And just like that, I have rain! THANKS! Should I attach this as a conditional component to the player character instead of placing it in the environment to keep performance good and avoid having to stretch it across my full world?
Rainy Day ! Nice short tuto! It should be good to know how to define rain area only around the character... Then when he moves, the particles spawn only in the character area and not everywhere (Top Down game in mind...) (not sure if that improves performances)
Hi there! Haha, yes, I’m actually planning to make a video about creating an effect that follows the character. I just want to keep it simple so it's accessible for beginners. It’ll be out soon! Have a great day, and thanks so much for the awesome comment!
Exactly what I desperately needed for my project . Thank you so much Filip! 🎉
Thanks, glad it helped.
muy buen aporte podrias mostrar como hacer charcos de agua
is there any way to make those rains look more realistic and the moment they touch the ground there should be seen the drops
Thank you so much. Could you please do a tutorials about moving hair and clothes for character which no explain this in correct way. Thanks again
Great suggestion!
And just like that, I have rain! THANKS! Should I attach this as a conditional component to the player character instead of placing it in the environment to keep performance good and avoid having to stretch it across my full world?
Thanks for the support! Sure, that's the good way to save some memory. Nice day.
Rainy Day ! Nice short tuto!
It should be good to know how to define rain area only around the character... Then when he moves, the particles spawn only in the character area and not everywhere (Top Down game in mind...) (not sure if that improves performances)
Hi there! Haha, yes, I’m actually planning to make a video about creating an effect that follows the character. I just want to keep it simple so it's accessible for beginners. It’ll be out soon! Have a great day, and thanks so much for the awesome comment!
Please do a cloth reveal in Unreal Engine. THanks
Thanks for the idea!