You can't place the Horn in A category over one march pair (Liu Che/Alex in particular), and how many of the people are rally and garrison leaders, like what 1%... Horn is your best open field accessory along with the ring, no doubt about that with the one exception march mentioned above in which you'll replace it with the Greatest Glory necklace! All that said you're doing great, continue with the good work mate, all best!
Heard Cwill from 1960 saying in one of his livestreams ; There is no such thing as ‘over rage’, just put the horn and ring on Liu Che.. 🤔 Anyway great content bro! Got yourself a new subscriber.
Liu Che hits about 250-260 rage when he procs a critted horn and fires off during his expertise double attack. So you losing rage when capped at 220. But it doesn't happen that often. I personally like more damage from WW/Liu with GG and Ring
The problem with the immolating plume is that you normally run Cordoba secondary and he is the one dealing all the damage, so you are left with the 30% on Margaret or gajah
the problem with things like web and vengeance is that theyre soc shop only and extremely niche, meaning no one outside of mega krakens should every really do them, and even less with be able to level them up. personally i dismantled both my web and vengeance, would rather have the mats. PS: drums is really good on Liu these days for the extra procs. he doesnt need a horn like you said, but can use the drum rage and buff your team's rage a bunch. (also having 1 drums for BP diversity is really handy now.)
Something else to consider here before I go find someone to test a 5v5 horn vs drum test. Just based on sheer numbers, Both items are attack based (You have to be doing a basic attack). Horn: 30% chance to Fire off 50 rage for the march No Cool Down On average fires off every 3.3seconds Average rage per second = 15.0 Drum: 10% chance to Fire off 150 rage (50 to You and two other marches) Cooldown of 3 seconds On average fires off every 14 seconds Average rage per second = 10.7 I think the horn collectively is 32% more effective as far as rage generation goes.
@@WarDaddyChadski What about the drums on LC, with his extra basic attack. I run 3 marches and can make either 1 horn or 1 war drums before my kvk. Im thinking the war drums would be better, any thoughts?
Hi brother, first of all thanks for the videos .Then regarding Liuchen, which is better, glory and ring or horn and ring, I am normally a field player. Thank you and good luck and happy holidays.
Wish you took the comparison a bit further with silent trial, delane's amulet and ancient strategems. To answer the question; which legendary pieces are actually better than the critted epic ones?
I'm confused about Immolating Plume. Can it fire on either commanders active skill or only the Primary commander? Thx for this tier list! Your vids are so helpful.
Pretty good in the sense you can accelerate the prints. And in the unlikely circumstance that you have 5-6 drums. That is where it really shines. But this is tier list more for "Hey I can get one accessory. What do I get?" That is where tier list is built for. I cite the drums is amplified and better when you have multiple. I cite that on more than one occasion in the video.
Very good video. One question: I have three archery marches (Zhuge-Hermann, Shajar-Asurbanipal and Boudica-YSG). What accessories would you put on each one?
@@WarDaddyChadski Well, in fact, Zhuge-Hermann is wearing a ring and a horn. To Shajar-Asur ring and greater glory and Boudica-YSG with Horn and earring of eternal night, because they said that Boudica had to wear the earring
You definitely run Ring. But from there on a Nev-Justin rally, probably GG or Vengeance. The problem is if you sustain the swarm and they quit swarming, then you would love to have the horn back on it.
i have 6 rings, 1 crit vengeance, 1 web, 2 drums, 1 dagger, 1 horn. what do i do? tempted to dismantle web drums dagger and get horns and 1 greatest glory. but thats also a lot of leg mats wasted.
What’s the thought with a horn on Liu over a ring? Thought horn would lose the rage gained when the 25% double hit triggers Edit: just heard you talk about having a 7th ring for Liu. But interested still why horn is first pick!
I am currently 40 days into my kingdom and I have 1 silent trial and 2 delanes amulets. Was that a mistake to make? Are they good until I have access to the legendary patterns?
Love the videos you have been making, this is great and so are the inscription videos. Im running 5 rings, 1 dagger, 1 web, 1 horn, 1 coin (guan), and 1 vengeance iconic II and special talent (for Gorgo garrison) Im thinking about going for Greatest Glory for Gorgo (but im not sure if its worth it when I already have special talent on Veng) and replacing the coin with a horn I guess because I will likely replace Guan with Ragnar P. I wonder if its worth keeping the coin for 6th march or just recycling it.
Doesn't the dagger's value shoot up exponentially when you have two though? Because it's a debuff and two marches using the dagger can keep up the debuff refresh, the target will have full stack of 15% HP debuff up at all times.
No. It’s actually a bit of diminished return. Because it cancels out when a second dagger procs. Overall it is better with two, but not like “twice as good”. It doesn’t stack
@@WarDaddyChadskiHiya, not too sure if you remember but i asked about this topic in your live stream, definitely agree with the 1 crit one normal issue. However I was at that point waiting for customer support to reply and they actually replied today and said multiple different troops using dagger will see the effects overlap up to 3 layers. I went away and tested with a friend in my KD and we found that our daggers were contributing to, and also maintaining the same stack of up to 15%. Not sure if im just not understanding something here, but it seemed like we maintained max debuff pretty consistently, and built it back up again to at least 10% very fast if we did happen to lose it. Still debatable impact for pure open-field where its single target debuff, however possibly worth consideration for anyone swarming?
@@hdgbsy9871 that's how I would assume a debuff should work. They shouldn't have individual ID per commander. At least, that's not how I would assume they'd code it lol.
Mathematically, one dagger average approximately 45,7% uptime for maximum stacks, so approximately an average of 6,9% health debuff. 2 daggers average 79,8% uptime for max stacks so an average of 11,9% heath debuff. 3 daggers, 93,3% uptime for max stacks so average 14% health debuffs. 4 daggers 97,8% uptime for max stacks, so average 14,7% health debuff. 5 is 99,3% so average 14,9% health debuff…. And so on. So each additional dagger have less value when it adds to a or multiple previous one(s). So if you have to forge daggers, for openfield, I would suggest to spread the investment. Several players could get each one dagger. So they have the best value for materials spent out of their own dagger.
Was right there with you until you put the drum into C.... Its just a spreadout Horn that cost less material and easier to get BP, how in the world is that C and Horn A?
Drum gets you killed in a rally. With more horns, you can strategically place where you want the horns. Some marches generate rage differently. Some marches need more rage than others. So you can put the horns where you want. I like the drums. But you have to have 4-5 to really be effective. Horn is super effective to improve the march you want.
@@WarDaddyChadski I personally disagree, I have two ST iconic III drums and 2 horns one of which is ST iconic V and I think the mix is the best scenario. I fully agree with the horn being better for a specific march to improve that march aggressively but as a rally lead nothing better when you know its a contested rally you are launching than to drop Vengence onto the rally with Ring and send your field marches out there with two ST drums to drop that rage onto the rally. A minimum 1 horn maxed out is needed for rally/garrison, agreed. But I think you are far undervaluing what a few drums bring to the table. Ideally I want to have 3 drums, 2 horns, 1 dagger, 1 GG, and 7 Rings on my marches is where I am at. Seen the difference when I added that second ST Drum to my lineup.
Yes that is what I meant. I mean goodness if you replace the benefit to "Skill Damage or "Smite Damage" and same attributes, it would be broken. So it is S+++++ tier. but nobody runs siege marches and ranged
Something else to consider here before I go find someone to test a 5v5 horn vs drum test. Just based on sheer numbers, Both items are attack based (You have to be doing a basic attack). Horn: 30% chance to Fire off 50 rage for the march No Cool Down On average fires off every 3.3seconds Average rage per second = 15.0 Drum: 10% chance to Fire off 150 rage (50 to You and two other marches) Cooldown of 3 seconds On average fires off every 14 seconds Average rage per second = 10.7 I think the horn collectively is 32% more effective as far as rage generation goes.
The immolating plume is a bit of a trap for the current ranged commanders. When it procs, it only affects the next active skill. Both Margaret and Gajah Mada have very low damage active skills. The plume performs alright but not as well as your other top three accessories. Hope that helps!
@@WarDaddyChadskithis is true but you will never run those two together because they have no synergy. Margaret and Gajah Mada will always be paired with one of the other two.
@@mightyzhol5670 if it fires on primary it cannot fire on secondary. Im wondering if it fires on secondary can it fire on the primary once the 5 second cool down is over? Skill cycle is around 7 seconds or something? I dont quite remember.
@WarDaddyChadski need those gems and mats. For many maxing the egg is not easy I got to the 45 mark pr I'll be spent out for the hammer event or more then gems
You can't place the Horn in A category over one march pair (Liu Che/Alex in particular), and how many of the people are rally and garrison leaders, like what 1%... Horn is your best open field accessory along with the ring, no doubt about that with the one exception march mentioned above in which you'll replace it with the Greatest Glory necklace! All that said you're doing great, continue with the good work mate, all best!
man, your videos are just amazing, all videos i find of the same topic are tooo old, i really appreciate it
Loved the Vid, Had been needing something like this for a WHILE lol
Loving the content
great video man, this one is what I was looking for. keep doing this way
Another great Video Broski! Nice up to date information. Keep em coming
It should definitely be lower than horn though
7 rings
1 horn
2 drums
1 glory
1 web
1 dagger
1 plum
This gives rage to all troops and you get all debuffs and buffs from accessories
very interesting content coming out, thanks and subscribed
Heard Cwill from 1960 saying in one of his livestreams ; There is no such thing as ‘over rage’, just put the horn and ring on Liu Che.. 🤔 Anyway great content bro! Got yourself a new subscriber.
Liu Che hits about 250-260 rage when he procs a critted horn and fires off during his expertise double attack. So you losing rage when capped at 220. But it doesn't happen that often. I personally like more damage from WW/Liu with GG and Ring
Over raging is probably one of the biggest misconceptions in Rok lol
The problem with the immolating plume is that you normally run Cordoba secondary and he is the one dealing all the damage, so you are left with the 30% on Margaret or gajah
Great video with pretty nice information.
the problem with things like web and vengeance is that theyre soc shop only and extremely niche, meaning no one outside of mega krakens should every really do them, and even less with be able to level them up.
personally i dismantled both my web and vengeance, would rather have the mats.
PS: drums is really good on Liu these days for the extra procs. he doesnt need a horn like you said, but can use the drum rage and buff your team's rage a bunch.
(also having 1 drums for BP diversity is really handy now.)
Great video!🙏🏻
I mostly agree, but drum in C is a wild take.
Something else to consider here before I go find someone to test a 5v5 horn vs drum test. Just based on sheer numbers, Both items are attack based (You have to be doing a basic attack).
Horn:
30% chance to Fire off 50 rage for the march
No Cool Down
On average fires off every 3.3seconds
Average rage per second = 15.0
Drum:
10% chance to Fire off 150 rage (50 to You and two other marches)
Cooldown of 3 seconds
On average fires off every 14 seconds
Average rage per second = 10.7
I think the horn collectively is 32% more effective as far as rage generation goes.
this is tier list more for "Hey I can get one accessory. What do I get?" That is where tier list is built for. And drum is not high priority imo.
@@WarDaddyChadski What about the drums on LC, with his extra basic attack. I run 3 marches and can make either 1 horn or 1 war drums before my kvk. Im thinking the war drums would be better, any thoughts?
What are the best accessories for either smile rally & garrison? Great video!
Not swarmed, GG and horn. If potential swarm, ring GG
Having accesiorys for 4marches 3ring3horn vengance and a daggerCrazy to see your collection....
I was hoping you recommended running the drums on LC as he can proc it more often.. as that was my thoughts when i crafted it 😂
If you have a war drums, then it is actually really good to run with Liu Che.
Hi brother, first of all thanks for the videos .Then regarding Liuchen, which is better, glory and ring or horn and ring, I am normally a field player. Thank you and good luck and happy holidays.
Horn not needed on Liu Che. He has built in rage machine. I run GG and Ring
Good video bro I appreciate it
Very good value vid for me since I hit kvk 4 in 3 weeks and I have no accessories 😅
Broski , showing love from SIP CaliKaoz
Love it!
great video thanks
Wish you took the comparison a bit further with silent trial, delane's amulet and ancient strategems. To answer the question; which legendary pieces are actually better than the critted epic ones?
All of them. It is the biggest upgrade you can do to a march, going from any epic to legendary
I'm confused about Immolating Plume. Can it fire on either commanders active skill or only the Primary commander? Thx for this tier list! Your vids are so helpful.
Great question. Im assuming both right? But with the 5 second cool down if it fires on your primary it cannot fire on secondary.
22:53 wardrums is not good guys
23:28 wardrums is pretty good guys
Me : huh?
He put it two ranks below horn, so there you go. It’s only benefit over the horn is it’s much easier to get bps
Pretty good in the sense you can accelerate the prints. And in the unlikely circumstance that you have 5-6 drums. That is where it really shines. But this is tier list more for "Hey I can get one accessory. What do I get?" That is where tier list is built for. I cite the drums is amplified and better when you have multiple. I cite that on more than one occasion in the video.
Very good video. One question: I have three archery marches (Zhuge-Hermann, Shajar-Asurbanipal and Boudica-YSG). What accessories would you put on each one?
For each one. Ring horn is the easy choice.
@@WarDaddyChadski Well, in fact, Zhuge-Hermann is wearing a ring and a horn. To Shajar-Asur ring and greater glory and Boudica-YSG with Horn and earring of eternal night, because they said that Boudica had to wear the earring
I don't know if I should change the earring for the dagger
When you run a Cav rally that is expected to be swarmed what accessories do you use then (Nevsky Justinian Rally)
You definitely run Ring. But from there on a Nev-Justin rally, probably GG or Vengeance. The problem is if you sustain the swarm and they quit swarming, then you would love to have the horn back on it.
I just made a greatest glory a couple weeks ago and got special talent on craft lol. Booyaaaaa
I subscribed to your channel, okay? And also liked the video, okay? And i will keep watching your content, okay?
So what do you recommend for Scipio P/LC? Ring and?
greatest glory for smite always
GG
bro i just forge pendant and i got crit hope this is not my mistake to forge that equipment 😢
Congrats! Rock n roll! Keep it. Grind the camps and keeps and get it to lvl 4 and lvl 5 iconic.
Your awesome buddy...❤
im gonna run dagger and ring on my lc scipio march
I have 5ring , 3horn , 1 wardrum .
any suggestions for one more accessory for the my 5th march ?
Horn
Ty chad
Good stuff
So what’s the pair for rally and which is for garrison ?
Ring plus what ?
Depends. If threat of swarm vs. a SA/Wallace or Gorgo garrison, GG is definitely better.
Wsg Wardaddy
i have 6 rings, 1 crit vengeance, 1 web, 2 drums, 1 dagger, 1 horn. what do i do? tempted to dismantle web drums dagger and get horns and 1 greatest glory. but thats also a lot of leg mats wasted.
You already have two drums. Get two more and rock n roll!!!
Some of these need their materials reduced by Lilith to craft & refine.
What’s the thought with a horn on Liu over a ring? Thought horn would lose the rage gained when the 25% double hit triggers
Edit: just heard you talk about having a 7th ring for Liu. But interested still why horn is first pick!
Not for Liu che. I cite it overages on Liu che. He has a built in horn and you will rage cap when expertise and horn fires off.
Right! But at 3:17 you got a horn on Liu 👀
@@WarDaddyChadski it overages .30*.25 percent of the time only ~7.5 I think its still worth running on Liu che
I am currently 40 days into my kingdom and I have 1 silent trial and 2 delanes amulets. Was that a mistake to make? Are they good until I have access to the legendary patterns?
So do you think GG and ring is better than Horn ring for LC alex or Gorgo Liu?
100%
100%
Love the videos you have been making, this is great and so are the inscription videos.
Im running 5 rings, 1 dagger, 1 web, 1 horn, 1 coin (guan), and 1 vengeance iconic II and special talent (for Gorgo garrison)
Im thinking about going for Greatest Glory for Gorgo (but im not sure if its worth it when I already have special talent on Veng) and replacing the coin with a horn I guess because I will likely replace Guan with Ragnar P. I wonder if its worth keeping the coin for 6th march or just recycling it.
Doesn't the dagger's value shoot up exponentially when you have two though?
Because it's a debuff and two marches using the dagger can keep up the debuff refresh, the target will have full stack of 15% HP debuff up at all times.
No. It’s actually a bit of diminished return. Because it cancels out when a second dagger procs. Overall it is better with two, but not like “twice as good”. It doesn’t stack
@@WarDaddyChadskiHiya, not too sure if you remember but i asked about this topic in your live stream, definitely agree with the 1 crit one normal issue. However I was at that point waiting for customer support to reply and they actually replied today and said multiple different troops using dagger will see the effects overlap up to 3 layers. I went away and tested with a friend in my KD and we found that our daggers were contributing to, and also maintaining the same stack of up to 15%.
Not sure if im just not understanding something here, but it seemed like we maintained max debuff pretty consistently, and built it back up again to at least 10% very fast if we did happen to lose it. Still debatable impact for pure open-field where its single target debuff, however possibly worth consideration for anyone swarming?
@@hdgbsy9871 that's how I would assume a debuff should work. They shouldn't have individual ID per commander. At least, that's not how I would assume they'd code it lol.
@@aohige Unless i am missing something thats the way it does appear to work in practice
Mathematically, one dagger average approximately 45,7% uptime for maximum stacks, so approximately an average of 6,9% health debuff. 2 daggers average 79,8% uptime for max stacks so an average of 11,9% heath debuff. 3 daggers, 93,3% uptime for max stacks so average 14% health debuffs. 4 daggers 97,8% uptime for max stacks, so average 14,7% health debuff. 5 is 99,3% so average 14,9% health debuff…. And so on. So each additional dagger have less value when it adds to a or multiple previous one(s). So if you have to forge daggers, for openfield, I would suggest to spread the investment. Several players could get each one dagger. So they have the best value for materials spent out of their own dagger.
Best dagger for com?
Any Cavs or Liu Che
Caaap! Dagger is A tier, horn is S tier, book S tier for antiswarm, normal damage amulet A tier only for gorgo, Coin C or D tier, super weak
Yeah could definitely do a Tier list for "Situations". This is more just all encompassing
Ayy, my boy getting ads on his vids now ❤
GG🎉🎉
i have ring GG on gorgo/wallace i hope thats better then the horn D:
6.5% all damage is pretty freaking good. It enhances everything Gorgo and William does.
Greatest Glory gives 5% counterattack too right? Another reason it’s a bit more valuable than Vengeance.
Yes of course
Was right there with you until you put the drum into C.... Its just a spreadout Horn that cost less material and easier to get BP, how in the world is that C and Horn A?
Drum gets you killed in a rally. With more horns, you can strategically place where you want the horns. Some marches generate rage differently. Some marches need more rage than others. So you can put the horns where you want. I like the drums. But you have to have 4-5 to really be effective. Horn is super effective to improve the march you want.
@@WarDaddyChadski I personally disagree, I have two ST iconic III drums and 2 horns one of which is ST iconic V and I think the mix is the best scenario. I fully agree with the horn being better for a specific march to improve that march aggressively but as a rally lead nothing better when you know its a contested rally you are launching than to drop Vengence onto the rally with Ring and send your field marches out there with two ST drums to drop that rage onto the rally.
A minimum 1 horn maxed out is needed for rally/garrison, agreed. But I think you are far undervaluing what a few drums bring to the table. Ideally I want to have 3 drums, 2 horns, 1 dagger, 1 GG, and 7 Rings on my marches is where I am at. Seen the difference when I added that second ST Drum to my lineup.
@@Vermonster19the horn is so much better, go and read the description - if you get lucky the horn can proc 3 times in a row, the drum cannot.
@@pmin5554 Yea, aware how it works. Read above.
Immolating Plume has a 50% chance to increase damage by 30% - not seconds. With that said, is it still S tier? lol
Yes that is what I meant. I mean goodness if you replace the benefit to "Skill Damage or "Smite Damage" and same attributes, it would be broken. So it is S+++++ tier. but nobody runs siege marches and ranged
Actually, a lot run them nowadays
Less than 10 ppl per kd @@fjori1077
@@WarDaddyChadskiit says direct damage (not skill damage) and smite damage, the item is useless
Please, make video about Triple Line formation. We should ignore this formation or what?) Why this formation is not usable
It’s only good for a speedy march to get the runes
Just speed broskii. There are just not alot of benefits to actual fighting attributes in the rare and special inscription levels.
Drum in big murdere ball SSS rank no doubt out 🤷🏻♂️
It’s not, it’s worse then the horn 💯
@ thats not true specially when you have it on all your marches cuz you help your allies to and you could ask 1093 players
@ there may not be any allies to help with the drum 🤣
Something else to consider here before I go find someone to test a 5v5 horn vs drum test. Just based on sheer numbers, Both items are attack based (You have to be doing a basic attack).
Horn:
30% chance to Fire off 50 rage for the march
No Cool Down
On average fires off every 3.3seconds
Average rage per second = 15.0
Drum:
10% chance to Fire off 150 rage (50 to You and two other marches)
Cooldown of 3 seconds
On average fires off every 14 seconds
Average rage per second = 10.7
I think the horn collectively is 32% more effective as far as rage generation goes.
@@WarDaddyChadski no cool down is huge you can get lucky and the horn procs twice or three times in a row.
Chadski training 1.093 siege units.....
You betcha. Dailies for less than 24 hours. Hammer the t5 siege in off season, then node kill them for speed ups before KvK matchmaking.
Bro stop it stop it!!! I need to work and here are new videos again!!
Dagger A in SoO 😐
I don’t think dagger is A. But imo horn could be S and GG, plume A
@@hasibulhasan2064 In Siege of Orleans , plume is now down to F after this reveal
The immolating plume is a bit of a trap for the current ranged commanders. When it procs, it only affects the next active skill. Both Margaret and Gajah Mada have very low damage active skills. The plume performs alright but not as well as your other top three accessories. Hope that helps!
Cordova does 2400 damage. So does Babur
Why do you say it only effects the next active skill? It says that "whenever the troops active skill ..."
@@WarDaddyChadskithis is true but you will never run those two together because they have no synergy. Margaret and Gajah Mada will always be paired with one of the other two.
@@davidw.5185it will effect the next skill and then is on a 5 second cooldown
@@mightyzhol5670 if it fires on primary it cannot fire on secondary.
Im wondering if it fires on secondary can it fire on the primary once the 5 second cool down is over? Skill cycle is around 7 seconds or something? I dont quite remember.
Dude says you can crit and awaken fast... yea like 2 years
With egg event and KvK, you can grab 6-8 prints for Dagger, Drums or GG in about 3-4 months.
@WarDaddyChadski need those gems and mats. For many maxing the egg is not easy I got to the 45 mark pr I'll be spent out for the hammer event or more then gems
@WarDaddyChadski but if 1 were a big spender it would be different.
@WarDaddyChadski this is worse than normal 42 spins got 3 free fragments plus the 5 bonus. Fragments I timed i did get al.kst 1 full bp for 100 spins.
@@commonnoncents Yes totally true and understandable broskii
Out of touch on this one. War drums are better than horn. Horn fanboys are unintelligent