It's so sad that he ends the story by getting locked up. It reminds of the Kid Goblin cards where he's always having bad luck and receiving the worst gifts lol
Love the artwork on Sales Pitch. It is basically the Goblin of Greed trying to scam a bystander into buying a Pot of Desires pretending it is a Pot of Greed. You even see him putting up to fingers as a reference to Pot of Greed's effect which is his Sales Pitch for the pot while trying to keep the ugly side of Pot of Desires in the dark. The ugly side being of course the 10 card face down banish cost
"Look! You can draw two cards, buddy! Who doesn't wanna draw two cards, am I right? That's what we in the business call a plus one! What, that? The other sentence, the thing on the back? Don't even worry about it! I bet you can even turn it into a positive! I got a Gren Maju out back I can sell you if you want a package deal!"
I remember the days when the game was slow enough that waiting a single turn to use a trap card wasn't a problem whatsoever. If Sales Pitch had existed back then it would've been in every deck
@@ReviewerRandom Fair. Outside of the times where luck just hated you people were searching at least once a turn there. Sangan, and whirlwind less so since those decks did things without those cards, but I'm pretty sure stratos was dragged out whenever possible.
Sales Pitch and Witch's Strike definitely won me games in more casual environments, it's crazy how much a Trap card that can't be played from hand needs to be pushed to see play.
I play Witch's strike in alot on my online decks and it is the only card that I have a 100% win rate if I get the Eff off...... Like it might as well have the eff "you win" lol
unless you go first the chance of witch's strike getting negated is high sadly. i dont get why people side deck it for the round where they go first though. along with sales pitch
I pulled a single witch strike effect over 30+ matches, that card is atrociously hard to activate. But honestly the effect could have been "you win the duel" because it basically the same thing.
@@enlongjones2394 even better you can declare a powerful card you know your opponent is playing like Benten, Gazelle or REDMD for eg this I can see this 100% seeing play in almost every deck to counter Crossour
@@enlongjones2394 errr just side lanceia, an actual hand trap. that can also protect you from called by the grave. cuz the cost is to banish card and lanceia said nope
So, this is basically another list of "good cards that no one uses" either because of powercreep or because they are situational, or even both. But the cards are good, nonetheless. This reminds me from Sauravis, a ritual monster that can also act as a handtrap, but no one uses him anymore
They're rather meta depending,if a super op generic extra deck monster that is good in almost every deck,Ghost reaper will be very useful on decks that ppl don't use it Or of Maxx C get limited,Retaliating C will see alot of play for how op Maxx C is
Damn, I was thinking about Sauravis too. I tried for the longest to find a deck I could put him in. His effects are really good, he just needs a ritual focused deck that can make use of him. If only he was level 6, Herald decks I'm sure would get a nice boost from him.
I remember some people trying Sauravis after Called by the Grave was limited. That fell off of course, since it only protects against like Imperm and Veiler.
@@catisreckless4647 I think that decks like zombie or even tri brigade can benefit from its handtrap-ish effect. Imperm and veiler are strong counters to both the strategies, stopping tri brigades effect on field and uni zombie for the zombie strategy. So sauravis could be useful there
dont forget that witch’s strike can ONLY activate if an effect’s ACTIVATION specifically is negated. so if you activate ROTA, and your opponent chains ash blossom, you cannot activate Witch’s Strike
It's actually really sad to see how anti-trap the game's become now. I loved running trap decks, and after seeing this list, Witch's Strike is practically exactly what I needed when I played.
@@NobleDemonTim Jinzo wasn't even too big of an issue as it was removable. Whereas the anti-trap meta now-a-days is harder to fight against when every deck moves so fast that the slow setup of traps is seen as a negative.
The meta is more trap deck friendly right now than it has been in a long time (since paleo format) Also witch's strike is an exclusively anti trap deck card
Agreed. I love watching these lists, but sometimes it's just painful to see what's happened to the game. I've read more than a few comments to the effect of, "I used to play 5/10/whatever years ago, and when I came back and learned about hand traps and how common and necessary they are, I knew I was right to quit playing when I did, because the game was really not designed for that kind of card and the power creep had gotten to the point where it was unrecognizable."
@@mattr791 yeah but Boring trap decks like eldlich. The thing is eldlich is so OP that it counters any other trap deck so you cant play other trap decks because you loose against eldlich which means not so much variety of trap decks nowadays which is sad.
Rainbow Neos should definitely be on the list. It's weird how little play it sees, even with the Verte Anaconda combo, because its effects are even more useful *now* than ever before in Yu-Gi-Oh, seeing that it's extremely easy to completely fill out your board nowdays, so the fact that it can clear an entire section at the cost of one card is amazing. Plus it spins the card rather than sends them to the GY, so not only can it circumvent cards that have protection from being destroyed or targeted, it also makes it harder for them to recover because they can't just pull it back from the GY next turn.
My favourite tech is probably Imperial Iron Wall, Sure, its a trap and Artifact Lancea is far better in most cases, but its really fun being able to summon infinite quillbolt hedgehogs from the gy due to it no longer getting banished by its own effect (Plus its a very unique experience when you use it against a dinosaur player xD)
There is monster version of that too. Called "Chaos Hunter" can be special summoned from hand by discarding 1 card if your opponent do special summon but only one-sided, to your opponent so only them cannot summon chaos monster from hand since most of chaos monster needs to banish 2 cards or more from GY. Also lockdown any banish-focus decks.
The script was probably just supposed to say that most Fusion cards are Spell cards, since there are Traps and monster effects that perform Fusion summons as well.
Makyura the Destructor (recently nerfed to be FAR less broken) let’s you activate a single trap from the hand the turn it’s sent from the field to the grave. I had an idea for a boss monster version, that plays up the destructor part: Make it level 8, it can use traps (set or flipped) as fodder for a tribute summon (normal or special, your choice), set both ATK and DEF to 3200 (double its normal ATK). Whenever Makyura, destroys a card you can activate one trap for each destroyed card, or it can search a trap or flip monster from deck or graveyard and add it to your hand. Makyura gains 400 ATK/DEF for every set trap and flip monster. When sent form the field to the graveyard, you can choose one of three effects: It has the same effect it does when it’s sent from the field to the graveyard as the current Makyura, OR you can choose to pay 500 LP a turn for the ability to negate a single attack and/or effect on set cards, one per set card while it remains in the graveyard, OR you can copy the effect of a trap or flip monster from the graveyard, and apply it to a set card of matching type (a flip monster effect onto another flip monster, a continuous trap effect onto another continuous trap, ect…)
"Top 10 cards that have a cost that are actually upsides" I am sure you can find 10 of them first. Firsts who come to mind are lupine and the drytrons .
Being forced to fold when you get Royal Decree'd while running a burn deck... taught me to always run spell burners and backrow removal instead of only focusing on dealing 5k damage per turn.
I really like the design philosophy of trap cards that they used with Infinite Impermanence. You can activate it from the hand, which makes it live even when going first, but you also get an added benefit if you set it first, that being negating the card in the same column. I feel like if Witch's Strike and Sales Pitch had activation requirements from the hand, but also had either some downside from activating from hand, or an upside to having them set first, they could be really good.
I've learned more from TH-cam videos like yours than I did playing competitive during 5ds era. And inspired me to get back into the game. Keep up the good work fam
Witch's Strike isnt played because it responds to negated *activations* where as most of the negations running around these days negate the effects themselves
My favorite underused tech card of all time is Magical Spring. I loved using it in Burning Abyss against pendulum decks, especially since its "downside" of making their backrow indestructible actually ended up being a bonus a lot, since it meant they couldn't pop cards like Odd-Eyes and Plushfire for their floating effects to extend plays.
I've been a silent subscriber of your channel for quite some time now and I have been learning a lot. I used to play Yu-Gi-Oh! back in the day. Stopped playing around the year 2009. Now, I want to get back into playing the game, and now I missed a lot of mechanics. Your channel has been helpful to bring me back up to speed. Hoping to have that mojo in me again to create decks and play matches. :)
@@AztecCroc The idea is that CD naturally hates on the most popular cards, so it will cause people to use less popular ones so as to make it a dead card in hand. Using Royal Decree over Red Reboot would certainly do that.
Retaliating "C" will definitely see play in TCG/OCG as Beetroopers will be a Meta deck in both formats. In OCG, Retaliating "C" can even search out Maxx "C" from the deck.
One day Witch's Strike will be meta....I feel it.... Also feels so good to destroy whole field and hand against Drytrons(I managed to resolve Witch's Strike few times, it cracked me up and the guy scooped LOL)
They are definitely on the cusp of greatness and yes, it is partially thanks to the cards he described. They’re doing well at the lower tables at least.
I would like to see the top ten insect monsters? Also thank you for making these videos. I been watching them while I have been depressed and it has helped me get through the day.
It's kinda sad that Yugioh has nearly powercrept an entire card type (in this case: Traps) out of their own game - to the point where maybe like 50 traps if that are even bothered with. An unfortunate reminder of why I don't play competitive Yugioh. Still a great list. I've discovered so many cards and archetypes because of you.
I mean for traps and tech cards in general hasn't it always been like this? You just play the best ones in the format which means the pool is pretty limited. Stuff like IO, Ice Dragon's Prison, TT, Punishment, Solemn strike/judgement these days and Compulsory Evac, Bottomless in the past. And then rest of the traps that get played are for trap archetypes, like eld, paleos, traptrix, geists, or just archetype specific stuff, like revolt, fog blade, roar. Like I look at goat decks from like 2005 and they all kinda have a small ass pool of traps as well.
They powercrept them out by making OP hand traps which were of course activatable from the hand, which mind you is an ability on some cards that made them banned before they were ever released in the TCG (Makyura for example) Old School Yugioh is memed on a bit but it's purported as better than the modern for a good reason - because it is.
They are not power crept. There are dozens of traps still played in the game (icee listed most of them), the best card in the best deck is a trap. Get over the fact you can't play 15 years old Mirror Force (and you can even play Torrential)
Just out of curiosity, no judging: when do you think you'll make updated version of lists you already made? I know finding new topic is difficult, so well understand if you recicle some ideas.
Royal decree used to be a staple in my decks circa 5Ds, it was like a good blanket protection against pretty much most negates cause those were mostly limited to counter traps at the time
the hting with this card is that it punishes the opponent for going gung ho on building a board full of negates without taking your set backrow into account so you are bound ot ctach some people off guard, much like you can suprise nibiru ppl in the same way.
Sales Pitch also isn’t really needed in most decks as most good decks have a crap ton of in theme cards and effects that lets them search for basically whatever they need anyway.
Seeing Witch’s Strike gave me an idea for a future video. If it’s possible, “Top 10 Cards that were Overhyped” might be interested. I remember when there were tons of people saying Witch’s Strike was going to break the game and needed to be banned only for it to see 0 play
There should be more Sangan monster in my opinion. The monster just as iconic as Kuriboh and would be cool if there would be entire architype of Sangan. Ultimate Sangan. Sangan warrior, Sangan village etc. It would just be cool to make a deck that just built for Sangan.
I'm glad that Retaliating "C" is seeing rougue play since we have beetroopers now, Especially when the meta is currently filled with spells that special summon such as fusion destiny or the brave package.
Resolving Witch's Strike is so hilarious. It's such a mean card to play - you just dare your opponent to negate something and then punish them. Against most decks, resolving its effect pretty much guarantees you the win.
Probably not strong enough to be on this list or see modern play, but I was always a fan of Puppet Plant/Electric Virus, situational Change of Hearts depending on monster type.
A card like sales pitch that days "You must banish the card added to your hand face down at the end of your turn if it's in your hand or on the field" would be a good way to remake a card like sales pitch. It would be perfect for adding hand traps specifically.
I’d have also added in Judgment of Anubis. It was out within the second or third year of the game in the TCG, and would realistically counter the prevalence of twin twister or Feather Duster back in the meta, but it’s too specific and it’s only viable as a third turn option or later, since it needs your opponent to have a monster to get off its secondary effect.
@@shis1988 That's true, but I've tried using it as a tec card in older formats, and both then and now, people will routinely play backrow destruction before summoning a monster, so if you go first and set it, it's unlikely it'll work on your opponent's first turn, unless they happen to play in an awkward order.
I feel like I'm one of the few people that actually heavily used Ghost Reaper for a while lol. More in my Timelords and other decks that didn't really use an Extra Deck. I'd load it up (online anyway since a lot of extra deck staples are expensive) with the most popular Extra Deck monsters like Verte, Borreload Savage, Dragoon, Zeus, Cyber Dragon Infinity, etc etc etc just for the purposes of using Ghost Reaper. Nine times out of ten, I'd be able to pinpoint who had what. Hell I remember someone having 2-3 Dragoon and just straight up banishing them with Ghost Reaper when they summoned out Anaconda and there's something satisfying. Since I don't run a full 15-card extra deck most of the time, I might run Reaper more often. Maybe not at 3, but we'll see. First I gotta get me some of those staples (when they are cheaper)
Provided they don't negate with a counter trap, you can indeed just chain trap trick to set strike and then enjoy the benefits. Doesn't work against a counter trap, though. But Apolousa negating? Yeaah.... Now if only some rogue deck used a lot of traps and trap trick....
A good tech for the side deck, that I am testing quiet a bit lately, is prohibition. In decks that don't need the spells and traps zone free, it's really good. Simply put, when it's game 2 or 3, and you know that you're going first and already have a knowledge of what you're up against, it's awesome, not only to, for example, protect you from high impact handtraps, but also to stop problematic cards.
I actually main 3 shared ride in my striker list. An upstart at worst, Maxx C at best and it's a spell. Can also drop it if i just need the 3 spell count. Also, one of the bigger reasons mourner isnt played is because it's only for special summons. While we have plenty of those, there are also good normal summons that you may want to stop against some decks or maybe you want to stop a monster that has been on the field for another turn.
Not to mention, most trap decks have ways to out royal decree. Let's take geist for example, since decree doesn't negate the activation of traps, altergeist players can just flip up one of their traps (spoofing/protocol for example), and trigger multifaker in hand anyway to summon silq, silq then can bounce decree and they you have to wait another turn to set up decree again which at that point they outadvantage you in card advantage
That's because most Exodia decks are FTKs so, if the deck is working like it's supposed to do, your opponent won't even have the time to search anything.
@@ego2133 yeah but the ftk variants are pretty fragile and they literally just quit when it doesn't work out the way they want. With this they could at least have some 0tk potential and win more consistently.
I remember some people using mistake and arrest in tournaments I went to but it wasn't many using that spell card but it did miss up a lot of people because they didn't see it coming and they did almost lost because of that card
I think another issue with Witch's Strike is that most people seem to associate negates with Spell Speed 3, (it even has the guy from all the Solemn cards in the artwork) and since they know they cannot chain it to a SS3, they think it can't be used and therefore isn't worth playing. I know I myself thought this for a time. However, this is not the case, apparently. Witch's Strike can be activated once the previous chain has resolved. At least, I think.
You activate it after it meet its requirement...so after the previous chain resolves with which a counter trap was used, You can then activate it. And the only relative handtraps that could meet witches strikes activation requirement is gamma and ghost belle.
(I feel dumb for asking this but im asking anyways) but the link monster: Apollousa,Bow Of The Goddes. Has thw effect were its atk becomes 800x the number of link monsters used for its summon , and that once per chain when your opponent activates a monster effect (quick effect) you can make the card lose exactly 800 atk and if the card does you negate the activation ,but it doesnt state that if the card reaches 0 atk or negative(ive seen debates as to if thats even pissible and idk if it is or it just stays 0) that its destroyed so would you still be able to negate even if you run out of atk,and if so could you continue to negate as long as the opponent doesnt negate said effect continuing after 0/(-) atk ,that and its only during a chain but how would this work(you can see why i feel stupid asking this but im confused ok .-.)
Y'know, if the main problem with Ghost Mourner is the hard once per turn I kinda wonder why people don't regularly run singletons of it. Also are we just not gonna talk about how #2 is discount Zorro I'm also surprised Sales Pitch doesn't get brought up as a Left Arm Offering alternative given that it can search out generic spell cards; I guess if a spell is THAT good, losing your whole hand and ability to set backrow is better.
Fun fact, I put one copy of witches strike in my virtualworld deck. It had won me about 3 games from plat 5 to plat 1, and the drawbacks is not big since you can make your hand better by discarding it.
Please do Top 10 most used link monsters or Top 10 non-Number XYZ monsters or Top 10 fusion monsters that can only be brought out by polymerization ! (I have been requesting these for a while so please pay attention to it !)
Neo-Spacian Dark Panther has saved me multiple times in Duel Links, so it's definitely got the potential to be good underused tech, Tho I wish I could instead say its Neos fusion Dark Neos, negate any one monster's effect on the field, yes please. Too bad when I played it I was mostly either unable to bring it out, or forced to use its effect on itself to stop it going back to the extra deck. Still slightly above underwhelming at worst for being a dark HERO monster, so that's something to note.
How does monsters with less atk than def work for you? What about monsters with effects similar to each other like Flame Wingman and Borreload Sword both having effects similar to a direct attack?
I'm not sure what's the lore behind Mistaken Arrest and Shared Ride, but the angel from Graceful Charity sure seems to be taking it very lightly, unlike Sangan.
Isn't Ghost mourner in the 2021 tin? Wouldn't that mean we might see it actually used in, at least, locals for a little while? Edit: I, unironically, run Witch's Strike because almost no one at my locals has the foresight to actually deal with it before negating one of my effects, and they generally don't run anything that can negate it either (My main deck is Darklord and I try to use a Quick Play of one of them either to bait out a negate on my opponent's Standby or just to get another card on the field or in the hand, or during their main phase to disrupt them in the middle of their turn). And, as I'm the only one that runs them, people don't build decks around that card or cards like it. I did mention that if it was a Quick-play, hand trap, or a Spell Speed 3, it'd see more play outside of just me.
I've honestly kept Royal decree in my side deck ever since hearing that my locals had a few Altergeist players which my deck matches up badly against, I have yet to run into an Altergeist player but it did come in real handy when I ran into an Eldlich player recently, they activated something, I flipped royal decree, they flipped heavy storm duster, I flip Red Reboot cause I managed to pull both my trap negates out of my ass somehow in game 2
Here’s an idea, how about a spell speed 4 card that makes it so whenever your opponent negates an effect you draw a card for each of your cards affected as such?
the game needs as few spell speed 4 effects as possible especially if they are attached to somethnig as powerful as a draw. Super poly goes in and out of the ban list consistently because of its possible targets(and its why we cannot have too many generic fusion targets)
It's crazy to think how the meta is too fast for any of these cool trap cards to work. Sales Pitch is definitely going in my filthy casual deck cause godamn that effect is rad.
Trickstar Reincarnation. It banishes your opponent's hand at no cost (other than them drawing the same amount they banished) with no restriction. So you can potentially chain 3 of them in one turn to banish up to 18 cards in one turn. Unrealistic, but I run it in a Gren Maju deck where banishing everything is the goal and it definitely messes with most decks
i mean if you use trap trick you can use strike right away and not have to wait a turn to use it. so you trap trick and then you go to summon or activater your effects if they get negated you strike if not you can wait and you have your board. strike is a good card because of ash blossom, it negates a summon of a mon from deck so you can strike the ash.
That Sangan seems to have quite the eventful night.
The Forbidden Real is kind of a wild place.
The night sandwitch was made
I wish sanwitch was part of the forbidden realm story
It's so sad that he ends the story by getting locked up. It reminds of the Kid Goblin cards where he's always having bad luck and receiving the worst gifts lol
Augh sangsn its not possible now you can draw exodia
Love the artwork on Sales Pitch. It is basically the Goblin of Greed trying to scam a bystander into buying a Pot of Desires pretending it is a Pot of Greed. You even see him putting up to fingers as a reference to Pot of Greed's effect which is his Sales Pitch for the pot while trying to keep the ugly side of Pot of Desires in the dark. The ugly side being of course the 10 card face down banish cost
That is a great representation of when you activate it and banish every single copy of a essential combo peice
sales pitch has such a META artwork lol.
"Look! You can draw two cards, buddy! Who doesn't wanna draw two cards, am I right? That's what we in the business call a plus one! What, that? The other sentence, the thing on the back? Don't even worry about it! I bet you can even turn it into a positive! I got a Gren Maju out back I can sell you if you want a package deal!"
aren't mistaken arrested and shared ride both telling a continuous story aswell?
I agree. Konami sure puts a lot of thought into their cards’ artwork.
Sangan: *exists*
Yugioh Card Designers: I'mma give this guy a full anime season
Since we're getting a sky striker lore manga, sangan lore stories might not be too far away
I remember the days when the game was slow enough that waiting a single turn to use a trap card wasn't a problem whatsoever. If Sales Pitch had existed back then it would've been in every deck
Back then they weren't usually searching half their deck though, were they? The card wouldn't have been nearly as live.
@@MercuryA2000 true, but we all played Sangan and Stratos and Black Whirlwind.
@@MercuryA2000 During Gadget format it woud worked very well.
@@ReviewerRandom Fair. Outside of the times where luck just hated you people were searching at least once a turn there. Sangan, and whirlwind less so since those decks did things without those cards, but I'm pretty sure stratos was dragged out whenever possible.
Six samurai and lightsworns had searchers too
Sales Pitch and Witch's Strike definitely won me games in more casual environments, it's crazy how much a Trap card that can't be played from hand needs to be pushed to see play.
I play Witch's strike in alot on my online decks and it is the only card that I have a 100% win rate if I get the Eff off...... Like it might as well have the eff "you win" lol
@@DrAiPatch Yeah, it's such a swingy card that i ended up not playing it when playing with friends lol
unless you go first the chance of witch's strike getting negated is high sadly. i dont get why people side deck it for the round where they go first though. along with sales pitch
I pulled a single witch strike effect over 30+ matches, that card is atrociously hard to activate. But honestly the effect could have been "you win the duel" because it basically the same thing.
More so a trap card with a specific activation condition besides "opponent plays any card I don't like"
"If they created a strong insect deck, this card would be crazy"
Looks at Beetrooper
Sweats nervously
I was just thinking that! Lol
Lol I love insect decks
We could use a rework for the Great Moth monsters.
Go on, tell me how many top decks used it?
Because it wasnt in the top 5
@@ButFirstHeLitItOnFire We did get Great Moth support, though.
Konami: releases Crossout Designator
DuelLogs: "It's free real estate".
“Crossout Designator: ‘Ash Blossom And Joyous Spring’”
“Engraver of the Mark: ‘Crossout Designator’”
@@enlongjones2394 even better you can declare a powerful card you know your opponent is playing like Benten, Gazelle or REDMD for eg this I can see this 100% seeing play in almost every deck to counter Crossour
@@enlongjones2394 errr just side lanceia, an actual hand trap. that can also protect you from called by the grave. cuz the cost is to banish card and lanceia said nope
🗿
So, this is basically another list of "good cards that no one uses" either because of powercreep or because they are situational, or even both. But the cards are good, nonetheless. This reminds me from Sauravis, a ritual monster that can also act as a handtrap, but no one uses him anymore
They're rather meta depending,if a super op generic extra deck monster that is good in almost every deck,Ghost reaper will be very useful on decks that ppl don't use it
Or of Maxx C get limited,Retaliating C will see alot of play for how op Maxx C is
Ola Macus Vinicius
Damn, I was thinking about Sauravis too. I tried for the longest to find a deck I could put him in. His effects are really good, he just needs a ritual focused deck that can make use of him. If only he was level 6, Herald decks I'm sure would get a nice boost from him.
I remember some people trying Sauravis after Called by the Grave was limited. That fell off of course, since it only protects against like Imperm and Veiler.
@@catisreckless4647 I think that decks like zombie or even tri brigade can benefit from its handtrap-ish effect. Imperm and veiler are strong counters to both the strategies, stopping tri brigades effect on field and uni zombie for the zombie strategy. So sauravis could be useful there
dont forget that witch’s strike can ONLY activate if an effect’s ACTIVATION specifically is negated. so if you activate ROTA, and your opponent chains ash blossom, you cannot activate Witch’s Strike
@@asimhussain8716 "or the activation of a card or effect" which means the activation of card or activation of effect.
It's actually really sad to see how anti-trap the game's become now. I loved running trap decks, and after seeing this list, Witch's Strike is practically exactly what I needed when I played.
Worse than the classic era since Jinzo?
@@NobleDemonTim Jinzo wasn't even too big of an issue as it was removable. Whereas the anti-trap meta now-a-days is harder to fight against when every deck moves so fast that the slow setup of traps is seen as a negative.
The meta is more trap deck friendly right now than it has been in a long time (since paleo format)
Also witch's strike is an exclusively anti trap deck card
Agreed. I love watching these lists, but sometimes it's just painful to see what's happened to the game. I've read more than a few comments to the effect of, "I used to play 5/10/whatever years ago, and when I came back and learned about hand traps and how common and necessary they are, I knew I was right to quit playing when I did, because the game was really not designed for that kind of card and the power creep had gotten to the point where it was unrecognizable."
@@mattr791 yeah but Boring trap decks like eldlich. The thing is eldlich is so OP that it counters any other trap deck so you cant play other trap decks because you loose against eldlich which means not so much variety of trap decks nowadays which is sad.
Top 10 Fusion Monsters that MUST be Fusion Summoned (no alternatives)
Would easily avoid your internal ban list.
Number one: Elemental Hero Mudballman
@@grandempereur5376 10 best, not 10 worst
Mudballman would be one of THE worst, by far.
Rainbow Neos should definitely be on the list. It's weird how little play it sees, even with the Verte Anaconda combo, because its effects are even more useful *now* than ever before in Yu-Gi-Oh, seeing that it's extremely easy to completely fill out your board nowdays, so the fact that it can clear an entire section at the cost of one card is amazing. Plus it spins the card rather than sends them to the GY, so not only can it circumvent cards that have protection from being destroyed or targeted, it also makes it harder for them to recover because they can't just pull it back from the GY next turn.
@@azuredragoon2054 He is one of the best !!! I will prove it :'(
@@marktwayne9796 becouse rainbow dragon is a brick and rainbow neos has no protection
My favourite tech is probably Imperial Iron Wall, Sure, its a trap and Artifact Lancea is far better in most cases, but its really fun being able to summon infinite quillbolt hedgehogs from the gy due to it no longer getting banished by its own effect (Plus its a very unique experience when you use it against a dinosaur player xD)
There is monster version of that too. Called "Chaos Hunter" can be special summoned from hand by discarding 1 card if your opponent do special summon but only one-sided, to your opponent so only them cannot summon chaos monster from hand since most of chaos monster needs to banish 2 cards or more from GY. Also lockdown any banish-focus decks.
7:55 I love how he realizes how redundant that statement is WHILE he's saying it.
The script was probably just supposed to say that most Fusion cards are Spell cards, since there are Traps and monster effects that perform Fusion summons as well.
Someone should make compilation each time he says 'WHILE'
Nice
Really says a lot about how fast the the game has gotten when a god tier search card isn't used because it's a trap
Temple of the kings can make this restriction null and void.
@@theother1s220 are you really using that card tho?
Makyura the Destructor (recently nerfed to be FAR less broken) let’s you activate a single trap from the hand the turn it’s sent from the field to the grave.
I had an idea for a boss monster version, that plays up the destructor part: Make it level 8, it can use traps (set or flipped) as fodder for a tribute summon (normal or special, your choice), set both ATK and DEF to 3200 (double its normal ATK). Whenever Makyura, destroys a card you can activate one trap for each destroyed card, or it can search a trap or flip monster from deck or graveyard and add it to your hand. Makyura gains 400 ATK/DEF for every set trap and flip monster. When sent form the field to the graveyard, you can choose one of three effects: It has the same effect it does when it’s sent from the field to the graveyard as the current Makyura, OR you can choose to pay 500 LP a turn for the ability to negate a single attack and/or effect on set cards, one per set card while it remains in the graveyard, OR you can copy the effect of a trap or flip monster from the graveyard, and apply it to a set card of matching type (a flip monster effect onto another flip monster, a continuous trap effect onto another continuous trap, ect…)
"Top 10 cards that have a cost that are actually upsides" I am sure you can find 10 of them first. Firsts who come to mind are lupine and the drytrons .
Number 1 is Painful Choice. Easy list
Kaijus
Rusty Bardiche anyone?
Stromberg for gren maju decks too!
Charge of the Light Brigade would probably be on there, that mill effect is the better part of that card lol
Being forced to fold when you get Royal Decree'd while running a burn deck... taught me to always run spell burners and backrow removal instead of only focusing on dealing 5k damage per turn.
Have you heard of our lord and savior Superdreadnought Rail Cannon Gustav Max?
I really like the design philosophy of trap cards that they used with Infinite Impermanence. You can activate it from the hand, which makes it live even when going first, but you also get an added benefit if you set it first, that being negating the card in the same column. I feel like if Witch's Strike and Sales Pitch had activation requirements from the hand, but also had either some downside from activating from hand, or an upside to having them set first, they could be really good.
I've learned more from TH-cam videos like yours than I did playing competitive during 5ds era. And inspired me to get back into the game. Keep up the good work fam
There is entire series of cards which tells story of how Sangan was banned to become unlimited, it also shows bunch of banned cards
Do you have a list in a particular order?
@@JustinKoenigSilica mistake, tour bus to forbidden realm, shared ride, mistaken arrest, mistaken accusation, tour bus from underworld
I caught the stream last night, love your content!
Witch's Strike isnt played because it responds to negated *activations* where as most of the negations running around these days negate the effects themselves
My favorite underused tech card of all time is Magical Spring. I loved using it in Burning Abyss against pendulum decks, especially since its "downside" of making their backrow indestructible actually ended up being a bonus a lot, since it meant they couldn't pop cards like Odd-Eyes and Plushfire for their floating effects to extend plays.
Top 10 best RotA targets (aka Level 4 or lower Warriors)
@S V
So just a Top 10 of Level 5 or Higher Warrior-type Monsters?
I've been a silent subscriber of your channel for quite some time now and I have been learning a lot. I used to play Yu-Gi-Oh! back in the day. Stopped playing around the year 2009. Now, I want to get back into playing the game, and now I missed a lot of mechanics. Your channel has been helpful to bring me back up to speed. Hoping to have that mojo in me again to create decks and play matches. :)
Honestly if there was a card who's effect was "You win the game" with no cost; no one would play it if it was a trap card.
Someone will play it anyway
Self destruct button?
@@fredyramirez3035 It's obvious DRAW card albeit the text doesn't say so, and banned in TCG cause people trolled with it in tournament
@@jofx4051 I know. But is the closest we have to what you say. All others are win conditions (like exodia) or win match.
mystic mine players would :)
Top 10 cards that make you go minus in card advantage
This one would be really cool
Red eyes fusion
Pot of generosity
@@cereofficial909 red-eyes fusion goes hand-neutral if you are using materials from the deck
Meteonis drytron?
That's actually the point of those Sangan cards, it's a whole line of cards.
How about a list of those sangan cards 🤔
The sangan artwork is all about cards in the banlist artwork effect my favourites card lore
Could we get top 10 cards most duelist don't wanna see in a duel
Mystic mine, IO and skill drain are already up there, floodgates, and maybe some handtraps if you were talking about opponent's cards
Even tho I play an out in every deck starring down a dragoon is always scary
As in Garnerts? He already did that.
@@KaoruMzk I think he means opponent cards
@@idkjustputagoodname6120 IO?
"In this video, we'll go over 10 cards to deal with the release of Crossout Designator in the TCG"
Yeah I was just thinking these cards will probably see more play once the TCG gets Crossout Designator
@@Endonae You mean in 3 days?
Also Royal Decree doesn't do anything to CD
@@AztecCroc My local card store just put up the tins today... and sold out by the end of the day.
@@AztecCroc The idea is that CD naturally hates on the most popular cards, so it will cause people to use less popular ones so as to make it a dead card in hand. Using Royal Decree over Red Reboot would certainly do that.
Retaliating "C" will definitely see play in TCG/OCG as Beetroopers will be a Meta deck in both formats. In OCG, Retaliating "C" can even search out Maxx "C" from the deck.
Lol they won't be meta
Tri-brigade be like: 😂😂😂😂😂😂
It is only meta in the OCG because it can search max c. Otherwise the deck is bad. Hell, it isnt even meta in the OCG.
@@baselw1317 it’s a TCG exclusive archtype so until the ocg get their next world premiere set in 2022 they can’t play it
It already has in with top decks
These videos are getting more and more specific and I’m all for it.
One day Witch's Strike will be meta....I feel it....
Also feels so good to destroy whole field and hand against Drytrons(I managed to resolve Witch's Strike few times, it cracked me up and the guy scooped LOL)
“If they ever release a powerful insect deck”. *Sad bee trooper noises*
They need more cards to be powerful
They are definitely on the cusp of greatness and yes, it is partially thanks to the cards he described. They’re doing well at the lower tables at least.
I would like to see the top ten insect monsters?
Also thank you for making these videos. I been watching them while I have been depressed and it has helped me get through the day.
It's kinda sad that Yugioh has nearly powercrept an entire card type (in this case: Traps) out of their own game - to the point where maybe like 50 traps if that are even bothered with.
An unfortunate reminder of why I don't play competitive Yugioh.
Still a great list. I've discovered so many cards and archetypes because of you.
Paleozoic archetype: allow us to introduce ourselves.
@@shis1988 bro, no1 looses to that trash deck its tier 3 at best
I mean for traps and tech cards in general hasn't it always been like this? You just play the best ones in the format which means the pool is pretty limited. Stuff like IO, Ice Dragon's Prison, TT, Punishment, Solemn strike/judgement these days and Compulsory Evac, Bottomless in the past. And then rest of the traps that get played are for trap archetypes, like eld, paleos, traptrix, geists, or just archetype specific stuff, like revolt, fog blade, roar. Like I look at goat decks from like 2005 and they all kinda have a small ass pool of traps as well.
They powercrept them out by making OP hand traps which were of course activatable from the hand, which mind you is an ability on some cards that made them banned before they were ever released in the TCG (Makyura for example)
Old School Yugioh is memed on a bit but it's purported as better than the modern for a good reason - because it is.
They are not power crept. There are dozens of traps still played in the game (icee listed most of them), the best card in the best deck is a trap.
Get over the fact you can't play 15 years old Mirror Force (and you can even play Torrential)
Just out of curiosity, no judging: when do you think you'll make updated version of lists you already made?
I know finding new topic is difficult, so well understand if you recicle some ideas.
He's missing a lot of lists before doing recycles:
XYZ. Pendulum. Numbers. C numbers. Lvl/rank x.
Crossout dessignator: exists
Engraver: here comes the BOY
Royal decree used to be a staple in my decks circa 5Ds, it was like a good blanket protection against pretty much most negates cause those were mostly limited to counter traps at the time
It was a staple in lots of decks so much so it was at 2 before
Thank you. I love seeing these informative videos.
Great list video! Thanks for uploading!
As a person who uses some pf these thank you for expanding my possiblitues.. They will be useful in the battle against meta
Unless you need the burn effect, Mourner is basically a 7th Imperm.
There's not a lot of reasons to main deck more than 1.
Started using Witch’s Strike after watching this and it’s worked fairly well for me. Better than I’ve expected honestly.
the hting with this card is that it punishes the opponent for going gung ho on building a board full of negates without taking your set backrow into account so you are bound ot ctach some people off guard, much like you can suprise nibiru ppl in the same way.
Ghost Morner on the 10th spot aged like milk
Using Witch's strike is still good tho, ur opponent doesn't really expect it very often lol
Sales Pitch also isn’t really needed in most decks as most good decks have a crap ton of in theme cards and effects that lets them search for basically whatever they need anyway.
probably the biggest reason you never see it... we have our rotas already
Seeing Witch’s Strike gave me an idea for a future video. If it’s possible, “Top 10 Cards that were Overhyped” might be interested. I remember when there were tons of people saying Witch’s Strike was going to break the game and needed to be banned only for it to see 0 play
There should be more Sangan monster in my opinion. The monster just as iconic as Kuriboh and would be cool if there would be entire architype of Sangan. Ultimate Sangan. Sangan warrior, Sangan village etc. It would just be cool to make a deck that just built for Sangan.
I'm glad that Retaliating "C" is seeing rougue play since we have beetroopers now, Especially when the meta is currently filled with spells that special summon such as fusion destiny or the brave package.
Resolving Witch's Strike is so hilarious. It's such a mean card to play - you just dare your opponent to negate something and then punish them. Against most decks, resolving its effect pretty much guarantees you the win.
5:02 Not just Sangan, but also the Graceful Charity angel and one of the Fiendish Duo imps.
Back when VFD was legal, zefra with the level 9 fish synchro could search out gizmek Kaku just to make VFD.
8:26
Beetrooper: hello? Can you see me? Im right here
I feel like Sky Stag should've been played a lot during the 2 months before MR5 or maybe not many did, because it was goin to change soon anyway.
Probably not strong enough to be on this list or see modern play, but I was always a fan of Puppet Plant/Electric Virus, situational Change of Hearts depending on monster type.
A card like sales pitch that days "You must banish the card added to your hand face down at the end of your turn if it's in your hand or on the field" would be a good way to remake a card like sales pitch. It would be perfect for adding hand traps specifically.
Shared ride in a nutshell,
Mom can we have Maxx C?
Mom: No we have Maxx C at home.
Maxx C at home:
I’d have also added in Judgment of Anubis. It was out within the second or third year of the game in the TCG, and would realistically counter the prevalence of twin twister or Feather Duster back in the meta, but it’s too specific and it’s only viable as a third turn option or later, since it needs your opponent to have a monster to get off its secondary effect.
You usually have a monster in turn 1 nowadays, so its burn effect is definitely feasible.
Yes I used it back in 06. Heavy Storm destroyer.
@@shis1988 That's true, but I've tried using it as a tec card in older formats, and both then and now, people will routinely play backrow destruction before summoning a monster, so if you go first and set it, it's unlikely it'll work on your opponent's first turn, unless they happen to play in an awkward order.
0:24 I've seen this card once and didn't even think about it!
8:53 Now, that's a strong card!
Odion and Uria are very displeased with the bias DuelLogs have against trap cards.
I feel like I'm one of the few people that actually heavily used Ghost Reaper for a while lol. More in my Timelords and other decks that didn't really use an Extra Deck. I'd load it up (online anyway since a lot of extra deck staples are expensive) with the most popular Extra Deck monsters like Verte, Borreload Savage, Dragoon, Zeus, Cyber Dragon Infinity, etc etc etc just for the purposes of using Ghost Reaper. Nine times out of ten, I'd be able to pinpoint who had what. Hell I remember someone having 2-3 Dragoon and just straight up banishing them with Ghost Reaper when they summoned out Anaconda and there's something satisfying. Since I don't run a full 15-card extra deck most of the time, I might run Reaper more often. Maybe not at 3, but we'll see. First I gotta get me some of those staples (when they are cheaper)
Great list!
I've always been legitimately surprised that Chain Disappearance never saw competitive play.
This is a very nice and fresh list. 👍
You can activate Witch's Strike (via Trap Tricks) as soon as your opponent activates a negate
Provided they don't negate with a counter trap, you can indeed just chain trap trick to set strike and then enjoy the benefits. Doesn't work against a counter trap, though. But Apolousa negating? Yeaah.... Now if only some rogue deck used a lot of traps and trap trick....
A good tech for the side deck, that I am testing quiet a bit lately, is prohibition. In decks that don't need the spells and traps zone free, it's really good. Simply put, when it's game 2 or 3, and you know that you're going first and already have a knowledge of what you're up against, it's awesome, not only to, for example, protect you from high impact handtraps, but also to stop problematic cards.
I actually main 3 shared ride in my striker list. An upstart at worst, Maxx C at best and it's a spell. Can also drop it if i just need the 3 spell count.
Also, one of the bigger reasons mourner isnt played is because it's only for special summons. While we have plenty of those, there are also good normal summons that you may want to stop against some decks or maybe you want to stop a monster that has been on the field for another turn.
Not to mention, most trap decks have ways to out royal decree. Let's take geist for example, since decree doesn't negate the activation of traps, altergeist players can just flip up one of their traps (spoofing/protocol for example), and trigger multifaker in hand anyway to summon silq, silq then can bounce decree and they you have to wait another turn to set up decree again which at that point they outadvantage you in card advantage
I really like that Sangan's art in the spell cards is pretty cute, but in its actual monster card, it's really not
It kinda ia
I'm honestly surprised I haven't seen Sales pitch used in exodia decks. It's practically perfect for them.
That's because most Exodia decks are FTKs so, if the deck is working like it's supposed to do, your opponent won't even have the time to search anything.
@@ego2133 yeah but the ftk variants are pretty fragile and they literally just quit when it doesn't work out the way they want. With this they could at least have some 0tk potential and win more consistently.
Top 10 best artworks.
1. Sales pitch.
I remember some people using mistake and arrest in tournaments I went to but it wasn't many using that spell card but it did miss up a lot of people because they didn't see it coming and they did almost lost because of that card
So it caught them off guard completely, and they still managed to win? Ooph
How about a series where you do 10 Randomly picked cards and analyse these cards and see their viability
I think another issue with Witch's Strike is that most people seem to associate negates with Spell Speed 3, (it even has the guy from all the Solemn cards in the artwork) and since they know they cannot chain it to a SS3, they think it can't be used and therefore isn't worth playing. I know I myself thought this for a time. However, this is not the case, apparently. Witch's Strike can be activated once the previous chain has resolved. At least, I think.
You activate it after it meet its requirement...so after the previous chain resolves with which a counter trap was used, You can then activate it. And the only relative handtraps that could meet witches strikes activation requirement is gamma and ghost belle.
"Shared Ride" is a good generic Engine, I am playing a pure Trap Deck for fun, and this effect always give me the card that I need :')
Top 10 bad support cards for good archetypes, like the book of law, adamancipator relief, ursarctic drytron, zoodiac gathering, etc
Man I miss the old back and forth duels in old formats. Game is so fast now I genuinely shed a tear thinking with nostalgia
You could play GOAT format
(I feel dumb for asking this but im asking anyways) but the link monster: Apollousa,Bow Of The Goddes. Has thw effect were its atk becomes 800x the number of link monsters used for its summon , and that once per chain when your opponent activates a monster effect (quick effect) you can make the card lose exactly 800 atk and if the card does you negate the activation ,but it doesnt state that if the card reaches 0 atk or negative(ive seen debates as to if thats even pissible and idk if it is or it just stays 0) that its destroyed so would you still be able to negate even if you run out of atk,and if so could you continue to negate as long as the opponent doesnt negate said effect continuing after 0/(-) atk ,that and its only during a chain but how would this work(you can see why i feel stupid asking this but im confused ok .-.)
What an apropos list to put out on the day crossout designator is released in the tcg 👀
Y'know, if the main problem with Ghost Mourner is the hard once per turn I kinda wonder why people don't regularly run singletons of it.
Also are we just not gonna talk about how #2 is discount Zorro
I'm also surprised Sales Pitch doesn't get brought up as a Left Arm Offering alternative given that it can search out generic spell cards; I guess if a spell is THAT good, losing your whole hand and ability to set backrow is better.
Have you ever done Top Ten Field Nukes? Witch's Strike, Short Circuit, Ojama Delta Hurricane, Final Destiny, that Gravekeeper's one...
Fun fact, I put one copy of witches strike in my virtualworld deck. It had won me about 3 games from plat 5 to plat 1, and the drawbacks is not big since you can make your hand better by discarding it.
Please do Top 10 most used link monsters or Top 10 non-Number XYZ monsters or Top 10 fusion monsters that can only be brought out by polymerization ! (I have been requesting these for a while so please pay attention to it !)
Don’t know what other people are on but ghost mourner has helped me win quite a few duels especially against people that special summon during my turn
Neo-Spacian Dark Panther has saved me multiple times in Duel Links, so it's definitely got the potential to be good underused tech,
Tho I wish I could instead say its Neos fusion Dark Neos, negate any one monster's effect on the field, yes please. Too bad when I played it I was mostly either unable to bring it out, or forced to use its effect on itself to stop it going back to the extra deck. Still slightly above underwhelming at worst for being a dark HERO monster, so that's something to note.
The best cards from each pack. Eg top ten LoB cards, top ten Metal Raiders cards etc.
Sales pitch would be sick in a mine deck focused on exodia
How does monsters with less atk than def work for you?
What about monsters with effects similar to each other like Flame Wingman and Borreload Sword both having effects similar to a direct attack?
Less Atk than Def would be half the Superheavy Samurai, no?
Superheavy samurai archtype:are we a joke for you
@@nexidal9656 Benki
I'm not sure what's the lore behind Mistaken Arrest and Shared Ride, but the angel from Graceful Charity sure seems to be taking it very lightly, unlike Sangan.
Engraver of the Mark is one of my absolute favorite Spellcasters. I honestly ignore it's first effect and just use it's second destruction effect.
Isn't Ghost mourner in the 2021 tin? Wouldn't that mean we might see it actually used in, at least, locals for a little while?
Edit: I, unironically, run Witch's Strike because almost no one at my locals has the foresight to actually deal with it before negating one of my effects, and they generally don't run anything that can negate it either (My main deck is Darklord and I try to use a Quick Play of one of them either to bait out a negate on my opponent's Standby or just to get another card on the field or in the hand, or during their main phase to disrupt them in the middle of their turn). And, as I'm the only one that runs them, people don't build decks around that card or cards like it. I did mention that if it was a Quick-play, hand trap, or a Spell Speed 3, it'd see more play outside of just me.
Great top
Top 10 cards that can be special summon in the damage step
I've honestly kept Royal decree in my side deck ever since hearing that my locals had a few Altergeist players which my deck matches up badly against, I have yet to run into an Altergeist player but it did come in real handy when I ran into an Eldlich player recently, they activated something, I flipped royal decree, they flipped heavy storm duster, I flip Red Reboot cause I managed to pull both my trap negates out of my ass somehow in game 2
Might pick up a playset of engraver of the mark due to crossout. It’s the budget counter to it 👏🏿
Here’s an idea, how about a spell speed 4 card that makes it so whenever your opponent negates an effect you draw a card for each of your cards affected as such?
the game needs as few spell speed 4 effects as possible especially if they are attached to somethnig as powerful as a draw.
Super poly goes in and out of the ban list consistently because of its possible targets(and its why we cannot have too many generic fusion targets)
It's crazy to think how the meta is too fast for any of these cool trap cards to work. Sales Pitch is definitely going in my filthy casual deck cause godamn that effect is rad.
*sees prohibition, giggles in mystic mine*
Trickstar Reincarnation. It banishes your opponent's hand at no cost (other than them drawing the same amount they banished) with no restriction. So you can potentially chain 3 of them in one turn to banish up to 18 cards in one turn. Unrealistic, but I run it in a Gren Maju deck where banishing everything is the goal and it definitely messes with most decks
i mean if you use trap trick you can use strike right away and not have to wait a turn to use it. so you trap trick and then you go to summon or activater your effects if they get negated you strike if not you can wait and you have your board. strike is a good card because of ash blossom, it negates a summon of a mon from deck so you can strike the ash.