This game is very solid. It was a great experience. I appreciated all the puzzles, the mechanics, the extra work for the stars. HOWEVER, I completely disliked the jumping aspect. Many star solutions revolved around jumps. Since the game wasn't exactly made as a platformer, what happens is that your mind has issues trying to come up with solutions that involve jumps because usually the distances and heights don't exactly matter. It's more about finding a particular place that allows you to jump because that's how it was planned. Kudos on the video mate.
The wonders of the internet...2years after, here you are :) I was just pointing out that the jumpiness was a bit clunky and that became hard to use it as a puzzle solving tool. In a platformer you look at a space and you think "I can reach that" and the physical limits are well defined. With talos some jumps were less than 'honest' :) Plus, I like thinking out of the box it's just that it would be a bit silly for Talos to ask you to dig up a cube from the ground when there isn't even a digging mechanic and yet on this specific place... Still, it wasn't a big grievance, just a mild annoyance here and there. I hope you are enjoying (or have enjoyed) the game, it's great and I miss it. Cheers
Agreed on all points. Loved, loved this series, and just finished the Road to Gehenna adventure. Some of the star puzzles are very clever, but like you, I found the jump mechanic to be inconsistent. Rather than feeling intrinsic to the puzzle rules, I found the stars were more a matter of a scavenger hunt where players are rewarded for hugging walls around the landscape and pressing Jump. Ain't got time for that. I only got a couple stars and gave up after much frustration with a few, but after watching this video, I am pretty happy I focused on the core puzzles. Brilliant game nonetheless.
@@MMasterDE Because 'Thinking outside the box, still follow rules built into the game. In every puzzle, and even in the first base game, Jumping was very short, and in a lot of places wasn't allowed. To even do very short hops to get around Fences that come up to your side, you'd need a cube. But this... expansion? Second game? Whatever it is. I'm playing it right now, on the first world, and NEVER thought I'd have to platform to areas that are logically, and clearly too far to reach for 3 out of the 4 stars in the first world. Even a Human, would not be able to platform all those, and just jumping without the Auto Jump prompt is very short. So clearly it's outside the very mechanics of the game. Without the Devs specific putting in those few illegal spots as being legally reachable, 3 of the 4 stars in the first world were NEVER be gotten. It's as if they designed the world first, designed all the puzzles, THEN placed the Stars down, before finally deciding later how to actually get to them. The puzzles, and even the entire first base game was great. But this Road to Gehenna? So far these Stars are lazy and badly designed. It's not figuring out a trick with the puzzles, it's literally breaking the game by combing the entire map for the 1 spot you shouldn't be able to reach by the game lets you, as it's the correct path to the Star. Especially since, even in the first world map, most of the walls you can't jump on, you instantly start sliding and they won't let you move or jump till you've completely slid off. This is a puzzle game, not a platformer, and I'm deeply disappointed to learn that a lot of these stars I'm going to have to look up in this Platforming guide book video, cause the Devs got too lazy to actually make a game.
Damn... I did manage to get most on my own but man... the 8th one was insane. Thanks for the guide. Now back to my quest to save that Admin guy... I can't imagine what he must have done to deserve this crazy level of prison security.
I cheated a bit, cause I was annoyed having spent about an hour with no clear progress. You can actually jam the fields where vents are kept from outside, fence is short enough for jammer to work if you jump and time it right
I was recently playing Talos. I did find all stars in main game as well as in Gehenna myself. I've spent some time breaking the game (without major glitches) and it is funny how some stars can be obtained differently. In particular: - star 2: I've found it before finishing the puzzle. You can put one connector on top of stairs leading to the small area with fan and second one far far away connecting both blue light and first connector - star 3: you can use a green hat instead of a cube to jump on the wall. It can be found in main area next to some rubble and you can move it between puzzles - star 5: this is hard to describe but I initially did not realise you can jump to the right spot so I managed to direct blue ray over the walls and over the moving ball. With one connector on top of fallen column in the pond and one on top of other column on the other side. This was quite complex and I had to use all connectors - star 6: I used light from other puzzle than the one in the middle. It was a really narrow path but possible - star 10: with some tricky jumps on statues and double cube I've managed to put a connector on top of the arch over on of moving balls (one rotated 45 degrees from most walls) in the area closer to the star. From this place you can also see both blue sockets. I then put the other connector on top of cube on top of the ball on the other side of middle wall and locked it almost in place with other cube to free the jammer - star 14: you can actually move objects out of "air delivery" puzzle. After solving the puzzle you can put a cube on top of a stump next to the computer console. You can then jump on top of it (with a fan of a jammer in your hands) and then on a wall and then, with a bit of platforming, outside of puzzle walls
Thanks for this - I found most of them on my own but used this vid for hints when I got truly stuck. Sometimes you just need a little poke in the right direction and figure the rest out on your own. :D It's interesting that there are multiple ways to get the stars rather than only the ways shown in this vid - Once you find out how to smuggle objects out of puzzle areas, you can be really creative with how you use them. :)
Love exploration in games. Sometimes you had to search the map for hours just to find where the stars are located, then spent another couple hours to figure out ways to get them. But I loved getting all the stars on my own. Makes me feel smart xD
For star number 8 there is a much less convoluted way : Do the same as the video until the point where you pick the box and land on one side. Remove the fan blades where you landed. Rearrange the lasers to activate said fan. (He won't run because you have removed the fan blades) Put the box on the fan. Climb on the box. Reinstall the fan blades. That will send you in the air while on the box. Jump out of the box where you are mid-flight to land on the center structure. Voilà !
7-8) World 2 - Star 3-4/4 - 8:55 - for the last start you can do it faster by standing on the cube before the fly (you have time to jump on it while fan charging) and jump from the cube while it flies.
How on earth did you find them? I consider myself to be quite an intelligent person, but getting the stars in this addon is just beyond me. I managed to get three or four by myself (and mostly be accident). Thank you very much for sharing, this is GREAT! P.S.: Talos got me into playing Riven, Myst: Exile and Msyt: Revelation again - these games are fantastic in building worlds and ambience. Anyway ... props to you!
+RickDangDevil I agree with him, this was intense. Especially the not-legal solution. In the main game, I remember jumping on the tops of walls in one puzzle for a unique solution, but that solution was far crazier than anything I could dream of. Awesome moves!
The original Talos Principle was quite brain-heavy, while Road to Gehenna is more of an exercise in exploits... For instance puzzles that use crystals to block off rays, the odd jumping positions, and quite a HoG star positioning makes it more of a "have to at least check for hints on internet" kind of game... And the problem with this is that it encourages me to solve a lot of puzzles by exploiting the jumps... for instance (as I stated in a comment on this video) this is the way I solved W1S4 oi66.tinypic.com/8z1hy8.jpg just cos this DLC conditioned me to consider a bit of "exploity" solutions rather than to find it in raw game mechanics.
I feel like the game should've encouraged players to test the limits of the game's boundaries in an earlier mandatory puzzle because most of the solutions for the stars are so inconceivable since they require what the player could see as "breaking" the game in order to solve them. If it was established earlier in the main game that some puzzles required another puzzle's arena in order to solve them, it would have encouraged more players to look out for connections that could be made from one puzzle to another. The same can be said for the platforming introduced into the game, especially the platforming that requires you to jump on broken walls that look like they shouldn't be climbable. If it were implemented in a simpler form earlier in the game, it would have enabled more players to test themselves by trying to jump on everything they see. Idk, just a small gripe I have with the game and I find it almost impossible to believe that there are people who discovered these solutions on their own.
Yeah I totally agree.. I solved all the main puzzles on my own but I think because everything has been pretty straightforward in both games concerning the puzzles, these star solutions never crossed my mind. I think that's the issue, plant something in the main game that triggers the mind to think such things could be possible or necessary. Amazing game though! I just decided I'll beat all main puzzles with no helps but the stars let these pros sort that out for me. Some of these star solutions are inconceivable to me!!
@@poolandmusic Exactly. The main game grounded itself in the fact that everything you needed to solve the puzzle was confined within the walls of the arena. Obviously some of the star solutions in the base game required you to use elements outside of the puzzle arena but I imagine a lot of people went through most of the game without every getting more than a handful of stars in the beginning (like myself). It's even more unclear through the first few obtainable stars in the game having their solutions in the puzzle grounds, so you'd never expect to have to eventually break the rules in order to get the solution. Other than that, I loved the game. The difficulty ramped up in a very smooth curve so it never felt like you were out of your depth. My only issue is how it's a little unfair to expect the player to break the game when you're never told it's possible.
@@WeAreTheInsurgentsin world B, section 1 i think there is a puzzle called Something About A Star wich has a very visible star that requires elements from another puzzle
Whenever I obviously game the system to get a star, I like to come here to find out how it's supposed to be done and I TOTALLY cheesed stars 7-8. I couldn't figure out how the extra focusing tripod helped, so I grabbed the block, used a trick to get it over the low gates (split second when you land on the gate that you can pick up the block and bring it over). That let me disrupt the shield for star 7 by hopping the gate with the disruptor, then the rest was jumping down on top of walls and putting the focusing tripods on top of those to bypass all the bends.
for the 7 star (maybe the 8 to, haven't tryed) you can go on the high tower with the fan with one connector in hand, target the red beam on the top of the tower with the connector than connect with the one on the box in the middle part.
ok i just found another trick. In the world 3, in BFF, you can actually get out a block, a jammer and the connectors: go to the left, when entering and go to the back, where you see a step and a big fence. Jump on a block in front of the "step", place another block on it then just get all of the stuff you need up there. Then, you take the block on the step and go on the small ledge in front of that fence, place the block and then you can jump out farly easyly. To get the block out, you need to be on the "step", take the block and place it with you on it. Jump right after to get on it, then just do the same trick as before. I got footage of it if you wanna see in detail, I was quite happy to find that little bug
STAR 8 IS the fucking nightmare :) i had different idea for supply red and blue - ive took them from top of the moutain (red from level with 6 fans and big moving altar, and blue from level with star 6) so finally i flew and took box and i finished with that box in my hand on the gorund without idea what next. Idea that you have to hit box with your body on the air is crazy. I feel stupid because i din't thought about it. AnywayThank You!
Star No 4 There is a much much MUCH easier way to complete it. Use the fan blade to connect the red one directly and for the blue just connect it to the floating blue connector from star No 2. no back and forth. This is considering after completion of the puzzle and the red connector is on the power node side of the forcefield.
I though the same thing! There's another on the other side - they temporarily disable the fans. If you turn on both fans and jump in (without the box to crash into) you'll bounce back & forth forever with no way to get down... Unless you hit one of the switches to kill the fan for a few seconds so you can finally land.
I hate the clone mechanic so I brute forced the pieces from the field puzzle into 4 and was able to do it without using the clone machine. I did do the actual puzzle with it but not the star xD
11:58 you can actually cheese the fuck out of this star if you use the jammer from the opposite side of the level you can barely jam the blue wall from over the fence lol
hi do you know the talos principle kamikaze (from serious sam ) easter ı ll se it for twice but ı dont get any screenshoot can you look this easter egg thx ^^
I just understood that your jumps go farther if you use the jump mechanic. Kinda annoys me that I had to watch this vid to find out. I was already on the right way to the first star but just thought...nah the jump is too far and it wasn't cause of that mechanic.
+Coffee Break Hero You can get into the area by jumping on the wall from the outside (under the bridge). But you need this solution to actually get the star.
Never have I seen a game that not only allows you to break itself to such extents, but rewards you for doing so. Splendid.
Most videos 5 mins per puzzle, this was 5 mins for the first 4. No BS straight to the case... Thumbs up
you realise that when someone's recording it's not their first try, right?
Impossible to find all the stars without a guide like this one.
Thank you!
You are welcome. :)
This game is very solid. It was a great experience. I appreciated all the puzzles, the mechanics, the extra work for the stars. HOWEVER, I completely disliked the jumping aspect. Many star solutions revolved around jumps. Since the game wasn't exactly made as a platformer, what happens is that your mind has issues trying to come up with solutions that involve jumps because usually the distances and heights don't exactly matter. It's more about finding a particular place that allows you to jump because that's how it was planned.
Kudos on the video mate.
Complaining about having to think outside the box in a puzzle game! :D
The wonders of the internet...2years after, here you are :) I was just pointing out that the jumpiness was a bit clunky and that became hard to use it as a puzzle solving tool. In a platformer you look at a space and you think "I can reach that" and the physical limits are well defined. With talos some jumps were less than 'honest' :)
Plus, I like thinking out of the box it's just that it would be a bit silly for Talos to ask you to dig up a cube from the ground when there isn't even a digging mechanic and yet on this specific place...
Still, it wasn't a big grievance, just a mild annoyance here and there. I hope you are enjoying (or have enjoyed) the game, it's great and I miss it.
Cheers
Agreed on all points. Loved, loved this series, and just finished the Road to Gehenna adventure. Some of the star puzzles are very clever, but like you, I found the jump mechanic to be inconsistent. Rather than feeling intrinsic to the puzzle rules, I found the stars were more a matter of a scavenger hunt where players are rewarded for hugging walls around the landscape and pressing Jump. Ain't got time for that.
I only got a couple stars and gave up after much frustration with a few, but after watching this video, I am pretty happy I focused on the core puzzles.
Brilliant game nonetheless.
+
@@MMasterDE Because 'Thinking outside the box, still follow rules built into the game. In every puzzle, and even in the first base game, Jumping was very short, and in a lot of places wasn't allowed. To even do very short hops to get around Fences that come up to your side, you'd need a cube.
But this... expansion? Second game? Whatever it is. I'm playing it right now, on the first world, and NEVER thought I'd have to platform to areas that are logically, and clearly too far to reach for 3 out of the 4 stars in the first world. Even a Human, would not be able to platform all those, and just jumping without the Auto Jump prompt is very short. So clearly it's outside the very mechanics of the game. Without the Devs specific putting in those few illegal spots as being legally reachable, 3 of the 4 stars in the first world were NEVER be gotten.
It's as if they designed the world first, designed all the puzzles, THEN placed the Stars down, before finally deciding later how to actually get to them. The puzzles, and even the entire first base game was great. But this Road to Gehenna? So far these Stars are lazy and badly designed. It's not figuring out a trick with the puzzles, it's literally breaking the game by combing the entire map for the 1 spot you shouldn't be able to reach by the game lets you, as it's the correct path to the Star.
Especially since, even in the first world map, most of the walls you can't jump on, you instantly start sliding and they won't let you move or jump till you've completely slid off.
This is a puzzle game, not a platformer, and I'm deeply disappointed to learn that a lot of these stars I'm going to have to look up in this Platforming guide book video, cause the Devs got too lazy to actually make a game.
Damn... I did manage to get most on my own but man... the 8th one was insane. Thanks for the guide. Now back to my quest to save that Admin guy... I can't imagine what he must have done to deserve this crazy level of prison security.
7 and 8 were almost impossible...😅
I cheated a bit, cause I was annoyed having spent about an hour with no clear progress. You can actually jam the fields where vents are kept from outside, fence is short enough for jammer to work if you jump and time it right
I was recently playing Talos. I did find all stars in main game as well as in Gehenna myself. I've spent some time breaking the game (without major glitches) and it is funny how some stars can be obtained differently. In particular:
- star 2: I've found it before finishing the puzzle. You can put one connector on top of stairs leading to the small area with fan and second one far far away connecting both blue light and first connector
- star 3: you can use a green hat instead of a cube to jump on the wall. It can be found in main area next to some rubble and you can move it between puzzles
- star 5: this is hard to describe but I initially did not realise you can jump to the right spot so I managed to direct blue ray over the walls and over the moving ball. With one connector on top of fallen column in the pond and one on top of other column on the other side. This was quite complex and I had to use all connectors
- star 6: I used light from other puzzle than the one in the middle. It was a really narrow path but possible
- star 10: with some tricky jumps on statues and double cube I've managed to put a connector on top of the arch over on of moving balls (one rotated 45 degrees from most walls) in the area closer to the star. From this place you can also see both blue sockets. I then put the other connector on top of cube on top of the ball on the other side of middle wall and locked it almost in place with other cube to free the jammer
- star 14: you can actually move objects out of "air delivery" puzzle. After solving the puzzle you can put a cube on top of a stump next to the computer console. You can then jump on top of it (with a fan of a jammer in your hands) and then on a wall and then, with a bit of platforming, outside of puzzle walls
A very nice job on these videos! I feel like people don't appriciate enough your amazing work so I'm here to fill their place x)
Itamar Kapach Thx, mate. :)
Thanks for this - I found most of them on my own but used this vid for hints when I got truly stuck. Sometimes you just need a little poke in the right direction and figure the rest out on your own. :D
It's interesting that there are multiple ways to get the stars rather than only the ways shown in this vid - Once you find out how to smuggle objects out of puzzle areas, you can be really creative with how you use them. :)
Love exploration in games. Sometimes you had to search the map for hours just to find where the stars are located, then spent another couple hours to figure out ways to get them. But I loved getting all the stars on my own. Makes me feel smart xD
Wow, that was humbling! I was happy just to make it through the game in one piece.
Finally after getting all the stars, I am allowed to watch this video to see how it's properly done. Thank you for the solutions.
Wow... just wow. Especially taking the box from one island to the next. Incredible!
For star number 8 there is a much less convoluted way :
Do the same as the video until the point where you pick the box and land on one side.
Remove the fan blades where you landed.
Rearrange the lasers to activate said fan. (He won't run because you have removed the fan blades)
Put the box on the fan. Climb on the box. Reinstall the fan blades.
That will send you in the air while on the box.
Jump out of the box where you are mid-flight to land on the center structure.
Voilà !
I tried this many times but it doesn't work. At least on console it doesn't. Having the box hit you is the only way there.
7-8) World 2 - Star 3-4/4 - 8:55 - for the last start you can do it faster by standing on the cube before the fly (you have time to jump on it while fan charging) and jump from the cube while it flies.
How on earth did you find them? I consider myself to be quite an intelligent person, but getting the stars in this addon is just beyond me. I managed to get three or four by myself (and mostly be accident). Thank you very much for sharing, this is GREAT! P.S.: Talos got me into playing Riven, Myst: Exile and Msyt: Revelation again - these games are fantastic in building worlds and ambience. Anyway ... props to you!
Thanks. :)
+RickDangDevil I agree with him, this was intense. Especially the not-legal solution. In the main game, I remember jumping on the tops of walls in one puzzle for a unique solution, but that solution was far crazier than anything I could dream of. Awesome moves!
The original Talos Principle was quite brain-heavy, while Road to Gehenna is more of an exercise in exploits... For instance puzzles that use crystals to block off rays, the odd jumping positions, and quite a HoG star positioning makes it more of a "have to at least check for hints on internet" kind of game... And the problem with this is that it encourages me to solve a lot of puzzles by exploiting the jumps... for instance (as I stated in a comment on this video) this is the way I solved W1S4 oi66.tinypic.com/8z1hy8.jpg just cos this DLC conditioned me to consider a bit of "exploity" solutions rather than to find it in raw game mechanics.
I finished all the talos principle + the dlc in 20 hrs. My only problem was star 8 from this video.
I got star 9 by taking a box from a puzzle area, placing it on the rocks, and jumping to it. Interesting.....
I feel like the game should've encouraged players to test the limits of the game's boundaries in an earlier mandatory puzzle because most of the solutions for the stars are so inconceivable since they require what the player could see as "breaking" the game in order to solve them. If it was established earlier in the main game that some puzzles required another puzzle's arena in order to solve them, it would have encouraged more players to look out for connections that could be made from one puzzle to another. The same can be said for the platforming introduced into the game, especially the platforming that requires you to jump on broken walls that look like they shouldn't be climbable. If it were implemented in a simpler form earlier in the game, it would have enabled more players to test themselves by trying to jump on everything they see. Idk, just a small gripe I have with the game and I find it almost impossible to believe that there are people who discovered these solutions on their own.
Yeah I totally agree.. I solved all the main puzzles on my own but I think because everything has been pretty straightforward in both games concerning the puzzles, these star solutions never crossed my mind. I think that's the issue, plant something in the main game that triggers the mind to think such things could be possible or necessary.
Amazing game though! I just decided I'll beat all main puzzles with no helps but the stars let these pros sort that out for me. Some of these star solutions are inconceivable to me!!
@@poolandmusic Exactly. The main game grounded itself in the fact that everything you needed to solve the puzzle was confined within the walls of the arena.
Obviously some of the star solutions in the base game required you to use elements outside of the puzzle arena but I imagine a lot of people went through most of the game without every getting more than a handful of stars in the beginning (like myself).
It's even more unclear through the first few obtainable stars in the game having their solutions in the puzzle grounds, so you'd never expect to have to eventually break the rules in order to get the solution.
Other than that, I loved the game. The difficulty ramped up in a very smooth curve so it never felt like you were out of your depth. My only issue is how it's a little unfair to expect the player to break the game when you're never told it's possible.
@@WeAreTheInsurgentsin world B, section 1 i think there is a puzzle called Something About A Star wich has a very visible star that requires elements from another puzzle
In my experience I pretty quickly realized some stars are impossible to do with the elements given in the puzzle
Fucking genius man. Getting most of the stars are inhuman and what did you did at 8 blew my mind. Thanks.
I found alternative ways on a lot of the stars. Pretty cool some can be solved more than 1 way
Whenever I obviously game the system to get a star, I like to come here to find out how it's supposed to be done and I TOTALLY cheesed stars 7-8. I couldn't figure out how the extra focusing tripod helped, so I grabbed the block, used a trick to get it over the low gates (split second when you land on the gate that you can pick up the block and bring it over). That let me disrupt the shield for star 7 by hopping the gate with the disruptor, then the rest was jumping down on top of walls and putting the focusing tripods on top of those to bypass all the bends.
Lol, I totally cheesed star 6 too.
Thanks a whole lot for these. I'd most probably never be able to get a few of these...
Thanks, was really helpful!
Very nice guide, thank you! :)
So that's how you take the first star properly. I climbed from different place, using two boxes (one of which I smuggled in from different puzzle).
i love this video but maybe include the puzzle name
Thanks for showing! :)
I noticed at 12:30 there is a switch on left side capstone. Does anyone know what is for?
It disables the fan temporarily (for a couple of seconds) to allow you to escape in case you end up in an endless loop being thrown back and forth :)
for the 7 star (maybe the 8 to, haven't tryed) you can go on the high tower with the fan with one connector in hand, target the red beam on the top of the tower with the connector than connect with the one on the box in the middle part.
ok i just found another trick. In the world 3, in BFF, you can actually get out a block, a jammer and the connectors: go to the left, when entering and go to the back, where you see a step and a big fence. Jump on a block in front of the "step", place another block on it then just get all of the stuff you need up there. Then, you take the block on the step and go on the small ledge in front of that fence, place the block and then you can jump out farly easyly. To get the block out, you need to be on the "step", take the block and place it with you on it. Jump right after to get on it, then just do the same trick as before. I got footage of it if you wanna see in detail, I was quite happy to find that little bug
world 2 stars 3-4/4 took me so damn long
+SmileyMPV i gave up on 4. hense i'm here in walkthrough.
10/10 man, ty
STAR 8 IS the fucking nightmare :) i had different idea for supply red and blue - ive took them from top of the moutain (red from level with 6 fans and big moving altar, and blue from level with star 6) so finally i flew and took box and i finished with that box in my hand on the gorund without idea what next. Idea that you have to hit box with your body on the air is crazy. I feel stupid because i din't thought about it. AnywayThank You!
would totally skip 7/8 couse for Free Admin trophy on ps4 we need only 10 acursed shiny little ones...
you are excellent!! thank you!
Star No 4 There is a much much MUCH easier way to complete it. Use the fan blade to connect the red one directly and for the blue just connect it to the floating blue connector from star No 2. no back and forth. This is considering after completion of the puzzle and the red connector is on the power node side of the forcefield.
How did you turned off HUD?
omg dlc for talos, like for video without watching and going to play!
Fun fact: Gehenna is a Latin representation of the Arabic word "جنة" which means haven.
lol a switch on the left side at 12:30? what is this for?
I though the same thing!
There's another on the other side - they temporarily disable the fans. If you turn on both fans and jump in (without the box to crash into) you'll bounce back & forth forever with no way to get down... Unless you hit one of the switches to kill the fan for a few seconds so you can finally land.
oh ^^. ty guys for your answers =)
Awesome, just don't turn off the UI next time!
Nice
25:20 messed up my brain.
I hate the clone mechanic so I brute forced the pieces from the field puzzle into 4 and was able to do it without using the clone machine. I did do the actual puzzle with it but not the star xD
11:58 you can actually cheese the fuck out of this star if you use the jammer from the opposite side of the level you can barely jam the blue wall from over the fence lol
İ didnt think that jump possible at 6.38 i came up with harder solutions but i couldnt solve it damn
hi do you know the talos principle kamikaze (from serious sam ) easter ı ll se it for twice but ı dont get any screenshoot can you look this easter egg thx ^^
ne dion reis
The definition and solution for the stars of this dlc it is PARKOUR!
Офигеть как сложно запрятали!
Always liek :3
I'll never recover from world 2 stars 3-4
Wow, I got 3 out of 4 start using a different method in world 3.
Tricks on no mercy part 3 please!!!!
Alessandro Lopes Soon!
HS Top OK :)
Alessandro Lopes th-cam.com/video/6zl_fYcgJnA/w-d-xo.html
Fulle ⭐
*_HS TOP _**_25:59_*
*clarkkent999* 26:00
I just understood that your jumps go farther if you use the jump mechanic. Kinda annoys me that I had to watch this vid to find out. I was already on the right way to the first star but just thought...nah the jump is too far and it wasn't cause of that mechanic.
I solved 10 and 14 by stealing additional stuff from nearby puzzles xd
Majan Yeah, I know. :3
+HS Top hey man, where i can find this maps? i dont have this maps in my Talos.
+Егор Аникеев store.steampowered.com/app/358470/
that troll not legal solution. srsly though the real solution took my shitload of time to find and was so satisfactory to succeed
how could anyone guess star 11 is there?
+Coffee Break Hero You can get into the area by jumping on the wall from the outside (under the bridge). But you need this solution to actually get the star.
+Znerox yea i figured what u said after i got the star. :)
fuck this game, it brokes my brain
You're a fucking genius lol
оперативно
Jea
Left 4 dead 2 plz
ali nun th-cam.com/video/6zl_fYcgJnA/w-d-xo.html
Under 301 club :D
Stars are the worst