for samurais it's so much stronger than with ordinary decks, and it's more important too. the archetype both needs key pieces like united and gateway, as well as multiple samurais to summon, the deck loses steam so fast that if you reckless and dont win after you almost assuredly wouldn't have won if it was any other card
It feels like legacy of Yata does the same thing as reckless if it gets dusted in the opponents turn and you don't lose your draw phase, the only time reckless feels good is in multiples and relying on drawing multiple copies is not ideal
@@whuxle9c it goes both ways. You can gain steam, but also rapidly lose it if you dont fraw into your key pieces. However mathimatically you are more likely than not, not goinng to draw your pieces.
Good run by six sams
Hope he goes on another run soon
3 games not a single Gateway or United, great games!
I didn’t notice wow 😮
Any good alternatives for starlight road for sams? That card is just dead every time i play sams ( and really every edison deck i play).
I don’t think there’s a better alternative except maybe magic drain
@LegacyRetroFormats hmmm, dark bribe maybe?
@ that one can hit more cards like future fusion Mst etc might be worth a try
A play in g1, when u have 2x dupe and normal summoned alias, i think u can miracle fusion keeping a dup to beat down with a 3k abzero
That would have been a good play thanks for pointing it out
Post the six Sam deck list please
Usually only post deck profiles if they win the locals
Honestly not a fan reckless in most decks except dragon turbo
for samurais it's so much stronger than with ordinary decks, and it's more important too. the archetype both needs key pieces like united and gateway, as well as multiple samurais to summon, the deck loses steam so fast that if you reckless and dont win after you almost assuredly wouldn't have won if it was any other card
It feels like legacy of Yata does the same thing as reckless if it gets dusted in the opponents turn and you don't lose your draw phase, the only time reckless feels good is in multiples and relying on drawing multiple copies is not ideal
@@whuxle9c it goes both ways. You can gain steam, but also rapidly lose it if you dont fraw into your key pieces. However mathimatically you are more likely than not, not goinng to draw your pieces.
I want to make reckless work in other decks
You need to skip the part with the iphone code 😅
Which part?