The Great War Western Front Is A BRUTAL New WW1 Strategy Game!
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- Check out The Great War: Western Front here: www.playthegre...
Thanks to Petroglyph and Frontier Foundry for sponsoring the video
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Alex the Rambler produces videos on a variety of Strategy games while dabbling in other things from time to time. Expect extremely incompetent gameplay!
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Check out The Great War: Western Front here: www.playthegreatwar.com/
Field Marshal Alex Haig
I love you mister steel
Do you think you'll be trying this game BitterSteel???
LOL This has 69 likes. Nice.
I got 42 divisions encirled in moscow as the ussr in hoi4
He definitely didn't do well enough to be a Field Marshall. This was painful to watch.
Having watched a lot of TH-camrs try this, it looks like the best way to do assaults is to suppress enemy infantry in trenches with your arty just as your guys get in range. It's a coordination thing, and very, very micro-heavy.
What I've found is best is to bombard the front trenches with heavy artillery before an assaults to make it easy to take the trench in melee and using light artillery to suppress enemies during the charge, then focus on clearing the trenches until you can safely bring reinforcements across no man's land and cycle out your wounded companies with fresh ones.
Thats how trench warfare works
Artillery is essential to victory in this game. BTW Alex, light vs heavy artillery. Light has a massive target area and is what you use to keep the enemy from firing back. Heavy is what does your damage! Usually good to have a couple light and heavy artillery and shell them to oblivion!
Just like how it was in actual war
first off, love the videos and feel free to ignore this info if you have already gotten it elsewhere but here is some things i learnt from playing this myself
- Fill your pop cap, at the beginning of a fight your troops cost half price and early game they are your only way to technically take or keep ground, so make sure to always get all 30 pop cap if you can.
- heavy arty is for killing and light arty is for suppression so use heavy arty in defence of your own line and to take out MGs and troops in enemy trenches and light to suppress the enemy trenches when you charge them so you can actually get into the trenches.
- MGs are great for defence but if you don't have a lot of supply then troops are normally better as the AI will arty the hell out of your MGs if they are near the front lines meaning they can be a waste of 30 supply, try to keep them in a second line of trenches if you do use them so they are more likely out of range of enemy guns.
- please, please, please connect your trenches, your troops will die very very fast out of a trench so if you have to charge out of your second line of defence trenches to attack your own first line of trenches then you will likely get chewed up (or at least use arty to suppress your old first line of trench to stop the enemy shooting you).
-build supply buildings in all places you would get attacked and if you can afford it its almost worth it to get them everywhere as they are worth like 2-4 companies of supply.
- in defence you can sometimes get away with not having balloons for sight as you just have to defend the line but balloons on attack are a must (and to be fair, if you have the supply, balloons are always good) as the enemy will chew you up before you can see where they are to arty on attack most the time.
- there is an in game mechanic for encircling tiles in the campaign (check the encyclopaedia for islanding) so it pays to attack 2 star locations around higher defence areas to avoid fighting these harder areas at all (like Verdun).
- anything less then a great victory is only useful for the bleed effect of resources and campaign points, so if you have the option to push for great victory (sweep) then it is best result but if you can avoid enemy from getting sweep while making them use more resources then you use in defence then you may still loose actual fight but win moral victory. on this note the top of the hud shows what type of result the fight is going to end up with at a cease fire but you surrendering is always an enemy sweep. this is where field hospitals come in real handy.
-fighters by default are only useful defending from other fighters and they only become able to effect actual battle once you get balloon popping mission (which i love getting as enemy will often send sacrificial units at you to get vision if they have no balloons) or once they get bombers so it helps to get one of these if you want useful planes
hope this helps but I've only gotten about a year in campaign so far (just got tanks, they are awesome but about to have my first tank v tank fight so wish me luck).
"I'm not as good at this as I thought I was" - Erich von Falkenhayn, Chief of the German General Staff, December 1914
Suggestions, don't buy loads of mg nests, stick a logi on every site asap so you always have supply, don't charge trenches head on without some arty suppressing them, 2 sets of trenches far enough away so the ai can't stop both when they use suppressing fire don't just run troops out into the trnch line in front let them charge you. Research tanks asap the research carries over from previous months, get tanks = win pretty much.
I vote Alex should play modded empire at war, it’s crazy what the modding community does to that game.
This ^
Glad to see the game! it's great that they sponsored you- thanks for the content and I hope you have an amazing day ^^
Shame when the ai get past the trench lines your units do nothing at 24:14 he put a hard cut because they werent fighting
You need to hit them with artillery as you are advancing. Is is not for destroying enemy troops it's for making them not fire when your troops are vulnerable. The only exception is the mg nests, those have to go before you assault. But all this information was in the tutorial and the pre-release beta.
How would history be different if Alex was the leader of the UK in WW1 and WW2? Would everyone be speaking with an English accent? Probably.
The british would probably fail in their campaign in the middle east because he would get tunnelvision, and they would lose their entire navy in a single disasterous navalbattle😂
Apparently The allies would lose WW1 if his skills here are anything to go by :P
@@rory6860 i’m not a historian, but i don’t think the middle east would be stable unless the Ottomans did a crackdown on the arab revolts and assimulated them
Thanks Alex for reminding when Empire At War came out and how old I've gotten.
Hey alex!
I have a hoi 4 challange for you which's quit though!
So here it goes: the got mod recently got an update which includes a non historical path for the targaryans( its minor but still, also its right fron burning khal drogos body), so after you took the alt his part and beat up quarth, you have to go after the slave citys of astapor,meeren and yunkai, after you finished the focus of "proclaiming overlordship of the slavery bay" you get an event in which you choose meeren, now you finish your focustree and procede to form the valyrian freehold(its a desicion) have fun breaking down several times as you wither have no army 90% of the run or no manpower,its your choice, also you dpnt realy have an industry till like 1941, and even though you get op dragons in the early 1940 it costs you your stability.
Would be cool if you tried this challange
Oh and to add some extra spice if volantis submits to you via an event either restart the run or deny their anschluss to you
Defense in depth you can have the rear trenches protect the front ones while they’re being hit by arty
I don't think the game has "defeat" words in it. So when you start the battle at 26:00 and the window is to the left, i interpret that as the opponent having a "minor victory", not you. In fact, when the battle starts at 27:31, you can already see their advantage in the top bar.
Petroglyph has expressed interest in making an Empire At War sequel, I hope in a few years that they make one
Logistics is most important in the research. Its gives more money, and can increase battlefield supply.
Next good on is in the Intelligence. There is Research upgrade. Gives all research points gains +1. To get that you need 4 research points.
30:30 the problem is that u building so much stuff. keep the supply for troops. troops are not people. treat your troops like they where treaten while ww1.
I might not know my #### but I would recommend try and re directing troops to a certain point were a guaranteed victory is possibly such as a unit with barely any troops or just low on those Star things
Great game
What I found works best is defending and upgrading supply depots to max. This is only if you want casualties though.
question: why reinforce anything with a high star limit? Surely a two star tile is far more likely to be taken out than a 4 or 6 star tile? Like, I get that they're worth more points, but unless you could attack multiple times from the same tile, they basically shouldn't be able to take over even a lightly defended spot without a high degree of notice?
Love your takes on non HOI4 games
40:00 yeah man u need need only 1 heavy aterlly and then kill the mg nests before pushing. keep enaugh supply for it
more than 1 heavy and 1 small atellery are troll.
Yes, fellow EaW enjoyer!
Finally!
30:21 German High Command in 1918
More of this and the new total tank generals game please!!!
I love your hoi4 stuff but both these games are so good.
RAM. FAM.
When in doubt use the old saying from that era. "Bleed them white."
Love love love many more to come please
I got the game from when you posted the demo ❤
This game seems awesome
Alex is like one of those adds where they mess up on purpose.
Maybe the reason why the Allie’s keep kicking you butt is cause you keep using elite units they drown you in numbers
What happens if both sides reach zero National Will at the same time?
You can start a battle and then be on the defensive because they will attack you
Artillery is king that is the key am really enjoying the game so far but am not in 1916 yet 😂,
The creator of command and conquer oversaw this game. We shall see if it is a good successor
Shame when the ai get past the trench lines your units do nothing at 24:14 he put a hard cut because they werent fighting
Ww1 games are cool.
I hope they will make Russian Empire expansion or DLC. Up to 1917 it was a major participant of that conflict.
Unfortunately I doubt they will cause the game is called western front and the Russians were eastern front. Maybe in a sequel?
@@pocketman202 Yeah, I think it even might be something like it was in Verden-Tannenberg games, when basically two games with same devs and basic systems focused on the Western and Eastern fronts.
Casualties have been achieved?
If watch more yt of this
Are you talking about some of the severe issues that plague the game right now? Supply bug completely breaks the campaign for some players (me included), campaign-AI is dumb, balancing (both economy and units) is bad, a lot of small things are bugged or don't work, the persistent-battlefield-system is extremely barebones (not even undermining-craters stay across battles), and much more. The game has a promising core, but is basically in a beta-state right now.
Looks far too dry and number focused for my blood but I hope folks have fun!
They should use the funds from this to remake star wars empire at war.... just saying
This on PC Alex what specs
really cool game honestly but it gets pretty darn repetitive very quickly
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TH-cam no recommend the video.
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You suck at this game because you’re not willing to sacrifice enough lives
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Nobody cares🎉🎉🎉🎉🎉🎉🎉🎉🎉
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Hi @AlextheRambler and everyone else!