I sense that you might be a little frustrated with the game. I was, the first time I played it through. But then I tried again, because clearly there were multiple endings, and each time I played through, I felt like I understood better, at least a little bit anyway, what the motives of the people who made the game were, and perhaps what the game was meant to represent, and what I actually wanted out of the game myself. I don't know how many endings the game has, but I've seen quite a few at this point and I still sometimes go back in for another. I don't know if there's a canonical ending and I refuse to look at a guide. I want to discover it myself. I dunno, I'm quite fond of the game, something about it just ... touches me.
@@Felice_Enellen I love that this game has so much meaning to you-I love when gamers have “their” games. What Remains of Edith Finch is one of those games for me. I felt bad whenever I got frustrated with this game, because I knew you would watch it and I didn’t want to do anything that seemed like disrespect or like an unwillingness to “lean into” it (and also I don’t want to seem grumpy ☺️), because I see the emotional value in this game. Like I said in my other comment, I really do want to explore the other storylines because I can tell there’s much more to tap into. I will say, the biggest part of my frustration is the Narrator and the Voices, mostly because I’d rather connect with the Princess(es), but maybe as I explore more I will also accept them more. ☺️
@@wonderasiwander3964 Aw, it's sweet that you didn't want to diss the game I recommended, but you're allowed to have your own take on it. I suggest something to someone when I have a notion that it might appeal to them, but I know tastes can vary unpredictably, so I know that it often won't. When it doesn't work out, I just see it as a chance to know the other person a little better and refine my idea of what actually _might_ work for them. It's like, if I offer you what I think is a tasty drink on three occasions, and you screw up your face on the first two, it's still worth it if it means I can offer you something you love on the third, so I don't take it badly when something doesn't work as well as it does for me. I just think sharing wonderment is one of the best things in life, even if it's hit-or-miss.
@@wonderasiwander3964 PS: I agree that it would be nice to eventually learn more about the Princess. That she is so enigmatic is a big part of what makes the game intriguing, and I think maybe that's why I keep wanting to go back in to get different endings. However, I suspect she'll always remain largely enigmatic in every ending, which would be unfortunate. It would be nice if, at some point, the games' writers published a sort of post-mortem breakdown, a fourth-wall-breaking epilogue maybe, where they simply talk about what and who they think each of the characters are intended to be, _to the player,_ once they have spent a lot of time in the game and formed a bigger picture in their head. I'd like to know what they hoped the journey through the game would be seen as an allegory for. I'd like to think it's more than just a vehicle for us to project our own ideas about the way we think life, love, trust, fear, etc. should work onto the characters; more than just a thought experiment to be done on this side of the keyboard. If that's all it is, then I can still say I've enjoyed my time with it, but I'd nevertheless like a little more. 😔
@@Felice_Enellen (I'm going to reply to both comments here): I think sharing wonderment is great too, and I like your phrasing of that 🌠. And again, I appreciate you sharing this game with me. Also, I especially agree with your last paragraph (in the 2nd comment) here about the game/story being a vehicle for the player, I absolutely think it is, and I think the creators do an effective job with certain parts. I know I have more to see, but that "Let me out" segment was very existential, and even though I don't know the full context, I *felt* it. I'm curious about the makers' other game that they made (I don't remember the name), and I'm curious if it's similar in storytelling.
@@wonderasiwander3964 Ah yeah, Scarlet Hollow, their other game has me intrigued as well. I've picked it up, but I haven't made time to play it yet. I did notice a good number of people saying they liked it more than Slay the Princess, which surprised me given how much I like Slay the Princess, so I have hopes that I will enjoy it too. I think it's more of a traditional visual novel, but as I say, I haven't tried it yet, so don't quote me on that. If I play it before you do, I'll leave a comment with my thoughts. 🙂
I sense that you might be a little frustrated with the game. I was, the first time I played it through. But then I tried again, because clearly there were multiple endings, and each time I played through, I felt like I understood better, at least a little bit anyway, what the motives of the people who made the game were, and perhaps what the game was meant to represent, and what I actually wanted out of the game myself. I don't know how many endings the game has, but I've seen quite a few at this point and I still sometimes go back in for another. I don't know if there's a canonical ending and I refuse to look at a guide. I want to discover it myself. I dunno, I'm quite fond of the game, something about it just ... touches me.
@@Felice_Enellen I love that this game has so much meaning to you-I love when gamers have “their” games. What Remains of Edith Finch is one of those games for me.
I felt bad whenever I got frustrated with this game, because I knew you would watch it and I didn’t want to do anything that seemed like disrespect or like an unwillingness to “lean into” it (and also I don’t want to seem grumpy ☺️), because I see the emotional value in this game. Like I said in my other comment, I really do want to explore the other storylines because I can tell there’s much more to tap into. I will say, the biggest part of my frustration is the Narrator and the Voices, mostly because I’d rather connect with the Princess(es), but maybe as I explore more I will also accept them more. ☺️
@@wonderasiwander3964 Aw, it's sweet that you didn't want to diss the game I recommended, but you're allowed to have your own take on it. I suggest something to someone when I have a notion that it might appeal to them, but I know tastes can vary unpredictably, so I know that it often won't. When it doesn't work out, I just see it as a chance to know the other person a little better and refine my idea of what actually _might_ work for them. It's like, if I offer you what I think is a tasty drink on three occasions, and you screw up your face on the first two, it's still worth it if it means I can offer you something you love on the third, so I don't take it badly when something doesn't work as well as it does for me. I just think sharing wonderment is one of the best things in life, even if it's hit-or-miss.
@@wonderasiwander3964 PS: I agree that it would be nice to eventually learn more about the Princess. That she is so enigmatic is a big part of what makes the game intriguing, and I think maybe that's why I keep wanting to go back in to get different endings. However, I suspect she'll always remain largely enigmatic in every ending, which would be unfortunate.
It would be nice if, at some point, the games' writers published a sort of post-mortem breakdown, a fourth-wall-breaking epilogue maybe, where they simply talk about what and who they think each of the characters are intended to be, _to the player,_ once they have spent a lot of time in the game and formed a bigger picture in their head. I'd like to know what they hoped the journey through the game would be seen as an allegory for.
I'd like to think it's more than just a vehicle for us to project our own ideas about the way we think life, love, trust, fear, etc. should work onto the characters; more than just a thought experiment to be done on this side of the keyboard. If that's all it is, then I can still say I've enjoyed my time with it, but I'd nevertheless like a little more. 😔
@@Felice_Enellen (I'm going to reply to both comments here): I think sharing wonderment is great too, and I like your phrasing of that 🌠. And again, I appreciate you sharing this game with me. Also, I especially agree with your last paragraph (in the 2nd comment) here about the game/story being a vehicle for the player, I absolutely think it is, and I think the creators do an effective job with certain parts. I know I have more to see, but that "Let me out" segment was very existential, and even though I don't know the full context, I *felt* it. I'm curious about the makers' other game that they made (I don't remember the name), and I'm curious if it's similar in storytelling.
@@wonderasiwander3964 Ah yeah, Scarlet Hollow, their other game has me intrigued as well. I've picked it up, but I haven't made time to play it yet. I did notice a good number of people saying they liked it more than Slay the Princess, which surprised me given how much I like Slay the Princess, so I have hopes that I will enjoy it too. I think it's more of a traditional visual novel, but as I say, I haven't tried it yet, so don't quote me on that. If I play it before you do, I'll leave a comment with my thoughts. 🙂