Terraria - 1.4.2.3 The throwing "CLASS" (Re-Logic... please?)

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  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 683

  • @Svings
    @Svings  3 ปีที่แล้ว +287

    Thanks for tuning in once again! What do you think - would removing projectiles from melee weapons and increasing the melee class strength in other ways be a good idea? If so, how would you increase its viability?

    • @eboone
      @eboone 3 ปีที่แล้ว +28

      No

    • @theguide5306
      @theguide5306 3 ปีที่แล้ว +6

      Yes sounds like a great idea

    • @dutchdoggogang6882
      @dutchdoggogang6882 3 ปีที่แล้ว +12

      NO

    • @thekpjl5261
      @thekpjl5261 3 ปีที่แล้ว +22

      Nah, it should stay like that cuz melee weapons need at least something that are long enough to hit enemies from afar, why? Because Hardmode is more difficult when your just swinging a powerful sword, while enemies can just fire a million projectiles at you

    • @thekpjl5261
      @thekpjl5261 3 ปีที่แล้ว +1

      Also hi Svings again

  • @David_McCoy
    @David_McCoy 3 ปีที่แล้ว +649

    I dont know why they even gave up on it in the first place, it had potential to be just as good as the other class because of its viability it pre-hm

    • @AselOath
      @AselOath 3 ปีที่แล้ว +39

      The reason why i want it back bc of the nova pillar
      Yes im "that" guy
      Lore

    • @brokeeee
      @brokeeee 3 ปีที่แล้ว +9

      Calamity: i have Rogue :>

    • @zionthedragon8866
      @zionthedragon8866 3 ปีที่แล้ว +21

      @@brokeeee which is buffed thrower with stealth which is hard to pull off at times. Plus not everyone does mods.

    • @brokeeee
      @brokeeee 3 ปีที่แล้ว +3

      @@zionthedragon8866 but
      Calamity have Rogue :>

    • @DErantingfish
      @DErantingfish 3 ปีที่แล้ว +22

      @@brokeeee I think thorium did a better job on throwing. As long as you don’t want a longer game. It has a really cool thing to it

  • @okaymario
    @okaymario 3 ปีที่แล้ว +235

    It’s called fossil armor because that’s how dead the class is

    • @Svings
      @Svings  3 ปีที่แล้ว +32

      Roasted.

    • @nilzerYT
      @nilzerYT 3 ปีที่แล้ว +7

      Jesus, you didn’t have to go that hard 😂

    • @stancamita9126
      @stancamita9126 2 ปีที่แล้ว +2

      Agreed , range is prett dead , thx for agreeing

  • @rayhan285
    @rayhan285 3 ปีที่แล้ว +491

    as much as i want throwing class back. I don't want a lunar pillar spawn in the middle of the world

    • @efabadoobuby3159
      @efabadoobuby3159 3 ปีที่แล้ว +51

      If they really wanted to they could do it like thorium and make it spawn from other pillars, but to be fair that might be a bit too weird for non-modded terraria.

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +32

      Just remove the pillars and have lunatic cultist drop the celestial sigil and all 5 types of fragments.

    • @Name-qk5qr
      @Name-qk5qr 3 ปีที่แล้ว +8

      just make an rng where it decides which side of the world is the pillar gonna spawn

    • @afrigidnightmare4868
      @afrigidnightmare4868 3 ปีที่แล้ว +1

      I kinda do

    • @SampelMSM
      @SampelMSM 3 ปีที่แล้ว +19

      Why not it spawn in space or hell

  • @Okami8437
    @Okami8437 3 ปีที่แล้ว +339

    Ranger: Shoots Ranged projectiles
    Magic: Uses magic to kill things
    Summon: Summons minions to help you
    Melee: Swings swords to magically summon ranged projectiles

    • @denebkhast
      @denebkhast 3 ปีที่แล้ว +64

      Melee really is the farthest thing from the very definition of "melee" lmao
      The Wall of Text has awoken!
      Either way, i'd be up for a melee overhaul, the parry and counterattack mechanic from the brand of inferno could be expanded upon and given to all of the swords and potentially even the spears. Maybe even charge-up attacks for some weapons, and unleashing the attack can vary from anime-esque slash maneuvers to beyblading midair, and even simple lunges, skewering or overhead swings could do the trick! Pogo-jumping on top of enemies by swinging your weapon at them from below you like in hollow and/or shovel knight would also be great, and projectiles shot from some melee weapons could use a rework as well to make them much more unique than a simple sword beam, though tbh some weapons can be excempted from this like the enchanted sword as this is kinda their main gimmick lol
      ...And i might be getting a bit too carried away here but maaaybe hammers and axes could take a rework as well, their attack style differentiated from both swords and spears. Perhaps synergizing with each other so you could use them in tandem. :p

    • @siduxjxhdgzhdjxhxuuxxyhgg1079
      @siduxjxhdgzhdjxhxuuxxyhgg1079 3 ปีที่แล้ว +20

      @@denebkhast only if any of the bosses actually supported a close range approach

    • @FalseRed7
      @FalseRed7 3 ปีที่แล้ว +8

      @@siduxjxhdgzhdjxhxuuxxyhgg1079 Projectile Deflection maybe when parrying a projectile? And the higher your attack speed the more projectiles you can deflect

    • @JanMaykiel
      @JanMaykiel 3 ปีที่แล้ว +2

      also melee uses a toy to deal damage
      referring to yoyo by the way

    • @min2793
      @min2793 3 ปีที่แล้ว

      @@JanMaykiel yoyo is Zenith

  • @ggboi5755
    @ggboi5755 3 ปีที่แล้ว +210

    when svings actualy saves timmy instead of torturing him lol

    • @Svings
      @Svings  3 ปีที่แล้ว +40

      Rare footage, isn't it...

    • @chronictimewasterdisease
      @chronictimewasterdisease 3 ปีที่แล้ว +13

      we all know the tortured soul is actually timmy not the tax collector

    • @sadewafathurrahman2009
      @sadewafathurrahman2009 3 ปีที่แล้ว

      You now you should vid about timmy

    • @venomousfrog5546
      @venomousfrog5546 3 ปีที่แล้ว

      Svings is the only one allowed to be mean to Timmy

    • @borger4505
      @borger4505 3 ปีที่แล้ว +1

      He doesn't accept someone else torturing him, only Svings can do that

  • @Varg390
    @Varg390 3 ปีที่แล้ว +266

    Melle weapons without magic beans really feel cursed oh jeez
    Also #bringbackthrowing

    • @wijdan3323
      @wijdan3323 3 ปีที่แล้ว +13

      Magic B E A N

    • @hamsterman7895
      @hamsterman7895 3 ปีที่แล้ว +6

      Damn dude, magic beans.

    • @soup3043
      @soup3043 3 ปีที่แล้ว +3

      Melee weapons spawning giant beanstalks… what a sandbox we live in

    • @s0ullessness
      @s0ullessness 3 ปีที่แล้ว +2

      Ah yes my favorite class, melle

    • @flopsnail4750
      @flopsnail4750 3 ปีที่แล้ว

      That sentence just made my day lol

  • @Scrappy412
    @Scrappy412 3 ปีที่แล้ว +162

    Throwing might not be a class, but this video surely is. Thanks again!

    • @Svings
      @Svings  3 ปีที่แล้ว +18

      Now that's an awesome comment. Thank you :P

    • @stancamita9126
      @stancamita9126 2 ปีที่แล้ว

      The youtube influencer class where u attack enemies with timmy

  • @FernandoRafaelNogueiraReis
    @FernandoRafaelNogueiraReis 3 ปีที่แล้ว +37

    Timmy sounds like Charlie from Flowers for Algernon in my head, that's why I like his squeaky voice.

    • @mucegai7854
      @mucegai7854 3 ปีที่แล้ว +2

      Oh wow,I was thinking no one else knew about that book

    • @soup3043
      @soup3043 3 ปีที่แล้ว

      @@mucegai7854 it’s great. haven’t read it in years though lol

  • @TempestKrimps
    @TempestKrimps 3 ปีที่แล้ว +130

    imagine they do add the throwing class and we get a fifth celestial pillar

    • @sunnerssnag
      @sunnerssnag 3 ปีที่แล้ว +19

      what have you brought upon this cursed land
      since it was your idea why don't you name the fifth pillar lol

    • @TempestKrimps
      @TempestKrimps 3 ปีที่แล้ว +24

      @@sunnerssnag lol ok, it shall be called the nova pillar (as in supernova, and also because nova translates to "new" in a few languages)

    • @sunnerssnag
      @sunnerssnag 3 ปีที่แล้ว +11

      @@TempestKrimps brilliant! now give it a colour scheme >:D

    • @TempestKrimps
      @TempestKrimps 3 ปีที่แล้ว +12

      @@sunnerssnag i'll leave that to the modding people, my creativity ends here :p

    • @sunnerssnag
      @sunnerssnag 3 ปีที่แล้ว +8

      @@TempestKrimps understandable have a good day

  • @crep50
    @crep50 3 ปีที่แล้ว +48

    See, throwing as a ranger sub-class for ranger makes sense
    However, I’m disappointed that there aren’t more weapons, and that there isn’t a shroomite helmet for it
    It would make SO much sense

  • @quincho6949
    @quincho6949 3 ปีที่แล้ว +7

    0:19
    "You will never fit in"
    Calamity: Allow me to introduce myself

  • @David_McCoy
    @David_McCoy 3 ปีที่แล้ว +95

    Also, if they add it back it should be called the timmy class…

    • @vinayakcs7292
      @vinayakcs7292 3 ปีที่แล้ว +5

      Or maybe...
      A new NPC which can have the name Timmy, maybe the Guide's brother...

    • @meanyprice
      @meanyprice 3 ปีที่แล้ว

      Yes

    • @gunsevenwhillans420
      @gunsevenwhillans420 3 ปีที่แล้ว +4

      @@vinayakcs7292 Angler already has "Timmy" on his name list, but if they will make the thrower class real then it would be better if there will be a vendor NPC who will always be named "Timmy" and who will sell thrower stuff (Like how arms dealer sells ranger stuff) and possibly wear a miner set with a bucket for a helmet.

  • @tenebroso5967
    @tenebroso5967 2 ปีที่แล้ว +6

    I imagine the late hardmode throwing class armour to be like some kind of space ninja thingy
    And honestly, the fossil armor looks pretty cool

  • @TempoTheLemon
    @TempoTheLemon 3 ปีที่แล้ว +13

    If Super Mario Bros 2. has taught me anything,
    It's that throwing stuff at your enemies is fun.

  • @midnightblitzer
    @midnightblitzer 2 ปีที่แล้ว +4

    Your wish is being made. True Nights Edge and True Excalibur are getting a rework that feels more melee than ranged swords.

  • @vroomvroom1741
    @vroomvroom1741 3 ปีที่แล้ว +35

    I really hoped they would develop Throwing and was quite said when I heard that it would get merged with Ranged, I always wanted throwing to sort of get an Alchemist "Subclass", which is based on using potions and gases to damage its enemies and uses the Alchemy Table for crafting it's stuff, the aesthetic of it could also be really amazing, sadly they didn't add it however.
    Edit: Oh also and they should add better shurikens, I liked how they are used feeling wise and with physics and having stuff like Silver/Tunsten, Gold/Platinum, Jester, Bone or Hell Shurikens would be pretty cool pre-hardmode and in Hardmode Ichor Shurikens and Holy Shurikens would be amazing.

  • @ZtotheMills
    @ZtotheMills 3 ปีที่แล้ว +6

    I've had an idea for how to rework the throwing class for years.
    A way to make it especially fun would be to shift the bonus effects of the armor....Instead of % chance to not use ammo. its % chance to throw an additional projectile.
    Armor sets themselves can have bonuses that add more into the mess. like the ninja armor throwing an additional mini-shuriken every second. with accessories buffing out throw range and speed.
    Resource management would be a bigger pain, but the perk would be turning your character into a shotgun. and it would feel totally different from other classes.
    [Though maybe give them a hardmode freebie like an infinite knife pouch, like the quiver and musket pouch, just to make it fair.]
    #bringbackthrowing

  • @Annie-qe2uu
    @Annie-qe2uu 3 ปีที่แล้ว +18

    I think the projectiles for melee should just be extremely shortened

    • @Annie-qe2uu
      @Annie-qe2uu 3 ปีที่แล้ว

      Using storm spear as an example

    • @lidiadume4977
      @lidiadume4977 3 ปีที่แล้ว +1

      imagine having to fight closely with the enraged empress of light, or with the empress in whatever state she is, or with the twins, or with the wall of flesh, in high difficulty.

    • @stancamita9126
      @stancamita9126 2 ปีที่แล้ว +4

      @@lidiadume4977 Melee is already tanky as hell and has a lot of options in weaponry , the nerf for it would be a fair one

  • @MonkeMonkey26
    @MonkeMonkey26 3 ปีที่แล้ว +27

    At least when 1.4 TModLoader will be released we will get throwing class back!

    • @michaeldemianiuk4358
      @michaeldemianiuk4358 3 ปีที่แล้ว

      Дошик

    • @suckonfatman6027
      @suckonfatman6027 3 ปีที่แล้ว

      We already have the rogue class from Calamity

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +2

      @@suckonfatman6027 Yeah but not everyone likes the non vanilla esque direction that Calamity takes. Thorium apparently got a decent sized update, so the mod that has a vanilla like throwing class getting an update recently sounds great!

  • @loganharris7801
    @loganharris7801 2 ปีที่แล้ว +2

    Idea for a throwing class pillar: the black hole pillar. Every enemy is nightmarish, and the black hole fragments can be used to craft black hole grenades and black hole javelins. The javelins have lifesteal while the grenades deal a lot of damage. The set bonus for black hole armor is that thrown weapons are way faster and are unaffected by gravity.

    • @Svings
      @Svings  2 ปีที่แล้ว +1

      Sounds interesting...

  • @1000Staver
    @1000Staver 3 ปีที่แล้ว +13

    Yes, my thoughts are exactly the same. Thrower should be a class and some of melee weapons should be moved to thrower. Melee NEEDS a rework so it should be melee, not magically spawning projectiles from range. Armors for melee should add more defense or damage reduction to make sure it is viable coming close to enemies at higher difficulties.

  • @jalfire
    @jalfire 3 ปีที่แล้ว +18

    I feel like what happened was that they were just giving the summoner class so much attention in 1.4, they realized how much could have been asked of them to make even another class viable. So they thought it would be cleaner just to call the four big terraria classes done and not have to worry about throwing being the awkward side class that summoner used to be

    • @thetabbyguy921
      @thetabbyguy921 3 ปีที่แล้ว +4

      However unlike summoner throwing sounds like it would have been really easy to make viable, there are plenty of weapons in the game stretching as far as the pillars that just make so much more sense for throwing, add headpieces for hardmode armors like they did for summoner and just like that the class is viable at least until mid hardmode and they only had to add a few headpieces

  • @pagesinc.1256
    @pagesinc.1256 3 ปีที่แล้ว +1

    Classes I wish were more of a thing is the thrower and healer.
    Thrower obviously got some things then just tossed aside but if I'm not mistaken the only item that heals teammates is the spectre armor hood and that barely does it.
    Ironically both are in Thorium

  • @KC_Garcia
    @KC_Garcia 3 ปีที่แล้ว +13

    "A nonexistent class"
    basically how the community treats summoner

    • @zionthedragon8866
      @zionthedragon8866 3 ปีที่แล้ว +1

      I mean, that's the opposite from what I have seen in the modding community. But if anything, it doesn't make sense it's a class. You aren't actually doing any work yourself in the fight, your minions are, and they don't die, and aren't affected by most debuffs, and the only one of two (possibly 3) draw backs was removed in 1.4 they became buffed like non-melee melee. Overrated class imo. Should just do damage based on the summon, or class-less, or other debuffs/nerfs to make the summoner do more than summon the minions while running away and the one time whip thing. I hate mage and ranger abuse of running while hiding the trigger, but atleast they have a eventual cool down where they can't fire and must focus on damaging or just running and doing NO damage. Summoner basically ignores most, If not all of these draw backs, having minimal ones that can be worked around if you play them right.

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +1

      @@zionthedragon8866 Yeah but their defense is hot garbage
      If you’re really good at summoner to the point where you won’t die, you’ll probably be unstoppable using the other three classes.

    • @zionthedragon8866
      @zionthedragon8866 3 ปีที่แล้ว

      @@goofyahdemoman1134 But that's part of the problem, is that it is made to be op for other classes, thus not a true solo class, and can wreak gameplay if not careful...

  • @razvanefros411
    @razvanefros411 3 ปีที่แล้ว +20

    Just double the damage on all melee weapons that have projectiles and remove the projectiles themselves. Melee will be more about squeezing yourself in for a good couple blows than about spamming your weapon in the general direction of thr enemy

    • @Goremize
      @Goremize 3 ปีที่แล้ว +3

      that is essentially what Calamity does with True melee damage, and it works well, its the highest dps class in the game, especially if you time your hits with adrenaline. Can shred bosses that get close :D

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +2

      @@Goremize The real challenge is doing daytime Eol vía true melee
      Or a boss that has a 10 tile insta kill radius because some kid really wanted to make a funny boss.

    • @patrickthebunny2626
      @patrickthebunny2626 3 ปีที่แล้ว +3

      melee could also use some like, bonus like, having doubled defense for some seconds so that it can hit the enemy more, or also a ability that makes us like, grapple onto a enemy or boss (especially the flying ones) without taking melee damage from them so we can hit them, also rework the melee class in the Wof - mechanical bosses cuz its where melee is at its worst, like add more easily obtainible swords or more flails

  • @juanestebanabarcacalderon5414
    @juanestebanabarcacalderon5414 3 ปีที่แล้ว +6

    1:01 I love that weird sound Timmy makes xD
    It would be nice to see the throwing class coming back, but it should be more complete, adding some hardmode weapons and armors, or even adding some for pre-hardmode

  • @mudspud
    @mudspud 3 ปีที่แล้ว +3

    that angry birds sound effect was perfect lmao

  • @KrakaKingYT
    @KrakaKingYT 3 ปีที่แล้ว

    I fricking love your videos man and your thumbnails are godly everytime. Really grabs my attention :)

    • @Svings
      @Svings  3 ปีที่แล้ว

      Awh :) That's so sweet! Thank you so much for watching!

  • @oofanatorer
    @oofanatorer 3 ปีที่แล้ว +11

    Everybody gangsta till timmy use zenith with throwing damage

    • @Name-qk5qr
      @Name-qk5qr 3 ปีที่แล้ว +2

      zenith throwing knife

    • @Svings
      @Svings  3 ปีที่แล้ว +4

      I'll take two :P

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      Yeetith

    • @oofanatorer
      @oofanatorer 3 ปีที่แล้ว

      @@goofyahdemoman1134 zenmy

  • @picklesthehobo6173
    @picklesthehobo6173 3 ปีที่แล้ว +1

    was so excited to see throwing in the big update but was sad when i saw the dumb range swap to all thrown items. .

  • @Person-tz1tk
    @Person-tz1tk 2 ปีที่แล้ว

    I love how there's just a group of ninjas in the end lol.

  • @simoneazzoni3882
    @simoneazzoni3882 3 ปีที่แล้ว +1

    I highly doubt they will ever remove melee projectiles but a man can dream

    • @Svings
      @Svings  3 ปีที่แล้ว

      Indeed...

    • @simoneazzoni3882
      @simoneazzoni3882 2 ปีที่แล้ว

      @@Svings i spent quite a bit to fish up this comment just to say that whe might have been wrong, fingers corssed...

    • @Svings
      @Svings  2 ปีที่แล้ว

      @@simoneazzoni3882 haha, what makes you think something changed? :P

    • @simoneazzoni3882
      @simoneazzoni3882 2 ปีที่แล้ว

      @@Svings th-cam.com/video/TE7a4QvEefM/w-d-xo.html

  • @worldboxvn8214
    @worldboxvn8214 3 ปีที่แล้ว +1

    If they add it back, it will make a pillar in the middle of the map and you can call it is timmy pillar

  • @CookedMeat
    @CookedMeat 3 ปีที่แล้ว +2

    If projectiles are removed from melee, I think we deserve to have guard/parry

  • @daiyousei.1586
    @daiyousei.1586 3 ปีที่แล้ว +4

    This will really destroy thorium's progression once it updates to 1.4...

    • @snaxa163
      @snaxa163 3 ปีที่แล้ว

      They'll probably either reintroduce throwing damage or make entirely new weapons

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      @@snaxa163 All they have to do is recode the damage type, or bring back the old damage type

  • @dripstone4180
    @dripstone4180 3 ปีที่แล้ว +2

    the only class that exist and not exist at the same time

  • @penguinlord2837
    @penguinlord2837 3 ปีที่แล้ว +1

    It would be so easy to implement! The calamity mod already essentially made a new throwing class with the rogue.

    • @siduxjxhdgzhdjxhxuuxxyhgg1079
      @siduxjxhdgzhdjxhxuuxxyhgg1079 3 ปีที่แล้ว

      Wdym easy to implement??? Making a ton of weapons for all stages of the game, giving it unique feeling armors, and making it feel vanilla like is easy?? U make it sound like calamity made the whole class in a week lmao

    • @Svings
      @Svings  3 ปีที่แล้ว

      The mechanic is in the game already. Resprite already existing weapons and give them different damage. I don't think it's hard for an experienced team of developers.

  • @Amongusaurus
    @Amongusaurus 3 ปีที่แล้ว +2

    Can i ask how you got the items to have a black silloutte at 1:37 or is it just added from editing

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      It is editing, yes. I'm sure messing with the games files without creating a mod could also work though :)

    • @MeloniestNeon
      @MeloniestNeon 3 ปีที่แล้ว +1

      He most likely used shadow paint or shadow dye for the armor stands, for the weapons I don't know, probably editing(?)

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      The armor though is just regular dye indeed.

    • @darklusare7582
      @darklusare7582 3 ปีที่แล้ว

      Those are just different sets of armor and costumes of armor combined, but when I saw the hat on the second one, I actually thought Svings found some mod for it

    • @Amongusaurus
      @Amongusaurus 3 ปีที่แล้ว

      Ok

  • @rakit650
    @rakit650 3 ปีที่แล้ว +1

    imagine being able to hold down ur mouse to charge the throwing weapons and it will go further and deal more damage

    • @Svings
      @Svings  3 ปีที่แล้ว

      There are so many great possibilities that unfortunately many do not see nor acknowledge! Indeed!

  • @kurtisvogal5962
    @kurtisvogal5962 ปีที่แล้ว

    throwing is like shooting, but your hands are the guns

  • @priscillashaw8402
    @priscillashaw8402 3 ปีที่แล้ว +1

    A whole new class means a whole new pillar and because there would be an odd number of classes , then the pillar would be in the middle of the world. Where most people make their bases

    • @Svings
      @Svings  3 ปีที่แล้ว

      That's a really interesting point. I'm sure there could be a decent fix for that though...

    • @zionthedragon8866
      @zionthedragon8866 3 ปีที่แล้ว

      @@Svings what would you suggest?

    • @zionthedragon8866
      @zionthedragon8866 3 ปีที่แล้ว

      As for the bass thing, perhaps move the base? Or move the pillars higher up in the sky? Or handle it like the goblin army or blood moon when it happens at your base?

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      @@zionthedragon8866 Sky Pillar

  • @adibizzat7199
    @adibizzat7199 3 ปีที่แล้ว +3

    I want to see timmy into god mode

  • @jimblockio
    @jimblockio 3 ปีที่แล้ว

    You deserve my subscription!

  • @EnderOksam
    @EnderOksam 3 ปีที่แล้ว +7

    They could improve on it making it more of a tricksters class, that sets traps in the arena (like spiky balls but more stationary) for extra dps

  • @memeermon7326
    @memeermon7326 2 ปีที่แล้ว

    Technically there are a few hm throwing weapons under melee class, being the vampire knives technically any boomerang and the daybreak

  • @priscillashaw8402
    @priscillashaw8402 3 ปีที่แล้ว +1

    Interestingly, they plan to keep throwing in TModLoader when they have 1.4

    • @awasenki
      @awasenki 3 ปีที่แล้ว

      Cough cough rogue

  • @Arc_Sp3cimen
    @Arc_Sp3cimen 3 ปีที่แล้ว +6

    I dont care if thorium has a throwing class,
    I want throwing class in vanilla

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +2

      I would say pester Re-Logic, but they might get stressed lol

  • @Tomcrafter-mf2sc
    @Tomcrafter-mf2sc 3 ปีที่แล้ว

    Calamity did something like this with the rogue class and I’m here for it

  • @Victor-xg6xn
    @Victor-xg6xn 3 ปีที่แล้ว +2

    Melee is re logic favorite child so them huge nerfing melee seems like relogic wont do but i do want them to re add throwing class

  • @kovexplay
    @kovexplay 3 ปีที่แล้ว +1

    1:55 that's a bad idea imo, a good example is melee prehardmode. By removing projectiles the melee class is going to definitely be the worst one and maybe not even viable. To make things work melee would need to either have lots more defence, way more damage or medium range with decent damage and good piercing. I don't feel the need for a class that can count as ranged just like it is now
    There's quite a lot that could be added/ changed in the game but it's still my favourite. And I don't think relogic wants to make more big updates with balance changes or new additions like items or mobs

    • @Svings
      @Svings  3 ปีที่แล้ว

      Read the pinned comment :)

    • @kovexplay
      @kovexplay 3 ปีที่แล้ว

      @@Svings oh, i didn't see it. Although i still want to leave this comment here instead of copying a part of it there, hope you don't mind 👍

    • @Svings
      @Svings  3 ปีที่แล้ว

      Gotcha!

  • @Wisteriablight4408
    @Wisteriablight4408 ปีที่แล้ว

    Even though it’s technically melee, the javelins return with the daybreak, an endgame solar dos weapon

  • @Baark0
    @Baark0 3 ปีที่แล้ว +3

    Melee is good when it becomes manaless mage.

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      Manaless mage also exists in tmodloader due to luiafk adding in a series of infinite mana accessories. The first one is obtainable as early as post goblins, but as a consequence, reduces your magic damage by 30% (meteor armor in 1.3 gives 21% magic damage, so you shouldn’t have that much of an issue). It can also be upgraded in post Skeletron, pre mechs, post mechs, post golem, and post moon lord.

  • @milanio8382
    @milanio8382 2 ปีที่แล้ว

    I agree that it would be a nice throwback to when it existed

  • @BoogerFart956
    @BoogerFart956 3 ปีที่แล้ว +1

    I wonder what a throwing class pillar would be like. Probably really annoying.

  • @cacovonluca
    @cacovonluca 3 ปีที่แล้ว +1

    The top 3 Features for a 1.4.4 Update:
    3°) Thrower Class (With New Accessories, new Armor and new Weapons, *even a new Celestial Pillar* )
    2°) Desert / Antilion Boss (The Desert just don't have nothing that much)
    1°) *PLEASE RE-LOGIC JUST ADD THE FRICKING BOSS BAR TO THE DREADNAUTILUS PLEEEEEE-*

    • @Svings
      @Svings  3 ปีที่แล้ว

      Hahaha

    • @Burlapyui
      @Burlapyui 2 หลายเดือนก่อน

      Sadly none of these happened...

  • @thin_and_runny
    @thin_and_runny 3 ปีที่แล้ว +2

    Wana learn the reason of why throwing class didn't get any updates and then deleted?
    Because a guy almost finished game with 1.3 thrower class.
    Thrower class is OP and that's why it's removed and didn't need any improvements

  • @majortom8357
    @majortom8357 3 ปีที่แล้ว

    Them: Haha Timmy get rekt!
    Me: Those builds are so cool!
    For real tho, you should do a build tour! Those builds are sick!

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      Thanks a bunch! Maybe one day, who knows!

  • @aaronjett6122
    @aaronjett6122 3 ปีที่แล้ว +1

    Yeah. Removing projectiles from melee weapons I NOT a good idea. I’m doing a melee play through and using yo-yos for a bit of range before you get the death sickle is so difficult

    • @Svings
      @Svings  3 ปีที่แล้ว

      Please watch the video again. They should remove projectiles yet buff it in other ways.

  • @sparkfrog777
    @sparkfrog777 3 ปีที่แล้ว +1

    Although at this point it would be unlikely for this to happen to Terraria, as they have said that 1.4 was the last major update, maybe it they do end up making a Terraria 2 they can improve upon it there!

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +1

      @Me when I was born But is every update as big as 1.4 or as content filled?

  • @hacobicako2268
    @hacobicako2268 3 ปีที่แล้ว

    Woah the intro was amazing with the plot and the fitting style of chienese(or however u spell it) builds!

    • @Svings
      @Svings  3 ปีที่แล้ว

      I'm glad you enjoyed it :)

  • @dink6530
    @dink6530 3 ปีที่แล้ว

    Ok so as a response to the idea of grenades being useful in hardmode, according to my own personal research, it's a 50/50 case, with the main thing dividing it's usefulness being differculty.
    In harder modes, grenades fall off due to just how much hp enemies have in hardmode, as while their utility is immense especially for raw rangers. The problem is without a immense amount of damage buffs through armor and potions, grenades fall off hard since an armored skeleton can tank like 7 in master mode, even with pallidum ranged Armor and a full menacing set and ranger emblem.
    Hardmode grenades are on my terraria wishlist but I still think that if the terraria devs wanted to add back throwing weapons, they can do a thing similar to shroomite armor where it's 50% ranger, but 50% spesific ranged weapon

  • @tidalshores
    @tidalshores 2 ปีที่แล้ว

    I think it'd be cool if the Melee ranged projectiles used mana (or maybe some other resource) in order to use them.
    You'd still be able to use the melee weapon if said resource runs out, unlike magic weapons, but the projectile wouldn't be created.
    Maybe, if it does have its own separate resource, it would replenish faster if the character's at low health?
    Or maybe it'd work based on proximity to enemies, filling up faster the closer you got to stronger foes?
    Maybe even have it fill up more based on the damage you deal with the melee part of the weapon?
    idk I'm not a game designer, I'm just kinda throwing out ideas here.

  • @mohamedhamis853
    @mohamedhamis853 ปีที่แล้ว

    That intro was EPIC.

  • @trobitman
    @trobitman 2 ปีที่แล้ว +1

    Calamity Rogue class = Vanilla Throwing class

  • @CrinFelks
    @CrinFelks 2 ปีที่แล้ว

    a 5th pillar would probably be so annoying, maybe if they added the option to pick two groups of pillars (the original four and new four classes)

  • @2eyedZnake
    @2eyedZnake 2 ปีที่แล้ว

    The throwing class is pretty much just a ranged sub-class now

  • @SampelMSM
    @SampelMSM 3 ปีที่แล้ว

    HE FINALLY DID IT
    YESSSSS

  • @pieguy7057
    @pieguy7057 3 ปีที่แล้ว +2

    Throwing class? You mean throw it in the bin class?

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      Oi oi!

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      Thorium would like to throw you in the bin.

  • @average_potato_enjoyer
    @average_potato_enjoyer 2 ปีที่แล้ว

    meele when the solar weapons are a wihp and a thower and the zenith is a boomerang

  • @Dragonfire-ir5ln
    @Dragonfire-ir5ln 2 ปีที่แล้ว +1

    Sad thing is throwing acually has potential, just look at thorium and calamity (ik calamity is Rouge not throwing but they are basically the same)

  • @fawkewe
    @fawkewe ปีที่แล้ว

    1:47 also the Yoyos should probably count as a throwing class weapon. I mean they have way too long a range to really be melee but play to differentley to be ranger weapons (and actually melee for that matter, even the projectile swords usually play by the same rule book.). Well since you throw them why not make them a throwing class weapon?

  • @undomyexistance5398
    @undomyexistance5398 3 ปีที่แล้ว +1

    Throwing is just ranged but you use your hands instead of guns.

  • @Zenith07
    @Zenith07 3 ปีที่แล้ว

    If you think about it, Zenith looks like a Throwing Boomerang weapon.

  • @ninonook677
    @ninonook677 2 ปีที่แล้ว

    a class I want to see exist is the shapeshifter class, just think of this, being able to transform in a different place, you're high in the sky, your now a harpy! you're in hell, demon! you're in that fungi biome, you're now a truffle variant! they already did one for the wolf and merman. I want to see a whole class made to transform into involvement.

  • @probswinter
    @probswinter 3 ปีที่แล้ว

    *Laughs in Rogue class in Calamity *

  • @SaneiacYT
    @SaneiacYT 3 ปีที่แล้ว +1

    I was with him about the throwing I would really like to experience another class that I have never done before and would probably have a lot of fun playing it’s just that it’s only kinda useful in pre hard mode and I want an experience that will last me from the start to moon lord

    • @Svings
      @Svings  3 ปีที่แล้ว

      Agreed :)

  • @ThatBeePerson
    @ThatBeePerson 3 ปีที่แล้ว +1

    make melee actually able to TANK damage and get up close and personal
    how?
    all the meta melee weapons now give absurd amounts of DR and Defense for a very short amount of time after hitting an enemy. increase this with melee armor sets. kind of like how rogue from calamity isn't actually rogue until you get your first rogue set, melee wouldn't be melee until the first melee set (just like every other class, you can call yourself a ranger, and stick to ranged, but you aren't actually a ranger until your first ranged set)

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว

      Like being able to tank even master mode, but it takes FOREVER to kill anything

    • @ThatBeePerson
      @ThatBeePerson 3 ปีที่แล้ว

      @@goofyahdemoman1134 i honestly wouldn't mind that, melee is already a class that isn't meant to solo, but instead take pressure off your higher dps but more fragile team

  • @typhlosionater461
    @typhlosionater461 3 ปีที่แล้ว

    Honestly throwing was more of a class than summoner pre-hardmode and in 1.3.5 it had more weapons than there was minions. The main problem I could see with making throwing a full class is the problem of boss loot + them dropping consumable weapons. Killing moon lord a bunch of times to get a 1 in 10 drop chance consumable weapon would be a pain to farm up (and pillar weapons for that matter) would be an absolute pisstake however this could be fixed by (like you mentioned) putting over a bunch of melee weapons like boomerangs (Also the knife weapons, scourge of the corrupter and Tbh Yoyos fit throwing better too) that should really be throwing and adding a few non consumable throwing weapons too to give it a mix.

  • @eurasian8492
    @eurasian8492 3 ปีที่แล้ว +4

    Wait till 1.5 where ranged gets removed and throwing gets added back

  • @swordzanderson5352
    @swordzanderson5352 2 ปีที่แล้ว

    Daybreak: I'm a weapon that you literally throw at enemies.
    Throwing: So does that mean-?!
    Daybreak: no.

    • @Svings
      @Svings  2 ปีที่แล้ว +1

      Haha, I know right?

  • @jacktheripper5662
    @jacktheripper5662 3 ปีที่แล้ว

    Thanks for this video

  • @jt0n
    @jt0n 3 ปีที่แล้ว

    throwing could be nice, like a medium-ranged gimmick class with high crit chance or a tanky bruiser that throws heavy projectiles

  • @kristyandesouza5980
    @kristyandesouza5980 2 ปีที่แล้ว

    Funny how throwing class was way more consistent than melee through all of pre-hardmode and yet it got removed

  • @LuigiWU
    @LuigiWU 3 ปีที่แล้ว +10

    #Bringbacktrowing You have a good point, i'm going with you to this war👏🙌☝🖖👈✌

  • @lazygravy_brook
    @lazygravy_brook 3 ปีที่แล้ว

    I hope they bring back Throwing as the Thorium version of it

  • @themidnightled7640
    @themidnightled7640 3 ปีที่แล้ว

    I come from the future, from the year 2022, February 30, 1.5 came out and they brought back the thrower class

    • @Svings
      @Svings  3 ปีที่แล้ว

      Is it good?

    • @themidnightled7640
      @themidnightled7640 3 ปีที่แล้ว

      @@Svings The best update ever

    • @goofyahdemoman1134
      @goofyahdemoman1134 3 ปีที่แล้ว +1

      I have an insane subclass for thrower
      Tackler
      Instead of throwing weapons at the enemy, you throw yourself at the enemy

  • @PowerMCking
    @PowerMCking 3 ปีที่แล้ว

    "HAHAHA!! Bringing Thrower class back, What a good April fool's joke! HAHAHAHA-a, huh?"
    *Cartoon_Mumbling_sounds
    "I-It's no April?"
    *Negative_Mumbling
    "H-he's being serious??"
    *Affirmative_Mumbling
    "Ohh..."
    ". . ."
    "uhhh, Y-yeah!! G-good idea!! They Should actually bring Thrower back. HAHAHa-ha..." *starts calling the Insane Asylum behind my back

  • @ghastlygno3002
    @ghastlygno3002 3 ปีที่แล้ว +3

    Fun fact: some dude beated the game with this class

    • @nilzerYT
      @nilzerYT 3 ปีที่แล้ว

      I think his name is happydays

    • @ghastlygno3002
      @ghastlygno3002 3 ปีที่แล้ว

      @@nilzerYT yup

  • @damilitary2289
    @damilitary2289 3 ปีที่แล้ว +1

    Daybreak should be a throwing weapon

  • @alexandruscarlat8026
    @alexandruscarlat8026 3 ปีที่แล้ว

    I wpuld love to see these thing implemented.

  • @brandonwort
    @brandonwort 2 ปีที่แล้ว +1

    Should make boomerang class

    • @Svings
      @Svings  2 ปีที่แล้ว +1

      True.

    • @brandonwort
      @brandonwort 2 ปีที่แล้ว

      And those disc things you get from destroyer

  • @Naeem9016
    @Naeem9016 3 ปีที่แล้ว

    Daybreak can be a throwing weapon so there is throwing weapons in hardmode

  • @raidcrhonos
    @raidcrhonos 3 ปีที่แล้ว

    Man, the roofs !
    Awesome stuff

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      Thanks a ton!

  • @lonly5613
    @lonly5613 3 ปีที่แล้ว

    ur video and editing is just tooooooooooooo gooooooooooooood

    • @Svings
      @Svings  3 ปีที่แล้ว

      Thank you so much! It's awesome to hear you enjoyed it! :)

  • @JBubba
    @JBubba 2 ปีที่แล้ว

    who needs a throwing class when the potential for a yoyo class is right there?? #yoyoclassplease

  • @A.hdh.
    @A.hdh. 3 ปีที่แล้ว +2

    2minutes and 20seconds of a nonstop agreeing

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      You and your bomb comments :P Thank you for the millionth time!

    • @A.hdh.
      @A.hdh. 3 ปีที่แล้ว

      @@Svings Well thank you too. I was abscent for a week in a sports camp and now I am going to watch everything I've missed.

    • @Svings
      @Svings  3 ปีที่แล้ว +1

      I'm really glad you're back! I was actually wondering where you went missing.

    • @A.hdh.
      @A.hdh. 3 ปีที่แล้ว

      Awww :)))

  • @arks_knights
    @arks_knights 3 ปีที่แล้ว +1

    if timmy goes to calamity he will loose his squeaky voice and would go "ROUGE" with his throwing class

  • @frozenking2474
    @frozenking2474 2 ปีที่แล้ว

    Calamity mod: i got you, timmy.

  • @sphereoffice7789
    @sphereoffice7789 3 ปีที่แล้ว

    Me how many Times you want to *die in Terraria*
    Timmy: yes