The Saddest Nerf in D&D
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I'm just glad there are some content creators that make their own modules with new classes and spells, with a lot of support from the community.
It sure would be a shame if those people were to make more books and rules, and expand a more fair, interesting and balanced system 🤠🤠
working on it ;)
Edit: Shameless plug: check my Patreon (MonkeyDM) to get access to em
Totally. It’s not like wizard of the coast have a clear bias toward spell casters by giving them powerful spells and giving them all the magic weapons.
@hexbox2182 this is why I really dislike the current route for Dnd. I'm glad they don't plan on touching Dark Sun [it's not super anime high fantasy enough for them]
@@MonkeyDM For real?
They did, back when 4e dropped and was almost universally hated. The system was called Pathfinder, and most of those people ended up employed by Paizo Publishing to make the product official. They've even made a second edition now. Have you tried them?
sometimes D&D feels like a masterpiece that was finely crafted by experts who thought of every possible outcome, and other times it feels like it's written by monkeys smacking keyboards with hammers
that second part is especially true for onednd
D&D has never felt like that. That was a DM fixing WotC’s mess.
@@bloodsentinel5388 why? One DND is mostly an improvement upon 5e
lmao.
Take a look at another system like PF2e sometime if you want to see something crafted by "experts who thought of every possible outcome"
D&D 5e looks like an afterthought in comparison
@@utes5532 I play pf2e and Idk chief, so many features have hyper specific triggers and do next to nothing
Me with a bugbear unarmed fighter, with 10 feet of range.
*sweats nervously
*proceeds to attack 5 times per turn with an average of 35 damage per hit*
Now, just wield a halberd and have 15 feet of range.
@@MrAbawmidabull I could do that since he was a unarmed fighter I used the champion subclass because the battle master wording meant that a lot of attacks didn't work. With a halberd, I can do a lunging attack and gain an extra 5ft for a total of 20ft. Still going to stay with what I have because he's basically a monk with fewer steps and it’s fun to play.
Me, with my Bugbear Gladiator Fighter, with extra-action-per-turn, a Halberd with Reach, and 10 feet of base range:
*smiles in accidental flying boss humiliation*
@@MrAbawmidabullBugbear with Halberd and old style Green Flame Blade.
20ft range.
The beauty of dnd is as a dm I can go “naw I like it better the other way”
I recognize the council has made a decision, but I've elected to ignore it because it's a stupid ass decision
WotC keeps nerfing martials and buffing casters and it just makes the whole divide so much worse. im convinced nobody in charge of these decisions actually plays this game without fighting 10 enemies who only know counterspell
remove everything after 'actually plays this game' and it'll be perfectly accurate
You’re not wrong. CEOs and Shareholders NEVER USE THEIR PRODUCTS
Well it's WotC not FotC, BotC or RotC.
I only ever use martial characters. Then again, i rarely play, so i don’t feel it as bad. Also, as long as there are multiple enemies between rests, the fighters make up for it by survivability and consistency
The real issue is any magic good for Marshal classes is jus as good or better for the caster and when they try to make the caster not want to use it the Marshal doesn't use it for the same reason.
You want to fix this make that is designed for a Marshal.
Shadow Fang: This Item appears to be a Longsword hilt and has seven charges, while grasping the hilt, you can use a bonus action to create a blade of pure necrotic energy to manifest, make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with short swords or longswords you are proficient with Shadow Fang. This blade deals Necrotic damage instead of slashing damage.
In addition, as a bonus action, you can cast one of the following spells expending charges equal to the spell level (cantrips are 0 lvl spells for this feature)
Booming blade, green flame blade, shadow blade
Use the ability score used for your attack when calculating spell modifiers and DC.
Shadow Fang regains all charges at midnight.
i think the bigger nerf was making the components for GFB and BB to require a melee weapon worth at least 1 sp. this means you cant use Shadow blade or Flame Blade with those cantrips. it used to be just a melee weapon, but now that it has a cost, SB-BB, SB-GFB, FB-BB, and FB-GFB are not on the table. it really sucks because those combos were god tier.
I allow it at my table but I also tweaked martial characters to inflict statuses if they call their hits so...
It depends...
You can use other stuff with shadowblafr
You couldn't use flame blade with it before though
I still let my players use them with Shadow Blade, because it's not at all overpowered.
Jeremy Crawford stated that Booming Blade works with Shadow Blade. The reason for the cost association was to make sure players were not using their arcane focus as for the spell or pulling a sword out of their spell material pouch.
Also the reason why the spell was ‘nerfed’ with spell sniper is more rule clarification as part of the casting of the spell required a melee attack with your weapon and spell sniper would not increase the range of that required attack. However if you have a weapon with reach as a property by the old ruling you needed spell sniper to use the spell at 5 feet but with the new ruling you don’t need spell sniper to use them with reach weapons’ max range.
The real issue was that sorcahexadins could TWIN the bladetrips, which was an insane level of output combined with smites. Range of Self kills Twinned Spell, but as a secondary effect also kills Spell Sniper.
Personally I’d have changed other things first, and as you said there is far more busted bs continually added to the game. Tons of power creep on casters while martials are left in the dust.
Can green flame be twinned despite it being able to damage another creature?
As is the usual, it’s extremely ambiguous whether the secondarily damaged adjacent creature counts as another “target” for spell rules. It’s a “can I Twin dragon’s breath?” situation.
@@alessandrobenadia6008 can’t you twin dragon breath? I thought it functioned like a single target buff spell like haste what reasons are there against that spell being twinned? Meta magic has a lot of nuance
yup, and they could have nerfed it differently, rather than this ^^' Or say in the sage advice say that it still works with spell sniper, since sorcerers were the issue.
@@Kevin-fe4kpIce knife is a twinnable spell since it's first effect only targets one creature. So I think Greenflame Blade is also Twinnable
...hm, valid point, those martials would have gotten way too strong.
Thank god they stopped it and gave the wizards a chance to let any Martial Character fail without much of a sweat.
Yeah... nothing make a fighter stronger than forfeiting his 4 attacks to cast a cantrip ^^
Martial wouldn't even be using this spell either way. They got better things to do with their qction than cast a single cantrip.
And this is why silvery barbs is a 3rd level spell at every table I dm for.
I've never thought of Kayn as a Hexblade Warlock, but that DOES make a ton of sense.
League really tried to squeeze A Hexblade Warlocks in their game
I had to look up what a hexblade warlock was.
Holy crap, you're right.
Wizards just really hate martial classes. It’ll eventually just be called Magic and Dragons soon with nothing but magic users.
It's called *wizards* of the coast, not barbarians of the coast, duh😒😒
Then I’ll make my own company: Warriors of the Highlands! I’ll make Kilts and Caverns as a counter product!
I think I'm starting to understand why I dislike Dnd atm. At least I'm willing to run low magic games.
@@mbaelstromos0002 I would use another system for low magic.
They really said “lets buff wizards and nerf rogues” in 5.5.
"Pffft... Kayn as the Hexblade Warlock pic? ... Wait."
The best part about dnd is as long as the DM says okay that combo is still allowed
The SCAG publishing of the spells specifically says "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails," so this never worked by RAW unless you were attacking with a reach weapon.
Ah yes, the wizard needs more broken spells because they don't have enough as is.
Doesn't the range of "self" imply that you can still use it at 10ft as long as you have a Reach weapon?
I'd say this is an upgrade if that's the case, cuz if your strategy was to be a mid-range Martial-Caster Hybrid you'd already be using a Reach melee, and now you don't need to waste a feat on Spell Sniper to activate the combo
self (5ft radius) is the new range
I’ve always thought it should be the weapon’s reach. So if you have a polearm, it would be a 10 foot spell. However, I can definitely see green flame blade jumping from your weapon to the enemy, as it jumps to another enemy anyway.
Also booming blade with a whip, it's thematic as heck
D&D is perfectly balanced.
Definitely no reason to ever look at another RPG.
Dwarf fortress? Kenshi?
With booming blade you can still have the same effect if you take Crusher as a feat (as I'm doing in my current campaign). It allows to move the enemy of 5ft upon hitting with a melee weapon attack, and from how Booming Blade is worded you still make a melee weapon attack when using it.
Or you could use telekinetic
@@mifigor1935 the creature has to willingly move, crusher and telekinetic are both forced movement so it doesn’t trigger the secondary damage of booming blade
@@Kevin-fe4kp yes but since you push the enemy 5 ft he need to move to come close range and hit you!
@@Kevin-fe4kp yeah but the goal is to move the enemy away from everyone so that they're forced to use movement to be able to attack
@@mifigor1935 oh yeah that’s true! Then the swarmkeeper ranger is amazing with this
"Nerfed out of the game" laughs in DM
Adding a additional 5 feet of melee range for creative character building is not broken. It gave a new way to play a martial class, more combos to try out with the scarcity of variety most martial classes get in combat.
😂 "extra five feet to materials is busted" me over here with a bugbear and polearmmaster with a 15 foot melee attack range 🤭
Ah, yes, the classic "martials can't have nice things." A staple of DND since at least 3rd edition when I started playing.
The only change I haven’t liked, and this is a hot take, but in Tasha’s it makes aura of vitality available to clerics and druids, full casters. So this powerful healing spell that used to be exclusive to paladins and didn’t come online until 9th level is now available right away at 5th.
Not a huge deal but it makes me salty.
I always say that the best "era" for 5e was during the XGtE/MToF days. Don't get me wrong, Tasha's was an amazing book in it's own right, but certain subclasses in that book are clearly not fair and balancedand everything that has come after Tasha's was, at best, ok.
I think the following quote applies in terms of the D&D classes: "The martials are designed with a low-magic setting in mind, while the casters were designed with a high-magic setting in mind."
Me as a DM who still uses this: " You guys nerfed your own combo? "
If it's range of self, and a bugbear gets reach because of their long limbs, the extended range would be part of their "self." Checkmate, wizards.
Actually this nerf was mainly directed towards the abuse of Warladins as far as I could tell, Ancient Hexblade GMW/ Polearm Master had actually the highest Burst in game with combination Eldritch and Divine smites and Polearm allowed a punish on approach which was ridiculous
You could also use Metamagics and War Casters Attacks of Opportunity with these Cantrips before. But Wizards hates fun of course.
I think setting the range to that of the weapon used. If you have a club, thats 5ft. But a halberd would have 10ft and a bugbear having up to 15ft range with the cantrips.
It wasn't Spell Sniper, it was Distant Spell Metamagic that got it nerfed.
OK but eldritch claw tattoo exists giving you a 15 foot melee range
Having used it on my hexblade, I gotta say, the 1 minute per day is a real downer. Feels like this needs more uses. Alternatively, if you can get more than one of them, you could swap over with a short rest by changing out the attunement.
or just a bugbear with a whip
@TheSolitaryEye it's an uncommon item so I usually stock up on a few at a time
dude this would be so badass, your sword lights on fire and forms another 5 foot of blade, so half your sword is lightsaber
a not-so-shortsword
*bugbear enters the chat*
Yep, I was about to say this
Bugbear doesn't change anything about this?
@@Flaraen long limbed. It changes everything lmao. Bugbears have 10 feet reach by default.
@@Snatesss ok? You still can't booming blade 10ft away though. It's exactly the same as using a polearm
@@Flaraen
Edit:
You are right. Never mind. Well played Sir.
"You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you"
Bugbears have 10 feet reach doesn't matter what weapon they use. You hit them while they are 10feet away from you, booming blade them with your 10 feet reach and they still have to walk up to you to hit you unless they have a reach weapon, are a bugbear or have PAM. Very simple to understand lmao. They move 5ft to hit you and boom.
To be fair, multi classing adds a whole other dimension of complexity and possibility with feature combos; the problem isn’t always the features themselves, yet the solution always seems to be nerfing features that boost martial characters 😢
I’ve home-brewed some pretty strong fighter subclasses, like an unblockable lv10 sword technique that drops a non undead creature to 0 in 3 turns on a failed Wis save (with advantage), or even one at lv16 that drops to 0 immediately on a failed con save (with advantage). Yet monks and wizards can already do stuff like this as a standard.
Yeah, silvery barbs is DEFINITELY the most powerful spell wizards have gotten… LOL
Wouldnt this theoretically still work with Polearm Master Sentinel Warcaster?
Enemy enters Range of 10 feet, Polearm Master AoO, Warcaster for Booming Blade.
Edit: Actually you dont want Sentinel in that case. Polearm Master + Warcaster, Available for Variant Humans at level 4 or level 8
Changing the range of those spells to self also stopped us from twinning them... Cos using your action And sorcery points to hit 1 extra enemy is obviously too powerful.
By the way, here's silvery barbs. Have fun kids 🤷🏻♂️
This never actually worked lol. Those cantrips state that you make an attack as normal. The range was *the spell's range*. Also, Hexblades are balanced - they're just front-loaded, which means they can be exploited for multiclassing.
they also removed some feats and put them in UA. One I'm miffed about was "Brawny". You could make an awesome unarmed fighter.
The reading of the spell's effect is " make a melee attack with it against one creature within 5 feet of you". This is not part of the spell's given range. Meaning Booming and Green Flame still needed to abide by the rule of making a melee weapon attack regardless of how you extended the range of your spell, as you still need to hit with it. Meaning the only way to make Boom/Green work at 10ft is to use Spell Sniper alongside a weapon with the Reach property. Meaning this very niche combo was even more niche than shown here, but wasn't actually nerfed. Spell Sniper still works in this situation. You just can't use it with a longsword or any other non-reach weapon... but can we get a nerf for Twilight Cleric tho? lol
i wonder what would happen if you could make all self/touch spells be able to “double” their range to 10 feet… hmmm
My understanding of Silvery Barbs is that it was designed as a part of a module for only spellcasters. Low leveled ones at that. Since their HP would be pretty low, it was there to help with survivability or success.
I don’t think they created it with the intention of just showing favoritism to spell casters. If you look at some of the other spells from Strixhaven, the other ones are pretty strong too.
Not to say WotC show a lot of love to casters, but I don’t think Silvery Barbs fits.
I loved how it was, cause I always explained it as you've learned to extend the effect of the spell from the blade to make it much longer, without adding weight to your sword, allowing you to attack at further range with no detriment, but only with the spell being active
*me who has been adjusting stat blocks and adapting magic to get back to the good form*
Hold Person used to be 6 turns (1 minute) of stun as long as nothing attacked you. If something did the spell broke after you took damage.
Definitely didn't just slit the throats of enemies while they were helpless no siree
Rules as intended, the desribed spellsniper combo should not have been possible. Reason:
Using the booming blade cantrip requires you to take the "Cast a spell" action. If this spell has a range (5ft) which, yes it can be extended by other effects such as spell sniper or distant spell meta magic. But, the spell also requires you to make an attack with a melee weapon. Your melee attack is not affected by this increase in spell range. So unless you are using a polearm weapon with reach or have a feature like the bugbear that extends your melee attack range, you could not use booming blade or green flame blade on a creature standing furhter than the 5feet range away. So this is not really a nerf. It is more a clarification of the spell description.
I once cheesed and encounter using a derivative of the Moon Twilight cleric multicast character by just using one of the Twilight cleric spells to just stagger a dude which led to our fighter grappling him and ours sorcerer just twin safe spelling fireball and eviscerating the dude. By the way this character we just cheesed was a player level 10 paladin
Booming blade + polearm works. And things like whip can have a 15 foot melee range.
I’m pretty sure that wasn’t a thing, as far as I was aware even if the range of the cantrip increased, it didn’t in any way indicate that the weapon attack’s range was changed. So you can cast the cantrip on someone 10ft away but then you have to make a weapon attack and can’t because they’re too far. The main thing I remember people doing with spell sniper BB/GFB was using them with whips or other weapons that already had reach.
I just imagine doing the booming blade from 10ft like characters on animes where they project the slashing with the sword far away, zoro-style, and if they try to get near them, is more like the typical swordsman with the sword down and the enemies go to them and get cutted because he already cut them again without them noticing, Brook-style
I, for one, would allow a player with melee caster to keep the 5ft range just to have epic melee fighters, heck, they can triple the range if they want it
Wasting a feat and a cantrip for 5 feet? Reach weapons exist. If you want to be a melee (for some reason) pick up PaM.
The thing is that if you still wanna play the combo
You can
Just get a party that’s chill with it
If you don’t like a rule in dnd you can just go … No
Ands that’s something cool about dnd
When WotC accidentally buff Find Steed... It says the caster takes the effects of the spell, then the flame. Sounds like a Mastiff that has a bite like a great axe and fire damage for the price of a single casting.
The new range of BB becomes Self(10ft) it doesn't break the game if someone takes Spell Sniper (Booming Blade), War caster, and Polearmaster. Also BB and GFB are pickable with Spell Sniper still.
Makes me sad that those spells specifically say you have to attack an enemy within 5 feet now, because I play a polearm user and the 10ft range of the polearm doesn't matter, since the spell only hits 5 feet
Nerf everything! Everyone is a grey blob with +1 to attack and 11 ac! Yay!
Except that the somatic component of both of those spells is making a melee weapon attack. You can't make a melee weapon attack with a weapon that can't reach its target. They didn't Nerf those spells, they made them more clear
I allow players to use officially published materials before or after erratas as they choose, provided that they only use one version.
Bout to grab some white out and fix this clear typo in my books (I refuse to take away the little things martials have)
" 10 ft martials was too broken" also bugbear monks existing
I dont care...if someone in my group figures out a combo, that is actually possible and sounds cool (they are all new to this) ill allow it
And now you can just play a Bugbear and get the same effect feeling with your long reach.
"Fuck you!"
[Comically long rapier]
I'd give it back. Just make it not function with the perk
What if you pair this with a bugbear race who already has 10 Ft reach?
Honestly, I used to think that most of the official stuff was fair and balanced and I think it was at the start but then I started noticing the new subclasses and spells and magic items that kept getting added and at one point I realized that some new abilities really are too OP for me as a DM to deal with. I'm sure other DMs can do it but I just can't. I don't know when exactly I started to feel that some official stuff are too busted especially when you combo it via multiclassing but it happened and now I ban stuff that I just don't want to deal with either for mechanics reasons or for story reasons.
but we don't actually have to play by these rules.
This is part of the reason I don't like D&D.
Lol and thats why i run bugbear with booming
There's no little sarcasm here.. this is full on sardonic.
I don't think I would ever describe 5 feet of extra reach as "completely busted" in any scenario. More like "pretty good".
I believe that was at least part of the joke
Idk why they're bothering to do this whole OneD&D thing. Even if they manage to balance the game, it's just gonna get knocked outa wack again with the next sourcebook and we'll do this whole song and dance all over again.
Because there's some things that just don't work like Find Traps
With the 5 foot range they could also be twin spelled for sorcerer multi-attack
I’m currently in a campaign playing as a Changeling Druid. I’m literally just a shapeshifter
"Giving martials an extra 5 feet of range was BUSTED"
Bows? Crossbows? Assuming those spells only work with melee weapons, whips???
best/worst part of it is they supposedly made this nerf to target Sorcerer's twin spell so you couldn't twin booming/greenflame blade, because sorcs *definitely* needed the nerf
As a Sorceror player, I think people are just playing Sorcerors wrong. Sorcerors are incredibly, incredibly strong if you play them like Sorcerors, and not like shitty Wizard knockoffs. You have to commit to a specific strategy of Magic, and shore up that option with some generic utility. CC Sorceror with Twin Spell or Heightened Spell is incredibly strong, you can Twin Polymorph, or even haste! Subtle Spell makes your spell un-Counterspell-able, even your Counterspells, and costs only 1 point no matter what it’s used on.
Realistically, a battle between even a max level Wizard and a max level Sorceror goes like this: even if the Wizard goes first, the Wizard tries to cast some crazy spell, and it gets counterspelled by a 9th level slot from the Sorceror. Sorceror casts Power Word Stun, subtle Spelled so it has no Verbal or Somatic Components, and cannot be counterspelled by the wizard. Wizard doesn’t have more than 150 HP, gets stunned with no save until the end of their turn, and it’s a CON SAVE. Sorceror proceeds to do whatever the hell they want and decimate the Wizard: he’ll, Shadow Sorceror can even impose Disadvantage on saving throws of their main target by sicking their Hound of Ill Omen on the target as a bonus action, which will ALSO automatically Crit on targets that are CCed.
Sorcerors are busted. People just try to play them like Wizards.
@@evanprimeau3810 that's fair enough, though, I think people complain about Sorcs as casters because they don't get a lot of class features really, it's mostly just metamagic and stuff from their subclasses (and magical guidance), but otherwise, they don't get much else. It feels like they get the same amount of class features as other caster classes, but metamagic is a long rest resource while every other caster gets short rest stuff to complement their long rest ones (and you only get 2 choices until 10 or feat), and/or they get prepared/ritual casting
Says the guy who bans and nerfs casters in his games, you're just as bad. But still, it's better for creators of this game to give the power and final say to DMs across the board. But official erratas like this to the millions is stupid. This isn't an online game, it's a tabletop game. Imagine playing Monopoly and Hasbro kept updating to say "Landing on income tax is now 30% no wait now it's 15% also you have to roll doubles twice to get out of jail, no no now it's 4 times..." Or you know, just let whomever owns the game to just let them make their own house rules so you're not punishing everyone just because some people say "me no like this rule." Then play something else there are thousands of other games out there.
For instance, my DM has allowed me to play Twilight Cleric (screw you for banning it, you're no fun) on the condition that he nerfs the Eyes of Night feature. 300ft when outside, 150ft when indoors, and allies gain 120ft when shared. His nerf was fair, and I could accept his compromise, but if that were an official errata, I would hate it. Everyone's fun would be ruined. Unfortunately some of us DMs who ignore WotC rules and errata are few and far between (at least I think so). So you guys out there who don't like the new rulings or hate that a UA got nerfed in it's official release? Ignore it and make your own! You have that power!
The old version of the spell stated you had to make a melee weapon attack as part of the action used to cast the spell...
So, even with spell sniper doubling the spell's range... your weapon still has it's normal range. The "nerf" was just a rewording to make this more clear...
So technically, it's still a nerf, because in theory with the old wording, you could still cast booming Blade with a whip or a pole arm if you got spell sniper, and the new wording doesn't allow for that. But that is not how he was claiming that it works
@@Zibani the new wording doesn't allow that because it was never meant to be allowed in the first place, that interraction was an error they failed to notice before printing the sword coast adventurer's guide.
@@Sephiroth517 thus nerfing the wording of the original spell.
RAW allowed it. RAI didn't mean to. So the updated RAW, thereby reducing the effectiveness has written so that it would be more in line with RAI.
That's one type of nerf.
@@Zibani correcting a mistake is not a nerf... saying it's a nerf is being salty because you can't abuse the faulty wording anymore ^^
@@Sephiroth517 first off, I started off agreeing with you (with a minor quibble.) Saying that I'm salty about it is a massive mischaracterization of my stance.
Second, I disagree that the designers' intent changes if it's a nerf or not. It is a reduction in what the RAW says is possible. Why does not enter into the equation.
Third, it's not an abuse if everyone at the table is cool with it. It's a different Interpretation. Death of the author applies very heavily in TTRPGs. Once it lands at my table, the intent of the designers is irrelevant. I'm not sending my interpretation up to the WOTC Council for approval.
that way he clamped his fist at the start as a power move
I'm pretty sure this nerf was *intended* to remove those cantrip's ability to be used with Twinned Spell metamagic. Because I guess martial sorcerers were an issue? It also means that these cantrips also don't qualify for opportunity attacks via War Caster.
Umm range of self spells gain 30 feet when cast via a distant metamagic...good job WotC
Doesn’t the range self change mean it’s now valid with reach weapons?
Bugbear with Polearm master and Sentinel feats
Did you know my humor has constant debufff cuz Steinhardt is not here yet?
That sounds more like a clarification, and less like a nerf
I think it can also be a buff, as now reach weapons can utilise the spells more effectively, honestly it was less of a nerf and more of putting it in line with other smite / attack enhancement spells.
Nop. Cuz the range is "Self (5 feet)". So booming blade still doesn't work with reach weapons.
@spammer21 fair enough, still think it's a minor nerf either way, if your taking spellsniper as a martial just to gain reach that's probably a waste for something extremely minor
the spell wasn't supposed to work with a reach weapon in the first place since you still had to attack a target within 5 ft..
Reach weapons being allowed to be used through Spell Sniper was just an unwanted interraction that got clarified with the spell's rewording...
@@Sephiroth517I can get BB not working with reach, but GFB doesn't strike me as busted with reach
chuckles in Sentinel bugbear with a polarm
Hexblade, Twilight Cleric, Moon Druid, and Divination Wizard are all completely balanced
"giving 5 extra ft to martial was busted" ...... Every weapon with Reach "am I a fucking joke to you?"
Lmao. Yep. Watch out for those OP Martials! Buff those Wizards and Bards.
I really wish it worked with reach weapons. a 10 feet booming blade spear, with spell sniper it's 20 feet.
"hexblade warlock" -> shows picture of kayne from league of legends
Just ignore the nerf, Wizards of the Coast probably won't send the Pinkertons after you.
It's not some new nerf or anything. It was stated years ago by Crawford that you need to be able to physically hit a creature with the melee weapon, so spell sniper doesn't magically increase your melee weapon range. Weapons with reach however require spell sniper because of the 5ft radius from self. It's not nerfed. It's just been clarified for people who thought that doubling the spells ranged also doubled the melee weapon attack range somehow.
Luckily I’m the DM so I say what the rules are, I find the more broken something is the more fun we get to have. Also if the players have broken stuff they can’t complain when I make broken monsters MUHUHUHAHAHAHA!!!
“Spell sniper”
Is the starting feat I made sure to give to my variant human warlock.
With Eldridge Spear
And the “meta-magic adept” feat
At level 5 they can fire Eldridge blast 600 feet regularly and at least twice a day 1200 feet.
and lvl 5 also means there are two beams per shot. They could hit either Two targets for 1D10 or One target for 2D10
(he also has ‘improved packed’ weapon, for the added flavor that his spellcasting focus is a long that shoots magic arrow shaped Eldridge blasts with it.)
Ah yes. 5 feet of range is too much to give to martials, but Silvery Barbs made it into official print. As to be expected from WotC balance.
What does Silvery barbs do?
@@handhelder823 As a reaction, you can force a creature that succeeds on any check, saving throw, or attack roll to roll again. They have to take the lower result. Additionally, you can, in the same reaction, give another creature within a range (it's like 60 feet or something) advantage on their next attack roll, skill check or saving throw.
In short, at will disadvantage on anything. Enemy succeeds a crucial saving throw? No they didn't! Your ally wants to do something stupid and they roll a nat 20 to succed? No they didn't! Critical hit on the Paladin? Nope! Try again!
All of what I just described for a first level spell slot@@handhelder823
@@thedragonknight3600 that is disgusting. Thank you for explaining
Happy to help@@handhelder823
He is aware...that Twilight Cleric came out in the same supplement (Tasha's) as the errata of the blade cantrips....right? And that Silvery Barbs was released more than 12 months after Tasha's....
This wasn’t even a TINY FRACTION of the reason BB and GFB were changed: it’s because Sorcerors were Twinning them (it only targeted one person), and even more busted, you could use them with WAR CASTER to make sure your opponent was insanely punished if they tried to leave melee combat. Imagine trying to run away from a guy who gets to Booming Blade you as an Attack of Opportunity? At 5th level, if an enemy provokes your AoO, they either IMMEDIATELY STOP, or take a whopping 4d8 THUNDER DAMAGE!
Once they changed the range to self, you could no longer use it for War Caster (the main problem) because it targets you, and War Caster can only target that creature, and it could no longer be Twinned, either, for the same reason. It was a massive oversight that needed to be fixed.
Also you could mix GFB and BM with Shadow Blade, great for Eldritch Knight but now you can't. Cause fuck gishes that aren't Hexblades and Bladesingers.