Its definitely not ideal for udims yet but it is fantastic at so much else. It's built more as a substance designer type situation currently as opposed to a substance painter alternative. Im sure that will change in the future
its a duable workaround that i been using, but still the lack of native udim support is taking out operator connections off, and that's huge. thanks for sharing!
very intresting topic of UDIMs, thank you so much
I've yet to delve into Copernicus, now I'm glad! :D
Its definitely not ideal for udims yet but it is fantastic at so much else. It's built more as a substance designer type situation currently as opposed to a substance painter alternative. Im sure that will change in the future
cool try for udim work lol 😂
its a duable workaround that i been using, but still the lack of native udim support is taking out operator connections off, and that's huge. thanks for sharing!
Agreed. I am sure that they will change things in the next release.