My friends told me to stare down the Coilhead while they ran around looting, then we could all leave together. I stood there in complete and utter silence looking at the terrifying demon for 15 minutes not knowing they had all promptly died in the room down the hall. Then I died too. 10/10 game
ur videos give me brain hemmorhoids being cancelled isnt real when the people watching the cancelee dont give a shit like w jschlatt saying the n word, jschlatt fans use the n word like a full stop they dont give a shit they congratulate him for doing it
1:29:55 You can actually hear screams, but it is not trough the walkie talkie. If you use the item called "Old Phone" If you turn it on there is a chance you will hear a distant scream trough it. It's very faint but you definetly can hear it if you listen closely. Besides that great video Pyro love it!
I'm pretty sure my mates and I found a way to hear scream maybe with the radar booster or something like that but yeah old phone also activates on every other moon
I honestly thought the scream sounded like Sr Pelo. I heard it for the first time and thought i was crazy cuz no one else could hear it when i picked up the phone, turns out those guys were just idiots and had their volume low
It’s actually insane that a kid who started on Roblox a couple years ago was so talented that they regularly make banger horror games that are both unique and enjoyable, and casually outsells a multi million dollar game franchise just because he can.
Personally for me it's how hilarious the game is. Me and my friends have had moments where we were crying laughing. The proximity chat makes it so much better too. Someone seeing a turret and you hear distant screaming before the sound of the gunfire and then silence.
Unturned in a nuthsell, only thing is that the creator of unturned was left to die by roblox and still shined like the sun after he ran to steam untill they all forgot about him, i had not :)
it's more the "comedic" way characters act, in a "ps1-2 style" way that just a touch too fast, which only makes it funnier, and then of course the proximity chat. I swear the proximity chat is what adds to ALL of it, very very very few games do proximity chat well.
Proximity based voip games like lethal and phasmophobia that are built around horror are solid gold, the chance to be truly alone not knowing if your friends are dead or alive is scary as hell but so damn entertaining when it's all over
1:31:54 "she said I should quit, and she quits if I do. So she's staying" is such a fucking poetically banger line, love the lore and writing of this game. So much diegetic story telling
Coolest thing, that if you try to ask the computer about Desmond, it would show that information was encrypted/deleted, while if you ask about Jess... for some reason it says that "you first must scan the creature to get its data"
I think that's just because the computer assumes you mean the Jester, and if you haven't scanned the Jester yet, the bestiary won't have data for it hence the "you first have to scan the creature" etc.
I love how the game's best moment are entirely made BY the player, you don't just see a cutscene or have a set up event or whatever, you'll hear a crewmate saying something along the lines of "Oh, what's this?" and the next second their bodies just fly around the room
that's what I appreciate most about this game, it provides the perfect environment to create not only some of the funniest scenarios you've ever seen, but also the scariest. Chase scenes I've seen on youtube from this game have been some of the most edge-of-my-seat nail biting shit in the last few years, because it's not scripted or played out or predictable, just pure terror. Hell its so universal in its humor and fear that I sometimes watch vids of streamers play it in languages I don't even speak and still laugh my ass off
It really is the single best online party game in a weird way. My favourite experience was when our group could afford bunch of stuff after raiding titan for 2 days straight and we got jetpack for the first time, me and one other guy were waiting for our turn to try it while 2 others were just doing dumb stuff around. I told the guy using the jetpack that he was going touch too high, and as he was returning down he exploded just as he hit the ground, killing all 3 of us in the process, me being dumbfounded and silent and the other guy that was waiting to erupt in the greatest laughter i ever heard. And as the 3 of us were dead, the 2 other guys kept doing dumb shit, noticed we died, and kept on with their stuff, one of them asking the other if he can take a hit from the inhaler shit. A story literally impossible to write that happened completely naturally
its interesting that the voice on the walkie starts to freak out when Sigurd says that theyre inside the walls, and that they all forgot once the beast ate them. makes me think that the voices on the walkie were another crew, thinking they were talking to voices on the inside of the company building from their end, they started freaking out because they realised that theyre both inside the walls, theyre both being digested. thats why Sigurd couldnt remember anything before the company. Its possible that theyre in some lovecraftian loop of being trapped but thinking theyre free, and instead of talking to a voice on the inside of the wall while theyre outside, theyre actually just talking through the bars of their own cells. its fun lore :D good video
You pose a cool theory, but I don't think that's it - specifically because the company never really takes crewmates' bodies. When you bring back bodies from crewmates, it doesn't really add credits, it just reduces the penalty you owe the company for the loss of an employee, also bodies disappear upon return to orbit/return to the Company Building. We also can only speculate what happens with the bodies that get pulled in the company building when ringing the bell more than needed, but my honest speculation is that the beast inside it just downright hates the repeated noise of the bell and kills them without digesting them, just for the sake of shutting them up.
@@serryb7594 good point, but I think the "eating them" part is less about physical and more mental. Like eating their psyche over and over, resetting their memory to make them forget the horrors so they can be scared all over again. its a common trope in cosmic horror. After all, if it was real life, why would you respawn in the ship after death? what if the moon hopping for scrap, the monsters, all of it was just part of the hell the company has created? (: I doubt we'll ever get confirmation on any theory because good horror leaves the mechanical to the imagination, but its fun to think about.
@@serryb7594 They do take bodies, but as you said they disappear when entering orbit so it only happens if you die at the Company Building. Because there's no natural dangers it's not going to happen often, but sometimes its worth to beat the other crewmates to death if the 5 credits per body is needed to narrowly beat the quota. Bodies being so cheap though might still support the theory that the beast doesn't care that much about them. If it's non-organic material that it wants then it might even just be the helmet/other suit equipment that is being valued.
i actually tried recreating most of the creatures from this game in Spore, and lets just say the spore lizard didnt take as much effort as the bracken or the hoarder bug did.
After a hundred or so hours playing this game I had never noticed the giant door on Experimentation. Always heard the noise it makes, but never really questioned it or seen it closed.
Well it seems like he missed the rare voicelines you get when selling items. It sometimes says stuff like "This wall cannot contain it", "The company must stay happy", "Keep our inverstors happy" Seems to me like the company that you work for is keeping whatever is behind the wall trapped, trying to feed it so it doesn't try to escape.
1:29:56 If I'm not mistaken, there's an "old phone" scrap item you can find randomly on moons, and if you hold it in your hand and listen to it, you'll hear a woman screaming on the other end of the line. Though you can hear the screams anywhere and not just on the Company moon.
As a Polish person im going to have to request a formal apology from both pyro, for saying those hurtful words, and you because how dare you agree with him... polska gurom.
I am in awe of Lethal Company's graphics. It's not just basic, it's very purposefully made to look very low-def and crunchy. Like the difference between a cheap electric guitar and a really good guitar passed through a low pass filter and then a distortion filter. P.S. I'll be honest, I have been drinking plain water for several decades and it still tastes really good, it's definitely my favourite drink.
Small note, the loot amount stated by the Terminal's Scan is the correct amount, the total shown on the results screen is just what you need to get the max rank for that day. I've been in lobbies where we almost completely cleaned out a moon and the collected scrap value's number was higher that the result screen's "total".
The game doesn't factor certain loot items (apparatus and bee hives) into the end-of-day total. You can tell that you've fully cleared the location if you use the "scan" command and it shows that there are 0 items outside of ship.
I feel like what makes the Coulheads so scary is the spring. The weeping angel and the scp peanut just teleport around, which is spooky. But with coilhead you see its head waggle aggresivelly whenever it stops. Its not teleporting, its actually just that fast.
also if you got a building with long and bright enough hallways, you can see them just running around in the distance at high speed until it notices you, which then they'll promtly stop
Couple of corrections. As the manual says, the tentacle in the company isn’t just triggered by the bell, it’s ALL sound. Running, dropping items, the horn, can all trigger it once the hatch is open. It’s definitely worth going to offense/march at the beginning. They’re worth significantly more money and aren’t that much more difficult. You don’t have to be told the door combination by the team inside… it’s on the monitor in the clip. Taking the power cell and increasing radiation makes the radios and the monitor harder to use, monitor gets much harder to read. You can bait coilheads to one side of a door and then stand on the other side to watch it as you leave. This is purely theory but I'm pretty sure coilheads are made of human flesh. If you listen to the sound its feet make on the concrete floors it doesn't sound like a plastic manequin, it sounds like human feet. One final thing, you don’t hear screams from the walkie next to the company building. But you DO hear screams if you hold the telephone, although you hear those no matter where you are.
erm............. the yellow walled backrooms looking room isnt actually the bracken room............ he just picks the room furthest from the entrance...........
The company building creature can be triggered with sound even when the hatch is closed. My friend and i stood close to it and talked incessently while another friend was walking back and forth to place stuff on the desk, and without ringing the bell, the ground shook, the hatch opened (as if he was glaring at us) and he snatched the items
Bracken doesn't use his room, it indicates he's in the map, but he doesn't spawn in it or near it, and he will drag bodies to the furthest room/hallway from "Both" exits, so if you find a body he dragged, you have a very very long way to go to escape. Taking the apparatus will turn all lights off, open all sealed doors, landmines and turrets can no longer be deactivated, and has a 70% chance to increase entity spawn rates (if they have not reached that point already), it has no effect on the monitor or radios, it just makes the monitor more an enemy radar and loses most of it's function for opening or closing doors and disabling turrets and mines. The phone always does the screams, no matter where you are. If you are going to drop info in youtube comments, at least be accurate. @@loglog7
I love when pyro uses a random video game song as background music and you recognize it. It’s like a little Easter egg that brightens your day with a hit of nostalgia lol
Still hate when he doesn't credit in the description though sometimes i wanna listen to it without going on a damn easter egg hunt just to hear something
For the past few days, he's been changing the thumbnail. first to a employee and the sticky note, the next being an employee with a stop sign, and now a screenshot with the female employee mod. god bless, pyrocynical.
51:27 the reason why the scan function displays the wrong number is because its also detecting the scrap that's inside the ship too, say when restarting the server it removes a "collected" tag from the scrap and can be scanned by the terminal as scrap outside the ship. you can see the scrap indicators on the monitor when you switch to yourself on the ship. picking up and dropping the scrap again also tells the players that that piece of scrap has been collected.
this can be part of the reason but the main reason is because each scrap item has a range in value instead of a fixed value for example, a gold bar can be anywhere from 100 to 210 worth of credits the terminal scan command will however display the max possible scrap value for each piece of scrap
Something interesting that I heard someone mention to me while playing with randoms (which I'm surprised isn't mentioned in the video) is that the value of most of the items you collect appears to be based on their sentimental value. A horn or a toy robot being worth way more than things that are much larger/more substantial than things like car axles or engines, for example. It doesn't quite line up with the electric beehive, but it does with most other things. Take the gold bar, for example. Greed inherently draws a lot of sentiment towards gold, thus it being one of the most valuable items in the game. Gold rings are valuable for the sentiment of marriage or togetherness, Rubik's cubes for the hyperfixation on wanting to solve it, horn and airhorn for having fun annoying people, etc. A tin for baking someone's favorite muffins is worth more than a random piece of sheet metal coming from who-knows-where. It also makes sense as to why a flashlight you just bought is worth nothing if sold, since it has no sentimental value (as well as for game balance reasons). This applies for anything you buy that you try to sell as well. You get nothing for a 700 credit jetpack you just wasted your money on, while you get a little bit for selling a body of someone you've worked with and have spent time together with, no matter how short that time may have been. They're still worth something to someone, whether it's crewmates or people they knew before the company.
@@TheVeryCoolBabyAlso fair, but I don’t know why it’s worth so much other than for game balance reasons. Risk/Reward, like he says. But again, maybe it’s because there are so many individual bees that each have an attachment to the hive? Making it worth more due to the compounding sentiment of it being their ‘home’?
@@dragonking7544 I saw a community post about why the hive costs more it's a fan comic not official so it varies from interpretation. It's because it's edible. The beast gorges itself with those hives it stimulates a similar taste to the gold planet it ate awhile ago. Or the sparks in has a certain flavour since it was inhabited by circuit bees.
ah yes, my sentimental nuclear reactor, gold bar, and killer bees! gold doesnt have "sentimental value due to greed". It just has actual market value due to rarity and its inherent material properties. Thats like saying money has sentimental value because people are greedy and "greed draws sentiment towards valuable things" You could literally explain away anything using that retarded logic. This is the worst theory ive ever heard as to the nature of this game.
the weird part is how the tentacles kill you if you annoy it with the bell, which can happen because sometimes it just doesnt show up, so it could be that its similar to a cattle prod, the tentacles are being force fed the scraps
I love how much the enemies clash with your expectations of going into a dark sci-fi horror blind. You go in expecting necromorphs or giant space monsters and you mostly just get a mix between an 11 year-old’s first attempt at an SCP and some shit you’d have to fight in an EarthBound game (notably the Jester)
@@Joomluh12 I meant more that the enemies were partially unfitting in a visual/thematic sense, not that they weren’t scary. If I’m jumping into a game about the horrors of abandoned planets, I’m probably not gonna expect to see a Jack-in-the-box with human legs that holds a giant skull monster inside
Fun fact: for the items that make noise (teeth, robot toy) you can repeatedly drop and pick it up, and sometimes itll stop playing audio. This is server-side so it wont attract eyeless dogs
Me and my friend got lost in the fog of March trying to get back to the ship and we got super lost, my other buddy on the ship didn’t have a transponder or a radio so he grabbed the air horn and gave it one blast and we instantly knew where the ship was. TLDR the air horn is actually useful.
I don’t know if they were added after you made the video, but Idea, Hiding, and Desmond are in the game. Idea is between two hills on Rend. Hiding is above the main entrance on Dine. Desmond is on top of the tallest pipe on Titan. Also, there’s a lot of weird out of bounds stuff. On Offense, for example, you can get out of bounds without any items by going through a gap in a fence on the far side of the map, where you can find a ladder leading to nowhere and a floating tower.
You can also enter the main entrance to experimentation from behind. Bring 2 ladders and jump onto the pipe from the fire exit, walk on the pipe till you find a hole in the wall, using the ladders you can get over, explore a little and you'll find it. Its not practical to do but i think its a neat thing to do once or twice
One thing I read somewhere, is that the company only consumes old things. You just scavenge dilapidated moons for old toys and such. What I thought after the log where Sigurd says that the people in the Company can't remember the details, and Sigurd also looses his memory, is that the Company feeds on memories. It wants toys that have been played with or ancient cooking utensils that have been used often. It is also why the eaten people don't die, they just loose their memories. And while Sigurd wasn't eaten, he still was in close proximity to the Company and an eldritch god could propably feast on the crew while still using them for the scrap from baren moons. Ofcourse that is just a theory/headcannon that I like, but I think it is more interesting that big tentacle monster eats planets and scrap.
But then why is gold so valuable? It´s said the Beast/Company ate a golden world and gold is the most valuable item in the game, however gold bars are the last thing that would hold memories I think.
@@axios4702gold has always had value throughout history and is probably the one thing with the most memories attached to it. People have fought wars or explored for gold for hundreds of years and gold doesn’t rot away or expire, making it so that it never loses the memories attached to it
@@mrcrazybozo2450also gold stays the same from the beginning of the universe, and so pure gold is purely memories and experiences from beginning of the universe.
i think the third slot is filled by the handle that is on top of the drill. You can’t interact with it though but it looks like the same lever that turns on the lights.
51:00 slight correction. Taking the apparatus opens (not shuts) all secure doors. I got saved in a run where I was trapped in a dead end by a closed secure door when someone took the apparatus which freed me.
Never realized how perfect the dying light music was for a video essay. Hearing it at 35:12 had me basically stunlocked because I’ve never heard it outside of the game, and I’ve heard it for so so so many hours. Love the inclusion of that song pyro
There's a few ytbers who use it as well. Wowsuchgaming is one I remember off the top of my head. Thing about the Dying Light theme is once you hear it, you'll always recognize it
I have an additional theory that could explain who are the players playing as. My theory is that all playable characters are clones. If all the employees are clones it would explain 1. Why the company is so eager to throw their employees into space because they arent individual people with families so nobody will notice. 2. It would explain Sigurds behaviour because from their writing Sigurd seemed to write with the complexity of an adult but they behaved like a not fully developed teenager/child. So if they were just a new born clone that maybe wasnt fully developed it would explain their behavior. Also it perfectly explains their fractured memories and personality because if you think about it Sigurds personality and memories could be artificially made that way because that inflated pride and shame of being a covard/disapointing his dad made Sigurd an efficient employee who DIDNT WANT TO LEAVE. I think that the company knows that nobody survives the entire contract and also that kind of unstability with Sigurd is good because it lowers the chances completing the job. And when the employee clones eventially get ejected neatly getting rid of the bodies then the automated ship is reused for the next batch of 1-4 clones that reset the cycle. And the best part is that the company does not have to pay a dime.
There were crews of actual people before because the computer log was created 500 years ago by actual humans. Sigurd, Desmond, Jesse, and Richard are humans that have a sentient mind and families and there were crews before them. When Richard died, there was a new crew-member. I think it was till a point where the company had seen the damage that sending innocents into space has done which to me it's complete nonsense to send people to space just to collect scrap that is useless but it was till a point that creating clones of previous crew-members would be much much better than risking people's lives and sending them into space. This would make way more sense because the company wouldn't really care about the players (You) only if you meet the quota.
Although there isn't much evidence to support this, it sounds like it could be completely real. Also if the player was a real person, I doubt the company would care for them what so ever. Just look at the cobalt mines.
Man, if I had to choose one piece of design in this game that'd I'd consider genuinely genius, it'd be the safety mechanic with the shotgun. The fact that dropping it has a chance for it to misfire if the safety isn't on, coupled with the fact that stepping on it could also make it misfire is such and insanely cool and insanely hilarious mechanic that makes all the sense in the world considering how prevalent dropping items onto the floor is in not only this game, but in video games in general. Not only that, but if you DO remember to turn the safety on when you drop it, but then have to quickly pick it back up to fend off an enemy, you could forget to turn the safety off when doing so, which is VERY likely to happen, lol. Probably one of the best ways I've ever seen a horror game balance its guns. Make it insanely OP, but also give it an insane amount of ways to cause an 'oopsies', haha. I don't even think actual mil-sims take advantage of a mechanic like that. If anyone can tell me of one that does and actually makes it a pretty important mechanic, please do.
The only other game I know where safeties matter is the Arma series. But that's also mainly just to allow the gun to fire or not when you click it, to prevent accidental discharges from your mouse being clicked or triggered without you noticing. At worst, it just makes you unable to fire when you need to (if you forget to flick the safety off before entering the combat zone) but doesn't really change much else. Maybe a horror game could do more with the concept, since in Mil-sims it would be a minor inconvenience, which is what it is in real life.
From an underrated roblox horror developer to an indie legend making a game beating even Call of Duty, this is one of biggest achievements a developer can achieve in life. Absolute congratulations to Zeekerss
@@bandawin18 Given CoD's issues are, as far as I'm concerned, entirely self inflicted, not much to be fair to them about. That franchise has had plenty of time to make it's money, rested on it's laurels and willingly scraping the bottom of the barrel.
Glad to see Pyrocynical working so hard to make his content the best it can be. The new thumbnail is a perfect example of this claim. Keep getting railed Pyro.
1:30:00 You can hear a scream standing next to the tentacle door but it's rare and purely random, like the baby crying inside the complex and one time I heard a giggle. I think these are just there to make you seem crazy.
Being on the trending page as a genuine good creator who isn’t crazy family friendly these days is honestly really hard so huge props to getting there again and again
00:24:37 I swear I've heard that sound effect somewhere before, the one you edited in when you selected the "moons" text. I looked around and, lo and behold, it was as I suspected. It's a menu select sound effect from sonic adventure 2. So obscure yet so tongue-in-cheek of a reference to those who can recognize the audio cue. Love it!
13:15 - I think the fact that far more animation effort was put into the furry ears and tail than the lethal company characters says enough on its own lmao
32:00 The bridge falling isn't random, it's health base and depends on weight (it's weirdly implemented, Basically, less than 11 pounds doesn't change anything, 50 seconds, but 12 pounds gives you roughly 15 seconds before it falls, gets lower with more weight), It's health recharge really quickly. Just keep jumping and it won't fall.
One thing that has always caught my interest in the lore is the dates. In the start up screen , a company, Halden electronics inc, is shown to have a copy right ending 2108 and starting 2048. Then, in sigurds logs it’s stated to be 1969, a year before the moon landing as we all know. BUT THEN, in the bunker spider log it’s said to atleast be 2497 after it’s said that’s the year when bunker spiders were given a kill on sight order. what’s going on here???
I don't quite get what you mean. But I assume that the spiders hadn't existed yet when Sigurd and his crew was still active. EDIT: Speaking about the devil, the new update just changed the spider's log.
@@Firnen718 I think the dates/year. Haven't played it again but the patch notes says "changed the spider's log to make it in line with the continuity" or something along the lines
This is one of the few Pyro videos where I have played the game he is explaining. Great work and a great suprise, I wasn't expecting another video so soon. Stay safe man.
I’m glad you added in the other games from Zeekerss. I hope it gets a lot of attention cause those are pretty damn fun Additionally, I like when the lore of the game is scarce yet engaging enough to want more Edits : 37:52 Earthworm can eat giants, so that’s a plus (Perhaps a bug, idk) 44:06 Radar Boosters new mechanic also works too (More effective as long as the teammate is checking) 47:30 Forest Giants can climb ladders 58:24 Honestly, I genuinely forgot it existed, but it is indeed slightly confusing to use at first 1:01:35 Or annoying the more it gets spammed 1:03:17 Oh no, not again… 1:07:26 Mask, or Girl 1:12:44 Thumper got nerfed a bit due to it not working what the Creator intended for it to do 1:14:41 This is the best bit I didn’t really finish the video since I needed to sleep but… PYRO DID NOT EVEN FULLY EXPLAIN THE LORE Here is some stuff he missed from my knowledge : • The phone • Typing the names of Sigurd’s crew in the Terminal • In the Manual, it mentions that the Scanner causes some sort of Memory Loss (Would explain Sigurd’s memory losing itself)
Don’t have a time stamp for it but he mentions the robot being noisy, but if you keep picking it up and down you can get a quiet cycle where it you can carry it without the pressure.
41:07 i wonder how many people got killed thinking that staring at baboon hawks makes them go away, not knowing that it actually gets more aggressive when you stare at it
@ryanfleshbourne3547 It feels like some kids half life 2 mod where he throws 18 striders at you and 40 hunters but don't know how to add triggers so they can't force you to actually care or fight them
My mates think I'm crazy but once in awhile I hear the screams on the Company Planet. Hug the wall, walk left or right and keep the talkie on with radio silence. Scariest god damned moment I've ever had because I didn't know it would happen. They're muffled, sometimes quiet, I've even heard some voices. I started turning off the walkie on purpose to avoid it.
48:18 fun fact: America was actually gonna use the metric system but some British people decided to steal the weights that convert Fahrenheit to Celsius leaving a mass delay causing north America to stay on Fahrenheit
Pyro, we all appreciate both the amount and quality of the videos you've recently been putting out. You've clearly been working hard while also improving, and I hope you continue to enjoy yourself doing what you do :)
@@zupdude20 When you see one, let me know. A long-winded surface-level overview of the game's mechanics is not interesting. If I wanted to just have all the monsters and purchaseables listed to me, I'd just read the wiki. It would take less time too
Lethal company reminds a lot about a game mode in Splatoon. Its called salmon run and has really similar lore to it: A company sends out four workers to distant abandoned areas to risk their lives fighting against creatures to collect seeming useless items. Theres a-lot more differences but they got a similar thing going on
Fun fact! The radar booster is also in it steals. In that game it's used as a landmine type tool in one of several gamemodes that stuns the level's monster.
Another comparison between Darkwood and LC is how they both limit your senses. Darkwoods main trigger of vulnerability is the limited line of sight whereas LC controlls your voice communication through Blinddogs and baboon hawks and your sight through Coilheads and Brackens.
I do genuinely love the added animations in the video. It adds some more personality. Genuinely amazing how far you've gone. I remember being exposed to your content thanks to Gliche' Gaming (Long after the ancient drama he and your 2018 fanbase had against him).
I'm just gonna point out that the name of the moon 'March' is replaced by the word 'Adastra' at 38:08 coincidentally, that happens to be the name of a furry visual novel.
The fire exits of Offense and Dine can both be reached without items. At Offense, you can jump onto the pipe when the ship is landing (you only have one shot at this). At Dine, there's a particular spot on the foot of the hill where you can jump up, slide a bit to the left, and jump the remaining distance. They're both tricky, but can be done very consistently once you learn the tricks.
Dine is easy to the point where I’ve been able to show multiple ppl the way up by just saying “sprint, spam jump, hold w and wiggle your mouse til you’re up”
I love how the Jester is basically exactly just Legs. Down to the design. An enemy that forces you out of the building the moment you see it, with no recourse or way to deter it.
Side note: Dogs do not hear other people talking on walkies, but they do hear u turning it on or off, trolling new players who reasonably assume the walkie gets em killed with dogs.
I know it's customary to act like this content is shit but SERIOUSLY, your video essays are incredibly edited and surprisingly deep. Thank you for another gift!
@@xexecuterxx >Clicks on video talking about a game, in depth, that the TH-camr clearly likes. >Complains that he explains what the fucking game is as the first order of business.
10:30 This marks the moment Insym officially appeared on a Pyrocynical video Insym is my favorite content creator of all time, this made me very happy!
The note about Rich smelling seemed like a hint that the company reused the suits of dead employees and that Rich had been there longer than the other three
That would also explain, why players are fined for not bringing dead bodies back to the ship. The fine is probably needed to finance new suits. Good observation! I also wanted to add, that feeding dead bodies to the monster rewards only 5 credits, probably meaning it is only eating the metal parts of the suit and not interested in organic material, hence the small value.
There’s a Petscop sound effect at 53:00 which means Petscop 2 will be released in 5300, which is crazy because it’s only 3276 years from now!!! Thank you Pyro, this brings us closure ❤️
Air up is having great bundles. Check it out yourself here: airup.link/PyrocynicalJanuary
what
Balls
no
what
Another horrible video Pyro
My friends told me to stare down the Coilhead while they ran around looting, then we could all leave together. I stood there in complete and utter silence looking at the terrifying demon for 15 minutes not knowing they had all promptly died in the room down the hall. Then I died too. 10/10 game
LOVE YOUR VIDEOS BRO ESPECIALLY THE NEW XQC ONE KEEP IT UP
Best game
ur videos give me brain hemmorhoids being cancelled isnt real when the people watching the cancelee dont give a shit like w jschlatt saying the n word, jschlatt fans use the n word like a full stop they dont give a shit they congratulate him for doing it
“Don’t blink”
wow your friends play WITH you? my friends made me buy the game weeks ago and still haven't logged on to play lmao
1:29:55 You can actually hear screams, but it is not trough the walkie talkie. If you use the item called "Old Phone" If you turn it on there is a chance you will hear a distant scream trough it. It's very faint but you definetly can hear it if you listen closely. Besides that great video Pyro love it!
you can always hear screams through the phone though
I'm pretty sure my mates and I found a way to hear scream maybe with the radar booster or something like that but yeah old phone also activates on every other moon
I honestly thought the scream sounded like Sr Pelo. I heard it for the first time and thought i was crazy cuz no one else could hear it when i picked up the phone, turns out those guys were just idiots and had their volume low
I've always heard the screaming even without the phone. If you get close to the window to sell scrap, you can hear screaming and sobbing occasionally.
thats a reference to scream i think
It’s actually insane that a kid who started on Roblox a couple years ago was so talented that they regularly make banger horror games that are both unique and enjoyable, and casually outsells a multi million dollar game franchise just because he can.
Personally for me it's how hilarious the game is. Me and my friends have had moments where we were crying laughing. The proximity chat makes it so much better too. Someone seeing a turret and you hear distant screaming before the sound of the gunfire and then silence.
Unturned in a nuthsell, only thing is that the creator of unturned was left to die by roblox and still shined like the sun after he ran to steam untill they all forgot about him, i had not :)
it's more the "comedic" way characters act, in a "ps1-2 style" way that just a touch too fast, which only makes it funnier, and then of course the proximity chat. I swear the proximity chat is what adds to ALL of it, very very very few games do proximity chat well.
Proximity based voip games like lethal and phasmophobia that are built around horror are solid gold, the chance to be truly alone not knowing if your friends are dead or alive is scary as hell but so damn entertaining when it's all over
🔥🔥🔥
1:31:54 "she said I should quit, and she quits if I do. So she's staying" is such a fucking poetically banger line, love the lore and writing of this game. So much diegetic story telling
Wow pyro! thank you for giving us another 2 hour video instead of making us wait 6 months for the next one! truly humble
It's fascinating.He's evolving let's hope jschlottery is next
My farts are better than Pyro’s farts 💨
23:53
making us wait another 4 years for petscop 2
Can't wait for more all in le slop sloppenheimer squid game in real life situation
What if the Bracken was so round and gassy that he couldn’t chase you? I think that would make lethal company a good game.
Pyro burner
hehehehe!!! That would be so funnyyy 🤪🤪🤪🤪🤪🤪🤪
Don't give him ideas...
My farts are better than Pyro’s farts 💨
What the fuck
Coolest thing, that if you try to ask the computer about Desmond, it would show that information was encrypted/deleted, while if you ask about Jess... for some reason it says that "you first must scan the creature to get its data"
I think that's just because the computer assumes you mean the Jester, and if you haven't scanned the Jester yet, the bestiary won't have data for it hence the "you first have to scan the creature" etc.
@@nebula_koisomeone should try scanning the jester and then typing jess to see if it gives the jester to confirm this then
Or meaby It means that the ghost girl is some kind of representation of Jess
The computer reads "Jess" as short for "Jester" if you scan the jester it will show up
@@ferminhiguerachavez4148 bruh
having the thicc mod screenshot as the cover for a 90 minute long video is insane, mad respect
Gotta get them clicks
Pyro trully is a hero for changing the thumbnail in an act of honesty as to why he downloaded the game
Truly a pyro moment
What was there? I can’t see any thumbnails or pfps 😢
@@eol273company character but with big buttocks
🎂
Pyro when inflation mod:
I love how the game's best moment are entirely made BY the player, you don't just see a cutscene or have a set up event or whatever, you'll hear a crewmate saying something along the lines of "Oh, what's this?" and the next second their bodies just fly around the room
that's what I appreciate most about this game, it provides the perfect environment to create not only some of the funniest scenarios you've ever seen, but also the scariest. Chase scenes I've seen on youtube from this game have been some of the most edge-of-my-seat nail biting shit in the last few years, because it's not scripted or played out or predictable, just pure terror. Hell its so universal in its humor and fear that I sometimes watch vids of streamers play it in languages I don't even speak and still laugh my ass off
It really is the single best online party game in a weird way.
My favourite experience was when our group could afford bunch of stuff after raiding titan for 2 days straight and we got jetpack for the first time, me and one other guy were waiting for our turn to try it while 2 others were just doing dumb stuff around. I told the guy using the jetpack that he was going touch too high, and as he was returning down he exploded just as he hit the ground, killing all 3 of us in the process, me being dumbfounded and silent and the other guy that was waiting to erupt in the greatest laughter i ever heard. And as the 3 of us were dead, the 2 other guys kept doing dumb shit, noticed we died, and kept on with their stuff, one of them asking the other if he can take a hit from the inhaler shit. A story literally impossible to write that happened completely naturally
so the dev is just lazy as hell?
crewmate⁉️⁉️⁉️
@@retardedpineapple9461By that logic, Half-Life having basically no cutscenes, just scripted events, is lazy?
its interesting that the voice on the walkie starts to freak out when Sigurd says that theyre inside the walls, and that they all forgot once the beast ate them. makes me think that the voices on the walkie were another crew, thinking they were talking to voices on the inside of the company building from their end, they started freaking out because they realised that theyre both inside the walls, theyre both being digested. thats why Sigurd couldnt remember anything before the company. Its possible that theyre in some lovecraftian loop of being trapped but thinking theyre free, and instead of talking to a voice on the inside of the wall while theyre outside, theyre actually just talking through the bars of their own cells. its fun lore :D good video
Oh my gosh.
It’s a sarlaac
@@firstnamelastname9237 youre so right
You pose a cool theory, but I don't think that's it - specifically because the company never really takes crewmates' bodies. When you bring back bodies from crewmates, it doesn't really add credits, it just reduces the penalty you owe the company for the loss of an employee, also bodies disappear upon return to orbit/return to the Company Building. We also can only speculate what happens with the bodies that get pulled in the company building when ringing the bell more than needed, but my honest speculation is that the beast inside it just downright hates the repeated noise of the bell and kills them without digesting them, just for the sake of shutting them up.
@@serryb7594 good point, but I think the "eating them" part is less about physical and more mental. Like eating their psyche over and over, resetting their memory to make them forget the horrors so they can be scared all over again. its a common trope in cosmic horror. After all, if it was real life, why would you respawn in the ship after death? what if the moon hopping for scrap, the monsters, all of it was just part of the hell the company has created? (: I doubt we'll ever get confirmation on any theory because good horror leaves the mechanical to the imagination, but its fun to think about.
@@serryb7594 They do take bodies, but as you said they disappear when entering orbit so it only happens if you die at the Company Building.
Because there's no natural dangers it's not going to happen often, but sometimes its worth to beat the other crewmates to death if the 5 credits per body is needed to narrowly beat the quota.
Bodies being so cheap though might still support the theory that the beast doesn't care that much about them. If it's non-organic material that it wants then it might even just be the helmet/other suit equipment that is being valued.
Editor being an absolute legend for putting in Limbus Company OST.
I think I heard Rain World OST as well!
2 hour video about the lore of lethal company:
99% gameplay mechanics
1% lore
fr lore starts like in last 20 minutes what a great title for this video
I’m actually okay with it tho. Part of the charm is listening to him describe a game or how he played it or both.
Forgot to put trump on that list too
@@aftertaster ok slop boy
@@aftertasterLeast slopbrained PyroLIVE viewer
The spore lizard, while being called that because it releases spores, also looks like something you'd make in Spore
Spore, the game with more spin off than any other franchise like damn, too bad maxis is no longer here to make a sequel and ea is not talented
This brings me back. Really loved Spore as a kid
@@kayagorzan I still do like one or two "playthroughs" a year
There's just nothing like it out there
@@lucienhaulotte4049I feel like Firsxis could take a crack at the IP
i actually tried recreating most of the creatures from this game in Spore, and lets just say the spore lizard didnt take as much effort as the bracken or the hoarder bug did.
After a hundred or so hours playing this game I had never noticed the giant door on Experimentation. Always heard the noise it makes, but never really questioned it or seen it closed.
Yeah same, I thought it was the door itself closing
Never knew what the noise was, but i would always scare the shit outta me being so damn loud
hello fellow superintendent pfp
sometimes i run under the door repeatedly as my friends go in so when they come out they're completely stuck lol
Oh I did because my troll friends would always close the damn thing whenever I went inside…
omg darkwood (8h) reference
Well it seems like he missed the rare voicelines you get when selling items.
It sometimes says stuff like "This wall cannot contain it", "The company must stay happy", "Keep our inverstors happy"
Seems to me like the company that you work for is keeping whatever is behind the wall trapped, trying to feed it so it doesn't try to escape.
1:29:56 If I'm not mistaken, there's an "old phone" scrap item you can find randomly on moons, and if you hold it in your hand and listen to it, you'll hear a woman screaming on the other end of the line. Though you can hear the screams anywhere and not just on the Company moon.
cute pfp
The logs have alot of false information
@@suwsi6842 Sigurd moment
@@suwsi6842the logs are also like 600 years old
@@suwsi6842 hell yea our boi! sigurd is one guy who spends half of the logs logging the smells rather then the horrors beyond human comprehenshion
As a Polish person I can confirm that Darkwood is indeed a 100% accurate Poland simulator
As a Polish person im going to have to request a formal apology from both pyro, for saying those hurtful words, and you because how dare you agree with him... polska gurom.
nah its even worse in here
The only innacuracy is that the character you are playing isnt a femboy
As also a polsih person this is the average poland experience
*Inserts geographical location*
*Joke is funny now*
21:02 Hearing "CONCHETUMARE" on a Pyro video was wild. A Chilean meme on a British video gave me the biggest whiplash.
He has said multiple times Zeekers the developer is Polish,
@@melvinmerkelhopper5752Nothing about this post was about the game
Your local Folk meme is now part of the International Meme Industrial Complex for profit.
Be happy or we will sue
I am in awe of Lethal Company's graphics. It's not just basic, it's very purposefully made to look very low-def and crunchy. Like the difference between a cheap electric guitar and a really good guitar passed through a low pass filter and then a distortion filter.
P.S. I'll be honest, I have been drinking plain water for several decades and it still tastes really good, it's definitely my favourite drink.
The dev has some other horror games made in the same artstyle, check them out! The upturned is really fun!!
That P.S is the best comment I've read all week. Have a nice day/night you brilliant human!
Is vanilla icecream also your favourite flavour?
Should absolutely check out Golden Light as well if you like the filtered graphics. It has similar graphics with a more grotesque design to the game.
bro orders pizza with no toppings.
Small note, the loot amount stated by the Terminal's Scan is the correct amount, the total shown on the results screen is just what you need to get the max rank for that day. I've been in lobbies where we almost completely cleaned out a moon and the collected scrap value's number was higher that the result screen's "total".
The game doesn't factor certain loot items (apparatus and bee hives) into the end-of-day total. You can tell that you've fully cleared the location if you use the "scan" command and it shows that there are 0 items outside of ship.
Been waiting for someone to make this exact comment after I heard it in the video
the amount is accurate but the value is way off
53:00 PETSCOP SOUND EFFECT
1:22:41 PETSCOP SOUND EFFECT
1:22:43 PETSCOP SOUND EFFECT
1:22:44 PETSCOP SOUND EFFECT
1:22:48 SLOWED DOWN PETSCOP SOUND EFFECT
1:22:53 PETSCOP SOUND EFFECT
Least schizophrenic pyro viewer
I feel like what makes the Coulheads so scary is the spring. The weeping angel and the scp peanut just teleport around, which is spooky. But with coilhead you see its head waggle aggresivelly whenever it stops. Its not teleporting, its actually just that fast.
It's because they don't skip leg day.
also if you got a building with long and bright enough hallways, you can see them just running around in the distance at high speed until it notices you, which then they'll promtly stop
Actually with weeping angels, they don't teleport, they move INSANELY fast
Coil head
Yeah you close a door on it or get it stuck and you can actually see it run in place and you can realise how freakishly fast they are
Couple of corrections. As the manual says, the tentacle in the company isn’t just triggered by the bell, it’s ALL sound. Running, dropping items, the horn, can all trigger it once the hatch is open.
It’s definitely worth going to offense/march at the beginning. They’re worth significantly more money and aren’t that much more difficult.
You don’t have to be told the door combination by the team inside… it’s on the monitor in the clip.
Taking the power cell and increasing radiation makes the radios and the monitor harder to use, monitor gets much harder to read.
You can bait coilheads to one side of a door and then stand on the other side to watch it as you leave.
This is purely theory but I'm pretty sure coilheads are made of human flesh. If you listen to the sound its feet make on the concrete floors it doesn't sound like a plastic manequin, it sounds like human feet.
One final thing, you don’t hear screams from the walkie next to the company building. But you DO hear screams if you hold the telephone, although you hear those no matter where you are.
Mfs be writing essays on indie video games for free
erm............. the yellow walled backrooms looking room isnt actually the bracken room............ he just picks the room furthest from the entrance...........
The company building creature can be triggered with sound even when the hatch is closed. My friend and i stood close to it and talked incessently while another friend was walking back and forth to place stuff on the desk, and without ringing the bell, the ground shook, the hatch opened (as if he was glaring at us) and he snatched the items
@@10pmmemes88 I had 2 hours to write the most basic information I already knew, it ain’t hard.
Bracken doesn't use his room, it indicates he's in the map, but he doesn't spawn in it or near it, and he will drag bodies to the furthest room/hallway from "Both" exits, so if you find a body he dragged, you have a very very long way to go to escape. Taking the apparatus will turn all lights off, open all sealed doors, landmines and turrets can no longer be deactivated, and has a 70% chance to increase entity spawn rates (if they have not reached that point already), it has no effect on the monitor or radios, it just makes the monitor more an enemy radar and loses most of it's function for opening or closing doors and disabling turrets and mines. The phone always does the screams, no matter where you are.
If you are going to drop info in youtube comments, at least be accurate. @@loglog7
Timestamps for sections throughout the video:
0:00 INTRO
1:17 What to expect from Lethal Company (Crewmates, Graphics, Gameplay)
9:11 Zeekerss Previous Works
13:25 STARTING THE GAME
(21:15 LORE: The Company's Name)
21:51 The TERMINAL
22:10 - 24:03 Air Up Sponsor
24:33 The MOONS
∟ 24:55 71 Gordian
∟ 26:39 41 Experimentation
∟ 28:26 Weather Types
∟ 31:34 56 Vow
∟ 32:33 Beehive & Bees
∟ 33:55 Forest Keeper
∟ 35:13 220 Assurance
∟ 36:01 Eyeless Dog
∟ 37:09 Earth Leviathan
∟ 38:23 21 Offense
∟ 39:45 61 March
∟ 40:42 Baboon Hawk
∟ 42:09 Risk and Reward for Moons
∟ 43:35 85 Rend
∟ 44:06 7 Dine
∟ 45:22 The Mansion
∟ 46:45 8 Titan
48:51 The TERMINAL: Interfacing with the Facility
52:03 The STORE
∟ 53:06 Walkie-Talkie
∟ 54:06 Flashlight/Pro Flashlight
∟ 54:32 S H O V E L
∟ 55:22 Lockpicker
∟ 55:53 Stun Grenade
∟ 56:34 Boombox
∟ 57:30 TZP-Inhalant
∟ 57:57 Spray-paint Can
∟ 58:18 Zap Gun
∟ 58:53 Jetpack
∟ 59:37 Extension Ladder
∟ 1:00:29 Radar Booster
∟ 1:01:16 Ship Upgrades
∟ 1:02:55 Ship Accessories!
1:04:56 The BEASTIARY
∟ 1:05:34 Eyeless Dog
∟ 1:05:55 Forest Keeper
∟ 1:06:26 Earth Leviathan
∟ 1:06:48 Baboon Hawk
∟ 1:07:50 Hoarding Bug
∟ 1:08:18 Bunker Spider
∟ 1:09:03 Hydrodere
∟ 1:09:13 Snare Flea
∟ 1:10:18 Bracken
∟ 1:11:04 Coil-Head
∟ 1:12:26 Thumper
∟ 1:13:04 Spore Lizard
∟ 1:14:02 The Nutcracker
∟ 1:14:24 S H O T G U N
∟ 1:16:06 The Jester
∟ 1:17:14 The Masked
∟ 1:18:29 The Ghost Girl
1:20:48 *SIGURD* (The Hidden Lore)
1:42:23 OUTRO
thank u littlest bro
can u tell me what song is playing on the ghost girl section?
this needs more likes
ily❤
1:20:48 SIGURD
1:42:23 OUTRO
The last 20 minutes was the hidden lore
I love when pyro uses a random video game song as background music and you recognize it. It’s like a little Easter egg that brightens your day with a hit of nostalgia lol
hearing the Castlevania song I stole my name from at 33:55 felt like a jumpscare
Still hate when he doesn't credit in the description though sometimes i wanna listen to it without going on a damn easter egg hunt just to hear something
@@giovannicervantes2053 I mean, he legit has no link to his main channel on the “PyroLIVE” channel, you think he’d link the songs used?
Same with audio effects, I'm a half life fan and the audio effects are so iconic,
i can’t believe lethal company is in the same universe as among us. thank you pyro.
My farts are better than Pyro’s farts 💨
nani the fuck
I don't have any jokes to add up but since the year the game take place in is 2537, I do have to wonder if it's in the same universe as Halo
@@Bernoris*drums intensified*
@@aconfusedlacroix3965 *guitar noises*
Whoever is editing your video is doing amazing work. They need a raise.
Probably himself
I think he edits them, he's got plenty of experience with editing considering even shit like MLG Teletubbies was pretty well made
he has 4 editors
Lethal Gooners is a great mod name at 18:05 for those walking bakeries but i feel like Lethal Dumpany would've been a good alternative too
great ass-et
MUCH better name 🙏
"Thicc Company"
why do you feel the need to provide the gooners the name of the mod
The Lethal Coompany
For the past few days, he's been changing the thumbnail.
first to a employee and the sticky note, the next being an employee with a stop sign, and now a screenshot with the female employee mod.
god bless, pyrocynical.
Seems like it’s now left as the female employee mod.
GYAAAATTTT
51:27 the reason why the scan function displays the wrong number is because its also detecting the scrap that's inside the ship too, say when restarting the server it removes a "collected" tag from the scrap and can be scanned by the terminal as scrap outside the ship. you can see the scrap indicators on the monitor when you switch to yourself on the ship. picking up and dropping the scrap again also tells the players that that piece of scrap has been collected.
this can be part of the reason but the main reason is because each scrap item has a range in value instead of a fixed value
for example, a gold bar can be anywhere from 100 to 210 worth of credits
the terminal scan command will however display the max possible scrap value for each piece of scrap
Something interesting that I heard someone mention to me while playing with randoms (which I'm surprised isn't mentioned in the video) is that the value of most of the items you collect appears to be based on their sentimental value. A horn or a toy robot being worth way more than things that are much larger/more substantial than things like car axles or engines, for example.
It doesn't quite line up with the electric beehive, but it does with most other things. Take the gold bar, for example. Greed inherently draws a lot of sentiment towards gold, thus it being one of the most valuable items in the game. Gold rings are valuable for the sentiment of marriage or togetherness, Rubik's cubes for the hyperfixation on wanting to solve it, horn and airhorn for having fun annoying people, etc. A tin for baking someone's favorite muffins is worth more than a random piece of sheet metal coming from who-knows-where. It also makes sense as to why a flashlight you just bought is worth nothing if sold, since it has no sentimental value (as well as for game balance reasons). This applies for anything you buy that you try to sell as well. You get nothing for a 700 credit jetpack you just wasted your money on, while you get a little bit for selling a body of someone you've worked with and have spent time together with, no matter how short that time may have been. They're still worth something to someone, whether it's crewmates or people they knew before the company.
Maybe the bees attachment to their home counts as something. They do everything they can to get back to their hive.
@@TheVeryCoolBabyAlso fair, but I don’t know why it’s worth so much other than for game balance reasons. Risk/Reward, like he says. But again, maybe it’s because there are so many individual bees that each have an attachment to the hive? Making it worth more due to the compounding sentiment of it being their ‘home’?
@@dragonking7544 I saw a community post about why the hive costs more it's a fan comic not official so it varies from interpretation. It's because it's edible.
The beast gorges itself with those hives it stimulates a similar taste to the gold planet it ate awhile ago. Or the sparks in has a certain flavour since it was inhabited by circuit bees.
@@dragonking7544 Counterpoint: Honey
I'm joking...unless...
ah yes, my sentimental nuclear reactor, gold bar, and killer bees!
gold doesnt have "sentimental value due to greed". It just has actual market value due to rarity and its inherent material properties. Thats like saying money has sentimental value because people are greedy and "greed draws sentiment towards valuable things" You could literally explain away anything using that retarded logic.
This is the worst theory ive ever heard as to the nature of this game.
Damn zeekers, is set for life at such a young age. I wish him the best, curious what we can expect next from him
If only he wasnt furry cringe
@@user-xv1cs9mm9dwho cares bro made a great game
I miss when bait was believable.
@@user-xv1cs9mm9d this entire video is also made by a furry.
@@johnlofton8071 yeah its an unfortunate mental illness
Bro I just finished the 8 hour long dark wood video JUST TO SEE ANOTHER POLISH JOKE
the weird part is how the tentacles kill you if you annoy it with the bell, which can happen because sometimes it just doesnt show up, so it could be that its similar to a cattle prod, the tentacles are being force fed the scraps
I love how much the enemies clash with your expectations of going into a dark sci-fi horror blind. You go in expecting necromorphs or giant space monsters and you mostly just get a mix between an 11 year-old’s first attempt at an SCP and some shit you’d have to fight in an EarthBound game (notably the Jester)
And insects.
And *then* theres the fuckers like coil-head
which coincidentally scare people more than the hyperrealistic monsters
@@familyneves9777 you fight ants and insects in EarthBound/MOTHER games so it sorta falls in there lol
@@Joomluh12 I meant more that the enemies were partially unfitting in a visual/thematic sense, not that they weren’t scary. If I’m jumping into a game about the horrors of abandoned planets, I’m probably not gonna expect to see a Jack-in-the-box with human legs that holds a giant skull monster inside
Fun fact: for the items that make noise (teeth, robot toy) you can repeatedly drop and pick it up, and sometimes itll stop playing audio. This is server-side so it wont attract eyeless dogs
2:38 this hits different after 8 hours of darkwood video
Me and my friend got lost in the fog of March trying to get back to the ship and we got super lost, my other buddy on the ship didn’t have a transponder or a radio so he grabbed the air horn and gave it one blast and we instantly knew where the ship was. TLDR the air horn is actually useful.
I don’t know if they were added after you made the video, but Idea, Hiding, and Desmond are in the game. Idea is between two hills on Rend. Hiding is above the main entrance on Dine. Desmond is on top of the tallest pipe on Titan.
Also, there’s a lot of weird out of bounds stuff. On Offense, for example, you can get out of bounds without any items by going through a gap in a fence on the far side of the map, where you can find a ladder leading to nowhere and a floating tower.
You can also enter the main entrance to experimentation from behind. Bring 2 ladders and jump onto the pipe from the fire exit, walk on the pipe till you find a hole in the wall, using the ladders you can get over, explore a little and you'll find it. Its not practical to do but i think its a neat thing to do once or twice
One thing I read somewhere, is that the company only consumes old things. You just scavenge dilapidated moons for old toys and such.
What I thought after the log where Sigurd says that the people in the Company can't remember the details, and Sigurd also looses his memory, is that the Company feeds on memories. It wants toys that have been played with or ancient cooking utensils that have been used often. It is also why the eaten people don't die, they just loose their memories. And while Sigurd wasn't eaten, he still was in close proximity to the Company and an eldritch god could propably feast on the crew while still using them for the scrap from baren moons.
Ofcourse that is just a theory/headcannon that I like, but I think it is more interesting that big tentacle monster eats planets and scrap.
But then why is gold so valuable? It´s said the Beast/Company ate a golden world and gold is the most valuable item in the game, however gold bars are the last thing that would hold memories I think.
@@axios4702 I thought the "golden planet" referred to was supposed to be Earth, not a literal gold planet
@@axios4702gold has always had value throughout history and is probably the one thing with the most memories attached to it. People have fought wars or explored for gold for hundreds of years and gold doesn’t rot away or expire, making it so that it never loses the memories attached to it
"I have so many fond memories with my Large Axel 🥺"
@@mrcrazybozo2450also gold stays the same from the beginning of the universe, and so pure gold is purely memories and experiences from beginning of the universe.
The Bracken is the perfect example of the Asocial person finding out their family invited guests over by them coming over
The drill thing at 1:41:32 doesn't just have slots for apparatus, it has a third slot which looks like it could fit a computer chip or something.
i think the third slot is filled by the handle that is on top of the drill. You can’t interact with it though but it looks like the same lever that turns on the lights.
Jlokk
51:00 slight correction. Taking the apparatus opens (not shuts) all secure doors. I got saved in a run where I was trapped in a dead end by a closed secure door when someone took the apparatus which freed me.
Based on the rest of the script it felt like thats what he meant but got turned around mentally somewhere
Never realized how perfect the dying light music was for a video essay. Hearing it at 35:12 had me basically stunlocked because I’ve never heard it outside of the game, and I’ve heard it for so so so many hours. Love the inclusion of that song pyro
Holy shit i heard it and i was like whoa, where have i heard that before cuz that's awesome
There's a few ytbers who use it as well. Wowsuchgaming is one I remember off the top of my head. Thing about the Dying Light theme is once you hear it, you'll always recognize it
That school mission went hard as fuck
thats crazy, I have heard dying light music in sooooo many videos, its super common I have found
@@monkee8887 that mission was genuinely tense as fuck
1:21:07 That is the silhouette of Sigmund Freud. I am absolutely certain of it.
I have an additional theory that could explain who are the players playing as. My theory is that all playable characters are clones. If all the employees are clones it would explain 1. Why the company is so eager to throw their employees into space because they arent individual people with families so nobody will notice. 2. It would explain Sigurds behaviour because from their writing Sigurd seemed to write with the complexity of an adult but they behaved like a not fully developed teenager/child. So if they were just a new born clone that maybe wasnt fully developed it would explain their behavior. Also it perfectly explains their fractured memories and personality because if you think about it Sigurds personality and memories could be artificially made that way because that inflated pride and shame of being a covard/disapointing his dad made Sigurd an efficient employee who DIDNT WANT TO LEAVE. I think that the company knows that nobody survives the entire contract and also that kind of unstability with Sigurd is good because it lowers the chances completing the job. And when the employee clones eventially get ejected neatly getting rid of the bodies then the automated ship is reused for the next batch of 1-4 clones that reset the cycle. And the best part is that the company does not have to pay a dime.
I was thinking the same thing!
There were crews of actual people before because the computer log was created 500 years ago by actual humans. Sigurd, Desmond, Jesse, and Richard are humans that have a sentient mind and families and there were crews before them. When Richard died, there was a new crew-member. I think it was till a point where the company had seen the damage that sending innocents into space has done which to me it's complete nonsense to send people to space just to collect scrap that is useless but it was till a point that creating clones of previous crew-members would be much much better than risking people's lives and sending them into space. This would make way more sense because the company wouldn't really care about the players (You) only if you meet the quota.
Awful theory. Omg this sucks
Although there isn't much evidence to support this, it sounds like it could be completely real. Also if the player was a real person, I doubt the company would care for them what so ever. Just look at the cobalt mines.
while the lore says our characters are death row inmates there could be a possibility that they are being cloned
This kid seems to be very talented and I hope he has a successful future career.
tbf they already do
This one game just changed that dudes entire life and possibly family let’s hope he able to handle the pressure of this sudden achievement
Hes already successful - Lethal Company has made him Millions already.
@JustAn_Animator hes 21 years old which isnt a kid tbf. Still insanely young.
"Very talented" lmao
Man, if I had to choose one piece of design in this game that'd I'd consider genuinely genius, it'd be the safety mechanic with the shotgun. The fact that dropping it has a chance for it to misfire if the safety isn't on, coupled with the fact that stepping on it could also make it misfire is such and insanely cool and insanely hilarious mechanic that makes all the sense in the world considering how prevalent dropping items onto the floor is in not only this game, but in video games in general. Not only that, but if you DO remember to turn the safety on when you drop it, but then have to quickly pick it back up to fend off an enemy, you could forget to turn the safety off when doing so, which is VERY likely to happen, lol. Probably one of the best ways I've ever seen a horror game balance its guns. Make it insanely OP, but also give it an insane amount of ways to cause an 'oopsies', haha. I don't even think actual mil-sims take advantage of a mechanic like that. If anyone can tell me of one that does and actually makes it a pretty important mechanic, please do.
Ain’t reading all of that
The only other game I know where safeties matter is the Arma series. But that's also mainly just to allow the gun to fire or not when you click it, to prevent accidental discharges from your mouse being clicked or triggered without you noticing. At worst, it just makes you unable to fire when you need to (if you forget to flick the safety off before entering the combat zone) but doesn't really change much else.
Maybe a horror game could do more with the concept, since in Mil-sims it would be a minor inconvenience, which is what it is in real life.
ONE PIECE????
@@User-g2s6r aint or cant, because I'm assuming its the latter
ONE PIECE 😱😱😱OMG HE SAID ONE PIECE 👒👒👒. THE ONE PIECE IS REAL 🍩🍩🍩
watching this after the darkwood video is trippy
From an underrated roblox horror developer to an indie legend making a game beating even Call of Duty, this is one of biggest achievements a developer can achieve in life. Absolute congratulations to Zeekerss
he wasn't underrated he won an award for one of his horror games that blew up on Rolblox back in the day i belive
I wish he didn't exist
He made it steals and the upturned as well!
To be fair to cod, they haven't exactly given a fuck about quality since bo3
@@bandawin18 Given CoD's issues are, as far as I'm concerned, entirely self inflicted, not much to be fair to them about. That franchise has had plenty of time to make it's money, rested on it's laurels and willingly scraping the bottom of the barrel.
Pyro truly is Cynical when he finally doesn't spoonfeed us slop and finally gives us a 2 hour main channel vid, truly modest ❤
bro be greatful, his putting all his time into this
@@valze7097WE are not his little snuffling gratitude pigges. HE is our little hustling content monke.
1 hour and 20 minutes of the 1 hour and 40 minutes video wasnt even about lore 💀
All slop and no bite
We eating decently
Glad to see Pyrocynical working so hard to make his content the best it can be. The new thumbnail is a perfect example of this claim. Keep getting railed Pyro.
what
With this shotgun, and these shells, my enemies aren’t in danger - my own friends are
1:30:00 You can hear a scream standing next to the tentacle door but it's rare and purely random, like the baby crying inside the complex and one time I heard a giggle. I think these are just there to make you seem crazy.
crazy? i was crazy once
I love that you said "If you've played a horror game, you know how a flashlight works." as if flashlights are exclusive to horror games
Being on the trending page as a genuine good creator who isn’t crazy family friendly these days is honestly really hard so huge props to getting there again and again
00:24:37 I swear I've heard that sound effect somewhere before, the one you edited in when you selected the "moons" text. I looked around and, lo and behold, it was as I suspected. It's a menu select sound effect from sonic adventure 2. So obscure yet so tongue-in-cheek of a reference to those who can recognize the audio cue. Love it!
13:15 - I think the fact that far more animation effort was put into the furry ears and tail than the lethal company characters says enough on its own lmao
It looks more like physics to me.
This is Pyro you're talking about.
its just jigglebones (i think thats the term] though
What'd you expect from furries?
this is true@@justafox0
32:00 The bridge falling isn't random, it's health base and depends on weight (it's weirdly implemented, Basically, less than 11 pounds doesn't change anything, 50 seconds, but 12 pounds gives you roughly 15 seconds before it falls, gets lower with more weight), It's health recharge really quickly. Just keep jumping and it won't fall.
Update : the jumping trick is fixed. It's health regen in like 2 seconds once there's nobody on it.
One thing that has always caught my interest in the lore is the dates. In the start up screen , a company, Halden electronics inc, is shown to have a copy right ending 2108 and starting 2048. Then, in sigurds logs it’s stated to be 1969, a year before the moon landing as we all know. BUT THEN, in the bunker spider log it’s said to atleast be 2497 after it’s said that’s the year when bunker spiders were given a kill on sight order. what’s going on here???
I don't quite get what you mean. But I assume that the spiders hadn't existed yet when Sigurd and his crew was still active.
EDIT: Speaking about the devil, the new update just changed the spider's log.
@@junilog oh really? What was changed?
@@Firnen718 I think the dates/year. Haven't played it again but the patch notes says "changed the spider's log to make it in line with the continuity" or something along the lines
@@junilog if I get a chance I’ll look at it tonight, I wonder if it’s going to line up with the 2048 or 1960?
pyro has gained the leon kennedy haircut. he has truly become mr. survival horror
And so the slop thickens
Who are these and. The. What is slop?
Monthly slop time
I LOVE SLOP🗣️‼️
Sloppy daddy returns
@lpc9929 slop is what people have started to refer to Pyro's daily content as. Not sure why they're calling 1.45 hour long video slop though.
There’s something in pyro’s subconscious that draws him to games with characters wearing gas masks like a magnet
thank you pyrocynical, for making a 2 hour closeted furry shill video
does he play TF2?
@@ternovnik257 he does more than just "play" tf2
This is one of the few Pyro videos where I have played the game he is explaining. Great work and a great suprise, I wasn't expecting another video so soon. Stay safe man.
the fact this is a hour ands 40 minute video, and i stayed for it all and never getting bored is crazy
1:29:25 About the screams through the walkie talkie thing, you can actually hear a scream whenever you hold a phone, no matter where you are.
Thank you for this hidden lore, Pyro. Could you do the Hidden lore of the TF2 Pyro incident?
Ok but if Pyro made a video of just Tf2 lore like from the comics and shit, that would be so awesome and i would watch that
What incident? You taken your pills yet?
What incident?
There was no TF2 Pyro Incident.
This has to be an inside joke bruh lmao
I’m glad you added in the other games from Zeekerss. I hope it gets a lot of attention cause those are pretty damn fun
Additionally, I like when the lore of the game is scarce yet engaging enough to want more
Edits :
37:52 Earthworm can eat giants, so that’s a plus (Perhaps a bug, idk)
44:06 Radar Boosters new mechanic also works too (More effective as long as the teammate is checking)
47:30 Forest Giants can climb ladders
58:24 Honestly, I genuinely forgot it existed, but it is indeed slightly confusing to use at first
1:01:35 Or annoying the more it gets spammed
1:03:17 Oh no, not again…
1:07:26 Mask, or Girl
1:12:44 Thumper got nerfed a bit due to it not working what the Creator intended for it to do
1:14:41 This is the best bit
I didn’t really finish the video since I needed to sleep but…
PYRO DID NOT EVEN FULLY EXPLAIN THE LORE
Here is some stuff he missed from my knowledge :
• The phone
• Typing the names of Sigurd’s crew in the Terminal
• In the Manual, it mentions that the Scanner causes some sort of Memory Loss (Would explain Sigurd’s memory losing itself)
Don’t have a time stamp for it but he mentions the robot being noisy, but if you keep picking it up and down you can get a quiet cycle where it you can carry it without the pressure.
Ok bro chill
41:07 i wonder how many people got killed thinking that staring at baboon hawks makes them go away, not knowing that it actually gets more aggressive when you stare at it
You'd think Titan'd be very dangerous when it's eclipsed. Yet somehow if your legs don't give out in 4 seconds you'll be fine
So in other words, "You'd think it'd be dangerous, but you're actually right, it's definitely dangerous, with only a 16% survival rate!" XD
Eclipsed Titan isnt too bad because how you play doesnt change. If you can farm titan, you can farm eclipsed titan.
@ryanfleshbourne3547 It feels like some kids half life 2 mod where he throws 18 striders at you and 40 hunters but don't know how to add triggers so they can't force you to actually care or fight them
@@thewinterprince1731alright, the jokes funny again
My mates think I'm crazy but once in awhile I hear the screams on the Company Planet. Hug the wall, walk left or right and keep the talkie on with radio silence.
Scariest god damned moment I've ever had because I didn't know it would happen. They're muffled, sometimes quiet, I've even heard some voices. I started turning off the walkie on purpose to avoid it.
ill remember that o7
your sacrifice of like 5 years of ur life after that shit will not be forgotten
actual schizo ☠
Hearing that Rain World ost at 29:50 makes me crave a 25 hour long Rain World video. Mr. Cynical please we need this.
ngl he might make a rain world video since hes played it before
Rainworld would be the perfect game to analyse ngl
Baboon hawks are literally Rain World scavengers, they even collect pebbles 40:57
REAL
Of course while talking about floodings, lol
48:18 fun fact: America was actually gonna use the metric system but some British people decided to steal the weights that convert Fahrenheit to Celsius leaving a mass delay causing north America to stay on Fahrenheit
Pyro, we all appreciate both the amount and quality of the videos you've recently been putting out. You've clearly been working hard while also improving, and I hope you continue to enjoy yourself doing what you do :)
Bro 2% of this 2hr video was lore and the rest was game mechanics 😂😂😂 length ≠ quality
@@tannerwigmore7079 A video explaining mechanics in games can still be a high quality video.
@@zupdude20 When you see one, let me know. A long-winded surface-level overview of the game's mechanics is not interesting. If I wanted to just have all the monsters and purchaseables listed to me, I'd just read the wiki. It would take less time too
Lethal company reminds a lot about a game mode in Splatoon. Its called salmon run and has really similar lore to it: A company sends out four workers to distant abandoned areas to risk their lives fighting against creatures to collect seeming useless items. Theres a-lot more differences but they got a similar thing going on
I can kinda see the resemblance but it’s kinda eh
My friend actually said this the first time we played, so honestly I can the resemblance.
Deep Rock Galactic?
@@russianinvader3207 Most of the objectives in deep rock are valuable minerals, not useless junk
Its funny how you talk about Splatoon as if its this up and coming indie game not a lot of people know about instead of a literal AAA title
Considering that the beast is comprised of numerous bodies, calling itself ‘The Company’ is a very clever way of hinting at its true identity.
I love when Pyro does ads as a British youtuber for something you can only get in the US, he must really love the product!
I mean he is holding the product
He literally has one in the ad read.
Cyropinical has stopped the slop machine for once.
Fun fact! The radar booster is also in it steals. In that game it's used as a landmine type tool in one of several gamemodes that stuns the level's monster.
*It Steals
@@SevKast_7 my fault I'll correct it
We love being Lethal in the Company
pyro is already lethal
First reply les goo
Who are pyro? Does this harbors the danger @@jeanpolnareff6196
My farts are better than Pyro’s farts 💨
What are we, some kind of Lethal Company?
Another comparison between Darkwood and LC is how they both limit your senses. Darkwoods main trigger of vulnerability is the limited line of sight whereas LC controlls your voice communication through Blinddogs and baboon hawks and your sight through Coilheads and Brackens.
I do genuinely love the added animations in the video. It adds some more personality. Genuinely amazing how far you've gone. I remember being exposed to your content thanks to Gliche' Gaming (Long after the ancient drama he and your 2018 fanbase had against him).
Anyone else watching the older videos instead of Darkwood?
i ignored his darkwood video and decided to watch this instead then i see fucking darkwood in this video LMFAO
GOAT editor for the limbus company music at 49:49
I'm just gonna point out that the name of the moon 'March' is replaced by the word 'Adastra' at 38:08
coincidentally, that happens to be the name of a furry visual novel.
That has to be intentional, since the actual latin is "ad astra"
what?
The fire exits of Offense and Dine can both be reached without items. At Offense, you can jump onto the pipe when the ship is landing (you only have one shot at this). At Dine, there's a particular spot on the foot of the hill where you can jump up, slide a bit to the left, and jump the remaining distance. They're both tricky, but can be done very consistently once you learn the tricks.
Dine is easy to the point where I’ve been able to show multiple ppl the way up by just saying “sprint, spam jump, hold w and wiggle your mouse til you’re up”
I must say pyro his meme timing is like art
I love how the Jester is basically exactly just Legs. Down to the design. An enemy that forces you out of the building the moment you see it, with no recourse or way to deter it.
7:49 man pyro, must have been really hard editing that part with only one hand
Hehe, funi
Im so proud of pyro for admitting his barber is lethal company, this is truly epic
the radiohead reference made me squeal and jump up and down in excitement thank you pyro
Side note: Dogs do not hear other people talking on walkies, but they do hear u turning it on or off, trolling new players who reasonably assume the walkie gets em killed with dogs.
I love the fact that during the weather segment, he uses music from Rainworld. (Outskirts Threat Music, if you were wondering.)
I know it's customary to act like this content is shit but SERIOUSLY, your video essays are incredibly edited and surprisingly deep. Thank you for another gift!
Shirou pfp w as always
they are usually summaries, and this suffers from the same thing, the first 30 min ive watched have nothing but a summary of what this game *is*
@@kamuikirby6886Shion pfp w as always
@@xexecuterxx >Clicks on video talking about a game, in depth, that the TH-camr clearly likes.
>Complains that he explains what the fucking game is as the first order of business.
@@xexecuterxxare you rage baiting or are you actually mentally deficient?
10:30 This marks the moment Insym officially appeared on a Pyrocynical video
Insym is my favorite content creator of all time, this made me very happy!
The note about Rich smelling seemed like a hint that the company reused the suits of dead employees and that Rich had been there longer than the other three
That would also explain, why players are fined for not bringing dead bodies back to the ship. The fine is probably needed to finance new suits. Good observation!
I also wanted to add, that feeding dead bodies to the monster rewards only 5 credits, probably meaning it is only eating the metal parts of the suit and not interested in organic material, hence the small value.
There’s a Petscop sound effect at 53:00 which means Petscop 2 will be released in 5300, which is crazy because it’s only 3276 years from now!!! Thank you Pyro, this brings us closure ❤️
Oh damn there’s also few at 1:22:48 so I’m not sure whether my theory holds anymore