you're a legend for doing these, not a lot of in depth videos out there for something so niche, it almost feels like halo modding is being gatekeeped at times and you're changing that, I'm learning more everyday and I just hope I can get to the point where I fully understand how things work and not just what's put in front of me. if you'd ever humor me with my burning questions about a few topics, on discord or some similar platform I would be most grateful, though I'd understand if that wouldn't be possible.
If you got questions, you can just leave a comment on pretty much any video and I'll try to help you out, or just make an entire video on it if it's complex. Glad the videos are helping you out!
@@oldgamesguy the only odd issue I have is, I did manged to put together a scuffed animation for a spirit dropship, but for some reason the ai that hop out just flat out die of a heart attack.. so yeah no idea why that's happening
@@oldgamesguy and unfortunately I can't seem to work out why even with upping the bounding radius, the animation will still make the ship pop in and out of existence, those are the only two main issues
I have the same problem too, even when I turned up the bounding radius as well. It helped, but every once in a while it still pops in and out like you said. The distance between you and the ship might cause it, or the position of the ship in your field of view might. Other than that, I'm not sure what causes it or how to fix it.
Yeah, that sounds weird. The only two things I can think of are that the ai is too high in the air when they unload and trigger the kill script, or they get killed by the vehicle some how. If you could upload a video of the animation playing and paste the script you're using here or in the description, that would give me a lot of info on what might be going on.
bro this is a game changer for me... thanks! I've always thought about making an extended version of the Pillar Of Autumn or Library... but I'm still learning new things about Blender and Halo
You should be able to close off the ends of clusters and also keep them separate by filling the verticies and applying the "+portal" material to the new face. It's been a while since I've looked at halo mapping stuff, but this should also help explain clusters c20.reclaimers.net/h1/guides/levels/portals-and-clusters/
@@oldgamesguy instead of using tool you can use this other tool named osoyoos you can compile the animations,physics,collision,visuals(geometry) in that gui
you're a legend for doing these, not a lot of in depth videos out there for something so niche, it almost feels like halo modding is being gatekeeped at times and you're changing that, I'm learning more everyday and I just hope I can get to the point where I fully understand how things work and not just what's put in front of me.
if you'd ever humor me with my burning questions about a few topics, on discord or some similar platform I would be most grateful, though I'd understand if that wouldn't be possible.
If you got questions, you can just leave a comment on pretty much any video and I'll try to help you out, or just make an entire video on it if it's complex. Glad the videos are helping you out!
@@oldgamesguy the only odd issue I have is, I did manged to put together a scuffed animation for a spirit dropship, but for some reason the ai that hop out just flat out die of a heart attack.. so yeah no idea why that's happening
@@oldgamesguy and unfortunately I can't seem to work out why even with upping the bounding radius, the animation will still make the ship pop in and out of existence, those are the only two main issues
I have the same problem too, even when I turned up the bounding radius as well. It helped, but every once in a while it still pops in and out like you said. The distance between you and the ship might cause it, or the position of the ship in your field of view might. Other than that, I'm not sure what causes it or how to fix it.
Yeah, that sounds weird. The only two things I can think of are that the ai is too high in the air when they unload and trigger the kill script, or they get killed by the vehicle some how. If you could upload a video of the animation playing and paste the script you're using here or in the description, that would give me a lot of info on what might be going on.
bro this is a game changer for me... thanks! I've always thought about making an extended version of the Pillar Of Autumn or Library... but I'm still learning new things about Blender and Halo
Glad it helped you out. It took a while to figure that one out lol
why able to connect clusters but not join verticies between clusters and somehow avoid open faces
You should be able to close off the ends of clusters and also keep them separate by filling the verticies and applying the "+portal" material to the new face. It's been a while since I've looked at halo mapping stuff, but this should also help explain clusters
c20.reclaimers.net/h1/guides/levels/portals-and-clusters/
how do i make a custom GBX model in blender like just a simple cube so i can learn how to make one cuz im making custom scenery for my mod
you would just make the cube in blender, export it as a .jms and then compile it into a GBX model using the "tool model" command in cmd
@@oldgamesguy instead of using tool you can use this other tool named osoyoos you can compile the animations,physics,collision,visuals(geometry) in that gui
@@oldgamesguyfor some reason I can’t fill in the edges I’ve selected
@@oldgamesguyin blender
For my custom level
please respond As Soon As Possible