Just passing through a year late but that is not a true craftowlrd. Its waaay to small. Craftworlds are pretty much moving planets. Think Death Star 2 scale but bigger.
I like it, but it could definitely use some heavy tweaks given the comparison between it and the craftworld in the campaign. Edit: or just call it something else, I’m sure a craftworld-lite shows up in the lore somewhere.
You know things got real when the Eldar send the whole damn craftworld instead of protecting it. [Edit] Is that really a victory? A craftworld exploded and killed everyone on it. That's not a victory; thats a catastrophic defeat
That craftworld looks small. If the avarage battleship has about 10 miles and craftworld is supposed to be continent sized, then this one isnt even the size of a country
Craftworlds are grown, and vary immensly in size and design. The older craftworld and the more inhabitants the bigger they are. The ones in the mod are "young" craftworlds and thus much smaller.
Honestly the only thing i havent liked about the mod is the lack of balancing. The eldari for example are far too beefy. They take so little damage even from necron weapons, yet theyre faster and more maneuverable than the necrons, hit almost as hard, etc. The holoshield changes combined with wraithbone hulls made the eldari nearly unkillable with an equal or even greater necron fleet if you have lance/gauss whip weapons. Doesnt make sense to lore or balance.
Well, considering that you lost the craftworld, I'm gonna call this a devastating loss for the Eldar.
If see this as an episode from War in Heavens than that was just an average Tuesday.
@@glebkrawez5046 weren't the Craftworlds glorified merchant vessels?
@@glebkrawez5046Fuck that saying
Just passing through a year late but that is not a true craftowlrd. Its waaay to small. Craftworlds are pretty much moving planets. Think Death Star 2 scale but bigger.
@@Mythantor In the mod it's called a "Young Craftworld". Campaign shows one from a distance that's a pain to dodge on high difficulties
yeah, I'd say the Necrons could afford to lose their fleet far more than the Eldar could afford losing an ENTIRE CRAFTWORLD.
That was amazing the Craftworld looked amazing, I love the continuous new ships being added to this mod.
I agree!
I like it, but it could definitely use some heavy tweaks given the comparison between it and the craftworld in the campaign.
Edit: or just call it something else, I’m sure a craftworld-lite shows up in the lore somewhere.
@@techpriestsalok8119 it's called the Young craft world, so that it's not confused with the craft world, in the campaign.
Holy crap, your ships do soo much damage. Craftworld went boom though XDD
"Damn kids, get off my lawn."
Lose the most important asset to your faction in the battle
Yep..those are deffo Aeldari.
You know things got real when the Eldar send the whole damn craftworld instead of protecting it.
[Edit]
Is that really a victory? A craftworld exploded and killed everyone on it. That's not a victory; thats a catastrophic defeat
Holy hell,a CRAFTWORLD in battle?! O.o Coooooooolllllllnnnneeeeessssss!!!
That craftworld looks small. If the avarage battleship has about 10 miles and craftworld is supposed to be continent sized, then this one isnt even the size of a country
I believe it was labeled in the mod update as a "Young craftworld" Which accounts for its smaller size I think?
The campaign has a phenomenal spectacle of a mission featuring a properly sized craftworld. That thing is definitely continent sized.
Craftworlds are grown, and vary immensly in size and design. The older craftworld and the more inhabitants the bigger they are. The ones in the mod are "young" craftworlds and thus much smaller.
That craftworld is looking mighty beautiful
Holi shi* BFGA has mod support?
Didn’t know that.
This looks stunning! Got to try out!
Yep
@@Space-Battles-2020 than its time to pray to the omnisath that the mod download works out.
Technically it runs unreal engine. You could do some really CRAZY things if youre familiar with it... right down to basically remaking the game.
We return to safe craft world and stop evil, for Khein!
The robot skeletons do not approve of this message
are there any way to get only titans ships of mod?
No
Isn’t the craft world supposed to be as big as a continent?
It should be
Shouldn't craftworld had a launch bay instead of torpedo
Was impossible to do with the custom model. Modding limitations.
@@skalgrimfellaxe5796
How about Nova cannon-like weapon?
A Craftworld was lost??! WTF?
its the current version of the mod or its a new ships under developpement ?
It is the current version (v2.0)
@@Space-Battles-2020 okay thx
this vid makes my day but it also reminds me of how much I hate the eldar.
Why did you just keep throwing bombers into the enemy fighters, when you had fighters you could have used?
Holy shit it was epic
Honestly the only thing i havent liked about the mod is the lack of balancing. The eldari for example are far too beefy. They take so little damage even from necron weapons, yet theyre faster and more maneuverable than the necrons, hit almost as hard, etc. The holoshield changes combined with wraithbone hulls made the eldari nearly unkillable with an equal or even greater necron fleet if you have lance/gauss whip weapons.
Doesnt make sense to lore or balance.
The mod has been updated to 2.2. Have you checked the balance in this version?
👏 🙂
👏 🙂
The aircraft were bad used
Научись действовать тактически. Очень глупая, премитивная тактика. Это хорошо что короткий видос, но можно гораздо ярче его сделать.
Thank you
seems like would have been fair to let the ai use titans too
It was allowed in the battles and Necrons had 3 Anubis-class titans - th-cam.com/video/T5Pi_5ehdng/w-d-xo.html
@@Space-Battles-2020 gotcha, saw the option was off at the beginning of the vid, probably saw wrong my bad
@@lunchbox7737 the Anubis-class IS pretty small, so I don't blame you there XD