OMG I've been searching the internet for months looking for a video of the complete workflow of making an asset and putting it in game. Awesome vid, Thank you!!!
Hello, I just started blender and followed the steps as you did, but I was not successful. Are low poly and high poly important in this regard? Can you give me information on where I can buy Zbrush? Moreover
you completely skipped the collision and physics part, naming the shields with prefix bo_ bo_cap etc. and that's the most important part. How did you create those meshes, you cut right to the ending.
Zbrush is more performant when it comes to sculpting (though for this particular example its not so obvious, coulve been done in Blender) also the substance suite is one of the best texturing tool out there. lots of plug'n'play things without much prior setup. overall i'd say its for ease of use and time optimization, eventhough on principle all of whats done in the video could be done inside of Blender.
OMG I've been searching the internet for months looking for a video of the complete workflow of making an asset and putting it in game. Awesome vid, Thank you!!!
I'm glad you're part of our team. Awesome tutorial!
Wow 👏 nice tutorial
Hello, I just started blender and followed the steps as you did, but I was not successful. Are low poly and high poly important in this regard? Can you give me information on where I can buy Zbrush? Moreover
you completely skipped the collision and physics part, naming the shields with prefix bo_ bo_cap etc. and that's the most important part. How did you create those meshes, you cut right to the ending.
29:09 - Body & Collision Meshes
The Baratheon war hammer, I need it, please help me...
done any more ? Looking to get in to bannerlord modding and trying to find resources
Nice Tutorial are there more coming up?
Thanks! And yes, the next one will be based on texturing.
@@majorroygaming844 interesting can’t wait much appreciated
Why do u have to go to multiple different programs and not just stay in blender ?
Zbrush is more performant when it comes to sculpting (though for this particular example its not so obvious, coulve been done in Blender)
also the substance suite is one of the best texturing tool out there. lots of plug'n'play things without much prior setup.
overall i'd say its for ease of use and time optimization, eventhough on principle all of whats done in the video could be done inside of Blender.
I want to attempt to create a dragon, can this do that
discliamer: am a complete noob with zero experience but a fast learner
More please
Hey nice Video,
I have Problems geting the assets into blender using Tpactool. do you have a discord to contact u? I could really use some Help.
Thanks! You can get support in my Discord server. The link is in the description of the video.