Blender Pipeline #4 - Combining Facial Shape Keys & Armature Animation in Blender with Auto-Rig Pro

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ความคิดเห็น • 35

  • @OliseForel
    @OliseForel 4 ปีที่แล้ว +9

    Markom always great with the tuts. Someone please make a one-click import add-on for this stuff! Insane amount of steps.

    • @garrettcorona
      @garrettcorona 4 ปีที่แล้ว

      I’ve been thinking the same thing

    • @smfknj6010
      @smfknj6010 4 ปีที่แล้ว

      Yeah for real

  • @たかはしけん-k1g
    @たかはしけん-k1g 4 ปีที่แล้ว +10

    Thank you very much.
    However, there is too much work to do.
    My wish is for the software to come closer to each other.
    I feel that it is an era of cooperation from now on.
    I use both software.
    Please consider it by all means

  • @nicolaslockheimers
    @nicolaslockheimers 4 ปีที่แล้ว +1

    Thanks for the vid! Although this is a lot of steps and the result will still need further clean up, it's great to understand the process.

  • @mrveguita
    @mrveguita ปีที่แล้ว

    I got a little problem, when I import the character creator character, the teeth doesn't have shape keys

  • @hyunwooshin8445
    @hyunwooshin8445 3 ปีที่แล้ว +1

    Can I get the RL_Blender_arp_template.bmap ?

  • @sanaullahraisofficial
    @sanaullahraisofficial 3 ปีที่แล้ว

    Laughing at own mistake..I like that 😀..Ur teaching style is awesome. Interesting. Easy. Clear.

  • @kcmacros9470
    @kcmacros9470 3 ปีที่แล้ว

    Very good this tutorial. Anyone know if using Rigidify would be possible to obtain similar results?

  • @amadeogarrigaestada
    @amadeogarrigaestada ปีที่แล้ว

    Hello, thanks for your time, but I can't get it to work when creating the armor in autoring pro Blender gives me an error ayuda gracias uso blender 3.6

  • @von.3d
    @von.3d ปีที่แล้ว

    the map bones preset link doesnt work anymore. Any updated link anyone?

  • @santhoshmg2319
    @santhoshmg2319 ปีที่แล้ว

    Awesome

  • @garrettcorona
    @garrettcorona 4 ปีที่แล้ว +8

    Unless your editing the animation in blender I would just export from iclone in alembic. Wayyyyy easier

  • @keanugives
    @keanugives 3 ปีที่แล้ว

    where is the texture? I want to learn about the texture transfer

  • @tiffanywellis3099
    @tiffanywellis3099 3 ปีที่แล้ว

    Hi. Do you by chance know how to rig and get a 4 armed humanoid to work in unreal engine 4, from auto rig pro? Thanks.

  • @mrtegs
    @mrtegs 4 ปีที่แล้ว +1

    FINALLY

  • @MikeTaylor-uw5zy
    @MikeTaylor-uw5zy 4 ปีที่แล้ว

    I wonder if this method work to retarget iClone armature animations to characters brought into Blender with DazToBlender bridge...

  • @alvinputra3940
    @alvinputra3940 4 ปีที่แล้ว

    I want to ask, I created a character using adobe fuse, then I exported it to blender and I edited it with human meta rig, after that I exported it to 3dexchange, but the avatar didn't work. is there a solution? terima kasih

  • @RobinMikalsenVFX
    @RobinMikalsenVFX ปีที่แล้ว

    oh my god! you saved my ass! thank you!

  • @enigmawstudios4130
    @enigmawstudios4130 3 ปีที่แล้ว

    I am having a thousand issues with this. Using 3.0 but when I go to rig my model, 3 rigs generate. Then, once I was able to line things up best I can I click "bind" and the system freezes.
    Any ideas?

  • @Hedrison
    @Hedrison 4 ปีที่แล้ว +1

    Yay first!
    Lol

  • @sklx3D
    @sklx3D 3 ปีที่แล้ว

    HOWEVER😎