VRIF Weapons update - Revolver interactions
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Showing off the new Revolver coming in the next vrif update. The trigger, hammer, and spindle are all animated, you can physically eject shells, use wrist flick to open / close the spindle, and even spin the gun like a true cowboy :P Yeehaw!
Nice work! Great to see updates on this amazing project!
The attention to detail! Very nice work. Love how all the bullets can drop out but you still can reuse the ones not shot.
Thank you! And hey if we network it we can play russian roulette ;)
It's so nice that you're updating it.
Thank you.
👍👍👍
awesome!
Great, too bad I already made my own implementation of the revolver.
Since my game Falling Down XR is a collection of mini-games with different mechanics and it is intended for simple entertainment, I didn't bother with loading bullets into the drum one by one. I don't like such mechanics in VR games.
Therefore, with a sharp turn of the hand along the barrel of the revolver, the drum is ejected and rotates, with the corresponding sound, when the rotation ends, the reverse movement of the player “throws” the already loaded drum in place, you can continue to shoot at the running on you badness.
Another difference, I make sure to add procedural recoil from the shot.
If anyone is interested, I can show the code for the revolver in the author's discord channel.
And I'm really looking forward to the updated VRIF!
In particular really need demo scenes with the whole character + IKfinal and modern network code.
Awesome! When can we expect an update? I NEED this, as my revolver sucks lol
I also thought the cylinder didn't rotate when fired, maybe the video isn't very clear?
Make a single action revolver as well (if possible)