Why you can put in duffel felenid with duffel and axe in hands? Can you fit felinid in duffel, when other felenid has felenid in his duffel, when other felenid has one more felenid in?
You could abuse this to buy time with the nuke disk, give it to one or heck, if they have surgery on there, put the disk into one, then into a duffel, the person holdint into the duffel and so on
Flamethrower nukie here, things went *really* wrong. I was not expecting such a shit show when we showed up. It took so long to find the disk because it was in a pile of bodies and I had to search all of them. Overall it was pretty fun though, managed to pull it off.
Woah I'm in a Liltenhead video! I was the secoff that walked in front of the nukie entering as a visitor. I cant believe I was one bag-search away from finding a nukie, that's hilarious. Some more details about that round: Medbay consisted of two people, one paramed and one doctor; so no second wave was coming. No cap, warden, or HoS so we got the honor of fighting with mk58s. Security was made up mostly of cadets, I was one of the three officers aboard. Sec was speculating a nukie and syndi teamup after we defused the bomb, and we immediately were shown that was not the case after I, and several others, were suddenly engulfed in flames and defenestrated out a window by four flanking blood-reds. Overall it was a really strange but funny round, I'm still laughing my ass off about the poor jani borg trying to put several of us out with a puddle on the ground!
I was in this one too! I was the person with an EVA suit. I remember thinking that this was a loneop when we stormed the bridge. After we defused, the entire crew thought everything was safe, which is why no one else came to fight after that. I took the disk after defusing, stabbed the agent to death, and then died with it on my body. It took a good 10 minutes for any of the 3 alive nukies to even try to look at their pinpointers to find my body, and it was so funny. This round was fun, but I'm pretty sure it would've been a crew victory without the flamethrower
Big cheese is an absolute madlad. If you want to see a round where he did a bit more of an interesting play, delta v apoapsis #16718 was fun and memorable
@@Liltenhead YEah Delta V has a bunch of different psychic powers. The most common ones are 'sense other psychics' and 'dispel psychic phenomenon'. Rarer abilities include the ability to 'ghost' yourself and fly around, gaining vision, and then SUPER rarely you can get body swap that temporarily switches you with someone else, or mass sleep that lets you put everyone in an area to sleep momentarily.
Delta-V has two special player species, Felinids and Rodentia. Both are very small and capable of hiding inside of duffel bags. Rodential have a special downside of taking a MASSIVE increase of all Blunt damage, though, which can be nasty.
I have only played on Delta a couple times (mostly play Frontier) but my Delta character is Rodentia and I just love their abilities and quirks so much haha. Being able to sneak under tables and such like a mouse is peak, plus rummaging in the garbage for cheese
That Borg looks awfully similar to the Peacekeeper Borgs from SS13. Their entire kits in SS13 were to basically non lethally pacify disruptive crew members. They had a hugging module, sonic harm prevention tools that would confuse people who heard it, peace hypospray that put people to sleep who got injected and, just tons of other stuff that would just pacify people.
Yeah the Delta-V sec Borg has modules for a flash, stun baton, cuffs, and I think a disabler? Not 100% sure, but yeah they are basically a nonlethal security officer with their full kit
Oh god this round... I was the commander and this was possibly the most cursed Op I've ever done, wish a Cap was there, hate doing a reporter op just for no Cap to be there...
That telecog eyes spotted them the moment they entered bridge, so fail stealth... Psychic powers are rather good. Otherwise very messy fight, space wind is very fun mechanic.
The reinforcement of four did three pretty stupid things while guys pretty much had it in the bag: 1. Arrived late 2. Did not recover the disk for a VERY long time 3. Had reaction time of a drunk snail Only two reasons they won: 1. Infiltrator group did a good job 2. Space wind helped the station to run out of crew faster than nukies run out of their people
Delta V rules: "Hey guys, make sure you don't valid hunt! If you aren't security or someone relevant, don't go running after traitors or nukies!" Delta V players: "Nukies? On the bridge?! LET'S GET EM!"
To be entirely fair, nukies as a gamemode is kind of designed around the crew fucking dogpiling them. It's a complete nukie sweep 99.99% of the time if ONLY sec responds.
the way i understand it validhunting is going out of your way to seek out antags that your character doesn't necessarily know about. "There are nukies on the bridge about to arm the nuke" kinda tells everyone what they need to know
I like how it went from " _oh, this is way too easy_ " to " _Oh we are so _*_fucked_* "
kinda how nukies goes
To clarify the duffelbag thing, it's something only Felinids and Rodentia can do, given they're physically smaller.
Why you can put in duffel felenid with duffel and axe in hands? Can you fit felinid in duffel, when other felenid has felenid in his duffel, when other felenid has one more felenid in?
@@Jetstream_Tosteryou can, had someone stack felinids to meow more, got rather annoying.
You could abuse this to buy time with the nuke disk, give it to one or heck, if they have surgery on there, put the disk into one, then into a duffel, the person holdint into the duffel and so on
@@Jetstream_Toster yes you can i have done it with 2 other felenid as we meow a lot got toss into ments for the noise we were making
@@andrewgreeb916 adding felenids is always mistake
Dang the timing on that borg entering the bridge while the nukies were talking
Telegnosis eyes spotted them the moment they entered bridge, so the Borg was checking out the statement from the player with telecognosis.
Flamethrower nukie here, things went *really* wrong. I was not expecting such a shit show when we showed up. It took so long to find the disk because it was in a pile of bodies and I had to search all of them. Overall it was pretty fun though, managed to pull it off.
Woah I'm in a Liltenhead video! I was the secoff that walked in front of the nukie entering as a visitor. I cant believe I was one bag-search away from finding a nukie, that's hilarious.
Some more details about that round: Medbay consisted of two people, one paramed and one doctor; so no second wave was coming. No cap, warden, or HoS so we got the honor of fighting with mk58s. Security was made up mostly of cadets, I was one of the three officers aboard. Sec was speculating a nukie and syndi teamup after we defused the bomb, and we immediately were shown that was not the case after I, and several others, were suddenly engulfed in flames and defenestrated out a window by four flanking blood-reds.
Overall it was a really strange but funny round, I'm still laughing my ass off about the poor jani borg trying to put several of us out with a puddle on the ground!
0:32 PFFFFFFFFFF. I love this. So good. Cat in the bag for sure
0:31 felinnids can fit in bags on this sever
One must loaf in the duffle bag.
ok VIOLET
Nevermind, the curse has been broken. Surgery has been released, no more noes.
yes
Yes, yes indeed.
I was in this one too! I was the person with an EVA suit. I remember thinking that this was a loneop when we stormed the bridge. After we defused, the entire crew thought everything was safe, which is why no one else came to fight after that. I took the disk after defusing, stabbed the agent to death, and then died with it on my body. It took a good 10 minutes for any of the 3 alive nukies to even try to look at their pinpointers to find my body, and it was so funny. This round was fun, but I'm pretty sure it would've been a crew victory without the flamethrower
Big cheese is an absolute madlad. If you want to see a round where he did a bit more of an interesting play, delta v apoapsis #16718 was fun and memorable
the boxing one?
i was the dude who set up the emitter array
2:29 the floating eyes is someone using a psyonic ability that lets them see anywhere on the map
thats crazy
@@Liltenhead YEah Delta V has a bunch of different psychic powers. The most common ones are 'sense other psychics' and 'dispel psychic phenomenon'. Rarer abilities include the ability to 'ghost' yourself and fly around, gaining vision, and then SUPER rarely you can get body swap that temporarily switches you with someone else, or mass sleep that lets you put everyone in an area to sleep momentarily.
@@Liltenheadyou are considered ssd when useing it though
@@Liltenheadthat’s why the Borg was searching within seconds
This is exactly why nukies should be 50+ pop gamemode. Any less crew - zero chances against them.
Space Wind always catches me off guard when I see it in Non-Wizden servers, that was awesome
4:08 I think the Borge showed up because someone spotted them with astral projection (the floating red eyes)
Where were the eyes?
@@SkullTheLegless 2:30
Delta-V has two special player species, Felinids and Rodentia. Both are very small and capable of hiding inside of duffel bags.
Rodential have a special downside of taking a MASSIVE increase of all Blunt damage, though, which can be nasty.
Appreciate the info thank you!
I have only played on Delta a couple times (mostly play Frontier) but my Delta character is Rodentia and I just love their abilities and quirks so much haha. Being able to sneak under tables and such like a mouse is peak, plus rummaging in the garbage for cheese
ABSOLUTE RODENTIA SWEEP
How are you today!
None of your bussines
**bloop** **BANG**
That Borg looks awfully similar to the Peacekeeper Borgs from SS13. Their entire kits in SS13 were to basically non lethally pacify disruptive crew members. They had a hugging module, sonic harm prevention tools that would confuse people who heard it, peace hypospray that put people to sleep who got injected and, just tons of other stuff that would just pacify people.
yuh, delta has security borgs which are basically the same thing
Yeah the Delta-V sec Borg has modules for a flash, stun baton, cuffs, and I think a disabler? Not 100% sure, but yeah they are basically a nonlethal security officer with their full kit
Oh god this round... I was the commander and this was possibly the most cursed Op I've ever done, wish a Cap was there, hate doing a reporter op just for no Cap to be there...
HI VALEK!!!
@@justanorange6599 Heya Orange
I was the Janiborg and had noooooo idea all that chaos that preceded my getting there!
that borg BLEW IT gahhhhh
That telecog eyes spotted them the moment they entered bridge, so fail stealth...
Psychic powers are rather good.
Otherwise very messy fight, space wind is very fun mechanic.
Yep, The cat in the Bag is such an insane thing because the strat can STACK! They probably will nerf it eventually, but it's such a FUN over-sight.
RIP Miros and Hopper
o7
can you matroyshka a whole team into the station with this duffel bag business?
Lil ten hed
indeed
The reinforcement of four did three pretty stupid things while guys pretty much had it in the bag:
1. Arrived late
2. Did not recover the disk for a VERY long time
3. Had reaction time of a drunk snail
Only two reasons they won:
1. Infiltrator group did a good job
2. Space wind helped the station to run out of crew faster than nukies run out of their people
Not a fan of the DV tileset but nice to see nukies from all the servers.
Sometimes I think about going back and playing SS14 or SS13 but then I get reminded about players like that borg player
The nukies were already spotted by telecognosis eyes, the Borg was merely confirming
Ah yes the classic Delta V nukie round with no Captain
Justice Bot the true MVP
not a fluke, just a mistep
Delta V rules: "Hey guys, make sure you don't valid hunt! If you aren't security or someone relevant, don't go running after traitors or nukies!"
Delta V players: "Nukies? On the bridge?! LET'S GET EM!"
Truly the difference between valid Salid and valid hunt.
To be entirely fair, nukies as a gamemode is kind of designed around the crew fucking dogpiling them. It's a complete nukie sweep 99.99% of the time if ONLY sec responds.
me when people validhunt in the gamemode that is pretty much designed around validhunting 🤯🤯🤯🤯🤯🤯
This guy probably got banned for doing something
the way i understand it validhunting is going out of your way to seek out antags that your character doesn't necessarily know about. "There are nukies on the bridge about to arm the nuke" kinda tells everyone what they need to know
Delta-P meme
Did I see someone in the beginning say LUBE OPS???.
DeltaV is good
holy hell the sloppynes..... oh m gosh...
The more sloppy..the better 😉
DV is not known for their robustness
- a DV player
@@META_mahn the only reason im beaned from DV is because im robust
Banning EORG is cringe.
Dying to a sec off with a wt550 the moment you hit central really puts a damper on roleplay.
@@andrewgreeb916 Cringe.
What role play? Round's over, and better to let people get it out of their system instead of antag rolling.
@@puresowns215 I mean, antag rolling is banned too... just stay on LRP if you wanna EORG.
@@Omnipotentous "waah they dont let me beat people for 45 seconds because i didnt get to do it in the round because i wasn't evil"