Learn This UNREAL 5 NIAGARA Particle Sim! UPDATED

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  • เผยแพร่เมื่อ 11 ม.ค. 2025
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ความคิดเห็น • 59

  • @activemotionpictures
    @activemotionpictures 11 หลายเดือนก่อน

    Easy-no-filler content for niagara in the whole net. Thank you for sharing this.

  • @LawsOnJoystick
    @LawsOnJoystick 10 หลายเดือนก่อน

    Earnt a sub, thanks! was my 1st Niagara and i feel i gained quite abit of knowledge from this :)

  • @kingslayer4080
    @kingslayer4080 ปีที่แล้ว +1

    When you say "change facing mode to velocity" it would be nice if you could explain what it is, what it does and why you are changing facing mode to "velocity".

  • @muculmanos6394
    @muculmanos6394 ปีที่แล้ว +1

    very good man, make more videos like these, visualizer and audio reactions too, it's a very promising area in the middle of music and there is still almost nothing of informative content on the internet, thank you!

  • @renebrokop
    @renebrokop ปีที่แล้ว +1

    Really nice flow and look. Thank you

  • @hisroyalillness
    @hisroyalillness ปีที่แล้ว

    NIce one, short and fully packed with infos, easy to follow. Instant subscription

  • @bluedott_vfx
    @bluedott_vfx 6 หลายเดือนก่อน

    great tutorial bro, was needing it for my next render. Thanks

  • @neiljamessloan
    @neiljamessloan ปีที่แล้ว

    Really good stuff here mate! Demystifying the Sequencer and demonstrating Niagra's potentials are of great help!
    Perhaps you could show us what application you might apply to say a text or logo or graphic use case.
    Thanks for your dedication / time.
    Onya

  • @spirit9413
    @spirit9413 ปีที่แล้ว +1

    Best tutorials, thanks!

  • @michaelmatiash5400
    @michaelmatiash5400 9 หลายเดือนก่อน

    Thanks bro, you make my day!🤩

  • @imnhantran
    @imnhantran ปีที่แล้ว +1

    thank you, this is an awesome tutorial

  • @Arthr0
    @Arthr0 ปีที่แล้ว +1

    Thanks for the tutorial. 41th subscriber

  • @fatemekamali8204
    @fatemekamali8204 ปีที่แล้ว

    Thanks For Your Good Tutorial

  • @eclipse0134
    @eclipse0134 ปีที่แล้ว +1

    great tutorial bro

  • @CEODeliveryBoy
    @CEODeliveryBoy 2 หลายเดือนก่อน

    Awesome thank you!

  • @happyroguue9358
    @happyroguue9358 ปีที่แล้ว +1

    Hi there, I've been stuck with a problem. my niagara system is always out of scale compared to my scene. I can't scale it properly either. tried finding multiple solutions and documents online but couldnt find any proper solution. Could you please please help me out.

  • @zhihaolu3927
    @zhihaolu3927 ปีที่แล้ว

    Thank you for making the tutorial, it's very detailed. One more question, how do you make them scramble to follow the music?

  • @legato3067
    @legato3067 ปีที่แล้ว +1

    thx you this is really nice :)

    • @MrHollt
      @MrHollt  ปีที่แล้ว

      More to come!

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    Amazing!!!! Thank you!!!!

  • @recursivedreamer3149
    @recursivedreamer3149 ปีที่แล้ว

    Excellent tutorial, thanks.

    • @MrHollt
      @MrHollt  ปีที่แล้ว

      Glad it was helpful!

  • @HoaPierre
    @HoaPierre 2 หลายเดือนก่อน

    yo thanks so much, but my particles arent moving like yours at all even though I put the same settings

  • @romainr7574
    @romainr7574 10 หลายเดือนก่อน

    Thank you for you work ! My niagara effect is visible in the preview, but I can't see it in the viewport. Any Idea ? (Niagara effect in the scene on visible and not hidden in game)

  • @Unyverses
    @Unyverses ปีที่แล้ว

    outstanding!!!!

  • @huzefamalik3182
    @huzefamalik3182 6 หลายเดือนก่อน

    You just earn the subscriber hollt❤

  • @Silent_Chief
    @Silent_Chief ปีที่แล้ว

    heelo ,what is your sound effect used in the begining ? is like electric sound. by the way , how i can resize the 'structure' of the niagara? i mean , i want the exacte same effect but wayyyy more little , i would like it keep the mouvement but in a human scale you know ... i tried lot of different value but still very huge.
    i find an issue ,when the camera (in play or even camera editor) dont look the particle effect ,it become invisible ,is pretty annoying ,how we can fix it please?

  • @themikeyexperience
    @themikeyexperience หลายเดือนก่อน

    Is there a reason my particles don't "orbit" my ball? It just seems like they're being blown away in one direction after following your steps.

  • @AVISIONMUSICTV
    @AVISIONMUSICTV ปีที่แล้ว

    How do I change the overall scale of the particle simulation?

  • @ThadeousM
    @ThadeousM ปีที่แล้ว

    Nice one mate!

  • @pawelkikta
    @pawelkikta ปีที่แล้ว

    Thank you Mr :)

  • @hakpl
    @hakpl ปีที่แล้ว +1

    Hi I setu up everythng in render like you show in the Render movie queue but its make only *.exr files. Dont see any *.movie clip any idea why ?

    • @MrHollt
      @MrHollt  ปีที่แล้ว

      It has been somthing that bothers me for awhile but most animation software I have used exports single frames. They dont compile into a video clip. So you would have to bring your .exr into an editing software and use each frame to create your video clip. If you are new to this I suggest Da Vinci, its an amazing free editing software mainly used professionally for color. You can probably find some youtubes on how to take images and make them into and image sequence (video clip.)

    • @hakpl
      @hakpl ปีที่แล้ว

      @@MrHollt ok but why not You doing movies by Movie Scene Capture(legacy) ??

    • @MrHollt
      @MrHollt  ปีที่แล้ว +1

      @@hakpl You could but the quality will not be the same as the quality from movie render queue

    • @hakpl
      @hakpl ปีที่แล้ว

      ok thanks!

  • @kuunami
    @kuunami ปีที่แล้ว

    I really want to focus on learning Niagara

  • @Nagality
    @Nagality 8 หลายเดือนก่อน

    Thanks for tutorial! But I'm not getting the same lightnings as yours. How's your lightning settings?

    • @adalichb6334
      @adalichb6334 7 หลายเดือนก่อน

      Hello bro, I know it's been a month already but if you found a solution, could you please tell me how you did ?

    • @Nagality
      @Nagality 7 หลายเดือนก่อน +1

      @@adalichb6334 Hey! I could only move my project to a ray tracing one and leave the exposure setting on in project settings. That's a bit closer now

  • @sinabozorgvar
    @sinabozorgvar ปีที่แล้ว +1

    Nice one! is it possible to make the particles form a body or object and control their shape?

    • @MrHollt
      @MrHollt  ปีที่แล้ว +1

      You can have it form basic shapes like squares or circles. I don't know about the process of more complex ones though.

    • @sinabozorgvar
      @sinabozorgvar ปีที่แล้ว

      @@MrHollt Thanks

    • @Yoctopory
      @Yoctopory ปีที่แล้ว

      There is a tutorial out there that explains how to use an image input to control the movement of particles. Maybe that could be an approach?

  • @julienboreau
    @julienboreau ปีที่แล้ว +1

    Really cool effect ! Can you explain me why my orb is never "radiating" like yours ? I push up the luminance of the material, but I never get the "halo" effect around the spher :(

    • @MrHollt
      @MrHollt  ปีที่แล้ว +1

      Its possible that it's the volumetric fog in my scene. usually it casts a hue around light (its how you also get "god rays".) So I would play around with that and see if you get that halo effect.

    • @tibaut7005
      @tibaut7005 ปีที่แล้ว +2

      Try to add some bloom in the post process volume or in your camera settings

    • @julienboreau
      @julienboreau ปีที่แล้ว

      @@tibaut7005 Thanks for your answer, I added a postprocess volume to match the reult, but the "glow" is present at the early beginning of the tutorial, at the moment of creating the material of the orb. I saw that "glowy effect"" on other tutorials, but in my case, I have a luminescent material, but no glow :-/

    • @LeOtter
      @LeOtter 9 หลายเดือนก่อน +1

      @@julienboreau Try increasing the strength parameter of the material instance, once you crank it up enough it should start to glow

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    i will try it

  • @chumcool
    @chumcool ปีที่แล้ว

    My sphere isn't glowing like your example here. Not sure what I missed. Followed it twice just incase I missed something. Any Ideas?

    • @MrHollt
      @MrHollt  ปีที่แล้ว

      The glow is emissive. So something should be going wrong there within your material. Make sure your parameter node has a value. If not maybe add in a parameter node (s + click) and you can use a multiply node (m + Click) to connect it to the vector node. then plug it all into emissive color.

    • @chumcool
      @chumcool ปีที่แล้ว

      @@MrHollt Just figured it out. For some reason my bloom option wasn’t checked. Also… is there a way to have a fixed amount of particles? Let’s say I just wanted 100 particles to start with and 100 particles to end with no spawning no death.

  • @shimlaDnB
    @shimlaDnB ปีที่แล้ว

    cool

  • @cdcdcd6777
    @cdcdcd6777 ปีที่แล้ว

    can you integrate open AI with it? no need for programmers

    • @Titank_Production
      @Titank_Production 10 หลายเดือนก่อน

      No you n00b, you're going to have to actually work to earn it.

  • @cmds.learning7426
    @cmds.learning7426 ปีที่แล้ว +1

    mazing一个

  • @sinabozorgvar
    @sinabozorgvar ปีที่แล้ว

    😍😍😍

  • @smokysmoka
    @smokysmoka ปีที่แล้ว

    Very very cool!! Thank u! ❤