I"m admittedly not the hugest Disney fan, but I spontaneously started to cry when I realized I drew Nala. Thank you for extending your character building lesson sale, I am really looking forward to learning more from you. _/\_
Man working 23 years as a Disney animator is the artistic equivalent of being a Navy Seal, best of the best man and a real treat to see these instructional videos by him.
You don't sound like a broken rekord at all. I could watch and listnen to you talking about drawing expressions for hours and hours and hours. I really hope you don't start to feel your content is being repetitive, just because you have multiple videos with the same focus. IT IS NOT! It's amazing, inspring and very very helpful Please keep it up.
Imagine if we had the internet we have today in the 90’s. I was a teenager hungry for information about all this stuff. Your work is incredible, I’m a big fan! Hugs from Brazil, Mr. Blaise!
Mr. Blaise, you're lessons are so valuable. Thank you for your work and time put in to all you do. It's a great service to humanity. Thanks to the internet your information is reaching farther than you can imagine. The gods are pleased
I haven't watched you in a while and I spent 30 minutes looking trough my subscriptions to find you - that's how useful your stuff is. . And you posted something exactly about my problem right now. Thank you for the work you do!
I think you deserve a chance to make your own art-movie with your fun art skills. You did well with Beast in the past and I use to like the poses and character.
Excellent video, learned a lot, thanks so much for making and sharing this great tutorial. I don't draw digital, just old school paper and pencil, but that makes no difference when it comes to using these tips 😉😄
Amazing.....simply amazing...this is the first video of yours that I have ever watched. Very enjoyable and remarkable ! Thanks for sharing your amazing talents.
This is very good, a nice and simple video about how to go about doing expressions. At least the way you do them, which can be a helpful guide to start with!
I slowed the video down so I would be able to follow along with you and you sound drunk :) Hee hee! You are a fantastic teacher thank you so much for this!
Thank you very much, Mr. Blaise. This approach to character expression combines the best of both worlds - effectiveness and simplicity. Which leads me to ask help for a problem I have been struggling with for years: Q: When drawing facial features on a character's head, how do animators accurately space these features when the head is turned or tilted? So many books and video tutorials show only a front, profile, or 3/4 view of the head, but they have no explanation of why the facial features should be placed there, and only there. Shouldn't there be a simple mathematical approach? What if I were to draw a head that wasn't in a front, profile, or 3/4 view? Where does the front facial plane start and end, and why? Where does the eye start and end on the front facial plane, and why? How do you know what angle to extend the nose, and why? I could go on and on. I would greatly appreciate your help on this, Mr. Blaise, or anyone else reading this who knows a effective and simplistic approach to placing facial features. I feel so lost :(
The secret that you're looking for is not a mathematical formular. How's that supposed to work anyway? It's simply the fact that the head _(and any part of the head)_ is a 3D structure. Once you are aware of this and you know where on that 3D structure everything _(eyes, nose, mouth and ears)_ is located, you know where and how to draw these parts if the 3D structure is turned and/or tilted in a certain way. *Here's a hint:* Simply steal one of your sister's Barbie heads. If you don't have a sister, get yourself a Mr. Potato Head. Turn and tilt that to any angle, and see how the view changes. *But most important: notice, that all the parts of the face stay at the same place on the head, no matter how the head is turned and/or tilted.*
@@o.b.7217 Thank you for taking time to address my question. I understand that the head is a 3D structure and that facial features will "stay in place" when turned or tilted. I guess I was not clear in my question, but I struggle with foreshortening of the head and facial features.
@@resonanceth "I struggle with foreshortening of the head and facial features." ---- Well, first of all: there is no foreshortening to speak of, when it comes to the head and the facial features _(maybe with the sole exception of Pinocchio)._
Foreshortening is something that applies either to the whole body _(in certain poses - think of something like "the Flash" running towards you),_ or to extremeties like hands and feet _(again: only in certain poses - pointing towards you)._
When it comes to the head and its features (ears, nose, etc.), it's really only about knowing how the different parts look, if seen from different perspectives. And that's something, you "simply" have to learn by doing. As a pretty good starting point for that, I would recommend something like: "Drawing the Head and Figure" by Jack Hamm and "Drawing the Head and Hands" by Andrew Loomis
@R "O. B. From what I understand, foreshortening applies to everything that is drawn in perspective." --- Nope. The head simply isn't elongated enough, or put more precisely - all the elements to the head (forehead, chin, ears, nose, etc.) are sitting too close together to be affected by actual foreshortening. A small exercise: take a mirror. Look into the mirror. Now turn your head in any angle you want...notice something? The head with all its parts is too compact, to draw anything of it in a foreshortening manner. Another example: ball your fist. Look at your fist. Turn and tilt your fist any way you want. Where do you see a need to foreshorten any part of it in a drawing? Exactly - nowhere. Keep your fist balled, but now...stick out your thumb (as a hitchhiker would do). Turn and tilt your fist again. See what I mean? *Now* you have something standing out of your fist far enough, to warrant a foreshortening (depending on the perspective you're drawing, that is). But,...there is no such _thumb-like_ thing in your face to do the same...or is there?
@@resonanceth what I do is simplify the character head into something made of angled plains. As if it was carved from clay using only slashes of a ninja sword. This helps because it's easier to "pinch" bold lines together and move them in a consistent way than it is with fiddly round bits, with unclear dimensions at certain angles. Pinch is what I called foreshortening before I knew the word. When the form is solid and unchanging, perspective lines will "pinch" to a common point. No squishy baby skulls. Keep those common points at the front of your mind.
This is why the CGI recycling of The Lion King and their ilk fail. You can't make a clear, elegantly rendered expression on such a fuzzy, muddied canvas/face.
I have a natural affinity for drawing characters that look like they think nothing. Expressions are difficult for me. Not impossible, but difficult. That said, I have a very weak visual imagination clarity. My visual library is sizable but I can't even clearly imagine a circle or a square. Just how they 'feel'.
A group of friends and I tried to show the forest people these expressions... I'm the only survivor.
I narrowly escaped myself.
Which area did you get stuck in?
Me and my friends tried to show them to the forest people as well... I lost many of my comrades that day.
@@AaronBlaiseArt Thanks for making it out alive to share the story and the lessons!
"Ooh, Belle's looking pretty good tonight!" 😂
I"m admittedly not the hugest Disney fan, but I spontaneously started to cry when I realized I drew Nala. Thank you for extending your character building lesson sale, I am really looking forward to learning more from you. _/\_
Me: *fumbles but draws along*
Him: now look here
Me: *eyes snap up to the screen so fast*
Man working 23 years as a Disney animator is the artistic equivalent of being a Navy Seal, best of the best man and a real treat to see these instructional videos by him.
Not even just Disney animator, but lead animation director and director
He's a master of his craft, much respect
or the artistic equivalent of starting being Harry Potter and ending being Albus Dumbledore
You don't sound like a broken rekord at all. I could watch and listnen to you talking about drawing expressions for hours and hours and hours. I really hope you don't start to feel your content is being repetitive, just because you have multiple videos with the same focus. IT IS NOT! It's amazing, inspring and very very helpful Please keep it up.
I was smiling all the way as I saw the tiniest changes make a huge difference. You're as amazing
*Simplicity leads to clarity.*
Greatest art teacher alive. You videos are like a blessing to all of us.
Your shirt reminds me of grandpa max (ben ten's uncle)
You made a part of my childhood flash before my eyes, the heck?
Wait a min..is he...really grandpa max
He actually looks like the character too😃
Nice shirt. You can easily make a dress out of it. There are tutorials on how to make dresses out of men's shirts.
I can’t unsee it now
12:12 He's thinking "You gonna put some of that color over there on me bro, or nah?"
Changing the shape of the face/head to help express the emotion is a good point, thanks ill keep that in mind.
Imagine if we had the internet we have today in the 90’s. I was a teenager hungry for information about all this stuff. Your work is incredible, I’m a big fan! Hugs from Brazil, Mr. Blaise!
amazing! best example i can think of is the end of The Fox And The Hound when Fox slightly curves his mouth into a smile. so subtle yet so powerful!
I really love your art style, your creations are an inspiration to me
I actually needed this right about now, thanks!
Mr. Blaise, you're lessons are so valuable. Thank you for your work and time put in to all you do. It's a great service to humanity. Thanks to the internet your information is reaching farther than you can imagine. The gods are pleased
"Now he's like 'hey babe' " 🤣🤣
12:38 This is genius, you're a Master, Aaron. Thanks for sharing this.
And this is why the animated lion king is better than the “live action” remake.
Live action one was good tho
Beyond the Zone kinda but definitely not near the level of greatness of the animated one.
@@pockyredpanda379 in terms of cgi it was good, but as an animated film it was horrible.
@@pockyredpanda379 haha no
The difference between sonic 1st movie and sonic 2nd movie and making mickey mouse a real mouse
I find myself back here every time I get stuck on expressions in my illustrations. Thank you so much for these tips 🙏🏾
Even his smiley faces look professional 😸
You are the Walt Disney because your arts it’s so gorgeous and so adorable ❤️❤️❤️❤️❤️✍🏼✍🏼✍🏼✍🏼
I love your work
I haven't watched you in a while and I spent 30 minutes looking trough my subscriptions to find you - that's how useful your stuff is.
. And you posted something exactly about my problem right now.
Thank you for the work you do!
This is what I call useful, thank you so much.
Thank you so much, I've been struggling with expressions for a long time!
I believe in doodling lots of facial features. Doodling improves drawing skills.
Your beast given me goosebumps. Love your drawing style.
Thanks Aaron, I've always struggled with expression.
Gracias por el video!, lo pondré en práctica
Yea!!!! The master is back.
I FELT SO HAPPY WATCHING THIS ! PURE MAGIC
The Lion King is so good at getting emotions down that animals (whom learnt to read human expressions) react to it.
Tell that to the live action...
@@lilacfantasy4 maybe the real life lions might react to the live action!
When I watched Beauty and the Beast way back I was so captivated by the beast's design that I started drawing. Thank you.
Wow! Would you ever do more facial expression tutorials with animal and human faces?? The animal ones always confused me haha
I needed this all my art life thank you!5
Thank you for this wonderful video!
Thank you! 🙇
This helps to go along with what I'm doing on the Watts online school as I work on getting better.
Really helped me improve my art.
You're a legend
you are awesome. Hi from Turkey!
This is the best video on expressions I’ve seen. What’s your hourly mentorship rate?! Haha this literally gold, going to try I out immediately!
Thank you so much for making this video
You've really inspired me as a 10 year old artist already thank you!
Thank you so much!!!
Very useful ! Thank you!
Thank you Sir!
I think you deserve a chance to make your own art-movie with your fun art skills. You did well with Beast in the past and I use to like the poses and character.
You're a wealth of information.
also sometimes when you zoom out subtle expressions show completely different emotions
I watched your older video on this a couple days ago and now you come out with this one! These are super helpful so thank you
whoa! fun!!
Excellent video, learned a lot, thanks so much for making and sharing this great tutorial. I don't draw digital, just old school paper and pencil, but that makes no difference when it comes to using these tips 😉😄
Much appreciated! Thanks & cheers!
Thank you soo much! So much wisdom in such little time ) This video is indeed keeping it simple and subtle without loosing an ounce of knowledge.
thanks for this video
Thank you so much for your great tips.
Amazing content and explanation, we are very lucky. Thanks!!
This tutorial is very useful, especially when you try drawing your own expressions by looking at yourself in a mirror.
thanks man it helped a lot :)
OMG I cant thank you enough!!
Thanks for your amazing tips Aaron. I usually struggle with drawing expressions but your method makes it really simple and effective. ^_^
Amazing.....simply amazing...this is the first video of yours that I have ever watched. Very enjoyable and remarkable ! Thanks for sharing your amazing talents.
This is very good, a nice and simple video about how to go about doing expressions. At least the way you do them, which can be a helpful guide to start with!
It's so bizarrely good.
Thank you Sir
This is perfect for me right now!
This tutorial helped so much!!
My tribe of the forest was not pleased, but the lesson was great, that's why we let you live.
Thank you a lot 💜💜
Thank you so much for this video!
Looking forward to your next one!
I really learn a lot from you and for that I want to thank you 😌🌼
I slowed the video down so I would be able to follow along with you and you sound drunk :) Hee hee! You are a fantastic teacher thank you so much for this!
Thank you very much, Mr. Blaise. This approach to character expression combines the best of both worlds - effectiveness and simplicity. Which leads me to ask help for a problem I have been struggling with for years:
Q: When drawing facial features on a character's head, how do animators accurately space these features when the head is turned or tilted?
So many books and video tutorials show only a front, profile, or 3/4 view of the head, but they have no explanation of why the facial features should be placed there, and only there. Shouldn't there be a simple mathematical approach? What if I were to draw a head that wasn't in a front, profile, or 3/4 view? Where does the front facial plane start and end, and why? Where does the eye start and end on the front facial plane, and why? How do you know what angle to extend the nose, and why? I could go on and on. I would greatly appreciate your help on this, Mr. Blaise, or anyone else reading this who knows a effective and simplistic approach to placing facial features. I feel so lost :(
The secret that you're looking for is not a mathematical formular.
How's that supposed to work anyway?
It's simply the fact that the head _(and any part of the head)_ is a 3D structure.
Once you are aware of this and you know where on that 3D structure everything _(eyes, nose, mouth and ears)_ is located, you know where and how to draw these parts if the 3D structure is turned and/or tilted in a certain way.
*Here's a hint:* Simply steal one of your sister's Barbie heads. If you don't have a sister, get yourself a Mr. Potato Head.
Turn and tilt that to any angle, and see how the view changes.
*But most important: notice, that all the parts of the face stay at the same place on the head, no matter how the head is turned and/or tilted.*
@@o.b.7217 Thank you for taking time to address my question.
I understand that the head is a 3D structure and that facial features will "stay in place" when turned or tilted. I guess I was not clear in my question, but I struggle with foreshortening of the head and facial features.
@@resonanceth "I struggle with foreshortening of the head and facial features."
----
Well, first of all: there is no foreshortening to speak of, when it comes to the head and the facial features _(maybe with the sole exception of Pinocchio)._
Foreshortening is something that applies either to the whole body _(in certain poses - think of something like "the Flash" running towards you),_ or to extremeties like hands and feet _(again: only in certain poses - pointing towards you)._
When it comes to the head and its features (ears, nose, etc.), it's really only about knowing how the different parts look, if seen from different perspectives. And that's something, you "simply" have to learn by doing.
As a pretty good starting point for that, I would recommend something like:
"Drawing the Head and Figure" by Jack Hamm
and
"Drawing the Head and Hands" by Andrew Loomis
@R "O. B. From what I understand, foreshortening applies to everything that is drawn in perspective."
---
Nope. The head simply isn't elongated enough, or put more precisely - all the elements to the head (forehead, chin, ears, nose, etc.) are sitting too close together to be affected by actual foreshortening.
A small exercise: take a mirror. Look into the mirror. Now turn your head in any angle you want...notice something?
The head with all its parts is too compact, to draw anything of it in a foreshortening manner.
Another example: ball your fist. Look at your fist. Turn and tilt your fist any way you want. Where do you see a need to foreshorten any part of it in a drawing? Exactly - nowhere.
Keep your fist balled, but now...stick out your thumb (as a hitchhiker would do). Turn and tilt your fist again. See what I mean? *Now* you have something standing out of your fist far enough, to warrant a foreshortening (depending on the perspective you're drawing, that is).
But,...there is no such _thumb-like_ thing in your face to do the same...or is there?
@@resonanceth what I do is simplify the character head into something made of angled plains. As if it was carved from clay using only slashes of a ninja sword.
This helps because it's easier to "pinch" bold lines together and move them in a consistent way than it is with fiddly round bits, with unclear dimensions at certain angles. Pinch is what I called foreshortening before I knew the word. When the form is solid and unchanging, perspective lines will "pinch" to a common point. No squishy baby skulls. Keep those common points at the front of your mind.
awesome... thank you aaron
love that , thanks
Thanks again Aaron! for such a great video! 👏👏
Thank you! This was a big help! 😊 I found that I had been overthinking it.
Wow That's good ! Thank you sensei ! :)
Nice
Beautiful ❤️❤️❤️❤️❤️
Your videos are so useful !! Thanks
Art grandpa!
Thank you so much for your tips!! We love youu
Thank you!!
Amazing!!
this is SO helpful! :) thanks for sharing
Thank you
I can resume this with only one word S I M P L E
nice video :D
I saw the thumbnail and immediatly thought "Blaise."
Bellllleyzz
This is why the CGI recycling of The Lion King and their ilk fail. You can't make a clear, elegantly rendered expression on such a fuzzy, muddied canvas/face.
15:35 get caught up in design over char expression
May I ask which brushes you use? Your work is amazing!
More tutorials pleaseeeee
Could you draw in one of your video child Denahi and teen Sitka please?
You are my master
U SHPULD HAVE 1 MLN. SUBSCRIBES
u're so cool
I have a natural affinity for drawing characters that look like they think nothing. Expressions are difficult for me. Not impossible, but difficult.
That said, I have a very weak visual imagination clarity. My visual library is sizable but I can't even clearly imagine a circle or a square. Just how they 'feel'.
4:48 this already looks better than anything i could ever draw