Kerbal Space Program but I suck

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  • เผยแพร่เมื่อ 24 พ.ค. 2024
  • I tried okay??
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ความคิดเห็น • 7

  • @kakakarrakeek6431
    @kakakarrakeek6431 25 วันที่ผ่านมา

    The gears are turning and thats all that matters, lol. For Science!
    My advice tho, check these things out and try them out;
    1. Make use of the aerodynamic/weight to thrust overlays, it does a great job showing any glaring flyability issues you might be having
    2. Grav rolls - basically turn slowly on ascent and keep the gravball as close to "prograde" as you can until around 25,000m, at which point you can start to add loads of horizontal thrust (aiming for an initial apoapsis of around 80,000 - 100,000m) - Effeciency is key
    3. Aerocapture - this is a really great way to slow your ship down for "free" (takes practice)
    4. Struts - you can only attach a fuel tank by one single decoupler, so adding one strut at the top and and bottom greatly reduces "noodleyness"
    5. Manuever nodes - they seem complicated and scary at first, but take a minute to try and figure them out, cause you need those things fr
    6. Stages - fuel lines are great for launch stages because they can drain the outside tanks into the middle, so when they decouple, the centre module still has full fuel - this one helps a LOOOOOOT with fuel efficiency until you hit vacuum
    Fly safe, and watch out for the Kraken

  • @Penguinza
    @Penguinza หลายเดือนก่อน +1

    heyo just a quick tip, if you can you can make the game look a lot more simpler and less compressed/big by changing the resolution to the highest in settings.

  • @Averagebathroominvader
    @Averagebathroominvader  หลายเดือนก่อน +1

    y'all help I'm just now proof-watching and my mic was off the whole time. I was explaining everything.

    • @Penguinza
      @Penguinza หลายเดือนก่อน +1

      no commentary videos are somewhat popular right now so its not all bad!