Thank you very much. However, there is too much work to do. My wish is for the software to come closer to each other. I feel that it is an era of cooperation from now on. I use both software. Please consider it by all means
Hello, thanks for your time, but I can't get it to work when creating the armor in autoring pro Blender gives me an error ayuda gracias uso blender 3.6
I want to ask, I created a character using adobe fuse, then I exported it to blender and I edited it with human meta rig, after that I exported it to 3dexchange, but the avatar didn't work. is there a solution? terima kasih
I am having a thousand issues with this. Using 3.0 but when I go to rig my model, 3 rigs generate. Then, once I was able to line things up best I can I click "bind" and the system freezes. Any ideas?
Markom always great with the tuts. Someone please make a one-click import add-on for this stuff! Insane amount of steps.
I’ve been thinking the same thing
Yeah for real
Thank you very much.
However, there is too much work to do.
My wish is for the software to come closer to each other.
I feel that it is an era of cooperation from now on.
I use both software.
Please consider it by all means
Thanks for the vid! Although this is a lot of steps and the result will still need further clean up, it's great to understand the process.
I got a little problem, when I import the character creator character, the teeth doesn't have shape keys
Can I get the RL_Blender_arp_template.bmap ?
Laughing at own mistake..I like that 😀..Ur teaching style is awesome. Interesting. Easy. Clear.
Very good this tutorial. Anyone know if using Rigidify would be possible to obtain similar results?
Hello, thanks for your time, but I can't get it to work when creating the armor in autoring pro Blender gives me an error ayuda gracias uso blender 3.6
the map bones preset link doesnt work anymore. Any updated link anyone?
Awesome
Unless your editing the animation in blender I would just export from iclone in alembic. Wayyyyy easier
does it work?
where is the texture? I want to learn about the texture transfer
Hi. Do you by chance know how to rig and get a 4 armed humanoid to work in unreal engine 4, from auto rig pro? Thanks.
FINALLY
I wonder if this method work to retarget iClone armature animations to characters brought into Blender with DazToBlender bridge...
I want to ask, I created a character using adobe fuse, then I exported it to blender and I edited it with human meta rig, after that I exported it to 3dexchange, but the avatar didn't work. is there a solution? terima kasih
oh my god! you saved my ass! thank you!
I am having a thousand issues with this. Using 3.0 but when I go to rig my model, 3 rigs generate. Then, once I was able to line things up best I can I click "bind" and the system freezes.
Any ideas?
Yay first!
Lol
HOWEVER😎