Build and mods are in the description! I use the minigun mainly in the second half of the video. It's very risky because my build is made for silencers and ADS and you can't use either of those with a minigun, so I die very quickly when I use it. But I have to say, it does hit very hard and it's incredibly satisfying to use. I thought they'd make it kinda mediocre in the name of balance but it really packs a punch and comes with plenty of ammo to enjoy it. I deliberately screwed around a lot in the second half just to get some opportunities to show it off, so the video length is slightly inflated.
Impressive effort doing it solo. I think given the initial spread and recoil of the minigun it feels more suited to more isolated environments than lobg range ones, maybe more practical than the grenade launcher. I would always equip the sniper to deal with bulldozers whenever I felt like magdumping with the FSA-12.
Thank you. The sniper is probably better overall due to its utility. The minigun is very fun, but I don't think it's almost ever needed unless for some reason someone's playing a weird primary that isn't good at dealing with crowds/being cornered like the R900S.
Okay, I think I'm caught up on every comment on my videos. If I didn't respond to something and didn't leave a heart, tell me and I'll go check it out. TH-cam's UI is a little confusing sometimes when it comes to notifying people of replies to comments. New comments are mostly easy to find, but anything people reply to gets buried and shows up out of order. If I didn't get back to something, I'm not ignoring you intentionally.
@@Nailkaiser i at SCHOOL so hard to answer i cant even do the stealth i had silent assain in PD3 but i still lost i can only do rock the cradle speedrun so dont feel bad I WAS in 400 renwon but then i grinded the RTC glitch and got to renwon 600 i got 953 hours in the game brougt gold edtion the sec i could I low on renwon cuse most of my time was on grinding kills i think i got like 300 hours plus just doing it 100 hours just waiting for servers I allmost all of the time a non meta solo overkill LOUD player so i am slower to get hiest done and i lost a LOT I at SCHOOL so if i wont Anser its cuse that i will try my best Allso what hapend that you asked i realy want to know
Have you messed with the new shotgun and deagle much yet? I've been liking them. Also, do you take noobs under your wing? Tryna relearn the game 😂😂 jokes but well done man look forward to your future content.
Thank you. Haven't used them much yet. I only got them to level 5-6 and I want to get them to at least 10-11 to unlock silencers to really try them. I've usually played with people who have asked but it's starting to get a little awkward because I want to record videos so much that it eats a lot of playtime I'd otherwise spend playing with people. You can add me if you want.
Yeah, congrats. That no AI run is impressive. I was thinking about trying one myself. Already have the core heists recorded, but it's tempting to give this a shot now because Fear & Greed is new.
If I had to guess Replenish + the skill that repairs your current armor chunk when you pick up ammo (I forgot the name, think it requires Grit to work) Assassin's Mettle + Death Knell + Killer Kinesthetics maks it so killing a marked enemy with a suppressed weapon gives health on kill, marks all enemies affected by throwables (smoke grenade is best for this because the cloud lingers), and killing a marked enemy marks an unmarked enemy within 10 meters That's about all I could notice.
I noticed that your initial spread with the minigun is way smaller than mine, do you have a skill in your build that helps with that and if which one is it, because i couldnt find anything so far. Thx in advance
I don't think I have any skills that help with that. And I think skills might not even help overkill weapons. It's probably from tap firing in short bursts or something, though that doesn't really explain a difference in initial spread. I don't know what it is.
Cookiduo3 uplouded a vid on the new hiest he too got max loot but its took him 2 times less then you how its even posoblle? I WAS about to say there something like yea but Nailkaiser done it before and all loot
I don't know. Discombobulate is probably more reliable and seems like it could be better, but I might be wrong because I haven't run the math on it. Smoke grenades multiply accuracy by 0.3 and misdirect multiplies it by 0.8. So in total, these two combine to come out to giving a 24% chance to be hit (before other accuracy drops), not a 10% chance. Personally, I'll take 30% and -40% damage on the hits over that. But it might mean your armor won't regenerate when it would've otherwise.
@@Nailkaiser and what about using tank and hardy? It would give 20% faster armor regen, another 2 armor bag charges and 2 seconds invulnerability every time your armor breaks with no cooldown
Tank is good and would work well with this build. I was planning to put it in at some point, but it's hard to find a free point. Maybe Killer Kinesthetics, as much as I like it. Tank is a bit of a weird skill because Plate Up does most of the work and armor often isn't necessary beyond the very start because the enemies drop plates, but I think this solo is hard enough if you're pushing the pace that it's worth it. And it's just nice to have backup. Maybe Frugal Thrower will be the thing to go? Not sure yet. Hardy isn't that important with this build because you shouldn't lose armor very often. And when you do, the two second damage immunity won't be a huge deal usually. It would mainly be useful when you actually have two armor plates, because whenever you have only one you can just regen the health back up and you get more health below 50% HP.
@@Nailkaiser hmm, I think that if you were to remove one skill between killer kinesthetics and frugal thrower, removing frugal thrower would be better, it helps, but I'm not sure if it can really make a significant difference most of the time compared to not having it. Using killer kinesthetics you can keep regenerating health and adrenaline even after your smoke ends
The reason I was considering keeping frugal over kinesthetics is because kinesthetics can be misleading sometimes. Enemies being automatically marked can lead to a subconscious feeling of safety because it's associated with smoke grenades with the 40% damage debuff and 70% accuracy debuff. So you might see a large cluster of marked enemies and not realize that's in effect anymore. Getting rid of it creates an "honest" presentation of what's happening unless you manually mark an enemy, which should be easy to remember. Even with frugal, I throw so many nades that I run out sometimes depending on the situation so it's nice to have extra. The benefit of kinesthetics is pretty much what you stated, and it also works with zero grenades.
Build and mods are in the description!
I use the minigun mainly in the second half of the video. It's very risky because my build is made for silencers and ADS and you can't use either of those with a minigun, so I die very quickly when I use it. But I have to say, it does hit very hard and it's incredibly satisfying to use. I thought they'd make it kinda mediocre in the name of balance but it really packs a punch and comes with plenty of ammo to enjoy it. I deliberately screwed around a lot in the second half just to get some opportunities to show it off, so the video length is slightly inflated.
Impressive effort doing it solo.
I think given the initial spread and recoil of the minigun it feels more suited to more isolated environments than lobg range ones, maybe more practical than the grenade launcher.
I would always equip the sniper to deal with bulldozers whenever I felt like magdumping with the FSA-12.
Thank you.
The sniper is probably better overall due to its utility. The minigun is very fun, but I don't think it's almost ever needed unless for some reason someone's playing a weird primary that isn't good at dealing with crowds/being cornered like the R900S.
love your vids bro, top notch ❤
Thank you!
Okay, I think I'm caught up on every comment on my videos. If I didn't respond to something and didn't leave a heart, tell me and I'll go check it out. TH-cam's UI is a little confusing sometimes when it comes to notifying people of replies to comments. New comments are mostly easy to find, but anything people reply to gets buried and shows up out of order. If I didn't get back to something, I'm not ignoring you intentionally.
You done it insainly fast i mean not the hiest itself but you aplouded it in the day the lounch hapend i WAS sure ir will take you more then that!
I'm a lot better at loud than stealth in PD3. Thank you btw. What renown are you now?
@@Nailkaiser i at SCHOOL so hard to answer
i cant even do the stealth i had silent assain in PD3 but i still lost i can only do rock the cradle speedrun so dont feel bad
I WAS in 400 renwon but then i grinded the RTC glitch and got to renwon 600 i got 953 hours in the game brougt gold edtion the sec i could
I low on renwon cuse most of my time was on grinding kills i think i got like 300 hours plus just doing it
100 hours just waiting for servers
I allmost all of the time a non meta solo overkill LOUD player so i am slower to get hiest done and i lost a LOT
I at SCHOOL so if i wont Anser its cuse that i will try my best
Allso what hapend that you asked i realy want to know
@@Nailkaiserallso why no song of the hiest on?
Nothing happened, I was just curious because you brought it up last time.
I never play with music.
Great video with such a satisfying gameplay, and what's your thoughts in this heist in general?
This it so cool please do more solo loud and stelf all bags like 99 boxes
8:48 donut 13:49 donut
Have you messed with the new shotgun and deagle much yet? I've been liking them. Also, do you take noobs under your wing? Tryna relearn the game 😂😂 jokes but well done man look forward to your future content.
Thank you. Haven't used them much yet. I only got them to level 5-6 and I want to get them to at least 10-11 to unlock silencers to really try them. I've usually played with people who have asked but it's starting to get a little awkward because I want to record videos so much that it eats a lot of playtime I'd otherwise spend playing with people. You can add me if you want.
Bruh everybody hates Sydneys voice but what about Joy? Nobody cares about bleeding ears anymore?
good
Thank you.
guess we both did it the day it released lol
Yeah, congrats. That no AI run is impressive. I was thinking about trying one myself. Already have the core heists recorded, but it's tempting to give this a shot now because Fear & Greed is new.
What skills are you running to get health and armor back with every kill you get?
If I had to guess
Replenish + the skill that repairs your current armor chunk when you pick up ammo (I forgot the name, think it requires Grit to work)
Assassin's Mettle + Death Knell + Killer Kinesthetics maks it so killing a marked enemy with a suppressed weapon gives health on kill, marks all enemies affected by throwables (smoke grenade is best for this because the cloud lingers), and killing a marked enemy marks an unmarked enemy within 10 meters
That's about all I could notice.
I noticed that your initial spread with the minigun is way smaller than mine, do you have a skill in your build that helps with that and if which one is it, because i couldnt find anything so far. Thx in advance
I don't think I have any skills that help with that. And I think skills might not even help overkill weapons. It's probably from tap firing in short bursts or something, though that doesn't really explain a difference in initial spread. I don't know what it is.
Has the next heist been announced on the roadmap? I havent checked.
Not that I know of.
Cookiduo3 uplouded a vid on the new hiest he too got max loot but its took him 2 times less then you how its even posoblle? I WAS about to say there something like yea but Nailkaiser done it before and all loot
i did this without bots in like 25 minutes, it depends on how someone plays the heist i guess, each to their own.
I screwed around a lot intentionally to show off the minigun.
Is discombulate better than misdirect?
I don't know. Discombobulate is probably more reliable and seems like it could be better, but I might be wrong because I haven't run the math on it. Smoke grenades multiply accuracy by 0.3 and misdirect multiplies it by 0.8. So in total, these two combine to come out to giving a 24% chance to be hit (before other accuracy drops), not a 10% chance. Personally, I'll take 30% and -40% damage on the hits over that. But it might mean your armor won't regenerate when it would've otherwise.
@@Nailkaiser and what about using tank and hardy? It would give 20% faster armor regen, another 2 armor bag charges and 2 seconds invulnerability every time your armor breaks with no cooldown
Tank is good and would work well with this build. I was planning to put it in at some point, but it's hard to find a free point. Maybe Killer Kinesthetics, as much as I like it. Tank is a bit of a weird skill because Plate Up does most of the work and armor often isn't necessary beyond the very start because the enemies drop plates, but I think this solo is hard enough if you're pushing the pace that it's worth it. And it's just nice to have backup. Maybe Frugal Thrower will be the thing to go? Not sure yet.
Hardy isn't that important with this build because you shouldn't lose armor very often. And when you do, the two second damage immunity won't be a huge deal usually. It would mainly be useful when you actually have two armor plates, because whenever you have only one you can just regen the health back up and you get more health below 50% HP.
@@Nailkaiser hmm, I think that if you were to remove one skill between killer kinesthetics and frugal thrower, removing frugal thrower would be better, it helps, but I'm not sure if it can really make a significant difference most of the time compared to not having it. Using killer kinesthetics you can keep regenerating health and adrenaline even after your smoke ends
The reason I was considering keeping frugal over kinesthetics is because kinesthetics can be misleading sometimes. Enemies being automatically marked can lead to a subconscious feeling of safety because it's associated with smoke grenades with the 40% damage debuff and 70% accuracy debuff. So you might see a large cluster of marked enemies and not realize that's in effect anymore. Getting rid of it creates an "honest" presentation of what's happening unless you manually mark an enemy, which should be easy to remember. Even with frugal, I throw so many nades that I run out sometimes depending on the situation so it's nice to have extra. The benefit of kinesthetics is pretty much what you stated, and it also works with zero grenades.