This is really awesome. I just ran a game recently and all my players come from a 5E and are new to CS. It was really difficult because I had to reteach a lot of the mechanics to them. It's amazing and inspiring to see this video. I would love to learn more on how you encourage a narrative drive instead of - how you said, Min-maxing characters. I think for me, I'm still afraid of players being too OP and breaking the game, but still want them to be rewarded for being creative. As always, I love your CS content!
this was fascinating and it really helped my players when i introduced it to them tonight. thanks for putting this online. we've been homebrewing a rule called "story points" for the last 4+ years, and even though we bought the Discovery/Destiny books i haven't really cracked them open. our "story points" work very much like "player intrusions", and hearing about the way that newer official rule works has really opened up some options for our players. thanks again!
I appreciate you posting a video outlining something that can be achieved by a Player Intrusion with Storyteller cooperation. This is something that could used to easily demonstrate to new, (and current), players just what some clever thinking can get you. I may be a tad biased. As a dyed-in-wool Exalted fan, anything that allows the player to “stunt” I fully approve.
I agree with all the logic about player intrusions being a guide, but disagree on the ruling. There's a big difference in making one attack while spinning your sword against 3 adjacent enemies, and making one attack against a single enemy that hits three times mechanically and narratively. I think for a single target I'd reduce it to an effective double attacking using one roll. More like a called shot/crit from a narrative stand point.
Sorry for the necro but I think the video maker just glossed over what the player's character was. They were at least a Tier 3 Glaive that wields two weapons at once. Glaives get combat prowess which increases damage of melee or ranged attacks by +1. Medium weapons start at 4 damage so this would get them to 5 with the +3 from effort to equal 8 per hit. At Tier 3 Wields two weapons gets the ability Dual Medium Wield which allows them to attack twice as a single action with two medium weapons. The DM in this situation is deciding to translate the writing of Perfect Setup to mean they get an attack action on each "enemy" (part of the large monster) meaning the Dual Medium effect applies to each attack making 6 attacks. What the video maker did isn't actually what the rules mean at all (especially since this would make Dual Wield recursive with itself and mean infinite attacks). It's fine if their table is fine with it, dm and rule of fun trumps all, but there was a clear intention to min max as much as possible using a ridiculously loose translation of the rules. Perfect Setup isn't meant to let you attack a single enemy 3 times nor is it giving you 3 attack actions. You attack three separate enemies with three attack rolls of your chosen weapon. One roll and one instance of damage per target. The main benefit of this is that this is all one action so you get to apply a single cost of effort on all of three of the hits.
This is really awesome. I just ran a game recently and all my players come from a 5E and are new to CS. It was really difficult because I had to reteach a lot of the mechanics to them. It's amazing and inspiring to see this video. I would love to learn more on how you encourage a narrative drive instead of - how you said, Min-maxing characters. I think for me, I'm still afraid of players being too OP and breaking the game, but still want them to be rewarded for being creative.
As always, I love your CS content!
I loved this story and the way you explained the narrative power of this rules.
I really need to try play Numenera!
this was fascinating and it really helped my players when i introduced it to them tonight. thanks for putting this online.
we've been homebrewing a rule called "story points" for the last 4+ years, and even though we bought the Discovery/Destiny books i haven't really cracked them open. our "story points" work very much like "player intrusions", and hearing about the way that newer official rule works has really opened up some options for our players. thanks again!
I appreciate you posting a video outlining something that can be achieved by a Player Intrusion with Storyteller cooperation. This is something that could used to easily demonstrate to new, (and current), players just what some clever thinking can get you.
I may be a tad biased. As a dyed-in-wool Exalted fan, anything that allows the player to “stunt” I fully approve.
I agree with all the logic about player intrusions being a guide, but disagree on the ruling. There's a big difference in making one attack while spinning your sword against 3 adjacent enemies, and making one attack against a single enemy that hits three times mechanically and narratively. I think for a single target I'd reduce it to an effective double attacking using one roll. More like a called shot/crit from a narrative stand point.
I wouldn't phrase Cypher System encounters as having targets. They're more like narrative concepts.
I enthusiastically encourage this to the n'th degree! -But I'd hate to be on the receiving end of this!
Sorry, I do not understand how 3 attacks result in 6 dice being rolled.
Sorry for the necro but I think the video maker just glossed over what the player's character was. They were at least a Tier 3 Glaive that wields two weapons at once. Glaives get combat prowess which increases damage of melee or ranged attacks by +1. Medium weapons start at 4 damage so this would get them to 5 with the +3 from effort to equal 8 per hit. At Tier 3 Wields two weapons gets the ability Dual Medium Wield which allows them to attack twice as a single action with two medium weapons. The DM in this situation is deciding to translate the writing of Perfect Setup to mean they get an attack action on each "enemy" (part of the large monster) meaning the Dual Medium effect applies to each attack making 6 attacks.
What the video maker did isn't actually what the rules mean at all (especially since this would make Dual Wield recursive with itself and mean infinite attacks). It's fine if their table is fine with it, dm and rule of fun trumps all, but there was a clear intention to min max as much as possible using a ridiculously loose translation of the rules. Perfect Setup isn't meant to let you attack a single enemy 3 times nor is it giving you 3 attack actions. You attack three separate enemies with three attack rolls of your chosen weapon. One roll and one instance of damage per target. The main benefit of this is that this is all one action so you get to apply a single cost of effort on all of three of the hits.