dude this tutorial saved my life, after trying to code for days your script is the only one that worked. great starter script for anyone!!! thanks a million, your tutorials are the best!!! this tutorial on npc's is the best one out there!!! love, peace and chicken grease.
WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.
This worked great. I'm having an issue though were I want to use these NPCs inside a house and they won't go through open doors. Any idea how to solve that?
Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?
I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)
good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?
Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?
@@VoxelDevs I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse
If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation
Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?
I used a spider and came across an issue When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?
@@chinonoob3219 I think the only thing you can currently do in UEFN is create an audio player device and then use blueprints to make it follow an NPC. Unfortunately, UEFN's current limitations prevent simpler methods of adding audio.
@@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller
@@VoxelDevs Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.
@@VoxelDevs On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.
🤖 DISCORD FOR 🎨COLOR PALLETE, 🫂COMMUNITY, 🧊MODELS , AND 🆘HELP: discord.gg/N7QeJtXnpc ||||||||| 🕸OUR WEBSITE FOR CODE: voxeldevs.com/ContentHolder/CCENIUENN/CCENIUENN.html
the link is not working
@@ShadyVr2 Try refreshing it
@@VoxelDevs still not working for the code
@@VoxelDevs could you maybe paste the code here
Were do I get models
dude this tutorial saved my life, after trying to code for days your script is the only one that worked. great starter script for anyone!!! thanks a million, your tutorials are the best!!! this tutorial on npc's is the best one out there!!! love, peace and chicken grease.
Thank you. It means a lot to us. We try our best to create the best tutorials for you guys. 😃
WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.
Amazing tutorial, looking a lot into NPC's rn and not much out there, really appreciate this!
Thank you for this!
Thanks brotha great tutorial! God bless
Thank you! 😊
great tutorial!!
Goat Is back !!
This will be useful for my l4d project! And others
This worked great. I'm having an issue though were I want to use these NPCs inside a house and they won't go through open doors. Any idea how to solve that?
I'm not sure if you can make them open doors.
Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?
I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)
@@VoxelDevs For some reason no devices work when you call them. I tried using audio devices to play and it doesn't play anything. Any ideas?
Thank you very much for the tutorial!!!. How can I make them only attack a specific team?🤔
good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?
Are you trying to make it so there is a custom particle on the skeleton when it dies?
@@VoxelDevs yup, a custom Niagara based vfx
Opera 💖
Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?
You can add a condition to the tracking script that disables the tracking functionality when the distance exceeds X.
@@VoxelDevs I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse
How do I get to the verse codes
The code is on our website!
@ ok thanks
Thanks for the tutorial! Is there anyway we can add animations for different attacks or even one custom attack animation? Can’t find that anywhere.
If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation
@@VoxelDevs thanks! Will look into it!
Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?
I used a spider and came across an issue
When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?
Where is your animation located?
@GloomCraftR1 "RvB_Zero Content > LowPoly > Spider"
And I named the animation Sequence "SpiderAttack"
@@ytfnjoe You need to add the names of your folders so like the in the video I did SkeletonNPC.SkeletonAttackAnimation
@GloomCraftR1 ya I'm completely lost with this one error. I have
Attack1 : animation_sequence = LowPoly.Spider.SpiderAttack
And still an error.
@@ytfnjoe What is the error it is giving?
THANK YOU SOO MUCH!!! ITS WORKING. One Question how do I add sound to the enemy?
You can add sound to the enemy by making a audio sound device and making it so whenever the npc does something is plays that sound.
@@VoxelDevs thank you soo much
@@kamalprime You're welcome
error in my verse unknowm identifier "var Attack1 : animation_sequence = SkeletonAttack" anyone help me
You prob need to change “skeletonattack” to the name of the animation you imported. Also add the name of the folder if it’s in one
Thanks for helping out!
have the same i ssue
shoutout to u.i.kakashi, his answer solved it for me
Can you help how to add sound on walk and attack on the verse code? 😢
Are you on our discord?
@VoxelDevs yes but nobody knows there sadly
@@VoxelDevs can you help me on that issue please? Add sound on your verse code.
@@chinonoob3219 I think the only thing you can currently do in UEFN is create an audio player device and then use blueprints to make it follow an NPC. Unfortunately, UEFN's current limitations prevent simpler methods of adding audio.
@@VoxelDevs can we make a device to follows an npc? Do you know how can i add that? I dont see on verse how to attach it to npc.
How do i copy animation sequence
What do you mean by copy?
@@VoxelDevs dw I found it out
How do I make the monster bigger I change it but when I load the game it is back down to normal size.
I think you should be able to change the size in the blueprint for the NPC
@@VoxelDevs I got it when I import it the asset I change the size to what ever I want it can take a lot of tries and imports to get it right.
@@shootemupgaming5418 Oh ok, thanks for letting me know!
@@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller
can you do this but for creature spawner
I am not so sure but the best way would be this because the way this NPC is created is how epic most likely wants custom NPCS done!
@@VoxelDevs okayy thanks
link didnt work!
Sorry about that our website hoster changed something on our website, but thankfully now it's fixed!
FYI Bitdefender is complaining about your code link below.
Yeah because for some reason my website isn't detected as being safe, do you know where I could let them recheck it?
@@VoxelDevs Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.
@@VoxelDevs On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.
Pretty cool the only problem is i dont play fortnite lol
Thanks!
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