Hi, maker of the rescue system here. Thanks trying it out. The radio tower triangulates the sender's position using signal strengths from three antennas, it was inspired by the BUZZ drone from the skycrane challenge. Great vid as always. Btw all the other creations are so detailed :o
I'm trying to adapt the antenna tower to work with the Asgard rescue helicopter made by Tohmis from last year, which is a normal autopiloting helicopter. I think it's working, but it hasn't been thoroughly tested. (also uses two more antennas and costs $10000 more than it strictly needs to be at the moment)
It's possible, but not easy if they weren't built for this. The Asgard is easy to integrate because it had all the features needed for autonomous rescue already built in, with the only change being the radio.
@Skibidoop doesnt make them any more complex, mechanically or electronically, but it does make them harder to operate. they are simple as a mechanical system, complex as an operated vehicle
@@serbianspaceforce6873 I'm pretty sure piston engines are far more complicated that turbine engines. Especially some of the piston engine used on the later fighter planes
8:51 "if only we had new window pieces" Seriously... At this point I'd just take the ability to make blocks transparent, I'll make my own damn windows, would probably be easier to build windows into builds that way anyways.
@@mrskywars1237 The devs are busy trying to add in ideas. The things I really want is optimizations to reduce physics/logic lag, and client-siding of vessels that are currently being controlled. (E.G. instead of having to wait on ping to control a craft, you are able to control said craft with responsive feedback. Really helps when connection can be unstable). An important note: there are like four developers, and thousands of fans. There is no way for them to implement every idea from every source.
@@annoyinglyfast5972 I agree that they need to smooth out a lot of things but quality of life improvements are important too and making building easier is something they should work on primarily once big fixes come out, I do however agree that the polish on this game is lacking slightly
@Critter Kerman thats fine and all, but all I'd really like to know is how the fuck do you get the 3x3 and 5x5 engines to work. I've got the 3x1 and normal ones to work, but I just don't understand the others. Plus they're adding in flywheels and shit later on so, yeah, the tutorial would be outdated.
@Critter Kerman Ah, ok. I'm sure they'll have a better method in the full release. Like a bigger starter, or 3x3 and 5x5 specific starters. Or whatever the fuck there is. I'll have to give it a shot.
Hej, Jersey i have a question when I create a new wold or go in to one of my old wolds the weapons don’t work and I don’t know what to do I want to shoot with my friends, please help! It’s like it’s a setting that’s off
So in several videos i have heard Him mention tricks to increase Buoyancy but can't seem to find any of said tricks. Anyone know what I can do to help with that besides adding essentially torpedo bulges?
From what I’ve seen using 1x1 wedges and pivots work the best. The most realistic way is to increase enclosed space/hull, for example lowering the floor of your engine room or expanding the walls. When I first started playing stormworks, many of my ships didn‘t have enough ballast because the boats were simply too small.
@@fancyguyy The vessel i am currently working on is only about 65% complete but maybe 80% of the weight is in. it is currently drawing about a meter more than it needs to be. I am going to lower the mass on the active stabilizers and see if i can't lighten the superstructure but that is harder than the unseen parts of the hull it is a 24m (waterline) dive support vessel
Hi, maker of the rescue system here. Thanks trying it out. The radio tower triangulates the sender's position using signal strengths from three antennas, it was inspired by the BUZZ drone from the skycrane challenge.
Great vid as always.
Btw all the other creations are so detailed :o
Can you make an second version of the chuttle but without glitches?
I'm trying to adapt the antenna tower to work with the Asgard rescue helicopter made by Tohmis from last year, which is a normal autopiloting helicopter. I think it's working, but it hasn't been thoroughly tested. (also uses two more antennas and costs $10000 more than it strictly needs to be at the moment)
@@fanjerry8100 can you ask Lorgs if you can modify one of the Hubros?
Also you know nit all hubro vehicles are vtols, some are helicopters
It's possible, but not easy if they weren't built for this. The Asgard is easy to integrate because it had all the features needed for autonomous rescue already built in, with the only change being the radio.
I like how simple old planes are
@THAT Guy well i meant building them
In stormworks that is
@Skibidoop doesnt make them any more complex, mechanically or electronically, but it does make them harder to operate. they are simple as a mechanical system, complex as an operated vehicle
@@serbianspaceforce6873 I'm pretty sure piston engines are far more complicated that turbine engines. Especially some of the piston engine used on the later fighter planes
8:51 "if only we had new window pieces" Seriously... At this point I'd just take the ability to make blocks transparent, I'll make my own damn windows, would probably be easier to build windows into builds that way anyways.
All these good ideas and the developers implement none, ain’t that wacky?
@@mrskywars1237 The devs are busy trying to add in ideas. The things I really want is optimizations to reduce physics/logic lag, and client-siding of vessels that are currently being controlled. (E.G. instead of having to wait on ping to control a craft, you are able to control said craft with responsive feedback. Really helps when connection can be unstable). An important note: there are like four developers, and thousands of fans. There is no way for them to implement every idea from every source.
@@annoyinglyfast5972 I agree that they need to smooth out a lot of things but quality of life improvements are important too and making building easier is something they should work on primarily once big fixes come out, I do however agree that the polish on this game is lacking slightly
hes only a bit late
Actually, for the era it is based on, the multiple small square windows would be period-appropriate. So at least there's that :D
*sees MrNJersey uploaded
*the fastest hand in the west*
i think the ranger class is officialy my fav boat/ship in stormworks now its absolutley amazing.
That hovercraft in the thumbnail... it looks like a hovercraft I used before advanced was a thing... strange.
That fire boat is accurate I live in Chicago and saw one a little while ago and that looks pretty on point
As another from there I was gonna say the same
Loved all the vehicles here. Can't wait for the 100 the episode. Maybe do top 10 instead of top 5 for the 100th episode?
8:51 the plane this is based on has those windows, its meant to look like that
i'm assuming that first creation uses multiple ticks of data or something in order to trilaterate the location of the signal using signal strength.
I loved the hover craft and the shuttle best!!
A radio sends out a radio signal, you can pin point radio signals, pretty obvious.
Almost at ep 100 boiiiiii
That cargo ship has even got a plimsoll loading indication, I don’t know if it works mind you
Yay!
Congrats for oldest comment
@@loasmap thanks
Awesome video as always :D
Yeyyyyyyy, 2 VIDS AND 100 Creation
That plane basically looks like a scaled down French Farman bomber :3
Can you make a modular engine tutorial for 3x3 and 5x5 engines?
@Critter Kerman thats fine and all, but all I'd really like to know is how the fuck do you get the 3x3 and 5x5 engines to work.
I've got the 3x1 and normal ones to work, but I just don't understand the others.
Plus they're adding in flywheels and shit later on so, yeah, the tutorial would be outdated.
@Critter Kerman
Ah, ok.
I'm sure they'll have a better method in the full release. Like a bigger starter, or 3x3 and 5x5 specific starters. Or whatever the fuck there is.
I'll have to give it a shot.
Still heavy unreal smoke
The first plane in the vid is french and also a bomber if you want to you can play it in warthunder
Have played warthunder in well over a year when did they add France as a faction
@@Kadeo-ms6qw around late 2018 or 2019
2 more to go
I have a ship that sinks cause it has no buoyancy ItS called the rms amathor
Me: Sees The LCAC in the thumbnail
Also me: *C L I C K*
veeeeeeery coooool
Did KR9spy make that hovercraft?
Hej, Jersey i have a question when I create a new wold or go in to one of my old wolds the weapons don’t work and I don’t know what to do I want to shoot with my friends, please help! It’s like it’s a setting that’s off
the auto reascue is just a crane
why do you dont try the lifeboat :(
I think you should put more effort into your patreon so you can make this your full time gig!
How does the fireboat have almost no draft?
can you try crashing into the water to see if you can survive in the water
How did the ship can both have a multi folding part and seal?
Door frames around the outside and then pivot on top
I thought interior seal must be one entity to work, I was wrong... Cool!
Probably custom door frames, they don't actually need to be fitted with a door panel to hold fluid.
@@fanjerry8100 That's exactly how. It is the only way AFAIK to have a cargo bay that opens up and is water tight in heavy seas.
I like looking your video
I am rassa
..How is this game modeling a hovercraft's function?
23:57 why did you whisper lmao?
Just 2 more dude and it’s 100
So in several videos i have heard Him mention tricks to increase Buoyancy but can't seem to find any of said tricks. Anyone know what I can do to help with that besides adding essentially torpedo bulges?
From what I’ve seen using 1x1 wedges and pivots work the best. The most realistic way is to increase enclosed space/hull, for example lowering the floor of your engine room or expanding the walls. When I first started playing stormworks, many of my ships didn‘t have enough ballast because the boats were simply too small.
P.S. For the wedges and pivots simply put them in the open space. The pivots make a very big difference.
@@fancyguyy thats good to hear thanks for the tip!
@@fancyguyy The vessel i am currently working on is only about 65% complete but maybe 80% of the weight is in. it is currently drawing about a meter more than it needs to be. I am going to lower the mass on the active stabilizers and see if i can't lighten the superstructure but that is harder than the unseen parts of the hull it is a 24m (waterline) dive support vessel
@@LordOceanus try putting pivots in the hull. If that doesn’t work, you’ll have to extend the hull down if you can.
YAY IM EARLY FOR ONCE!!!!
Sharron Needles Congrats!
I have a vehicle problem! Can you fix this?
It’s so hobo
guys can anybody give me ideas to get money if i dont have enough money to spawn a boat
Your mom