Grunty Industries from Banjo Tooie. Good lord that level was needlessly convoluted and hard to navigate. The only redeeming quality that level has is its boss, which is pretty fun, if really hard.
The Great Maze from SSBB, tedious, if you seek laziness on a dictionary you might find it there and repetitive because it's a reharsh of almost ALL of the levels that have been sucked into the Subspace (which are a lot BTW).
My list Evil Spirit Club/Inaba Pride Exhibit (Persona Q) Shrine of Water (Tales of Zestiria) Library of all creation (Atelier Sophie) Pachinko red coins (Super Mario Sunshine) Mad Space (Sonic Adventure 2) Dorm (Mary Skelter Nightmares) Water Temple (Zelda Ocarina of Time) Blaze Heatnix (Megaman X6) Senmue Labyrinth (Megadimension Neptunia V-II) Aquas (Star Fox 64) Atlantica (Kingdom Hearts)
***** . No EXP . Completly soleless . Almost no story at all . No partners . generic levels, enemies and bosses . No sense of direction whatsoever It is not a bad game on it's own, but is hands down the worst Paper Mario game
Dafawfulizer have you heard of the game Getting over it? If you haven’t it’s basically a game that revolves around reset platforming. I haven’t actually played the game but I have seen Markiplier play it.
11. I'm pretty the same dick at Sony who thought this mission was a good idea is the same guy who forced Suck Punch to make another infamous game for the sake of having another game from one of Sony's already established franchises during the launch window of the PS4 (Guys I'm SO sorry for this crap) 10. I can see why you find this Boss Rush tedious due to the fact that most of the boss fights are long. Also thanks for pointing out that Alex was stupid for complaining about them not including a boss you just fought. I'm fine with fighting boss fights from earlier in the game again as long as there's enough time in between each fight. which is why having to fight Orochi again so soon after the first rematch fails. 9. Not to mention the One Winged Angel ranted on that boss in his second least favorite bosses list (Which is funny because that video is in my suggestions list) 8. This reminds me that I seriously need to get both Lego City Undercover & another copy The Chase Begins now that the price on both have dropped to twenty bucks. also the guy who came up with reset platforming can get shot in the face with Black Yoshi's Glock. I haven't played this game & it looks poorly designed. 7. I'd go with Chapter 3 because I found the second half of this chapter atmpospheric. But can see why it's on here because the first half is tedious & annoying. 6. I haven't played No More Heroes 2 yet but I think this stage is bad. 5. This level might be representative of all the crappy things that led to THQ's demise eh Dafawfulizer. 4. this stage is so dark that I couldn't beat it. SomecallmeJohnny complained about that level being dark in his review to the point where it made him raise the brightness level on his TV. A 3. There's a reason why I understand why Scotty the Son of Sparda put it at number 1 on his top ten Killjoy's list (Despite him calling it a mistake later on) 2. Kudos for catching me off guard. 1. Now I want to get back to playing Citizens of Earth & actually beat it. I don't use the use 3 people for the whole game strategy because that's just stupid. Overall a good list that is miles better than the first list.
+Dafawfulizer Mostly poor business decisions. I'm sorry for taking a YEAR to mention this but Super Bunnyhop did a video talking about that a while back. Here's a link to it th-cam.com/video/BCAVbPaw5SI/w-d-xo.html
Top 10 hyped up but dissapointing levels list please? This happend to me in a game called Tadpole Treble in a level called Thunder Creek. I was expecting to be hard as said by one of the characters but I beat it on the second try. The previous level gave me a tougher time so there's a example.
11. Haven’t played 10. This one hurt, I was so done with fighting orochi that when I realized I had to fight him again I took a pretty long break from the game… 9.I think this chapter is overhated, it’s still the worst in the game but I don’t think it’s a bad level per se, I appreciated them trying to shake up the formula. My biggest issue was the boss for being very boring. 8.haven’t gotten far enough to get to this strange level. And I like your explanation for reset platforming, it’s a neat way to define that particular brand of bs. 7. I like this one honestly, the fight with Mimi and Mr. L were high points of the game for me. 6. I still need to play this game, there’s a 3rd one too… 5.haven’t played 4.this was fixed in rehydrated so honestly I can’t relate. 3. One of the MANY reasons I’m probably not gonna play kingdom hearts 2.ah yes the meatcircus, I went on about this level in another comment so read that if you want. 1. Yeah I’ve never touched this game.
The fact that you can accidentally get into the wellspring desert way earlier than you’re supposed to reminds me of that one area of Mario and Luigi superstar saga.
I might be biased since KH2FM is my favorite game ever, but i liked the roxas sequence. I liked the bosses, the twilight town theme, and since i played 358/2 before 2FM, it felt like a good conclusion for my favorite KH character
Rusty Bucket Bay. Rabbidluigi already described all of my issues with the level in his difficulty spikes list...except for one. It is the penultimate level of Banjo Kazooie, so it could be somewhat forgivable...except that Click Clock Woods is actually easier.
My least favorite level is the Water Palace from Sonic Rush. I might just be me, but I have not beaten it because when you hit a checkpoint underwater and die (most likely from drowning), you DON'T get a refill on air. You get the same amount of air as when you hit the checkpoint.
pumpkin hill was the only one of the kunckles levels that was actually fun... aquatic mine and the space one are objectively way worse, and don't have awesome music
Some levels I think are bad are both Modern and Classic Sonic's versions of Planet Wisp (Sonic Generations) because of how long they and Modern Sonic's version was especially boring since the Wisp he get is the most boring wisp in Sonic Colors and Mt. Itoi (Earthbound Beginnings) because of it's massive difficulty Spike. Enemies were only doing about 25 damage with basic Attacks (Assuming you had the best gear) but when you get there they start doing around 100 damage.
Labradorite Semicolons I terms of atmosphere, I thought it was good too. It was the difficulty that makes me not like it. I can accept difficulty if it's fair but enemies are really tough, many of them have PK beam r which is an instant kill move, and you lose Teddy eventually.
Madness Unleashed the least interesting wisp is probably either blue or magenta imo, also if you thought planet wisp was long, you haven’t seen the werehog levels yet
The second level from knightron should have been on here so basically the entire point of the level is that your protecting a book yay were fighting more than 10 enemies and sure we do have an ai helping us but really they still out number us by at least 7 and I am not even joking I am serious and some genius decided that we must get a reminder of the pain and suffering caused by this level by giving us the book that we defended it took me years to experience this great game cuz of this level
Reset plat forming, I would have to agree, quite annoying at times, though is also able to be challenging in a fun way if done correctly. Like with stealth levels, implementation is key.
Flying Battery from the original Sonic and Knuckles. That level was just waiting around for the platforms which could get boring pretty quick and the bosses weren’t that good. The midboss is incredibly easy and the actual boss can literally get the drop on you before the fight even starts and kill you! Thank goodness this level was fixed in Mania.
One of my least favorites is Both Snake Areas from LISA its just a straight path. And plus its one of the only areas in the game with random encounters and if you know anything about LISA its an Anti-gring game so barely any exp to show for it and they drop NONE of the ingame currency. And plus after that you have a campsite where you can heal for free... However theres a chance your party members could get kidnapped or just straight up abandon you in your sleep meaning afterwards you may be a man down while miles away from a party member swapping pink poster And the enemys arnt easy they deal almost all of your health and they can poison you and after all that you face a boss than can PERMI-KILL thankfully there are some redeeming elements theres an optional fight thats kinda funny the previously mentioned Permanent kill boss is some fun and its short however it gets practicaly repeated later in the game but no they can deeply poison you However the worst flaw is that its near the START OF THE GAME!
They improved it a little and by that I mean while the "It's way to dark" issue has been solved the issue of it being very easy to get lost in it is still there.
Nah. The worst level in The Subspace Emissary had to be the Subspace Bomb Factory II. Why? *Meta Ridley. That fucking 1 minute timer.* Also The Ruins. Floows are the true villain.
I thought that my least favorite level would be Phazon mines from Metroid Prime, but then i played an obscure game called "wings of Vi", which was so hard to the point of being unfair, frustrating, and broken especially after the first 1/3 of the game! There were many bad levels including the mines where there were many moments that force you to be pixel perfect at your speed, a bullcrap water segment, and 2 bosses that have strict time limits, the underworld which was just plain annoying, but has 2 really good bosses, then the level after that (don't remember it's name) which is pure pain and 2 of the worst bosses in the game, with one boss being RNG hell with the other boss being more tedious then it needed to be. But the worst was the path of decay, which is called that, cause it is so bad, so unfair, that your brain decays when you play this stupid level. It has 3 BS gimmicks 1. The demonic testicles (that's what i call those strange orbs). You have to pop them in order to open the gates. It's eaiser said then done since there is almost nothing to stand on other then insta-kill spikes. There are even some that take more then one touch to pop and have invisibility frames! I even had to look up a walkthrough for some of them! 2. The troll snakes. At some parts of the level, you have to ride these bone snakes, which love to take the most trollish pathways that would most likely lead you to cheap deaths! Combine them with gimmick #1 and you feel like the creator done something wrong! 3. The demon form. It is actually not as bad as the first 2 gimmicks, but it still painful. There is an upgrade that allows you to transform into a demon so that you can fly and be indestructible for a short time, and to increase the time you have, you need to eat fire. And guess what, you gotta go fast! Add some more bad things like some annoying enemy placement or bad checkpoint placement and a enemy galulent that lasts 5 rooms with no checkpoints and you got a level that should remain in the underworld! The only redeming factor is that the boss at the end is one of my favorite bosses in the game, which is saying a lot since many of the bosses are crap! And that's on mortal (normal) mode! I guess that demon mode makes it 666 times worse! As you may know, i like a good challenge as long as it's fair, that game is clearly not!
Milas’ stage from Gunvolt 2. This is a water level, and Gunvolt can’t use his flashfield in water. So one can imagine what fighting in water, being swept away by water, and being *jumped* by water feels like. And the fight with Milas himself can be incredibly frustrating if you’re not using prevasion. Because the Hydro Zapper attack can completely deplete your EP! All and all, I hated this level.
My personal honorable mention is Frigid Outskirts from Dark Souls 2. Commonly known as Reindeer Fuckland by fans, it's a snow level which should tell you all you need to know. While the development company FromSoft would later prove how spectacular a snow level could be with Cainhurst Castle in Bloodborne, snow levels when done wrong can be painful to deal with. And in the same franchise that has stuff like Black Gulch, Farron Keep, Valley of Defilement, Lost Izalith, Shrine of Amana and Blighttown, somehow one of the DLC areas of the worst game within it manages to beat them out. You know how Tomb Of The Giants didn't let you see anything? At least you could alleviate it with a light. Frigid Outskirts gives you no such ability to ease navigation because it instead has a fog as thick as jellied brains, and no amount of light can illuminate your end destination. It does settle for a very small amount of time, but even if you find where you are supposed to go, some really fast lightning shooting reindeer will ambush you on all sides, bucking your ass until you get to the end. And it can take a long time to reach it, so if you die, you gotta go through it all again. Even if you don't end up having as much trouble, the area is just boring, just consisting of the snowy field, and for a company as big as FromSoft to make something so basic, that is almost inexcusable. It doesn't even reward you with a worthwhile boss fight since Lud and Zallen are just a couple reskins of a boss in the base game! Of all the ways to die, even in a video game, dying in a blizzard is one of the last things I want to do.
for me personally, the darkness isn’t too much of an issue in kelp forest, its still kinda easy to see where your going (to note I never played rehydrated) but the gameplay is still atrocious and tedious… (especially the cave mission with the crystals)
*Spoilers* I'm a inFAMOUS Vet (Self-Proposed) and while I would say that the "Burning Well" Mission is the hardest and most annoying in IF2, I would say that the bomb scare mission when you first reenter the historic district in IF1 is WAY harder, this is because you are facing the hardest version of common enemies which you are just getting used to, with the skyscrapers with mines on them. And in the mission is where you have to drain electrical bombs around the district that have about a 30 second timer on them set by Kessler. Now that wouldn't be hard if you were not surrounded by first sons. Hence the most annoying level in at least inFAMOUS 1.
9./8 I'm completely fine with both of these levels7. That sounds like a cool plot twist. it sounds like something they would do in skylanders 6. New destroyman: why is he so bad
So you know how Psychonauts is one of the best 3D platformers out there? Meat Circus made me drop it for ONE WHOLE YEAR just because it was so infuriatingly frustrating
I know I’m about 7 years late, but Frigid Outskirts from Dark Souls 2 is possibly the worst level I’ve ever played. There’s a blinding blizzard that takes up 90% of the level and has an on and off motion to it. Everytime a blizzard happens, there’s a reindeer that spawns in that has way too much HP and is very hard to fight. To get to the end, you have to walk up to 3 buildings that you can see in the distance when you’re not being blinded by the blizzard. It also takes at least 10 minutes to get to the boss, 20 minutes if it’s your first time playing the level. The worst part of this area is that there’s no checkpoints, meaning if you die you have to do it all over again.
I'm. Not sure if this counts, but nightmare mode from FNAF 3. Much more difficult than the 5th night, aggressive nightmare mode is harder, but I've never done that.
I definatly would choose the final level of one of the Spongebob games in which I cam't remeber it's name.It's not that the level is bad it's just the creepy Squidward pictures were really unecessary and when I was younger,I was so scarred of the level my Dad had to do it for me.
I don't find the meat circus as bad as people say it is. I just found it as boring and anticlimactic no point felt too hard or unfair.I'd say the only hard part of the level is the rising water segment. For me my least favorite level is probably world 4-3 from Drawn To Life the next chapter. It's just one giant maze with no clear solution and it is the level before the final boss. I still love the game though.
I'd say that Stage 4 in PaRappa the Rapper with Cheep Cheep Chicken is a level I hate. Its a huge difficulty spike and my button presses don't hit most of the time. In Stage 3 you had 5 button presses in less than 2 seconds but I still got it. I played the 2017 remaster, so I don't know about the original. Also Okumura's Palace from Persona 5/Persona 5 Royal
To be honest, I played the original version of psychonauts on my ps3 and i didn't really have a lot of trouble with the meat circus. I didn't think it was terrible but I didn't like it either
One level I have a dislike for is the Twilight Cathedral from Darksiders 1 now this level doesn't seem to bad I mean not only does it have a great look with the whole abandoned church now being inhabited by zombies, and various demons including demon bats, the weapon/key item you get the Crossblade is pretty good as it's a 4-bladed boomerang that can deal decent damage but you can charge it up with various elemental energies to help solve some puzzles mostly just charging it up with fire energy to use it as a way set off the bomb plants and destroy walls blocking the way, and the boss fight against the Demon Bat Queen Tiamat is a decent boss fight especially since it utilizes the Crossblade in a clever way to bring Tiamat onto the ground so you go to town on her complete with an awesome QTE Execution on the female demon bat. Despite what it does right it does do one thing very very wrong the length the level is so big, long, tedious, and very easy to get lost in that I got bored pretty quickly and that's just during the initial part aka the trek through the now abandoned and monster infested church to find the Crossblade, and after finally finding the Crossblade you now have backtrack through the level just to find the elevator out of the five elevators which all look the same in the cathedral that will take you to the correct part of the roof aka the part of the roof that Tiamat has turned into her resting area/home and the very very glaring issue of it being so big, long, tedious, and very easy to get lost in will once again rear it's annoying head meaning just trying to find the correct elevator will be a pain to do is each elevator goes up once meaning if you pick the wrong one you'll have to take the door and downstairs that lead to the starting outside area of the level and backtrack again just to reach the elevator area so you can hopefully pick the right one.
I played Undertale for the first time (on new year's Eve on 2016 yep. 2016.) and I'm having trouble with Waterfall. Also, the meat circus' rail of love or whatever, Love,Level Of ViolencE, Undertale references over 9000
17:16 “it’s a spinoff” oh..OH...no kingdom hearts is a true spin off and you know it. All (except maybe recoded) are necessary to understand it all. Well at least in terms of Roxas story it’s good on that front with it being one of the most tragic.
Wait, the rising water platforming is the thing people hate about this level? That’s what it’s infamous for? I... I actually really like that part. That’s the one part of this fever dream I actually enjoy. I don’t know what it is, but Raz’s dad’s comments entertain me a lot and I find the platforming in it to be easier than the escort quest platforming. So, besides the fear of poor Raz getting drowned by mister creepy ghost hand, I find it to be an enjoyable platforming section? Am I just crazy?
I might be hate for that, but i would have put the Desert level from Mother 3. (yeah, desert are bound to be bad levels) Why is it a bad level ? Well, first reason : You have to play as the worst character of the game : Samba. You don't do more than 10 dmg to the ennemies, you just have to wait for Fassad to attack at your place, and if you're unlucky, it can take way to long time to do it. It's also a very hard elvel due to the fact that, everything looks the same in this desert, you can easily take the wrong path, and stay stuck for a long time. And, the boss. As i said earlier, you need to wait for Fassad to attack, and just defend, how can it be fun ? And i say that, but Mother 3 is still one of my favorite game.
That level wasn't spectacularly hard in comparison to the rest of the game. That game was hard all along, so you have to say "fuck that game" if you want to complain about how cheap that level is.
actually the entire world 2 area in super Yoshi is difficult because of the mechanics enemies are I constantly annoying I think the platform sections make you die in lava to much backtracking I bought the 3ds version of Yoshi’s new island ds to test the difference in difficulty with both versions
The Burning Ground from Bayonetta was a completely miserable level for me, and considering that I genuinely found it to be among the hardest levels in the game, I have no fucking clue what they were thinking making it LEVEL 3. The fact that the fire enemies can only be hurt with melee during Witch Time or you instead deal damage to yourself means that the combat is slower paced, ruining one of the thrills of the game, and frustrating as you need to time a dodge well against an enemy to even attack them, and since Witch Time doesn't have a super clear visual cue, you may accidentally overdo it, go beyond the timer, and take damage from a contact attack anyways. Combined with a few of the general issues with the first game like instant death being a possibility, usually through cheap quicktime events, your score will be horrid when playing this level the first time, though most of the game I got trash scores because of the overly harsh difficulty in most of Bayonetta 1. I'm not saying Bayonetta 1 is a bad game, but it has a ton of small problems mostly chocking down as issues of the time, while still being a great game regardless of these flaws. Keep in mind though Bayonetta 2 fixed literally every problem I had with Bayonetta 1 and is my favourite game of all time.
This is Andrew not Kiya my least favorite level ever is THE FLIPPIN KELP FOREST. Let's see, you start off by having to find 6 freaking campers that are annoying to find, then find 3 stupidly placed stone this that the only reason I beat it was learning a way that involves 2, then huge memory puzzles in the cave, and finally the most painfully difficult slide level of all time. The worst part is its after spongebob`s dream THE BEST LEVEL OF THE GAME AND ONE OF MY FAVORITE VIDEO GAME LEVELS OF ALL TIME!!!!!!. JEEZ THAT LEVEL IS BAD.
the wellspring desert is easily passed by round 89 (bashi blocks) play the game for your self to find out whyreply asking me for a link if you want to play it
In knights of pen and paper the great wall has a gimmic that I HATE, blizzard, wich gives your party weakness every turn not the enemeys just your party weaknes makes you do like 1/4 damage the best I could when fighting there was spamming smoke bomb and knife storm Cruz smoke bomb stuns all enemy's and knife storm does pre determined damage biased on your level
Someone... someone who doesn’t hate Luigi’s Mansion: Dark Moon? Or at least not enough to rag on it and even praise it? That settles it. A fan of Super Paper Mario AND Dark Moon? I’ve made a new friend ^.^
Gonna list some horrible levels from The Battle Cats • Every level in Grotesque Gallery (except maybe Death by Dada and Attrocious Deco), for being stages you will have no idea how to beat without looking up their gimmicks online. • Morning Rush Hour gives you a few minutes to defeat 3 Capys and a Sunfish Jones, both of which are very tanky enemies. Failure to do so will result in a horde of Sunfish Jones and Capy spawning, which will definitely kill you. • Floor 40 of the heavenly tower has you face off against a boss that requires nearly frame perfect timing with your meatsheilds or else they'll cover immense ground within a split second and basically force you to lose • All of the mutant enemy events. Each of them is 60 stages long, but in reality there's only 3 unique stages each. The only difference is that the enemies get more and more buffed in the later stages. Red Alert 60 is probably the worst stage in the game besides a certain friend I need to talk about next, forcing you to abuse the slow proc through stacking Cyberpunk Cat for a ludicrous amount of time to fend off the horde of disgustingly strong enemies. • Clash of Steel. This stage is composed entirely of metal enemies, which only take 1 damage from any non-critical attack. The problem? 2 of them. Firstly, you need to have made a lineup that's able to beat several other stages due to the gimmick of Growing Strange that I don't feel like explaining, and only certain units can use critical attacks. The other problem is that these enemies don't have tiny HP. In fact, the boss of the level has a whopping 66,000 HP, which you will NOT be able to take down without some crazy critical hit luck.
Wasn't expecting to see a battle cats comment here. My personal least favorite level is false resurrection, with prisoners' progress and electric bath following short behind. Prisoners' progress basically requires tanky/high damage ubers, unless you happen to not have roe cost down talents, which make roe unusable. I personally got those talents to beat relic queen bee, so prisoner's progress was more difficult. Electric bath is more simple in its difficulty. It has Henry and metal enemies. That alone makes it a pain. False resurrection is just a mix of a ton of annoying enemies in general.
The kid level from super meat boy, i spent countless hours and didn't even win
There's a glitch to unlock the kid but I don't remember but you can look it up
Thats my number 2 for worst levels i've played, my number one is turbo tunnels from battle toads
I still haven't beat that level yet
#4 - I have this on ps2, and while I don't particularly like this level, the darkness isn't an issue for me.
You god teach us your secrets
me neither
The GameCube version has shit lighting. That may be the issue
“That’s like a peanut butter wizard trying to kill you with jelly” is probably the best quote I’ve ever heard thank you XD
How many times have you talked about the Meat Circus at this point? I lost count
three or four
Number 2 is like taking my grandmother shopping!
Grunty Industries from Banjo Tooie. Good lord that level was needlessly convoluted and hard to navigate. The only redeeming quality that level has is its boss, which is pretty fun, if really hard.
And the music too.
Love your username friend! Dimentio does rule, doesn’t he?
The Great Maze from SSBB, tedious, if you seek laziness on a dictionary you might find it there and repetitive because it's a reharsh of almost ALL of the levels that have been sucked into the Subspace (which are a lot BTW).
My list
Evil Spirit Club/Inaba Pride Exhibit (Persona Q)
Shrine of Water (Tales of Zestiria)
Library of all creation (Atelier Sophie)
Pachinko red coins (Super Mario Sunshine)
Mad Space (Sonic Adventure 2)
Dorm (Mary Skelter Nightmares)
Water Temple (Zelda Ocarina of Time)
Blaze Heatnix (Megaman X6)
Senmue Labyrinth (Megadimension Neptunia V-II)
Aquas (Star Fox 64)
Atlantica (Kingdom Hearts)
Not a chapter from Paper Mario Sticker Star? Chapter 6 from super paper mario at least had good navigation
I didn't even bother to consider games I hated like Sticker Star for this list
Dafawilizer can you please remake your top 10 least favorite bosses but make it a top 15 and play the genicde route in undertale please
*****
. No EXP
. Completly soleless
. Almost no story at all
. No partners
. generic levels, enemies and bosses
. No sense of direction whatsoever
It is not a bad game on it's own, but is hands down the worst Paper Mario game
Dafawfulizer have you heard of the game Getting over it? If you haven’t it’s basically a game that revolves around reset platforming. I haven’t actually played the game but I have seen Markiplier play it.
@@Dafawfulizer you never talked about pokemon
11. I'm pretty the same dick at Sony who thought this mission was a good idea is the same guy who forced Suck Punch to make another infamous game for the sake of having another game from one of Sony's already established franchises during the launch window of the PS4 (Guys I'm SO sorry for this crap)
10. I can see why you find this Boss Rush tedious due to the fact that most of the boss fights are long. Also thanks for pointing out that Alex was stupid for complaining about them not including a boss you just fought. I'm fine with fighting boss fights from earlier in the game again as long as there's enough time in between each fight. which is why having to fight Orochi again so soon after the first rematch fails.
9. Not to mention the One Winged Angel ranted on that boss in his second least favorite bosses list (Which is funny because that video is in my suggestions list)
8. This reminds me that I seriously need to get both Lego City Undercover & another copy The Chase Begins now that the price on both have dropped to twenty bucks. also the guy who came up with reset platforming can get shot in the face with Black Yoshi's Glock.
I haven't played this game & it looks poorly designed.
7. I'd go with Chapter 3 because I found the second half of this chapter atmpospheric. But can see why it's on here because the first half is tedious & annoying.
6. I haven't played No More Heroes 2 yet but I think this stage is bad.
5. This level might be representative of all the crappy things that led to THQ's demise eh Dafawfulizer.
4. this stage is so dark that I couldn't beat it. SomecallmeJohnny complained about that level being dark in his review to the point where it made him raise the brightness level on his TV. A
3. There's a reason why I understand why Scotty the Son of Sparda put it at number 1 on his top ten Killjoy's list (Despite him calling it a mistake later on)
2. Kudos for catching me off guard.
1. Now I want to get back to playing Citizens of Earth & actually beat it. I don't use the use 3 people for the whole game strategy because that's just stupid.
Overall a good list that is miles better than the first list.
Thanks. By the way, I haven't played that many THQ games. What lead to their demise?
Lich Yard, not Linch Shard.
When I was small I thought a lich was a man who licks people.
+Dafawfulizer Mostly poor business decisions. I'm sorry for taking a YEAR to mention this but Super Bunnyhop did a video talking about that a while back. Here's a link to it th-cam.com/video/BCAVbPaw5SI/w-d-xo.html
Top 10 hyped up but dissapointing levels list please? This happend to me in a game called Tadpole Treble in a level called Thunder Creek. I was expecting to be hard as said by one of the characters but I beat it on the second try. The previous level gave me a tougher time so there's a example.
11. Haven’t played
10. This one hurt, I was so done with fighting orochi that when I realized I had to fight him again I took a pretty long break from the game…
9.I think this chapter is overhated, it’s still the worst in the game but I don’t think it’s a bad level per se, I appreciated them trying to shake up the formula. My biggest issue was the boss for being very boring.
8.haven’t gotten far enough to get to this strange level. And I like your explanation for reset platforming, it’s a neat way to define that particular brand of bs.
7. I like this one honestly, the fight with Mimi and Mr. L were high points of the game for me.
6. I still need to play this game, there’s a 3rd one too…
5.haven’t played
4.this was fixed in rehydrated so honestly I can’t relate.
3. One of the MANY reasons I’m probably not gonna play kingdom hearts
2.ah yes the meatcircus, I went on about this level in another comment so read that if you want.
1. Yeah I’ve never touched this game.
What about the pod race level from Lego Star Wars : The Videogame? The difficulty spike on that level is downright unfair and ridiculous.
The fact that you can accidentally get into the wellspring desert way earlier than you’re supposed to reminds me of that one area of Mario and Luigi superstar saga.
I might be biased since KH2FM is my favorite game ever, but i liked the roxas sequence. I liked the bosses, the twilight town theme, and since i played 358/2 before 2FM, it felt like a good conclusion for my favorite KH character
Rusty Bucket Bay. Rabbidluigi already described all of my issues with the level in his difficulty spikes list...except for one. It is the penultimate level of Banjo Kazooie, so it could be somewhat forgivable...except that Click Clock Woods is actually easier.
i agree with number 5. it took me a while to get past the hanging gardens, man that level is hard.
I'm some kind of weirdo that always liked the atmosphere of the kelp forest and was disappointed that rehydrated made it brighter.
I have a solution for the kelp forest's darkness problem, turn up the brightness a bunch and turn it down back to normal when you finished it, simple.
My least favorite level is the Water Palace from Sonic Rush. I might just be me, but I have not beaten it because when you hit a checkpoint underwater and die (most likely from drowning), you DON'T get a refill on air. You get the same amount of air as when you hit the checkpoint.
Does anybody remember pumpkin hill in a certain sonic game? I forgot the game. I DESPISED that level
wasn't that sonic adventure 2
onlyonerichie i hated all the knuckles levels in that gamr
onlyonerichie dont let fawfuls minion hear you. He LOVES pumpkin hill
pumpkin hill was the only one of the kunckles levels that was actually fun... aquatic mine and the space one are objectively way worse, and don't have awesome music
Love or hate Pumpkin Hill..............you can't deny that the song is among the best and most jamming in the game.
Zero Isle South from Pokemon Mystery Dungeon: Explorers of the Sky
Count Bleck is so cool 10:00
Some levels I think are bad are both Modern and Classic Sonic's versions of Planet Wisp (Sonic Generations) because of how long they and Modern Sonic's version was especially boring since the Wisp he get is the most boring wisp in Sonic Colors and Mt. Itoi (Earthbound Beginnings) because of it's massive difficulty Spike. Enemies were only doing about 25 damage with basic Attacks (Assuming you had the best gear) but when you get there they start doing around 100 damage.
Labradorite Semicolons I terms of atmosphere, I thought it was good too. It was the difficulty that makes me not like it. I can accept difficulty if it's fair but enemies are really tough, many of them have PK beam r which is an instant kill move, and you lose Teddy eventually.
Madness Unleashed the least interesting wisp is probably either blue or magenta imo, also if you thought planet wisp was long, you haven’t seen the werehog levels yet
I'm surprised the great maze isn't here but oh well...its not my video
The second level from knightron should have been on here so basically the entire point of the level is that your protecting a book yay were fighting more than 10 enemies and sure we do have an ai helping us but really they still out number us by at least 7 and I am not even joking I am serious and some genius decided that we must get a reminder of the pain and suffering caused by this level by giving us the book that we defended it took me years to experience this great game cuz of this level
Reset plat forming, I would have to agree, quite annoying at times, though is also able to be challenging in a fun way if done correctly. Like with stealth levels, implementation is key.
Hey I thought I should do a top 10 on this topic as well what do u think?
Flying Battery from the original Sonic and Knuckles. That level was just waiting around for the platforms which could get boring pretty quick and the bosses weren’t that good. The midboss is incredibly easy and the actual boss can literally get the drop on you before the fight even starts and kill you! Thank goodness this level was fixed in Mania.
The Red Energon transport mission in Transformers Devastation. The camera angle messes everything up.
One of my least favorites is Both Snake Areas from LISA its just a straight path.
And plus its one of the only areas in the game with random encounters and if you know anything about LISA its an Anti-gring game so barely any exp to show for it and they drop NONE of the ingame currency.
And plus after that you have a campsite where you can heal for free... However theres a chance your party members could get kidnapped or just straight up abandon you in your sleep meaning afterwards you may be a man down while miles away from a party member swapping pink poster
And the enemys arnt easy they deal almost all of your health and they can poison you and after all that you face a boss than can PERMI-KILL thankfully there are some redeeming elements theres an optional fight thats kinda funny the previously mentioned Permanent kill boss is some fun and its short however it gets practicaly repeated later in the game but no they can deeply poison you
However the worst flaw is that its near the START OF THE GAME!
ACT V-DESPERATION, just all the act until you board the train.
You forgot to mention the epic bosses in the opening for Kingdom Hearts 2. Mainly Axel.
Axel was good, especially since the level was almost over when you fought him
Do you hate people who like game theroy,meat circus,and paper mario sticker star
I'd assume he only hates the rabid fans.
The G-Wing Pretty much, although I doubt there are any rabid fans of the meat circus
Dafawfulizer Yeah. It's hard to be fangirling over a video game level.
(immediately fangirls over chapter 7 of the original Baldur's Gate)
Hopefully, they improve the Kelp Forest level in the remake
They improved it a little and by that I mean while the "It's way to dark" issue has been solved the issue of it being very easy to get lost in it is still there.
The great maze.
I agree! IT'S TOO LONG
The final boss was amazing and really fun though.
AwesomeBros65 I kinda actually like Great Maze. it's like one of the best levels in the game. (unless if you don't beat this place within a day)
Nah. The worst level in The Subspace Emissary had to be the Subspace Bomb Factory II. Why? *Meta Ridley. That fucking 1 minute timer.*
Also The Ruins. Floows are the true villain.
AwesomeBros65 my most hated level is kelp forest too.
I thought that my least favorite level would be Phazon mines from Metroid Prime, but then i played an obscure game called "wings of Vi", which was so hard to the point of being unfair, frustrating, and broken especially after the first 1/3 of the game! There were many bad levels including the mines where there were many moments that force you to be pixel perfect at your speed, a bullcrap water segment, and 2 bosses that have strict time limits, the underworld which was just plain annoying, but has 2 really good bosses, then the level after that (don't remember it's name) which is pure pain and 2 of the worst bosses in the game, with one boss being RNG hell with the other boss being more tedious then it needed to be. But the worst was the path of decay, which is called that, cause it is so bad, so unfair, that your brain decays when you play this stupid level. It has 3 BS gimmicks
1. The demonic testicles (that's what i call those strange orbs). You have to pop them in order to open the gates. It's eaiser said then done since there is almost nothing to stand on other then insta-kill spikes. There are even some that take more then one touch to pop and have invisibility frames! I even had to look up a walkthrough for some of them!
2. The troll snakes. At some parts of the level, you have to ride these bone snakes, which love to take the most trollish pathways that would most likely lead you to cheap deaths! Combine them with gimmick #1 and you feel like the creator done something wrong!
3. The demon form. It is actually not as bad as the first 2 gimmicks, but it still painful. There is an upgrade that allows you to transform into a demon so that you can fly and be indestructible for a short time, and to increase the time you have, you need to eat fire. And guess what, you gotta go fast!
Add some more bad things like some annoying enemy placement or bad checkpoint placement and a enemy galulent that lasts 5 rooms with no checkpoints and you got a level that should remain in the underworld! The only redeming factor is that the boss at the end is one of my favorite bosses in the game, which is saying a lot since many of the bosses are crap! And that's on mortal (normal) mode! I guess that demon mode makes it 666 times worse! As you may know, i like a good challenge as long as it's fair, that game is clearly not!
Milas’ stage from Gunvolt 2. This is a water level, and Gunvolt can’t use his flashfield in water. So one can imagine what fighting in water, being swept away by water, and being *jumped* by water feels like. And the fight with Milas himself can be incredibly frustrating if you’re not using prevasion. Because the Hydro Zapper attack can completely deplete your EP! All and all, I hated this level.
My personal honorable mention is Frigid Outskirts from Dark Souls 2. Commonly known as Reindeer Fuckland by fans, it's a snow level which should tell you all you need to know. While the development company FromSoft would later prove how spectacular a snow level could be with Cainhurst Castle in Bloodborne, snow levels when done wrong can be painful to deal with. And in the same franchise that has stuff like Black Gulch, Farron Keep, Valley of Defilement, Lost Izalith, Shrine of Amana and Blighttown, somehow one of the DLC areas of the worst game within it manages to beat them out. You know how Tomb Of The Giants didn't let you see anything? At least you could alleviate it with a light. Frigid Outskirts gives you no such ability to ease navigation because it instead has a fog as thick as jellied brains, and no amount of light can illuminate your end destination. It does settle for a very small amount of time, but even if you find where you are supposed to go, some really fast lightning shooting reindeer will ambush you on all sides, bucking your ass until you get to the end. And it can take a long time to reach it, so if you die, you gotta go through it all again. Even if you don't end up having as much trouble, the area is just boring, just consisting of the snowy field, and for a company as big as FromSoft to make something so basic, that is almost inexcusable. It doesn't even reward you with a worthwhile boss fight since Lud and Zallen are just a couple reskins of a boss in the base game! Of all the ways to die, even in a video game, dying in a blizzard is one of the last things I want to do.
The volcano from ducktales remastered. The final sequence is so hard i am glad there are no lives in the easier dificulties so you can keep trying.
for me personally, the darkness isn’t too much of an issue in kelp forest, its still kinda easy to see where your going (to note I never played rehydrated) but the gameplay is still atrocious and tedious… (especially the cave mission with the crystals)
*Spoilers* I'm a inFAMOUS Vet (Self-Proposed) and while I would say that the "Burning Well" Mission is the hardest and most annoying in IF2, I would say that the bomb scare mission when you first reenter the historic district in IF1 is WAY harder, this is because you are facing the hardest version of common enemies which you are just getting used to, with the skyscrapers with mines on them. And in the mission is where you have to drain electrical bombs around the district that have about a 30 second timer on them set by Kessler. Now that wouldn't be hard if you were not surrounded by first sons. Hence the most annoying level in at least inFAMOUS 1.
At least the Kelp Forest was fixed to be brighter in the rehydrated version of Battle For Bikini Bottom
9./8 I'm completely fine with both of these levels7. That sounds like a cool plot twist. it sounds like something they would do in skylanders 6. New destroyman: why is he so bad
So you know how Psychonauts is one of the best 3D platformers out there?
Meat Circus made me drop it for ONE WHOLE YEAR just because it was so infuriatingly frustrating
Battle of Chang Ban (on Wei forces) from Dynasty Warriors 6.
Getting to Liu Bei is almost impossible and getting all of the targets is just insane.
technically this dont have levels, but i HATE RAINBOW ROAD FROM MARIO KART WII. AND IM REALLY GOOD AT RAINBOW ROAD. That shows how bad it is
Wizard 99.2 well clearly your not THAT good I beat it no problem and I’m 14
I know I’m about 7 years late, but Frigid Outskirts from Dark Souls 2 is possibly the worst level I’ve ever played. There’s a blinding blizzard that takes up 90% of the level and has an on and off motion to it. Everytime a blizzard happens, there’s a reindeer that spawns in that has way too much HP and is very hard to fight. To get to the end, you have to walk up to 3 buildings that you can see in the distance when you’re not being blinded by the blizzard. It also takes at least 10 minutes to get to the boss, 20 minutes if it’s your first time playing the level. The worst part of this area is that there’s no checkpoints, meaning if you die you have to do it all over again.
the meat circus from psychonauts, blackout from luigi's mansion and the silent realms from zelda.. all because of my lack of skills/speed
So Basically Every Parkor Map In Minecraft Is Reset Platforming...
Bruh Number 4 is literally the entirety of the original Lego Harry Potter on the Wii
I'm. Not sure if this counts, but nightmare mode from FNAF 3. Much more difficult than the 5th night, aggressive nightmare mode is harder, but I've never done that.
358/2 hadn't been created yet when KH2 was out, so this was the first time anyone had seen him before. Though, I'll agree the intro's very slog-y...
I definatly would choose the final level of one of the Spongebob games in which I cam't remeber it's name.It's not that the level is bad it's just the creepy Squidward pictures were really unecessary and when I was younger,I was so scarred of the level my Dad had to do it for me.
I don't find the meat circus as bad as people say it is. I just found it as boring and anticlimactic no point felt too hard or unfair.I'd say the only hard part of the level is the rising water segment. For me my least favorite level is probably world 4-3 from Drawn To Life the next chapter. It's just one giant maze with no clear solution and it is the level before the final boss. I still love the game though.
Congrats with the 8K dude. I recently discovered you but I love your vids! Keep it up 👍
I'd say that Stage 4 in PaRappa the Rapper with Cheep Cheep Chicken is a level I hate. Its a huge difficulty spike and my button presses don't hit most of the time. In Stage 3 you had 5 button presses in less than 2 seconds but I still got it. I played the 2017 remaster, so I don't know about the original.
Also Okumura's Palace from Persona 5/Persona 5 Royal
To be honest, I played the original version of psychonauts on my ps3 and i didn't really have a lot of trouble with the meat circus. I didn't think it was terrible but I didn't like it either
One level I have a dislike for is the Twilight Cathedral from Darksiders 1 now this level doesn't seem to bad I mean not only does it have a great look with the whole abandoned church now being inhabited by zombies, and various demons including demon bats, the weapon/key item you get the Crossblade is pretty good as it's a 4-bladed boomerang that can deal decent damage but you can charge it up with various elemental energies to help solve some puzzles mostly just charging it up with fire energy to use it as a way set off the bomb plants and destroy walls blocking the way, and the boss fight against the Demon Bat Queen Tiamat is a decent boss fight especially since it utilizes the Crossblade in a clever way to bring Tiamat onto the ground so you go to town on her complete with an awesome QTE Execution on the female demon bat.
Despite what it does right it does do one thing very very wrong the length the level is so big, long, tedious, and very easy to get lost in that I got bored pretty quickly and that's just during the initial part aka the trek through the now abandoned and monster infested church to find the Crossblade, and after finally finding the Crossblade you now have backtrack through the level just to find the elevator out of the five elevators which all look the same in the cathedral that will take you to the correct part of the roof aka the part of the roof that Tiamat has turned into her resting area/home and the very very glaring issue of it being so big, long, tedious, and very easy to get lost in will once again rear it's annoying head meaning just trying to find the correct elevator will be a pain to do is each elevator goes up once meaning if you pick the wrong one you'll have to take the door and downstairs that lead to the starting outside area of the level and backtrack again just to reach the elevator area so you can hopefully pick the right one.
If I did this list, I would have definitely put Banni Canyon from Pac-Man World 3. Haven't finished the video yet but it's nice. I like it.
Bunny’s are my least favorite animal now
Personally...I would have put end of the world from Sonic '06 and maybe the great bay temple from Majora's Mask.
my least favorite video game level: Hero's Pass form Borderlands 2
I played Undertale for the first time (on new year's Eve on 2016 yep. 2016.) and I'm having trouble with Waterfall. Also, the meat circus' rail of love or whatever, Love,Level Of ViolencE, Undertale references over 9000
It bad
Castelian / Tower Toppler for the C64, NES and/or Game Boy is Reset Platforming: The Game!
17:16 “it’s a spinoff” oh..OH...no kingdom hearts is a true spin off and you know it. All (except maybe recoded) are necessary to understand it all. Well at least in terms of Roxas story it’s good on that front with it being one of the most tragic.
TH-camr: 17 is my favourite number
Me:you can have a favourite number?
Wait, the rising water platforming is the thing people hate about this level? That’s what it’s infamous for? I... I actually really like that part. That’s the one part of this fever dream I actually enjoy. I don’t know what it is, but Raz’s dad’s comments entertain me a lot and I find the platforming in it to be easier than the escort quest platforming. So, besides the fear of poor Raz getting drowned by mister creepy ghost hand, I find it to be an enjoyable platforming section? Am I just crazy?
super mario world: every level after the first castle. nuff said.
I might be hate for that, but i would have put the Desert level from Mother 3. (yeah, desert are bound to be bad levels)
Why is it a bad level ? Well, first reason : You have to play as the worst character of the game : Samba. You don't do more than 10 dmg to the ennemies, you just have to wait for Fassad to attack at your place, and if you're unlucky, it can take way to long time to do it.
It's also a very hard elvel due to the fact that, everything looks the same in this desert, you can easily take the wrong path, and stay stuck for a long time.
And, the boss. As i said earlier, you need to wait for Fassad to attack, and just defend, how can it be fun ?
And i say that, but Mother 3 is still one of my favorite game.
This one's actually low on my list, but Fossil Roo could get annoying.
The Great Palace, Adventure of Link. Fuck that level
That level wasn't spectacularly hard in comparison to the rest of the game. That game was hard all along, so you have to say "fuck that game" if you want to complain about how cheap that level is.
Pretty much the worst level for me would have to be every victory road in every pokemon game.
Danganronpa 2 goodbye dispair trial 3 was really rushed
I know that Kh2's beginning is long as hell, but I don't know if he really knew Kh2 came out before 358/2 days before he made this video
the palace of winds from the legend of zelda the minish cap
actually the entire world 2 area in super Yoshi is difficult because of the mechanics enemies are I constantly annoying I think the platform sections make you die in lava to much backtracking I bought the 3ds version of Yoshi’s new island ds to test the difference in difficulty with both versions
Honestly I'd put ALL of World 3 of Dicker Star at the top of my list
Browzy World 3 was freaking long and boring
Astro jocks from timesplitters 3
The timed portions in borderlands 2 borderlands borderlands 1 didn't have them and I never played tps (that is only comparatively to rest of the game)
I found the Hanging Gardens pretty easy. Ah well, opinions.
The Burning Ground from Bayonetta was a completely miserable level for me, and considering that I genuinely found it to be among the hardest levels in the game, I have no fucking clue what they were thinking making it LEVEL 3. The fact that the fire enemies can only be hurt with melee during Witch Time or you instead deal damage to yourself means that the combat is slower paced, ruining one of the thrills of the game, and frustrating as you need to time a dodge well against an enemy to even attack them, and since Witch Time doesn't have a super clear visual cue, you may accidentally overdo it, go beyond the timer, and take damage from a contact attack anyways. Combined with a few of the general issues with the first game like instant death being a possibility, usually through cheap quicktime events, your score will be horrid when playing this level the first time, though most of the game I got trash scores because of the overly harsh difficulty in most of Bayonetta 1.
I'm not saying Bayonetta 1 is a bad game, but it has a ton of small problems mostly chocking down as issues of the time, while still being a great game regardless of these flaws. Keep in mind though Bayonetta 2 fixed literally every problem I had with Bayonetta 1 and is my favourite game of all time.
The boat stealth missions in ac4 black flag
I also hate the flying machine from shovel knight
Bottomless pits the Bain of good design
the finale level in little big planet 3
Event #36 Space travelers from Super Smash Brothers Melee
Brawls event 41 the FINAL final battle giant Mario plus snake and Sonic and play it on hard mode they act like level nines.
This is Andrew not Kiya my least favorite level ever is THE FLIPPIN KELP FOREST. Let's see, you start off by having to find 6 freaking campers that are annoying to find, then find 3 stupidly placed stone this that the only reason I beat it was learning a way that involves 2, then huge memory puzzles in the cave, and finally the most painfully difficult slide level of all time. The worst part is its after spongebob`s dream THE BEST LEVEL OF THE GAME AND ONE OF MY FAVORITE VIDEO GAME LEVELS OF ALL TIME!!!!!!. JEEZ THAT LEVEL IS BAD.
Hey dafawfulizer remember what I said Chan's scrapyard was a bad level now I agree with you about bringing home the bacon
the wellspring desert is easily passed by round 89 (bashi blocks) play the game for your self to find out whyreply asking me for a link if you want to play it
Kirkby and the rainbow paint brush wispy willow
I'm wondering if you got skylanders giants would you tell us what you thought of the game????? P.s. skylanders is NOT a cash grab
I know another TH-cam who complained about the kelp forest espeshally the Kelp Vines
dafawfilizer please remake your top 10 least favorite bosses but make in a top 15
Chapter 5-1 in super paper Mario it's annoying I had to look up a guide
even though twilight town isnt very good but i want sea salt ice cream
To be honest, my least favorite level is Super Mario Sunshine that lily pad mission.
World 5 of super Mario galaxy 2. That world is just hard
In knights of pen and paper the great wall has a gimmic that I HATE, blizzard, wich gives your party weakness every turn not the enemeys just your party weaknes makes you do like 1/4 damage the best I could when fighting there was spamming smoke bomb and knife storm Cruz smoke bomb stuns all enemy's and knife storm does pre determined damage biased on your level
Someone... someone who doesn’t hate Luigi’s Mansion: Dark Moon? Or at least not enough to rag on it and even praise it? That settles it. A fan of Super Paper Mario AND Dark Moon? I’ve made a new friend ^.^
I DESPISE the true arena from kirby planet robobot
Gonna list some horrible levels from The Battle Cats
• Every level in Grotesque Gallery (except maybe Death by Dada and Attrocious Deco), for being stages you will have no idea how to beat without looking up their gimmicks online.
• Morning Rush Hour gives you a few minutes to defeat 3 Capys and a Sunfish Jones, both of which are very tanky enemies. Failure to do so will result in a horde of Sunfish Jones and Capy spawning, which will definitely kill you.
• Floor 40 of the heavenly tower has you face off against a boss that requires nearly frame perfect timing with your meatsheilds or else they'll cover immense ground within a split second and basically force you to lose
• All of the mutant enemy events. Each of them is 60 stages long, but in reality there's only 3 unique stages each. The only difference is that the enemies get more and more buffed in the later stages. Red Alert 60 is probably the worst stage in the game besides a certain friend I need to talk about next, forcing you to abuse the slow proc through stacking Cyberpunk Cat for a ludicrous amount of time to fend off the horde of disgustingly strong enemies.
• Clash of Steel. This stage is composed entirely of metal enemies, which only take 1 damage from any non-critical attack. The problem? 2 of them. Firstly, you need to have made a lineup that's able to beat several other stages due to the gimmick of Growing Strange that I don't feel like explaining, and only certain units can use critical attacks. The other problem is that these enemies don't have tiny HP. In fact, the boss of the level has a whopping 66,000 HP, which you will NOT be able to take down without some crazy critical hit luck.
Wasn't expecting to see a battle cats comment here. My personal least favorite level is false resurrection, with prisoners' progress and electric bath following short behind. Prisoners' progress basically requires tanky/high damage ubers, unless you happen to not have roe cost down talents, which make roe unusable. I personally got those talents to beat relic queen bee, so prisoner's progress was more difficult. Electric bath is more simple in its difficulty. It has Henry and metal enemies. That alone makes it a pain. False resurrection is just a mix of a ton of annoying enemies in general.