@@jauwn i could understand it , one part of me want to preserve these games , but i understand why someone don't want to waste space for these shity games
Are we gonna ignore the fact that 75k NFTs ever minted and 3 NFTs needed for a "real" account means this game is hard-capped at 25k active players which will only go down as more NFTs are left in dead or abandoned wallets? Wait, that doesn't matter, because this game is never gonna scrape even 25 active players.
@TooFewSecrets i think thats more then even the devs expected to play this game, realistically they were probably just hoping for their stock to get bought out by like a few whales
@@Rurike Ubisoft have made enough live services to know that the whales need the masses of players who pay less/nothing to keep them entertained. But it seems that the all competent people in game development and publishing wanted nothing to do with this game. Just like every other NFT game covered on this channel.
Looking to see who paulstar111 is, it appears that they were _not_ exploiting the game, but were instead the victim of a matchmaking bug. It's very Ubisoft of them to immediately ban them.
How do you know it was a matchmaking bug? This "bug" has all the staples of a hack, and the hacker could have just claimed they weren't hacking and that it was a bug. They could potentially financially benefit from keeping the scam going. Even if the developers said it wasn't I would be skeptical... they aren't exactly competent with their netcode anyways.
Better to piss off one player (and possibly compensate them later) than force your whole audience to suffer from an intentional or unintentional exploit. Besides, presumably he wouldn't have been able to play either, so a temporary ban would have no effect even if it was a game worth playing.
The whole tabletop miniature aesthetic is done surprisingly well, but it mostly just makes me feel bad for the art director. It feels like the crypto aspect was stapled onto another project that wouldn't get the funding it needed without it. I hope some of the devs can come out and talk about how this game got made.
The art direction is just about the only part that's decent. The gameplay is laughably simple and dull. The animations aren't great either. It's got stylization, but absolutely no soul there. There's no reason to play this game except. None at all.
@@maudlife the animations were rushed and probably done by one or two people. I wonder what game these models were for and why it was scrapped, but we got other stuff instead?
Currently seems like most companies. Entirely detached from the populace, falling further and further behind while charging more and more for shit we don't want lmao.
@@moze_- thats what happens when you go with design by committee and are a public company. doesnt help that ubisoft is in grave danger right now, with the supposed hostile takover thing going on, and their generally terrible financial reports and earnings. and AC shadows thing too... and so on...
A glitch where everyone instantly loses to the same guy feels like the ultimate embodiment of this sort of game's Pay to Win model. The game itself was done pretending that the outcome of any match is ever in doubt.
That's an insult to Hero Forge, you can make some insanely creative stuff, like an elephant-man on a motorcycle wielding 2 greatswords. Or a goblin-punk with a shotgun
Clearly Paulstar111 found some exploit and is therefore the true winner of the game, since bugs and exploits are the core gameplay of crypto techbro play.
So... big question. Why didn't they make this a Rayman spinoff, purely for nostalgia bait? Or hell, have all the Assassins Creed characters in it? Was this game created purely to placate/scam shareholders? Wait, I just answered my own question. Nevermind.
Because the Rayman NFT has not happened yet. I would not be surprised to see them release a collection of Rabbids NFTs, kinda like that My Pet Hooligan game I played a year ago
Because the AC characters are distinct, for the NFT model they wanted to be able to randomly generate slop in case it somehow hit big and they found the 'free money button' from hitting the Character Generator 100 times every month.
My dad tells a story of people wanting to buy cans of air from Hong Kong before the handing of the territory from the United Kingdom to China, those selling it wanted to capitalize on the idea of preserving the air of a british colony in an empty can before it "dissapeared in the hands of another government... and many people fell for it, including my elder cousin. Now, somewhere among the family heirlooms, there's an emtpy can than nobody wants... but the best part of all of this is that we live in the heart of... Mexico, so we obviously care deeply about british and chinese heritage.
They sell canned air in the U.S, it's kind of marketed as like a "recovery tool", and is usually sold at ski/snowboard shops. I'm not sure if it's a sham or not; but what you described almost certainly is one
@@jauwn it’s pure oxygen, and in high altitude areas (where I live currently) tourists struggle to breathe properly. Having pressurized oxygen helps with the nausea and sickness most feel being so high up. I’ve only taken it once when I first moved here and man it makes you alert
@@jauwn The canned air sold at ski resorts is supposed to be for altitude sickness and to help with the low oxygen at the top of mountains, idk if it actually works but there some logic behind it at least
Take the can and try selling it. People do that with parts of the former Berlin Wall here in Germany. Who knows, maybe your can may even be the next "Merda d'artista". Fyi these are cans full of poop from the 1960s, which sell for a ton of money nowadays. Rich people are weird...
sad part is the project was prob pitched as a normal game when the gwent/card game hype was going. but leadership couldnt figure out how to monotize it, then nfts came out. and they wanted to make it. now its come out because triple a dev takes forever, nfts are dead, these type of games were kinda always mid/limited. sooooooooooooooooo execs being execs killing their own million dollar company. 10/10
@@Qorelin if that’s a genuine question, normal monetization of packs wouldn’t work for them because everyone is tired of packs (ea sports drama) and loot boxes are getting regulated and banned in places. The normal means of selling a cards doesn’t really work for new games and having a rotating shop like fornite wouldn’t work either. I don’t fully agree with the above but that could be the reasons they wouldn’t go for it (most likely is old people saw new tech make money and wanted money but whatever)
@@Qorelin in addition to what was already stated; Trading Card Games also have one other "issue" for investors that nfts don't have; the ever looming 'threat' of stuff getting reprinted, thus making your cardstock technically "fungible". There might be rare serialized versions of cards in some games, but the non serialized versions are just as playable for competitive and causal tables, and the vast majority of cards in most games can be reprinted at almost any time. The infamous playible mtg cards that "can't" be physically reprinted are only 'reserved listed' as long as Wizards & Hasbro keeps their word to not reprint them. Unlike nfts, Wizards can (and almost did multiple times) change their minds and print out new black lotuses once they figure out how to weasel out of their already shaky promise from 25+ years ago. Nfts are by design; "non fungible tokens". The moment the creators make an additional copy of a nf- 'token' for whatever reason, there is no reason for them to not make another, and another, another, another- oh look there's 15 ballizillion bored apes now flooding the market.
@@ondrobobor I think there's a fairly solid chance it's AI Gen that's been touched up by a human. Look at the collar of the jacket and the visually confused mess around the off-center pendant thing he's wearing. It initially tricks your brain into thinking it looks like, but as you look closer it makes zero sense.
"It is an Ubisoft game after all, you can't expect it to work" I cannot begin to describe how hard it was for me to get my copy of Uno to work again. Uno of all games.
@@MikaelaExtra It's so fun but it's so glitchy. My main problem is that one time I got an error trying to open it from Steam that pops up for if you try to illegally download and use a dlc. I tried for days with a bot (which would just go "hmm seems like I can't handle this let me get another mod!" which was just the same bot with a different name) trying to prove I own the dlc and for help. It wasn't until I complained about it on the STeam forums did a real person help me.
So I discovered this channel like a month ago and I’m not too much of a gamer and I’m even less of an NFT follower, and I’ve routinely fallen asleep to these videos every night since. I have no idea why, I think it’s the combination of a soothing voice and constant talk about something I have no input in that just lulls me to sleep.
subscribe and give me money instead of ubisoft edit: 1,007 views in 5 minutes jauwn fell off edit 2: also this technically the first crypto game to ever leave beta btw
@@crizmeow8394 meh, investors wanna keep the hype up as long as possible before they cash out, sure nobody is playing this but the whales will need to be entertained for as long as possible
It's really funny that they have this whole miniatures aesthetic, but then don't have a gameplay mechanic where you move/position the pieces on a board, which is like the one mechanic that every physical game that uses miniatures like these has It's like having a video game where the core art style is all about dice, but you never roll them
8:42 This is always the moment where games like this simply do not make sense to me... as games. They make complete sense as gambling simulators, though, with a fantasy aesthetic slapped on top. What has the "player" accomplished? What's the thrill? Where's the enjoyment? Congratulations, you've spent a lot of money to sit back and do nothing, relying on random chance to "win" and, even if you do win, that victory says nothing about your input as a player. That's not fun. That's not gaming. That's gambling.
The part that doesn't make sense to me is why one would even care about winning either. This game doesn't even have some dumb "play to earn" scheme going for it, once you've shelled your wallet to get even a half-decent team-comp what else is there to do? The _only_ way you can make back your money (because that's all crypto-dweebs care about) is by selling to some other poor fool who's also trying to meet the bare minimum to enjoy the game. Seriously what's even the incentive? Even from a crypto bag-holder's standpoint I can't figure out why someone would play this.
People still spend hundreds of dollars a month on Counterstrike keys and crates, and lootboxes have made a low-key return to mainstream gaming by being presented as "card packs". Fake gambling will always be a highly profitable part of modern gaming, crypto games like this just don't have the cleverness to disguise it and make players think it's not just gambling.
That's because the base of sucke- err, customers for NFT games is pretty much exactly who this kind of design is for. People who are willing to spend an unreasonable amount of money and time in meaningless competition for bragging rights no one actually cares about. Kind of just like rich-people culture in general.
To be fair mobile war games make bank selling the option to crush everyone elses army. But i think people just like the idea of ruining an army that took months to build by hitting it with wads of cash, you dont even get that in this game. In most nfts games really.
It reminds me of the card mini game in Rage. You had literally nothing to do once you built your deck, it was just draw a card and place it automatically, then they attacked automatically, and you hoped you lucked out and got a good draw order and the NPCs got a bad one. I generally enjoy tactics card mini games, when there's actual decisions to be made. The Witcher 3 has Gwent, which is a generally good and enjoyable tactics card game. It has flaws, but your decisions actually matter, unlike the one in Rage.
Holy shit all the non-model art is almost *exactly* like Darkest Dungeon. It's like they typed "Darkest Dungeon art" into an AI image generator... Actually, I wouldn't put it past them.
@@camelopardus5955 frankly, before I noticed the overt similarities to Darkest Dungeon, I thought the clunky figurine animations were almost charming. Almost.
How dare you sir! I grew up playing "Characters Skills" and maybe it's not up to the graphical fidelity of modern games but back in the day it was the bomb.
this is the first time i've seen anyone screw up the marketplace. most times i would see large corporations release a garbage game that runs poorly, but as soon as you go into the marketplace, it's perfectly functional with no flaws whatsoever. i have never seen a single game out there (until now) mess up the "maximizing profits" part of the game so bad they have to tell you not to buy anything
This definitely feels like it was meant for the China/Korea market where auto battlers are huge. Bad translations definitely hint at that. Even then, there's no way they make a single dollar off this.
Honestly, if they just focused on not making their characters in Hero Forge and made it a gacha, I could at least see the game at least receiving a modicum of success. But the whole NFT thing kind of made it dead on arrival. NFTs are a thing of the past, nobody wants them and it generally makes the game a miserable experience from start to finish. Getting into the game sucks because you now have to hyperanalyze a Google Sheet and HOPE you don't buy bad champions (and don't break the bank for it), playing the game sucks because now you will inevitably bump into people with the "You Cannot Play The Game :tm:" team that just makes you regret your decision. And since it's all NFTs, it's not like you really can grind out some currency and hope you can get lucky with some free pulls. You're just fucked at that point. NFT games are such a backwards concept I fail to see how any project director can look at it and think that it would take off.
Really goes to show that either low budget, high budget, low talent, high talent, the nft aspect of nft games will always poison what could be a decent game. Though this seems to be a very weak entry
That's my big take away, that this game is embarrassingly simplistic for a company that supposedly is more than just gambling addicts larping as game devs.
@@limes5295 The goals of making a good game and making a profitable NFT are inimicable. If you give F2P players a satisfying path to play, then you aren't incentivising people who are going to dump stupid money into buying stronger pixels. It's a design philosophy that takes P2W and cranks the dial as far as it can go.
As a miniature sculptor and 3d printer enjoyer, its kinda funny knowing they'd have made more money releasing the models as stl files on any major marketplace, or using their character creation software to ape heroforge.
Depends how much the marks dumped into the minting phase. This thing probably launched straight onto life support after they made their initial cash from the NFT rubes "The Devs don't work on the weekend" is probably because it's one guy who looks after it as a side responsibility from actual projects.
This was almost exactly my reaction; why didn't they make the dang figurines for real!? Even if they'd included an amiibo/Skylander scannable NFT code people would probably have been way more on board. Releasing the STLs is a way better idea, though; that'd be sick
May I also mention the whole games aesthetic is straight up stolen from Darkest Dungeon? The Font, The hud style, even the primary colours and icons? Its blatantly coping that games style! Again sure you cannot be always fully original and you will see a lot of similarities but the entire game reeks of stolen ideas
God you just reminded of that NFT Eden project that Ubisoft is doing (Idk if they cancelled that however so correct me if I'm wrong). Essentially they're making an NFT game with graphics similar to The Sandbox based on the show Captain Lazerhawk, which yes is the show where Rayman is a celebrity and TV host and goes rouge against the company that made him famous, Eden, because he finds out that he's used as propaganda to hide discrimination against non human creatures. I'm pretty sure the whole thing of Captain Lazerhawk is that the cyberpunk future sucks ass so making an NFT game based on that is super funny to me. There was also a whole thing where Rayman fans on twitter got pissed off after the NFT reveal because we hadn't had a mainline game in a decade and the account that announced the game, in-character as the Eden cooperation, taunted them, which made everyone ratio and scold them until they deleted the tweet. So yea, some pretty interesting stuff. I hope that the game is cancelled though.
@@jauwn Damn. I thought they might've just silently cancelled it since the company has been falling apart and Captain Lazerhawk hasn't had much relevance now or any confirmed future seasons. Ubisoft just seems to love digging their own grave though.
@@Spamlum It's actually still in development, as a closed beta tester of this game who played this... thing before closed beta ended. they're just preparing for mint, that is still unknown when, but it seems to be in December. And after that, they will release the game, as it was stated in the website and in their official Eden Online discord.
It's almost impossible to look at these models and not see Hero Forge written all over them. Maybe the variable model pieces (heads, weapons, whatever) were made by the devs, but I'd wager dollars to donuts that they straight up jacked whatever code HF uses and ran it through a random number generator. Ubi must be really desperate with their stock price headed for a sharp ravine to put out such a blatant cash grab. It'd be interesting to see how much money they made off this.
@@a_level_70_elite_raccoon This was what I was thinking too! Like someone cut corners by just lifting stuff straight from HF. Especially with a ton of the poses, they read like the standard HF poses a lot? Don't know how to put my finger on it quite exactly. It's a feeling it has.
@@jackkolby909 The shaded matte textures with a plastic-y sheen certainly don't help. It's like they've used HFs default colors. The models have the squat and stout anatomy with proportionally large heads, hands, and feet that HF has, too.
I'm honestly baffled how this game has a playerbase big enough for someone to make a stat calculator on Google Docs. Expected it to fall flat on its arse with 20 players daily max.
I saw the game announcement and thought "oh Jauwn gonna have fun with this one" then proceeded to forget the game existence since the first announcement just to get reminded of it minute ago
It's a minor, largely irrelevant detail, but the fact that one of the elemental triangles is Light, Darkness, and AIR absolutely baffles me. Who thought that makes sense? It's like... Fire, Ice, Dinosaurs. One of these things does not belong.
I'd say that Ubisoft should stick to making open world action rpgs with crafting but... Ubisoft should probably stick themselves in the trash can and save everyone the computer power. It's been so long since anything they made had any soul or vision.
The blatant ripoff of Darkest Dungeon's art style is possibly the biggest crime committed here, not saying its within the realms of suing but its like it spits in the face of DD.
this was probably in development from the time NFTs were relevant and talked about by major studios game dev taking too much time the genre itself falls out fashion is one thing but taking too long and have the economy you're building it around drops by 95% is another edit: i mean everyone that got 1 year early access to the NFTs now have to sell the NFTs to who exactly? the general public isnt excited about this, the release of the game is the start of the bag holding
This just reeks of Ubi's desperation. They obviously outsourced a cheap 3rd-world dev team to slap this together, hoping it would be the miracle that saves them from their impending bankruptcy. It's like the guy who's going to come up short on rent this month, so he spends what rent money he does have on lottery tickets.
I really like the art style they have here too, imagine if these were hand crafted characters, rolled into a big single player campaign where you got to manage your collection of units as you moved through the story. I think the miniatures look is cool, it reminds me of hand of fate. Im really sorry for whatever artists had to watch their nice looking assets randomized and distributed into 75000 lifeless non-characters
Ahh jeez, if only there was a game exactly like that, with a near identical artstyle and gameplay, but made by devs that cared. Ahh jeez it's so sad no such game or even no such sequel for such a game exists. I guess we just won't get to explore any dark dungeons. Or the even darkest...
The art style is the only thing that works because they just stole it from Darkest Dungeon. Which just copied Mike Mignola, at least that was very slightly less shameless.
Othe than the honestly really well done asthethic and stop motion animations, this is the definition of “We have a Darkest Dungeon like gacha ripoff game at home”
I think the worst thing about this whole project is that the general style of the characters look like Heroforge characters but put through some kind of filter.
Making an NFT game is embarrasing enough. Making one a year after the NFT market has collapsed and even the tech bros have moved on to worshipping a different buzzword is something else entirely.
Following trend in gaming is just suicidal at this point. The dev cycle are so long now that by the time your game is ready, the trend have been dead and buried for a while.
@danaohdeliciouswhite8515 Also with platforms like Steam existing, it assures a publisher can keep making sales long after the game's release date, so frankly could be argued it's better anyway to not try to trend market, lest your game end up horribly dated and no one buys it after its boom. As for online games, they don't have longevity after the trend dies and their playerbase migrates somewhere else. Dev cycle just compounds these issues.
Honestly, even Gacha games are less predatory than NFT or Crypto games In a Gacha game, 99 times out of a hundred, the basic starting gear/characters that the game gives you will be enough to complete the game's content, and you're typically given ways of earning in-game currency in an at least slightly reasonable time. It's not much sure, but it damn sure beats "sink $400 or you physically cannot play this game that we advertised as free"
I like noticing new details in your editing each video like the [][][][] from, idk probably, wingdings, when Jauwn is cycling through all the fonts in the intro!
What surprises me a lot is that this game has somehow managed to get 100k followers on Twitter, all their tweets are old but have a decent amount of likes, which makes me question if people were actually excited for this shit at some point.
In board games, I love it when a game has every player take multiple actions in secret, then you play all players' actions in sequence. Colt Express is a board game where you play train robbers that might be the most fun of the bunch, because you actually make a model train and you move and blast players around it. I love it as a concept, but this being an NFT game it's clear it was only made because some cryptobro paid Ubisoft some money to do it.
Unfortunately they forgot to include the complete and utter chaos that that genre thrives on. Half of the fun is coming up with a "brilliant" plan and watching it utterly implode because someone else zigged when you thought they would zag.
I have a friend that often uses Hero Forge for re-creating characters from other games for their stories, so I recognize the style it uses. And good god these characters look like they were thrown together in Hero Forge in like, 2 or so hours. If that.
...but hey! When this game inevitably goes belly up, you'll still own your NFTs! Which is great, because that means you can still yse them wherever! Right? Right? This wasn't all for nothing, right?
this ubislop nft game reminds me of the vaultlanders figurines minigame in new tales from borderlands (which is very poorly received and quickly forgotten by most borderlands fans compared to its prequel tftb which is joint developed by gearbox and telltale games) also, there is a free2play japanese mobile diablolike magical girl squad gacha game with optional mtx and optional nft features. its called de lithe: last memories. i've been playing it as f2p player since its release a few months ago. as a pve semi casual player, i gotta say i was surprised that i enjoy most of the game's diablolike content even to this day (i ignore pvp content, thankfully its entirely optional). also both the mtx and nft features are also completely optional (except if you want to become top tier pvp player of course...) maybe jauwn would like to cover a review for de lithe: last memories? for me, its surprisingly a good diablolike gacha nft game for f2p players, with completely optional nft features.
We're watching new lost media being created in real time
You could say that for like half my videos lol
@@jauwn do you keep those games in case of them becoming lost media , or just delete them ?
I delete them all instantly after finishing the video lol
@@jauwn i could understand it , one part of me want to preserve these games , but i understand why someone don't want to waste space for these shity games
Lost media is usually something people actually care about. This is more like "I hope this shit becomes lost" media
"Nobody will remember its existence by next week"
Man I forgot what the game was called while watching this video
tbf the name couldn't be more of a generic "I asked ChatGPT to come up with a name" name if it tried
its called Warriors Abilities
@NewTungsten dog, real talk, I read your comment and thought, "Don't be silly it's-" and it was just gone.
How'd they manage that?
What game?
No joke, as I'm reading this comment I can't remember this game's name either, lol
Are we gonna ignore the fact that 75k NFTs ever minted and 3 NFTs needed for a "real" account means this game is hard-capped at 25k active players which will only go down as more NFTs are left in dead or abandoned wallets?
Wait, that doesn't matter, because this game is never gonna scrape even 25 active players.
Survival of the most delusional.
...That's right. Wow that's stupid!
@TooFewSecrets i think thats more then even the devs expected to play this game, realistically they were probably just hoping for their stock to get bought out by like a few whales
@@Rurike Ubisoft have made enough live services to know that the whales need the masses of players who pay less/nothing to keep them entertained.
But it seems that the all competent people in game development and publishing wanted nothing to do with this game. Just like every other NFT game covered on this channel.
Yeah this is either the definition of smash and grab or they planned to release "expansions" drip feeding new nfts until the ecosystem.
Looking to see who paulstar111 is, it appears that they were _not_ exploiting the game, but were instead the victim of a matchmaking bug. It's very Ubisoft of them to immediately ban them.
Bro accidentally cheated and destroyed the entire playerbase... amazing
How do you know it was a matchmaking bug? This "bug" has all the staples of a hack, and the hacker could have just claimed they weren't hacking and that it was a bug. They could potentially financially benefit from keeping the scam going. Even if the developers said it wasn't I would be skeptical... they aren't exactly competent with their netcode anyways.
Better to piss off one player (and possibly compensate them later) than force your whole audience to suffer from an intentional or unintentional exploit. Besides, presumably he wouldn't have been able to play either, so a temporary ban would have no effect even if it was a game worth playing.
@@eanfran cause it immediately happened with someone else's account after they got banned
@@timmyreobed5043 couldn't they have just switched accounts?
The whole tabletop miniature aesthetic is done surprisingly well, but it mostly just makes me feel bad for the art director. It feels like the crypto aspect was stapled onto another project that wouldn't get the funding it needed without it. I hope some of the devs can come out and talk about how this game got made.
Yeah, I unironically like the stop-motion effects in the intro cutscene. It's a neat idea which belongs in a much better game.
Seriously
I really hope that the art staff can end up joining a studio that actually respects them
@@dragonfluf Yeah, the art is actually really solid. I hope the artists that worked in this get a better job for a proper game
The art direction is just about the only part that's decent. The gameplay is laughably simple and dull. The animations aren't great either. It's got stylization, but absolutely no soul there. There's no reason to play this game except. None at all.
@@maudlife the animations were rushed and probably done by one or two people. I wonder what game these models were for and why it was scrapped, but we got other stuff instead?
paulstar111 was actually the savior, preventing everyone from playing this vomit
Funnily enough he wasn't even hacking or anything it was just a glitch and they banned him for no reason and made him public enemy #1
@@jauwn Paulstar111 was the martyr
A true hero of our age
@@jauwn paulstar111 lived so this game could die
RIP paulstar111. We will remember your sacrifice.
Which is the only thing worth remembering about this game.
I swear Ubisoft makes all of its business decisions based off a Forbes magazine from 2020.
Currently seems like most companies. Entirely detached from the populace, falling further and further behind while charging more and more for shit we don't want lmao.
@@moze_- thats what happens when you go with design by committee and are a public company. doesnt help that ubisoft is in grave danger right now, with the supposed hostile takover thing going on, and their generally terrible financial reports and earnings. and AC shadows thing too... and so on...
@ moze_- its because most game companies are creating projects solely for investors
@@eightcoins4401 Then they need smarter investors
A glitch where everyone instantly loses to the same guy feels like the ultimate embodiment of this sort of game's Pay to Win model. The game itself was done pretending that the outcome of any match is ever in doubt.
It's true. Whether you win the match or not, you still lost because Ubisoft still got your cash over shady cryptocurrencies. Game over gamers.
if buying isn't owning then pirating isn't stealing.. Inain'tb pirating it.. Its worthless
trickle-up economics any% speedrun
the characters all look like they were made in hero forge lmao
Haha they do
At least Hero Forge lets you create your own and not have it randomly generated.
but with less variety, look how many times the same sword shows up
That's an insult to Hero Forge, you can make some insanely creative stuff, like an elephant-man on a motorcycle wielding 2 greatswords. Or a goblin-punk with a shotgun
I actually have went in and tried too remake them I got close but missing like 1 piece
I mean it's kinda cool how the game has its own built-in Herobrine in the form of Paulstar111 I think that's deserving of one Jauwn point
I was the 111th like on this comment.
I did it for Paulstar
My dumbass thinking it was a messed up warrior's OC for a second
Clearly Paulstar111 found some exploit and is therefore the true winner of the game, since bugs and exploits are the core gameplay of crypto techbro play.
So... big question. Why didn't they make this a Rayman spinoff, purely for nostalgia bait? Or hell, have all the Assassins Creed characters in it?
Was this game created purely to placate/scam shareholders?
Wait, I just answered my own question. Nevermind.
Because the Rayman NFT has not happened yet. I would not be surprised to see them release a collection of Rabbids NFTs, kinda like that My Pet Hooligan game I played a year ago
@jauwn That is depressing and I can believe it.
@@jauwn nah, that would make sense
We're gonna see a live-action Avengers vs. Jedi movie before another Rayman game.
Because the AC characters are distinct, for the NFT model they wanted to be able to randomly generate slop in case it somehow hit big and they found the 'free money button' from hitting the Character Generator 100 times every month.
My dad tells a story of people wanting to buy cans of air from Hong Kong before the handing of the territory from the United Kingdom to China, those selling it wanted to capitalize on the idea of preserving the air of a british colony in an empty can before it "dissapeared in the hands of another government... and many people fell for it, including my elder cousin.
Now, somewhere among the family heirlooms, there's an emtpy can than nobody wants... but the best part of all of this is that we live in the heart of... Mexico, so we obviously care deeply about british and chinese heritage.
They sell canned air in the U.S, it's kind of marketed as like a "recovery tool", and is usually sold at ski/snowboard shops. I'm not sure if it's a sham or not; but what you described almost certainly is one
@@jauwn it’s pure oxygen, and in high altitude areas (where I live currently) tourists struggle to breathe properly. Having pressurized oxygen helps with the nausea and sickness most feel being so high up. I’ve only taken it once when I first moved here and man it makes you alert
@@jauwn The canned air sold at ski resorts is supposed to be for altitude sickness and to help with the low oxygen at the top of mountains, idk if it actually works but there some logic behind it at least
Take the can and try selling it. People do that with parts of the former Berlin Wall here in Germany.
Who knows, maybe your can may even be the next "Merda d'artista". Fyi these are cans full of poop from the 1960s, which sell for a ton of money nowadays. Rich people are weird...
Shoulda gone for a can of Texas air 😂
An NFT game that sucks. In other news: the sky is blue, the grass is green, and water is wet.
Well the last one i reviewed actually wasn't that horrible but it's already fallen into obscurity since then, and it's only been a month
@@jauwn Yeah, that tracks.
@@jauwn ah, that actually sucks. The bag holders deserve better
water's not wet
Off topic, but based PFP
sad part is the project was prob pitched as a normal game when the gwent/card game hype was going. but leadership couldnt figure out how to monotize it, then nfts came out. and they wanted to make it. now its come out because triple a dev takes forever, nfts are dead, these type of games were kinda always mid/limited. sooooooooooooooooo execs being execs killing their own million dollar company. 10/10
How do you not figure out how to monetize a card game? Card games were NFTs before NFTs were even a thing.
@@Qorelin if that’s a genuine question, normal monetization of packs wouldn’t work for them because everyone is tired of packs (ea sports drama) and loot boxes are getting regulated and banned in places. The normal means of selling a cards doesn’t really work for new games and having a rotating shop like fornite wouldn’t work either.
I don’t fully agree with the above but that could be the reasons they wouldn’t go for it (most likely is old people saw new tech make money and wanted money but whatever)
@@Qorelin in addition to what was already stated; Trading Card Games also have one other "issue" for investors that nfts don't have; the ever looming 'threat' of stuff getting reprinted, thus making your cardstock technically "fungible". There might be rare serialized versions of cards in some games, but the non serialized versions are just as playable for competitive and causal tables, and the vast majority of cards in most games can be reprinted at almost any time.
The infamous playible mtg cards that "can't" be physically reprinted are only 'reserved listed' as long as Wizards & Hasbro keeps their word to not reprint them. Unlike nfts, Wizards can (and almost did multiple times) change their minds and print out new black lotuses once they figure out how to weasel out of their already shaky promise from 25+ years ago.
Nfts are by design; "non fungible tokens". The moment the creators make an additional copy of a nf- 'token' for whatever reason, there is no reason for them to not make another, and another, another, another- oh look there's 15 ballizillion bored apes now flooding the market.
They’re so late on the NFT train
You were tied for third
Everything they've been releasing lately has been like 5 years too late to matter.
Ubisoft are so late for the nft train it's already crashed, burned and been taken away to the scrap yard
These days they can't even make a proper game without anything good to copy from. And Web3 is filled with flops.
That's Ubisoft for you. It's always 3 years late. Watch Squere do the same in 2027, they even more slow with this stuff
The manager, the only person with a character portrait in the game, is AI generated art.
They genuinely spent zero effort making the character.
no, he is not. see, he has the correct number of fingers! the technology is nowhere near that sohpisticaedtbrrrr
@@ondrobobor I think there's a fairly solid chance it's AI Gen that's been touched up by a human. Look at the collar of the jacket and the visually confused mess around the off-center pendant thing he's wearing. It initially tricks your brain into thinking it looks like, but as you look closer it makes zero sense.
"It is an Ubisoft game after all, you can't expect it to work" I cannot begin to describe how hard it was for me to get my copy of Uno to work again. Uno of all games.
Is uno a mess?
@@MikaelaExtra It's so fun but it's so glitchy. My main problem is that one time I got an error trying to open it from Steam that pops up for if you try to illegally download and use a dlc. I tried for days with a bot (which would just go "hmm seems like I can't handle this let me get another mod!" which was just the same bot with a different name) trying to prove I own the dlc and for help. It wasn't until I complained about it on the STeam forums did a real person help me.
"insert Xbox 360 UNO rant quote here"
TH-cam doesn't like me quoting it and takes down any quotes :(
@@Lupa737 I wwnt to pick it up for a bunch of my friends
Hmm beside that, is It working fine? It's uno...
@@MikaelaExtra Don't bother. Get Tabletop Simulator instead. $20 and you can play any number of card games, board games, ttrpgs, and more.
So I discovered this channel like a month ago and I’m not too much of a gamer and I’m even less of an NFT follower, and I’ve routinely fallen asleep to these videos every night since. I have no idea why, I think it’s the combination of a soothing voice and constant talk about something I have no input in that just lulls me to sleep.
@kuhneegit He had livestreams a few months ago and I fell asleep to one of them ahahah
Hell yeah
@@jauwn And dont worry, speaking on behalf of those who do care about this stuff, i hang onto every word.
subscribe and give me money instead of ubisoft
edit: 1,007 views in 5 minutes jauwn fell off
edit 2: also this technically the first crypto game to ever leave beta btw
ok
1,417 in 7 minutes
take the money from the stuff cause idk my brains smooth
not even 2k in ten minutes, fucking washed youtubers smh
@@jauwn gamers are consumers.
“Ubisoft-“
Got it.
All I needed to hear 😂
HIGHLY underrated comment
They made Rayman 2 though
Aaaand it'll die in less than 2 months like every other nft "game"
You were first
@@jauwnThat's what she said....
@@jauwn and i didn't utter that accursed f-word ;)
@@scorchscale I think your are being too generous with your timeline, this think is dead on arrival
@@crizmeow8394 meh, investors wanna keep the hype up as long as possible before they cash out, sure nobody is playing this but the whales will need to be entertained for as long as possible
It's really funny that they have this whole miniatures aesthetic, but then don't have a gameplay mechanic where you move/position the pieces on a board, which is like the one mechanic that every physical game that uses miniatures like these has
It's like having a video game where the core art style is all about dice, but you never roll them
8:42 This is always the moment where games like this simply do not make sense to me... as games. They make complete sense as gambling simulators, though, with a fantasy aesthetic slapped on top. What has the "player" accomplished? What's the thrill? Where's the enjoyment? Congratulations, you've spent a lot of money to sit back and do nothing, relying on random chance to "win" and, even if you do win, that victory says nothing about your input as a player. That's not fun. That's not gaming. That's gambling.
The part that doesn't make sense to me is why one would even care about winning either. This game doesn't even have some dumb "play to earn" scheme going for it, once you've shelled your wallet to get even a half-decent team-comp what else is there to do? The _only_ way you can make back your money (because that's all crypto-dweebs care about) is by selling to some other poor fool who's also trying to meet the bare minimum to enjoy the game.
Seriously what's even the incentive? Even from a crypto bag-holder's standpoint I can't figure out why someone would play this.
People still spend hundreds of dollars a month on Counterstrike keys and crates, and lootboxes have made a low-key return to mainstream gaming by being presented as "card packs". Fake gambling will always be a highly profitable part of modern gaming, crypto games like this just don't have the cleverness to disguise it and make players think it's not just gambling.
That's because the base of sucke- err, customers for NFT games is pretty much exactly who this kind of design is for. People who are willing to spend an unreasonable amount of money and time in meaningless competition for bragging rights no one actually cares about. Kind of just like rich-people culture in general.
To be fair mobile war games make bank selling the option to crush everyone elses army. But i think people just like the idea of ruining an army that took months to build by hitting it with wads of cash, you dont even get that in this game. In most nfts games really.
It reminds me of the card mini game in Rage. You had literally nothing to do once you built your deck, it was just draw a card and place it automatically, then they attacked automatically, and you hoped you lucked out and got a good draw order and the NPCs got a bad one.
I generally enjoy tactics card mini games, when there's actual decisions to be made. The Witcher 3 has Gwent, which is a generally good and enjoyable tactics card game. It has flaws, but your decisions actually matter, unlike the one in Rage.
Holy shit all the non-model art is almost *exactly* like Darkest Dungeon. It's like they typed "Darkest Dungeon art" into an AI image generator...
Actually, I wouldn't put it past them.
Pretty much, yeah. From the video at least, it looks like even the characters take follow a lot of dd design cues tbh
@@camelopardus5955 frankly, before I noticed the overt similarities to Darkest Dungeon, I thought the clunky figurine animations were almost charming. Almost.
The "surrender" pic looks suspiciously like the Ancestor.
That surrender icon looks like it was ripped straight from Darkest Dungeon.
How dare you sir! I grew up playing "Characters Skills" and maybe it's not up to the graphical fidelity of modern games but back in the day it was the bomb.
9:37 Wake up, Jauwn! You need to wake up. You've been in coma for 4000 years 😔😔😔
Feels like it
this is the first time i've seen anyone screw up the marketplace. most times i would see large corporations release a garbage game that runs poorly, but as soon as you go into the marketplace, it's perfectly functional with no flaws whatsoever. i have never seen a single game out there (until now) mess up the "maximizing profits" part of the game so bad they have to tell you not to buy anything
This definitely feels like it was meant for the China/Korea market where auto battlers are huge. Bad translations definitely hint at that. Even then, there's no way they make a single dollar off this.
Honestly, if they just focused on not making their characters in Hero Forge and made it a gacha, I could at least see the game at least receiving a modicum of success. But the whole NFT thing kind of made it dead on arrival. NFTs are a thing of the past, nobody wants them and it generally makes the game a miserable experience from start to finish.
Getting into the game sucks because you now have to hyperanalyze a Google Sheet and HOPE you don't buy bad champions (and don't break the bank for it), playing the game sucks because now you will inevitably bump into people with the "You Cannot Play The Game :tm:" team that just makes you regret your decision.
And since it's all NFTs, it's not like you really can grind out some currency and hope you can get lucky with some free pulls. You're just fucked at that point.
NFT games are such a backwards concept I fail to see how any project director can look at it and think that it would take off.
Ubisoft is also a French company so there's that. I've seen them say "Valid" instead of "OK" in button prompts in Rayman and Charlie's Angels
Really goes to show that either low budget, high budget, low talent, high talent, the nft aspect of nft games will always poison what could be a decent game. Though this seems to be a very weak entry
That's my big take away, that this game is embarrassingly simplistic for a company that supposedly is more than just gambling addicts larping as game devs.
@@limes5295 The goals of making a good game and making a profitable NFT are inimicable.
If you give F2P players a satisfying path to play, then you aren't incentivising people who are going to dump stupid money into buying stronger pixels. It's a design philosophy that takes P2W and cranks the dial as far as it can go.
As a miniature sculptor and 3d printer enjoyer, its kinda funny knowing they'd have made more money releasing the models as stl files on any major marketplace, or using their character creation software to ape heroforge.
Depends how much the marks dumped into the minting phase. This thing probably launched straight onto life support after they made their initial cash from the NFT rubes "The Devs don't work on the weekend" is probably because it's one guy who looks after it as a side responsibility from actual projects.
This was almost exactly my reaction; why didn't they make the dang figurines for real!? Even if they'd included an amiibo/Skylander scannable NFT code people would probably have been way more on board.
Releasing the STLs is a way better idea, though; that'd be sick
1:15 Keep in mind, that's only tracking people with the Return TH-cam Dislike extension. Who knows how many other people also hit Dislike.
Right I know
May I also mention the whole games aesthetic is straight up stolen from Darkest Dungeon? The Font, The hud style, even the primary colours and icons? Its blatantly coping that games style! Again sure you cannot be always fully original and you will see a lot of similarities but the entire game reeks of stolen ideas
Hello Jauwn, idk if you noticed this, but in your NFT playlist, Illuvium is in the playlist twice.
i fixed it now thanks :)
Thank you for your service!
God you just reminded of that NFT Eden project that Ubisoft is doing (Idk if they cancelled that however so correct me if I'm wrong).
Essentially they're making an NFT game with graphics similar to The Sandbox based on the show Captain Lazerhawk, which yes is the show where Rayman is a celebrity and TV host and goes rouge against the company that made him famous, Eden, because he finds out that he's used as propaganda to hide discrimination against non human creatures.
I'm pretty sure the whole thing of Captain Lazerhawk is that the cyberpunk future sucks ass so making an NFT game based on that is super funny to me.
There was also a whole thing where Rayman fans on twitter got pissed off after the NFT reveal because we hadn't had a mainline game in a decade and the account that announced the game, in-character as the Eden cooperation, taunted them, which made everyone ratio and scold them until they deleted the tweet.
So yea, some pretty interesting stuff. I hope that the game is cancelled though.
It is still in progress. Although it seems to have slowed down development a lot
@@jauwn Damn. I thought they might've just silently cancelled it since the company has been falling apart and Captain Lazerhawk hasn't had much relevance now or any confirmed future seasons. Ubisoft just seems to love digging their own grave though.
@@Spamlum It's actually still in development, as a closed beta tester of this game who played this... thing before closed beta ended.
they're just preparing for mint, that is still unknown when, but it seems to be in December. And after that, they will release the game, as it was stated in the website and in their official Eden Online discord.
Okay but you gotta admit the 4,000 years of playtime bug was REALLY funny
It kinda fits with the game. If this was some other better game it could have been intentional... 😂
9:40, The horror of realizing that the timer was accurate and you are actually just in your own hell must've been difficult to bear.
10:12 nice try but you already proved you have been playing for 4000 years 😡
It's almost impossible to look at these models and not see Hero Forge written all over them. Maybe the variable model pieces (heads, weapons, whatever) were made by the devs, but I'd wager dollars to donuts that they straight up jacked whatever code HF uses and ran it through a random number generator.
Ubi must be really desperate with their stock price headed for a sharp ravine to put out such a blatant cash grab. It'd be interesting to see how much money they made off this.
@@a_level_70_elite_raccoon This was what I was thinking too! Like someone cut corners by just lifting stuff straight from HF. Especially with a ton of the poses, they read like the standard HF poses a lot? Don't know how to put my finger on it quite exactly. It's a feeling it has.
@@jackkolby909 The shaded matte textures with a plastic-y sheen certainly don't help. It's like they've used HFs default colors. The models have the squat and stout anatomy with proportionally large heads, hands, and feet that HF has, too.
I'm honestly baffled how this game has a playerbase big enough for someone to make a stat calculator on Google Docs.
Expected it to fall flat on its arse with 20 players daily max.
20? That's wayy too high
>autobattler
>highly monetized system of collecting characters
>main character is named Manager
welcome back limbus company
Wake up babe, new Jauwn Cryptoslop video.
Give us this day our daily slop
"Champions Tactics" is truly a staggering title. Such artistry! Such creativity!
Man i watch ur content since u had 20k and I'm so happy to see u getting big!! Live from Poland
i love poland
Ubisoft: (quietly slides NTF game under the door)
Gamers: (slides back divorce papers)
Not a shocker they tried pushing NFTs to other games earlier and now with their stocks falling lower and lower they are gambling on NFTs market
Too bad they're multiple years too late to the grift.
Which like betting on a racehorse after you've just watched it get shot in the leg
07:59 I need "Im a gamer, not consumer" shirt😂
Ironically, that's what a consumer would say
Overconfidence is a slow and insidious killer.
I saw the game announcement and thought "oh Jauwn gonna have fun with this one" then proceeded to forget the game existence since the first announcement just to get reminded of it minute ago
I love the little “I give up” icon stuck on the screen most of the game. 😂
Really sells that it’s a Ubisoft game.
Brb registering a trademark for "Characters Skills: The Gamesperience"
1:54 - Suddenly, Demons Souls
Monster hunter
@@LudwigX20 Well it's about hunters who hunt monsters. The monster is an extension of hunter in this case
2:12
oh, he looks AI generated as hell. off to a great start!
Oh noooo, nothing of value was lost.
2:45 - this game design is insanely simple and boring... like tic tac toe
Like tic tac toe....if the x and o are placed randomly without your input as you stare at the paper drawing itself until the game finishes.
That title is just begging for failure. I forgot it SECONDS after you said it.
It's a minor, largely irrelevant detail, but the fact that one of the elemental triangles is Light, Darkness, and AIR absolutely baffles me. Who thought that makes sense? It's like... Fire, Ice, Dinosaurs. One of these things does not belong.
I'd say that Ubisoft should stick to making open world action rpgs with crafting but... Ubisoft should probably stick themselves in the trash can and save everyone the computer power. It's been so long since anything they made had any soul or vision.
The blatant ripoff of Darkest Dungeon's art style is possibly the biggest crime committed here, not saying its within the realms of suing but its like it spits in the face of DD.
Can’t believe they ripped Darkest Dungeon 2’s art style, and squandered it.
I would like to remind everyone that it has been 11 years since the last new Rayman game.
Me when I’m in a “be out of touch with your customers” contest and my opponent is ubisoft. (I lost before I showed up)
this was probably in development from the time NFTs were relevant and talked about by major studios
game dev taking too much time the genre itself falls out fashion is one thing but taking too long and have the economy you're building it around drops by 95% is another
edit: i mean everyone that got 1 year early access to the NFTs now have to sell the NFTs to who exactly? the general public isnt excited about this, the release of the game is the start of the bag holding
i coulda swore they pulled that shit with nft items and stuff, but its so forgettable im not sure if it actually happened
damn, looks like it did happen, it is sad day
@@SporianSummit They even pull it when crypto still kinda booming too and still fail by how tedious it is to grind the item
@@poonpoon1604 Crypto was and never will be "booming", the only mfs still falling for it are legit brain damaged.
This just reeks of Ubi's desperation. They obviously outsourced a cheap 3rd-world dev team to slap this together, hoping it would be the miracle that saves them from their impending bankruptcy. It's like the guy who's going to come up short on rent this month, so he spends what rent money he does have on lottery tickets.
The Gala Games dev team from Chile at it again!
Ubisoft managed to make something worse than Thick of It 💀
That song isn’t even that bad
@@happicheshirecat ok ksi time to get off the alt
@@happicheshirecat ye it wasn't bad, it was horrendous
looking at the covers of the song, it's a good concept with awful execution
@@happicheshirecat That song is literal dogshit brother, lmao.
Oh man I remember that NFT fad, thank god everyone dropped that crap over a year ago.
"Uploaded 7 days ago"
Wait what
I love you Jauwn, keep posting to prevent my cardiac arrest 🙏🙏
I really like the art style they have here too, imagine if these were hand crafted characters, rolled into a big single player campaign where you got to manage your collection of units as you moved through the story. I think the miniatures look is cool, it reminds me of hand of fate. Im really sorry for whatever artists had to watch their nice looking assets randomized and distributed into 75000 lifeless non-characters
Ahh jeez, if only there was a game exactly like that, with a near identical artstyle and gameplay, but made by devs that cared.
Ahh jeez it's so sad no such game or even no such sequel for such a game exists.
I guess we just won't get to explore any dark dungeons. Or the even darkest...
The art style is the only thing that works because they just stole it from Darkest Dungeon.
Which just copied Mike Mignola, at least that was very slightly less shameless.
Othe than the honestly really well done asthethic and stop motion animations, this is the definition of “We have a Darkest Dungeon like gacha ripoff game at home”
I think the worst thing about this whole project is that the general style of the characters look like Heroforge characters but put through some kind of filter.
Making an NFT game is embarrasing enough. Making one a year after the NFT market has collapsed and even the tech bros have moved on to worshipping a different buzzword is something else entirely.
Following trend in gaming is just suicidal at this point. The dev cycle are so long now that by the time your game is ready, the trend have been dead and buried for a while.
i dont think its the dev time thats too long, but rather trends being too short.
@danaohdeliciouswhite8515 Also with platforms like Steam existing, it assures a publisher can keep making sales long after the game's release date, so frankly could be argued it's better anyway to not try to trend market, lest your game end up horribly dated and no one buys it after its boom. As for online games, they don't have longevity after the trend dies and their playerbase migrates somewhere else. Dev cycle just compounds these issues.
Creativity and Ubisoft are like garlic and vampires.
@@greatape8019 And how long should a trend last in your opinion?
Honestly, even Gacha games are less predatory than NFT or Crypto games
In a Gacha game, 99 times out of a hundred, the basic starting gear/characters that the game gives you will be enough to complete the game's content, and you're typically given ways of earning in-game currency in an at least slightly reasonable time. It's not much sure, but it damn sure beats "sink $400 or you physically cannot play this game that we advertised as free"
I like noticing new details in your editing each video like the [][][][] from, idk probably, wingdings, when Jauwn is cycling through all the fonts in the intro!
PaulStar111 is the Matt of Champions Tactics
2:14 Lobotomy corporation reference?!?!?! 🔥🔥🔥🔥
It feels weirdly appropriately that the image of a man shrugging in the surrender never left your screen.
When I saw the six figures on the board I also immediately thought "we have Darkest Dungeon at home"
Wow I thought I couldn't care less about that game but the fact that they copied from an indie masterpiece like Darkest Dungeon makes me quite mad.
Remember when Ubisoft made unique multiplayer experience like AC:Brotherhood, Splinter Cell SvM, For Honor.
This is them now, feel old yet?
What surprises me a lot is that this game has somehow managed to get 100k followers on Twitter, all their tweets are old but have a decent amount of likes, which makes me question if people were actually excited for this shit at some point.
It's so cool that I saw the same exact halberd design being used by different characters all throughout the video
In board games, I love it when a game has every player take multiple actions in secret, then you play all players' actions in sequence. Colt Express is a board game where you play train robbers that might be the most fun of the bunch, because you actually make a model train and you move and blast players around it. I love it as a concept, but this being an NFT game it's clear it was only made because some cryptobro paid Ubisoft some money to do it.
Unfortunately they forgot to include the complete and utter chaos that that genre thrives on. Half of the fun is coming up with a "brilliant" plan and watching it utterly implode because someone else zigged when you thought they would zag.
They use the Heroforge models for the 3D models and the 2D art is straight up darkest dungeon.
They're 2 years late
@@randolfducanes1028 as usual
The second I heard about this game; my first thought was "I can't wait for Jauwn to cover this!"
I can't wait for them to take the criticism of the name. Next up, they'll have "hemorrhage's dollar's"
I have a friend that often uses Hero Forge for re-creating characters from other games for their stories, so I recognize the style it uses. And good god these characters look like they were thrown together in Hero Forge in like, 2 or so hours. If that.
...but hey! When this game inevitably goes belly up, you'll still own your NFTs! Which is great, because that means you can still yse them wherever! Right?
Right? This wasn't all for nothing, right?
funnily enough they use a completely obscure blockchain that even I have never heard of... that's bad news
It's amazing how out of touch Ubisoft has been..... I'll never get over the "Gamers need to get used to not owning their games" comment.....
new jauwn video, i feast tonight
aka eat dinner while watching this video
Since the last video, the word on the street is that we continue to love Jauwn and I enjoy your videos. Thank you.
4:01 "Agressive"
I think this is a genuis move by ubisoft.
After all the flack they received for removing games, they decided to make games nobody even wants 👍
Ubisoft was tired of fumbling the bag, so they asked their investors to hold it (while they run away)
It’s got one thing going for it, watching the gameplay made me wish I was playing Darkest Dungeon as you pointed out
this ubislop nft game reminds me of the vaultlanders figurines minigame in new tales from borderlands (which is very poorly received and quickly forgotten by most borderlands fans compared to its prequel tftb which is joint developed by gearbox and telltale games)
also, there is a free2play japanese mobile diablolike magical girl squad gacha game with optional mtx and optional nft features.
its called de lithe: last memories. i've been playing it as f2p player since its release a few months ago. as a pve semi casual player, i gotta say i was surprised that i enjoy most of the game's diablolike content even to this day (i ignore pvp content, thankfully its entirely optional). also both the mtx and nft features are also completely optional (except if you want to become top tier pvp player of course...)
maybe jauwn would like to cover a review for de lithe: last memories? for me, its surprisingly a good diablolike gacha nft game for f2p players, with completely optional nft features.
I can't believe Jauwn spent 4,000 years playing this game just for us. Stay strong, soldier. 😔
Literally 2:20 into the video and it seems like a chinese rip off nft game lmao