Thanks to Liquid I.V. for sponsoring today's video! Use my link bit.ly/3MTjGVh or use my code ‘DANIELK’ to get 20% off, plus free shipping, on your next Liquid I.V. order! And check out 1Shot Energy for healthy energy supplements: 1shotenergy.com/discount/DANIELK
fun fact: it’s impossible for something to be more hydrating than water. electrolytes are healthy, but there’s a difference between healthy and hydrating
For the Warden, I can just imagine it dropping Skulk Iron, allowing you to replay against the boss, it also has a rare chance to drop a Skull Pumpkin, the item needed to resummon it. For spawning it I think spawning a golem ontop a shrieker, and it being dragged into it, before the raw power breaks it as the Skull goop thing spreads everywhere as the boss emerges from it
Yes, definitely, I would *LOVE* to play a mod where these models are made into epic bosses or simple mobs, honestly any adaptation of this guy’s work would be amazing.
"THE MECHA WARDEN" The "Mecha Warden" would have double the health as a normal warden, but would be quite slow. It has a large flame thrower as its weapon and will use it to burn to player. If the player is close enought to it, it will do a large ground smash sending the player back. if it is killed, it will drop its flamerthrower. It can be charged with firecharges, and will shoot them is shotgun way, but going father then an actal shotgun.
About the Mecha Warden and What it could drop. First of all the fight: it would have 2 phases, the first one is the close up phase where you would have to Dodge charges and hits from it while hitting Its backside. And after that the second phase where it starts shooting rapid fire arrows out of one hand, and Ghast fireballs from the other. If you manage to kill it, it Will drop 2 items. First one: Dark heart, it would let you upgrade an Iron golem to be actually usefull. The second one would be called something like Dark upgrade, it would let you make something like the rapid fire arrows and fireball launcher
Let's go! I missed DanielK's videos and modeling so much, and suddenly he uploaded a video just in time! Now, I just wish his amazing models came to life, like playable.
Warden drops a flame thrower(shoots blue version of dragon breath), a crap ton of xp, and a warden head(better than netherite). Jelly fish drops void ink (made for void weapons and glow shulkers) sacks and eggs(spawn more FRIENDLY jellyfish).
My opinion for how to spawn the mecha Warden: When you kill a golem next to some sculk, the sculk absorts the golem and starting to Control him finally turning him into a Mecha Warden.... Mecha Warden 20/10 End Jellyfish 9,5/10 Really cool 👍
4:42 you want chiken wings cause uhh *BONE* . but if i could make it drop something. it would drop a warden skull. basically a inf growing sculk. every 1 min it grows 16 blocks.
Called the soul trower, killing enemies with it in the inventory will drop souls (aka its ammo), a boss can give up to 20 souls, I will also drop the fungal armour,, it will shoot out spores every 10 seconds witch deal up to 10 dmg if you have fungal injection enchantment, it will shoot out spores when you reach half hp and the ancient gun, it will shot out mini wardens every second witch deal 15 dmg, they have 20 hp each, this gun can be modified with full auto enchantment, witch will make it 0,2 seconds to shoot out a warden
The mecha warden should drop 'Death Extracts' which can be used to make potions. These potions are like potions of harming, but cranked up to the max and don't get affected by armor. But, if thrown on yourself, you get strength 3, speed 3, and like regeneration 2, and 8 absorption hearts.
I fell like the jelly fish could be a friendly mob there’s gonna be a 30 percent to spawn and when every u fall into the void it sweeps u back up to land but it can’t be tamed
For the Mecha Warden I think it should drop a new item called a Mechanized Skulk Catalyst. Unlike the regular Skulk Catalyst, the Mechanized Skulk Catalyst would be able to be put in a new block called a Melter, which would be able to melt down some materials. When you put the Mechanized Skulk Catalyst inside the Melter, it would come out as Mechanized Skulk goop. Mechanized Skulk Goop could then be used in another new from of crafting where you put it on a new type of anvil called a Forger’s Anvil. When you place Mechanized Skulk Goop on the Forger’s Anvil and then right click the anvil with a bucket of lava in hand you would have to wait 1 minute for it to work. After the minute, you could right click on the anvil and take your new item: the Mechanized Skulk Bar. The Mechanized Skulk Bar could then be used to craft Mechanized Skulk gear such as armor and tools. If you combined it with iron and a lava bucket in a crafting table you would get the Mecha Warden’s Flamethrower. But, if you combined the Mechanized Skulk Bars with iron nuggets you would get the Mecha Warden’s Gatling Gun, and yes it’s a literal Gatling gun using iron nuggets as ammo. Since that’s expensive it would be pretty OP. Mechanized Skulk armor and tools would be the new most powerful gear beating netherite by a lot.
The Jellyfish / Voidlefish Should be solid bodies. so you can use them to stand on, but they do a minor amount of damage while ur standing on them, and they also go down slowly while ur standing on them
the mega-warden should drop a "skulk lootbox" that can drop anything from a skulk catalyst to WARDEN SPAWN EGGS to a special material that makes an op armor/weapon/tool set or even special enchants or the mega-warden's spawn egg, imagine inviting your friend to your house, and he spawns 10 mega-wardens and runs away, top 10 pranks of all time
Like 2% chance to get the weapons 20% chance to get the head which can fire a warden sonic beam 10% chance to get horns which provide light when worn so you dont need torches and gives any armor you're wearing and even your regular body maxed thorns and doesnt take helm slot
The warden should drop with a 50% chance warden bones that can be used to make armour, tools, ect. It should also drop with a 10% chance either the gatling gun or the flamethrower which now shoots normal fire doing less damage. Finally with a 0.001% of dropping the warden mecha suit you can hop in it and get its abilities, the fire from the flamethrower is blue in the mech but can run out needing sculk diamond to refill the tank. Sculk diamond is a diamond crafted with sculk. Also you can upgrade the darling gun by putting in a ore to upgrade the bullets.
If the mecha warden dies it should drop the soul crown, an armor piece you war on your head. It gives you a shield to block the first hit you take in combat, and shift+right with your fist uses the wardens sonic boom. It can also drop soul shards, used to craft the warden legs, chest plate, and boots, providing the protection of diamond armor. The full set let’s you dig into the ground
Request: Can you create a boss with a phantom, vulture and Enderman are combined together? Details: •Large, feather-like wings on Enderman body. • Enderman skin purple and white like phantom • Glowing green eyes like phantom • Large talons/claws for feet. • Visible rib-cage on body. • Long arms with Long, sharp fingers • For the mouth, you can decide whether to have a beak or not. • Long, spiky tail (like the xenomorph or Ridley from Metroid) Looking forward to seeing the result if you do decide to make this :)
It’s got to be perfect ITS GOT TO BE PERFECT I̷̪̳͆̕T̷͓̍̆S̴̻͇̃̍͂̒ ̷̭͖̄Ǵ̴̖̥̟O̶͉͍̪̾̍T̷̛̛͇͎͆̾ ̵̪͍̀̇͐̔T̵̘͚̳̃Ö̵̢̮͍́̄͛́ ̴̙͋̒͝B̴̮̝̙̰͠E̵̛̖͍̽̀̚ ̸̩͖̮̂ͅP̴̪̟͎̔Ė̵͎̗Ŕ̴̼̥̆̃͠F̴̫̒Ė̴̹C̵̻̯̙̉T̸̞̤̐͜
It might drop the following 1:a scullk flamethrower(50% chance) 2:a scullk propane tank(for the flamethrower)(50% chance) 3:a scullk Gatling gun(25% chance) You can get the bullets from a scullk bush found in the new deep dark dimension How you re-fill the propane tank is by the scullk river and in a glass bottle you take Some scullk Walter and put it in a item slot if you place it on a armour stand and right click
I don’t know why but bosses that just rise from an abyss to fight you are awesome. Especially if it’s like that jellyfish or the butterfly boss thing in DS1 Edit: And a melancholic soundtrack would be a must
Your warden redesign is impressive but it still got an 8.5/10… But you know what could have made it an 11/10? Replace the flame thorougher with a Lego thorougher. Just imagine how pain full it would be to have a gigantic warden shooting legos directly at you. Truly an 11/10
Idea - Mimic. Its like a normal square block you see in the ground but if you walk over it, it will chase you down and to get it not to kill you, you trap it. Then it goes back underground. Its legs are roots.
These bosses turned out amazing!! Thank you for all the time and hard work you put into these! If your reading this I hope you have a great day and know. “For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” John 3:16 NIV
Make this BLAZE KING :OOOOOOO Appearance: The Blaze King is a towering figure with fiery wings and a crown of blazing horns. Its body is engulfed in ever-burning flames, and its eyes emit an intense orange glow. The boss exudes an intimidating presence, symbolizing the dangerous nature of the Nether. Abilities: Inferno Burst: The Blaze King releases a burst of intense flames, creating temporary fire zones on the ground. Players must avoid these to prevent burning damage. Summon Ember Minions: Periodically summons smaller embers to aid in the battle. These minions move quickly and explode upon contact, dealing area-of-effect damage. Blazing Aura: The Blaze King surrounds itself with a scorching aura, increasing the damage dealt to players within close proximity. Lava Nova: Unleashes a powerful nova of molten lava in a radial pattern. Players must quickly find cover to avoid taking substantial damage. Drop Rewards: Blaze Crown: A wearable item that grants fire resistance and increases damage dealt to Blaze mobs. Inferno Essence: A rare crafting material used to create powerful Nether-themed weapons and armor. Nether Star Shard: Collect multiple shards to craft a Nether Star, a valuable resource for advanced enchanting and potion brewing. Defeating the Blaze King requires strategic movement, precision, and well-prepared gear, making it a challenging but rewarding encounter in the fiery depths of the Nether.
Mob suggestion: Desert worms: gets attracted to sprinting players. Pops out of the ground to catch their toes. Wearing boots halves the damage they do. They drop themselves on death, and are used to make the summoning food for the Giant wind vulture. Mob suggestion: Badlands vultures. These birds rest on cactuses and attack players when nearby. Can take meat food items from their inventory, storing it in their beak for 10 seconds before they eat it. If the player kills them during this time, they can get their food back. Drops vulture meat and feathers. These are used to make arrows that travel way faster. This can be very useful for the giant wind vulture fight. Boss suggestion: Giant wind vulture (of course with a different name if you are going to use this suggestion). Spawns by putting a special food in a shrine in the badlands biome. The shrine is surrounded by water, then a broken brick ground with cactuses scattered in it, and pillars on the outside of the arena. The vulture comes sweeping in from the sky, knocking the player back from the wind. The vulture eats the food and the boss fight begins. The boss stays still eating the food for 5 seconds, in that time the player can shoot it with a bow or attack it with a sword if they are quick enough to get through the water. The boss has a 5-second delay between attacks, in which the player can attack or eat food to regenerate health. Beginning attack: The boss Flies up from the shrine, about 10 blocks above the player, throwing the bones of the food it just ate at the player. Attack 1 and 2: The boss flies up in the air, sweeping down to grab you or scratch you with their claws. This can be blocked with a shield, stunning the boss for 2,5 seconds in which the player can hit the boss with a sword. The boss is weak to melee damage, so the player will want to take advantage of this. In the first attack, the boss will screech before trying to carry you into the air with its claws. You take 1 heart of damage and you are now mounted under the boss. The boss will start to fly upwards, dropping you when going 35 blocks above the ground. Doing 3 hearts of damage to the boss will let it drop you to the ground. To prevent a lot of fall damage, you will have to attack the boss fast, or water bucket clutch. A potion of slow falling can also be used to prevent fall damage, but the boss can hit you while you are slowly falling (after the 5 seconds) so you still have to hit it fast so you're not too high up. If the second attack lands on you, you take damage to your head. This second attack is indicated by a different screech than the first one. This damage can be reduced by wearing a helmet, but it will heavily damage the durability of the helmet. After the attack, the boss flies up in the air again. After attack 1/2, the boss will try to find a cactus or pillar to rest on. The boss will grab some thorns/stones from the cactus/pillar. Attack 3: The boss screeches and flies 15 blocks above the player, flapping its wings to push the player back with the wind, dealing heavy knockback. This does 2,5 hearts of damage when the player is knocked against a pillar. Attack 4: This attack can only be done if the boss has rested on a cactus/pillar before. The boss screeches and throws thorns/rocks at the player. Thorns cause a bleeding debuff, this makes you unable to regenerate life for the duration of the debuff (4-13 seconds depending on game difficulty) Stones have increased knockback and cause the blindness effect when hit (2-5 seconds depending on game difficulty). The player can knock the stones and thorns away with a shovel, throwing them back at the vulture just like with the ghast fireball. When the boss is at half health, it becomes desperate and does its attacks with a smaller delay in between. (from 5 to 3 seconds) From the halfway point onwards, the boss can use wind to knock the player back in the rest time in between attacks. This wind deals 1 heart of damage if the player is knocked against a pillar, and has weaker knockback than attack 3. Possible drops: Vulture wings: Worn on the chest slot. Allows you to fly for 8 seconds. You glide to the ground after this duration. Wings can be repaired with vulture feathers on an anvil. It does not grant any armor and can not be enchanted with protection. Firework rockets can not be used with the wings. Blessing of the wind: Magic item that pushes enemies far back, dealing damage if they collide into walls. Has a 6 second cooldown with no durability. Can be used together with bows to create distance to then shoot enemies with your bow. Vulture bow: Has vulture feathers on its sprite. Converts arrows into the arrows crafted with vulture feathers, making them travel faster. Has a faster draw speed but deals slightly less damage than a normal bow. The bow has increased knockback, dealing damage when the enemies collide with walls. Vulture claw: Huge item that grabs enemies, allowing you to drop them to the ground when used with the vulture wings. Enemies can not attack you while they are held, and take 0,5 heart of damage every second. The item can be used for 8 seconds before letting go. Creepers will not blow up during this time
@@smpgamers118 First of all, I cannot understand a word you're saying. I could eat a bowl of alphabelt soup and spit out a better statement than that. Learn better grammar or you're speaking gibberish. Second of all, just because Daniel gave you the model and you use it in your own mod it is still stealing. He gave you the model but not the rights to use it. Third, you are technically forcing him to give you the model as you are telling him a command which by default is not optional. Also, here is some extra things. Use capital letters in names and at the start of sentences. Get a better profile picture, it looks so over complicated.
Well since you asked, for the warden boss, I wouldn't have the gatling gun shoot actual bullets, I would have it be some kind of sound gun that charges up and eventually lets of dozens of small sonic booms. They would individually deal less damage then the regular warden sonic boom, but together they would deal a significant amount of damage. I would then have it drop two things, each being an incredibly rare drop. -One would be its sonic gattler, which would allow you no not only use the wardens move, but when used it would give you night vision for a couple of seconds, like you are actually using echolocation. -the second one would be its flame thrower, which would allow you to throw the blue fire, that would be like placing lava on a mob, but it would need to recharge, which you would need a special cooked soul soil to recharge it.
For the warden boss, it could drop one of its decaying arms. It’d be a new weapon with a huge swing cooldown of 5 seconds that does around 10 damage, and applies a new effect called “Spreading,” which is basically a worse version of blindness, being unable to see anything unless it’s half a block or less away from you. It could be spawned from a game mechanic. If an Iron Golem is killed nearly a skulk castlyst, the catalyst will absorb so much of it that it makes a rumbling noise. If there’s a shrieked nearby, it’ll have a 10% chance to summon the boss, and when it does so will open up fully, like a miniature portal.
If you want a new boss why not minotaur, we can find it in mesa or in deep caves , he has double handed axe, 4 blocks tall, attacks includes charge , smash , earthquake, ground break , after killing it , he will drop battleaxe shrade and by combing 5 of those you will obtain battleaxe ,
Drop for the warden boss. Name: Call of the Wardens Drop type: Weapon/Spanner Abilitys: Able to shoot Energy orbs doing 10 Damage points When 3 energy orbs are shot A warden spawns The warden Acts as a Guardian/Bodyguard to you You can point the staff at The enemy you want to kill and the warden will go straight for it. The wardens are stackable so you can get multiple Protecting you at once.
for the meca-warden I would make it drop the flame thrower. It would have limited fuel and be re-fueled by killing wardens. The wardens would drop a item that could re-fuel it
@DanielKrafft I have an idea for how the “mecha warden” would spawn. 1: an iron golem being killed by a sculk catalyst. With soul fire near by. This would drop a new item called “Sculk infested iron” and its the same as an iron golem basically 2: sculk spreading over tons of iron. And if a shrieker forms within 2 blocks of the pile. And 1 block of soul fire. The mech will spawn
It would be terrifying if the mecha-warden stalked around the ancient city like Mr X from RE2 Remake. To make it more manageable, make it so that normal wardens don't spawn in the areas with the mecha-warden because they are scared of it.
The warden can drop a gatling gun that shoots a big ol glob of sculk or a flamethrower like the one he has with the soul fire. The jellyfish drops a goop that makes you boats fly.
I think what would be cool is some middle racks on the shoulder and would shot it’s minions, which would be maybe slimes but stronger and will go back to it commander, but I also agreed that the shoulders are bland, so that’s why I gave this idea
The New Warden Boss: 7k hp The Gatling Gun thing could be a sorta warden laser thing that fires in 3 bursts The flamethrower could function as both a sorta soul charge launcher(similar to fire charge) and a soulflame thrower that lingers for a few seconds Drops a teal haunted or soul imbued metal ore(Skulkite if you will) that can be made into better than netherite gear or a soulflamethrower, and soul fragments that can be collected in a block and surrounded by skullite ingots to create the gatling gun
I think the Mecha Warden should drop its head and some Mecha skulk armor AND the flame thrower on his arm Which basically makes you Invincible as a reward for actually killing it
I have an idea for the Mecha Warden, screw the minigun, and replace it with a something that launches a ghast fireball, but make it like the soul fire.
Dan bull has a good warden boss thing in the video for his warden rap. Both this warden boss and that warden boss are unique and brilliant in their own right, i love them both.
About the void jellyfish: you talked about keeping it relatively simple since minecraft bosses are such. One important thing to remember is that mod developers often don't need it to fit with vanilla: GO over the top
Thanks to Liquid I.V. for sponsoring today's video! Use my link bit.ly/3MTjGVh or use my code ‘DANIELK’ to get 20% off, plus free shipping, on your next Liquid I.V. order!
And check out 1Shot Energy for healthy energy supplements: 1shotenergy.com/discount/DANIELK
FIRST
fun fact: it’s impossible for something to be more hydrating than water. electrolytes are healthy, but there’s a difference between healthy and hydrating
it's fake my VPN say's it's sus🤨🤨🤨🤨🤨
The warden should drop it's mini gun
I just want to see pain and destruction cause my world I'd depression
Its honestly crazy what Daniel can do with basic voxel models
Fr
Yeah
so true
Same, I do agree.
ye
7:07 "you vs the guy she tells you not to worry about" is perfectly put, props for excellent work, these models look on point
Hey bot
are u from braking bad
Bruh I just see you everywhere Mista white
@@torp___5179 breaking*
You are everywhere..
Idk about you guys, but he seems like a 3D artist to me.
Copy
Why Are You Copying Other Comment?
@@PembuatKomentarHandal du
@@PembuatKomentarHandal didn't know other people posted this lol
@@Funnybraindeadguy h.... sohn jk ,but you wrote ,,you" in german and i thought you might understand what i said
my fave are the jellies 😍
lol only one like
two now
Same
Same
Lol
I just love how he gets progressively better at both designing something complicated yet smooth to the eye and animation (i think)
Oh my... he amazes us yet again with all the custom things he makes and his sleep schedule.
His sleep schedule is also custom
You just ratioed THE TH-cam ACCOUNT
For the Warden, I can just imagine it dropping Skulk Iron, allowing you to replay against the boss, it also has a rare chance to drop a Skull Pumpkin, the item needed to resummon it.
For spawning it I think spawning a golem ontop a shrieker, and it being dragged into it, before the raw power breaks it as the Skull goop thing spreads everywhere as the boss emerges from it
Instead a shrieker use a catalyst
@@Blueberry_Popcat the problem is shriker looks like ot has a portal in it
Oh my god that last part is horrifying
@@DuckyMapping those are souls
@@Blueberry_Popcat the souls summon the warden then
We need an actual daniel craft mod with all his wacky bosses and weapons. That would be soo fun!
fr
Yes, definitely, I would *LOVE* to play a mod where these models are made into epic bosses or simple mobs, honestly any adaptation of this guy’s work would be amazing.
I Wish I Could See Them Fight Other Modded Bosses
Like Mowzie's Mobs Or L_Ender's Cataclysm
"THE MECHA WARDEN"
The "Mecha Warden" would have double the health as a normal warden, but would be quite slow. It has a large flame thrower as its weapon and will use it to burn to player. If the player is close enought to it, it will do a large ground smash sending the player back. if it is killed, it will drop its flamerthrower. It can be charged with firecharges, and will shoot them is shotgun way, but going father then an actal shotgun.
About the Mecha Warden and What it could drop.
First of all the fight: it would have 2 phases, the first one is the close up phase where you would have to Dodge charges and hits from it while hitting Its backside. And after that the second phase where it starts shooting rapid fire arrows out of one hand, and Ghast fireballs from the other.
If you manage to kill it, it Will drop 2 items. First one: Dark heart, it would let you upgrade an Iron golem to be actually usefull.
The second one would be called something like Dark upgrade, it would let you make something like the rapid fire arrows and fireball launcher
Let's go! I missed DanielK's videos and modeling so much, and suddenly he uploaded a video just in time! Now, I just wish his amazing models came to life, like playable.
5:47 The teeth look like bendy's final form and the magnificent glow on it. WE NEED THIS AS A MOD
The first one would drop
Jellyfish tentacle to sting other players
The second one would drop
Mecha machine gun
Mecha flamethrower
Mecha warden head
Petition to overthrow Jeb and make Daniel Minecraft head
The Bosses are just getting Better Every Video
Nice Work Man❤
Yeah
2:12 “massive glowing balls” Daniel 2024
It’s 2023
@@jellyman1864r/whooosh
@@Slicksleezy tbh it’s a spelling mistake
🎉
@@jellyman1864as someone watching near the end of 2024 you're wrong
Warden drops a flame thrower(shoots blue version of dragon breath), a crap ton of xp, and a warden head(better than netherite).
Jelly fish drops void ink (made for void weapons and glow shulkers) sacks and eggs(spawn more FRIENDLY jellyfish).
My opinion for how to spawn the mecha Warden:
When you kill a golem next to some sculk, the sculk absorts the golem and starting to Control him finally turning him into a Mecha Warden....
Mecha Warden 20/10
End Jellyfish 9,5/10
Really cool 👍
bro hit us with the smg4 its gotta be perfect reference at 4:30
1:48 Comedy gold
Very underrated
2:15 “ massive GLOWING BALLS “ got me on the floor
How immature
“Doctor, what are my symptoms”
Doctor “ seems you have a case of 2:14”
4:42 you want chiken wings cause uhh *BONE* .
but if i could make it drop something. it would drop a warden skull. basically a inf growing sculk. every 1 min it grows 16 blocks.
5:21 making a blue flame thrower more possible irl
Called the soul trower, killing enemies with it in the inventory will drop souls (aka its ammo), a boss can give up to 20 souls, I will also drop the fungal armour,, it will shoot out spores every 10 seconds witch deal up to 10 dmg if you have fungal injection enchantment, it will shoot out spores when you reach half hp and the ancient gun, it will shot out mini wardens every second witch deal 15 dmg, they have 20 hp each, this gun can be modified with full auto enchantment, witch will make it 0,2 seconds to shoot out a warden
I love how he has grown as an artist from being told to seek therapy to getting eights on his things
The mecha warden should drop 'Death Extracts' which can be used to make potions. These potions are like potions of harming, but cranked up to the max and don't get affected by armor. But, if thrown on yourself, you get strength 3, speed 3, and like regeneration 2, and 8 absorption hearts.
that's a terrible idea
it is cool
Yoooooooooo!
@@simplymaddie5268
Unpopular opinion: Modders could probably make Minecraft better than the Minecraft team
I fell like the jelly fish could be a friendly mob there’s gonna be a 30 percent to spawn and when every u fall into the void it sweeps u back up to land but it can’t be tamed
3:10 Baymax is that you?
Mecha Mouse 4:46
Deadmau5
I was about to say that
You're just getting better and better (humorwise and modellingwise)
idea for a minecraft boss: a mega-zombie sniffer who will summon the same ones, but weaker and smaller
I think the new warden should drop a new kind of glowing gun powder that could be used to make maybe a flamethrower or a laser gun
I want to see a huge frog boss. Keep the amazing work going!
A huge frog?
@@dominatorofscreens Exactly.
@@BioCraftPlays ...
2:39 Literally every student in a nutshell
For the Mecha Warden I think it should drop a new item called a Mechanized Skulk Catalyst. Unlike the regular Skulk Catalyst, the Mechanized Skulk Catalyst would be able to be put in a new block called a Melter, which would be able to melt down some materials. When you put the Mechanized Skulk Catalyst inside the Melter, it would come out as Mechanized Skulk goop. Mechanized Skulk Goop could then be used in another new from of crafting where you put it on a new type of anvil called a Forger’s Anvil. When you place Mechanized Skulk Goop on the Forger’s Anvil and then right click the anvil with a bucket of lava in hand you would have to wait 1 minute for it to work. After the minute, you could right click on the anvil and take your new item: the Mechanized Skulk Bar. The Mechanized Skulk Bar could then be used to craft Mechanized Skulk gear such as armor and tools. If you combined it with iron and a lava bucket in a crafting table you would get the Mecha Warden’s Flamethrower. But, if you combined the Mechanized Skulk Bars with iron nuggets you would get the Mecha Warden’s Gatling Gun, and yes it’s a literal Gatling gun using iron nuggets as ammo. Since that’s expensive it would be pretty OP. Mechanized Skulk armor and tools would be the new most powerful gear beating netherite by a lot.
That is so long
@@SunshineBirds-u79 cuz it’s good
All that for only 5 likes?!?!?!?!?!?!?!?!
The Jellyfish / Voidlefish Should be solid bodies. so you can use them to stand on, but they do a minor amount of damage while ur standing on them, and they also go down slowly while ur standing on them
the mega-warden should drop a "skulk lootbox" that can drop anything from a skulk catalyst to WARDEN SPAWN EGGS to a special material that makes an op armor/weapon/tool set or even special enchants or the mega-warden's spawn egg,
imagine inviting your friend to your house, and he spawns 10 mega-wardens and runs away, top 10 pranks of all time
OMG HE KNOWS FNAF?! 3:32
Not Just FNAF Its FNAF PLUS!
Everyone knows fnaf
@@yuukianimates3318 uh i know bro IT'S SICK what if he's secretly a fnaf fan?
2:19 this design kind of reminds me of risk of rains 2 "survivors of the void" DLC
Daniel explaining the sexual intercourse of a squid so casually was a true sight to bewilder my two eyelids upon.
Like 2% chance to get the weapons 20% chance to get the head which can fire a warden sonic beam
10% chance to get horns which provide light when worn so you dont need torches and gives any armor you're wearing and even your regular body maxed thorns and doesnt take helm slot
The warden should drop with a 50% chance warden bones that can be used to make armour, tools, ect. It should also drop with a 10% chance either the gatling gun or the flamethrower which now shoots normal fire doing less damage. Finally with a 0.001% of dropping the warden mecha suit you can hop in it and get its abilities, the fire from the flamethrower is blue in the mech but can run out needing sculk diamond to refill the tank. Sculk diamond is a diamond crafted with sculk. Also you can upgrade the darling gun by putting in a ore to upgrade the bullets.
2:55 rookie numbers
Fr
Fun fact: This is a fun fact
Wow I never knew that 😂
Damn 🗿
but its not…
That’s crazy
Fun fact: NOBODY CARES
How long until you get a mod team to make them in game?
Yes
when he finds a guy who can reliably implement things in a couple days
If the mecha warden dies it should drop the soul crown, an armor piece you war on your head. It gives you a shield to block the first hit you take in combat, and shift+right with your fist uses the wardens sonic boom. It can also drop soul shards, used to craft the warden legs, chest plate, and boots, providing the protection of diamond armor. The full set let’s you dig into the ground
Request: Can you create a boss with a phantom, vulture and Enderman are combined together?
Details:
•Large, feather-like wings on Enderman body.
• Enderman skin purple and white like phantom
• Glowing green eyes like phantom
• Large talons/claws for feet.
• Visible rib-cage on body.
• Long arms with Long, sharp fingers
• For the mouth, you can decide whether to have a beak or not.
• Long, spiky tail (like the xenomorph or Ridley from Metroid)
Looking forward to seeing the result if you do decide to make this :)
The Warden has several glowing textures of different types. It would've been nice if you included some of the bioluminescent layers.
I think you should become a 3D artist you’d be pretty good at it
4:37 reference if you know you know
It’s got to be perfect
ITS GOT TO BE PERFECT
I̷̪̳͆̕T̷͓̍̆S̴̻͇̃̍͂̒ ̷̭͖̄Ǵ̴̖̥̟O̶͉͍̪̾̍T̷̛̛͇͎͆̾ ̵̪͍̀̇͐̔T̵̘͚̳̃Ö̵̢̮͍́̄͛́ ̴̙͋̒͝B̴̮̝̙̰͠E̵̛̖͍̽̀̚ ̸̩͖̮̂ͅP̴̪̟͎̔Ė̵͎̗Ŕ̴̼̥̆̃͠F̴̫̒Ė̴̹C̵̻̯̙̉T̸̞̤̐͜
" ITS GOTTA BE PERFECT "
I want notch to update all mobs into mild realistic things still for children
It might drop the following
1:a scullk flamethrower(50% chance)
2:a scullk propane tank(for the flamethrower)(50% chance)
3:a scullk Gatling gun(25% chance)
You can get the bullets from a scullk bush found in the new deep dark dimension
How you re-fill the propane tank is by the scullk river and in a glass bottle you take Some scullk Walter and put it in a item slot if you place it on a armour stand and right click
I don’t know why but bosses that just rise from an abyss to fight you are awesome. Especially if it’s like that jellyfish or the butterfly boss thing in DS1
Edit: And a melancholic soundtrack would be a must
He's sacrificing every bit of sanity he had left for every video, praise this man
0:08 ah yes i can totaly not see the custom warden with laser guns as hands
There are tiddies
Your warden redesign is impressive but it still got an 8.5/10…
But you know what could have made it an 11/10?
Replace the flame thorougher with a Lego thorougher. Just imagine how pain full it would be to have a gigantic warden shooting legos directly at you. Truly an 11/10
Idea - Mimic. Its like a normal square block you see in the ground but if you walk over it, it will chase you down and to get it not to kill you, you trap it. Then it goes back underground. Its legs are roots.
These bosses turned out amazing!! Thank you for all the time and hard work you put into these! If your reading this I hope you have a great day and know. “For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” John 3:16 NIV
2:32 is giving me ptsd (if anyone gets the refrence tell me)
I’m a Minecraft boss now?
Yes.
Yeah
😎 Bruh
Congrats
Yup
Make this
BLAZE KING :OOOOOOO
Appearance:
The Blaze King is a towering figure with fiery wings and a crown of blazing horns. Its body is engulfed in ever-burning flames, and its eyes emit an intense orange glow. The boss exudes an intimidating presence, symbolizing the dangerous nature of the Nether.
Abilities:
Inferno Burst: The Blaze King releases a burst of intense flames, creating temporary fire zones on the ground. Players must avoid these to prevent burning damage.
Summon Ember Minions: Periodically summons smaller embers to aid in the battle. These minions move quickly and explode upon contact, dealing area-of-effect damage.
Blazing Aura: The Blaze King surrounds itself with a scorching aura, increasing the damage dealt to players within close proximity.
Lava Nova: Unleashes a powerful nova of molten lava in a radial pattern. Players must quickly find cover to avoid taking substantial damage.
Drop Rewards:
Blaze Crown: A wearable item that grants fire resistance and increases damage dealt to Blaze mobs.
Inferno Essence: A rare crafting material used to create powerful Nether-themed weapons and armor.
Nether Star Shard: Collect multiple shards to craft a Nether Star, a valuable resource for advanced enchanting and potion brewing.
Defeating the Blaze King requires strategic movement, precision, and well-prepared gear, making it a challenging but rewarding encounter in the fiery depths of the Nether.
Daniel: this is my best yet : me knowing this is gonna be bad
I changed the teeth a bit it really sells the British I mean rickety design 5:03
4:55
I'm starting to think that he's a 3D artist
4:23 mine nights at Freddys
Mob suggestion: Desert worms: gets attracted to sprinting players. Pops out of the ground to catch their toes. Wearing boots halves the damage they do. They drop themselves on death, and are used to make the summoning food for the Giant wind vulture.
Mob suggestion: Badlands vultures. These birds rest on cactuses and attack players when nearby. Can take meat food items from their inventory, storing it in their beak for 10 seconds before they eat it. If the player kills them during this time, they can get their food back. Drops vulture meat and feathers. These are used to make arrows that travel way faster. This can be very useful for the giant wind vulture fight.
Boss suggestion: Giant wind vulture (of course with a different name if you are going to use this suggestion). Spawns by putting a special food in a shrine in the badlands biome. The shrine is surrounded by water, then a broken brick ground with cactuses scattered in it, and pillars on the outside of the arena. The vulture comes sweeping in from the sky, knocking the player back from the wind. The vulture eats the food and the boss fight begins. The boss stays still eating the food for 5 seconds, in that time the player can shoot it with a bow or attack it with a sword if they are quick enough to get through the water.
The boss has a 5-second delay between attacks, in which the player can attack or eat food to regenerate health.
Beginning attack: The boss Flies up from the shrine, about 10 blocks above the player, throwing the bones of the food it just ate at the player.
Attack 1 and 2: The boss flies up in the air, sweeping down to grab you or scratch you with their claws. This can be blocked with a shield, stunning the boss for 2,5 seconds in which the player can hit the boss with a sword. The boss is weak to melee damage, so the player will want to take advantage of this. In the first attack, the boss will screech before trying to carry you into the air with its claws. You take 1 heart of damage and you are now mounted under the boss. The boss will start to fly upwards, dropping you when going 35 blocks above the ground. Doing 3 hearts of damage to the boss will let it drop you to the ground. To prevent a lot of fall damage, you will have to attack the boss fast, or water bucket clutch. A potion of slow falling can also be used to prevent fall damage, but the boss can hit you while you are slowly falling (after the 5 seconds) so you still have to hit it fast so you're not too high up.
If the second attack lands on you, you take damage to your head. This second attack is indicated by a different screech than the first one. This damage can be reduced by wearing a helmet, but it will heavily damage the durability of the helmet. After the attack, the boss flies up in the air again.
After attack 1/2, the boss will try to find a cactus or pillar to rest on. The boss will grab some thorns/stones from the cactus/pillar.
Attack 3: The boss screeches and flies 15 blocks above the player, flapping its wings to push the player back with the wind, dealing heavy knockback. This does 2,5 hearts of damage when the player is knocked against a pillar.
Attack 4: This attack can only be done if the boss has rested on a cactus/pillar before. The boss screeches and throws thorns/rocks at the player. Thorns cause a bleeding debuff, this makes you unable to regenerate life for the duration of the debuff (4-13 seconds depending on game difficulty) Stones have increased knockback and cause the blindness effect when hit (2-5 seconds depending on game difficulty). The player can knock the stones and thorns away with a shovel, throwing them back at the vulture just like with the ghast fireball.
When the boss is at half health, it becomes desperate and does its attacks with a smaller delay in between. (from 5 to 3 seconds)
From the halfway point onwards, the boss can use wind to knock the player back in the rest time in between attacks. This wind deals 1 heart of damage if the player is knocked against a pillar, and has weaker knockback than attack 3.
Possible drops:
Vulture wings: Worn on the chest slot. Allows you to fly for 8 seconds. You glide to the ground after this duration. Wings can be repaired with vulture feathers on an anvil. It does not grant any armor and can not be enchanted with protection. Firework rockets can not be used with the wings.
Blessing of the wind: Magic item that pushes enemies far back, dealing damage if they collide into walls. Has a 6 second cooldown with no durability. Can be used together with bows to create distance to then shoot enemies with your bow.
Vulture bow: Has vulture feathers on its sprite. Converts arrows into the arrows crafted with vulture feathers, making them travel faster. Has a faster draw speed but deals slightly less damage than a normal bow. The bow has increased knockback, dealing damage when the enemies collide with walls.
Vulture claw: Huge item that grabs enemies, allowing you to drop them to the ground when used with the vulture wings. Enemies can not attack you while they are held, and take 0,5 heart of damage every second. The item can be used for 8 seconds before letting go. Creepers will not blow up during this time
The mod that tommyinnit used in beating Minecraft without leaving the end vid the end jellyfish would go great with that
Jumpscare at 2:25
💀
7:00 last comment
wdym?
@@achillologist correct
make mod pls or if ur too lazy gimme model pls 5:53
Don’t try and force it. Also, you just kind of admitted you will steal the model… Lol
@@RetroRedemption chill out
@@RetroRedemption no if i get the model he gave it so not stolen and im not forcing it
@@smpgamers118 First of all, I cannot understand a word you're saying. I could eat a bowl of alphabelt soup and spit out a better statement than that. Learn better grammar or you're speaking gibberish. Second of all, just because Daniel gave you the model and you use it in your own mod it is still stealing. He gave you the model but not the rights to use it. Third, you are technically forcing him to give you the model as you are telling him a command which by default is not optional. Also, here is some extra things. Use capital letters in names and at the start of sentences. Get a better profile picture, it looks so over complicated.
@@sunlabmakesgamesi only disagree on the pfp part cause its not that complicated, but everything else i agree
Well since you asked, for the warden boss, I wouldn't have the gatling gun shoot actual bullets, I would have it be some kind of sound gun that charges up and eventually lets of dozens of small sonic booms. They would individually deal less damage then the regular warden sonic boom, but together they would deal a significant amount of damage.
I would then have it drop two things, each being an incredibly rare drop.
-One would be its sonic gattler, which would allow you no not only use the wardens move, but when used it would give you night vision for a couple of seconds, like you are actually using echolocation.
-the second one would be its flame thrower, which would allow you to throw the blue fire, that would be like placing lava on a mob, but it would need to recharge, which you would need a special cooked soul soil to recharge it.
2:33
bro thought so hard he turned into shinji ikari 😢
POV : terraria
2:03
Honestly does seem like a terraria boss
Hi
Hi
GG
Damn gg your first
Your first
GG
I AM IN AWE
I HAVE BEEN SURPRISED BY THE VERY FIRST BOSS
I need to see these in the real game.
Warden arm, which you could use to craft the soul of the thing to fight it again, and from that newborn egg, give you every part
For the warden boss, it could drop one of its decaying arms. It’d be a new weapon with a huge swing cooldown of 5 seconds that does around 10 damage, and applies a new effect called “Spreading,” which is basically a worse version of blindness, being unable to see anything unless it’s half a block or less away from you. It could be spawned from a game mechanic. If an Iron Golem is killed nearly a skulk castlyst, the catalyst will absorb so much of it that it makes a rumbling noise. If there’s a shrieked nearby, it’ll have a 10% chance to summon the boss, and when it does so will open up fully, like a miniature portal.
If you want a new boss why not minotaur, we can find it in mesa or in deep caves , he has double handed axe, 4 blocks tall, attacks includes charge , smash , earthquake, ground break , after killing it , he will drop battleaxe shrade and by combing 5 of those you will obtain battleaxe ,
That’s a good idea man.
Idea: for the jellyfish baby’s give them the ability to give the player poison
Drop for the warden boss. Name: Call of the Wardens Drop type: Weapon/Spanner Abilitys: Able to shoot Energy orbs doing 10 Damage points When 3 energy orbs are shot A warden spawns The warden Acts as a Guardian/Bodyguard to you You can point the staff at The enemy you want to kill and the warden will go straight for it. The wardens are stackable so you can get multiple Protecting you at once.
for the meca-warden I would make it drop the flame thrower. It would have limited fuel and be re-fueled by killing wardens. The wardens would drop a item that could re-fuel it
At least he puts effort into this unlike 99% of other who just put textures and dont even care much about animation and details
Btw 99% just describes that a lot of people do it
He didn’t even make animations?
@DanielKrafft
I have an idea for how the “mecha warden” would spawn.
1: an iron golem being killed by a sculk catalyst. With soul fire near by.
This would drop a new item called “Sculk infested iron” and its the same as an iron golem basically
2: sculk spreading over tons of iron. And if a shrieker forms within 2 blocks of the pile. And 1 block of soul fire. The mech will spawn
The jellyfish boss is super pretty. Pretty intense honestly, like shooting babies ? Crazy
poop
The fact that he stayed up too 5:10 to do this just shows that he's a trooper❤
It would be terrifying if the mecha-warden stalked around the ancient city like Mr X from RE2 Remake. To make it more manageable, make it so that normal wardens don't spawn in the areas with the mecha-warden because they are scared of it.
The warden can drop a gatling gun that shoots a big ol glob of sculk or a flamethrower like the one he has with the soul fire. The jellyfish drops a goop that makes you boats fly.
I think what would be cool is some middle racks on the shoulder and would shot it’s minions, which would be maybe slimes but stronger and will go back to it commander, but I also agreed that the shoulders are bland, so that’s why I gave this idea
The New Warden Boss:
7k hp
The Gatling Gun thing could be a sorta warden laser thing that fires in 3 bursts
The flamethrower could function as both a sorta soul charge launcher(similar to fire charge) and a soulflame thrower that lingers for a few seconds
Drops a teal haunted or soul imbued metal ore(Skulkite if you will) that can be made into better than netherite gear or a soulflamethrower, and soul fragments that can be collected in a block and surrounded by skullite ingots to create the gatling gun
i like how the video is just over 8 minutes for the ad but is still full of content unlike some other perfectly 8 minute long videos
PLEASE ADD THE LEVETATION TO THE JELLYFISH
I LOKE TO SEE OROPLE SUFFER
seriously though, 10/10 for the jelly fish and 10/10 for the warden. but keep making these videos because its entertaining!
I think the Mecha Warden should drop its head and some Mecha skulk armor AND the flame thrower on his arm Which basically makes you Invincible as a reward for actually killing it
I have an idea for the Mecha Warden, screw the minigun, and replace it with a something that launches a ghast fireball, but make it like the soul fire.
Dan bull has a good warden boss thing in the video for his warden rap. Both this warden boss and that warden boss are unique and brilliant in their own right, i love them both.
once you get 10/10's all across the board, your designs NEED to be made into an actual mod.
For the jellyfish, you should of made the idea you can trade the babies to be your own pet, full-grown jellyfish you can ride
About the void jellyfish: you talked about keeping it relatively simple since minecraft bosses are such. One important thing to remember is that mod developers often don't need it to fit with vanilla:
GO over the top