Easily the best part of Silent Construct for me (I guess leading up to it, or not) is trying to head from Chimney to Exterior, only to stumble across nothingness where the bridge to the Wall once stood
God exactly, I was full auto-piloting my way to the wall and seeing just the completely empty abyss where my usual pathing typically lies was just chilling. So fuckin good
even to someone who is not so into the game but loves its asetics and all like im here just apoled with it as ya its the remigns of pebbles the dude now is beyond salvation, i suspect moon may self stabalise and maybe just maybe with the others after reconnecting just enjoy watching their islands change. but seeing the full end of pebbles is quite a experance.
Upon a repeat saint playthrough (and specifically one where I went for farm arrays after sky) it really hammers home how incredible the invisible design of this game is. It’s leading you to that moment, with a tricky to get over karma gate to farm arrays and the obvious easy path being chimney. I’d already autopiloted there on saint one, hit the Oh My God There’s Nothing There wall, and wanted to see something else for a change, but actually ran into some difficulty due to the funnel towards chimney.
fun fact: The room at 19:20 is actually ripped straight from the Side House mod, a region mod that Andrew made before DP. Side House is a collective of unused rooms in the game's files, meaning that this was actually created by the base game devs. Neat!
Once you get the hang of it, the charm of Shaded Citadel diminishes. It becomes quite dull after you overcome your fears, but I must say that it left the strongest first impression on me out of all the other regions.
EXACTLY. It’s A-tier the first time and D-tier in every other playthrough. The erratic enemy spawns, low visibility, and maze like navigation are super atmospheric at first, but once you get used to it, all of the things that were terrifying become just annoying. It really ruins the vibe, and it’s why I’ve only been back to shaded citadel once. I just can’t bear to see how shallow and frustrating one of my favorite areas has become.
I frankly don’t understand the hatred for Rubicon. It’s a difficult and unbalanced at worst, but at its best it’s such an insane build up to one of the most climatic endings of the game. If you put the enemy spawns aside, you have a beautifully painted landscape with layers and layers of lore baked into it. And once you get the hang of the controls, you feel like a badass sending miros vultures and leviathans and guardians to the next dimension. There’s so much to take in and it feels other worldly at points. Not my favorite area in the game, but absolutely one of the coolest experiences in my entire playthrough.
Yeah im a fan of rubicon too for all the reasons you listed, im a keyboard player and didnt have many issues with the ascension mechanic other than maybe controlling the crosshair and it felt great to take down giant beings lol It works well as a rain world finale for me i enjoyed my time there
I completely agree. I was in love with it when I went through it my first time. it was so cinematic and painted a beautiful ending. When I saw everybody else's takes, however, I was disappointed to see that everybody was hating on it. the same thing happened with 5 pebbles, I absolutely loved the region, thought it was the greatest experience, and then I see everybody hating on it. I think people are looking at pretty much only the gameplay. Rubicon told a story with its landscapes, and 5 pebbles had a new type of charm that had just never really existed in rain world before. they're pretty cinematic, but may not be as good in gameplay, and I think many are focusing on that specifically.
I'm so confused about the creature spawn issue, like red lizards and red centipedes are basically not a threat when you can fly. I think I died to miros vultures maybe a few times but who is out here getting grabbed up by lizards when you can just hold up
Submerged superstructure was fun once I got the orb but I spent 80% of my Rivulet playthrough exploring it early on thinking there was something I was missing. There's so many dead ends and without the orb it's really easy to drown when you don't know where you're going. My experience with it was like your experience with Rubicon (I didn't have as many issues with Rubicon)
Same here, yeah. I made a map of the whole region on a piece of paper to try to see what I was missing. But I don't even hate it that much because the map is cool and the area is so pretty.
My rivulet campaign has about to 60 cycles. 45 of them were me trying to get the right jet and bubble weed spawns to to get to the end. I got to the rarefraction cell room and then in got stuck there till the rain came. When i realized i needed the rarefraction cell and that I had to go back to shoreline I got pretty mad. I was able to passage to the heart after is slept in 5p. I think I never used the cell for mobility
Rubicon was so disappointing for me especially because I accidentally got spoiled of its existence before playing Saint, and hearing that there was an entire region sized version of the Depths made me incredibly excited. Then I actually played Saint, and was greeted with that absolute mess. I'd say Five Pebbles is still worse, since at least Rubicon's zero gravity is less annoying because of Saint's tongue, and because I was admittedly one of the people who didn't struggle with its difficulty *too* much, but it's still easily the worst end-campaign region.
Saint vs zero gravity is so easy to do, using ascension all the flight is stupid just turn it off when the way is a straight line and just activate for change direction, literally spamming ascension for control your flight is just that, and in the rubikon the ascension marks on the walls are for refuel your ascension meter
I don't know why, but I had almost no issues with Rubicon. Turns out being able to brain blast litteraly anything is as broken as it sounds. Just rush down the guardian and you're good.
I was terrified of going through shaded because spiders and once I had to go there to get unlocks I realized, "wow there's not a lot of spiders around most spots." The hardest part was actually figuring out where I, the unlocks, and the exit where
For Subterranean, it should get some points of in the tier list for expedition mode. When I tried to go to subterranean with hunted on, my game consistently crashed. Not fun experience
I remember trying to climb back up to Farm Arrays gate and few minutes later a fuckin red centipede found me. "I was playing naked so I just shat all over my chair"
@HarambaeXelonmuskfans that's debatable. Playing gourmand with his 3x spear damage + Artificer's explosion resistance + hunter's back spear + Rivulet's speed is an experience
I never struggled with The Rot and positively enjoyed the area, mostly because Underhang was so awful that I could only imagine how bad FP was going to be so I just went up the wall instead. Considering the Rarefraction Cell is located so close to the access shaft it only took me about 20-25 minutes to find it and get out lmao. I'd probably put it mid B tier
You missed the main juice of the area. The experience and payout isn't the same if you have entered from Underhang. You probably missed the new memory crypt as well
Same. I hated going through pebbles in other campaigns but with the rarefaction cell you can at least turn of the damn zero gravity and make it so much easier to navigate. I explored it completely with rivulet, while i would usually just get tf out of there as soon as possible with other scugs
it’s honestly my absolute favorite area. it’s filled with lore, beauty, and just everything amazing. i almost cried when i saw how fucking breathtaking the entire place was. i was sobbing at the ending. it was just so goddamn wholesome.
The real boring here is the fact you can't understand true beauty, and perhaps you should take a look at other places like the Exterior, Subterranean, or even Shoreline, which are 666 times more repetitive. Also, repetition is something that *all games* have, so don't complain about it under any circumstances.
i am so happy about the undergrowth #1 placement. Not necessarly because it became my number 1 area to nagivate (tho if it was in other campaigns it would probably would be one of the bigs) but because it just gave me chills when i first entered it. it was truly memorable and I will never forget about it. Entering Drainage just expecting yet another frozen desolate land, only to see a beautiful, lush and lively place, yet still feel nostalgic and bittersweet as i realized how much the world has changed from the last slugcat i played. The growths had taken over, and turned these old sewers into a natural habitat for wildlife, yet still i felt some attachement to the home i was previously familiar with... truly a unique feeling... not to mention entering it after struggling in the harsh cold... I cannot put it into words, simply entering this place, and its vibes, was the first thing that really hit me during the Saint campaign, and this first reaction I would never forget.
I do gotta say- the inv version of five pebbles is AWESOME. replacing all the zero-g with tight swimming sections makes it fairer, faster, and more exciting. underwater DLLS are awesome too. It's an interesting look at how the rot COULD've been designed, and it's interesting in its own right.
Except: 1. Unless you have plenty of Bubble weed, you won't survive properly. 2. The Exterior is arguably the hardest to traverse in that campaign, and keep in mind it's the only way to get there. 3. Getting into Five Pebbles' chamber isn't necessary, as he only gives some dialogue and then kills you.
18:25 Looks to the moon actualy has a cycle timer in inside her can, which will permanantly turn off 0G, and since you play as spearmaster, IMO it makes the platforming alot more fun and interesting because you have to really think and use spears to make platforms and bars to climb up the room that were designed for 0G. I think you should give exploring moon while the cycle is out a try, it makes alot more fun... at least to me it does
This is what I was going to come say, the mechanics are really cool. You strategize around 0g but aren't fully screwed with perma gravity by nature of infinite spear ladders. At one point I ran out of gravity in the beeeg room and used spears to climb the entire right wall. Which requires some very precise spears. Very fun. Being able to choose to stay awake to get some long term gravity is cool
The region just feels underbaked. Has a threat theme, but it only plays in 1 or 2 rooms, has a rain mechanic that's I'm not even sure is real because I don't remember anything of the sort, there's zero threats of any kind except for that outside wall bit with the yellow lizards, it's just bland and uninteresting. Some rooms look/sound cool, but the general trend is floating through completely empty rooms for 15 minutes and that's about it
@@georgiykireev9678 did you... even read my comment? or did you try and write a comment of your own and accidently replied? I mean, i understand where you're coming from with your point, but... that was not what I was talking about... at all.
@@The_Gold_Bunny I wasn't necessarily replying to what you said, just adding my own thoughts on LttM. Very significant region, some cool things here and there, but it could be so much more. Like the gravity thing you described, it could be an interesting part of traversing the region if it made an actual difference, which it doesn't really do because being a little floaty is usually good enough and there's no need to get creative at all
My first trek through Undergrowth was stunning. The entire time I was there I had "They Say" looping in the background. The gorgeous visuals along with the serene atmosphere and the constant drone from They Say made the area feel super chill and alive in a way that I never really got with any of the other areas. After wandering around in the area I finally made my way up and met arguably one of the best echos in the game, after which They Say stopped completely, leaving only the silent ambience of the undergrowth. It fit so well that I honestly thought that They Say looping for as long as it did was intentional but I don't think I've seen it do that in anyone elses playthrough.
Ngl I still think five peebo was a solid B tier. Zero gravity is pain but it makes you learn yet another movement system which sends you back to the helplessness you feel when first learning the game.
Filtration system sucks specifically because the individual locations in it feel so unmemorable. I'm sure when you've played through the game enough times you'll start to get a sense of where everything is and where everything leads, but during your first playthrough, there's no notable landmarks you can use to find your way; it's just a bunch of tight, dark tunnels full of black lizards that are impossible to get past (and difficult to avoid when you can't see shit). It also feels really weird to me that it just connects to the Depths; what were the Ancients thinking? I also feel like Subterranean as a whole is a noob trap. I got stuck in it during my first Survivor playthrough, and while I am confident that I could have escaped if I tried for long enough, I felt like I was going in circles a lot (I hadn't visited 5P by this point in the game). It's not REALLY a criticism I suppose, I just wish it better communicated 'TURN BACK NOW' to new players who go to the region before maxing out their Karma.
I just go through one route every single time. I go to the bunker near the scav trader, then go through the small centipede room and to the right until i reach filtration. From there its pretty much a straight line to the depths. Havent even gotten blocked off by a black lizard once yet
Why is it weird that it connects to the depths??? The depths is where the void fluid is, and the point of the filtration system is to filter out the rock contained in impure void fluid to purify it. The connection between the two is the drill shaft used to drill down to where the void fluid was. Idk it all sort of works, at least for me.
@@JacobPDeIiNoNi I meant mostly in the sense that the Depths felt almost like a temple or some other kind of religious area, at least the upper parts of it. I find it strange that a civilization would make their only entrance to such a place a sewer system, although I suppose it's possible that they got there a different way than us.
@@chickensky1121 they definitely used a different path. The rain world map is a weirdly connecting mess of rooms because it's not just a 2D but a 3D space, consisting of all the little pipes that slugcat can conveniently squeeze through. Big creatures like the ancients would probably navigate through the world with very different paths. But yeah, filtration is pretty unremarkable to go through every playthrough
I didn't even know strawberry lizards existed because I literally sped up Saint with all the experience I gained from other slugs (the campaign took about 1 hour and 30 minutes compared to my survivor first campaign which took about 7 hours) but I don't know if it was my luck in rubicon but I only encountered a miros vulture once and it was buggy and it just entered and stayed where it was.
its funny because i like the rot for all the reasons discussed here personally i was able to find the cell without *too* much trouble, but afterwards i spent like an hour and a half trying to explore the entire region, and god i can say with certainty its one of my favorites
i love undergrowth as a concept don't get me wrong, but those ceilings and random poles cause me the most unsafest feeling ever and i can't bring myself to enjoy it
The reason I hate underhang so much is 1. because of the dlls and 2. because it's impossible to see what I can grab and what's in the background in half the rooms. If you've ever been to the shelter nearest the wall you'll know what I mean.
I've never seriously played Rainworld (played a bit of banana boy by mooching it off my friends steam library once) but these tier lists do kick ass. It's making me really wanna play rainworld seriously
I mostly agree with this tier list when talking about purely vanilla Rain World, and I find very interesting how my enjoyment of many lower-rated regions has gone up a lot with just a few tweaks. Old garbage wastes, for instance, is a lot more fun to traverse when there are threats other than acid and when you have Artificer's mobility to actually explore the region comfortably. Shaded Citadel is boring and empty when you know the layout and when you have neuron glow (which I basically always do). But if you throw a couple of miros vultures to haunt the surface and dangerous amounts of spiders in the darker areas, it's suddenly a neat challenge again. Putting a couple bubbleweeds in Farm Arrays' new path so it's not Rivulet-exclusive actually delivers the goal of circumventing the awful deer section. I could go on but I think you get the point. Most of these in vanilla range from boring to unbearable after the first time, but with the help of a couple mods they become fun again. No amount of modding will ever fix filtration system though.
I loved Rubicon! There are two paths you can take in it, and I went right and I liked it. I enjoyed seeing all the rooms I saw in my previous playthrough, and the spawns weren't that "fuck you" as well.
I also went the right path. I had tried going the left path and even though the spawns felt way easier going that way I chose the right path for the vibes and feeling of progression. Blasting 4 miros vultures into the void fluid below is so satisfying, then getting to fly under an upside down Shoreline? Unbeatable vibes
Having just gotten through The Exterior for the very first time, I realize that the entire thing is just a big training ground to break some really bad habits. I’m even going to include Shaded Citadel and Memory Crypts in this (granted, I was carrying a lantern for most of the way). To me, Shaded Citadel built the foundations to be cautious yet opportunistic. Sometimes the way to move forward is a war of attrition. And Memory Crypts drives that teaching home. However that works both ways - if you take too long, the rains come and you die. The Leg is honestly kind of empty. Just a long vertical climb with a few lizards and DLLs. No big deal. I would recommend picking up one of the many grapple worms though. The Underhang I have nicknamed “Spider-Man Zone” which speaks for itself. Just make sure to actually plan out your grapple points or you’ll slip and fall. The Wall is where I had the most trouble, and it taught me that the game will throw a wrench in the works for the funny if you try to outsmart it. My only obstacle when I arrived was the ball of orange lizards. And I thought “Ha ha, you fools! I’ll just build a ladder and bypass that nonsense!”. The ladder was almost done when the cycle started to end, so I went back down to the shelter. Little did I know that RW is a comedian that loves to target hecklers, because when I went back up, FIVE LIZARDS decided to occupy the only room with food. So I was forced to reroll cycles until I could kill enough dropwigs to bribe the lizards into letting me pass.
I feel like Rubicon, Garbage Wastes, and (to some extent) Five Pebbles are all supposed to feel like you're not really supposed to be there. Rubicon seems meant to stop Saint from ascending lore-wise, Garbage Wastes is well, meant to be garbage, and Five Pebbles seems like it's meant to feel like something much bigger and weirder than yourself.
completely forgot Bitter Aerie :(((. I know it's a subregion of Submerged Superstructure but he never mentioned it at all even though it's the only region that really impressed me with the visuals (i'm not much of an artistic person)
I feel like Outer Expanse is the best region imo cause of everything you said and with the most favorite part of the region is the music The threat music is absolutely god-tier
I really really really hope someone will develop a mod to trim and adjust Rubicon. I like the idea of throwing every single ultra powerful enemy at you as a final challenge, but the arenas need to be redesigned a bit and more Shelters added along the way. Just doing that would make things so much better
I definitely agree with you on all the aesthetic rankings, undergrowth was absolutely phenomenal and the echo encounter brought me to tears and silent construct felt like one of the most stark reminders in the game of the passage of time, going from seeing five pebbles’s can relatively healthy and functional in survivor, to overtaken by rot in rivulet, to a mere husk in saint. Gameplay wise though, submerged superstructure as rivulet is by far my favorite. Zipping around in a water level and seeing moons superstructure completely overgrown with new life and purpose was an amazing experience.
No clue if you'll see a comment on a video this old, but as someone who went through submerged as Monk on a "lore accurate run"... it wasn't bad. I actually did it before playing Rivulet and I have to say that when you bring a jetfish and treat bubbleweed as a valuable resource, the challenge is actually pretty cool. And plus getting Moon her 2 Neurons and her Coat was pretty rewarding :)
Oh. Well. I'd say five pebbles, rubicon, and farm arrays are my favorite regions. Maybe im just a psychopath or hate myself but these were the most fun and interesting to me. The absolute fear of dying again in pebbles when u got so far in ud is just great to me. Honestly pebbles did not deserve to put such fear into me (the dude not his region) when i got to him. I was so afraid he was gonnna kill me if i did something wrong lol. Uhhh rubicon was just really fun and interesting to think about to me. I felt like it was the best part of my saint run. Everything else just upset me when i was playing. (Especially since i couldnt find pebbles and kinda just... missed that plot point) either way, spaghetti land is a 10/10 for me. And farm arrays is just the magic of the place. The raindeer are annoying sometimes, yes, but the reason i think its so cool is because it was the one thing i understand in pebbles' rant and i thought it was so amazing that i actually made it there myself. Idk its a really cool region in my opinion. Worst region will always be underhang. I hate it there. Screw the five karma pebbles gate and these DEATH PITS ISTG WHY ARE THEY EVERYWHERE???
Can't agree with Farm Arrays, but I do really enjoy Rubicon and I can enjoy FP under the right conditions. It's way more fun as Arti or Spearmaster bc of their mobility, but the vibes still put it above F tier
The region I find underrated is Looks To The Moon region. The Struts was kinda a nice callback to The Exterior, which I hated but soon wasn't that made at it (As long as I had full Karma) and the Vents; while at first being a pain in the butt which I hated, when I soon figured at THIS WHOLE TIME I could enter through the midsection which I was very close too, I was happy. Then going through the actual region itself was amazing, I LOVED the gravity turning on and off part of it, I really enjoyed it. And the music, it was perfect! The fact that the clock ticked on her collapse was amazing! S tier region in my opinion!
Haven’t seen people complain about performance issues in the Struts. I’m unlikely to get a response, but do you have lag issues? Spearmasters story is basically unplayable on playstation 5 because the Struts is no exaggeration a slide show. Maybe it’s just me.
I don't understand the hate for saints power, I use keyboard and his power input is the same as artificers rocket jump, grab+jump midair, the tutorial text is off telling you to just jump+grab without being midair first but I can't imagine it being that hard to figure out, maybe I just played a version that fixed this issues? Idk
i dont like it because my laptops keyboard has a limitation which makes it so you cant hold 4 keys at once, and im usually trying to use the flight while already moving around, however, thats just a problem very few people have ^^
@@didntmeantokillemtwasaaccident Why not cancel all movement for a split second, trigger flight, and then continue moving? if you do it fast enough it won't become an issue.
@@Faunarr sure it isnt an issue, but in that one challenge ( if you know you know, a lot of people know by now ) its kind of a huge problem, you want to be using diagonal movement with saints tongue a lot, and suddenly you have to fly away, it becomes a bit too bs
@@didntmeantokillemtwasaaccident haven't finished all of the campaigns yet so I'm not familiar with the challanges. But I see. Might want to just get a 3 key external keyboard and just use that when playing rain world.
@@didntmeantokillemtwasaaccident oh, an Idea for you. Is to make a macro for flying as saint that automatically presses both the buttons for you at once. Could use autohotkey for that
Also my first playthrough of survivor I was stuck in Drainage for IRL hours. That and sky islands turns boys into men where the only way out is to die and die again until you get gud, figure out bubble weed, squids. I feel like that's important to finishing the game and doing the other campaigns (especially hunter) because just getting better at the game is basically the only form of actual 'progression' or advantage going forward in the game. That skill in honed through getting stuck in noob traps
I agree with every opinion in this video, except the ones that are wrong. ...thank god I'm not alone on Past Garbage Wastes though I still like it more than Farm Arrays all things considered :V those deer will be the death of me. Also, nada mention of bitter aerie during the SS segment, sadness. Coolest subregion in the game. Easy.
Totally agree about past Garbage Wastes. I don't enjoy it, but it's still infinitely more enjoyable than Farm Arrays. The former is unreasonable in some of its platforming and confusing to traverse... the latter is just boring with no redeeming qualities. At least it's way easier for Saint to use the rain deer, especially considering Saint is one of the few scugs that actually needs to visit Farm Arrays
past garbage wastes have good spawns,but the acid sucks soo much and its impossible to navigate without map saint garbage wastes have UNAVOIDABLE miros vulture spawns because you cant hide or fight back they are way worse
That's why Eyes of Iron makes me fear Snow World in Glacial Wasteland. It plays on a region where most rooms are open-air areas, which is terribly hard for a slugcat that uses grappling mechanics. It's really tough, tho I still like it because it summarizes the endless tundra idea, besides being that tough was like saying "You shouldn't go to Looks to the Moon through here. Try 'Shaded Citadel'. Going through there must be more interesting."
@@marcelolupatini5553 its not really hard because you can spam jump button and zoom past everything the only difficulty is getting a cycle without a miros vulture mid open air room
@@marcelolupatini5553 if you go to silent construct through garbage wastes you get to see a best entrance for this region, CL_B27, amazing room for amazing region.
@@jcdenton6427 I've got to say that CL_LEDGE gives you an incredible view by itself, but CL_B27 is a direct subsequent room that works great as a complement.
@@nerfjanetreal Yeah, it's not the hardest, but it's not a Suburban Drifs or Icy Monument either. Personally, I find Frigid Coast more difficult than Glacial Wasteland.
looks to the moon underrated can be a very hard region sometimes with overwhelming spawns in vents and struts especially if you try to traverse it like pebbles exterior wall is fun but pretty easy,music is good but random gods is better
As with the last region tier list, I completely agree with most of what you say, aside from Five Pebbles (It's still one of my favorite regions, and would be an A at a minimum if I were to make a list). I was slightly surprised by your absolute favorite, though. When I was playing through the Saint's campaign, it was on the tail end of playing through Spearmaster's, and by the time I found Undergrowth I was getting burned out on the game and... kinda just rushed through it to get the Echo. I may need to replay the game and actually explore Undergrowth next time. And of course, my love for Five Pebbles only made the Silent Construct *that* much better in my eyes. So I definitely agree with Silent Construct's placement ^_^;;
25:18 As someone who had to go through here as Monk for Moon's Cloak, the only way through this as a non-Rivulet slugcat is to pull up a map, ride a jetfish and pray.
I think one of my most unforgettable experiences in this game was going from Sky Islands to Five Pebbles as Saint. I went Sky Islands>Chimney>Industrial>Wastes>Shoreline>Silent Construct. Everything from seeing the pathway connecting Chimney Canopy with Pebbles' can completely fallen off, expecting to go through Shaded Citadel after visiting Moon, only to find out it has been crushed by the superstructure, seeing what little remains of Memory Crypts, exploring the bleak, dead, freezing remains of Pebbles' machinery, climbing the dilapidated husk of the Wall, until arriving at a desolate windswept waste, its only inhabitant a former god, now barely able to speak a sentence, clinging on to a fading relic of times long gone. It's all so depressing and so cool at the same time.
I actually really liked Rubicon. I had a lot of time wandering around (and trying to ascend FB and BSM) to get the hang of the ascension power, and it was so nice to be able to bap centipedes and lizards after running from them the entire campaign. And the AESTHETICS Recognizing rooms from other regions, plus the whole hellish voidy vibes, plus ascending LITERAL GUARDIANS. Sure it wasn't entirely balanced but I think people who hate it for its difficulty are experiencing a major case of skill issue. It's the finale of the DLC and the finale of the timeline. Of an already difficult game. Of course it's gonna be tough
as someone whose first experience with submerged superstructure was as survivor-- i can confirm it's still ridiculously fun! i assumed it would be frustrating, but finding the perfect combination of jetfish and bubbleweed to get through the massive underwater rooms was a cool challenge as opposed to annoying. so yeah, gameplay wise, submerged superstructure is still fun even if you're not rivulet
I remember when I got to five pebbles for first time. I couldn't pass the way from a shelter to another shelter FOR FEW HOURS. When I got there for second time it was much better, but I hate the feeling that you can't take one step to right or left because these blue things will eat you up so I used to go through underhang because even this location I hate feels better and I know if I didn't do the parlour way right it's only my fault (ps always remember of this bug on the wall that kills you after all right on front of shelter) I love rain world... Really...
When I first started I first when to drainage and it was hell. I got stuck and a restarted the run after finding out what industrial was. However I recently gave it a second chance after I beat the game and I see why he liked it. It has really good water puzzles and uses water well. So I agree with him that people should give it a second chance, it’s really fun if you know what your doing a bit more.
15:30 when i stumbled at this area i died of drowning when trying to distract a salamander and i tought to myself "nah i ain't ready for this" so i proceded to finish the game without ever going back to it
I noticed you avoided talking about the train-yard when talking about Outer Expanse. It highlights what I don't like about the region and pulls it down a couple tiers for me. I 100% agree with everything you said about it, I just have trouble overlooking some of it's navigational challenges. Not the parkour parts, the actual "Okay, where the hell am I going now that I've had my fun in this part of the region" areas. I might be biased, but I played through the region shortly after downpour released, and finding my way forwards without access to a map took me literal hours, because you had to find the one specific hidden pathway through the end of each leg of the journey, and every other region gives you multiple pathways forwards. Even looking at a map of the region can be confusing, as things don't connect the way you'd expect them to. I actually agree mostly with this tier list otherwise though, like; great fucking job summarizing the strengths and weaknesses of each area dude!
Personal I really love everything about Outer expanse, aside from the fact that you end Gormand's campaign there, being there are artificer or saint is a lot of fun in comparison to navigating around as a bowling ball. Tho i agree my first time through was so damn confusing I had to also look at a map, multiple places look like you should be able to get through (as gormand) but you just cant which I cant really say about most other regions
i made this exact comment again in the last video and now im making it again but updated for downpour i still like Five Pebbles exactly due to the way that it sucks, i think throwing everything you know about the game out the window is an excellent symbolism for one the themes of the game that is most prominent during a first playthrough (how other things can just shake your entire world, not because they're meant to, but because you're just There where they happened to be. Even if Five Pebbles is a pretty much mandatory area you're meant to go through, the fact that it's unlike the entire rest of the game makes it clear that the slugcat doesn't belong there, it isn't mean to be there, it just managed to be there anyways) rubicon's jank has no thematic shit. it's literally just a jank excuse to have a new region. i get that it's probably meant as a goodbye to Rain World, but it's _so_ shittily executed it's actually quite impressive
OK so I just finshed the whole game tday and... rubicon was super fun. like, not that hard and really unique looking and i didn't die much. lots of food and save spots throughout which many other areas don't have.
I think the rot and silent construct were by far the most brutal areas. chimney canopy is bad too, since all gates have relatively high karma to get out of it.
I really like Shoreline because of lack of predators and more chill. Swimming and water physics are really nice and it has really beautiful looking water. On other hand I despise Sky Islands and Chimney. They spam so many enemies it's so frustrating and make you stuck at same spot again and again on small very restricted spaces, where you need to do tight jumping puzzle. Also dumb long jumps across abyss, where one mistake lead to game over. I avoid those areas whenever I can
I waited to watch your downpour videos to avoid spoilers. And well, when I got the DLC I played through it all. An amazing experience. Now, watching this video, I think that while I agree with your placement of Rubicon, it's not for the same reasons. Rubicon is a gorgeous area with incredible lore implications and while unfair still enjoyable gameplay. My issue with it, is the same issue I have with Depths. For some reason, the god forsaken void distorsion/golden glow shader makes me feel really bad, to the point of dizzyness and/or nausea. At some points through Rubicon I even had to ask my bf to continue for a bit while I rested. It was an awful experience that weighted down my opinion of an otherwise incredible region. I loved your video though! P.S: I don't know if anyone has the same issue as I do, but to this day I haven't seen a single mod that disables the void shader or tones it down a bit. I'm just glad I beat all campaigns, definitely not going near void fluid anytime soon
i love undergrowth and the echo there so much and i have so much to say about this game and its beauty and how this shows its themes but man. i don't think i have to say anything more than rain world is not a game about death, it is a game about being alive
Geeeuuugh _OPINIONS_ Past garbage wastes was such a fucking trip, definitely more suited to have Artificer kick your balls in to condition you for the road ahead, but also necessitating a whole new section past the scav stronghold just to get the hell out. Why would any other slug want to go to shaded from the garbage wastes? That defeats the whole point of the map layout. My first save as Spearmaster I wandered into the wastes again and it ended with me restarting. (my second save was before the pearl patch...) Pipeyard is cool in my book, opens up so many pathways and has generally distinct zones depending on where you go. The leap of faith down the long path into where the depths grow near is really cool, the subterannean ponds look great, the shoreline sewers are boring, and then Boris is my least favorite centipede. I think the rot is my favorite explicit challenge zone along with submerged superstructure for Rivulet having the tightest overall campaign structure in the game, especially when taking the leg path since the same run I know like the back of my hand has double the danger and stakes. It's rough and dangerous without being chaotic and hits veterans like a truck with its aesthetic. I just didn't like the unneccessarily long labrynth between peebs and the cell for my first trek, since none of my knowledge of Five Pebbles helped and blue guide Tiggy was the *least helpful piece of shit I've ever seen.*
Just played Rivulet and the parts where you have to go through The Rot can be annoying because of how small the area's tunnels are, but at least it looks cool, but the Underhang drove me crazy because it was really hard to gravity jump without hitting the ceiling and therefore, ultimately, some rot, and there's a room (D04 or something like that) where a DLL spawns IN THE TUNNEL YOU ENTER THE ROOM so 8 out of 10 times it was just RIGHT THERE, absorbing me as I came out of the tunnel, which I think is an incredible level of bullshit in a room that otherwise would let you maneuver around it.
i once heard somebody say that chimney canopy was worse than five pebbles, and i’ve never been the same person, no amount of distasteful language can beat that moment
16:00 I feel like this tunnel was much longer in base game. The first time I got there in downpour it felt 10 times easier, unlike base game where you either do everything pixel perfect or die
Idk if you noticed this, but if you go straight to the right from the first shelter in Past Garbage Wastes, you are guaranteed to be able to pick up a squidcada as it's leaving its nest. You can soar all the way through the region straight to the waterfront gate avoiding most creatures easily this way. As spearmaster (because of the light weight) you can basically just hold forward and the terrain is designed to make you bump off the ground just enough to clear the gaps, plus an occasional jump. Makes the region uber easy and imo was clearly designed to be traversed that way. Much like the way the first shelter in Chimney Canopy gives you a vulture grub and is subtly telling the player "pssst! Get a vulture mask!"
I respect this opinion, especially about 5 pebbles. Never played the game, but it‘s the region I have seen as the most annoying in several playthroughs and it‘s the one some people got stuck in the most (my favourites, only from a design perspective, are probably shaded citadel, metropolis and outer expanse as well as sky islands, maybe the iterator areas and the whole destroyed parts of the saint campaign)
The Wall is probably one of my favorite areas to go through on the entire game, but I have one problem with it: The four white lizards that somehow always go to one room and ruin your life. Literally everything else is perfect but I hate those guys
Hot Take: as someone who just played artificer, garbage wastes past wasnt that bad. It was fun to jump around acid and scavengers. There is some difficult spawns but I felt it has fun to overcome all the cyan lizards and the one red. I went through it to go to industrial (I can’t handle spiders im sorry) and it was loads of fun. I bet it sucks as Spearmaster but as Arti it was a blast! Still C tier tho.
Drainage is possible for Artificer, every water room has a tide effect. Same thing for lover rooms of Waterfront. Edit: also after beating every slugcat and wasting my lifetime in expedition I've noticed that I don't hate any region or subregion, but it's more about enemies. Farm Arrays - there is something that about long fields of wormgrass and raindeer that I like. Subterranean? I love trains and Filtration system is absolutely insane place. Shaded Citadel? Not that bad. Drainage? It has that weird mood that I can't explain.
"there is something that about long fields of wormgrass and raindeer that I like" Yes. It's really this. Farm Arrays is the worst region for me, but not because of the "long fields of deadly grass" idea. It is because of Raindeers' unpredictability and stupidiness that makes me spend half a cycle waiting them to move where I want to go. It's just outraging.
Patience my friend. It's the thing that this game constantly tries to teach you. Other than that you have spore puffs for deers and if you playing Gourmand or have his crafting perk in expedition you can craft gooieducks, wormgrass don't like that weird thing
I don't like the exterior because it *really* isn't conducive to wandering, which is my favorite type of gameplay. When you enter it, the only place to go is practically a straight line to Pebbles, or maybe a roundabout way to get to chimney canopy or sky islands.
Submerged as almost any other slugcat: challenging, but doable. As Saint: either challenging, or a breeze (I think you can guess what the differentiator is). Also minor spoilers, the only other scug that can access Bitter Aerie.
imo undergrowth would be perfect. however, it is held back by one thing. the f[iterator noises]cking dropwigs. both the outskirts and garbage wastes entrance tunnels have a dropwig. and as saint, even more so in a confined space, you have pretty much no way to fight back against a dropwig. I HATE THE DROPWIG.
You know that flora/fauna is gonna be fire when 2 tierlist videos come out before it
💀💀💀
Yeah
real
for real
If he releases it next, it'll be his 100th video, feels fitting.
Easily the best part of Silent Construct for me (I guess leading up to it, or not) is trying to head from Chimney to Exterior, only to stumble across nothingness where the bridge to the Wall once stood
God exactly, I was full auto-piloting my way to the wall and seeing just the completely empty abyss where my usual pathing typically lies was just chilling. So fuckin good
My jaw dropped and i got so scared for what was to come once i saw that lol its a stellar reveal
even to someone who is not so into the game but loves its asetics and all like im here just apoled with it as ya its the remigns of pebbles the dude now is beyond salvation, i suspect moon may self stabalise and maybe just maybe with the others after reconnecting just enjoy watching their islands change. but seeing the full end of pebbles is quite a experance.
Absolutely agree, really puts you in perspective as to how dilapidated everything is.
Upon a repeat saint playthrough (and specifically one where I went for farm arrays after sky) it really hammers home how incredible the invisible design of this game is. It’s leading you to that moment, with a tricky to get over karma gate to farm arrays and the obvious easy path being chimney. I’d already autopiloted there on saint one, hit the Oh My God There’s Nothing There wall, and wanted to see something else for a change, but actually ran into some difficulty due to the funnel towards chimney.
fun fact: The room at 19:20 is actually ripped straight from the Side House mod, a region mod that Andrew made before DP. Side House is a collective of unused rooms in the game's files, meaning that this was actually created by the base game devs. Neat!
Once you get the hang of it, the charm of Shaded Citadel diminishes. It becomes quite dull after you overcome your fears, but I must say that it left the strongest first impression on me out of all the other regions.
I agree. Outside of the major moments such as meeting 5 pebbles and void sea, shaded was the most memorable part of my first playthrough
Tbh shaded is a pretty dull zone, you just get in get out, boom you're where you need to be.
silent construct,spearmaster moon and the rot have better first impressions
EXACTLY. It’s A-tier the first time and D-tier in every other playthrough. The erratic enemy spawns, low visibility, and maze like navigation are super atmospheric at first, but once you get used to it, all of the things that were terrifying become just annoying. It really ruins the vibe, and it’s why I’ve only been back to shaded citadel once. I just can’t bear to see how shallow and frustrating one of my favorite areas has become.
Doesnt help that at least imo the only actually dangerous enemies are spitter spiders, which you dont see a majority of the time
Outskirts was a really great starter area and the peacefulness is the perfect to learn about the stinky pole plants
Those stinky pole plants
I frankly don’t understand the hatred for Rubicon. It’s a difficult and unbalanced at worst, but at its best it’s such an insane build up to one of the most climatic endings of the game.
If you put the enemy spawns aside, you have a beautifully painted landscape with layers and layers of lore baked into it. And once you get the hang of the controls, you feel like a badass sending miros vultures and leviathans and guardians to the next dimension.
There’s so much to take in and it feels other worldly at points. Not my favorite area in the game, but absolutely one of the coolest experiences in my entire playthrough.
Yeah im a fan of rubicon too for all the reasons you listed, im a keyboard player and didnt have many issues with the ascension mechanic other than maybe controlling the crosshair and it felt great to take down giant beings lol
It works well as a rain world finale for me i enjoyed my time there
I completely agree. I was in love with it when I went through it my first time. it was so cinematic and painted a beautiful ending. When I saw everybody else's takes, however, I was disappointed to see that everybody was hating on it. the same thing happened with 5 pebbles, I absolutely loved the region, thought it was the greatest experience, and then I see everybody hating on it.
I think people are looking at pretty much only the gameplay. Rubicon told a story with its landscapes, and 5 pebbles had a new type of charm that had just never really existed in rain world before. they're pretty cinematic, but may not be as good in gameplay, and I think many are focusing on that specifically.
I'm so confused about the creature spawn issue, like red lizards and red centipedes are basically not a threat when you can fly. I think I died to miros vultures maybe a few times but who is out here getting grabbed up by lizards when you can just hold up
@@pickleplayer33 apparently going to the left has a shit ton of open rooms where miros vultures spawn, and thats the route he took
it's a lot like the elden beast to me. first playing it i was pretty disappointed, but ever since then i can't get over the incredible presentation!
Submerged superstructure was fun once I got the orb but I spent 80% of my Rivulet playthrough exploring it early on thinking there was something I was missing. There's so many dead ends and without the orb it's really easy to drown when you don't know where you're going. My experience with it was like your experience with Rubicon (I didn't have as many issues with Rubicon)
Same
Same
the rot > submerged
Same here, yeah. I made a map of the whole region on a piece of paper to try to see what I was missing. But I don't even hate it that much because the map is cool and the area is so pretty.
My rivulet campaign has about to 60 cycles. 45 of them were me trying to get the right jet and bubble weed spawns to to get to the end. I got to the rarefraction cell room and then in got stuck there till the rain came. When i realized i needed the rarefraction cell and that I had to go back to shoreline I got pretty mad. I was able to passage to the heart after is slept in 5p. I think I never used the cell for mobility
Rubicon was so disappointing for me especially because I accidentally got spoiled of its existence before playing Saint, and hearing that there was an entire region sized version of the Depths made me incredibly excited. Then I actually played Saint, and was greeted with that absolute mess. I'd say Five Pebbles is still worse, since at least Rubicon's zero gravity is less annoying because of Saint's tongue, and because I was admittedly one of the people who didn't struggle with its difficulty *too* much, but it's still easily the worst end-campaign region.
Saint vs zero gravity is so easy to do, using ascension all the flight is stupid just turn it off when the way is a straight line and just activate for change direction, literally spamming ascension for control your flight is just that, and in the rubikon the ascension marks on the walls are for refuel your ascension meter
It’s kind of hilarious that the one campaign where Five Pebbles might have actually been okay is the only one where he’s not actually accessible lol
Rubicons 0g literally doesn't fucking matter as there aren't any threats in it, definetly the only good use for 0 gravity
I don't know why, but I had almost no issues with Rubicon. Turns out being able to brain blast litteraly anything is as broken as it sounds. Just rush down the guardian and you're good.
@@ZombieManF five pebbles is accessible in the saint's campaign is just a little hidden on the way up
I was terrified of going through shaded because spiders and once I had to go there to get unlocks I realized, "wow there's not a lot of spiders around most spots." The hardest part was actually figuring out where I, the unlocks, and the exit where
For Subterranean, it should get some points of in the tier list for expedition mode. When I tried to go to subterranean with hunted on, my game consistently crashed. Not fun experience
I remember trying to climb back up to Farm Arrays gate and few minutes later a fuckin red centipede found me. "I was playing naked so I just shat all over my chair"
@@jcdenton6427 bruh
I just wanted to point out that at 24:12 the red line perfectly lines up with the side of the wall. It’s just so satisfying for me
@@jcdenton6427 why were you naked in the first place
@HarambaeXelonmuskfans that's debatable. Playing gourmand with his 3x spear damage + Artificer's explosion resistance + hunter's back spear + Rivulet's speed is an experience
I never struggled with The Rot and positively enjoyed the area, mostly because Underhang was so awful that I could only imagine how bad FP was going to be so I just went up the wall instead. Considering the Rarefraction Cell is located so close to the access shaft it only took me about 20-25 minutes to find it and get out lmao. I'd probably put it mid B tier
Go to the deep
You missed the main juice of the area. The experience and payout isn't the same if you have entered from Underhang. You probably missed the new memory crypt as well
Same. I hated going through pebbles in other campaigns but with the rarefaction cell you can at least turn of the damn zero gravity and make it so much easier to navigate. I explored it completely with rivulet, while i would usually just get tf out of there as soon as possible with other scugs
I may find the rot frustrating, but goddman do I love the FP region, its such a beautiful place and like I COULD FEEL the 0g, disorienting...
Dude I am so fucking happy that Outer Expanse got some love. It’s just a really well done area and I’m tired of people pretending it’s not.
it’s honestly my absolute favorite area. it’s filled with lore, beauty, and just everything amazing. i almost cried when i saw how fucking breathtaking the entire place was. i was sobbing at the ending. it was just so goddamn wholesome.
way too repetetive for its size
@@nerfjanetrealYou act like it's not the case for other regions.
@@JenyaFio oe was boring after sunken pier and very repetetive+ i hate the colour palette used there
The real boring here is the fact you can't understand true beauty, and perhaps you should take a look at other places like the Exterior, Subterranean, or even Shoreline, which are 666 times more repetitive. Also, repetition is something that *all games* have, so don't complain about it under any circumstances.
i am so happy about the undergrowth #1 placement. Not necessarly because it became my number 1 area to nagivate (tho if it was in other campaigns it would probably would be one of the bigs)
but because it just gave me chills when i first entered it. it was truly memorable and I will never forget about it. Entering Drainage just expecting yet another frozen desolate land, only to see a beautiful, lush and lively place, yet still feel nostalgic and bittersweet as i realized how much the world has changed from the last slugcat i played. The growths had taken over, and turned these old sewers into a natural habitat for wildlife, yet still i felt some attachement to the home i was previously familiar with... truly a unique feeling... not to mention entering it after struggling in the harsh cold... I cannot put it into words, simply entering this place, and its vibes, was the first thing that really hit me during the Saint campaign, and this first reaction I would never forget.
I do gotta say- the inv version of five pebbles is AWESOME. replacing all the zero-g with tight swimming sections makes it fairer, faster, and more exciting. underwater DLLS are awesome too. It's an interesting look at how the rot COULD've been designed, and it's interesting in its own right.
Except:
1. Unless you have plenty of Bubble weed, you won't survive properly.
2. The Exterior is arguably the hardest to traverse in that campaign, and keep in mind it's the only way to get there.
3. Getting into Five Pebbles' chamber isn't necessary, as he only gives some dialogue and then kills you.
man i really gotta play inv at some point
18:25 Looks to the moon actualy has a cycle timer in inside her can, which will permanantly turn off 0G, and since you play as spearmaster, IMO it makes the platforming alot more fun and interesting because you have to really think and use spears to make platforms and bars to climb up the room that were designed for 0G. I think you should give exploring moon while the cycle is out a try, it makes alot more fun... at least to me it does
there were a few times when i had to do some crazy spear throws to place climbing spots. The big blue room was fun to climb in normal gravity
This is what I was going to come say, the mechanics are really cool. You strategize around 0g but aren't fully screwed with perma gravity by nature of infinite spear ladders. At one point I ran out of gravity in the beeeg room and used spears to climb the entire right wall. Which requires some very precise spears. Very fun. Being able to choose to stay awake to get some long term gravity is cool
The region just feels underbaked. Has a threat theme, but it only plays in 1 or 2 rooms, has a rain mechanic that's I'm not even sure is real because I don't remember anything of the sort, there's zero threats of any kind except for that outside wall bit with the yellow lizards, it's just bland and uninteresting. Some rooms look/sound cool, but the general trend is floating through completely empty rooms for 15 minutes and that's about it
@@georgiykireev9678 did you... even read my comment? or did you try and write a comment of your own and accidently replied? I mean, i understand where you're coming from with your point, but... that was not what I was talking about... at all.
@@The_Gold_Bunny I wasn't necessarily replying to what you said, just adding my own thoughts on LttM. Very significant region, some cool things here and there, but it could be so much more. Like the gravity thing you described, it could be an interesting part of traversing the region if it made an actual difference, which it doesn't really do because being a little floaty is usually good enough and there's no need to get creative at all
My first trek through Undergrowth was stunning.
The entire time I was there I had "They Say" looping in the background.
The gorgeous visuals along with the serene atmosphere and the constant drone from They Say made the area feel super chill and alive in a way that I never really got with any of the other areas.
After wandering around in the area I finally made my way up and met arguably one of the best echos in the game, after which They Say stopped completely, leaving only the silent ambience of the undergrowth.
It fit so well that I honestly thought that They Say looping for as long as it did was intentional but I don't think I've seen it do that in anyone elses playthrough.
Ngl I still think five peebo was a solid B tier. Zero gravity is pain but it makes you learn yet another movement system which sends you back to the helplessness you feel when first learning the game.
Filtration system sucks specifically because the individual locations in it feel so unmemorable. I'm sure when you've played through the game enough times you'll start to get a sense of where everything is and where everything leads, but during your first playthrough, there's no notable landmarks you can use to find your way; it's just a bunch of tight, dark tunnels full of black lizards that are impossible to get past (and difficult to avoid when you can't see shit). It also feels really weird to me that it just connects to the Depths; what were the Ancients thinking?
I also feel like Subterranean as a whole is a noob trap. I got stuck in it during my first Survivor playthrough, and while I am confident that I could have escaped if I tried for long enough, I felt like I was going in circles a lot (I hadn't visited 5P by this point in the game). It's not REALLY a criticism I suppose, I just wish it better communicated 'TURN BACK NOW' to new players who go to the region before maxing out their Karma.
I just go through one route every single time. I go to the bunker near the scav trader, then go through the small centipede room and to the right until i reach filtration. From there its pretty much a straight line to the depths. Havent even gotten blocked off by a black lizard once yet
Why is it weird that it connects to the depths??? The depths is where the void fluid is, and the point of the filtration system is to filter out the rock contained in impure void fluid to purify it. The connection between the two is the drill shaft used to drill down to where the void fluid was. Idk it all sort of works, at least for me.
@@JacobPDeIiNoNi I meant mostly in the sense that the Depths felt almost like a temple or some other kind of religious area, at least the upper parts of it. I find it strange that a civilization would make their only entrance to such a place a sewer system, although I suppose it's possible that they got there a different way than us.
@@chickensky1121 oh yeah no that makes sense. It seems like filtration system would go to the lower levels of the depths, not the upper ones.
@@chickensky1121 they definitely used a different path. The rain world map is a weirdly connecting mess of rooms because it's not just a 2D but a 3D space, consisting of all the little pipes that slugcat can conveniently squeeze through. Big creatures like the ancients would probably navigate through the world with very different paths. But yeah, filtration is pretty unremarkable to go through every playthrough
It's very tempting to make a baseless call that will age like wilk again but I just don't remember the area names
I didn't even know strawberry lizards existed because I literally sped up Saint with all the experience I gained from other slugs (the campaign took about 1 hour and 30 minutes compared to my survivor first campaign which took about 7 hours) but I don't know if it was my luck in rubicon but I only encountered a miros vulture once and it was buggy and it just entered and stayed where it was.
its funny because i like the rot for all the reasons discussed here
personally i was able to find the cell without *too* much trouble, but afterwards i spent like an hour and a half trying to explore the entire region, and god i can say with certainty its one of my favorites
i love undergrowth as a concept don't get me wrong, but those ceilings and random poles cause me the most unsafest feeling ever and i can't bring myself to enjoy it
The reason I hate underhang so much is 1. because of the dlls and 2. because it's impossible to see what I can grab and what's in the background in half the rooms. If you've ever been to the shelter nearest the wall you'll know what I mean.
I've never seriously played Rainworld (played a bit of banana boy by mooching it off my friends steam library once) but these tier lists do kick ass. It's making me really wanna play rainworld seriously
play it. I'm only at chimney canopy, but I LOVE IT
@justarandomguy983 by this point, I've played it and beaten every campaign at least once lol. It's such a good game
I mostly agree with this tier list when talking about purely vanilla Rain World, and I find very interesting how my enjoyment of many lower-rated regions has gone up a lot with just a few tweaks.
Old garbage wastes, for instance, is a lot more fun to traverse when there are threats other than acid and when you have Artificer's mobility to actually explore the region comfortably.
Shaded Citadel is boring and empty when you know the layout and when you have neuron glow (which I basically always do). But if you throw a couple of miros vultures to haunt the surface and dangerous amounts of spiders in the darker areas, it's suddenly a neat challenge again.
Putting a couple bubbleweeds in Farm Arrays' new path so it's not Rivulet-exclusive actually delivers the goal of circumventing the awful deer section.
I could go on but I think you get the point. Most of these in vanilla range from boring to unbearable after the first time, but with the help of a couple mods they become fun again.
No amount of modding will ever fix filtration system though.
I loved Rubicon! There are two paths you can take in it, and I went right and I liked it. I enjoyed seeing all the rooms I saw in my previous playthrough, and the spawns weren't that "fuck you" as well.
I also went the right path. I had tried going the left path and even though the spawns felt way easier going that way I chose the right path for the vibes and feeling of progression. Blasting 4 miros vultures into the void fluid below is so satisfying, then getting to fly under an upside down Shoreline? Unbeatable vibes
Having just gotten through The Exterior for the very first time, I realize that the entire thing is just a big training ground to break some really bad habits. I’m even going to include Shaded Citadel and Memory Crypts in this (granted, I was carrying a lantern for most of the way). To me, Shaded Citadel built the foundations to be cautious yet opportunistic. Sometimes the way to move forward is a war of attrition. And Memory Crypts drives that teaching home. However that works both ways - if you take too long, the rains come and you die. The Leg is honestly kind of empty. Just a long vertical climb with a few lizards and DLLs. No big deal. I would recommend picking up one of the many grapple worms though. The Underhang I have nicknamed “Spider-Man Zone” which speaks for itself. Just make sure to actually plan out your grapple points or you’ll slip and fall. The Wall is where I had the most trouble, and it taught me that the game will throw a wrench in the works for the funny if you try to outsmart it. My only obstacle when I arrived was the ball of orange lizards. And I thought “Ha ha, you fools! I’ll just build a ladder and bypass that nonsense!”. The ladder was almost done when the cycle started to end, so I went back down to the shelter. Little did I know that RW is a comedian that loves to target hecklers, because when I went back up, FIVE LIZARDS decided to occupy the only room with food. So I was forced to reroll cycles until I could kill enough dropwigs to bribe the lizards into letting me pass.
I feel like Rubicon, Garbage Wastes, and (to some extent) Five Pebbles are all supposed to feel like you're not really supposed to be there. Rubicon seems meant to stop Saint from ascending lore-wise, Garbage Wastes is well, meant to be garbage, and Five Pebbles seems like it's meant to feel like something much bigger and weirder than yourself.
completely forgot Bitter Aerie :(((. I know it's a subregion of Submerged Superstructure but he never mentioned it at all even though it's the only region that really impressed me with the visuals (i'm not much of an artistic person)
Bitter Aerie is also a perfect transition from the rainfall of Rivulet and the other scugs to the snowfall and blizzards of Saint
I feel like Outer Expanse is the best region imo cause of everything you said and with the most favorite part of the region is the music
The threat music is absolutely god-tier
I really really really hope someone will develop a mod to trim and adjust Rubicon. I like the idea of throwing every single ultra powerful enemy at you as a final challenge, but the arenas need to be redesigned a bit and more Shelters added along the way. Just doing that would make things so much better
I definitely agree with you on all the aesthetic rankings, undergrowth was absolutely phenomenal and the echo encounter brought me to tears and silent construct felt like one of the most stark reminders in the game of the passage of time, going from seeing five pebbles’s can relatively healthy and functional in survivor, to overtaken by rot in rivulet, to a mere husk in saint. Gameplay wise though, submerged superstructure as rivulet is by far my favorite. Zipping around in a water level and seeing moons superstructure completely overgrown with new life and purpose was an amazing experience.
Happy about the placement of submerged superstructure
No clue if you'll see a comment on a video this old, but as someone who went through submerged as Monk on a "lore accurate run"... it wasn't bad. I actually did it before playing Rivulet and I have to say that when you bring a jetfish and treat bubbleweed as a valuable resource, the challenge is actually pretty cool.
And plus getting Moon her 2 Neurons and her Coat was pretty rewarding :)
Oh. Well. I'd say five pebbles, rubicon, and farm arrays are my favorite regions. Maybe im just a psychopath or hate myself but these were the most fun and interesting to me. The absolute fear of dying again in pebbles when u got so far in ud is just great to me. Honestly pebbles did not deserve to put such fear into me (the dude not his region) when i got to him. I was so afraid he was gonnna kill me if i did something wrong lol. Uhhh rubicon was just really fun and interesting to think about to me. I felt like it was the best part of my saint run. Everything else just upset me when i was playing. (Especially since i couldnt find pebbles and kinda just... missed that plot point) either way, spaghetti land is a 10/10 for me. And farm arrays is just the magic of the place. The raindeer are annoying sometimes, yes, but the reason i think its so cool is because it was the one thing i understand in pebbles' rant and i thought it was so amazing that i actually made it there myself. Idk its a really cool region in my opinion. Worst region will always be underhang. I hate it there. Screw the five karma pebbles gate and these DEATH PITS ISTG WHY ARE THEY EVERYWHERE???
Can't agree with Farm Arrays, but I do really enjoy Rubicon and I can enjoy FP under the right conditions. It's way more fun as Arti or Spearmaster bc of their mobility, but the vibes still put it above F tier
The region I find underrated is Looks To The Moon region. The Struts was kinda a nice callback to The Exterior, which I hated but soon wasn't that made at it (As long as I had full Karma) and the Vents; while at first being a pain in the butt which I hated, when I soon figured at THIS WHOLE TIME I could enter through the midsection which I was very close too, I was happy. Then going through the actual region itself was amazing, I LOVED the gravity turning on and off part of it, I really enjoyed it. And the music, it was perfect! The fact that the clock ticked on her collapse was amazing! S tier region in my opinion!
Haven’t seen people complain about performance issues in the Struts. I’m unlikely to get a response, but do you have lag issues? Spearmasters story is basically unplayable on playstation 5 because the Struts is no exaggeration a slide show. Maybe it’s just me.
@@Kokenbolls Oh, sorry, haha. I played PS4 at the time.
@@kingoffire105 yeah, idk. My playstation must be run by a stick of butter and a hamster on a wheel.
@@Kokenbolls Lol, can't help you there dude.
I just finished watching the old regions teir list video too! Convenient timing.
I don't understand the hate for saints power, I use keyboard and his power input is the same as artificers rocket jump, grab+jump midair, the tutorial text is off telling you to just jump+grab without being midair first but I can't imagine it being that hard to figure out, maybe I just played a version that fixed this issues? Idk
i dont like it because my laptops keyboard has a limitation which makes it so you cant hold 4 keys at once, and im usually trying to use the flight while already moving around, however, thats just a problem very few people have ^^
@@didntmeantokillemtwasaaccident Why not cancel all movement for a split second, trigger flight, and then continue moving? if you do it fast enough it won't become an issue.
@@Faunarr sure it isnt an issue, but in that one challenge ( if you know you know, a lot of people know by now ) its kind of a huge problem, you want to be using diagonal movement with saints tongue a lot, and suddenly you have to fly away, it becomes a bit too bs
@@didntmeantokillemtwasaaccident haven't finished all of the campaigns yet so I'm not familiar with the challanges. But I see. Might want to just get a 3 key external keyboard and just use that when playing rain world.
@@didntmeantokillemtwasaaccident oh, an Idea for you. Is to make a macro for flying as saint that automatically presses both the buttons for you at once. Could use autohotkey for that
I would ask you to make a tier list on most of the OST but A and S tier would become overcrowded.
"and a whole host of new creatures" *mentions the only 2 new creatures in the region*
Finally! Thank you, ive been waiting for someone to do a DP regions tierlist for so long
Also my first playthrough of survivor I was stuck in Drainage for IRL hours. That and sky islands turns boys into men where the only way out is to die and die again until you get gud, figure out bubble weed, squids. I feel like that's important to finishing the game and doing the other campaigns (especially hunter) because just getting better at the game is basically the only form of actual 'progression' or advantage going forward in the game. That skill in honed through getting stuck in noob traps
I agree with every opinion in this video, except the ones that are wrong.
...thank god I'm not alone on Past Garbage Wastes though I still like it more than Farm Arrays all things considered :V those deer will be the death of me.
Also, nada mention of bitter aerie during the SS segment, sadness. Coolest subregion in the game. Easy.
Totally agree about past Garbage Wastes. I don't enjoy it, but it's still infinitely more enjoyable than Farm Arrays. The former is unreasonable in some of its platforming and confusing to traverse... the latter is just boring with no redeeming qualities. At least it's way easier for Saint to use the rain deer, especially considering Saint is one of the few scugs that actually needs to visit Farm Arrays
"now up in regular bad areas we have farm arrays"
i wonder why
“ cheeseburger Jumpscare”
😦
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😱💀
past garbage wastes have good spawns,but the acid sucks soo much and its impossible to navigate without map
saint garbage wastes have UNAVOIDABLE miros vulture spawns because you cant hide or fight back they are way worse
That's why Eyes of Iron makes me fear Snow World in Glacial Wasteland. It plays on a region where most rooms are open-air areas, which is terribly hard for a slugcat that uses grappling mechanics. It's really tough, tho I still like it because it summarizes the endless tundra idea, besides being that tough was like saying "You shouldn't go to Looks to the Moon through here. Try 'Shaded Citadel'. Going through there must be more interesting."
@@marcelolupatini5553 its not really hard because you can spam jump button and zoom past everything the only difficulty is getting a cycle without a miros vulture mid open air room
@@marcelolupatini5553 if you go to silent construct through garbage wastes you get to see a best entrance for this region, CL_B27, amazing room for amazing region.
@@jcdenton6427 I've got to say that CL_LEDGE gives you an incredible view by itself, but CL_B27 is a direct subsequent room that works great as a complement.
@@nerfjanetreal Yeah, it's not the hardest, but it's not a Suburban Drifs or Icy Monument either. Personally, I find Frigid Coast more difficult than Glacial Wasteland.
We really need a Flora/fauna Video plus a Flora/Fauna Tierlist Video
Can't wait for silent construct in S tier for it's enemies
Edit: how the rubicon did i guess it
After so many years he finally did it!
looks to the moon underrated can be a very hard region sometimes with overwhelming spawns in vents and struts especially if you try to traverse it like pebbles exterior
wall is fun but pretty easy,music is good but random gods is better
I wish I could've traversed Moon's vents as Saint. Would've been so much fun
I still agree with this as much as some things made me feel.
Foxett spotted
@@the_funky_wandrr Fr, their everywhere
As with the last region tier list, I completely agree with most of what you say, aside from Five Pebbles (It's still one of my favorite regions, and would be an A at a minimum if I were to make a list). I was slightly surprised by your absolute favorite, though. When I was playing through the Saint's campaign, it was on the tail end of playing through Spearmaster's, and by the time I found Undergrowth I was getting burned out on the game and... kinda just rushed through it to get the Echo. I may need to replay the game and actually explore Undergrowth next time.
And of course, my love for Five Pebbles only made the Silent Construct *that* much better in my eyes. So I definitely agree with Silent Construct's placement ^_^;;
Wake up babe daszombes posted the region tierlist
25:18 As someone who had to go through here as Monk for Moon's Cloak, the only way through this as a non-Rivulet slugcat is to pull up a map, ride a jetfish and pray.
I think one of my most unforgettable experiences in this game was going from Sky Islands to Five Pebbles as Saint. I went Sky Islands>Chimney>Industrial>Wastes>Shoreline>Silent Construct.
Everything from seeing the pathway connecting Chimney Canopy with Pebbles' can completely fallen off, expecting to go through Shaded Citadel after visiting Moon, only to find out it has been crushed by the superstructure, seeing what little remains of Memory Crypts, exploring the bleak, dead, freezing remains of Pebbles' machinery, climbing the dilapidated husk of the Wall, until arriving at a desolate windswept waste, its only inhabitant a former god, now barely able to speak a sentence, clinging on to a fading relic of times long gone.
It's all so depressing and so cool at the same time.
Getting the cloak in submerged with gourmand was fun, heavily recommend
When I was first playing the game, I found the drainage route easier than industrial complex, and I still stand by that.
Thumbnail made me audibly chuckle. Wonder why it's not clown long legs though.
I actually really liked Rubicon. I had a lot of time wandering around (and trying to ascend FB and BSM) to get the hang of the ascension power, and it was so nice to be able to bap centipedes and lizards after running from them the entire campaign. And the AESTHETICS
Recognizing rooms from other regions, plus the whole hellish voidy vibes, plus ascending LITERAL GUARDIANS. Sure it wasn't entirely balanced but I think people who hate it for its difficulty are experiencing a major case of skill issue. It's the finale of the DLC and the finale of the timeline. Of an already difficult game. Of course it's gonna be tough
Argument in past Wastes' favor: You can't go anywhere else to order soup!
32:05 so two wrongs DO make a right!
as someone whose first experience with submerged superstructure was as survivor-- i can confirm it's still ridiculously fun! i assumed it would be frustrating, but finding the perfect combination of jetfish and bubbleweed to get through the massive underwater rooms was a cool challenge as opposed to annoying. so yeah, gameplay wise, submerged superstructure is still fun even if you're not rivulet
i did actually travel through the bottom half, so no, it's not inaccessible to anyone besides rivulet
I remember when I got to five pebbles for first time. I couldn't pass the way from a shelter to another shelter FOR FEW HOURS. When I got there for second time it was much better, but I hate the feeling that you can't take one step to right or left because these blue things will eat you up so I used to go through underhang because even this location I hate feels better and I know if I didn't do the parlour way right it's only my fault (ps always remember of this bug on the wall that kills you after all right on front of shelter) I love rain world... Really...
When I first started I first when to drainage and it was hell. I got stuck and a restarted the run after finding out what industrial was. However I recently gave it a second chance after I beat the game and I see why he liked it. It has really good water puzzles and uses water well. So I agree with him that people should give it a second chance, it’s really fun if you know what your doing a bit more.
15:30 when i stumbled at this area i died of drowning when trying to distract a salamander and i tought to myself "nah i ain't ready for this" so i proceded to finish the game without ever going back to it
I gave it a try and it was very fun
i really love the echo in the undergrowth cus he said the lines that i 100% agree and go by with
I noticed you avoided talking about the train-yard when talking about Outer Expanse. It highlights what I don't like about the region and pulls it down a couple tiers for me. I 100% agree with everything you said about it, I just have trouble overlooking some of it's navigational challenges. Not the parkour parts, the actual "Okay, where the hell am I going now that I've had my fun in this part of the region" areas. I might be biased, but I played through the region shortly after downpour released, and finding my way forwards without access to a map took me literal hours, because you had to find the one specific hidden pathway through the end of each leg of the journey, and every other region gives you multiple pathways forwards. Even looking at a map of the region can be confusing, as things don't connect the way you'd expect them to.
I actually agree mostly with this tier list otherwise though, like; great fucking job summarizing the strengths and weaknesses of each area dude!
Personal I really love everything about Outer expanse, aside from the fact that you end Gormand's campaign there, being there are artificer or saint is a lot of fun in comparison to navigating around as a bowling ball. Tho i agree my first time through was so damn confusing I had to also look at a map, multiple places look like you should be able to get through (as gormand) but you just cant which I cant really say about most other regions
i made this exact comment again in the last video and now im making it again but updated for downpour
i still like Five Pebbles exactly due to the way that it sucks, i think throwing everything you know about the game out the window is an excellent symbolism for one the themes of the game that is most prominent during a first playthrough (how other things can just shake your entire world, not because they're meant to, but because you're just There where they happened to be. Even if Five Pebbles is a pretty much mandatory area you're meant to go through, the fact that it's unlike the entire rest of the game makes it clear that the slugcat doesn't belong there, it isn't mean to be there, it just managed to be there anyways)
rubicon's jank has no thematic shit. it's literally just a jank excuse to have a new region. i get that it's probably meant as a goodbye to Rain World, but it's _so_ shittily executed it's actually quite impressive
You should do a shelter region tier list (the biggest shelter in each region)
Most underrated youtuber tbh, and the list is accurate ah
OK so I just finshed the whole game tday and... rubicon was super fun. like, not that hard and really unique looking and i didn't die much. lots of food and save spots throughout which many other areas don't have.
I think the rot and silent construct were by far the most brutal areas. chimney canopy is bad too, since all gates have relatively high karma to get out of it.
I just love the Exterior, it is just so awesome, I think, to climb up and into such a massive structure.
I really like Shoreline because of lack of predators and more chill. Swimming and water physics are really nice and it has really beautiful looking water.
On other hand I despise Sky Islands and Chimney. They spam so many enemies it's so frustrating and make you stuck at same spot again and again on small very restricted spaces, where you need to do tight jumping puzzle. Also dumb long jumps across abyss, where one mistake lead to game over. I avoid those areas whenever I can
I waited to watch your downpour videos to avoid spoilers. And well, when I got the DLC I played through it all. An amazing experience. Now, watching this video, I think that while I agree with your placement of Rubicon, it's not for the same reasons.
Rubicon is a gorgeous area with incredible lore implications and while unfair still enjoyable gameplay. My issue with it, is the same issue I have with Depths. For some reason, the god forsaken void distorsion/golden glow shader makes me feel really bad, to the point of dizzyness and/or nausea. At some points through Rubicon I even had to ask my bf to continue for a bit while I rested. It was an awful experience that weighted down my opinion of an otherwise incredible region.
I loved your video though!
P.S: I don't know if anyone has the same issue as I do, but to this day I haven't seen a single mod that disables the void shader or tones it down a bit. I'm just glad I beat all campaigns, definitely not going near void fluid anytime soon
i love undergrowth and the echo there so much and i have so much to say about this game and its beauty and how this shows its themes but man. i don't think i have to say anything more than rain world is not a game about death, it is a game about being alive
Geeeuuugh _OPINIONS_
Past garbage wastes was such a fucking trip, definitely more suited to have Artificer kick your balls in to condition you for the road ahead, but also necessitating a whole new section past the scav stronghold just to get the hell out. Why would any other slug want to go to shaded from the garbage wastes? That defeats the whole point of the map layout. My first save as Spearmaster I wandered into the wastes again and it ended with me restarting. (my second save was before the pearl patch...)
Pipeyard is cool in my book, opens up so many pathways and has generally distinct zones depending on where you go. The leap of faith down the long path into where the depths grow near is really cool, the subterannean ponds look great, the shoreline sewers are boring, and then Boris is my least favorite centipede.
I think the rot is my favorite explicit challenge zone along with submerged superstructure for Rivulet having the tightest overall campaign structure in the game, especially when taking the leg path since the same run I know like the back of my hand has double the danger and stakes. It's rough and dangerous without being chaotic and hits veterans like a truck with its aesthetic. I just didn't like the unneccessarily long labrynth between peebs and the cell for my first trek, since none of my knowledge of Five Pebbles helped and blue guide Tiggy was the *least helpful piece of shit I've ever seen.*
Just played Rivulet and the parts where you have to go through The Rot can be annoying because of how small the area's tunnels are, but at least it looks cool, but the Underhang drove me crazy because it was really hard to gravity jump without hitting the ceiling and therefore, ultimately, some rot, and there's a room (D04 or something like that) where a DLL spawns IN THE TUNNEL YOU ENTER THE ROOM so 8 out of 10 times it was just RIGHT THERE, absorbing me as I came out of the tunnel, which I think is an incredible level of bullshit in a room that otherwise would let you maneuver around it.
i once heard somebody say that chimney canopy was worse than five pebbles, and i’ve never been the same person, no amount of distasteful language can beat that moment
I am so happy that Undergrowth is #1 as it is the BEST region in my opinion.
16:00 I feel like this tunnel was much longer in base game. The first time I got there in downpour it felt 10 times easier, unlike base game where you either do everything pixel perfect or die
14:40 bro got zooped in by the rot wtf
I really like garbage wastes, but maybe that’s just because I spend too much time trying to make friends with the scavengers and lizards
Idk if you noticed this, but if you go straight to the right from the first shelter in Past Garbage Wastes, you are guaranteed to be able to pick up a squidcada as it's leaving its nest. You can soar all the way through the region straight to the waterfront gate avoiding most creatures easily this way. As spearmaster (because of the light weight) you can basically just hold forward and the terrain is designed to make you bump off the ground just enough to clear the gaps, plus an occasional jump. Makes the region uber easy and imo was clearly designed to be traversed that way.
Much like the way the first shelter in Chimney Canopy gives you a vulture grub and is subtly telling the player "pssst! Get a vulture mask!"
I respect this opinion, especially about 5 pebbles. Never played the game, but it‘s the region I have seen as the most annoying in several playthroughs and it‘s the one some people got stuck in the most (my favourites, only from a design perspective, are probably shaded citadel, metropolis and outer expanse as well as sky islands, maybe the iterator areas and the whole destroyed parts of the saint campaign)
The Wall is probably one of my favorite areas to go through on the entire game, but I have one problem with it: The four white lizards that somehow always go to one room and ruin your life. Literally everything else is perfect but I hate those guys
The final Echo in the best region is the only one that makes sense. All the other ancients were just pompous assholes.
Five pebbles and the rot are the best regions. Come at me☕🗿
Hot Take: as someone who just played artificer, garbage wastes past wasnt that bad. It was fun to jump around acid and scavengers. There is some difficult spawns but I felt it has fun to overcome all the cyan lizards and the one red. I went through it to go to industrial (I can’t handle spiders im sorry) and it was loads of fun. I bet it sucks as Spearmaster but as Arti it was a blast! Still C tier tho.
Spiders are terrifying holy
Drainage is possible for Artificer, every water room has a tide effect. Same thing for lover rooms of Waterfront.
Edit: also after beating every slugcat and wasting my lifetime in expedition I've noticed that I don't hate any region or subregion, but it's more about enemies. Farm Arrays - there is something that about long fields of wormgrass and raindeer that I like. Subterranean? I love trains and Filtration system is absolutely insane place. Shaded Citadel? Not that bad. Drainage? It has that weird mood that I can't explain.
"there is something that about long fields of wormgrass and raindeer that I like" Yes. It's really this. Farm Arrays is the worst region for me, but not because of the "long fields of deadly grass" idea. It is because of Raindeers' unpredictability and stupidiness that makes me spend half a cycle waiting them to move where I want to go. It's just outraging.
Patience my friend. It's the thing that this game constantly tries to teach you. Other than that you have spore puffs for deers and if you playing Gourmand or have his crafting perk in expedition you can craft gooieducks, wormgrass don't like that weird thing
@JC Denton I've never understood how you're meant to figure out that reindeer eat the spores. There's nothing that would even indicate they like it.
@@karibrimacombe8710 you literally hear Raindeer screaming when you throw one
Lol, Rubicon is my fav area, actually. The music, the vibes, and the [SPOILER] are just damn good!
andy: PIPEYARD
me: PIPEYARD 😭
I don't like the exterior because it *really* isn't conducive to wandering, which is my favorite type of gameplay. When you enter it, the only place to go is practically a straight line to Pebbles, or maybe a roundabout way to get to chimney canopy or sky islands.
Submerged as almost any other slugcat: challenging, but doable.
As Saint: either challenging, or a breeze (I think you can guess what the differentiator is).
Also minor spoilers, the only other scug that can access Bitter Aerie.
At first I thought the title said Which Religion was the Best
another incredible video from my favorite content creator :)
imo undergrowth would be perfect. however, it is held back by one thing. the f[iterator noises]cking dropwigs. both the outskirts and garbage wastes entrance tunnels have a dropwig. and as saint, even more so in a confined space, you have pretty much no way to fight back against a dropwig. I HATE THE DROPWIG.
Skill issue.
Das crazy
Daz crazy
Das crazy!
Das crazy!
*Das crazy*
heh.
Didn't even explain the 'thanks Andrew' we ALL know why.
i dont mind underhang being difficult, instead i completely avoid it trough the canopy entrance to the wall
Chimney Canopy is my personal favorite region. It’s basically Sky Islands done right in my opinion.