Trigger Remote Control API through HTTP (and Stream Deck) - Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 24 ก.ย. 2023
  • A short tutorial on how to trigger the Remote Control API through HTTP and also how to use that with a Stream Deck.
    Every week on Tuesday a new tutorial of something that I use when producing (esports) broadcasts.
    Instagram: / sumatras_st. .
    Twitter: / gjverhoeff
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    #streamdeck #production #broadcast #unrealengine5 #ue5
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ความคิดเห็น • 13

  • @NiklasAuBln
    @NiklasAuBln 10 หลายเดือนก่อน

    Depending on your usecase another good Software to integrate a stream deck is "chataigne". There you can use a lot of devices/protocols to trigger actions on other protocols (like keyboard, gamepads, streamdeck, audio interfaces, OSC, mqtt, http, websockets, dmx, midi, ...). Due to the state options and the ability to easily add faders (midi, OSC, ...) I find it sometimes more useful than companion but this depends on the usecase.

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  10 หลายเดือนก่อน

      Ah thanks for the tip! Never heard of it. Will look at it to see if it has all the modules I would use.

    • @NiklasAuBln
      @NiklasAuBln 10 หลายเดือนก่อน

      @@gjverhoeff_tutorials biggest downside is in my opinion the steep learning curve but once you understand the basic structure you can do almost everything with it. Second biggest downside compared to companion is that companion has way more modules for stuff in the event space so it can be harder to integrate chataigne into your project. But depending on the usecase chataigne offers so much more flexibility, for example getting dmx from a lighting desk and map that to OSC to control a software that has only OSC and not dmx support is a matter of less than a minute. Or you can send a midi note when a specific device is no longer responding to ping messages in the network. So many usecases.

    • @NiklasAuBln
      @NiklasAuBln 10 หลายเดือนก่อน +1

      And you can still use companion and either trigger buttons in companion from chataigne via http or OSC to control AV equipment via companion or you can send data from companion to chataigne to trigger actions there -> depends on your setup and what you need

  • @leonv983
    @leonv983 21 วันที่ผ่านมา

    Hey, thanks for the tut, but it seems to me that your tut is outdated and not working anymore in postman, bc you need to remote object call now and a bit different body. UE5.3

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  20 วันที่ผ่านมา +1

      Let me check and note it in the description. Thanks!

  • @gouravkd8545
    @gouravkd8545 4 หลายเดือนก่อน

    Please create a video for websockets too

  • @shehabismail693
    @shehabismail693 9 หลายเดือนก่อน

    Can you get this to work in Play mode?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน

      Do you mean like this? th-cam.com/video/jlT-pSWcEr0/w-d-xo.html

  • @AbdulRaheem-gn6or
    @AbdulRaheem-gn6or 6 หลายเดือนก่อน

    How to chng image api remote control??

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  6 หลายเดือนก่อน

      Make a data table and use the data table for refferences to textures to apply on dynamic materials in your project. Then you can send commands to you logic for changing images.
      At least that is one way of doing it. There are multiple options and really depends on how your have set up your own project.

  • @crossmr
    @crossmr 10 หลายเดือนก่อน

    Made an actor, added a function, dropped it in the scene, every time I try to add the function it crashes.

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  10 หลายเดือนก่อน

      What does the crashlog say and what version of Unreal are you on?