BATDR worked because the writers actually had a plan this time around and through about the story. Kind of makes you think that maybe the best thing is to go silent for the entire development period after all. EDIT: 500 likes?! Wow... Thanks everyone! EDIT 2: Also, I really don't like how they cut the entire story that was promised in the trailers. If they stuck with that, this would have been the best FNAF Title ever, but alas. EDIT 3: 1000 LIKES?! WOW! THANK YOU ALL!
Yeah, because they had a plan, and it worked, with FNAF security breach, it was glitchy, was delayed then pooped out, and you can tell something happened Midway through development, even if there were no glitches, the story was a mess too, the trailer and the game are 2 different stories, actual look at them, there's literally parts that was removed, voice lines, and ideas, vanny is hardly there, and Monty doesn't even talk to the other animatronics, the lore was mixed really badly, Springtrap has a slight more presence in the trailer even, even some of the endings weren't even supposed to be silent, their voice lines were just gone, and not to mention the glitchy ending where Vanessa just says, go to the stage for a reward, and the game just just glitches out, hell, even the ending you can tell which one was more fan liked, 1 you are a huge bendy folding people and have all the characters help you in a avengers moment, in FNAF, you see burntrap finally appear, for 1 fight, and you don't even fight him, you just block each anatomic once, press a button and then cutscene, it just feels so unsatisfying, not to mention boss fights in general in that game are a cutscene, or you just avoiding the same animatronics you've been avoiding the entire game, with the only good boss fight is Montgomery gator, the only thing I'll say is FNAF has some more enjoyable main cast, but even they get under used, the animatronics are cool, but they have a small bit then use the same voice lines nonstop, and bearly get their own actual time to shine, with a small few exceptions, with bendy, you feel satisfied, with FNAF, I just wanted more, that's how I'll put it, not the franchise, just the recent games
@@wackypenguin94 What's really interesting to me is that BATDR definitely had some redesigns/rewrites at some point in production. I have an Ink Demon figure from Phatmojo(When they all released when the game was first supposed to come out) for DR before the falling out with PM. His design isn't BATIM Ink Demon entirely, but it's also not the current Ink Demon either. I also have "Dark Revival" Sammy, but Sammy's not exactly in DR very much. Why put out a Sammy figure for DR if he's not going to be in it much, y'know? Makes me think a lot changed during production, but they managed to keep their shit together.
@@riskopalfi801 yeah, the whole vanny thing could have worked better too, if she popped up more, and yeah, it would have been cool to have Vanessa as a ally at the beginning and middle instead of Gregory instantly not trusting Vanessa at the beginning
What made BATIM:TDR work over FNAF SB was the fact that the former understood that, despite having a child audience, it was still a horror game at heart. BATIM didn't need to tone itself down for its child fanbase, nor did it have to rely on multiple endings in order to make a good story narrative. BATIM TDR understood the assignment, FNAF SB didn't.
I honestly don't understand when somebody calls BATIM or BATDR a KID's game. Like with a T rating, violence like somebody getting impaled through the "heart", somebody getting axed in the head, somebody getting shoved in the meat grinder and sawn up into TINIEST pieces, someone getting their legs ripped off, somebody getting their bones slowly broken, etc., a few not-so-serious swearing like "hell" or "heck". What I'm trying to say is that I am beyond glad that theMeatly doesn't make Bendy for kids.
BATDR definitely did a good job on keeping it on edge. It feels weird though when you realize the people who made Bendy as a whole got themselves in a bit of a rabbit hole that everyone forgot ever since BATDR came out.
@@Celestina_Maria Honestly while it's really unlikely. I am hoping that with dark revival's actual care and the appreciation that came cause of that same care; the studio actually decides to put effort in to their games and allows the devs to experiment rather than have them fired because of that; it's probably just wishful thinking but we'll see. Edit: Keep in mind that it's still VERY unlikely
I'd also like to mention that the original bendy fans are pretty much all adults now (me being one of them). They seemed to have tried to make the series grow with the audience and they did a fantastic job.
Bendy is one of the few viral indie horror games post fnaf that I actually love. The aestethic and the story are very clearly well thought out and not just a parody of it's predecessors
finally someone said it. Bendy was so incredibly good, much much better than most 'horror' games now days, that are just marketed toward children. Poppy Playtime utterly sucks, I'm gonna be honest, it just copied the good games that came before it.
@@riskopalfi801 umm you know five nights at Freddy's was the same thing right the Creator limited confirm that that he had no idea when he made the first game he was making it up through the way
As a Bendy fan, I feel utmost pride with the new game, but as a FNAF fan, a feel kind of ashamed of SB... Like, I got new comfort characters, and I love that, but if running is easier than sneaking on a horror game, there's big problems... Security Breach was RUSHED, and that's one of the many reasons it tried to run, and fell on its face seconds after leaving it's chair
Yeah, I get what you mean. SB did something no FNaF game has done before yet the fans have been doing for years: it gave the animatronics distinct personalities and it made those personalities stand out in their interactions with the protagonist, even in a non-lethal way. I always thought it really was great content for folks who like to make fan stories and animations with slice of life or adventure plots. But in terms of horror, while it hits some notes, it feels too unfocused and too big for its own good, with good ideas brought down by not so good execution.
@@Taker369 Never said it was dead. Like Afton it will always come back. And hopefully with something better next time. You act like I can't be a fan of both. Maybe I'm just super disappointed with how SB turned out.
@@Taker369its not dead but it’s on the brink of death, Gregory is pointless along with Vanny, will the majority or even any characters from SB return for the next game? Who the freak is that random little girl in the DLC art for SB? (Probably another pointless character) and will they keep the same look, style, fashion, game design, mechanics, atmosphere, setting, in the next game or will they actually make a horror game next time, a GOOD horror game, a game that at least feels familiar to the first 5 FNAF games
@@THGMR-ox7sd Yeah, they delayed it several times, then rushed it out for holiday season. When really, they should've never given a release date in the first place.
The Batdr team had a full story and written out just fine. The Fnaf sb team felt like they did at one point had a stroy to go off of, but when Scott retired, it felt like the whole story was scraped and got rewritten in a short amount of time so it felt off. I love both games. It just felt like one story got scaped and done again, and the other had a strate path forward. Also, side note Fnaf sb did more interaction with the fan base, and because of that, it got more demand and rushed. Batdr, on the other hand, did less with the fan base and worked on the game more, giving less demand and more room to work with. This is just my opinion for both games.
Actually, the reasons why the story was overhauled are 1) The poor optimisation. Several major story events from the trailer simply can't run in the game. 2) In its older state, the game wasn't fun to play (considering the current state of the game we can only imagine how awful it must have been)
Think you have a point. There are so many plot holes and bad scripting in SB (prime example being Chica clearly watching Gregory entering Freddy at 1am and spontaneously losing track of him). The overall child-friendly take on "horror" also totally kills the atmosphere. The whole story reads more as a fanfiction gone too far as opposed to a real, unironic release.
The ONLY thing I don't like about BATDR is that the Projectionist wasn't in it more. I LOVE the creature design! However, the moment he did get it at the very end, where we end up playing the "The End" tape to restart the cycle on the Projectionist's severed head was METAL AS FUCK and I loved it.
Fun fact, Joey having a 'new' voice actor isn't as big of a change as people think it is! We only hear David Eddings voicing Joey in BATIM Chapter 3. Dave Rivas has been the voice of Joey since Chapter 4 of Bendy and the Ink Machine (meaning he's the voice in Chapters 4, 5, Boris and the Dark Survival, and Bendy and the Dark Revival), he just went without credit during the first game. It's something Lauren Synger (voice of Alice Angel, Allison, and voice director of BATDR) has stated in public before. The only thing that's changed for BATDR is the tone of the writing and what it called for in a performance.
No, Eddings was, in fact, the voice of Joseph in the entirety of BATIM. Rivas replaced him only starting with BATDS. Believe me, I checked on a trustful source.
If a game doesn’t say anything for a good while, yk it’s gonna be good. A lot of people were complaining on how long it was taking while there were a few, including me still having faith in the game. I knew it was gonna come some time. We just had to have patience. And playing BatDr. I never been so happy for a fandom. The team outdid themselves and I am so proud that it’s all finished. I honestly have good hopes for the future of Bendy.
With 4 more bendy games that look cool and sound cool coming out soon I think we slowly can agree bendy is becoming the King if fnaf is going down that weird direction still
Yeah, because they had a plan, and it worked, with FNAF security breach, it was glitchy, was delayed then pooped out, and you can tell something happened Midway through development, even if there were no glitches, the story was a mess too, the trailer and the game are 2 different stories, actual look at them, there's literally parts that was removed, voice lines, and ideas, vanny is hardly there, and Monty doesn't even talk to the other animatronics, the lore was mixed really badly, Springtrap has a slight more presence in the trailer even, even some of the endings weren't even supposed to be silent, their voice lines were just gone, and not to mention the glitchy ending where Vanessa just says, go to the stage for a reward, and the game just just glitches out, hell, even the ending you can tell which one was more fan liked, 1 you are a huge bendy folding people and have all the characters help you in a avengers moment, in FNAF, you see burntrap finally appear, for 1 fight, and you don't even fight him, you just block each anatomic once, press a button and then cutscene, it just feels so unsatisfying, not to mention boss fights in general in that game are a cutscene, or you just avoiding the same animatronics you've been avoiding the entire game, with the only good boss fight is Montgomery gator, the only thing I'll say is FNAF has some more enjoyable main cast, but even they get under used, the animatronics are cool, but they have a small bit then use the same voice lines nonstop, and bearly get their own actual time to shine, with a small few exceptions, with bendy, you feel satisfied, with FNAF, I just wanted more, that's how I'll put it, not the franchise, just the recent games
Well said. Fnaf Security Breach isn’t necessarily bad, it’s just not ready yet. The mass difference between the teasers/trailers and the base game makes it so you feel like you are missing out on something, while with bendy we got exactly what was promised.
@@Slymation Doubt it. Although he "stepped down" he still had control and final say over the story and what was put into the game. He did not just entirely leave the game to SW.
@Duckman have to agree a little. It is still fundamentally bad. The angle they took is so far from an actual horror game, it's more like a fanfiction that went way out of hand than a real release.
I think it can be perceived like this: SB was very ambitious but to the point where they forgot to include the parts that made fnaf so loved in the first place. Bendy was also very ambitious but it still stuck to their core and focused more on what they could improve while add new stuff that fits the bendy theme
Just wanna tell you that on Twitter the Meatley did a poll for what the next game's rating should be: E for everyone, T for teen (Dark revivals current rating) and M for mature. Rest assured everyone picked for mature so the next Bendy title will be even more scary and gruesome which i am hyped to see!
wait that's pretty exciting cuz i'm tired of having these good games have to be limited by the E or T rating. The M rating gives them more gruesome freedom
@@TheChildoftheDarkness idk what you're on ab Ink machine how just barely enough to be a T rated game and Dark revival was a solid amount of ink gore. An M rating for Bendy would be amazing
@@epicalworlds2775 There was still some gore and disturbing moments in BATIM. Like, for example, a Lost One bashing his head against the wall, or Sammy getting axed in the head, there was.
its kind of funny, BATIM went from meh to amazing, and fnaf went from amazing to ...meh. BATDR's biggest selling point, is it decided to stray a bit from the horror genre in favor of story imo...which honestly saved it. usually horror games should keep horror as the main element, but batim was in this weird middle where it wanted to be horror, but also wanted to be a narrative story. which kinda ended up making it sound confused as to what it wanted to be by the end, it no longer felt like a horror game, so the first two chapters and the last three felt really...missmatched. batdr decided to go full on story, even sacrificing some horror elements in favor of pushing the story forward. giving you bioshock esque powers to make navigation easier, and honestly, all were great moves. security breach fell into the same category, but still tried too hard to focus on the horror element, BATDR ended up being a good narrative horror game because it actually distanced itself a bit from horror. which allowed the ambiance and scenery to carry the horror without resorting to creepy jumpscares or disturbing imagery every second. which made the moments of horror so much more scary. honorable mention to the optional fourth butcher gang member. its genius, adding jumpscares to the game, but making it an "opt in" sort of event. although ink demon no longer actually hunting you down is a letdown, it still manages to keep the suspense, and the way its implemented to encourage progress is nice instead of it just being random. you know if you are chilling in a room for too long he will start to hunt, rather then just...him randomly appearing making you paranoid if he's gunna show up soon or not. security breach also struggled with having too much ambition. they tried to bite more then they could chew. and BATDR decided to play it safe, kept with the original formula, kept it linear, but added more methods to progress in the game to keep it fresh. if security breach lived up to expectations it wouldve been great, but it didn't even come close, while BATDR knew what it wanted to do and knew it could do it. lastly, security breach felt too..safe. and im not talking about freddy being an ally, i actually kinda dig that direction, the problem is it didn't really do anything outstanding, and the stuff that actually DID look interesting was all cut from the game...leaving a generic horror game and the plot twists were so forced it wasnt funny. replace fnaf with any other ip and you still get the same game. like, replace all the animatronics with bendy characters, change the colours to be bendy-ish, and what do you get? the same game. but BATDR has a unique concept, one that only it could do. and the plot twist of BATDR was actually a pretty interesting one. that all this time the villain was never actually lying to you and although he was obviously psychotic, he did have a solid plan, just...a pretty messed up one. and the ending...such a great plot twist. i wont spoil it for anyone. security breach was an unfortunate accident. it was steel wools first BIG project, and to be fair, for what it is, its not a bad first attempt...but they kinda bit off more then they could chew. BATDR solidified what direction it wanted to take. it wanted to shy away from the horror element a bit in favor of story and mechanics, AND it delivered. its no AAA game, but damn we didn't have much expectations for it, so to see it actually be good was kind of shocking. also the last bit of gushing, but holy, the ink demon's voice was perfect. i HATE when games do that, giving a mute character a voice, but the ink demons voice was so perfect, i canonicalized it in my head the moment i heard it. also henry looks exactly like how i would expect him to look.
Even if the BATDR story could be better, it's more coherent than Security Breach. There's a clear progression of events and even if it raises new questions, you still understand what's going on. With Security Breach it feels like we're missing so much context it's hard to make sense of anything.
The thing with FNAF SB is that it was rushed pretty much due to fan demand; meanwhile, Bendy and the Dark Revival just straight up said "Fuck you." to those kind of fans, took it's time, and came out as a masterpiece of media.
I think the most disappointing thing for me with Security Breach is that the Trailers seemed incredible! It felt so huge, urgent, scary even... I still like SB, mostly because of the new Characters, which brings me to another disappointment. Vanny. She could've been so interesting and cool, but, like, she was there for 2 Minutes max? She didn't feel like a threat at all, sadly.
I think we can agree the TheMeatly made the right decision to delay BATDR so that they could release all chapters at once since it kinda felt as though they were making BATIM up as they went along so by releasing all chapters at once, it meant that they had more time to make the game scary, and (when compared to FNAF: SB) BATDR had a clearer vision about the story it wanted to tell.
The only time I was scared when playing security breach is moon. The way sun screams when you turn off the lights and moon is actually a scary character. But ya that’s pretty much it. ( the endo are scary as well)
I think SB would have hugely improved by the Vanny meter. It would have brought her into play more often, given in story reason for Gregory not just staying in Freddie’s room and increased tension.
Security breach’s issues come down to them wanting to make what looks and feels like an open world game in a series who’s fear factor comes from a feeling of helplessness and the inability to run. They wanted to do all the same fnaf things; alternate endings, little to no actual information to let the fans dissect it on their own, new, barely explained animatronics but did it in a game that isn’t really built for it. They would’ve been much better off making it way less open and trying to do more of a legit story that still allows for months worth of dissecting, a bit like the books and how even though they’re full stories, they still have lots of things you can pick apart and theorise around.
The worst part is the pre-release content contains a much moodier lighting option that would have made the game so much scarier. Kill the lighting, axe the hundreds of mindless staff bots, and actually make the main antagonists' AIs difficult to evade (and, you know, make the storyline digestible and fleshed out), and the game may have actually felt like a horror.
Apparently there was going to be a "Vanny meter" that increased the longer you stayed in one area, and once it hit a threshold, Vanny would start to spawn in that area. Sadly I got scrapped.
Yeah, Security Breach really felt like they didn't try enough on the horror aspect of the game in this horror franchise. The Dark Revival was much better than I ever thought it would be, it definitely exceeded my expectations :)
I’ve had a theory for a while that this sort of game have three main audiences (which so bleed into each other) and they need to cater their games to these: 1. Their own fandom. This is where deeper lore and ongoing story matter most 2. The general horror community. As you would think this is scare factor 3. The general gaming community. Mostly value the other two but with gameplay and mechanics as a key thing Dark revival considered all 3 mostly in balance which is why it was successful, it appealed to all the communities that were initially attracted to it. whereas Security breach which went wayyy overboard for their own fandom- so much so if you don’t know previous lore the game makes no sense whatsoever. The general gaming community is slightly valued in fun gameplay like the music man sequence or daycare mechanics but the horror community is pretty much neglected- honestly the only part I considered even slightly scary was the Moon section. It was very disappointing because Scott usually considered this in his games.
BATDR worked, cuz they didn't try to finish it in time to keep the status of being able to pump out games in a couple of weeks, Security Breach isn't b a d, but it isn't good either, it has some good aspects, but it just, confuses the heck out of everyone-
I would love to see dlc for dark revival, where you get to see the ink demons past, and the plot centers around the adorable little bendy little bendy overcoming his evil side.
@@TheChildoftheDarknessi do want a story for Porter, he's just too likeable for a side character. Like I genuinely got happy when I saw Porter near the end
My thoughts going into this are as such. Security Breach had no clear vision and was a hodgepodge of various design elements and systems that likely had others meant to complement and polish them left on the cutting room floor. Dark Revival on the other hand wore its influences on its sleeve, demonstrating a clear vision, along with a fleshed-out story explaining not only its _own_ plot but also the plot of Ink Machine, clearing up issues many had with it. Not to mention, DR's story complemented and continued the beats of IM, while SB stayed mostly disconnected from its predecessors, until the only ending with a fully animated cutscene ruined the canonical ending of the original series finale. Then there's the idea of one feeling complete on launch, while the other is still a broken mess with half-implemented concepts and inconsistent ending styles (the comic-style endings feel more like they were originally the storyboards the endings, but due to a rapidly approaching deadline, they just colored in the storyboards and submitted those instead).
For me, I have two main critiques of security breach. I honestly liked Security Breach and had fun playing it although, I didn’t like that it crashed a ton. I would specifically have technical problems in the atrium. I also didn’t really like that Afton came back and the vagueness of what happened to him in the true ending. However, I did have fun with the game. Bendy and the dark revival was also a really good game and I had a lot of fun with it too.
Steel Wool definitely had SB go through a lot of last minute changes and it shows. If they kept even the majority of what was cut, the game would have been so much better. Also, the devs have said that the Ruin DLC will aim to be a lot scarier and less kid friendly. They have also stated that it is running ahead of schedule, so it will likely be far more polished and complete than the base game. And lastly, while I have no idea how likely this is, I’m hoping that they may also re-add some of the lost content of the original game, such as Roxy Raceway having the controllable go-cart section, the survival mode that is actually still currently able to be played with some file manipulation, and maybe even the character gallery. I also feel that Steel Wool doesn’t deserve most of the hat it has gotten because there is clearly a lot of love for the franchise from the developers, and they were very ambitious with such a small team that clearly shows their passion. And while they were pressured by fans due to their release dates being pushed back so much, that likely wasn’t their main problem. Matpat from The Game Theorists said that they had actually received emails from the CEO of Steel Wool asking if he had an inside man feeding him information. The theories being so accurate likely caused the developers to make changes to the story because they didn’t want their game spoiled months before it even came out. I mean, people get upset whenever a Marvel movie is spoiled for them before they see it, but how would you feel if someone spoiled it months before it was even released?
I know after the huge delay of Dark Revival, (which I'm fairly sure was just over 5 years) and after hearing everything about the developers that kinda gave the impression they were in it mainly for the money and stuff, I wasn't expecting to just kinda drop in November, didn't expect the game to be this good either.
Security breach was my favorite game i played on ps4 and I experienced 1 glitch throughout my entire playthrough it was only 20 gigabytes for me I loved it.
@@Taker369u talk about biases but the comment you commented under has bias through opinion, sure the vid gave its opinions but also criticized the game for what it is.
The fact that phisnom basically found nothing to make found of batdr it's something that says a lot of how scary is batdr. I played, and it's actually scary, the fact that when the ink demon comes you cannot see him and you must hide really fast is so damn scary, also the fact that you can walk peacefully and the second later being fighting lots of lost ones.
I honestly think that the makers of Bendy and the Dark Revival was just waiting to see how Scott would do with security breach, then when it turned out to be a pile of glitch (literally), they decided to release the dark revival, finally.
For BATDR, I think the writers had ideas years before, even though the game was supposed to come out 2019 but came out in 2022. As for SB, the game was supposed to release early 2020, then early 2021, then it eventually came out late 2021. But I feel like the BATDR devs had more of an idea ready to put to the story line, and as for SB they really did not.
I really like how BATDR was a sort of "soft reset" for the series. The lore of the first game was kind of a mess. They clearly didn't have much of a plan, and the ending just confused and disappointed everyone. So Dark Revival gives you a literal powerpoint presentation explaining all the lore of the first game to clear up the confusion (even with the theories that Joey is lying, since it still gives a solid baseline explanation for the world). It's a huge improvement over the first game. Don't get me wrong, I like BATIM - chapters like Chapter 2 made up for the walking sim gameplay with neat puzzles (kind of) and great atmosphere + characters. But Dark Revival is a lot more fleshed out as a complete game.
Since I've finally been able to play both of these games, I had a wonderful experience with BATDR, and a not so wonderful experience with SB, which sucks cause I was so SO excited for it.
The best way for me to explain my feelings on sb and batdr is in the form of a story. Once upon an era there was a bear who monopolized a indie structure with his boss mr Scott. This bear dominated the town of indie, and inspired many others on there own journeys. One of these lil folks was a lil demon named bendy, who with the help of his boss made a equally as substantial footprint in indie town tho it was a rough start his first game wasn’t the best but people liked it. Mr fazbear just scoffed the lil demon off as a “attention grabber”. After a few years the bears life had slowly fell from grace with the latest game being a kid friendly cash grab, meanwhile the lil demon was never seen for a long time. Until suddenly bendy returned better than ever leaving me fazbear in the dust.
I feel like the free roam in Security Breach also took away from the horror. What scared me about the earlier games was that you couldn’t really move, and if you could (ex. Sister Location) it was very limited so it gave you a sense that you were trapped, and if you were caught, that’s it, you had to accept your fate. But now it’s just “Oh shit Chica saw me, better go hide in a stroller because the Ai in these things is about as intelligent as a pea”
They could have added a system that prevents you from running away, like amnesia did. In that game, the monster becomes gradually faster as they are chasing you, this would prevent the player from simply running away and being reckless Edit: This mechanic would also add a whole new layer of strategy to each encounter, and strategy is what made fnaf a fun franchise to begin with, you had to think your way through each night and think of a way to effectively deal with the animatronics. You would actually have to think instead of simply running away to the next fetch quest. That "faz-tazer" thing you get in the game should have been removed from teh game, it removes all tension from already non threatening chase scenes, making the game's challange simply too trivial. Steel wool should have also removed the security bots, the are simply an annoyance and are only there to make the animatronics slitghly more threteaning than they otherwise would not be had the stupid security bots not existed in the first place
Honestly, with the up coming Bendy The Cage game being Darker and a Phycological Horror, I’m pretty excited to see how it turns out! *[And also the Bendy Movie]*
There were some stuff that disappointed me in dark revival. Like when we play as beast bendy, the ink demon could try to take back control and have moments where we have to mash buttons to keep control. In the end, he was just all bark and no bite. I would have also given him a humorously petty side in the cutscene where Audrey puts the end reel in the projector where the almighty ink demon who is feared by all, starts to beg for his life to her and pray she would reconsider resetting the cycle.
I would rather not have the Ink Demon beg for his life and I think everyone else would agree, The Ink Demon is supposed to be this all powerful and feared being, (the God of the ink world) having him beg and pray for his life would completely decrease his scare factor, (nobody is scared of a crybaby) I also don't see the need for him to beg for his life anyways, in Bendy and the Dark Revival Henry Stain makes it extremely clear that when The Ink Demon sees The End it completely resets the ink world, (It doesn't harm The Ink Demon in anyway so it would be completely unnecessary for him to beg.)
That first idea honestly would've been much better than what we have right now. Just a minor change, but like you said, the Ink Demon really was just "all bark and no bite" in the final run to the projector, and it definitely would've made more sense for him to put up a physical struggle. I do agree with Inky plays on that last idea though. Like they've mentioned, the Ink Demon is supposed to be a dangerous and intimidating threat, something the Dark Revival manages to consistently pull off really well compared to the first game. Having all of that be thrown away in the final, and arguably most epic part of the game, feels like a cheap attempt at humour that'll not only damage his overall character, but ruin the mood of the projector scene.
@@shacharlem4424 I completely agree that he should react to The End. However, what I'm saying is him begging for life would ruin his intimidation. It would be more accurate for The Ink Demon to reaction in a fit of rage and anger rather than fear upon seeing The End. :)
The only videogame which had honestly scared me and made me brave at the same time was the Bendy, I mean no other game would make me try hard that much lol
Bendy and the dark revival confirmed many things and questions we had in The 1st game, it had what Security Breach missed. FNAF SB: lacked a lot of lore, lacked what Bendy and the Dark Revival Had, there were a lot of things in the game with no explanation like the secret sister location room.
I don't know, I think that all the flaws and security breach and how it was basically unplayable because of how over-ambitious the original designers were... I feel it reflected heavily on the lore itself, where rundown pizzeria I was willing to run dangerous robotics in deadly environments just to scrap a few extra pennies of profit! I kind of love it more now, after seeing the all the difficulties other people had tried to play it...
Also another thing Security Breach also kept getting delayed. with Teasers images still being shown. The Release Dates getting changed over and over again. But Bendy and the dark revival though, they did a lot more smooth and logical choices when it comes to the game IMO. Yes They did send a trailer for it years ago but they also kept quiet about the game after that. They were quiet about it for like a year or something. Rather than keep doing delays to the game, they kept quiet. I think they did it right, that way they won’t have any pressure and have all the time they need.
its funny cuz one is commercially more of a success than the other and its the other way around i think i read about how Bendy2 didnt even beat Bendy1 in sales, which is kinda sad ngl
one way i feel glitchtrap/burntrap could have worked more is if there were hints, the lore indicates that yes, he is the one behind vanny, but also, what if there were things scattered around the pizzaplex, not outright a child's cartoon of spring bonnie with 'he's in the building' right next to it, but some of the logs could be reports of rumours of him, at least then you know he's been there a long time. hell, if they didn't hold back, and didn't make it kid friendly, they very well could have had messages from the 'missing' (we all know they died) kids about what happened, like 'there is someone else' or something. there's so much missed opportunity with that buildup it's like 'that's it? no, seriously, he's just THERE?!' that is just irks me, so much
I loved both games personally but the fact that I heard about security breaches insane glitches before ppl spoiling the story kinda says a lot about Security breach lol
I think its important to mention that Steel Wool (according to the games they have listed on the website) worked on mainly VR games. The only two that weren't VR were their very first game (which was a linear platformer game) and Security Breach (which is a free roam in a massive building). They bit off way more than they could handle. It probably didn't help that the one person who can calm fans down by making smaller games retired in the middle of development.
I think people vastly underestimate just how big the difference in quality is between these two. The difference in reception has NOTHING to do with whether or not the games were made for children or for adults, or if it's scary - the difference is the finished products' quality. Security Breach is a broken, unpolished mess, full of bugs, glitches, and had incredibly bad performance issues. Bendy and the Dark Revival, while not perfectly polished to the degree of something like No Man's Sky in 2024, it's still decently well designed, planned and executed. Also there's an interesting contrast of how both the games affected the pre-existing narratives of their respective franchises - Security Breach took an already satisfying story (that was already concluded, really), and turned it into shit, while Bendy and the Dark Revival took a shit story and sort of made up for it, made it better. Ultimately, the difference is competence of the dev team. Steel Wool Studios just... suck at making games that aren't in VR (and even then, they can't help themselves from becoming overambitious with their projects, to their games' detriment. )
I still love that Carly is COMPLETELY optional but most people still experience her because we all suffer from the same need to solve all puzzles in these games. Not only that, but I think one of the big reasons DR did better than SB is because DR was written to not only continue the story, BUT also help explain the last one better. Ink Machine definitely suffered a bit from the episode structure in that you could tell that Meatly and the crew didn't have a solid idea on where the story was gonna go. With Dark Revival not having episodes they were able to plan the narrative fully, and as such were able to retroactively fix the first game so it makes more sense. I've only seen a few instances where a sequel is able to not only stand on its own, but make earlier installments make more sense. They were also able to build off of the aesthetics of the first game and expand upon them. Bendy's style of horror has always been more subtle with thankfully few jumpscares compared to other series, and they were able to keep that while also adding more to it. When a horror game makes me feel unsettled the whole time to the point I start getting a bit paranoid, I know it's done well. I'm glad there are at least some horror franchises that still remember jumpscares aren't the only way to scare someone. Security Breach on the other hand was trying to revive an already finished story line with a character (William) who had already reached the conclusion of his arc and just wasn't needed anymore. I think if they cut Burntrap but keep Glitchtrap's influence (and maybe have Glitch just be like a digital copy not actually William) on Vanny, they would have had a LOT more dev time to make the rest of the game work better. I get they were rushed but they definitely didn't do themselves any favors by trying to force Afton back into the series. I think Steel Wool was afraid of going too far from the formula, fearing they'd anger the fans if they did, but still wanted to make something new. They should have focused on making a new story line with ties to the old plot but letting it stand on its own. It seems silly to say one section ruined the game but I really think if they hadn't bothered with Burntrap or anything to do with that ending the game would have been better. I personally don't think Scott retiring had as much an effect as people think because we already know he wasn't thinking his plot and lore all the way through and made up plenty of shit on the fly over the years with the original run of FNAF before Steel Wool got involved. Not only that, but SB still tried to rely a lot on the jumpscares FNAF is known for when the gameplay style they were using isn't paired well with it. If they had done like Dark Revival and really leaned into atmospheric horror and the like it would have gone better.
The problem with Pokemon is that so many aspects of the franchise ride on the next generation of games being released at a certain time. The TCG, anime, merch, advertising and events all rely on the main series games releasing on time
BATDR is how to do an indie horror game properly. As much as I love SB, it has so many moments that I just didn't like. It doesn't even feel like "five nights at freddy's." SB was definitely rushed, and the developers kept changing their minds about the story. Even though the first Bendy game was generally mediocre, the developers did a lot better of a job of making a story. I was never a huge fan of Gregory (found him quite annoying), and I didn't like the animatronics either (except for Freddy, Sun, and Moon). But with BATDR, I loved pretty much all of the characters. BATDR was also just SO much more scary. SB starts off kind of scary but gets boring later on. I just feel like SB had so much missed potential, and I wish it could've been better. But for right now, my heart belongs to BATDR.
The main way I see why Bendy Worked and Fnaf didn't. Bendy could really Genuinely go anywhere it wanted with the story no one really expected anything of it because we had no knowledge of where it could go. So the Devs had the freedom to write and create it in the way they wanted. Fnaf SB on the other hand had an expectation of the story. We had where it left off prior and were eager to see where it was going to go. And it went in a direction that many aren't exactly happy with. I personally love the game. I enjoy games that I can break and although I've kept with the story of fnaf since it started I don't care where it goes. But I understand that people prefer that a game Isn't horribly buggy and a story that isn't confusing. BATDR is also a smaller game compared to fnaf SB which is huge compared to in in map size.
Thats true but Bendy has details to add in a smaller screen space for each area while fnaf has huge areas that need to be detailed enough Bendy just doesn't have that huge feeling straight away like fnaf does.
I believe FNAF SB needed a lot more work! Once again and this is based on my opinion! Bendy put FNAF on it's head once again! (And I loved FNAF) (also,new subscriber)
Hey bendy and the dark Revival and Five Nights at Freddy's security breach is one of my favourite scariest games so bendy and the dark Revival ain't a failure so security breach they're both successful
Security Breach git screwed over by Sony hard. It is confirmed it was Sony's fault for the unnecessary censorship and the changes and delays. The first delays was Scott wanting the game to ge perfect but the other delays were by Sony adding unnecessary changes
It really seems like the FNaF franchise tried too hard to shoehorn in their characters, extending it past its prime. One of the best aspects you can have about a character, especially in a long-run series, is that they aren't there forever. I mean, how long has it been since Baby has been introduced or expanded on? Yet, she's still one of the most remembered characters in FNaF. Imagine if that same logic had been applied to the other characters, instead of milking it dry.
pretty sure the security breach failed due to being originally under sony's control, which further caused the game to be rushed and to turn into a more "kid-friendly" one.
@@TheOstrichOrginization along with that there's also the sewers, which are quite creepy. I do hope that steelwool recognize the pros of the base game and incorporate them or sections like them, that are property linked in the upcoming dlc.
@@johnclark222 SB was at its best when it had more tighly focused and condensed areas that allowed its gameplay to flourish like the music man and endoskeletons setpieces. The game clearly can't handle being a massive open map and the AI especially shows that since they have to put staff bots everywhere and the animatronics teleport. The game probably wouldve been better if they relegated the plot to a specific area of the pizzaplex every hour/night and a specific threat was assigned to each area like how alien isolation sometimes had humans and working joes over the xenomorph on specific parts of the station. This wouldnt fix a lot of the issues with the story/characters but atleast it would let the gameplay/horror elements shine more. Hopefully for ruin they focus on smaller but more compact and detailed gameplay sections and try and straighten out the lore (not against a remnant of afton/his legacy returing through vanny but it was done horribly).
@@superbrainz2357 as well as this, the game could just be smaller. Although the pizzaplex is an amazing labyrinth to look at, (most of the time) it's way too big and open.
I think the reason batdr was delayed so much was becuase they decided to release as a full product instead of in chapters, as well as maybe the whole mike mood controversy thing going on.
What I enjoyed about the FNAF games was the psychological horror. FNAF did not need to be overtly gory in order to get the point across that it's a horror game. Simply by finding out the past through LORE you were able to deduce the bad things that had happened. When we saw William Afton getting Spring locked, we see it in the form of a low budget game (13:22). All the mini games in FNAF 2, heck even the Phone Guy when he was telling Jeremy that "Someone used a spare yellow suit" Without providing any context, reveal the horrors of what's happening. Show, don't tell. The issue with FNAF Security Breach is that they tried to low ball the rating by holding back on the horror aspect, probably to allow for a younger audience to enjoy the game. But in the process they had forsaken the older audience that had grown up with the originals. These shifts in the game to make it more "PG friendly" only made things worse. They created plotholes and false red herrings in the process of making it appropriate for younger viewers. When Gregory is being transported by Freddy to the front doors in the beginning of FNAF:SB, Freddy pauses in the Utili-dors to remark that "he feels that Gregory is Broken." This comment sparked raging theories that Gregory might just be an Animatronic Kid, which is something I personally hope isn't true. The alternative voice lines have Freddy's Sensors detecting Gregory's blood, which insinuates that he's injured. This line must have tripped some censorship somewhere, resulting in the possibly false red herring. At the 6am ending, Gregory mentions "the disappearances", saying that if he leaves, then there will be _more._ nowhere between the opening moments of the game and 6 am do they elaborate about them. No notes. Hints. Nothing. You only see them referenced _after_ Gregory runs away, on a newspaper. This could have been easily rectified by putting an audio recording or transcript of Vanessa and either the Manager or a business owner of the pizzaplex getting into a heated talk about how the customer count of the pizzaplex had been going down since local kids had been turning up missing. Talking about the history of Freddy's and how these disappearances would make for bad PR. It would also have the benefit of giving Vanessa a valid reason to be so antagonistic at the beginning of the game. She's stressed because she's being pressured from her higher ups, and in turn she's taking it out on the animatronics, particularly Freddy because of his malfunction. Instead of valid lore building, a majority of the notes found in the game either have something directly to do with the games progression(ex. The Monty Mystery Mix) or meaningless additives (you should fire Dave. He sucks.) They wasted an opportunity to build the world of Security Breach with the physiological horror that the OG fans are familiar with and love, and replaced it with a generic horror game with little to no driving force behind its story in order to cater to the younger audience. I'm gonna stop now or I'll go on for a hot minute.
Vanny had a knife in the art leading up to the disappointment but they cut that out tells you all you need to know cuz that would've been allowed with the rating
Security Breach was story/lore lacking. Bendy and the dark revival had a more better story. Also Well Based On The Original Trailer for Security Breach. It did include the scene of Us looking through the curtains through Freddy’s Greenroom and seeing Vanessa waking as well as another scene of us walking through the sewers. So it does seem like The Story from the original trailer, they were still going with that but they decided to completely redesign the map. So Yes, it seems like Freddy was still going to help us while Vanessa does end up being our ally later on and think this is where The Cut Shattered GlamRock Freddy Content comes in.
It makes me sad that fnaf sb wasn't as good as i expected it to be and just so you know I am a batim fan i love that our wait was worth it. But i also hope that we could still be friends with the fnaf fandom at least we both agree that theft king is a dumbass
14:04 I think this should be utilised more in shooter games (e.g., C.O.D., Battlefield, Enlisted -I know it’s already a feature in Enlisted, but it isn’t as common as it should be or it may just be my settings-, etc.,) not so much BADR but yes it is very ‘interesting’ feature.
It's almost like this video is talking about SB and not SL. The "horror" in SB amounts to "jumpscares" that you can see coming a mile away (bar Map Bot) and little else.
Sb would of been something potentially really good but I can't believe that the same people who rushed steel wool to release it and then complain that its bad and they should've taken there time
I think steel wool tried to make sb too kid friendly, while the devs of bendy allowed it to be more scary
Fr, there was almost 0 dark themes in SB
That’s kinda sad.
Kids ruined fnaf XD
@@THGMR-ox7sd what about the kids who love dark and adult themes in games
I fell that steel wool looked at two fnaf theory videos and just made the game. They made FnafVr, then amogus vent jokes with Freddy.
@@THGMR-ox7sd There’s people who like Horror Themes. Blaming it on kids just makes you seem like one tbh
Never in my wildest dreams did I expect to see Bendy make a huge comeback like this. And before people thought the series was dead at that point.
i know right?! hearing all this drama going on with the development of that game I'd thought things would turn out badly, boy was i wrong
Here I was thinking the series should have stayed dead.
I have never backed down on a thought so quickly in my life.
Fandom: This series is dead, no hope for it-
BATDR: HEY! I AM ALIVE!
@@LittleDevilAkuma "immortalised"
Right before everyone was assuming its gonna be a Bioshock clone before it released
BATDR worked because the writers actually had a plan this time around and through about the story. Kind of makes you think that maybe the best thing is to go silent for the entire development period after all.
EDIT: 500 likes?! Wow... Thanks everyone!
EDIT 2: Also, I really don't like how they cut the entire story that was promised in the trailers. If they stuck with that, this would have been the best FNAF Title ever, but alas.
EDIT 3: 1000 LIKES?! WOW! THANK YOU ALL!
Yeah, because they had a plan, and it worked, with FNAF security breach, it was glitchy, was delayed then pooped out, and you can tell something happened Midway through development, even if there were no glitches, the story was a mess too, the trailer and the game are 2 different stories, actual look at them, there's literally parts that was removed, voice lines, and ideas, vanny is hardly there, and Monty doesn't even talk to the other animatronics, the lore was mixed really badly, Springtrap has a slight more presence in the trailer even, even some of the endings weren't even supposed to be silent, their voice lines were just gone, and not to mention the glitchy ending where Vanessa just says, go to the stage for a reward, and the game just just glitches out, hell, even the ending you can tell which one was more fan liked, 1 you are a huge bendy folding people and have all the characters help you in a avengers moment, in FNAF, you see burntrap finally appear, for 1 fight, and you don't even fight him, you just block each anatomic once, press a button and then cutscene, it just feels so unsatisfying, not to mention boss fights in general in that game are a cutscene, or you just avoiding the same animatronics you've been avoiding the entire game, with the only good boss fight is Montgomery gator, the only thing I'll say is FNAF has some more enjoyable main cast, but even they get under used, the animatronics are cool, but they have a small bit then use the same voice lines nonstop, and bearly get their own actual time to shine, with a small few exceptions, with bendy, you feel satisfied, with FNAF, I just wanted more, that's how I'll put it, not the franchise, just the recent games
@@wackypenguin94 Exactly! I just wanted Vannessa to help Gregory.
@@wackypenguin94 What's really interesting to me is that BATDR definitely had some redesigns/rewrites at some point in production. I have an Ink Demon figure from Phatmojo(When they all released when the game was first supposed to come out) for DR before the falling out with PM. His design isn't BATIM Ink Demon entirely, but it's also not the current Ink Demon either. I also have "Dark Revival" Sammy, but Sammy's not exactly in DR very much. Why put out a Sammy figure for DR if he's not going to be in it much, y'know? Makes me think a lot changed during production, but they managed to keep their shit together.
@@nothanks7263 yeah, definitely some stuff changed, like the ink demon a bit, it still was able to tell a conclusive story, which is pretty good
@@riskopalfi801 yeah, the whole vanny thing could have worked better too, if she popped up more, and yeah, it would have been cool to have Vanessa as a ally at the beginning and middle instead of Gregory instantly not trusting Vanessa at the beginning
What made BATIM:TDR work over FNAF SB was the fact that the former understood that, despite having a child audience, it was still a horror game at heart.
BATIM didn't need to tone itself down for its child fanbase, nor did it have to rely on multiple endings in order to make a good story narrative.
BATIM TDR understood the assignment,
FNAF SB didn't.
I honestly don't understand when somebody calls BATIM or BATDR a KID's game. Like with a T rating, violence like somebody getting impaled through the "heart", somebody getting axed in the head, somebody getting shoved in the meat grinder and sawn up into TINIEST pieces, someone getting their legs ripped off, somebody getting their bones slowly broken, etc., a few not-so-serious swearing like "hell" or "heck". What I'm trying to say is that I am beyond glad that theMeatly doesn't make Bendy for kids.
BATDR definitely did a good job on keeping it on edge. It feels weird though when you realize the people who made Bendy as a whole got themselves in a bit of a rabbit hole that everyone forgot ever since BATDR came out.
@@Celestina_Maria Honestly while it's really unlikely. I am hoping that with dark revival's actual care and the appreciation that came cause of that same care; the studio actually decides to put effort in to their games and allows the devs to experiment rather than have them fired because of that; it's probably just wishful thinking but we'll see. Edit: Keep in mind that it's still VERY unlikely
I'd also like to mention that the original bendy fans are pretty much all adults now (me being one of them). They seemed to have tried to make the series grow with the audience and they did a fantastic job.
Yeah your right and the only good part of the game is a free dlc that’s is literally fucking free is the best part of sb
Bendy is one of the few viral indie horror games post fnaf that I actually love. The aestethic and the story are very clearly well thought out and not just a parody of it's predecessors
Uhm.. Not so much with BATIM. They clearly made it up, as they went along. Luckily BATDR fixed this, and actually thought out the worldbuilding.
finally someone said it. Bendy was so incredibly good, much much better than most 'horror' games now days, that are just marketed toward children. Poppy Playtime utterly sucks, I'm gonna be honest, it just copied the good games that came before it.
@@riskopalfi801 umm you know five nights at Freddy's was the same thing right the Creator limited confirm that that he had no idea when he made the first game he was making it up through the way
@@Max-eu9fp doesn't really change their point about batim
@@riskopalfi801 batdr's story ended up feeling like a corny fanfic i probably would've made up when i was like 14 that was definetly rushed
As a Bendy fan, I feel utmost pride with the new game, but as a FNAF fan, a feel kind of ashamed of SB... Like, I got new comfort characters, and I love that, but if running is easier than sneaking on a horror game, there's big problems... Security Breach was RUSHED, and that's one of the many reasons it tried to run, and fell on its face seconds after leaving it's chair
"Comfort characters" 💀
@@poppythemerpasaur ?
@@poppythemerpasaur sounds like someone has never felt the joy of seeing your comfort character
Yeah, I get what you mean. SB did something no FNaF game has done before yet the fans have been doing for years: it gave the animatronics distinct personalities and it made those personalities stand out in their interactions with the protagonist, even in a non-lethal way. I always thought it really was great content for folks who like to make fan stories and animations with slice of life or adventure plots. But in terms of horror, while it hits some notes, it feels too unfocused and too big for its own good, with good ideas brought down by not so good execution.
I agree with you
SB was an opportunity to usher in a grand new era in FNAF, and being rushed caused that all to crumble.
You bendy fans act like fnaf is dead over one game
@@Taker369 Never said it was dead. Like Afton it will always come back. And hopefully with something better next time. You act like I can't be a fan of both. Maybe I'm just super disappointed with how SB turned out.
@@Taker369its not dead but it’s on the brink of death, Gregory is pointless along with Vanny, will the majority or even any characters from SB return for the next game? Who the freak is that random little girl in the DLC art for SB? (Probably another pointless character) and will they keep the same look, style, fashion, game design, mechanics, atmosphere, setting, in the next game or will they actually make a horror game next time, a GOOD horror game, a game that at least feels familiar to the first 5 FNAF games
Delayed = rushed?
@@THGMR-ox7sd Yeah, they delayed it several times, then rushed it out for holiday season. When really, they should've never given a release date in the first place.
The Batdr team had a full story and written out just fine. The Fnaf sb team felt like they did at one point had a stroy to go off of, but when Scott retired, it felt like the whole story was scraped and got rewritten in a short amount of time so it felt off. I love both games. It just felt like one story got scaped and done again, and the other had a strate path forward. Also, side note Fnaf sb did more interaction with the fan base, and because of that, it got more demand and rushed. Batdr, on the other hand, did less with the fan base and worked on the game more, giving less demand and more room to work with. This is just my opinion for both games.
Actually, the reasons why the story was overhauled are
1) The poor optimisation. Several major story events from the trailer simply can't run in the game.
2) In its older state, the game wasn't fun to play (considering the current state of the game we can only imagine how awful it must have been)
@MuddaShucka Oh ok that makes a little more sense, I was just saying my pov. Thanks for letting me know.
Think you have a point. There are so many plot holes and bad scripting in SB (prime example being Chica clearly watching Gregory entering Freddy at 1am and spontaneously losing track of him). The overall child-friendly take on "horror" also totally kills the atmosphere. The whole story reads more as a fanfiction gone too far as opposed to a real, unironic release.
@@user-mv5zt8qd9l Thanks!
Scott didn't retire. He have been in shadows at the very least. Now he's barely hiding.
You forgot to mention: Wilson in a SINGLE CUTSCENE of BATDR had ×10 more character development than Vanny had in the ENTIRETY of FNAF: SB.
Who's vanny again?
@@tjk-goix8513 That chick in a rabbit suit.
Nah she's the white chicken
That's one interesting way to put it...@@TheChildoftheDarkness
The ONLY thing I don't like about BATDR is that the Projectionist wasn't in it more. I LOVE the creature design! However, the moment he did get it at the very end, where we end up playing the "The End" tape to restart the cycle on the Projectionist's severed head was METAL AS FUCK and I loved it.
That was the pojectionist's head?! I thought it was just some random projector Audrey had grabbed up
@@twilight_potato you can tell it’s the projectionist because when the projector turns on its the same noise as the projectionist’s scream
How ironic that in BATIM the demon kills the projectionist but in BATDR you use the projectionist to kill the demon
The Projectionist is dead by that time so you can't use that against it
Fun fact, Joey having a 'new' voice actor isn't as big of a change as people think it is! We only hear David Eddings voicing Joey in BATIM Chapter 3. Dave Rivas has been the voice of Joey since Chapter 4 of Bendy and the Ink Machine (meaning he's the voice in Chapters 4, 5, Boris and the Dark Survival, and Bendy and the Dark Revival), he just went without credit during the first game. It's something Lauren Synger (voice of Alice Angel, Allison, and voice director of BATDR) has stated in public before. The only thing that's changed for BATDR is the tone of the writing and what it called for in a performance.
No, Eddings was, in fact, the voice of Joseph in the entirety of BATIM. Rivas replaced him only starting with BATDS. Believe me, I checked on a trustful source.
@@TheChildoftheDarkness which source?
@@jonahulichny9874 The Bendy wiki. The new one.
First heard Dave Rivas Joey from Bendy royale
The people who said dark revival is cancelled and will be a bad game r silently deleting their twitter accs
As they should. Less people like them, the better
@@iaminsideyourwalls2021 hey there person living inside my walls, how does it feel living inside it for years? Would you give it a 5 star?
@@Ferrari03 It's comfortable. Still have some pesky bugs here and there but overall, 4 stars
If a game doesn’t say anything for a good while, yk it’s gonna be good. A lot of people were complaining on how long it was taking while there were a few, including me still having faith in the game. I knew it was gonna come some time. We just had to have patience. And playing BatDr. I never been so happy for a fandom. The team outdid themselves and I am so proud that it’s all finished. I honestly have good hopes for the future of Bendy.
This feels similar to the more recent Rain World Downpour DLC actually. So I can see some connections there.
Bendy has kicked Feddy on his throne and became the KING of Indie Horror Games
With 4 more bendy games that look cool and sound cool coming out soon
I think we slowly can agree bendy is becoming the King if fnaf is going down that weird direction still
Yeah, because they had a plan, and it worked, with FNAF security breach, it was glitchy, was delayed then pooped out, and you can tell something happened Midway through development, even if there were no glitches, the story was a mess too, the trailer and the game are 2 different stories, actual look at them, there's literally parts that was removed, voice lines, and ideas, vanny is hardly there, and Monty doesn't even talk to the other animatronics, the lore was mixed really badly, Springtrap has a slight more presence in the trailer even, even some of the endings weren't even supposed to be silent, their voice lines were just gone, and not to mention the glitchy ending where Vanessa just says, go to the stage for a reward, and the game just just glitches out, hell, even the ending you can tell which one was more fan liked, 1 you are a huge bendy folding people and have all the characters help you in a avengers moment, in FNAF, you see burntrap finally appear, for 1 fight, and you don't even fight him, you just block each anatomic once, press a button and then cutscene, it just feels so unsatisfying, not to mention boss fights in general in that game are a cutscene, or you just avoiding the same animatronics you've been avoiding the entire game, with the only good boss fight is Montgomery gator, the only thing I'll say is FNAF has some more enjoyable main cast, but even they get under used, the animatronics are cool, but they have a small bit then use the same voice lines nonstop, and bearly get their own actual time to shine, with a small few exceptions, with bendy, you feel satisfied, with FNAF, I just wanted more, that's how I'll put it, not the franchise, just the recent games
Well said. Fnaf Security Breach isn’t necessarily bad, it’s just not ready yet. The mass difference between the teasers/trailers and the base game makes it so you feel like you are missing out on something, while with bendy we got exactly what was promised.
I mean, the something is almost certainly Scott Cawthon stepping down, or at least it’s related to it.
@@duckman9327 I agree It has some development to do so it’ll get much better
@@Slymation Doubt it. Although he "stepped down" he still had control and final say over the story and what was put into the game. He did not just entirely leave the game to SW.
@Duckman have to agree a little. It is still fundamentally bad. The angle they took is so far from an actual horror game, it's more like a fanfiction that went way out of hand than a real release.
The fact that themeatly and his crew created this by going into silent development and having to deal with all of the bs happening is astonishing.
I think it can be perceived like this:
SB was very ambitious but to the point where they forgot to include the parts that made fnaf so loved in the first place.
Bendy was also very ambitious but it still stuck to their core and focused more on what they could improve while add new stuff that fits the bendy theme
Just wanna tell you that on Twitter the Meatley did a poll for what the next game's rating should be: E for everyone, T for teen (Dark revivals current rating) and M for mature. Rest assured everyone picked for mature so the next Bendy title will be even more scary and gruesome which i am hyped to see!
Oh boy, that'll be interesting!
wait that's pretty exciting cuz i'm tired of having these good games have to be limited by the E or T rating. The M rating gives them more gruesome freedom
Why only Dark Revival? BATIM was also T rated. And, damn, the amount of actual gore in BATDR was already unhealthy even for a T rated game.
@@TheChildoftheDarkness idk what you're on ab Ink machine how just barely enough to be a T rated game and Dark revival was a solid amount of ink gore. An M rating for Bendy would be amazing
@@epicalworlds2775 There was still some gore and disturbing moments in BATIM. Like, for example, a Lost One bashing his head against the wall, or Sammy getting axed in the head, there was.
its kind of funny, BATIM went from meh to amazing, and fnaf went from amazing to ...meh.
BATDR's biggest selling point, is it decided to stray a bit from the horror genre in favor of story imo...which honestly saved it. usually horror games should keep horror as the main element, but batim was in this weird middle where it wanted to be horror, but also wanted to be a narrative story. which kinda ended up making it sound confused as to what it wanted to be by the end, it no longer felt like a horror game, so the first two chapters and the last three felt really...missmatched. batdr decided to go full on story, even sacrificing some horror elements in favor of pushing the story forward. giving you bioshock esque powers to make navigation easier, and honestly, all were great moves.
security breach fell into the same category, but still tried too hard to focus on the horror element, BATDR ended up being a good narrative horror game because it actually distanced itself a bit from horror. which allowed the ambiance and scenery to carry the horror without resorting to creepy jumpscares or disturbing imagery every second. which made the moments of horror so much more scary. honorable mention to the optional fourth butcher gang member. its genius, adding jumpscares to the game, but making it an "opt in" sort of event. although ink demon no longer actually hunting you down is a letdown, it still manages to keep the suspense, and the way its implemented to encourage progress is nice instead of it just being random. you know if you are chilling in a room for too long he will start to hunt, rather then just...him randomly appearing making you paranoid if he's gunna show up soon or not.
security breach also struggled with having too much ambition. they tried to bite more then they could chew. and BATDR decided to play it safe, kept with the original formula, kept it linear, but added more methods to progress in the game to keep it fresh. if security breach lived up to expectations it wouldve been great, but it didn't even come close, while BATDR knew what it wanted to do and knew it could do it.
lastly, security breach felt too..safe. and im not talking about freddy being an ally, i actually kinda dig that direction, the problem is it didn't really do anything outstanding, and the stuff that actually DID look interesting was all cut from the game...leaving a generic horror game and the plot twists were so forced it wasnt funny. replace fnaf with any other ip and you still get the same game. like, replace all the animatronics with bendy characters, change the colours to be bendy-ish, and what do you get? the same game. but BATDR has a unique concept, one that only it could do. and the plot twist of BATDR was actually a pretty interesting one. that all this time the villain was never actually lying to you and although he was obviously psychotic, he did have a solid plan, just...a pretty messed up one. and the ending...such a great plot twist. i wont spoil it for anyone.
security breach was an unfortunate accident. it was steel wools first BIG project, and to be fair, for what it is, its not a bad first attempt...but they kinda bit off more then they could chew. BATDR solidified what direction it wanted to take. it wanted to shy away from the horror element a bit in favor of story and mechanics, AND it delivered. its no AAA game, but damn we didn't have much expectations for it, so to see it actually be good was kind of shocking.
also the last bit of gushing, but holy, the ink demon's voice was perfect. i HATE when games do that, giving a mute character a voice, but the ink demons voice was so perfect, i canonicalized it in my head the moment i heard it. also henry looks exactly like how i would expect him to look.
👍
I completely agree with everything listed. But how exactly BATIM was "meh" and FNAF was "AMAZING" both from the start? Cuz I would argue with that.
Even if the BATDR story could be better, it's more coherent than Security Breach. There's a clear progression of events and even if it raises new questions, you still understand what's going on.
With Security Breach it feels like we're missing so much context it's hard to make sense of anything.
The thing with FNAF SB is that it was rushed pretty much due to fan demand; meanwhile, Bendy and the Dark Revival just straight up said "Fuck you." to those kind of fans, took it's time, and came out as a masterpiece of media.
Some companies should stay on this path.
I think the most disappointing thing for me with Security Breach is that the Trailers seemed incredible! It felt so huge, urgent, scary even...
I still like SB, mostly because of the new Characters, which brings me to another disappointment. Vanny. She could've been so interesting and cool, but, like, she was there for 2 Minutes max? She didn't feel like a threat at all, sadly.
I think we can agree the TheMeatly made the right decision to delay BATDR so that they could release all chapters at once since it kinda felt as though they were making BATIM up as they went along so by releasing all chapters at once, it meant that they had more time to make the game scary, and (when compared to FNAF: SB) BATDR had a clearer vision about the story it wanted to tell.
This is so well written and edited that it deserves more views.
I genuinely was shocked that bendy and the dark revival wasn't that broken, it being released after sb really made me think that it would be like it
The only time I was scared when playing security breach is moon. The way sun screams when you turn off the lights and moon is actually a scary character. But ya that’s pretty much it. ( the endo are scary as well)
The only time I felt real fear during SB not like that laughing kinda fear I felt when I was about to get molested by endos
I think SB would have hugely improved by the Vanny meter. It would have brought her into play more often, given in story reason for Gregory not just staying in Freddie’s room and increased tension.
Security breach’s issues come down to them wanting to make what looks and feels like an open world game in a series who’s fear factor comes from a feeling of helplessness and the inability to run. They wanted to do all the same fnaf things; alternate endings, little to no actual information to let the fans dissect it on their own, new, barely explained animatronics but did it in a game that isn’t really built for it.
They would’ve been much better off making it way less open and trying to do more of a legit story that still allows for months worth of dissecting, a bit like the books and how even though they’re full stories, they still have lots of things you can pick apart and theorise around.
The worst part is the pre-release content contains a much moodier lighting option that would have made the game so much scarier. Kill the lighting, axe the hundreds of mindless staff bots, and actually make the main antagonists' AIs difficult to evade (and, you know, make the storyline digestible and fleshed out), and the game may have actually felt like a horror.
Apparently there was going to be a "Vanny meter" that increased the longer you stayed in one area, and once it hit a threshold, Vanny would start to spawn in that area. Sadly I got scrapped.
Basically what was in BATIM and BATDR
Yeah, Security Breach really felt like they didn't try enough on the horror aspect of the game in this horror franchise. The Dark Revival was much better than I ever thought it would be, it definitely exceeded my expectations :)
I’ve had a theory for a while that this sort of game have three main audiences (which so bleed into each other) and they need to cater their games to these:
1. Their own fandom. This is where deeper lore and ongoing story matter most
2. The general horror community. As you would think this is scare factor
3. The general gaming community. Mostly value the other two but with gameplay and mechanics as a key thing
Dark revival considered all 3 mostly in balance which is why it was successful, it appealed to all the communities that were initially attracted to it.
whereas Security breach which went wayyy overboard for their own fandom- so much so if you don’t know previous lore the game makes no sense whatsoever. The general gaming community is slightly valued in fun gameplay like the music man sequence or daycare mechanics but the horror community is pretty much neglected- honestly the only part I considered even slightly scary was the Moon section. It was very disappointing because Scott usually considered this in his games.
meatly did in fact say that potential future bendy installments would be scarier, thus giving it an M rating as well :)
The hype is still real.
BATDR worked, cuz they didn't try to finish it in time to keep the status of being able to pump out games in a couple of weeks, Security Breach isn't b a d, but it isn't good either, it has some good aspects, but it just, confuses the heck out of everyone-
SB is a rushed, buggy game with an awful story that retroactively ruins previous FNaF games. It's bad.
@@muddashucka9743 fax, I just wish the franchise would just stop at pizza simulator
@@DrakoRaptor Honestly same
@@gabmations7944EVER HEARD THAT ONE QUOTE "EVIL NEVER DIES"???
I would love to see dlc for dark revival, where you get to see the ink demons past, and the plot centers around the adorable little bendy little bendy overcoming his evil side.
I'd like to see how they would expand on the new minor characters' stories such as Porter or Heidi.
@@TheChildoftheDarknessi do want a story for Porter, he's just too likeable for a side character. Like I genuinely got happy when I saw Porter near the end
My thoughts going into this are as such. Security Breach had no clear vision and was a hodgepodge of various design elements and systems that likely had others meant to complement and polish them left on the cutting room floor. Dark Revival on the other hand wore its influences on its sleeve, demonstrating a clear vision, along with a fleshed-out story explaining not only its _own_ plot but also the plot of Ink Machine, clearing up issues many had with it. Not to mention, DR's story complemented and continued the beats of IM, while SB stayed mostly disconnected from its predecessors, until the only ending with a fully animated cutscene ruined the canonical ending of the original series finale. Then there's the idea of one feeling complete on launch, while the other is still a broken mess with half-implemented concepts and inconsistent ending styles (the comic-style endings feel more like they were originally the storyboards the endings, but due to a rapidly approaching deadline, they just colored in the storyboards and submitted those instead).
For me, I have two main critiques of security breach. I honestly liked Security Breach and had fun playing it although, I didn’t like that it crashed a ton. I would specifically have technical problems in the atrium. I also didn’t really like that Afton came back and the vagueness of what happened to him in the true ending. However, I did have fun with the game. Bendy and the dark revival was also a really good game and I had a lot of fun with it too.
Steel Wool definitely had SB go through a lot of last minute changes and it shows. If they kept even the majority of what was cut, the game would have been so much better. Also, the devs have said that the Ruin DLC will aim to be a lot scarier and less kid friendly. They have also stated that it is running ahead of schedule, so it will likely be far more polished and complete than the base game. And lastly, while I have no idea how likely this is, I’m hoping that they may also re-add some of the lost content of the original game, such as Roxy Raceway having the controllable go-cart section, the survival mode that is actually still currently able to be played with some file manipulation, and maybe even the character gallery. I also feel that Steel Wool doesn’t deserve most of the hat it has gotten because there is clearly a lot of love for the franchise from the developers, and they were very ambitious with such a small team that clearly shows their passion. And while they were pressured by fans due to their release dates being pushed back so much, that likely wasn’t their main problem. Matpat from The Game Theorists said that they had actually received emails from the CEO of Steel Wool asking if he had an inside man feeding him information. The theories being so accurate likely caused the developers to make changes to the story because they didn’t want their game spoiled months before it even came out. I mean, people get upset whenever a Marvel movie is spoiled for them before they see it, but how would you feel if someone spoiled it months before it was even released?
Props to you to force yourself to play Fnaf Sb, it’s like choosing to drink orange juice after you brush your teeth
I played it as well and lets just say it was boring and too easy
I know after the huge delay of Dark Revival, (which I'm fairly sure was just over 5 years) and after hearing everything about the developers that kinda gave the impression they were in it mainly for the money and stuff, I wasn't expecting to just kinda drop in November, didn't expect the game to be this good either.
6:23 thankfully I'm not alone since the captions also thought he said "sexy MC"
Security breach was my favorite game i played on ps4 and I experienced 1 glitch throughout my entire playthrough it was only 20 gigabytes for me I loved it.
You got lucky compared to some others. I didn't play the game myself but have seen others get tons of bugs and glitches
It’s weird any posts talking positives about fnaf aren’t hearted almost like it’s some bias
@@Taker369or the creator don’t agree with it and won’t heart the comment -_-
@@Taker369u talk about biases but the comment you commented under has bias through opinion, sure the vid gave its opinions but also criticized the game for what it is.
Lucky you
This video is extremely underrated. Nice job
Hello neighbor is a sleazy apothecary that tells you we got potions for ailments but it’s just died water.
The fact that phisnom basically found nothing to make found of batdr it's something that says a lot of how scary is batdr.
I played, and it's actually scary, the fact that when the ink demon comes you cannot see him and you must hide really fast is so damn scary, also the fact that you can walk peacefully and the second later being fighting lots of lost ones.
Im not kidding when i forgot this is a youtuber with less than 1k subs, i have a good feeling for this channel
I honestly think that the makers of Bendy and the Dark Revival was just waiting to see how Scott would do with security breach, then when it turned out to be a pile of glitch (literally), they decided to release the dark revival, finally.
Almost a year later???
i think batdr took a bit longer to get rid of all the bugs before launch, i played it on an older gen console and it ran perfectly
For BATDR, I think the writers had ideas years before, even though the game was supposed to come out 2019 but came out in 2022. As for SB, the game was supposed to release early 2020, then early 2021, then it eventually came out late 2021. But I feel like the BATDR devs had more of an idea ready to put to the story line, and as for SB they really did not.
I really like how BATDR was a sort of "soft reset" for the series. The lore of the first game was kind of a mess. They clearly didn't have much of a plan, and the ending just confused and disappointed everyone. So Dark Revival gives you a literal powerpoint presentation explaining all the lore of the first game to clear up the confusion (even with the theories that Joey is lying, since it still gives a solid baseline explanation for the world). It's a huge improvement over the first game. Don't get me wrong, I like BATIM - chapters like Chapter 2 made up for the walking sim gameplay with neat puzzles (kind of) and great atmosphere + characters. But Dark Revival is a lot more fleshed out as a complete game.
Since I've finally been able to play both of these games, I had a wonderful experience with BATDR, and a not so wonderful experience with SB, which sucks cause I was so SO excited for it.
The best way for me to explain my feelings on sb and batdr is in the form of a story. Once upon an era there was a bear who monopolized a indie structure with his boss mr Scott. This bear dominated the town of indie, and inspired many others on there own journeys. One of these lil folks was a lil demon named bendy, who with the help of his boss made a equally as substantial footprint in indie town tho it was a rough start his first game wasn’t the best but people liked it. Mr fazbear just scoffed the lil demon off as a “attention grabber”. After a few years the bears life had slowly fell from grace with the latest game being a kid friendly cash grab, meanwhile the lil demon was never seen for a long time. Until suddenly bendy returned better than ever leaving me fazbear in the dust.
Developer crossover when?
@@riskopalfi801 idk
Bendy was inspired by a completely different game and was other than that completely original. So just don't.
@@riskopalfi801 Oh please, no.
I feel like the free roam in Security Breach also took away from the horror. What scared me about the earlier games was that you couldn’t really move, and if you could (ex. Sister Location) it was very limited so it gave you a sense that you were trapped, and if you were caught, that’s it, you had to accept your fate. But now it’s just “Oh shit Chica saw me, better go hide in a stroller because the Ai in these things is about as intelligent as a pea”
Free roam horror is perfect, the game went through development hell and Sony was in contract with Steel Wool, there wasn't much hope to begin with
@Santiago's Videos & Stuff no
stop spamming
Free roam can be fine (example: that one freddy level in joy of creation [forgot the name]), it just has to be done right
They could have added a system that prevents you from running away, like amnesia did. In that game, the monster becomes gradually faster as they are chasing you, this would prevent the player from simply running away and being reckless
Edit: This mechanic would also add a whole new layer of strategy to each encounter, and strategy is what made fnaf a fun franchise to begin with, you had to think your way through each night and think of a way to effectively deal with the animatronics. You would actually have to think instead of simply running away to the next fetch quest.
That "faz-tazer" thing you get in the game should have been removed from teh game, it removes all tension from already non threatening chase scenes, making the game's challange simply too trivial.
Steel wool should have also removed the security bots, the are simply an annoyance and are only there to make the animatronics slitghly more threteaning than they otherwise would not be had the stupid security bots not existed in the first place
And like you said previously, the game would also beneffit from being much more claustrophobic.
Honestly,
with the up coming Bendy The Cage game being Darker and a Phycological Horror, I’m pretty excited to see how it turns out!
*[And also the Bendy Movie]*
Basically becoming what FNAF was a decade ago
This is amazing for someone who only has 81 subs!
Thank you so much! Really appreciate it.
There were some stuff that disappointed me in dark revival. Like when we play as beast bendy, the ink demon could try to take back control and have moments where we have to mash buttons to keep control. In the end, he was just all bark and no bite. I would have also given him a humorously petty side in the cutscene where Audrey puts the end reel in the projector where the almighty ink demon who is feared by all, starts to beg for his life to her and pray she would reconsider resetting the cycle.
I would rather not have the Ink Demon beg for his life and I think everyone else would agree, The Ink Demon is supposed to be this all powerful and feared being, (the God of the ink world) having him beg and pray for his life would completely decrease his scare factor, (nobody is scared of a crybaby) I also don't see the need for him to beg for his life anyways, in Bendy and the Dark Revival Henry Stain makes it extremely clear that when The Ink Demon sees The End it completely resets the ink world, (It doesn't harm The Ink Demon in anyway so it would be completely unnecessary for him to beg.)
Got a point@@inkyplays1858. But still, he somehow needs to react to this.
That first idea honestly would've been much better than what we have right now. Just a minor change, but like you said, the Ink Demon really was just "all bark and no bite" in the final run to the projector, and it definitely would've made more sense for him to put up a physical struggle.
I do agree with Inky plays on that last idea though. Like they've mentioned, the Ink Demon is supposed to be a dangerous and intimidating threat, something the Dark Revival manages to consistently pull off really well compared to the first game. Having all of that be thrown away in the final, and arguably most epic part of the game, feels like a cheap attempt at humour that'll not only damage his overall character, but ruin the mood of the projector scene.
I also came to agree with it@@moitjae0698, but I still think he should say something before she puts the reel with her giving him a cool line.
@@shacharlem4424 I completely agree that he should react to The End. However, what I'm saying is him begging for life would ruin his intimidation. It would be more accurate for The Ink Demon to reaction in a fit of rage and anger rather than fear upon seeing The End. :)
“Adult animation needs swearwords and gore”
funny backrooms object show from 2 years ago
You know your game is good when Phisnom can't make run of it
The only videogame which had honestly scared me and made me brave at the same time was the Bendy, I mean no other game would make me try hard that much lol
How old are you now? Not saying that Bendy is kid friendly, IT IS NOT. But really. Because I had the same experience.
Bendy and the dark revival confirmed many things and questions we had in The 1st game, it had what Security Breach missed.
FNAF SB: lacked a lot of lore, lacked what Bendy and the Dark Revival Had, there were a lot of things in the game with no explanation like the
secret sister location room.
I don't know, I think that all the flaws and security breach and how it was basically unplayable because of how over-ambitious the original designers were... I feel it reflected heavily on the lore itself, where rundown pizzeria I was willing to run dangerous robotics in deadly environments just to scrap a few extra pennies of profit! I kind of love it more now, after seeing the all the difficulties other people had tried to play it...
I think both games have a unique but beautiful story
But the FNaF story is insanely poorly written.
Shouldn't it be a unique AND beautiful story?
@@arandomguy6951 Holy shit. A sane person. Thank you for existing.
Also another thing
Security Breach also kept getting delayed.
with Teasers images still being shown.
The Release Dates getting changed over and over again.
But Bendy and the dark revival though, they did a lot more smooth and logical choices when it comes to the game IMO. Yes They did send a trailer for it years ago but they also kept quiet about the game after that. They were quiet about it for like a year or something. Rather than keep doing delays to the game, they kept quiet. I think they did it right, that way they won’t have any pressure and have all the time they need.
I've heard so many people complaining about theMeatly being autist...thank you for stepping against it.
@@TheChildoftheDarkness your welcome.
The trailer for Security Breach was way too good to be real..
its funny cuz one is commercially more of a success than the other and its the other way around
i think i read about how Bendy2 didnt even beat Bendy1 in sales, which is kinda sad ngl
Dude, I love this vid, sub well deserved
one way i feel glitchtrap/burntrap could have worked more is if there were hints, the lore indicates that yes, he is the one behind vanny, but also, what if there were things scattered around the pizzaplex, not outright a child's cartoon of spring bonnie with 'he's in the building' right next to it, but some of the logs could be reports of rumours of him, at least then you know he's been there a long time. hell, if they didn't hold back, and didn't make it kid friendly, they very well could have had messages from the 'missing' (we all know they died) kids about what happened, like 'there is someone else' or something. there's so much missed opportunity with that buildup it's like 'that's it? no, seriously, he's just THERE?!' that is just irks me, so much
I loved both games personally but the fact that I heard about security breaches insane glitches before ppl spoiling the story kinda says a lot about Security breach lol
I think its important to mention that Steel Wool (according to the games they have listed on the website) worked on mainly VR games. The only two that weren't VR were their very first game (which was a linear platformer game) and Security Breach (which is a free roam in a massive building). They bit off way more than they could handle. It probably didn't help that the one person who can calm fans down by making smaller games retired in the middle of development.
I can relate to that sometimes
If they add BATDR to VR god I will be terrified
In short, at least one time knew what the hell they were doing, despite some flaws
I think people vastly underestimate just how big the difference in quality is between these two. The difference in reception has NOTHING to do with whether or not the games were made for children or for adults, or if it's scary - the difference is the finished products' quality.
Security Breach is a broken, unpolished mess, full of bugs, glitches, and had incredibly bad performance issues.
Bendy and the Dark Revival, while not perfectly polished to the degree of something like No Man's Sky in 2024, it's still decently well designed, planned and executed.
Also there's an interesting contrast of how both the games affected the pre-existing narratives of their respective franchises - Security Breach took an already satisfying story (that was already concluded, really), and turned it into shit, while Bendy and the Dark Revival took a shit story and sort of made up for it, made it better.
Ultimately, the difference is competence of the dev team. Steel Wool Studios just... suck at making games that aren't in VR (and even then, they can't help themselves from becoming overambitious with their projects, to their games' detriment. )
I still love that Carly is COMPLETELY optional but most people still experience her because we all suffer from the same need to solve all puzzles in these games. Not only that, but I think one of the big reasons DR did better than SB is because DR was written to not only continue the story, BUT also help explain the last one better. Ink Machine definitely suffered a bit from the episode structure in that you could tell that Meatly and the crew didn't have a solid idea on where the story was gonna go. With Dark Revival not having episodes they were able to plan the narrative fully, and as such were able to retroactively fix the first game so it makes more sense. I've only seen a few instances where a sequel is able to not only stand on its own, but make earlier installments make more sense. They were also able to build off of the aesthetics of the first game and expand upon them. Bendy's style of horror has always been more subtle with thankfully few jumpscares compared to other series, and they were able to keep that while also adding more to it. When a horror game makes me feel unsettled the whole time to the point I start getting a bit paranoid, I know it's done well. I'm glad there are at least some horror franchises that still remember jumpscares aren't the only way to scare someone.
Security Breach on the other hand was trying to revive an already finished story line with a character (William) who had already reached the conclusion of his arc and just wasn't needed anymore. I think if they cut Burntrap but keep Glitchtrap's influence (and maybe have Glitch just be like a digital copy not actually William) on Vanny, they would have had a LOT more dev time to make the rest of the game work better. I get they were rushed but they definitely didn't do themselves any favors by trying to force Afton back into the series. I think Steel Wool was afraid of going too far from the formula, fearing they'd anger the fans if they did, but still wanted to make something new. They should have focused on making a new story line with ties to the old plot but letting it stand on its own. It seems silly to say one section ruined the game but I really think if they hadn't bothered with Burntrap or anything to do with that ending the game would have been better.
I personally don't think Scott retiring had as much an effect as people think because we already know he wasn't thinking his plot and lore all the way through and made up plenty of shit on the fly over the years with the original run of FNAF before Steel Wool got involved. Not only that, but SB still tried to rely a lot on the jumpscares FNAF is known for when the gameplay style they were using isn't paired well with it. If they had done like Dark Revival and really leaned into atmospheric horror and the like it would have gone better.
*Carley.
Wait, Carly was optional?
*Your telling me I didn't have to go through all those jumpscare that gave me heart attacks /j*
@@idontchuckle6658 Yes, imagine that.
Batdr took forever but at least it was finished when it released unlike most games nowadays cough cough *pokemon*
The problem with Pokemon is that so many aspects of the franchise ride on the next generation of games being released at a certain time. The TCG, anime, merch, advertising and events all rely on the main series games releasing on time
@@miscellaneoof yeah they really can't delay it. That's the downside of merch
Ok But I Love It That You Played DJ Music Man's Boss Ost In This Video, That Slaps Hard
BATDR is how to do an indie horror game properly. As much as I love SB, it has so many moments that I just didn't like. It doesn't even feel like "five nights at freddy's." SB was definitely rushed, and the developers kept changing their minds about the story. Even though the first Bendy game was generally mediocre, the developers did a lot better of a job of making a story. I was never a huge fan of Gregory (found him quite annoying), and I didn't like the animatronics either (except for Freddy, Sun, and Moon). But with BATDR, I loved pretty much all of the characters. BATDR was also just SO much more scary. SB starts off kind of scary but gets boring later on. I just feel like SB had so much missed potential, and I wish it could've been better. But for right now, my heart belongs to BATDR.
Not trying to be annoying here, but seriously, there's no fucking way EVERYBODY forgot that the original BATIM won some awards, not many, but still.
@@TheChildoftheDarkness It did? I know dark revival was nominated for a steam award but never knew the original did. Neat
@@Chaotic_Overlord Just check the wikipedia.
@@TheChildoftheDarkness ok
@@Chaotic_Overlord How do you feel😏?
The main way I see why Bendy Worked and Fnaf didn't.
Bendy could really Genuinely go anywhere it wanted with the story no one really expected anything of it because we had no knowledge of where it could go. So the Devs had the freedom to write and create it in the way they wanted.
Fnaf SB on the other hand had an expectation of the story. We had where it left off prior and were eager to see where it was going to go. And it went in a direction that many aren't exactly happy with. I personally love the game. I enjoy games that I can break and although I've kept with the story of fnaf since it started I don't care where it goes. But I understand that people prefer that a game Isn't horribly buggy and a story that isn't confusing.
BATDR is also a smaller game compared to fnaf SB which is huge compared to in in map size.
No, actually. The studio is as big, If not bigger than the Pizzaplex, yet there is stuff to actually do there.
Thats true but Bendy has details to add in a smaller screen space for each area while fnaf has huge areas that need to be detailed enough
Bendy just doesn't have that huge feeling straight away like fnaf does.
Tbh The City Of BATDR IS bigger But Just Made In Ink First
Bendy was better because we had good criticisms of the first game that the developers ACTUALLY LISTENED TOO UNLIKE STEEL WOOL.
That's why Scott should've been in charge of Security Breach he takes criticism so we'll FNAF was created off of criticism off his older games
Hopefully the ruin DLC will be super scary!
I believe FNAF SB needed a lot more work! Once again and this is based on my opinion! Bendy put FNAF on it's head once again! (And I loved FNAF) (also,new subscriber)
Hey bendy and the dark Revival and Five Nights at Freddy's security breach is one of my favourite scariest games so bendy and the dark Revival ain't a failure so security breach they're both successful
Despite being more of a FNAF fan, BATDR is a way better game than Security Breach.
Security breach makes me think of a watered down version of case animatronics (the slightly scary definitely not a Fnaf fan game)
Bruh I thought it would be the other way around lol
You really did, didn't you?
You were dropped on your head recently cuz your a little kid
@TheInkDemon-r7m well lots of people still play FNAF SB and talk/make videos about it while after one week of BatDR being out it kinda died.
@gotthecool283 just something commercially better doesn't mean it actually is better how many times do I have to explain this
@@TheInkDemon-r7m you haven't said that at all, you just flat out insulted me just for thinking something. :/
Security Breach git screwed over by Sony hard. It is confirmed it was Sony's fault for the unnecessary censorship and the changes and delays. The first delays was Scott wanting the game to ge perfect but the other delays were by Sony adding unnecessary changes
6:35 It's not even much more difficult than before, it's just exceedingly punishing.
It really seems like the FNaF franchise tried too hard to shoehorn in their characters, extending it past its prime. One of the best aspects you can have about a character, especially in a long-run series, is that they aren't there forever. I mean, how long has it been since Baby has been introduced or expanded on? Yet, she's still one of the most remembered characters in FNaF. Imagine if that same logic had been applied to the other characters, instead of milking it dry.
pretty sure the security breach failed due to being originally under sony's control, which further caused the game to be rushed and to turn into a more "kid-friendly" one.
do this again with Ruin and The Cage when that drops
The damage that security and gregory did to fnaf is too much
The daycare was quite well done in SB as well.
That is so true, when I played that I was so worried that moon would catch me and I would have to restart the whole game
@@TheOstrichOrginization along with that there's also the sewers, which are quite creepy. I do hope that steelwool recognize the pros of the base game and incorporate them or sections like them, that are property linked in the upcoming dlc.
@@johnclark222 SB was at its best when it had more tighly focused and condensed areas that allowed its gameplay to flourish like the music man and endoskeletons setpieces.
The game clearly can't handle being a massive open map and the AI especially shows that since they have to put staff bots everywhere and the animatronics teleport.
The game probably wouldve been better if they relegated the plot to a specific area of the pizzaplex every hour/night and a specific threat was assigned to each area like how alien isolation sometimes had humans and working joes over the xenomorph on specific parts of the station.
This wouldnt fix a lot of the issues with the story/characters but atleast it would let the gameplay/horror elements shine more.
Hopefully for ruin they focus on smaller but more compact and detailed gameplay sections and try and straighten out the lore (not against a remnant of afton/his legacy returing through vanny but it was done horribly).
@@superbrainz2357 as well as this, the game could just be smaller. Although the pizzaplex is an amazing labyrinth to look at, (most of the time) it's way too big and open.
Moondrop Boss Fight is Actually Terrifying
I think the reason batdr was delayed so much was becuase they decided to release as a full product instead of in chapters, as well as maybe the whole mike mood controversy thing going on.
Oh you think so?
What I enjoyed about the FNAF games was the psychological horror. FNAF did not need to be overtly gory in order to get the point across that it's a horror game. Simply by finding out the past through LORE you were able to deduce the bad things that had happened. When we saw William Afton getting Spring locked, we see it in the form of a low budget game (13:22). All the mini games in FNAF 2, heck even the Phone Guy when he was telling Jeremy that "Someone used a spare yellow suit" Without providing any context, reveal the horrors of what's happening.
Show, don't tell.
The issue with FNAF Security Breach is that they tried to low ball the rating by holding back on the horror aspect, probably to allow for a younger audience to enjoy the game. But in the process they had forsaken the older audience that had grown up with the originals.
These shifts in the game to make it more "PG friendly" only made things worse. They created plotholes and false red herrings in the process of making it appropriate for younger viewers.
When Gregory is being transported by Freddy to the front doors in the beginning of FNAF:SB, Freddy pauses in the Utili-dors to remark that "he feels that Gregory is Broken." This comment sparked raging theories that Gregory might just be an Animatronic Kid, which is something I personally hope isn't true.
The alternative voice lines have Freddy's Sensors detecting Gregory's blood, which insinuates that he's injured. This line must have tripped some censorship somewhere, resulting in the possibly false red herring.
At the 6am ending, Gregory mentions "the disappearances", saying that if he leaves, then there will be _more._ nowhere between the opening moments of the game and 6 am do they elaborate about them. No notes. Hints. Nothing. You only see them referenced _after_ Gregory runs away, on a newspaper.
This could have been easily rectified by putting an audio recording or transcript of Vanessa and either the Manager or a business owner of the pizzaplex getting into a heated talk about how the customer count of the pizzaplex had been going down since local kids had been turning up missing. Talking about the history of Freddy's and how these disappearances would make for bad PR. It would also have the benefit of giving Vanessa a valid reason to be so antagonistic at the beginning of the game. She's stressed because she's being pressured from her higher ups, and in turn she's taking it out on the animatronics, particularly Freddy because of his malfunction.
Instead of valid lore building, a majority of the notes found in the game either have something directly to do with the games progression(ex. The Monty Mystery Mix) or meaningless additives (you should fire Dave. He sucks.)
They wasted an opportunity to build the world of Security Breach with the physiological horror that the OG fans are familiar with and love, and replaced it with a generic horror game with little to no driving force behind its story in order to cater to the younger audience.
I'm gonna stop now or I'll go on for a hot minute.
Vanny had a knife in the art leading up to the disappointment but they cut that out tells you all you need to know cuz that would've been allowed with the rating
Security Breach was story/lore lacking.
Bendy and the dark revival had a more better story.
Also Well Based On The Original Trailer for Security Breach. It did include the scene of Us looking through the curtains through Freddy’s Greenroom and seeing Vanessa waking as well as another scene of us walking through the sewers. So it does seem like The Story from the original trailer, they were still going with that but they decided to completely redesign the map. So Yes, it seems like Freddy was still going to help us while Vanessa does end up being our ally later on and think this is where The Cut Shattered GlamRock Freddy Content comes in.
It makes me sad that fnaf sb wasn't as good as i expected it to be and just so you know I am a batim fan i love that our wait was worth it.
But i also hope that we could still be friends with the fnaf fandom at least we both agree that theft king is a dumbass
Theft King better go f*** himself, before somebody else do.
Great video! Honored to be your 16,000th viewer! Subbed :)
Bro thought it was still 2022 XD
(He posted it on the first day of 2023, and hi from 2024)
14:04 I think this should be utilised more in shooter games (e.g., C.O.D., Battlefield, Enlisted -I know it’s already a feature in Enlisted, but it isn’t as common as it should be or it may just be my settings-, etc.,) not so much BADR but yes it is very ‘interesting’ feature.
13:35 They literally had a hanging worker in SL
It's almost like this video is talking about SB and not SL. The "horror" in SB amounts to "jumpscares" that you can see coming a mile away (bar Map Bot) and little else.
And in BATDR😐...
Bendy looks a lot better than Poppy Playtime.
Instant facts
I feel like Poppy Playtime tries a bit too hard to be scary too. Bendy ended up surpassing it with the sequel.
Even the very first chapter release of Ink Machine looked better than Poppy Playtime
@@dnieldbbgt6435 Agreed
Poppy Playtime Also Might Be Inspired By Bendy
Sb would of been something potentially really good but I can't believe that the same people who rushed steel wool to release it and then complain that its bad and they should've taken there time
as security breachs main demographic
batdr is scarier better gameplay better story and overall better game