It's amazing how something that feels like it would be a minor change on paper can turn an otherwise easy final boss fight into the player's worst nightmare.
Plot twist: Biomeka can’t control any of the weapons. He just is forced to watch you suffer, and closes his eye in a sense of regret upon your death, as he knows that you will keep suffering for as long as it takes for you to finally kill him.
@@Blankult It's called developer difficulty in where the test the game so much that they become really good at it and then underestimated how hard it is. It's why the get a large group to test the game these days.
@@costby1105 No, i meant that they did this on the western release so that kids that rent it wouldn't beat it and would have to rent again. It was common back then, konami did it to castlevania 3, the jp version is way easier.
@@Blankult That too, but many times when a game was overly difficult it was unintentional as the people developing the game were also the ones testing it.
@@costby1105 Sometimes you also get into a situation where programmers either didn't have enough time to clear out the issues, or that said issues were deemed not important enough to really deal with above making sure the game works.
And after all that unfair difficulty spike it put the player through, it even has the audacity to laugh and wink at the player after the credits roll when it escapes. What a troll.
To be honest, I'd be completely fine with tossing my face against a boss this awkward until I get something working... if dying to it allowed you to retry immediately, like in most Ys games. Having that much walking in-between attempts is just aggravating.
It wasn't mentioned in the video, but there's ANOTHER change from the Japanese version; if you died in that version, you'd just get sent to the last Inn you visited and be charged the regular inn fee! It could actually be exploited to avoid unwanted backtracking! Here, though, if you die, it's an immediate Game Over! -_-
@@Majokodomo I bet you any money that change was made deliberately in order to discourage rentals. Lots of Japanese game companies pulled nonsense like that in the 90s in order to kill off rental stores.
I remember being stuck on Mars's boss fight for quite a while, but with all the mines, Photon Missiles, bullet barrages, and homing bullets he shoots out, at least he didn't need the conveyor belt and saw combo!
Mars is actually dirt easy when you realize he does the same pattern each and every time. Also it's arguably easier to fight him with just the mega buster rather than his weakness.
First phase: that actually looks kinda cool! What could be so bad- Floor starts moving and sawblade appears: ah, that's why. Second turret appears: goodness gracious
Using the Despair Mix of "Let Us Sing of a Hollow Victory" was an unbelievably clever creative choice for this video. Props to you for such fitting music choice. Especially since, seeing as Biomeka escapes at the end, it ltierally is a hollow victory. And I dont think the despair part needs explanation.
I was just playing this on my genesis last night, what a coincidence! Here's some of my tips for the jerk: 1. Use the return spell if you don't think you can win, it also saves you the walk back after the refights 2. Have all hearts and the best potion so you can tank hits better 3. Use the power spell 24/7, so you can kill him before he kills you 4. Try not to get stuck in the corner, better to crash into him than to get stuck at the other wall
This is what i call the Ursula syndrome. When the challenge is not the boss itself but some annoying thing that is on your back all the time and you have to deal with ALONGSIDE the boss. And specially when said annoying thing worsens when the boss hp lowers.
@@HarbingerYT Could be, but Battle Before Dawn came to my mind to. It isn't the boss itself, as it's making sure she doesn't one-shot the poor prince that is to become (IMHO) an even greater villain than Nergal.
Great content as always! Thank you! I knew when I saw the Wonder Boy title screen it was going to be this career-ending boss. I still hate it and haven't beaten it.
Wow. I just played this game for the first time on my Sega Genesis Mini last month and all I can say is thank goodness for that save state feature they have on that thing. I beat this game without a walkthrough (cuz if I was a kid I probably wouldn't have one) and this boss fight can go burn in a fire. Not only was he insanely frustrating to beat (took me like 16 tries if I remember correctly) but everything about this fight just left me feeling like I could never play this game again. Not being able to do anything at first against him was annoying but I could live with that. The prince showing up to mock you and then destroying a laser cannon WITH A SHOULDER CHARGE seriously pissed me off. Then that second phase comes and I wanted to turn the game off and walk away but I powered through it somehow. Then after finally beating that bastard I still felt really unsatisfied about the whole thing and I as was watching the credits roll, thinking about how that last level and boss basically just ruined the game for me, he shows up and reveals that he somehow escaped, is perfectly fine and laughing at me!! Sorry about the wall of text but this whole fight is still fresh in my mind and I don't think I can ever play this game again after how badly the last leg of the journey was handled. You are completely right, this fight absolutely ruins an otherwise great game. They should've just kept the demon boss with the three heads (the one the prince was turned into) as the final boss and the game would've been fine.
I bet this would get so many more views if it were called "Boss Analysis #55 - Bosses I Really Hate." That said, I guessed what it would be as soon as I saw the boss in the thumbnail, so what does that say about me?
The bosses I hate the most are Hibachi from Dodonpachi Resurrection (even the most brutal bullet hell bosses I've fought tend to not cover bullets with more bullets in a way that causes sensory overload or gain invincibility frames every time YOU die) and Overlord Furfur from Labyrinth of Refrain (You can't damage her until she deliberately reduces her elemental resistances every several turns, but she'll also start using some of the only instakill attacks in the entire game as well as fixed damage attacks. And if you lose to her, you'll have to play the waiting game again, despite the rest of the fight being based around killing her as fast as possible. Beating her is also mandatory if you're aiming for the true ending).
That conveyor belt and saw were thrown in without taking Shion's stiff controls in consideration. Why did westerners always get the short end of the stick when it comes to games? (except Power Blade)
@@RippahRooJizah "If we make the game as cheap as possible they won't be able to finish it in a weekend so they'll have to buy it." That's apparently the thinking.
@@ThatguycalledJoe But the retailers already bought the game. Any money that's going towards renting is going towards the retailer. Any money going towards buying the game at the store is also going towards the retailer.
@@RippahRooJizah But if thirty people rent one copy of one game, that means they didn't buy thirty copies instead. It's honestly best not to question it too much, I'm not trying to justify it, I'm just telling you how it was.
Three simple ways to win against this boss 1. Turn off the game 2. Get the jpn version 3. Spam the attack button near while jumping like a mad man with precision, using thunder spell sparely while trying to get lucky that the conveyor belt has mercy on you and doesn't have you flying into the boss hit box or onto the saw
One of my favorite genesis games...and this boss is a major pain. If you want a real challenge try beating him with just 3 hearts. I made it a point to only use 3 hearts in a run and it literally took me 2 days worth of trying to actually beat him. But it was oh so satisfying. I'm very curious about what the prince of the dark world says in the Japanese version, it doesn't seem like he's mocking you considering you helped him out earlier.
If I were to have designed this game, I'd introduce the conveyor belt, the second laser turret, and the sawblade separately (So this boss would have 4 phases, each with 8 hits, rather than 2 with 16 each), and have a much clearer indication of when and how the conveyor belt changes direction.
Japaneses: Why Make Hard Games? We can make Fun Games! Americans: Fun Games? Are you Crazy?!?! We Need to make the Hardest as Possible for the Kid takes Several Days to Beat the Game! Because there's nothing Better to see a Little Kid Suffer! And Don't even Think to Make Cute Characters!!
I'd personally put Jingu or Munakata from Yakuza Kiwami and Yakuza 4 up there as bosses I REALLY HATE. Would be awesome to get your personal input on who you'd consider to be worse.
@@someguy764 The Munakata fight in Y4 is basically the Jingu fight without the pathing to Jingu. I didn't say anything about the enemies, I just said it's the Jingu fight without the pathing.
I love Biomeka's wacky boss music xD I liked it when in old games they often took away the seriousness of a possible dangerous moment (level, boss...) by adding very slapstick music xD When I hear it I imagine a fight between cartoon characters attacking each other with anvils, frying pans, cannons, and every exaggerated and crazy weapon typical of cartoons that is possible, oh, and a lot of chaos, frenzy, explosions, things being destroyed, comical sound effects, etc. ha ha ha
I love WonderBoy 5/Monster World 3 from start to end with few nitpicks in between. BUT MAN THIS FINAL BOSS SUCKED ASS. It almost ruined the whole game for me
Here is an interesting little bit: In Purapril castle town near the exit leading to the Forests of Lillipad, there is a hidden shop that sells magic charges at the cost of one Charmstone (500,000 Gold) after capping your health, you will get a heart container otherwise if you don't max it, you will find a Charmstone or two in the Pyramid allowing you to buy more Thunder Charges, you can also find more spell charges in the game's world in various locations, raising all your spell charges save your Escape spell to 12. There is a reason why the spell list looks so long in between the names. Also Biomeka DOES return in Monster World IV, it is Asha who puts that monstrosity down. Though he goes under a different name (Fear Incarnate in the fan translation), and there is a book in Rapadagna Castle that chronicles what happened to Shion after the events of Monster World 5. (Hole appears near Shion's home and he goes down to investigate, never to be seen again afterwards)
Someone linked me to your sturm video which I saw entirely. On a whim I decide to see if you're still making content--you just posted a video of a boss from my favorite sega genesis game. Subscribed.
There's hate, then there's loathe. Or omniloathe if you ask 8-bit theater. Thinking on bosses who are so annoying they ruin games I enjoy playing the rest of the time... The final boss of Metal Warriors comes to mind. The game is tough in general but you can adapt and learn to fight with any of the 6 mechs. Every other boss room provides you with at least one health restore. However, the final boss has FOUR phases, ZERO restores, and a spiked chain mace that hits hard and is impossible to predict. Even after you destroy the chain the ball continues rolling around on the floor while the boss deploys tons of new attacks like swarms of flying drones and rockets. Then you have to race the enemy leader out of the exploding base, and he's extremely quick. If he beats you to the exit, time to start the whole fight over!
In a sense the game or maybe just the boss suffers from Castlevania 3/Ninja Gaiden 3/Contra Hard Corps/Silhouette Mirage/Streets of Rage 3 syndrome. The guy from the channel I watched I think it was Same Name Different Game said that it was in part due to video game rentals outside of Japan since at the time and probably still today video game rentals was against the law in Japan which explained why Nintendo went after Block Buster even though it was not on Japan's soil so I am glad Nintendo lost but because of that the and many other companies chose to make games harder for those of the west. Take Streets of Rage 3 for instance. Episodes 1 and 2 of Creepy Bad Endings already explained the regional differences.
A boss you REALLY hate? Oh boy... Wait, a forced loss scene where you can actually get killed? That doesn't sound well-designed... which also applies to that second phase, wow, that one element makes it turn into a bad Mario Maker boss.
A boss I hate? Winter Queen from Dragon Quest 5. The first boss in the game is basically a slap-fest, and he MIGHT cast Dazzle on you. Which won’t work because it’s Dazzle. Then suddenly the immediate next boss starts shooting off Cool Breath and Crackle like it ain’t shit
Dame Dedtime is one of those bosses I feel like earned the not so coveted title of Bosses I Really Hate. I've complained about this boss so many times that I'll spare you the details and just say the 2 words that make this fight a living hell for me personally. LEVEL. STEAL.
I was expecting a couple bosses to be covered. But it turns out this boss is so much of an asshole it required a nearly 20 minute video verbally eviscerating its terrible design.
Wonderboy deserves more love! But yeah, American Biomeka is bullshit. Sure, first phase is a joke. You can stand still and jump whenever a turret spawns and perfect it. But when Biomeka whips out the fucking buzzsaw, he pisses me off! 9:30 Also, they are not in the damn final boss! My strategy is to do what you did in Phase 1, with few Power spells, and without wasting a single thunder. Then I can trade blows with the bastard. 16:07 At least, from the Let's Plays I saw, Asha faces a weaker version of him and kills him.
Man i hate this fight so much. I thought the 1 row of hearts was the maximum amount when I played so I took on the final boss with just those. Thank God I had rewind be that fight SUUUUUCKS
Oh yeah, I played this game long ago, I didn't know the difference between the versions, I just had the japanese version and it was easy, I'm happy I haven't met that fate. :p Nice seeing Wonderboy after all this time.
Well... that villain reappear in monster world iv/wonder boy 5 so i can't rembember if he is death completely or not so if you know that game,probably you can investigate the ending,another thing,there is a lovely remake of that game so try to play the sega genesis version and next the new remastered version of the pc.
what was that game with comic viking on the conveyor belts? that music sounded cool edit: also on a much more related note, this boss definitely suffers from "make it hard!" syndrome lmao
But Let's face it: you'll probably Enjoy more fighting this guy without damage and without using spells than playing Paper Mario Sticker Star normally.
@@lazyryan3766 Thank you for being sane. It's downright absurd how much undeserved hate Sticker Star gets. I've heard so many people go on rants about it and it's painful just how many of them are clearly either playing it after deciding to hate it beforehand or haven't even played it and are just bandwagoning. It's honestly a perfectly enjoyable and impressively strategic RPG. I played it after playing and loving all the previous Paper Marios and I still loved it.
@@aruemon78 The combat is easy-but-fun, although the gameplay is riddled with problems like not letting you heal in the overworld when overworld hazards are by far the most likely things to kill you, and some puzzles being painfully cryptic. Meanwhile, the story is horrid trash. It's just New Super Mario Bros with stickers. Don't expect any demon apocalypses or world-destroying voids, because the only thing you will find is a watered-down plot about gathering items to save Peach from Bowser, who doesn't even speak a single word in the game.
I instantly agreed and understood when I saw the conveyor belt alone
It's amazing how something that feels like it would be a minor change on paper can turn an otherwise easy final boss fight into the player's worst nightmare.
I love how you can almost see pity in Biomeka’s eye as he watches you suffer.
Almost see pity... Almost...
Plot twist: Biomeka can’t control any of the weapons. He just is forced to watch you suffer, and closes his eye in a sense of regret upon your death, as he knows that you will keep suffering for as long as it takes for you to finally kill him.
This boss is the reason of why games always have to be playtested
Oh they were playtested, that's why it's so hard
@@Blankult It's called developer difficulty in where the test the game so much that they become really good at it and then underestimated how hard it is. It's why the get a large group to test the game these days.
@@costby1105 No, i meant that they did this on the western release so that kids that rent it wouldn't beat it and would have to rent again. It was common back then, konami did it to castlevania 3, the jp version is way easier.
@@Blankult That too, but many times when a game was overly difficult it was unintentional as the people developing the game were also the ones testing it.
@@costby1105 Sometimes you also get into a situation where programmers either didn't have enough time to clear out the issues, or that said issues were deemed not important enough to really deal with above making sure the game works.
Iconically, when Shion dies, he has to go now, his planet needs him.
*SHION DIED ON THE WAY BACK TO HIS HOME PLANET*
And after all that unfair difficulty spike it put the player through, it even has the audacity to laugh and wink at the player after the credits roll when it escapes. What a troll.
If the turrets weren't so sporadic it could have been a fun fight, dodging everything and basically dancing around the screen to win
I remember this boss. Even though it looks bloody hard, I always wanted to play it just to see how bad that final boss is for myself
Play the Japanese version. Sure, you might have to learn a whole new language, but at least there's no stinkin' conveyor belt and turret.
@@ilikecurry2345 There IS still the second turret. The conveyor belt and buzzsaw are removed.
To be honest, I'd be completely fine with tossing my face against a boss this awkward until I get something working... if dying to it allowed you to retry immediately, like in most Ys games. Having that much walking in-between attempts is just aggravating.
Since I used an emulator where the in-game save didn't work, I used states instead. I advise you to do it. Makes this boss bearable.
It wasn't mentioned in the video, but there's ANOTHER change from the Japanese version; if you died in that version, you'd just get sent to the last Inn you visited and be charged the regular inn fee! It could actually be exploited to avoid unwanted backtracking! Here, though, if you die, it's an immediate Game Over!
-_-
@@Majokodomo I bet you any money that change was made deliberately in order to discourage rentals. Lots of Japanese game companies pulled nonsense like that in the 90s in order to kill off rental stores.
I remember being stuck on Mars's boss fight for quite a while, but with all the mines, Photon Missiles, bullet barrages, and homing bullets he shoots out, at least he didn't need the conveyor belt and saw combo!
Mars is actually dirt easy when you realize he does the same pattern each and every time. Also it's arguably easier to fight him with just the mega buster rather than his weakness.
Never a good sign, when a fringe character of the game has to make it's final boss beatable for you.
That fringe character was the demon king who you rescue and fight in the immediate preceeding sky castle, the initial final dungeon
First phase: that actually looks kinda cool! What could be so bad-
Floor starts moving and sawblade appears: ah, that's why.
Second turret appears: goodness gracious
Using the Despair Mix of "Let Us Sing of a Hollow Victory" was an unbelievably clever creative choice for this video.
Props to you for such fitting music choice. Especially since, seeing as Biomeka escapes at the end, it ltierally is a hollow victory.
And I dont think the despair part needs explanation.
Biomeka is what Mother Brain wanted to be
Git hated Biomeka so much he made a second video all for him.
The people who added the bladesaw and conveyor belts should be put in a special hell of bladesaws and conveyor belts
Basically path of pain but with conveyors
I was just playing this on my genesis last night, what a coincidence! Here's some of my tips for the jerk:
1. Use the return spell if you don't think you can win, it also saves you the walk back after the refights
2. Have all hearts and the best potion so you can tank hits better
3. Use the power spell 24/7, so you can kill him before he kills you
4. Try not to get stuck in the corner, better to crash into him than to get stuck at the other wall
This is what i call the Ursula syndrome. When the challenge is not the boss itself but some annoying thing that is on your back all the time and you have to deal with ALONGSIDE the boss. And specially when said annoying thing worsens when the boss hp lowers.
I'm guessing it's named after the Ursula fight in Kingdom Hearts.
@@HarbingerYT Could be, but Battle Before Dawn came to my mind to. It isn't the boss itself, as it's making sure she doesn't one-shot the poor prince that is to become (IMHO) an even greater villain than Nergal.
And I thought phase 2 of Hades's final boss was rude for showing up when I thought I won! At least HE has tells.
And no conveyor belts.
"Exagryph intensifies"
@@MountainMemelord "I need the Rail."
@@DoctorSpacebar Take Eris' Rail. I'll wield Hera's Bow.
Great content as always! Thank you! I knew when I saw the Wonder Boy title screen it was going to be this career-ending boss. I still hate it and haven't beaten it.
Wow. I just played this game for the first time on my Sega Genesis Mini last month and all I can say is thank goodness for that save state feature they have on that thing. I beat this game without a walkthrough (cuz if I was a kid I probably wouldn't have one) and this boss fight can go burn in a fire. Not only was he insanely frustrating to beat (took me like 16 tries if I remember correctly) but everything about this fight just left me feeling like I could never play this game again. Not being able to do anything at first against him was annoying but I could live with that. The prince showing up to mock you and then destroying a laser cannon WITH A SHOULDER CHARGE seriously pissed me off. Then that second phase comes and I wanted to turn the game off and walk away but I powered through it somehow. Then after finally beating that bastard I still felt really unsatisfied about the whole thing and I as was watching the credits roll, thinking about how that last level and boss basically just ruined the game for me, he shows up and reveals that he somehow escaped, is perfectly fine and laughing at me!! Sorry about the wall of text but this whole fight is still fresh in my mind and I don't think I can ever play this game again after how badly the last leg of the journey was handled. You are completely right, this fight absolutely ruins an otherwise great game. They should've just kept the demon boss with the three heads (the one the prince was turned into) as the final boss and the game would've been fine.
I bet this would get so many more views if it were called "Boss Analysis #55 - Bosses I Really Hate."
That said, I guessed what it would be as soon as I saw the boss in the thumbnail, so what does that say about me?
The bosses I hate the most are Hibachi from Dodonpachi Resurrection (even the most brutal bullet hell bosses I've fought tend to not cover bullets with more bullets in a way that causes sensory overload or gain invincibility frames every time YOU die) and Overlord Furfur from Labyrinth of Refrain (You can't damage her until she deliberately reduces her elemental resistances every several turns, but she'll also start using some of the only instakill attacks in the entire game as well as fixed damage attacks. And if you lose to her, you'll have to play the waiting game again, despite the rest of the fight being based around killing her as fast as possible. Beating her is also mandatory if you're aiming for the true ending).
That conveyor belt and saw were thrown in without taking Shion's stiff controls in consideration. Why did westerners always get the short end of the stick when it comes to games? (except Power Blade)
The rental market.
@@ThatguycalledJoe But wouldn't that solely benefit the rental market and not the publisher?
@@RippahRooJizah "If we make the game as cheap as possible they won't be able to finish it in a weekend so they'll have to buy it."
That's apparently the thinking.
@@ThatguycalledJoe But the retailers already bought the game. Any money that's going towards renting is going towards the retailer. Any money going towards buying the game at the store is also going towards the retailer.
@@RippahRooJizah But if thirty people rent one copy of one game, that means they didn't buy thirty copies instead.
It's honestly best not to question it too much, I'm not trying to justify it, I'm just telling you how it was.
1:16 Long ago, the four nations lived in harmony
Three simple ways to win against this boss
1. Turn off the game
2. Get the jpn version
3. Spam the attack button near while jumping like a mad man with precision, using thunder spell sparely while trying to get lucky that the conveyor belt has mercy on you and doesn't have you flying into the boss hit box or onto the saw
They could have removed the turrets and kept the saw + conveyor, and it honestly probably still would have been a fight.
I think 1 turret and the saw by itself is probably the sweet spot here
I think that if the shots weren't semi-homing and there only was one turret,this fight would've been more fun.
*Warning: This video contains TWO SMOL Dark princes of the underworld!!!*
I am glad someone else understands the nightmare of Biomeka. Thank you.
Dude, that looked excruciating! Man, that was a good video, that pain was worth it
I almost got this game. Thanks for the warnings about the final boss. He is a deal breaker for me.
Youre literally my most favorite channel ever
One of my favorite genesis games...and this boss is a major pain.
If you want a real challenge try beating him with just 3 hearts. I made it a point to only use 3 hearts in a run and it literally took me 2 days worth of trying to actually beat him. But it was oh so satisfying.
I'm very curious about what the prince of the dark world says in the Japanese version, it doesn't seem like he's mocking you considering you helped him out earlier.
To be fair, he has a little right to be rude, as you saved him by slashing his face with a sword... several times.
This may just be the most evil idea created by a human that didn't rhyme with "swill the booze".
I love this game, so many memories
One day, I started to imagine git as an irate scottish woman and my enjoyment immediately skyrocketed
If I were to have designed this game, I'd introduce the conveyor belt, the second laser turret, and the sawblade separately (So this boss would have 4 phases, each with 8 hits, rather than 2 with 16 each), and have a much clearer indication of when and how the conveyor belt changes direction.
Japaneses: Why Make Hard Games? We can make Fun Games!
Americans: Fun Games? Are you Crazy?!?! We Need to make the Hardest as Possible for the Kid takes Several Days to Beat the Game! Because there's nothing Better to see a Little Kid Suffer! And Don't even Think to Make Cute Characters!!
Also Japaneses: *Makes Super Mario Bros The Lost Levels*
more boss analysis?
JUST HOOK IT TO MY VEINS!!!
I'd personally put Jingu or Munakata from Yakuza Kiwami and Yakuza 4 up there as bosses I REALLY HATE. Would be awesome to get your personal input on who you'd consider to be worse.
He hasn't played Yakuza. I haven't played Yakuza 4 yet, but just on hard in Kiwami, Jingu sucked a lot
@@someguy764 The Munakata fight in Y4 is basically the Jingu fight without the pathing to Jingu.
I didn't say anything about the enemies, I just said it's the Jingu fight without the pathing.
@@RippahRooJizah that... sounds incredibly painful
I love Biomeka's wacky boss music xD
I liked it when in old games they often took away the seriousness of a possible dangerous moment (level, boss...) by adding very slapstick music xD
When I hear it I imagine a fight between cartoon characters attacking each other with anvils, frying pans, cannons, and every exaggerated and crazy weapon typical of cartoons that is possible, oh, and a lot of chaos, frenzy, explosions, things being destroyed, comical sound effects, etc. ha ha ha
I loooove the Designs! 🖤
Glad to see you're still grinding these bosses out!
Amazin' Design though
I love WonderBoy 5/Monster World 3 from start to end with few nitpicks in between. BUT MAN THIS FINAL BOSS SUCKED ASS. It almost ruined the whole game for me
Here is an interesting little bit: In Purapril castle town near the exit leading to the Forests of Lillipad, there is a hidden shop that sells magic charges at the cost of one Charmstone (500,000 Gold) after capping your health, you will get a heart container otherwise if you don't max it, you will find a Charmstone or two in the Pyramid allowing you to buy more Thunder Charges, you can also find more spell charges in the game's world in various locations, raising all your spell charges save your Escape spell to 12. There is a reason why the spell list looks so long in between the names. Also Biomeka DOES return in Monster World IV, it is Asha who puts that monstrosity down. Though he goes under a different name (Fear Incarnate in the fan translation), and there is a book in Rapadagna Castle that chronicles what happened to Shion after the events of Monster World 5. (Hole appears near Shion's home and he goes down to investigate, never to be seen again afterwards)
The music at 0:07 sounds like it could be a Dr Wily stage map theme in a Mega Man game
Someone linked me to your sturm video which I saw entirely. On a whim I decide to see if you're still making content--you just posted a video of a boss from my favorite sega genesis game. Subscribed.
There's hate, then there's loathe. Or omniloathe if you ask 8-bit theater.
Thinking on bosses who are so annoying they ruin games I enjoy playing the rest of the time... The final boss of Metal Warriors comes to mind. The game is tough in general but you can adapt and learn to fight with any of the 6 mechs. Every other boss room provides you with at least one health restore. However, the final boss has FOUR phases, ZERO restores, and a spiked chain mace that hits hard and is impossible to predict. Even after you destroy the chain the ball continues rolling around on the floor while the boss deploys tons of new attacks like swarms of flying drones and rockets. Then you have to race the enemy leader out of the exploding base, and he's extremely quick. If he beats you to the exit, time to start the whole fight over!
In a sense the game or maybe just the boss suffers from Castlevania 3/Ninja Gaiden 3/Contra Hard Corps/Silhouette Mirage/Streets of Rage 3 syndrome. The guy from the channel I watched I think it was Same Name Different Game said that it was in part due to video game rentals outside of Japan since at the time and probably still today video game rentals was against the law in Japan which explained why Nintendo went after Block Buster even though it was not on Japan's soil so I am glad Nintendo lost but because of that the and many other companies chose to make games harder for those of the west. Take Streets of Rage 3 for instance. Episodes 1 and 2 of Creepy Bad Endings already explained the regional differences.
A larger hitbox to hurt yourself with isn't *even* the last thing you want when a conveyor belt is messing with your movement.
A boss you REALLY hate? Oh boy...
Wait, a forced loss scene where you can actually get killed? That doesn't sound well-designed... which also applies to that second phase, wow, that one element makes it turn into a bad Mario Maker boss.
I'm glad i'm not the only one who was reminded of cheap mario maker levels looking at this shit
I’m about to check out this game for the first time. Wish me luck against biomeka.
When I get to him of course
A boss I hate? Winter Queen from Dragon Quest 5. The first boss in the game is basically a slap-fest, and he MIGHT cast Dazzle on you. Which won’t work because it’s Dazzle. Then suddenly the immediate next boss starts shooting off Cool Breath and Crackle like it ain’t shit
DQ5 is designed around grinding
@@pirupami9746 Really? It actually felt way less grindy than 3, 6 or 9, the other ones I played at that point.
I remember despising the final boss when I played this game... An utter nightmare
It would honestly be a fair fight if either A, removed the Conveyor Belt, or B, Remove the Saw Blade.
Dame Dedtime is one of those bosses I feel like earned the not so coveted title of Bosses I Really Hate. I've complained about this boss so many times that I'll spare you the details and just say the 2 words that make this fight a living hell for me personally.
LEVEL. STEAL.
dame dedtime and dame demona are both pains in the fucking ass
I was expecting a couple bosses to be covered. But it turns out this boss is so much of an asshole it required a nearly 20 minute video verbally eviscerating its terrible design.
Wonderboy deserves more love!
But yeah, American Biomeka is bullshit. Sure, first phase is a joke. You can stand still and jump whenever a turret spawns and perfect it. But when Biomeka whips out the fucking buzzsaw, he pisses me off!
9:30 Also, they are not in the damn final boss!
My strategy is to do what you did in Phase 1, with few Power spells, and without wasting a single thunder. Then I can trade blows with the bastard.
16:07 At least, from the Let's Plays I saw, Asha faces a weaker version of him and kills him.
The empty truth is that sometimes a hydraulic press can be worse than a conveyer belt, a saw blade, and two laser cannons.
Nee-heehee...
would you say there's no shame in using save states for this boss?
I wouldn't blame someone one bit for using them.
Man i hate this fight so much. I thought the 1 row of hearts was the maximum amount when I played so I took on the final boss with just those. Thank God I had rewind be that fight SUUUUUCKS
15:55 if it takes 4 hits to remove a segment of health, and there’s 30 segments, that’s 120 hits. not going to happen
Oh yeah, I played this game long ago, I didn't know the difference between the versions, I just had the japanese version and it was easy, I'm happy I haven't met that fate. :p
Nice seeing Wonderboy after all this time.
Idea for Boss Analysis; The Final Weapon from Sonic 3D Blast! I watched a video of the fight and it looked quite tedious.
Not only do you have to hit it 10 times to defeat it, it moves to a different area and changes attack patterns each time you do!
Hey, ain’t that the Meteos loss theme? JelJel
one day, you should do the ball bosses like the giant krusty balloon from the simpsons arcade or similar bosses
Can i recommend Super Spy Hunter (Battle Formula) Stage 5 from NES for Leave my eyes alone?
This video could not be any cornea XD
This boss looks like something someone would make in a terrible Mario Maker level
Have you ever played the arcade game Darius? I would love to see your analysis of Fatty Glutton.
Well... that villain reappear in monster world iv/wonder boy 5 so i can't rembember if he is death completely or not so if you know that game,probably you can investigate the ending,another thing,there is a lovely remake of that game so try to play the sega genesis version and next the new remastered version of the pc.
Yes, he did die, and compared to this version he fell like a punk.
@@pantheman2842 that version didn't get an unreasonable buff in the english release like this version did
@@yellowpig1026 True. Nor did he get it in the remake.
what was that game with comic viking on the conveyor belts? that music sounded cool
edit: also on a much more related note, this boss definitely suffers from "make it hard!" syndrome lmao
The Lost Vikings
@@FaustY2K thanks
You didn't do a no damage run? tsk tsk : P Or better yet a no damage pacifist where you dont kill the turrets just the boss xD
But Let's face it: you'll probably Enjoy more fighting this guy without damage and without using spells than playing Paper Mario Sticker Star normally.
I’ve heard a lot of shade thrown at sticker star. How bad is it actually?
@@aruemon78 I'd give it a "meh". While that doesn't seem too bad on paper, recall that the previous 3 games ranged from "Stellar" to "Pretty good"
I genieuly like this game actually. I find Sticker Star to be pretty cool looking.
And Sorry if i mispelled Genieuly, i generally speak French.
@@lazyryan3766 Thank you for being sane. It's downright absurd how much undeserved hate Sticker Star gets. I've heard so many people go on rants about it and it's painful just how many of them are clearly either playing it after deciding to hate it beforehand or haven't even played it and are just bandwagoning.
It's honestly a perfectly enjoyable and impressively strategic RPG. I played it after playing and loving all the previous Paper Marios and I still loved it.
@@aruemon78 The combat is easy-but-fun, although the gameplay is riddled with problems like not letting you heal in the overworld when overworld hazards are by far the most likely things to kill you, and some puzzles being painfully cryptic.
Meanwhile, the story is horrid trash. It's just New Super Mario Bros with stickers. Don't expect any demon apocalypses or world-destroying voids, because the only thing you will find is a watered-down plot about gathering items to save Peach from Bowser, who doesn't even speak a single word in the game.
One day you'll find the way to destroy it easily
Missed ya buddy pal. Hope ya doing good :)
Yep, this boss is total BS!
Nicknames: every swear word in existence
*Nice*
I hated this boss so much if it wasn't for save states I would of lost
Could've been worse: what if he was the penultimate boss instead?
Whats the song git used in this section? 10:45
........................
2 years late, but it’s ‘sing the empty truth’ from a danganropa game
wayyyyy too much effort for a boss fight lol
Jesus that final boss is just bad game design