17:03 "Quad Machine"... was, is and it will be the best frickin' track in this OST. Goin' around killin' shit with this track in the background was one of the best gaming experiences in my childhood! Lets fucking go QUAKE II!!!!!
I used to be so scared when I played quake II. I was 6 years old when I started to play this masterpiece. Nowdays I listen this music when I work out :D
Not scared but the soundtrack played a really important role in the atmosphere of the game for me. Felt as if i was in a very hostile , cold and at the same time not human environment, this OST is a masterpiece.
My step dad threw Q2 retail box at me on my 14th birthday at 6am while I was still in bed (probably masturbating) and my mum made him come home from work to give me the gift. He said 'eat this' as he spun it at my face. best bday ever.
0:00 Pressure Point 1 3:05 Operation Overlord 6:37 Rage 8:57 Kill Ratio 11:32 March of the Stroggs 14:27 The Underworld 17:03 Quad Machine 20:41 Big Gun 23:48 Descent into Cerberon 26:26 Climb 28:28 Gravity Well 31:04 Counter Attack 31:04 Counter Attack 34:19 Stealth Frag 37:19 Crashed Up Again 40:17 Adrenaline Junkie 43:11 ETF 46:07 Complex 13 49:08 Ground Zero
I didn't think it was soft, but the problem was that it was strategically used to amp up fights that, imho, weren't all that interesting. Quake tunes had no break: "You're in hell and there's no sleep."
@Sod White And a maze can be an anxiety inducing, frustrating, learning experience, but it made the victory all the sweeter. Gamers of this era can't or don't want to handle that.
@@thekrustaceox5181 No, no they're not. They're good, but nothing compared to Quake II's. Of course, it could be the nostalgia of this being the FPS that really got me into shooters and PC gaming as a whole.
I was 9 playing Quake 2. Jacked that CD into my player to jam out to set the mood before strong arming some Stroggs. Now I'm 35, wrecking the Hard difficulty and wishing I wrecked like this back when I was a kid.
I love this soundtrack. Massively influenced my guitar playing. 25 years later (been playing Quake 2 and guitar that long) I still jam this on my headphones at the gym and work.
It was such a novel thing to me in 98 to take the game cd and play it my dads stereo. Pressure point 1, descent into Cereberon, and Climb became actual songs in my actual shuffle for running/cycling.
This is not actually tuned to 432hz, it's just very slightly pitched down so that the A that was at 440hz is now at 432hz. It is exactly the same, just very very slightly lower pitched. An actual 432hz tuned version would sound very different, because it would affect the tuning and temperament of all the other notes as well.
Esto es muy coherente, este juego asi como su harmano mayor son obras de culto asi q eso y su significado generacional son elementos gravitantes suficientes
I've said it before, but this album as a whole is so unique with its sound style and what is does. I could tear it down and analyse each bit but you probably know already. Doom 2016 doesn't achieve what this album does but is the nearest i know of, Frank Klepacki's C&C doesn't either (even though Frank is possibly the best all round artist in the gaming industry), nor does Nobuo's Final Fantasies, etc. I honestly don't think this OST can be topped on what is delivers. Is it my favourite OST, unsure, top 3 probably.
why are these track listings different? this one: 0:00 Pressure Point 1 3:05 Operation Overlord 6:37 Rage 8:57 Kill Ratio 11:32 March of the Stroggs 14:27 The Underworld 17:03 Quad Machine 20:41 Big Gun 23:48 Descent into Cerberon 26:26 Climb 28:28 Gravity Well 31:04 Counter Attack 31:04 Counter Attack 34:19 Stealth Frag 37:19 Crashed Up Again 40:17 Adrenaline Junkie 43:11 ETF 46:07 Complex 13 49:08 Ground Zero the one by VGameOST: 0:00 Operation Overlord 3:30 Rage 5:50 Kill Ratio 8:24 March of the Stroggs 11:15 The Underworld 13:52 Quad Machine 17:29 Big Gun 20:35 Descent Into Cerberon 23:13 Climb 25:15 Showdown Quake 2: The Reckoning 27:16 Gravity Well 29:52 Counter Attack 33:05 Stealth Frag 36:04 Crashed Up Again 39:01 Adrenaline Junkie Quake 2: Ground Zero 41:53 ETF 44:49 Complex 13 47:48 Pressure Point I 50:53 Pressure Point II 53:22 Ground Zero
Chilling a game after work, a random boss appears and wipes the floor with me. Me: turns off ingame music, opens a youtube tab, reload latest savegame Boss: I'm in danger! 23:49 Sascha Dikiciyan for the win!
It would be nice if you could add proper credit and maybe a link to my website. Thanks.Edit: The credit should read "music by Sonic Mayhem" and not just a hashtag but in the title.
And how come we never had anything like this in Quake 4 or Doom 2016 for that matter? Why not hire this guy? The very first level in Quake 2 play Cerberon... why don't we have that?
Sadly, for Doom 2016 and Zoom Cringeternal they hired Mick "The Noisemaker" Gordong, who bangs his head with a mistuned guitar while farting excessively. There's no actual music in Zoom Cringeternal
You're wrong, id software used Sonic Mayhem for THE VERY NEXT GAME THEY MADE, Quake 3! Not quite as good as Quake 2's but still very good in its own right. Chris Vrenna did Doom3 and Quake 4 AFTER being the uncredited genius behind Quake 1's OST, and he was hired again for Quake Champions (CRIMINALLY UNDERRATED OST!!!). Vrenna is not just a drummer for Nine Inch Nails, he helped Reznor compose, apparently including Quake 1.
This game absolutely NAILED atmosphere with the Audio. It was opressive, tension building, aggresive, disturbing, adrenaline infused and everything in between
I remember when it was like 2009 and my dad downloaded a cracked version to our crap computer. The music doesn't work on the official versions if you don't have the cd, so I was left with just the ambient sounds. Especially the first few levels you have these random sounds all over the place, the guards breathing, and later on the gunners and berserkers making their sounds, I was like 8 at the time so it was creepy as hell. The monster sounds in this game have a special place in my mind. I think Quake 2 is super easy but back then it was fairly difficult and I didn't have any spatial awareness so I was just wandering aimlessly in the intro levels, they felt so big and scary. Nowadays they feel totally tiny in comparison.
@@mad_scientist5597 Yea, its true! I remember as a kid, my sister and I had to share a computer, so when it came to single player games I'd come up with ways to play it with her. So for quake, I had her wear headphones, and she could be my ears while I did the shooting, and I remember her getting freaked out by some of the sounds. Oddly enough what creeped her out was the guy you kill (Enforcer I think?) that has flys over his body after. One thing I always found funny about Quake 2 is that it only had easy, normal and Hard by default. It had a hidden difficulty called "Hard +" you could unlock through the dropdown console, but I never knew that. They just released a remaster of Q2 with Hard+ difficulty available from the start, and WOW, what a difference that makes. Actually adds some challenge to it.
@@BattleBladeWarrior lol, I never had siblings, and having your sister be your ears really sounds like something little kids would do cause it's not an even split at all haha. Yeah the guy with a chaingun for one arm is the Enforcer. Funnily enough that enemy probably scared me the least of all of them. I also now remembered that the version my dad downloaded probably had a multiplayer config or something, which meant a high fov (on the retail version that hides your weapon entirely unlike the source ports which just put it further away) so to little kid me the way it warped the screen was creepy, and there were some weird rendering settings which had no texture filtering and the sort of shades of gray you would expect in dark areas were shades of dark green or dark purple/pink instead for whatever reason, very unnatural for my unaccustomed brain. I know of skill 4 or whatever the command is. As far as I know, it works like the semi-secret Nightmare skill in Quake 1. I think it retains monster stats from the Hard difficulty, but makes it so that at any given time, the monsters have a much higher chance to decide to attack instead of moving towards you. So everything just shoots you right away all the time instead of running around and giving you time to shoot them. I'm not really a fan of that approach and I don't find it difficult enough anyways frankly, but I just think that the vanilla Quake 2 levels are just designed so easy that no fair difficulty setting can make them challenging.
@@mad_scientist5597 True, thats a good point. Especially with the ability to pick up and carry powerups with you to use whenever you feel like it. (and the abundance of ammo and powerful guns) there's a lot of ways to just absolute destroy every enemy on screen. And yea, its funny, for quake I did that with my sis (having her be the ears) and then for doom, when we only had one computer initially, I would just give her the mouse, and had her be the one that clicked the shoot button for me! XD (actually, I think it was a trackball at the time, that my Dad had) So, I'd play on the keyboard and do all the moving around, and she'd just shoot whenever I was lined up with the enemy. It was funny. Luckily she was a few years younger, so she didn't seem to mind at the time. Thats funny though with the FOV and wierd textures. I didn't have that issue, but I do recall when I first got Quake 2, it was on a PC that didn't support openGL/Direct X. So there was no lighting, everything was basically just browns and greys. The first time I was able to turn on open GL, and saw all the maps lit up in glorious sunset orange and blues and different things, my mind was BLOWN!
@@BattleBladeWarrior These sound like nice memories. Reading it somehow made me feel like maybe I have some like that too myself after all. I never thought Quake 2 in particular looks good hardware accelerated modes, but I do remember being quite mesmerized by the difference between OpenGL and software once I gathered enough courage to change the settings, it was sorta like two different worlds to explore. I also just remembered that there is this level called Installation very early on right? The one you first exist through the huge pipe and then later come back to to finish the unit. I wanted to load a save on that level and it was called Installation. I'm not a native english speaker so I only knew Installation as in installing computer programs and I was worried that save would have me do something with the game's installation. I somehow managed to put the game on my grandpa's computer from a flash drive or something, but I had to ask him for help with this Installation problem lmao. He just said well let's do it and see what happens and lo and behold it just loaded them level lol, no uninstalling
I know right? It sounds wrong. Compare the version of Quad Machine from this video with the one uploaded by Ishykawa. This one is slightly pitched down. Sonic Mayhem actually left a comment on Ishykawa's upload, and didn't mention that the pitch was off in that one, so I assume this upload is wrong. It's a shame too, since the actualy quality of the songs are better here.
Why would you take an epic soundtrack, and then bastardise it by tuning it flat and completely destroying the pitch like this??? This is terrible - there's a horrific twang to the soundtrack where your software has tried to detune each song and left a audible warble.
25 years later and this OST still freaking SLAPS.
exactly
Fuck yeah I was 11 years old when I got this game and still play it from time to time to this day
🎉😖😈👀🫵🏻🔥
it is all because rock and metal and GUITARS are eternal not like any techno, chiptunes and any other shiet
Facts
Descent into Cerberon - still rapes my brain !
17:03 "Quad Machine"... was, is and it will be the best frickin' track in this OST. Goin' around killin' shit with this track in the background was one of the best gaming experiences in my childhood! Lets fucking go QUAKE II!!!!!
Going around SAVING HUMANITY
I used to be so scared when I played quake II. I was 6 years old when I started to play this masterpiece. Nowdays I listen this music when I work out :D
Not scared but the soundtrack played a really important role in the atmosphere of the game for me.
Felt as if i was in a very hostile , cold and at the same time not human environment, this OST is a masterpiece.
basically badass cyberpunk music!
Strong strog man
@@alfredohernandez9247 you were in a very hostile ,, cold and the same time not human enviroment dough pal,,... The soundtrack is a killer tough
That was with me and Doom. Would run to my dad's room at night cause well you know... Pinky's. That sound tho lol
best soundtrack ever
2023, still rocking this. And will never forget when being 17-18 and loading up quake 2 and descent of cerberon went on, holy shit I was so hyped!
BEST TRACK ON THE GAME! ONLY FOR OG-S!
My step dad threw Q2 retail box at me on my 14th birthday at 6am while I was still in bed (probably masturbating) and my mum made him come home from work to give me the gift. He said 'eat this' as he spun it at my face.
best bday ever.
This was the best video game sound track ever made, hands down.
Yeahhh
0:00 Pressure Point 1
3:05 Operation Overlord
6:37 Rage
8:57 Kill Ratio
11:32 March of the Stroggs
14:27 The Underworld
17:03 Quad Machine
20:41 Big Gun
23:48 Descent into Cerberon
26:26 Climb
28:28 Gravity Well
31:04 Counter Attack
31:04 Counter Attack
34:19 Stealth Frag
37:19 Crashed Up Again
40:17 Adrenaline Junkie
43:11 ETF
46:07 Complex 13
49:08 Ground Zero
@Florentina-Ionela Predicioiu thanks! Fixed
Thank you kind sir.
makes doom's soundtrack sound soft quake 2 brought that metal vide to every level we need a new quake
stop shilling. The Doom soundtracks are just as great.
@@thekrustaceox5181 Lol take it easy the comment was funny tho
I didn't think it was soft, but the problem was that it was strategically used to amp up fights that, imho, weren't all that interesting. Quake tunes had no break: "You're in hell and there's no sleep."
@Sod White And a maze can be an anxiety inducing, frustrating, learning experience, but it made the victory all the sweeter. Gamers of this era can't or don't want to handle that.
@@thekrustaceox5181 No, no they're not. They're good, but nothing compared to Quake II's. Of course, it could be the nostalgia of this being the FPS that really got me into shooters and PC gaming as a whole.
Decent into Cerberon!!!
Yes. One of my favorites.
Quake is so badass...
Quake will always rule the cosmos
This is truly gold quality, I feel like I'm listening to it from the same CD. It's excellent, not like the low quality ones I was used to hearing.
I give good quality for ever 🍻😎 Thanks for your commentary
I was 9 playing Quake 2. Jacked that CD into my player to jam out to set the mood before strong arming some Stroggs. Now I'm 35, wrecking the Hard difficulty and wishing I wrecked like this back when I was a kid.
Quad Machine.. It's my ringtone of choice..
Rage will forever be one of my favorite soundtrack tracks of all time
Such a nice metalled OST
Timeless. Memorable. Like good old times!
🎖️🎖️🎖️
ah this OST will always be so monstrously evil and filthy to me. it gives me creepiness and adrenaline vibes ♥
need a quake 2 movie with "pressure point 1" as the intro
олды поймут .....like!!!
Any one else remember how the ps1 game discs was also a music disc on any cd music player? 2022 and still metal rocking
Yeah The CD has music
I took this with me every ride :)
not all ps1 discs were like that, just ones with streamed music
YES BUT IN QUAKE II ONLY CD ROM FOR PC HAS TRACKS, THE CD FOR PS1 HAS FILE
I just had a surge of memories about listening to music on my ps1
Best OST PC Game ever.
fuckin shit, my brain return to 1997
man you are uploading nostalgia along with the video
❤️❤️❤️
I love this soundtrack. Massively influenced my guitar playing. 25 years later (been playing Quake 2 and guitar that long) I still jam this on my headphones at the gym and work.
best soundtrack ever from a game
Favorites:
1. Quad Machine - 17:03
2. Operation Overlord - 3:05
3. Cerberon - 23:49
25 years and this soundtrack is one of best.
Absolutely love this soundtrack!
My favorite video game soundtrack of all time and it isn't even close.
It was such a novel thing to me in 98 to take the game cd and play it my dads stereo. Pressure point 1, descent into Cereberon, and Climb became actual songs in my actual shuffle for running/cycling.
a rock masterclass
My friend's dad burst into tears after seeing me, apart of gen z, listening to this.
He musta cried like a baby when Quake 2 was remastered.
A great answer to girls wondering if men have feelings. Titanic has nothing on this bro!
@@Superintendent_ChaImersThat's manly tears, do not misidentify as "baby tears"
A man can cry like a baby during special occasions.
Ron Swanson when Lil Sebastian died for example.@@XavierBetoN
I got your point when you mentioned Sir Swanson.. Agreed
They should've put the "Quake" outcall into the sountrack for some ptsd fan fun
That ppl like you we need !! Thanks my hero!
Best 432hz I've ever listened to. Healing. Thriving.
This is not actually tuned to 432hz, it's just very slightly pitched down so that the A that was at 440hz is now at 432hz. It is exactly the same, just very very slightly lower pitched. An actual 432hz tuned version would sound very different, because it would affect the tuning and temperament of all the other notes as well.
Love it!!!! I was 8 when I played Q2 and I was scared like shit :P
Esto es muy coherente, este juego asi como su harmano mayor son obras de culto asi q eso y su significado generacional son elementos gravitantes suficientes
Esto es dinamita 💪⚡️ gracias por subirlo ❤
Uma das melhores trilhas sonoras de todos os tempos! Quad Machine arrebenta!
🔫🎖️
Me, in 2024!
Never will I stop listening to this!
Here in 2024 and this shit still smacks
No other soundtrack except Doom Eternals can match with the QII Soundtrack
Eternal isn't even close. In fact, there are nothing good, except for "all they fear is you"
@@fuctupkidmilesI’m really glad that this is an opinion and not a fact.
@@monkebanana2506 lol
Perfect list.
I've said it before, but this album as a whole is so unique with its sound style and what is does. I could tear it down and analyse each bit but you probably know already. Doom 2016 doesn't achieve what this album does but is the nearest i know of, Frank Klepacki's C&C doesn't either (even though Frank is possibly the best all round artist in the gaming industry), nor does Nobuo's Final Fantasies, etc. I honestly don't think this OST can be topped on what is delivers. Is it my favourite OST, unsure, top 3 probably.
The BEST
Pura adrenalina
Finalmente um brasileiro
@@DavyContasecundaria cerca, soy de argentina
Very good game !
why are these track listings different?
this one:
0:00 Pressure Point 1
3:05 Operation Overlord
6:37 Rage
8:57 Kill Ratio
11:32 March of the Stroggs
14:27 The Underworld
17:03 Quad Machine
20:41 Big Gun
23:48 Descent into Cerberon
26:26 Climb
28:28 Gravity Well
31:04 Counter Attack
31:04 Counter Attack
34:19 Stealth Frag
37:19 Crashed Up Again
40:17 Adrenaline Junkie
43:11 ETF
46:07 Complex 13
49:08 Ground Zero
the one by VGameOST:
0:00 Operation Overlord
3:30 Rage
5:50 Kill Ratio
8:24 March of the Stroggs
11:15 The Underworld
13:52 Quad Machine
17:29 Big Gun
20:35 Descent Into Cerberon
23:13 Climb
25:15 Showdown
Quake 2: The Reckoning
27:16 Gravity Well
29:52 Counter Attack
33:05 Stealth Frag
36:04 Crashed Up Again
39:01 Adrenaline Junkie
Quake 2: Ground Zero
41:53 ETF
44:49 Complex 13
47:48 Pressure Point I
50:53 Pressure Point II
53:22 Ground Zero
Listen diferent because its in 432hz
@@DIVERGENTE27what is 432hz
@@KingLich451 the frecuency of the song. The tone
can you put a download of the FLACs/WAVs?@@DIVERGENTE27
Chilling a game after work, a random boss appears and wipes the floor with me.
Me: turns off ingame music, opens a youtube tab, reload latest savegame
Boss: I'm in danger! 23:49 Sascha Dikiciyan for the win!
Hell yeah dude!
Pressure Point meu favorito!!
I was 15 or 16 when this came out... the soundtrack was out of this world.... but QuakeWorld was still the better game :)
Da werden Kinheitserinnerungen wach.
Ich liebe alles!
NAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICIIIIIIIIIIIIIIIIIIII
buen video bro podrias subir las de Quake arena arcade
respect!
Listening while I wait to Quake II Remaster is being installed on my Series X
heck yeah
Increíble juego y música 🎼🎼🎼
uworld and andrenaline my favorite guitar tone
🤘
quad machine !!!!!
counter attack fits Doom so well...
It would be nice if you could add proper credit and maybe a link to my website. Thanks.Edit: The credit should read "music by Sonic Mayhem" and not just a hashtag but in the title.
Rage + quake damage
There is one unnamed track at the very end of this OST - can anyone name it?
you mean Ground Zero ?
these tracks names on the video should be clickable and send you at the exactly time of the respective music clicked, would be nice!
Lo haré
Stonkin!
whos here in 2021?
Me
dude we seem to be addicted somehow to those sounds
here 2022
2022
2022 and still linstening the best soundtrack made for a game
computer updated
And how come we never had anything like this in Quake 4 or Doom 2016 for that matter? Why not hire this guy? The very first level in Quake 2 play Cerberon... why don't we have that?
Sadly, for Doom 2016 and Zoom Cringeternal they hired Mick "The Noisemaker" Gordong, who bangs his head with a mistuned guitar while farting excessively. There's no actual music in Zoom Cringeternal
@@KeksimusMaximus Someone doesn't know music, and that's you.
You're wrong, id software used Sonic Mayhem for THE VERY NEXT GAME THEY MADE, Quake 3! Not quite as good as Quake 2's but still very good in its own right. Chris Vrenna did Doom3 and Quake 4 AFTER being the uncredited genius behind Quake 1's OST, and he was hired again for Quake Champions (CRIMINALLY UNDERRATED OST!!!). Vrenna is not just a drummer for Nine Inch Nails, he helped Reznor compose, apparently including Quake 1.
Grunt > Doom Guy
What about Ranger from original Quake ?
@@Lavp_doc Quake Ranger > Quake II Grunt > Doomguy
@@Mooseski117 based
Athena >>>>>
This game absolutely NAILED atmosphere with the Audio. It was opressive, tension building, aggresive, disturbing, adrenaline infused and everything in between
I remember when it was like 2009 and my dad downloaded a cracked version to our crap computer. The music doesn't work on the official versions if you don't have the cd, so I was left with just the ambient sounds. Especially the first few levels you have these random sounds all over the place, the guards breathing, and later on the gunners and berserkers making their sounds, I was like 8 at the time so it was creepy as hell. The monster sounds in this game have a special place in my mind.
I think Quake 2 is super easy but back then it was fairly difficult and I didn't have any spatial awareness so I was just wandering aimlessly in the intro levels, they felt so big and scary. Nowadays they feel totally tiny in comparison.
@@mad_scientist5597 Yea, its true! I remember as a kid, my sister and I had to share a computer, so when it came to single player games I'd come up with ways to play it with her.
So for quake, I had her wear headphones, and she could be my ears while I did the shooting, and I remember her getting freaked out by some of the sounds. Oddly enough what creeped her out was the guy you kill (Enforcer I think?) that has flys over his body after.
One thing I always found funny about Quake 2 is that it only had easy, normal and Hard by default. It had a hidden difficulty called "Hard +" you could unlock through the dropdown console, but I never knew that.
They just released a remaster of Q2 with Hard+ difficulty available from the start, and WOW, what a difference that makes. Actually adds some challenge to it.
@@BattleBladeWarrior lol, I never had siblings, and having your sister be your ears really sounds like something little kids would do cause it's not an even split at all haha. Yeah the guy with a chaingun for one arm is the Enforcer. Funnily enough that enemy probably scared me the least of all of them.
I also now remembered that the version my dad downloaded probably had a multiplayer config or something, which meant a high fov (on the retail version that hides your weapon entirely unlike the source ports which just put it further away) so to little kid me the way it warped the screen was creepy, and there were some weird rendering settings which had no texture filtering and the sort of shades of gray you would expect in dark areas were shades of dark green or dark purple/pink instead for whatever reason, very unnatural for my unaccustomed brain.
I know of skill 4 or whatever the command is. As far as I know, it works like the semi-secret Nightmare skill in Quake 1. I think it retains monster stats from the Hard difficulty, but makes it so that at any given time, the monsters have a much higher chance to decide to attack instead of moving towards you. So everything just shoots you right away all the time instead of running around and giving you time to shoot them. I'm not really a fan of that approach and I don't find it difficult enough anyways frankly, but I just think that the vanilla Quake 2 levels are just designed so easy that no fair difficulty setting can make them challenging.
@@mad_scientist5597 True, thats a good point. Especially with the ability to pick up and carry powerups with you to use whenever you feel like it. (and the abundance of ammo and powerful guns) there's a lot of ways to just absolute destroy every enemy on screen.
And yea, its funny, for quake I did that with my sis (having her be the ears) and then for doom, when we only had one computer initially, I would just give her the mouse, and had her be the one that clicked the shoot button for me! XD (actually, I think it was a trackball at the time, that my Dad had)
So, I'd play on the keyboard and do all the moving around, and she'd just shoot whenever I was lined up with the enemy. It was funny. Luckily she was a few years younger, so she didn't seem to mind at the time.
Thats funny though with the FOV and wierd textures. I didn't have that issue, but I do recall when I first got Quake 2, it was on a PC that didn't support openGL/Direct X. So there was no lighting, everything was basically just browns and greys.
The first time I was able to turn on open GL, and saw all the maps lit up in glorious sunset orange and blues and different things, my mind was BLOWN!
@@BattleBladeWarrior These sound like nice memories. Reading it somehow made me feel like maybe I have some like that too myself after all. I never thought Quake 2 in particular looks good hardware accelerated modes, but I do remember being quite mesmerized by the difference between OpenGL and software once I gathered enough courage to change the settings, it was sorta like two different worlds to explore.
I also just remembered that there is this level called Installation very early on right? The one you first exist through the huge pipe and then later come back to to finish the unit. I wanted to load a save on that level and it was called Installation. I'm not a native english speaker so I only knew Installation as in installing computer programs and I was worried that save would have me do something with the game's installation. I somehow managed to put the game on my grandpa's computer from a flash drive or something, but I had to ask him for help with this Installation problem lmao. He just said well let's do it and see what happens and lo and behold it just loaded them level lol, no uninstalling
2022 👾 oh my oldskulls 🗿
Who is here in 2022
I'm gonna ask the one question everyone here has seemingly forgotten to ask.
Emphasized tracks or NO?
3dfx
Debería compartir la estrofa underworld por aparte
2024
Sounds great but what's the deal with the '432hz'? Has the pitch been changed?
I know right? It sounds wrong. Compare the version of Quad Machine from this video with the one uploaded by Ishykawa. This one is slightly pitched down. Sonic Mayhem actually left a comment on Ishykawa's upload, and didn't mention that the pitch was off in that one, so I assume this upload is wrong. It's a shame too, since the actualy quality of the songs are better here.
@AzirelGoldblattsilverbergstein Interesting. What's the point of doing that though? It's not how the song was intended to sound.
Это какая-то шутка??? В начале другая музыка!
23:48 what you most came for. Trust me. ⏳️🔫
damn where can i download it in this quality? it doesn’t ship with this
It does, Redbook quality audio on the disc itself, just rip it.
@@Wobbothe3rd i guess i probably just ripped it and burned it so long ago i didn’t know what i was doing
2023
Tabs please!
Can you upload this to Spotify?? or there is any copyright limitation?
Timestamps anyone?
I want to use a track for my pole dance choreography
432Hz?
What does that mean?
just means the whole thing is downtuned 8 cents cuz its 'magical' lol
@@TheSonOfSerpentine616 Oh, I see. Basically cringe.
Hz = Hertz, or how fast the music's going.
For example, it would sound a lot faster and a lot more pitch-shifted if it were at 499Hz
@@Mooseski117 It's not the speed of the music, it's the quality LMAO 🤣🤣
Quien en 2024??
Todos
Sounds out of tune
432Hz did change nothing, lol
@Jose Lopes It's not, lol. Shifting the frequency doesn't affect tempo, lol.
@@txn597 it does, unless this is done with a good pitch shifting algorithm
Why would you take an epic soundtrack, and then bastardise it by tuning it flat and completely destroying the pitch like this??? This is terrible - there's a horrific twang to the soundtrack where your software has tried to detune each song and left a audible warble.
hhhj
same
432Hz nonsense 🤣
Why is it pitched down and slower?
2023