When I was a kid, I used to play this, until today I don't know how I beat this game, I remember was very hard, more than stacraft and age of empire. I don't know how the heck even I finished the last level, it took me days!
Shaka Shaka! Vonaga. I liked this game so much and what Bullfrog made with their franchises. Sadly the studio died because murdered. I hope the talents of whom made this game found a new job and made a lot more games with soul. I cannot say enough how I liked this game.
Because programming a sphere with dynamically adjustable terrain and buildings on top in a way that uses a grid (important for predictability of placements) or an easy to understand co-ordinate system, is very difficult. Very few games pull off something like that. The original tricked it. A successor would probably want to get it right for real. This allows for better zoom-in zoom-out and beautiful physical effects. It would even look amazing in VR. I'm sure many fans have tried to make it work without success.
Consider this: You can use a Fibonacci sphere to evenly distribute points on a sphere. This you could use for coordinates. You can use enough points to sort of resemble squares. That is a headache, but it's possible. However: The terrain can go up and down. Not a problem: You extend lines from the center of the planet through the points of the Fibonacci sphere and see where they strike the ground. But that doesn't work, because it shrinks the space between coordinates on lower ground. So now you can't use it for building placement or path finding. A building would become bigger if placed on an elevated space, and shrink if it's placed on lowered ground. And if you don't do that, then the possible placements on high will not align with the placements below.
Essentially what they created with the original is impossible to do in a modern way. You would need to find some form of squares that fit on a sphere. And if you place them on a smaller sphere (lowered ground) it needs to have similar spaces between points and its lines must overlap with the points and lines of the grid on the bigger sphere. I don't know if that's even mathematically possible. The alternative is that you trick it like the original did... But tricking it means you cannot zoom out. You would have the same thing as in the original: A very basic zoomed out view and a detailed but tricked up close view. It would look really out of place in modern times.
Was this always 432 Hz or did you re-tune it for the upload? And for anyone curious why there's no sequel; EA bought Bullfrog then closed it (shocking)
Well there is Spore but I'm thinking you already knew about that one. There's a game that kinda popped up to my mind even though it's not a sphere map, called Dominant Species, it looks very similar to Populous, came around the same time, but it's with aliens instead of little warriors. Other than that even though it's not the same genre, Super Mario Galaxy, No Man's Sky, Starbound... But Populous is pretty unique in terms of spherical RTS.
this game is real life magic
unique style of music. just perfect!
When I was a kid, I used to play this, until today I don't know how I beat this game, I remember was very hard, more than stacraft and age of empire. I don't know how the heck even I finished the last level, it took me days!
Shaka Shaka!
Vonaga.
I liked this game so much and what Bullfrog made with their franchises. Sadly the studio died because murdered. I hope the talents of whom made this game found a new job and made a lot more games with soul. I cannot say enough how I liked this game.
Aaaaa aaaaaaaa,
Hotenga!
Gena
@@ChildrenStoryzzz La Kait!
@@sziklamester1244 Taka
Shoka ! 💥🔥
Kaka
I still can't understand how this game didn't get its deserved remake.
Because programming a sphere with dynamically adjustable terrain and buildings on top in a way that uses a grid (important for predictability of placements) or an easy to understand co-ordinate system, is very difficult.
Very few games pull off something like that.
The original tricked it. A successor would probably want to get it right for real. This allows for better zoom-in zoom-out and beautiful physical effects. It would even look amazing in VR.
I'm sure many fans have tried to make it work without success.
Consider this: You can use a Fibonacci sphere to evenly distribute points on a sphere.
This you could use for coordinates. You can use enough points to sort of resemble squares. That is a headache, but it's possible.
However: The terrain can go up and down. Not a problem: You extend lines from the center of the planet through the points of the Fibonacci sphere and see where they strike the ground. But that doesn't work, because it shrinks the space between coordinates on lower ground.
So now you can't use it for building placement or path finding.
A building would become bigger if placed on an elevated space, and shrink if it's placed on lowered ground. And if you don't do that, then the possible placements on high will not align with the placements below.
Essentially what they created with the original is impossible to do in a modern way. You would need to find some form of squares that fit on a sphere. And if you place them on a smaller sphere (lowered ground) it needs to have similar spaces between points and its lines must overlap with the points and lines of the grid on the bigger sphere.
I don't know if that's even mathematically possible.
The alternative is that you trick it like the original did... But tricking it means you cannot zoom out. You would have the same thing as in the original: A very basic zoomed out view and a detailed but tricked up close view. It would look really out of place in modern times.
@@lystic9392 The ground literally is shacking. We got several spells which can change the map. workers do some ground work before they build houses.
@@lystic9392 According to this, it's a toroidal projection of a square plane, is it not? th-cam.com/video/z-HSr7GA_aw/w-d-xo.html
Это одна из лучших игр в которую мне доводилось играть
Thank you.
You're welcome!
My lovely music. I remember how i spand all day at 1st of January when i was so young schoolboy. it was at cold morning russian holiday.
This game is good
The 432Hz label is perplexing here.
I'm guessing some kind of search-engine optimization? Like for people searching for binaural beats?
@@YadraVoat Binaural is different from frequency range.
And Whole Space Memory Card gone
Thank you legend! Can you also upload or share links to individual tracks?
Very Brian Eno
Nostalgia
Very strange and unique game.
£2 on steam now. Yaa
Do you like listen on Steam?
Unaga!
20:20 til end of track 4 reminds me how real the struggle was against the Dakini.
Un juego muy dificil
what the source used for posting this OST onto youtube, please tell ?
I record the music for the games with OBS or download the original in Internet, later I use Audacity to change the frecency to 432hz
Was this always 432 Hz or did you re-tune it for the upload?
And for anyone curious why there's no sequel; EA bought Bullfrog then closed it (shocking)
Está reajustada a 432 por decisión personao
This is only RTS with planet round map ?
No. Planetary Annihilation - Titans.
Is there other games based on planet sphere maps ?
Planetary Annihilation comes to mind, haven't played it though
Actually the map is square, it just rendered as a fake sphere
@@x0r1kif that is true ,than it should be a torus shape rather than sphere
@@x0r1k fun fact: Wheels are just squares without edges.
Well there is Spore but I'm thinking you already knew about that one. There's a game that kinda popped up to my mind even though it's not a sphere map, called Dominant Species, it looks very similar to Populous, came around the same time, but it's with aliens instead of little warriors. Other than that even though it's not the same genre, Super Mario Galaxy, No Man's Sky, Starbound... But Populous is pretty unique in terms of spherical RTS.
Diverr aki pepillo
Olé pepillo sabes bien estas atento!
@@DIVERGENTE27 asies siempre estoy atento
Kaka
9:38 real time machine
I realy-realy wonder...i feel like a movie used this particular melody as well. I just can't...place it.
Now i remember: Dune Love theme. :D
th-cam.com/video/9Mt36O2nVkM/w-d-xo.html
@technomancer5449 Eminem used it in the chorus of his song Kim. It's an awful track, but the melody is the same!
Thankfully i found my answer soon after. :D
th-cam.com/video/9Mt36O2nVkM/w-d-xo.html