COH2 Micro Tips & Tricks 9
ฝัง
- เผยแพร่เมื่อ 9 ก.ค. 2024
- A Company of Heroes 2 micro tutorial covering the following topics:
00:00 Intro
00:11 Attacking stationary targets with indirect fire
00:51 Turret rotation around corners
02:02 Sherman smoke
03:34 Jagdpanzer 4 cautious movement
04:35 (PATCHED OUT) Cautious movement trick
05:15 Credits
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JP4 Recloak times have been nerfed, though AFAIK it is still almost impossible to hit whilst camouflaged.
Really great mortar tip. I have a couple more.
1. You can use the minimap to barrage with mortars and artillery pieces. Use this with hotkeys to quickly support your troops (quick smoke barrages work great with this).
2. Face your mortars, as you would a machine gun, towards anticipated direction of engagements to avoid the setup time from auto-refacing. This is also great for timing mortar smoke correctly with a flanking attack.
sedghammer nice. Thanks
Congrats on being featured on CoH2 front page.
Thank you for awesome tips
Thanks, that last episode with JP looks very strong abuse ).
#JustLelicThings
That's some next level stuff
Good mortar tip
nice vid !
hi th xfor the good tipps. what whould interesting me is what is the best what to deal with units with mortas, howitzer,...? Barage, attack ground or autofire if possible?(if unit is not in building)
Barrage has the highest rate of fire so it is the best, but if the target is moving you will probably just want to let it autofire,
but isnt`´ barrage also more "spread out" and not on point. i have the feeling that i take an mg out quiker by just autofire/attack ground often.
thats why i asked . thx
Every video it gets more and more 500 IQ
what is the name of that mod where you can setup the game however you want and test things?
It says it in the top left corner (when the keyboard isn't covering it)
I feel like the JP4 shouldnt be able to avoid damage from attack ground like that. I assume that the camo is effecting the target size of the tank maybe. Being harder to hit seems super cheesy camo itself seems good enough on a TD
I think it's more important with the luchs than the JP4, since the luchs is supposed to be a scout vehicle but lacks a lot of vision range. to compensate, it just doesn't get spotted and can't take damage from stray rounds. I think that's perfectly fair, considering the T-70 has like 60 vision range and the SU-85 has like 90. The JP4's stealth is less important outside of vet 5 because it's going to be attacking from FOW anyways.
Nazis have developed Optical Camouflage Technology lol
Relic must have read Sekrit dokuments
ahnenerbe practical results
😄😄😄
hello, oh yea i forgot 1st
why u teach more people to abuse JP4 DansGame
SO Lelic learns about it and fixes it. Same as why you abuse cancer city builder
Got jp4s are such bullshit...