I'd love to see a "the making off" documentary. You know show how these demoes are being put together. The sketches the brainstorming the drawing if graphics the testing etc etc
I can't imagine how long it took to program all those game snippets, it would have been trivial to make a video of those old games but to do it in a C64 demo is insane!
There is one for Future Crew, at the time they released Second Reality which was the best PC demo of the time. There's also one on the group Conspiracy, who made some awesome 64K demos like Chaos Theory, and a bunch of competition invites.
How? How can so many games be crammed in and instantly shown like they have? How does that work. Would really LOVE a documentry on this for those that love this. An original C64 owner of the day that is truly amazed at what I'm seeing here.
I am pretty sure I figured it out. They have probably recorded a range of the vice vsf format (snapshot). Then decoded each frame into a new compact format. Keeping only character data that exists over the frames, and also only storing the deltas (changes) between each frame. The same with the sprites. That way only initial character/color ram and their subsequent deltas and sprite data/movement deltas need to be recorded and replayed. Notice none of the screens scroll or have multiplexed sprites (would have been to much data). The sid chip register delta values can also be stored for each frame. It is however still an enormous feat. and a lot of work. Although, once having the tool for decoding and reformatting the data and the player, it is mostly a matter of recording games at moments of mostly sprite movement (and to some limited extent character data/color ram changes)
I know all the cutscenes.. I saw most of them in my childhood... does that mean I'm old? oh nooo ... j/k nah.. still feel like a child... everyone have fun!!! and thank you for this amazing exeperience!
Imagine if these advanced demos were already made in 1983. That would have made the C64 even more popular & possibly made more money, because these were in the days before the Amiga, C128 & the Multimedia PC. And these C64 demos would have showed off the bigger possibilities of sound & graphics back then, when they were still relatively simpler. Even the C64 demos from the 1990's would have been shocking in 1983. Luckily I still have my original C64, bought in 1983, plus a couple more I acquired later on. 04/08/24
Wirklich eines der besten Demos aller Zeiten. Der Part mit den vielen Spiele-Ausschnitten ist echt genial. Vielleicht sind das nur einfache Tricks, aber die Umsetzung ist grandios.
Nice to see old C64 demos again, when it is many years ago since I had a C64 at home in the 80's I had some C64 games and demos with music, graphics etc which was moving arround on the TV screen, with letters and objects changing color etc. I remember I had a demo with lines which change colors while making different shapes in unison to different music or tracks the demo had. There was a track named Magic Touch in that demo. I quit using C64 and have gone over to Amiga 500 in 1994 ☺ When I some years later in 1995-1996 I come acquainted with Ole Kristian a guy not far from my hometown Aalesund and he know a guy named Jogeir Liljedahl and that guy I did know to from before 😁 I found out later listening to a SID player music from C64 a track I recognize very well and it was Magic Touch from the demo I had in the 80's and composer was Jogeir Liljedahl, but I did not remember then in the composer for this track was many until 10-20 years later.
Amazing stuff everything is amazing the C64 just continues to amaze. I'd love to have a look at the creation process I used to do a bit of Basic programming but I neve imagined you could do things like what I have seen one on the little bad boy C64.
I can imagine that maybe one day there will be a video like this here. Something like that is already on my long to-do list, which I am working through step by step.
Back in '93, when I was just a 12-year-old, I finally got my hands on a C64C. Those colorful intros and cracktros? They blew my mind every time! I spent hours glued to the manual, playing around with BASIC, basic sprites and music, trying to unravel the secrets behind those fast-moving, rainbow-colored artworks How on earth did people back then even begin to code all that cool stuff? But seriously, not a single mention of Assembler or Machine code in there! How could a young enthusiast even know or have access to those dev tools like Simon Basic cartridges, or get the hands on assembly books for dummies? I have yet to understand why Commodore intentionally missed that while pushing only the BASIC for educational purposes. They could've thrown in a built-in monitor just wasting a few Kbytes or at least writing some sparse notions about the possibility of advanced programming at the end of the manual, especially with the C64C coming out much later. Well, the answer to this is "those were the times" I guess? Nowadays, a kid could just Google "how to make a game" and have unlimited free documentation at their fingertips. Sorry for the long rant, I would have loved back then to dive in this whole new dimension of digital art :)
Jogeir Liljedahl had a nick name in the 90's which was noiseless ☺ Jogeir was born on January 25, 1974 in Ålesund. Between 1990 and 2000, Jogeir created music on the Commodore Amiga computer using Protracker and on the Atari ST computers. During this time he became a dedicated musician and an active participant in the demoscene. In 1999, Jogeir's debut studio album, The Wanderer, was released. The album was produced and released by Bjørn Lynne through his own label, LynneMusic In 2008, Jogeir's second studio album, Out of Silence, was released
Although the Amiga computer was developed and marketed by Commodore International, Jay Miner, who was involved in its development, had previous experience at Atari. The collaboration and knowledge of people like Jay Miner, who came from different companies, helped create the Amiga computer, which offered remarkable performance and graphics capabilities for its time. Commodore was the company behind the Amiga, but there was definitely an influence of different talent and knowledge from different sources. But I know what you mean, so to speak, a new company both with new idea once again lift one level up.
If this had been released back in the 90's it would have been great even as a PC demo, let alone something running on a little 8bit CPU with a sound chip, a few sprites and basic graphics buffer.
How many discs (disc sides) needs this demo? If I ever invent a time machine, I will take it back with me to 1985 and put it directly at the first place in my discs storage box when I (the 1985 "I") am out of the house ...... school friends should be kind of impressed at the next copy party .... ;-)
I used to be pretty decent at making C64 demos back in the day, but there are many things in this demo that I can't even understand how they're made ;)
been looking at a few demos and they're pretty awesome they're way more impressive than all of the original games released granted cause people have taken years to learn how to compress good coding down. but do people release games of this quality now that people know how to use these computers in amazing ways?
Yes, there are some new C64 games that utilize the potential of the C64 to the fullest. For example A Pig Quest by Protovision, or the incredible Eye of the Beholder.
@@PapierzeitThat's just crazy. Then the only thing I can imagine how the game shorts would be done is to use vice dot Vsf files (perhaps a modded vice to record a range of frames), then parse and strip out the screen/color ram data, vic/sid reg. data and strip off unused char-data, put in some meta data then compress like crazy. And a c64 player for that. 😜
It doesn't get any better than this, does it?
And yet every year the scene delivers something better. It's really amazing what the C64 can still do.
@@Gameboygenius correct :)
@@Gameboygenius No shit, that sid was 100% on point. Bravo
If this demo were to be presented in the mid of 1980s, no one would buy any personal computer but c64. This demo is insanely amazing.
I'd love to see a "the making off" documentary. You know show how these demoes are being put together. The sketches the brainstorming the drawing if graphics the testing etc etc
a good idea, maybe one day.... who knows...
the 8bit guy did a panel on some convention talking about oldskool demoscene.
th-cam.com/video/Bdh5I7F1oMs/w-d-xo.html
I can't imagine how long it took to program all those game snippets, it would have been trivial to make a video of those old games but to do it in a C64 demo is insane!
There is one for Future Crew, at the time they released Second Reality which was the best PC demo of the time. There's also one on the group Conspiracy, who made some awesome 64K demos like Chaos Theory, and a bunch of competition invites.
Just fantastic!! The Artwork, the music! Cheers to all the people who put this together!
\o/
What a HUGE slap in the face ! My favourite C64 demo so far. Some screens are downright unbelievable 😵💫
My lord. How did they get so much stuff in one demo. I'm amazed!
🥰👍😀
@youtubewantstosilenceme8905 "only" 4 disc sides :)
How? How can so many games be crammed in and instantly shown like they have? How does that work. Would really LOVE a documentry on this for those that love this. An original C64 owner of the day that is truly amazed at what I'm seeing here.
\o/ who knows, maybe one day there will be a documentary about it....
I am pretty sure I figured it out. They have probably recorded a range of the vice vsf format (snapshot). Then decoded each frame into a new compact format. Keeping only character data that exists over the frames, and also only storing the deltas (changes) between each frame. The same with the sprites. That way only initial character/color ram and their subsequent deltas and sprite data/movement deltas need to be recorded and replayed. Notice none of the screens scroll or have multiplexed sprites (would have been to much data). The sid chip register delta values can also be stored for each frame.
It is however still an enormous feat. and a lot of work. Although, once having the tool for decoding and reformatting the data and the player, it is mostly a matter of recording games at moments of mostly sprite movement (and to some limited extent character data/color ram changes)
@@larswadefalk6423 thanks for the response. I figured this was some clever recording/compression technique too. It's still mind blowing!
Good analisys, I think you nailed it!
I know all the cutscenes.. I saw most of them in my childhood... does that mean I'm old? oh nooo ... j/k nah.. still feel like a child... everyone have fun!!! and thank you for this amazing exeperience!
This is the culmination of 40 years of learning what this brick can do, that montage of old games was just astonishing!
\o/
I agree. I played most of them. Went back down memory lane hard :)
Imagine if these advanced demos were already made in 1983. That would have made the C64 even more popular & possibly made more money, because these were in the days before the Amiga, C128 & the Multimedia PC. And these C64 demos would have showed off the bigger possibilities of sound & graphics back then, when they were still relatively simpler. Even the C64 demos from the 1990's would have been shocking in 1983. Luckily I still have my original C64, bought in 1983, plus a couple more I acquired later on.
04/08/24
Correct, that would have changed a lot. And yes, I love my C64C, which is still active next to me.
Great demo, rare that I enjoy music on the C64 anymore, but the closing track was pure quality.
Nice...
This is a toned-down version of the one playing at 10:40
Both are excellent though, very memorable
@@speedsterh I believe it's about very end track which is LMan covering Johannes Bjerregaard ;)
Wirklich eines der besten Demos aller Zeiten. Der Part mit den vielen Spiele-Ausschnitten ist echt genial. Vielleicht sind das nur einfache Tricks, aber die Umsetzung ist grandios.
\o/
Nice to see old C64 demos again, when it is many years ago since I had a C64 at home in the 80's I had some C64 games and demos with music, graphics etc which was moving arround on the TV screen, with letters and objects changing color etc. I remember I had a demo with lines which change colors while making different shapes in unison to different music or tracks the demo had. There was a track named Magic Touch in that demo. I quit using C64 and have gone over to Amiga 500 in 1994 ☺ When I some years later in 1995-1996 I come acquainted with Ole Kristian a guy not far from my hometown Aalesund and he know a guy named Jogeir Liljedahl and that guy I did know to from before 😁 I found out later listening to a SID player music from C64 a track I recognize very well and it was Magic Touch from the demo I had in the 80's and composer was Jogeir Liljedahl, but I did not remember then in the composer for this track was many until 10-20 years later.
Thank you for sharing this wonderful story.... ❤️
Amazing stuff everything is amazing the C64 just continues to amaze. I'd love to have a look at the creation process I used to do a bit of Basic programming but I neve imagined you could do things like what I have seen one on the little bad boy C64.
I can imagine that maybe one day there will be a video like this here. Something like that is already on my long to-do list, which I am working through step by step.
@@Papierzeit Awesome :)
Back in '93, when I was just a 12-year-old, I finally got my hands on a C64C. Those colorful intros and cracktros? They blew my mind every time!
I spent hours glued to the manual, playing around with BASIC, basic sprites and music, trying to unravel the secrets behind those fast-moving, rainbow-colored artworks
How on earth did people back then even begin to code all that cool stuff?
But seriously, not a single mention of Assembler or Machine code in there!
How could a young enthusiast even know or have access to those dev tools like Simon Basic cartridges, or get the hands on assembly books for dummies?
I have yet to understand why Commodore intentionally missed that while pushing only the BASIC for educational purposes. They could've thrown in a built-in monitor just wasting a few Kbytes or at least writing some sparse notions about the possibility of advanced programming at the end of the manual, especially with the C64C coming out much later.
Well, the answer to this is "those were the times" I guess? Nowadays, a kid could just Google "how to make a game" and have unlimited free documentation at their fingertips. Sorry for the long rant, I would have loved back then to dive in this whole new dimension of digital art :)
Big Story, thanx for share, i feel it...
Jogeir Liljedahl had a nick name in the 90's which was noiseless ☺
Jogeir was born on January 25, 1974 in Ålesund.
Between 1990 and 2000, Jogeir created music on the Commodore Amiga computer using Protracker and on the Atari ST computers. During this time he became a dedicated musician and an active participant in the demoscene.
In 1999, Jogeir's debut studio album, The Wanderer, was released. The album was produced and released by Bjørn Lynne through his own label, LynneMusic In 2008, Jogeir's second studio album, Out of Silence, was released
Thank you for sharing this wonderful story.... on this one too \o/
I think Censor Designs any Oxyron already have the award of best demos ever made, many times over.... nobody beats them..
Yep, this demo is impressive..!!!
this is incredible...still plenty of life left in the old 64.
9:15 this quality of synth and drum is insane, even for C64
Its Next Level :)
Imagine what things would be like in the computer world if Atari and commodore had merged their talents together, successfully.
Although the Amiga computer was developed and marketed by Commodore International, Jay Miner, who was involved in its development, had previous experience at Atari. The collaboration and knowledge of people like Jay Miner, who came from different companies, helped create the Amiga computer, which offered remarkable performance and graphics capabilities for its time. Commodore was the company behind the Amiga, but there was definitely an influence of different talent and knowledge from different sources. But I know what you mean, so to speak, a new company both with new idea once again lift one level up.
Not sure how they managed to show clips of so many games including sound, is it streaming the data from disk? It's pretty spectacular with just 64K.
The floppy is quite active, many many tricks work together...
This is "The Shit" right there
so awesome
\o/
Is there a list of all the c64 games from this demo? Got goosebumps during that part of the demo (felt way too old)
There is no official list for this yet. Maybe someone will take the time to create this list.
If this had been released back in the 90's it would have been great even as a PC demo, let alone something running on a little 8bit CPU with a sound chip, a few sprites and basic graphics buffer.
So start the time machine and go back with it... the face of the people would be funny if they would see that :)
How many discs (disc sides) needs this demo?
If I ever invent a time machine, I will take it back with me to 1985 and put it directly at the first place in my discs storage box when I (the 1985 "I") am out of the house ...... school friends should be kind of impressed at the next copy party .... ;-)
I can understand very well, in total there are four sides, so two floppies. :)
MEGA-DEEEMOOO . Unwirklich sowas auf dem Brotkasten zu sehen!
Der alte Kasten wird eben von Jahr zu Jahr besser. :)
Holup! Wait a minute! You just fit 100 games animated screens with music on one side of a floppy?
4 sides
I used to be pretty decent at making C64 demos back in the day, but there are many things in this demo that I can't even understand how they're made ;)
The machine is the same, but the times change and you can get more out of it, that's so, yes.
been looking at a few demos and they're pretty awesome they're way more impressive than all of the original games released granted cause people have taken years to learn how to compress good coding down. but do people release games of this quality now that people know how to use these computers in amazing ways?
Yes, there are some new C64 games that utilize the potential of the C64 to the fullest. For example A Pig Quest by Protovision, or the incredible Eye of the Beholder.
yep those look pretty damn amazing thanks for sharing
That first part!? How did they do that? Anyone?
With pure magic and lots and lots of good programmer code.
@@Papierzeit LDX $D90D; STX $D90C... I'm disassembling it now.... yes, I saw this demo at X, it is amazing.
Which SID version do you use?
Have a look in the video description
Too chaotic for my taste.
Tastes are different, I can understand.
Amazing. Where can one download the file?
Have a look here: csdb.dk/release/?id=232976
@@Papierzeit Thank you. Much appreciated!
how many kb is this ??
It's on 4 disc sides
Is this REU boosted? It's nevertheless beyond all imagination. Fantastic.
No, you need only the C64 and the 1541 floppy drive, the demo comes in 4 disc sides.
@@PapierzeitThat's just crazy. Then the only thing I can imagine how the game shorts would be done is to use vice dot Vsf files (perhaps a modded vice to record a range of frames), then parse and strip out the screen/color ram data, vic/sid reg. data and strip off unused char-data, put in some meta data then compress like crazy. And a c64 player for that. 😜
@@larswadefalk6423 You can download the disk images here and try them yourself: csdb.dk/release/?id=232976
@@Papierzeit many thanks 🙏
What? no really what, and how, like what?!?!?!?
Oh yes, that's how it is, the good mix.
is this recorded on actual hardware? that would be impresive to see
Yes it's the real deal. Have a look in the description....
This is really good but Mojo by Bonzai & Pretzel Logic is unbeatable
Oh yes Mojo is a very good demo I like it too.
@@Papierzeit i was stunned! 🤯
How?
Through perfect program code and creative ideas...
Why always spirals and flashes @ c64 demos?
Why not :)
@@Papierzeit Because it is irritating to watch.
@@marcel9568 I can understand
@@marcel9568don’t watch it then.
I am so confused .... what am I seeing ...
As long as this condition is positive, everything should be fine...
Volume is way up. Am deaf now.
Oh no! Here are the official 'Deaf Mode' glasses so you can enjoy the music to the fullest! 😎🎧
Maybe it just me but I find these modern C64 demos really boring.
The question now is, what did the old demos do better, I'm curious...
1.00 oo likes. soa liab! *emoticon* para-fuckion.. arr leckt mich.. mission imposibelee... :) DANK! *emotcon*