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One of MY favorite Boba Double Yellow combos is Bounty Hunter Crew & Ma Klounkee. Play Ma Klounkee, bounce whatever you want, deal 3. Play Bounty Hunter Crew, retrieve Ma Klounkee with its effect (ambush with Crew if you want), bounce the Crew again with the recycled Ma Klounkee, deal another 3, rinse repeat every turn as long as you can. It might not seem like much, but it doesn't actually expend any cards - you keep getting them back - so you can reapply once or twice each turn until you get ahead and win. It gets better with Jabba and/or Bib Fortuna out to help find and cheapen the Ma Klounkee.
I was super impressed with Heroic Resolve last night at standard. It did so much work. Well that and dark saber on Sabine turn three was wild. Having a 6/8 turn three is crazy.
The biggest problem with Jabba Dryden is not that it's complicated to pull off in terms of how many cards it envolves, it's already having a strong enough unit on board, that it can capture something with the Jabba deploy AND survive an attack or a removal for you to Dryden and steal it in the next action.
Absolutely. To me, the real combo is Unrefusable Offer + Jabba. It only cost's 2, the unit comes into play ready, and the unit is auto-defeated which gives your opponent a smaller window to play Change of Heart, Waylay, Cantina Bouncer, or A New Adventure and recover what you've taken.
Been having quite some fun with a Toro Calican 3.5 cards combo with KyloGreen Leader to deal 23 damage on turn 3. Don't think its competitive enough though, but I enjoyed playing in my first tournament!
I just had a game earlier today and had the Tech/DJ (Old Han leader) combo done to me. I was like, what the? Got to admit, it was a cool little sneaky play. Was done just before got recourses needed to deploy Rey as well, so pushed back her coming out, kind of stuffed me…
Wait so just so I’m hearing this correct even tho dj is double cunning if you play him in Han green with tech you can still get him out for 5 without paying the aspect penalty?
Wait. So when I use sneak attack it perminatly makes clans cost visually 3?? So if I were to use a card that deals damage based off the cost of clan then it would only do 3? And not the visible 5? Im confused
PLEASE stop perpetuating the misuse of the term 'broken'. None of these combos fundamentally break the integrity of the game. None of these would even come close to qualifying as 'overpowered'.
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⚔ Follow my Twitter ⚔ - bit.ly/3TmUo1p
One of MY favorite Boba Double Yellow combos is Bounty Hunter Crew & Ma Klounkee. Play Ma Klounkee, bounce whatever you want, deal 3. Play Bounty Hunter Crew, retrieve Ma Klounkee with its effect (ambush with Crew if you want), bounce the Crew again with the recycled Ma Klounkee, deal another 3, rinse repeat every turn as long as you can. It might not seem like much, but it doesn't actually expend any cards - you keep getting them back - so you can reapply once or twice each turn until you get ahead and win.
It gets better with Jabba and/or Bib Fortuna out to help find and cheapen the Ma Klounkee.
Tarkin has been great with Incinerator trooper / Lurking Tie Fighter / Dark trooper....
And Crosshair has been pretty good in the deck also.
I loved crosshair but i had to cut him for the pirate battle tank,
Love your Videos. Best SWU TH-camr. King in the North!😅
For real!
I was super impressed with Heroic Resolve last night at standard. It did so much work. Well that and dark saber on Sabine turn three was wild. Having a 6/8 turn three is crazy.
The biggest problem with Jabba Dryden is not that it's complicated to pull off in terms of how many cards it envolves, it's already having a strong enough unit on board, that it can capture something with the Jabba deploy AND survive an attack or a removal for you to Dryden and steal it in the next action.
Absolutely. To me, the real combo is Unrefusable Offer + Jabba. It only cost's 2, the unit comes into play ready, and the unit is auto-defeated which gives your opponent a smaller window to play Change of Heart, Waylay, Cantina Bouncer, or A New Adventure and recover what you've taken.
@@johnmcgrawrules I think the point here is you take whatever they just spent all their resources on, so there’s very little they can do to respond.
Big fan of bazine and ma klounkee. You can completely disrupt their early turns or kill their big units before they're ever deployed
Been having quite some fun with a Toro Calican 3.5 cards combo with KyloGreen Leader to deal 23 damage on turn 3. Don't think its competitive enough though, but I enjoyed playing in my first tournament!
I just had a game earlier today and had the Tech/DJ (Old Han leader) combo done to me. I was like, what the? Got to admit, it was a cool little sneaky play. Was done just before got recourses needed to deploy Rey as well, so pushed back her coming out, kind of stuffed me…
Great video as always great info could please do a list of best uncommon and common cards for both sets 😊
Wait so just so I’m hearing this correct even tho dj is double cunning if you play him in Han green with tech you can still get him out for 5 without paying the aspect penalty?
Yea tech gives him a seperate smuggle cost from his original
I've been working on the GI OTK deck. It's coming soon(TM)
I do have a Mono red GI capable of doing 25dmg in one turn consistently. Which is what I'm using in tournaments atm.
6 resources ~ Triple Dark Raid + Moff Gideon Ship + Snowtrooper in grave = 9 overwhelming Ready damage + 2/2 free.
Follow up Sneak attack on 7 resources to repeat the combo because guideons ship returns to hand
Fun stuff, thanks!
Wait. So when I use sneak attack it perminatly makes clans cost visually 3?? So if I were to use a card that deals damage based off the cost of clan then it would only do 3? And not the visible 5? Im confused
Grand Inquisitor cares about their power, not their cost.
Grand Inquisitor cares about their power, not their cost.
Make more of these
Welp, I guess I am changing my GI Blue to a GI yellow because I need to try this lol
Being able to do 30 damage in one turn shouldn't even be a thing
PLEASE stop perpetuating the misuse of the term 'broken'. None of these combos fundamentally break the integrity of the game. None of these would even come close to qualifying as 'overpowered'.
To make matters worse, I recently learned when someone uses the term cool, they don’t actually mean it is cold.
@@FrodoSkywalkerSWUbingo. You get it. 👍🏽