Heinous was prob the hardest stage for me since I have no good anti-aku Ubers besides mad duck and Amaterasu. It took me like 50th attempt to finish the stage 😭
After 930 hrs of game time (980 currently), I finally got 1 sniper and even though i got busted units, this combo is insane with very few bosses/enemies that are meant to counter the combo
@InsertFunnyThingHereNo, it is just stupidly broken in most stages. There are stages that don’t “favor” it but take most of the hardest stages in the game and just plop them in there and it becomes much easier. It’s not a “you win” tool, you still have to strategize and play the game right but it’s a massive boost.
Kasli the Bane is a very powerful unit when it comes to stats. The combination of high health and 5 knockbacks leads to her staying alive for a long time when summoned. Thanks to the powerful Surge, she is also able to deliver high and consistent damage to midrangers and backliners, such as Le'noir and R.Ost, while also intercepting incoming peons and keeping enemies that are extremely easy to knockback at bay, such as Gory variants, Brollow, Rain D. and Mr. Puffington. Lastly, she can even be used for "base trapping": if you have her hit a base and trigger a boss wave, her Surge will instantly hit and severely cripple anything that comes out, sometimes making a massive difference. Just remember that due to her blindspot and most of her damage being concentrated in the surge, she will not perform too well against Zombies, short ranged pushers like Bore or One Horn, as well as surge-immune enemies. However, a tanky unit can cover her blind spot, making her usage even more viable. Damage isn't all she has though: her Curse ability lets her disable enemies' Knockback, Slow, Freeze, Weaken, Warp, Curse, Dodge Attack and Toxic abilities. Since it has good uptime, this makes her even more useful against enemies with annoying abilities like Super Metal Hippoe, Li'l Doge, Crazed Axe Cat, Henry, Winged Pigge, Gobble, Heavenly Herald Papuu, Bakoo and all Relics. There are, however, rare instances in which her Curse ability can be counterproductive, such as against some units with Warp, who would become unable to warp any attackers they reach to safety. This is most notable against Final Boss Giga God. Her immunities to Wave Attacks, Warp, Curse, Weaken and Surges further help her with the threat posed by such abilities, especially in Uncanny Legends, Cats of the Cosmos and The Aku Realms where they are prominently active. Overall, she's an extremely powerful unit that holds her edge all the way into the endgame and has almost no drawbacks.
Battle Cats is an original and interesting spin on the Tower Defense genre, though even calling it a td game is patronizing to the uniqueness of this game. The basic concept of this game is simple, you spawn cats to beat enemies and destroy the enemy tower, progressing through stages, campaigns, and events. I'm gonna try to explain most of the major pros and cons of this beloved mobile game, before rebutting some of the common critiques of this game. To start off, there is an insane amount of content. If you want a good comparison on a typical full run from start to finish (stories of legends to zero legends), it'd be like maxing out a terraria world, or having speedrunners beat Minecraft 2,800 times in a row. There are main story campaigns, those being Empire of Cats, Into the Future, and Cats of the Cosmos. Each of these campaigns contain 3 chapters of varying difficulty, and each chapter contains 48 different stages. Then there's the legend stages, which have even MORE stages. Stories of Legends, Uncanny Legends, and the recent Zero Legends have all made battle cats a game that never really ends when it comes to content. I'm not even mentioning all the collaborations (street fighter, evangelion, madoka, etc), advent stages, labyrinth, heavenly & infernal towers, legend quest, monthly gauntlets and barons to complete! Then there's the topic of the cats themselves. The sheer quantity of usable cats in this game is simply ludicrous. There are around 700 cats as of current 13.6 EN version, and each of them have their separate niches & uses. You will find great diversity in each load out, especially in early to late game. One thing to note, however, is that most units are locked behind gacha (japanese 'lottery' system) pools, where you will need to spend either rare tickets (or platinum/legend), or the in-game currency, cat food. This does mean that you will have to save up to get these units, but that is absolutely by choice of the game, as it keeps the gameplay loop fresh and exciting. You never know what new unit you'll get to use to beat the next hardest stage. Even with all that said, Battle Cats is still a flawed game. There are many unresolved issues that plague the game, the first of which being the save system. Whenever you lose an account, whether that be by losing your phone or deleting the app, you have to go through a long and tedious process to recover your account. The system is very dated, requiring you to save an inquiry code, email the ponos team, give them key information about your account, then gain the transfer ID, before finally being able to recover your account on a new phone. As someone who's lost two accounts and has had to use the inquiry code several times, its a fatal flaw in the game. There's also the early game, which starts off being tedious and lackluster compared to the rest of the game. The game tries to teach the player how to grind stages with the use of Treasures, but it only makes most players quit before they make it past chapter 3 moon of EoC. Lastly, there are big difficulty spikes throughout the game, and some of the early ones are key factors into why players end up leaving the game. These include (but are not limited to): Ch3 EoC Moon, Ururun, Crazed cat, Wanwan, and Ch1 ItF The Great Abyss. Aside from these three flaws, however, Battle Cats brings itself to be a candidate for one of the best mobile games in 2024. Now that we've gone through all the nitty gritty info on the game, why don't we deconstruct some of the critiques on this game, shall we? First, being pay-to-win. Nope, not at all. There are plenty of ways to get cat food, rare tickets, and even platinum tickets. You can get 30 cat food per sub-chapter (about 6 stages), you can get rare tickets from normal ticket grinding and event stages, and platinum tickets are available via platinum shards and anniversary events. Saying that Battle Cats is P2W when paying for cat food is incredibly overpriced is absolutely astounding, especially when there's other games (*cough* CoC *cough*) which are wayy more P2W. Then there's the game being too difficult. While I understand that it is an issue with the early game design, battle cats is NOT a hard game. If you're struggling on a stage, go grind for higher normal cat levels, upgrade rare and super rares, and maybe unlock a new Uber to carry you through the stage. It's when players do not look for any other ways to beat a stage that a stage becomes hard/impossible. Lastly, the gacha system. It's core to the game, so if you don't like it, uhh, I guess its not a game for you. But you have plenty of ways to roll for free and get the best Ubers (as I have for 4+ years), so it should never become an issue.
i only used deadeye to get okame off my base after the other 2 died didnt think it was viable to protect sniperpunk while dealing with the knockback immune bosses charging you
I've tried this stage genuinely hundreds of times and I can't beat it, everything except sniper obviously is level 50 - is it cus i need idi true form?
if you have cone cat and warlock & Pierre you can stall the midnite D with cone cat and then one shot the base with Warlock. I used a Research (M) + Research (L) combo, killed the beginning stuff with slime, b train, and courier, and then spammed cone on cooldown and warlock on cooldown. When the snaches come out, kill them with bullet train and it's gg once the warlock stack reaches the base. Didn't even kill the Midnite D. Hope this helps. Cheers.
Brainwashed mohawk probably would’ve been a better unit here than roe because of his improved ability to stall midnite D. And dodge all three of the bosses
I don’t actually have Indi yet cause I’m still to lazy for it, do nope I hat to apsolutely rush and obliterate this beautiful face with lasvoss and I can tell you, RNG was not on my side🥲😂
SNIPERPUNK FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Unfortunately no gangs last forever (RIP plant gang I will remember you)
Cyber and sniper should be the stars of a gay version of the battle cats manga
The strongest bosses in the game when a kid with a potato gun and a big nerd approach:
Isnt sniper actually in his 30s or smth tho 😭
@TheFluffyHyena Somebody snipe me in the he-
@@TheFluffyHyenawhere did u get this info
@sh_aspking *his fucking description lmfao*
@@sh_aspking his feckin description lmao
uril keeps breaking battle cats by summoning cyberpunk and sniper to assist him
idk why but this comment made my day thank you
the strongest duo of history
vs the strongest stage of today
Idk, heinous road might still be harder, but they’re very close either way
Heinous was prob the hardest stage for me since I have no good anti-aku Ubers besides mad duck and Amaterasu. It took me like 50th attempt to finish the stage 😭
gojo vs sukuna ahh
@@trypticon8619 Nah, Adherence to Virtue is harder than this level
she sniper on my cyber till i stack
sniper? hardly know her
I’m so glad you dropped this because I’ve tried your last strat at least 25 times and it hasn’t worked for me lol
Stage: *has a slight streak of difficulty*
Community: Sniperpunk :D
(Ok the community aint wrong tho sniperpunk is beyond broken)
All of the hardest stages use Sniperpunk (Villainous Gods, Socrates, Dojo 12-3) with the exception of Doremi revenge due to normal restriction.
@@XskullDrSkullQuestion is sniperpunk just that comically broken or is it that the hardest stages just happen to really favour it?
After 930 hrs of game time (980 currently), I finally got 1 sniper and even though i got busted units, this combo is insane with very few bosses/enemies that are meant to counter the combo
@InsertFunnyThingHereNo, it is just stupidly broken in most stages. There are stages that don’t “favor” it but take most of the hardest stages in the game and just plop them in there and it becomes much easier. It’s not a “you win” tool, you still have to strategize and play the game right but it’s a massive boost.
@@fishytheanimator got it thanks
The Demonic Dojo stage
Has been Sniperpunk'd
Holy shit i got chillhola flashbacks with the song
My most used strat in both Sol and UL
SniperPunk the goat
Never thought I’d see sniperpunk require actual skill outside of adherence to virtue
We turn to them, when all hope is lost… Two dudes in chairs who are afraid of direct confrontation…
thank you xskull for using the best piece of music ever made in this video
insert sniper the deadeye and cyberpunk kissing image
Kasli the Bane is a very powerful unit when it comes to stats. The combination of high health and 5 knockbacks leads to her staying alive for a long time when summoned. Thanks to the powerful Surge, she is also able to deliver high and consistent damage to midrangers and backliners, such as Le'noir and R.Ost, while also intercepting incoming peons and keeping enemies that are extremely easy to knockback at bay, such as Gory variants, Brollow, Rain D. and Mr. Puffington. Lastly, she can even be used for "base trapping": if you have her hit a base and trigger a boss wave, her Surge will instantly hit and severely cripple anything that comes out, sometimes making a massive difference. Just remember that due to her blindspot and most of her damage being concentrated in the surge, she will not perform too well against Zombies, short ranged pushers like Bore or One Horn, as well as surge-immune enemies. However, a tanky unit can cover her blind spot, making her usage even more viable.
Damage isn't all she has though: her Curse ability lets her disable enemies' Knockback, Slow, Freeze, Weaken, Warp, Curse, Dodge Attack and Toxic abilities. Since it has good uptime, this makes her even more useful against enemies with annoying abilities like Super Metal Hippoe, Li'l Doge, Crazed Axe Cat, Henry, Winged Pigge, Gobble, Heavenly Herald Papuu, Bakoo and all Relics. There are, however, rare instances in which her Curse ability can be counterproductive, such as against some units with Warp, who would become unable to warp any attackers they reach to safety. This is most notable against Final Boss Giga God.
Her immunities to Wave Attacks, Warp, Curse, Weaken and Surges further help her with the threat posed by such abilities, especially in Uncanny Legends, Cats of the Cosmos and The Aku Realms where they are prominently active.
Overall, she's an extremely powerful unit that holds her edge all the way into the endgame and has almost no drawbacks.
She's not gonna let you smash lil bro 😭
Bro cant let go of this stage😭🙏
nobody is safe from sniperpunk
Thank you so much i was stuck in this for hours and i beat that with this start first try
Thanks to your guide i finally beat 12-2 I replaced some units and put saki, dasli, lasvoss, balrog, and kunio kun
Okame when sniperpunk: damn
Why does this fight feel so intense and epic with this background music?
Now that’s an Uncanny Legends strategy
Cyber the deadeye stack
Man its been a hot minute since I’ve heard this song in a Battle Cats video…
Battle Cats is an original and interesting spin on the Tower Defense genre, though even calling it a td game is patronizing to the uniqueness of this game. The basic concept of this game is simple, you spawn cats to beat enemies and destroy the enemy tower, progressing through stages, campaigns, and events. I'm gonna try to explain most of the major pros and cons of this beloved mobile game, before rebutting some of the common critiques of this game. To start off, there is an insane amount of content. If you want a good comparison on a typical full run from start to finish (stories of legends to zero legends), it'd be like maxing out a terraria world, or having speedrunners beat Minecraft 2,800 times in a row. There are main story campaigns, those being Empire of Cats, Into the Future, and Cats of the Cosmos. Each of these campaigns contain 3 chapters of varying difficulty, and each chapter contains 48 different stages. Then there's the legend stages, which have even MORE stages. Stories of Legends, Uncanny Legends, and the recent Zero Legends have all made battle cats a game that never really ends when it comes to content. I'm not even mentioning all the collaborations (street fighter, evangelion, madoka, etc), advent stages, labyrinth, heavenly & infernal towers, legend quest, monthly gauntlets and barons to complete! Then there's the topic of the cats themselves. The sheer quantity of usable cats in this game is simply ludicrous. There are around 700 cats as of current 13.6 EN version, and each of them have their separate niches & uses. You will find great diversity in each load out, especially in early to late game. One thing to note, however, is that most units are locked behind gacha (japanese 'lottery' system) pools, where you will need to spend either rare tickets (or platinum/legend), or the in-game currency, cat food. This does mean that you will have to save up to get these units, but that is absolutely by choice of the game, as it keeps the gameplay loop fresh and exciting. You never know what new unit you'll get to use to beat the next hardest stage. Even with all that said, Battle Cats is still a flawed game. There are many unresolved issues that plague the game, the first of which being the save system. Whenever you lose an account, whether that be by losing your phone or deleting the app, you have to go through a long and tedious process to recover your account. The system is very dated, requiring you to save an inquiry code, email the ponos team, give them key information about your account, then gain the transfer ID, before finally being able to recover your account on a new phone. As someone who's lost two accounts and has had to use the inquiry code several times, its a fatal flaw in the game. There's also the early game, which starts off being tedious and lackluster compared to the rest of the game. The game tries to teach the player how to grind stages with the use of Treasures, but it only makes most players quit before they make it past chapter 3 moon of EoC. Lastly, there are big difficulty spikes throughout the game, and some of the early ones are key factors into why players end up leaving the game. These include (but are not limited to): Ch3 EoC Moon, Ururun, Crazed cat, Wanwan, and Ch1 ItF The Great Abyss. Aside from these three flaws, however, Battle Cats brings itself to be a candidate for one of the best mobile games in 2024. Now that we've gone through all the nitty gritty info on the game, why don't we deconstruct some of the critiques on this game, shall we? First, being pay-to-win. Nope, not at all. There are plenty of ways to get cat food, rare tickets, and even platinum tickets. You can get 30 cat food per sub-chapter (about 6 stages), you can get rare tickets from normal ticket grinding and event stages, and platinum tickets are available via platinum shards and anniversary events. Saying that Battle Cats is P2W when paying for cat food is incredibly overpriced is absolutely astounding, especially when there's other games (*cough* CoC *cough*) which are wayy more P2W. Then there's the game being too difficult. While I understand that it is an issue with the early game design, battle cats is NOT a hard game. If you're struggling on a stage, go grind for higher normal cat levels, upgrade rare and super rares, and maybe unlock a new Uber to carry you through the stage. It's when players do not look for any other ways to beat a stage that a stage becomes hard/impossible. Lastly, the gacha system. It's core to the game, so if you don't like it, uhh, I guess its not a game for you. But you have plenty of ways to roll for free and get the best Ubers (as I have for 4+ years), so it should never become an issue.
WITH THIS TREASURE I SUMMON: EIGHT-HANDLED SWORD DIVERGENT SILA DIVINE GENERAL SNIPERPUNKKKK!!!
I threw in Assassinlan Pasalan for good measure on top of cyberpunk and sniper stacking on my runs
I am so legitimately terrible at this game that I can’t even get past the startoff
I'm only 1 subchapter away from doron... It's time to get my favorite legend unit.
Can you do a video in the first stage of challenge 12
TH-cam thinks its a game called sniperpunk lol
i only used deadeye to get okame off my base after the other 2 died
didnt think it was viable to protect sniperpunk while dealing with the knockback immune bosses charging you
I've tried this stage genuinely hundreds of times and I can't beat it, everything except sniper obviously is level 50 - is it cus i need idi true form?
If there's an uber alternative please say ive got pretty much all of them except yuki lol
And level 48 izanagi works really well too
@@TheMasterCat9 stack warlock on midnight d and sinner snaches and one shot the base
Izanagi is a good alternative to Idi or Luza. I also recommend using Yukimura instead of Box or Sushi.
if you have cone cat and warlock & Pierre you can stall the midnite D with cone cat and then one shot the base with Warlock. I used a Research (M) + Research (L) combo, killed the beginning stuff with slime, b train, and courier, and then spammed cone on cooldown and warlock on cooldown. When the snaches come out, kill them with bullet train and it's gg once the warlock stack reaches the base. Didn't even kill the Midnite D. Hope this helps. Cheers.
I’m guessing Xskull loves these stages because of how many times you have posted these stages…
Difficulty is good
Doesn’t compare to heinous road though
Snipergunk
Mai-Hime
I see you use maize cat instead of cone. Is there a reason why you do that because usually evolved forms have better stats. Thanks for the response
They have the same stats it just what u prefer to use so I guess he like the first form better
@phattan-yc7ii oh you are right. I just looked it up and there is actual no stat change. Thc
give a man a chance to stack sniperpunk and the stage is already an L.
I beat this stage by stacking warlocks and one shotting the base lol
Day 5 of reminding bro that he forgot to review Ruri ultra talents
I just beat this stage with warlock & pierre cheese
That’s a crazy strat
Brainwashed mohawk probably would’ve been a better unit here than roe because of his improved ability to stall midnite D. And dodge all three of the bosses
where is the urilless run
Can’t
I’ll give it 4 months until powercreep sets in
You can alr cheese it@@Vashjxn
alright
Guess who still can’t beat it 💀
Damn your a no skill cyber cat spammer (I say with a whole line up of epicfest ubers)
I don’t actually have Indi yet cause I’m still to lazy for it, do nope I hat to apsolutely rush and obliterate this beautiful face with lasvoss and I can tell you, RNG was not on my side🥲😂