Vendetta Forever: bit.ly/3CvzvyX Last Week you wanted more Waffle so I have gone and over corrected and given you more waffle! Different kind of news video again based on the topics. I hope you are enjoying VR cause that's what matters.
No it’s fine man we watch TH-camrs because of there personality if you just told the news it’d just be boring and no one would watch because we can get that from anywhere.
No it’s fine man we watch TH-camrs because of there personality if you just told the news it’d just be boring and no one would watch because we can get that from anywhere.
I've just been playing contractors custom modes like pmc or gun smoke or something, I can't even start a lobby on Pavlov trying to snipe or have a pistol or shotgun battle or anything without kids joining and doing stupid and or just annoying stuff and ruining the experience for everyone, you literally have to find a bunch of adults or mature kids/teenagers add them then make a private lobby if you want to have even somewhat of a normal match where people play the objective without team killing or kids screaming N1gg3r half the match for no reason. Then you also got the grown adults that scream and try to bully the kids off the game like it ever works🤣
Squeakers are the literal worst thing to happen to my ability to enjoy VR multiplayer games. The fact that Meta is focusing on the “younger gamers” just clearly announces that I won’t be buying a Quest 4. Of course, by then I hope there are some better options for adults.
i think we could be okay if we vote with our wallets (always easier said than done.) the market still exists that want the single player hitters, just looking at the user base as a whole what will developers choose to make for now? 2024 was a good year, i hope it doesnt end there. plus all speculation we got no idea yet. stay hopeful!
It is so easy to avoid talking to any underage kids. I really don't see how it is a problem and their focus does not change what i can do with my vr headset.
I'm going to eventually start a blog to collate my thoughts. I think Meta are kind of imbeciles, to be frank, with their platform and their focus. The idea of a "metaverse" in VR's current state was always the wrong choice. The tech isn't nearly good enough to warrant a ready-player-one style interface where people would interact and spend time. The avatars are goofy. There is no in-built body tracking. The graphics are subpar. The activities/links to other games are tenuous and still technically challenging. I also just don't see VR as being the same as anything like a mobile phone. That's the issue with tech -- the ultimate goal is to enslave time and energy. It isn't to make quality experiences. It's just to make you addicted to a platform to keep buying something. And while I do understand the economics of such a thing, it isn't really the right approach for most people. Most "normal" folk do NOT want to live in some simulated reality that takes them further from reality while buying Balenciaga digital goods they'll never actually own. I hope, for their sake, that they shift their focus more to just solid experiences even if they are more accessible ones rather than trying to build out Horizon worlds. I honestly wouldn't blink if that thing just blipped out of existence. VR chat already has done it better for years. I, like many, am more optimistic about AR/XR as a breakthrough tech as we're quickly approaching times where a light, cost effective set of glasses will be enough for most. Hopefully us enthusiasts will have more hardware options going forward outside of Meta and their "big tech" angle that only sees shareholder value and peddles to the lowest common denominator (not making fun of casual gamers, but it is what it is).
I think you are completely wrong. Metaverse is the really only meaningful use case to VR. They failed on their attempt to achieve what VR chat already have, thats the problem
The truth is, whoever is in charge of Meta store is a complete idiot. Instead having better filters and functionality they flooded the store with shovelware. I don't even go there anymore, sometimes I will check what's new on Steam in the VR category but that's it. I don't have time to test your first game dev garbage and sift thru this cesspool. I am sure I missed many great games, but I've been playing VR for probably a decade now and I am tired of this.
Let's be fair, across platforms AAA games are not what they once were. We're constantly getting buggy, broken, sloppily coded, rushed to release, cash grabs (and even they have ads sometimes). Some of the most enjoyable content available these days is from Indies or small development teams, but we're also seeing some surprisingly good content coming from the F2P space! I've been gaming for over 40 years and have never been as uninterested in the major developers as I am right now. If Meta leaning into the casual and F2P market brings over Developers like Mihoyo or Digital Extremes into the VR space, that could be incredible. In the meantime, are we going to be slogging through a ton of amateur shovelware? Yup, but some of that slop actually turns out to have real playability to it. In the meantime we have a growing platform, and that legitimizes the Quest as a destination for software. So, it's not _all_ bad news.
Merging app lab into the official store with no distinction or filtering is a disaster, it's like Meta are trying to dilute the actual quality games, meanwhile they're also shoving Horizon down our throat. Thanks for covering this topic, this discussion needs to continue.
I don't don't want vr to become like mobiles, free to play/ pay to win low quality apps and it's meta, it's starting to abandon, it's original, order supporters, I will just abandon meta and go elsewhere.There are rivals starting up now i can go to.
My good sir, I understand your concern, but Facebook basically invented the low quality casual shovelware market. Back before phones were used for gaming, Facebook was full of fomo-fueled, micro transactional, data-stealing crap. We're not their "original supporters," we are a side market they took some time off to exploit. It's very cruel of them.
I told this a million times. I should wear a tin head people said. Facebook isn't a gaming company. Facebook needs kids back in their ecosysteem. All facebook socials apps aren't used by kids anymore. F2p and horizon worlds with datamining and microtransactions is what facebook wants. Games are a facade for the vr veterans. Facebook needs data. Facebook needs new prey. That's all
Well vr as it currently exists is a stepping stone until technology can catch up with what will actually take off, we will get there just need to make sure we support what we like… in 5-10 years we will have something truly impressive…
My biggest issue with buying "big budget" games or any Quest 3 game for that matter, is that they are all literally still being made for the Quest 2. There is no evolution in the technology and Batman alone doesn't help me feel like I wasted my money on the Quest 3. QGO can only do so much for games to look cleaner, but that's about it.
John Carmack left for a reason. Meta isn't catering to the people who put them on the map, but rather trying to win over those who haven't put anyone on the map.
@@garyseven2308 the oculus team can never be replaced by facebook marketing advertising people. Money data people just aren't like creative people. More profit doesn't mean quality. Facebook thinks the way around.
A much younger demographic is good for the VR space, young people push products the most. The target might change for a while but it will come back round.
Bahahaha good. That was the goal of facebook the day they kicked out the oculus team. F...ock the games horizon worlds with kids datamining will be the future for the facebook stockholders.
Their needs to be balance. I completely understand targeting a younger audience. From a business perspective this makes sense. Games like Gorilla Tag and I am Cat made a lot of people want to put on a headset. At the same Token if you abandon the more mature VR player then you will lose users. Also, eventually those kids will get older and im sure they won't be playing Gorilla Tag forever. You need the bigger Tittles to keep people engaged for the long haul. Perfect example was Batman. That game alone brought in a lot of new VR users. I also saw many content creators talking about VR for the first time. I just feel it would be a huge mistake if Meta abandoned a big part of the VR market to just cater to one side.
A really great overview of the current state of Quest and VR! I'm very concerned myself, as are many others in the industry. Now is the time to do something about it and support your favorite developers as best you can.
Well, this wouldn't have happened if Meta didn't underhandedly purchase and snag employees from multiple independent VR companies in order to push their brand and destroy the PC VR ecosystem. What did they think would happen? They have already destroyed PC VR like two years ago and you guys just keep eating this crap up. Not only that but I guess now they are advertising specifically to children when there was studies that the headset could harm your eye development.
9:34 In the midst of what is an utter meltdown of reality here in the U.S., including the implosion of our collective mental health,… in the midst of that, you brought me “Shafety”. I fucking laughed SO HARD. So thank-you. Know that you made a difference today. A laugh. But boy I (we, I’m sure) sure needed it. ✌️ Also fuck Meta (I can say it, lol)
Meta wants to focus on the child demographic for VR? Okay, then i’ll take my business over to SteamVR, the only real things keeping me on the Meta ecosystem are Lone Echo and my PC Link cross-buy games, otherwise I run off of SteamVR for everything because it’s objectively better.
I do worry, because I love VR, but the only game I truly enjoy are the ones made to proper high standards and that generally could be called the AAA VR titles, like Half-Life: Alyx, Re4 VR (especially the Quest version for me), Asgard's Wrath 2, Metro Awakening, Batman Arkham Shadow, and that kind of thing. So, as long as we get a good bunch of those each year I should be cool, but we do need to get those. And even then, for me personally, Quest 3 just isn't truly creating the full magic of VR that I first felt with the Oculus Rift CV1, as the graphical power just isn't there to do most of these experiences true justice and really create the awe and wonder I'm looking for. Still, even Quest 3 AAA is better than just casual free to play App Store style fluff.
I agree with everything you said here completely. They should have focused their resources on being the Nintendo of VR and developing top-quality super FUN full-featured VR titles to lead the market with - instead we got Zuckerberg trying desperately to make his 'metaverse' idea work by shoving more and more money at pushing Horizon Worlds on people lol. I've owned each Meta and Oculus HMD since the early DK1 days (skipped the pro versions, but have purchased DK1 and 2, Rift CV1, and now each flagship Quest headset - and I barely ever use them other than to pull them out once in a while to test a new update feature, or show somebody else how cool it is. Most good titles are also full-priced for just a few hours of gameplay. It's really a shame. Each time I find myself saying "it's *good*, it's a good upgrade from last time - I like it better, but it's still not quite there yet". Ah well, maybe next year lol. 🤷♂
It's OK Steve, I'll happily jump ship to another company, like Valve, providing that they deliver what Meta won't. Meta are on such shaky ground at the moment anyway, having such dodgy ethics or a total lack of them. If they drop the ball with the Quest, someone else will pick it up and become champion. Another consideration, is that kids who want Gorilla Tag now, are going to want something more adult further down the line, It'll happen quickly, so Meta really can't afford to alienate the teen and adult gaming user base, because that would be utterly stupid.
Bbbbbuuuuttttt what about the METAVERSE??????? 😆 If Zuckerberg would just get off his big vision for a bit and stop trying to make 'Horizon Worlds' polygonal crudware some big thing, and instead made the focus of their resources developing wonderful games like First Encounters into actual bona-fide titles, they could have poised themselves as the 'Nintendo' of the VR world. Imagine if First Contact had been extrapolated into a full game, with lots of little things to tinker with all over the place - you leave the trailer and go out into some vast desert landscape with your little robot leading you along making commentary ala' Borderlands, while you help him to get back to his home planet or something.... Yeah, they really missed the boat on a lot of opportunity!!!!
It isn't that Meta is alienating the adult gaming user base it's that the adult games aren't making enough money. They cost a lot to make and people want to pay $25 one time for them. That isn't enough to make their money back
@@hiabex hasn't facebook made 100000 mistakes when they kicked out the real vr lovers the oculus team in general. Boz himself killed vr. And mark listen to him? why? he was just head of facebook advertising. No gamer at all. Marketing people think they know gamers. They only know how to manipulate people. All facebook ambassadors seems to love him. Bet he did a special talk with them. And they all became facebook slaves. Bahahaha
Yeah I liked it when it first came out. But I hardly touch standalone anymore. I install the games. Just never play them. Most of the new ones are crap. I just play PCVR and PSVR2. Il2 Sturmovik with a HOTAS and quest 3 is sick. I bought all the campaigns. Spent about £200 and that was with them all being 50 to 75% off the other week. So saved a bunch of cash.
I don’t understand why meta hasn’t allowed in game ads yet is pushing micro transactions model. As a developer I think I could be make any time of game and monetise it with ads whereas in game transactions kind of forces you to only make a particular type of game. So in summary, meta, if you are going down the free to play road, then please allow in game ads to broaden the type of games that can be successful
@@bonez4420 if the trend is free to play, I think it is only fair to have an ad option like lots of companies in and outside of the video games industry are doing. e.g. paid version without the ads, free version with the ads. Agree it shouldn't be over the top spam but there is definitely a middle ground where everyone wins imo. At the end of the day, if the devs can't earn a decent living makes games, they won't make them and for me, I am not a fan of micro transactions and don't want to be forced to make games that have that model.
@@michelverheijen6643 If it wasn't for the trend of free to play with micro transactions being pushed by Meta, I would 100% agree with you. However, if I understand Steve's video correctly, free to play plus some other factors means one time price games can now expect to earn 50-80% less on the meta quest store. To be clear, I hate ads too. I expect most people do. I'm just putting it out there that it opens the door to more options for the developer to earn a living and for the player to get a great game if they want/expect free to play.
And it's Metas fault this is happening, because they're reducing the age to use their devices and thus making parents think it's fine for their horrible screamy child to play immersive online games.
I have had my Q3 for about 18 months now. When I first got it, I would dip my toes in the Metaverse from time to time. I would mainly go into the adult hangout places. It was pretty fun talking to people from all around the world. But recently the last couple of time I visited these places. Now even they seem to be overrun with loudmouth bratty kids that have no respect. If you say something to them, they all gang up and get you booted. So, I mostly stick to my solo games. I play games to relax and have fun. Not to deal with that crap.
When you have a Quest+ account, you don't get access to all the games, just the ones from when you subscribed, building up with 2 new ones every month, you do get discounts, but you definitely DON'T GET a mayor library full of games instantly! GET YOU INFO STRAIGHT! If you buy a Quest and get Quest+ for three months free, you basically get 6 games and that's it, if you unsubscribe they are gone! You do get discount though, but there's always discounts.
It is now solely the burden of VR developers to carry this platform further and not ruin it with nasty monetization. I think devs can and will find decent F2P game design models with a fair economy. The problem will arise when other developers decide to take advantage of these discoveries by flooding the market with bad copies.
I bought a quest 3 just over a week ago. I can NOT get this thing to even get close to the performance of my Rift S. Then to add insult to injury, my quest 3 came with a silhouette of a small rat inserted into the left lense!!! WTF? Getting my money back asap! Alls I wanted was better lenses and a cleaner pcvr experience, and the quest 3 delivered nothing. Sure there is more pixels in the awesome lenses (if they are rat free) but that’s all. This thing sucks!
VR is not dead, at least the PC one. I bought the quest 3 only for using it with my PC, and in the moment that Steam will put on the market a better headset, i will upgrade.
I expect the Quest ecosystem is overall stronger even if the number of titles are less than on pc. I have a pc with a rtx 4090 and for the most part these days, I just use Quest 3 native software/games.
People have been saying VR is dead since it got started lol. It *did* have an intense lull for a couple decades between it's inception until the Rift first released waaaaaay back when, but then again - it had never really gotten off the ground outside of a niche market for arcades and sims in the first place. Now, nearly everyone I know has either heard of the Quest, Vive, PSVR, etc. and either owns or wants a headset. It's a strange thing for me though - because as much as I love VR, I don't really bother with it very much. I've purchased each 'Oculus' and now Meta headset since the original devkit, except for the 'pro' editions, mostly with development intentions - and even though I think it's amazing how far it's come and genuinely enjoy it, I can't really be bothered to have to take it, get in and put it on - in order to get into my games; and as sad as that may sound, I can't help but think I'm not the only one!! I believe, in part, that it's the lack of great titles - and some of the hassle in getting things running right. The native graphics of the Quest 3 just aren't really good enough to keep me interested, and while I can use Virtual Desktop or air link to get quality graphics streaming from my PC, it's a pain in the arse to get things running just the way I want them - and the cost of the best titles is often full-priced for just a few hours of gameplay. It's a strange position, because outside of the gimmick, we really *NEED* those AAA-quality games to keep arriving, and with enough of them VR will be much more compelling for people, but studios are afraid to get into it because the money just isn't there for them yet. Hence all the subsidies Meta and other companies have been offering to indie devs!!
@@tosvus Completely the opposite here. I have an RTX 4090 gaming rig and much prefer playing games that way, then bothering with anything the Quest 3 has to offer. I like VR, a lot really - I've bought each Oculus and Meta headset on release except for the pro versions (I still have my DK1!!); but as of right now, most of the games cost too much for too little, so I don't end up sticking with it for long. It's really annoying that Meta is putting so much of their resource into Horizon Worlds, because it's absolute garbage (imo) - Zuck needs to put his 'big vision' of the metaverse behind him for awhile, and focus instead on being the Nintendo of the VR landscape. To this day, the Quest demo's have all been my favorite experiences hands down, but they don't do anything more with them. If they made actual full-featured games out of their official demo titles like First Steps, First Contact and First Encounters - we would have something that would REALLY drive sales towards it - but instead we get a bunch of shoddy cobbled together 'Second Life' 'esque crud aimed at and (often built by) kids.
I'm a rather strong advocate of VR. Hell, over the years I've bought four friends headsets and have generally presented VR as the potential for the evolution in communications, entertainment, and unique experiences only its dimensions can bring. That being said, at this point I'm dropping off from Meta especially given their years of consistent mismanagement, completely and most likely fully aware misreading the room, and placing their priorities in the dumbest of ways. I believe in VR, but Meta has been doing a speedrun in trying to dictate the platform and pull it in the dumbest directions, even with the breakthroughs and technology they've been able to provide. Even when they're being competitive they somehow looks for rakes to step on and smack themselves in the face with, and for the love of god why can they not just let players customize their UI and layout. Swear to god this company just wants to burn every dollar so they can get whatever change is left on their terms.
Meta needs more private multiplayer games instead of the absolutely annoying social games full of a$$holes who just destroy the enjoyment of the games.
Lets be honest: VR Chat is the VR thing. I really don't get how is that so hard to figure out. They tried with horizon, time to try again and make it right or just support VR Chat to perform A LOT better.
As someone who’s just got into VR this worries me as I’m really enjoying it and there is a lot for me to play but what about in a few years time. Is my headset gonna be collecting dust. I really hope the Deckard by Valve becomes a reality and is stand alone but high quality. I fear I’m gonna lose my Quest games in the not too distant future but at least i can get a lot of them again on Steam if i want to.
im sure that we will get the full life-span of the device. and you wont lose games etc, meta is massive, they can afford to keep servers up and keep the meta store open. VR is the future whether its catching on or not, eventually someone will develop a device with great clear lens, small and compact device that doesnt need a cord and is standalone. i think that will be Meta, because the Quest 3 shows that they are going in that exact direction.
@ love that positivity. I do agree I think it’s the future. I’ve not played a flat screen game since I got it and be interesting to see what I think when I finally do have a go but it’s never gonna compete with the immersion of VR.
IT is sad but I think we will have to wait for Gen Alpha to grow up and start their own VR studios similar to how we had to wait for Millennials to grow up and make video games before real games for adults become mainstream.
@@Rejinx but did they create games on the lowest hardware available? No. Could you imagine nintendo quited developing games for his main console for only nintendo ds games bahahaha(oculus rift). This is the first time in history a so cold gaming platform facebook choose for weakest hardware for creating the future of vr games. Could you imagine nasa would use a commodore 64 to send people to the moon nowadays. Bahahaha facebook themself let vr die. And all for horizon worlds yo get kids back in their ecosysteem
Instead of questioning everything, they should ask them self where all the money at Reality Labs is going. $5.72 billion per quarter means spending a whopping $67.7 million avg. every day... EVERY SINGLE DAY. What the heck ?!
And only 3 facebook vr exclusives in 5 years? Expensive game developers it seems bahahaha. I want to know how much went to real game developement and how much in horizon worlds bahahaha
@michelverheijen6643 exactly. For instance, Pimax did all what they already achieved with less than 100m. Not saying their headsets are better than Quest series, but not bad either.
I'm not super concerned, I think as you stated, this is just growing pains. The same thing actually happened with video games - for a while they were seen as just a kids thing, but turned into an entire industry. I think once they figure out how to make smaller headsets, especially if they could figure out how to make glasses that have the ability to be used like a quest 3, that's when VR is really going to explode, it could even take over cell phones with how useful they can be. Nobody wants to buy an entire console for a "gimmick", you have to prove to people that this is something worth investing into, that you can have both some really incredible games like batman but also have other uses that will lead you to get your money's worth.
You know, it really is a bummer that vr is becoming what it is. I was first nervous about meta's horizon world craze when they created Horizon Worlds, and started putting the worlds into the library where you keep your games, with no way of getting rid of them. Then, they forced the horizon feed onto us, making it pop up every time you turned on the headset. Then, they changed their whole brand from Oculus, to Horizon OS, like on the startup screen. I feel like Oculus has lost their flair, and have become greedy (not that they weren't before). I scroll through the store now, and all I see are crappy free rip-offs of gorilla tag, and games where the literal cover art is AI. I mean, I appreciate the indie developers, and the low budget games, but not the no _effort_ games. If they don't do something about this, like make a seperate page for kids, I'm not going to buy another headset from them again. I hope you still make content though Steve, even if the only people on the headsets are "young consumers."
Wider audience reach means more games, more apps, more VR hardware, cheaper tracking systems, etc Personal computers used to be niche and expensive, but nowadays everyone has a notebook or smartphone, so that’s just a natural evolution of technology. Technology adoption is a good thing, as it drives the growth of market and technology
Let's face it few get to play premium high ehd PCVR as it takes a silly amount of money or knowledge and skills. Its truly awesome on PC but with launch of the 50x nvidia series prices are clinbing again and could be a while. Its taking me years abd many up grade steps to catch up with original hellblade abd uts resource needs. Its awesome maxed out at 200% on a quest 3 and s budget busting 3080ti. Hell blade 2 with UEVR barely runs and likely wants a 4090 or 5090 RTX card. There is so few on the planet we wint see many premium games on PC for a number of years to come. Hopefully people will catch up again but not with current CPU and GPU prices. Its not a good time to buy. Wait till the summer
I got hogwarts legacy and robocop running on rtx 2070 with uevr. Don't let people who don't own a pc and only read facebook android vr news talk you out of buying a pc.
The way they're promoting games is definitely a bit part of the problem. Someone actually GAVE me a Quest2 a while back. I tried it out for a bit, but everything I could find felt like silly kids games. First thing that came up was Horizon Worlds. I expected something like VRChat (which I'd briefly experienced and heard a lot about). Instead I got loads of shoveled out, low poly pseudo-games filled with annoying squeakers. Is it any wonder most people over 16 that see that just take the headset off? It was only like a year later when I came on the idea of using the device for fitness that I picked it up again. I was blown away by stuff like FitXR. And when using it I dug deeper and found stuff like Dungeons of Eternity, Contractors Exfil Zone and Wrath of Asgard. Suddenly I realized there were all these really solid, high quality games out there I'd been missing out on. I literally haven't booted up a single flat screen game since, and it's been months. I upgraded to a Quest 3 and I've been playing every single day. I've also spent a solid amount of money on the meta store since. I've also dropped a bunch of money on peripherals like grips, headstraps, facial interfaces, batteries and docks. I feel like I missed out on like 2 years of awesome gaming, all because Meta has no clue how to promote this thing.
Spatial video will be what puts vr in every home. Once it is mainstream to watch the superbowl and the basketball playoffs in vr, with plenty of angles, the ability to rewind, etc... more people will buy them. ALSO: stuff like the UEVR mod. Its incredible. Play almost any pc game made in unreal engine after like 2017 in vr. CRAZY! And if you want to, you can (for many games) set up motion controls too! AALLSSOO: there are gradually becoming more and more 2d to 3d conversions of film and tv and anime. that will increase the popularity as well, as that becomes more mainstream. AND!!! Whats more, the developers for vr have, the majority of the time, produced fairly subpar material. Once better devs start to create better apps and experiences, it will blow up. Its just a matter of time tbh. I mean, there are still 3d movies in theaters despite how much hate it has received over the years with enough people to enjoy them that its not an entire waste of money producing them.
I would love to see a really simple way to view 3d movies cause I like the cinema it’s colorless! Not been in bigscreen for a while maybe that does this easier than it used too. Maybe meta marketplace would be a good place, clock and opens into the movie, I do agree when spatial video is more common place the ability to be transported into memories will be priceless. Revisit your wedding day! Visit your grandad as a young man! Mental. Uevr is life haha 😝
@SteveKnows i didn't know how dead it was. There's so many great pc games that would work so well on Vr but obviously there's 0 interest in investment.
Red matter 1 and 2 . Really vr fishing. Peaky blinders . Assassin's greed nexus. The room vr. Synth Riders. If you know the right titles there is alot of fun and immersion
The only game I return to repeatedly on standalone is dungeons of eternity. Horizon worlds feels like several steps backwards in vr. Waste of time until the technology improves massively.
I think you're talking my language in VR .. I'll have to check more of your content. I bought a Quest 3 a couple of months ago. My real interest would be flight sims ... however .. stuck in the Meta store I have been largely underwhelmed with the games on offer ... kids games really .. Console games :( Surprisingly the 3D video content on TH-cam etc has been what draws my interest most. Yes I'm worried about the future of VR and the contrast to what I was expecting.
Orion Drift is really good right now, and since it's closed early access and the only way to get accepted is being in the discord server (which is 13+), that means there aren't any little kids and pretty much zero toxicity. The game is just really fun too, even without being able to play with others (which you get to do with early access) So I can say that the issue is how many people under 13 are on vr playing online games with voice chat. A lot of them are way too toxic
Hmmmm an adult game on a kids platform. Who all scream for free games. This us gonna be the next assassin's creed story. 20 million quest users at that time but the game only sold 200000 copies.
IMO, Sidequest changing to Banter is what made things bad. I loved Sidequest until they pushed Banter. I was in their discord until they closed that down. It’s a shame because I still love Sidequest but seldom go on anymore because of Banter.
Thanks for making videos even when they're a bit on the low end. I don't think VR is dead, it's my favourite medium for all sorts. I think meta fumble the bag when it comes to advertising, and of course although not new, morality.
it looks like that could be the case, i did feel meta were already pushing that though weve had some big concerts and NBA/MMA and i think i saw a super bowl push somewhere too. i would put money on this being a thing in 2025^
I would like that. It seems like all the “concerts” they do are all prerecorded. I don’t know if there’s a camera that can livestream 360 vr but that would be awesome if possible
@ I'm OK with pre recorded professionally edited live music videos. I'd buy some if there were any from artists I follow. It's a great way to relive a concert you may have attended IRL.
Aside from a very small handful of games, there aren't any AAA games. And the ones that are AAA aren't the type of games that you can *keep* playing. We need games that we can spend *endless hours* playing. The VR gaming industry would prosper if we had official ports for Borderlands 1/2 (the shitty port does not count)/1.5/3, Skyrim (the shitty port does not count), Fallout 3/NV/4 (the shitty port does not count), Warframe, Halo 1/2/3/ODST/Reach/4, Gears 1/2/3, PUBG, and even 🤢...Fortnite. Get them all running on Standalone. Make them look like they were made in the late '90s, if you have to. All that matters is that it's the FULL game with proper high-quality VR gameplay and made-for-VR mechanics. No more lazy ports with horrible performance, blurry watered-down textures, horrible UI/HUD, and non-VR-specific interactions (like looking at a door and pressing a button on the controller to open it). It's so simple. It's not easy, quick, or inexpensive, but it's simple.
Borderlands had a bad VR port to my knowledge I remember seeing it on steam Closest thing to halo is contractors mods And I know a lot of people enjoy skyrim vr mods
@@reelgesh51 Borderlands 2 did indeed have an *extremely* shitty port, so that doesn't count. So did Fallout 4 and Skyrim, both worse than the Borderlands port. And using mods doesn't excuse how shitty the actual port is. I'm sick of seeing positive Steam reviews for Skyrim and Fallout 4, where people mention that "it's good with mods". We shouldn't be giving Bethesda or any other studio positive reviews for the actual donkey shit they make. Unpaid modders are the ones making these games even slightly playable. And the actual closest thing to Halo VR is... literally the Halo:CE VR mod (you can check out the video I made for it if you want to see how it looks).
Will the squeakers want to go Quest 3/3S when the Switch 2 is imminent? That said when I've gone into the worlds (I don't do multiplayer - don't enjoy it) they've been solid bratfests - yuk! I'm also a Quest+ customer, but there's still plenty of content out there to spend money on - as my bank balance will unfortunately back up. As long as there's quality like Death Unchained and Gun Club VR, I'll be content. Then again I'm a VR noob - a December purchase. Interesting video! ❤
XR _is_ the future - but there will be fatique from time to time due to various reasons: 🔸The device form factor is still too clunky - working for hours with a heavy VR headset is no fun yet. Same goes for fitness apps and games. Sweating while wearing a heavy headset with no defogger built in is no fun either. 🔸XR gadgets are still waaaay too expensive, considering their (lack of) real usefulness. 🔸Quest 3 games are still made for Quest 2 specs which is a real bummer for everyone who bought a Quest 3. 🔸Horizon Worlds just sucks due to ugly graphics, annoying people and the lack of features that help finding friends from your country, home town or just speaking the same language. Without that, it's quite useless, but takes up many Gigs of valuable memory on your Quest.
This is actually kind of depressing. I’ve been reading all these articles for the past couple days now and unless valve releases the decker VR, as we know it is cooked.
@ but if it’s a PCVR streaming device, hopefully that’ll bring some more people over which will lead to more PCVR games getting developed. I already have a PC for PCVR but I’m grasping at straws here Steve in the hopes that something else will develop. It’s not a coincidence that a lot of us are interpreting this information and feeling the same way. When you said they basically used us and now they’re bailing on us, that was the exact same way I felt when I was reading an MR and Upload VR article this morning. I’ve always stayed optimistic, you have to as a VR enthusiast but at what point are we just in denial? It’s been a steady downgrade, PCVR to standalone, standalone to now basically VR phone apps. And didn’t the VP of VR/XR just leave Meta saying it was “family issues” the timing is definitely questionable.
Nice work on the video, very insightful. As one of the very first VR Horror titles, we have confidence that horror can survive the shift. People still like to be scared and Horror is the most viceral in headset and is truly evergreen. But only time will tell. again, great work.
I'm an absolute horror nut; I've watched a couple horror movies per week for most of my life so far from the age of 13 to 46 - thought I was immune to being scared of things like that, but 25 minutes in almost any good VR horror title and I'm freaking the f' out, and scaring my family with my screams lmao. XD I LOVE good VR horror games, but I get too stressed out playing them hahhaa
Facebook just isn't a gaming company. Facebook is a datamining company. So can we handle them as a gaming company if we compare them with the history of the gaming industry in 2014.
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@michelverheijen6643 I handle them by separating the tech from the company...which is why i was #Android6dofVR since 2016...and now we have AndroidXR on the way...
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@@michelverheijen6643 Idc wut facebook is...i only car wut i can do with Android in VR...
@@michelverheijen6643 haha there are much better games tho! but my friends are the same. well, I am 32 years old and most of my friends are also around 30. obviously they are more mature than me lol
I absolutely hate to say it but I think it’s gonna be a LONG time till VR reaches the main stream if it even ever does..it’s just not there yet graphics are still terrible (some games looks decent) but that is like the main reason none of my friends won’t play VR…they all say it’s looks like Ps2 and xbox 360 graphics😭😭 Also sometimes it’s hard to strap on a big headset on my face when I’m dog tired after a long day a work….Meta had record sales this past Christmas but my local Facebook Marketplace is flooded with used quest 3s for sale lol ppl selling them as low as $150 to $200
As long as i can play pc games using a mod like praydog and sims then im good until things pick up. As far as the younger crowd i agree on all points..sometimes you just arent the target audience anymore (like what happened for me with the harry potter then Marvel MCU shite that came out) and thats that, you just have to suck it up sometimes. PCVR and walled off multiplayer where players of the same generation are always matched together would do me fine.
Im not sure what you mean about sende of community etc. in the early days. I suppose we were supportive of each other, feeling like early adopters etc., but there has never been much support for Devs. My company was very interested in VR but quickly learned that these early adopters were largely of the opinion that they spent so much on hardware they wanted to spend little to nothing on games. If we were ro create a game and sell for $20, there would be complaints about playtime and polish. $60? Forget it
@@reelgesh51 Yeah, it is possible for companies that either take the loss themselves like Valve or Meta, or if companies like that sponsor smaller companies to make them :) The problem is that in reality no smaller company can afford to make a game like Alyx and sell it for that kind of money, as the market just isn't there to recoup, even in the rare cases where people are willing to pay more for a vr game.
Couple of clarifications to my comment (as I was not sure how much space was available for my rambling): I would say that the absolute first wave of Vive/Rift users for about 6 months to MAYBE a year, actually were pretty good at buying games. After that, the attitude changed drastically. Secondly, keep in mind that unless you want to do an asset flip and use off the shelf game mechanics - VR is inherently a bit more complex to develop for, both mechanics-wise, and the scrutiny objects get as they are close up etc. So if you have a flatscreen game and make a similar game in VR in terms of play length, polish etc., it will cost at least a bit more. Now, take into account that a flat screen game can easily be sold 10x any VR game, and it is obvious that it's hard to fight the reluctance of people willing to pay so little for VR games.
I agree. Facebook just needed another platform to get kids back in their ecosystem. Oculus came their way(like whatsapp and Instagram). Facebook bought it. And we now know the history. Facebook is so good at destroying things.
I don't think they're changing paths, I think we will have good titles. Not as many and as frequent. I think indie will be the big developers of good titles. As long as they make ok money they'll do it. Some just want to make a good game.
Go ahead and focus on younger gamers.... Nintendo did this back in the day and created Mario and Donkey Kong and Zelda..... let's start a Meta IP.... Quill from Moss would work!! ❤❤
My two cents... when I put on VR glasses which I don't anymore, it just sits on the wall... I want a VR experience I don't want To click One dimensional windows and menus, I want ready player one type interfaces. I don't want to use controllers. I spent all that money on a beautiful wall ornament
I'm kind of on the edge of selling the Quest. I bought all 3 models as they emerged and have had some great times, but im just not seeing much to get excited about. I need good quality single player games aimed at adults to stay interested.
My hope is MR gets better I really enjoy the concept of not making a boundary and being able to walk about with confidence and vibe I've heard baston has got MR now which I will try Cabin in the woods looks good - just waiting for a sale (there new game in early access isn't for me and refunded)
Well, maybe you guys should have gotten behind Sony and PSVR2, instead of sh*tting on it and instead cheerleading Mark Zuckerberg and Facebook to lead the VR charge 🤣🤦♂️
The shift makes sense. It's like you said. Growing pains. And kids = money. So focusing on them for a while to bump capitol is probably the smarter idea. Plus, these kids are gonna grow up with the tech and become the future of it themselves. If anything tho, having a focus on them means making more content specifically for them. So less children running around in games they don't belong. Hopefully it leads to a bigger divide between adult and child spaces. This could be a big positive
It makes sense for them. It’s not good for actual VR enthusiast that have stuck with the market through thick and thin. It’s going to become a bunch of free to play shovel wear aka crappy free content. If that’s what you’re into then yeah it’s good for you but for those of us who like bigger AAA titles, this is bad. I started out on an oculus Rift S then got a Quest2 now I’m on the 3 and I seriously doubt I’ll be buying a Quest 4. I’ve always been a supporter of the Quest and have even gotten 3 people to go out and buy a Quest, but I can’t recommend this headset with the direction Meta is taking. I support VR not this garbage. Developers have already said they’re seeing a decline in sales so this isn’t a strategy for them to grow the user base then come back to AAA gaming. Quest games are going to become like the free crappy apps on your phone accept in VR.
haha i like how you pulled out some positives from this. The worry would be where would devs decide to put their time. its an extension of the complaint that PCVR gamers have now with Quest being priority. but tis all speculation right now so I don't know.
@ I tried, haha. Im digging for silver linings here. End of the day, im honestly in the same boat as you. I dont want more tech demos and phone app games for vr. I want full experiences. I want REAL competition for meta, because right now, the quest apps are where the money is, so most companies do have to pivot or go under. And its super shite, but im trying to look at it as optimistically as i can. i HOPE we can make our way back, because, although there have been a few good quest games, im mainly a PCVR gamer myself. Plus, i work in VR, and the potential there is insane....just the power our PCs have, we really need more games that actually take advantage of it. Ive been seeing the negative effects of the industries direction upclose for a while. Im just holding out for a miracle right now and sipping some copium with a side of hopium for a while longer, hahaha.
I always knew Meta was the wrong company to take up vr. Dont't they realise that Horizon worlds is corpo, bland garbage and isn't gonna set the world on fire. All those resources wasted. I'm not sure im gonna see the vr we all want in my lifetime at this rate. At least i have a ps5 and a massive oled tv to play "proper" games! Horizon worlds lol. Wadda loada dogshit..
They closed echo vr, pcvr, 3 out of 10 vr studios for horizon worlds. Maybe no one cares for horizon worlds but facebook themself. Why does facebook hate quality vr should be the question. Facebook vr will be worse then your daddy's phone games bahahaha. Yep facebook gonna save vr bahahaha
@ yes once it’s passed the new releases thing they will be impossible to find unless you type in the name of the game or have it on your wishlist already. I just go through the coming soon and new releases 3x a week and wishlist everything I want and I work off of my wishlist and the occasional sales.
I agree. A lot of brand fans nowadays. Strange. All those companies getting more wrong in policy but still we seem to have the need to keep adoring them like the new gods. Glad i can see the marketing tricks all those companies use. Guess most people are easy yo manipulate nowadays. Like in 1940 in Germany. Just give everyone a free radio and propaganda and populism will be born. Now the socials take over
Vendetta Forever: bit.ly/3CvzvyX
Last Week you wanted more Waffle so I have gone and over corrected and given you more waffle! Different kind of news video again based on the topics.
I hope you are enjoying VR cause that's what matters.
No it’s fine man we watch TH-camrs because of there personality if you just told the news it’d just be boring and no one would watch because we can get that from anywhere.
No it’s fine man we watch TH-camrs because of there personality if you just told the news it’d just be boring and no one would watch because we can get that from anywhere.
10:00 Steve, I’m exactly the same mate. A hermit using VR as an escape. 😎
Vr is awesome,iv gamed since the 70's and i found myself getting abit bored of the same old games but vr has revitalised gaming for me
I've just been playing contractors custom modes like pmc or gun smoke or something, I can't even start a lobby on Pavlov trying to snipe or have a pistol or shotgun battle or anything without kids joining and doing stupid and or just annoying stuff and ruining the experience for everyone, you literally have to find a bunch of adults or mature kids/teenagers add them then make a private lobby if you want to have even somewhat of a normal match where people play the objective without team killing or kids screaming N1gg3r half the match for no reason. Then you also got the grown adults that scream and try to bully the kids off the game like it ever works🤣
Squeakers are the literal worst thing to happen to my ability to enjoy VR multiplayer games. The fact that Meta is focusing on the “younger gamers” just clearly announces that I won’t be buying a Quest 4. Of course, by then I hope there are some better options for adults.
i think we could be okay if we vote with our wallets (always easier said than done.) the market still exists that want the single player hitters, just looking at the user base as a whole what will developers choose to make for now? 2024 was a good year, i hope it doesnt end there. plus all speculation we got no idea yet. stay hopeful!
It is so easy to avoid talking to any underage kids. I really don't see how it is a problem and their focus does not change what i can do with my vr headset.
mute them.
@ in many multiplayer games communication between teammates is considered an advantage if not an outright necessity.
ever played onward without coms. haha near impossible!
I'm going to eventually start a blog to collate my thoughts.
I think Meta are kind of imbeciles, to be frank, with their platform and their focus.
The idea of a "metaverse" in VR's current state was always the wrong choice. The tech isn't nearly good enough to warrant a ready-player-one style interface where people would interact and spend time.
The avatars are goofy. There is no in-built body tracking. The graphics are subpar. The activities/links to other games are tenuous and still technically challenging.
I also just don't see VR as being the same as anything like a mobile phone.
That's the issue with tech -- the ultimate goal is to enslave time and energy. It isn't to make quality experiences. It's just to make you addicted to a platform to keep buying something.
And while I do understand the economics of such a thing, it isn't really the right approach for most people.
Most "normal" folk do NOT want to live in some simulated reality that takes them further from reality while buying Balenciaga digital goods they'll never actually own.
I hope, for their sake, that they shift their focus more to just solid experiences even if they are more accessible ones rather than trying to build out Horizon worlds. I honestly wouldn't blink if that thing just blipped out of existence. VR chat already has done it better for years.
I, like many, am more optimistic about AR/XR as a breakthrough tech as we're quickly approaching times where a light, cost effective set of glasses will be enough for most.
Hopefully us enthusiasts will have more hardware options going forward outside of Meta and their "big tech" angle that only sees shareholder value and peddles to the lowest common denominator (not making fun of casual gamers, but it is what it is).
I think you are completely wrong. Metaverse is the really only meaningful use case to VR. They failed on their attempt to achieve what VR chat already have, thats the problem
Ok but the metaverse isn't horizon worlds or vrchat.
@@michelverheijen6643 yes, VR Chat is a type of metaverse and it works.
@@Calbac-Senbreak i know it. But no vrchat isn't the metaverse
The truth is, whoever is in charge of Meta store is a complete idiot. Instead having better filters and functionality they flooded the store with shovelware. I don't even go there anymore, sometimes I will check what's new on Steam in the VR category but that's it.
I don't have time to test your first game dev garbage and sift thru this cesspool. I am sure I missed many great games, but I've been playing VR for probably a decade now and I am tired of this.
Let's be fair, across platforms AAA games are not what they once were. We're constantly getting buggy, broken, sloppily coded, rushed to release, cash grabs (and even they have ads sometimes). Some of the most enjoyable content available these days is from Indies or small development teams, but we're also seeing some surprisingly good content coming from the F2P space!
I've been gaming for over 40 years and have never been as uninterested in the major developers as I am right now. If Meta leaning into the casual and F2P market brings over Developers like Mihoyo or Digital Extremes into the VR space, that could be incredible.
In the meantime, are we going to be slogging through a ton of amateur shovelware? Yup, but some of that slop actually turns out to have real playability to it. In the meantime we have a growing platform, and that legitimizes the Quest as a destination for software.
So, it's not _all_ bad news.
Merging app lab into the official store with no distinction or filtering is a disaster, it's like Meta are trying to dilute the actual quality games, meanwhile they're also shoving Horizon down our throat. Thanks for covering this topic, this discussion needs to continue.
I don't don't want vr to become like mobiles, free to play/ pay to win low quality apps and it's meta, it's starting to abandon, it's original, order supporters, I will just abandon meta and go elsewhere.There are rivals starting up now i can go to.
this is what seems to be the case, i heard devs complaining about this at meta connect 24 when i visited Metas HQ aswell. it is felt
My good sir, I understand your concern, but Facebook basically invented the low quality casual shovelware market. Back before phones were used for gaming, Facebook was full of fomo-fueled, micro transactional, data-stealing crap. We're not their "original supporters," we are a side market they took some time off to exploit. It's very cruel of them.
I told this a million times. I should wear a tin head people said. Facebook isn't a gaming company. Facebook needs kids back in their ecosysteem. All facebook socials apps aren't used by kids anymore. F2p and horizon worlds with datamining and microtransactions is what facebook wants. Games are a facade for the vr veterans. Facebook needs data. Facebook needs new prey. That's all
@@PhilipEckersley-i6l developers should boycot facebook vr.
Well vr as it currently exists is a stepping stone until technology can catch up with what will actually take off, we will get there just need to make sure we support what we like… in 5-10 years we will have something truly impressive…
My biggest issue with buying "big budget" games or any Quest 3 game for that matter, is that they are all literally still being made for the Quest 2. There is no evolution in the technology and Batman alone doesn't help me feel like I wasted my money on the Quest 3. QGO can only do so much for games to look cleaner, but that's about it.
John Carmack left for a reason. Meta isn't catering to the people who put them on the map, but rather trying to win over those who haven't put anyone on the map.
every post i see of carmack its always "i told meta..."
@@garyseven2308 the oculus team can never be replaced by facebook marketing advertising people. Money data people just aren't like creative people. More profit doesn't mean quality. Facebook thinks the way around.
A much younger demographic is good for the VR space, young people push products the most. The target might change for a while but it will come back round.
i hope it doesnt take too long haha I am curious if this new 2024 intake will even maintain retention. then this al becomes moot, some will stay ofc.
Bahahaha good. That was the goal of facebook the day they kicked out the oculus team. F...ock the games horizon worlds with kids datamining will be the future for the facebook stockholders.
Why do my comments disappear?
Their needs to be balance. I completely understand targeting a younger audience. From a business perspective this makes sense. Games like Gorilla Tag and I am Cat made a lot of people want to put on a headset. At the same Token if you abandon the more mature VR player then you will lose users.
Also, eventually those kids will get older and im sure they won't be playing Gorilla Tag forever. You need the bigger Tittles to keep people engaged for the long haul. Perfect example was Batman. That game alone brought in a lot of new VR users. I also saw many content creators talking about VR for the first time. I just feel it would be a huge mistake if Meta abandoned a big part of the VR market to just cater to one side.
A really great overview of the current state of Quest and VR! I'm very concerned myself, as are many others in the industry. Now is the time to do something about it and support your favorite developers as best you can.
Well, this wouldn't have happened if Meta didn't underhandedly purchase and snag employees from multiple independent VR companies in order to push their brand and destroy the PC VR ecosystem. What did they think would happen? They have already destroyed PC VR like two years ago and you guys just keep eating this crap up. Not only that but I guess now they are advertising specifically to children when there was studies that the headset could harm your eye development.
9:34 In the midst of what is an utter meltdown of reality here in the U.S., including the implosion of our collective mental health,… in the midst of that, you brought me “Shafety”. I fucking laughed SO HARD. So thank-you. Know that you made a difference today. A laugh. But boy I (we, I’m sure) sure needed it. ✌️
Also fuck Meta (I can say it, lol)
Meta wants to focus on the child demographic for VR? Okay, then i’ll take my business over to SteamVR, the only real things keeping me on the Meta ecosystem are Lone Echo and my PC Link cross-buy games, otherwise I run off of SteamVR for everything because it’s objectively better.
Most quest 3 owners use it for pcvr anyway bahahaha.
I do worry, because I love VR, but the only game I truly enjoy are the ones made to proper high standards and that generally could be called the AAA VR titles, like Half-Life: Alyx, Re4 VR (especially the Quest version for me), Asgard's Wrath 2, Metro Awakening, Batman Arkham Shadow, and that kind of thing. So, as long as we get a good bunch of those each year I should be cool, but we do need to get those. And even then, for me personally, Quest 3 just isn't truly creating the full magic of VR that I first felt with the Oculus Rift CV1, as the graphical power just isn't there to do most of these experiences true justice and really create the awe and wonder I'm looking for. Still, even Quest 3 AAA is better than just casual free to play App Store style fluff.
yh if we get a 2024 every year, i would be a HAPPY bunny but id like the releases through out the year haha not all at the end :)
I agree with everything you said here completely.
They should have focused their resources on being the Nintendo of VR and developing top-quality super FUN full-featured VR titles to lead the market with - instead we got Zuckerberg trying desperately to make his 'metaverse' idea work by shoving more and more money at pushing Horizon Worlds on people lol.
I've owned each Meta and Oculus HMD since the early DK1 days (skipped the pro versions, but have purchased DK1 and 2, Rift CV1, and now each flagship Quest headset - and I barely ever use them other than to pull them out once in a while to test a new update feature, or show somebody else how cool it is.
Most good titles are also full-priced for just a few hours of gameplay. It's really a shame.
Each time I find myself saying "it's *good*, it's a good upgrade from last time - I like it better, but it's still not quite there yet".
Ah well, maybe next year lol. 🤷♂
It's OK Steve, I'll happily jump ship to another company, like Valve, providing that they deliver what Meta won't. Meta are on such shaky ground at the moment anyway, having such dodgy ethics or a total lack of them. If they drop the ball with the Quest, someone else will pick it up and become champion.
Another consideration, is that kids who want Gorilla Tag now, are going to want something more adult further down the line, It'll happen quickly, so Meta really can't afford to alienate the teen and adult gaming user base, because that would be utterly stupid.
Bbbbbuuuuttttt what about the METAVERSE??????? 😆
If Zuckerberg would just get off his big vision for a bit and stop trying to make 'Horizon Worlds' polygonal crudware some big thing, and instead made the focus of their resources developing wonderful games like First Encounters into actual bona-fide titles, they could have poised themselves as the 'Nintendo' of the VR world.
Imagine if First Contact had been extrapolated into a full game, with lots of little things to tinker with all over the place - you leave the trailer and go out into some vast desert landscape with your little robot leading you along making commentary ala' Borderlands, while you help him to get back to his home planet or something....
Yeah, they really missed the boat on a lot of opportunity!!!!
It isn't that Meta is alienating the adult gaming user base it's that the adult games aren't making enough money. They cost a lot to make and people want to pay $25 one time for them. That isn't enough to make their money back
@@hiabex hasn't facebook made 100000 mistakes when they kicked out the real vr lovers the oculus team in general. Boz himself killed vr. And mark listen to him? why? he was just head of facebook advertising. No gamer at all. Marketing people think they know gamers. They only know how to manipulate people. All facebook ambassadors seems to love him. Bet he did a special talk with them. And they all became facebook slaves. Bahahaha
Yeah I liked it when it first came out. But I hardly touch standalone anymore. I install the games. Just never play them. Most of the new ones are crap. I just play PCVR and PSVR2. Il2 Sturmovik with a HOTAS and quest 3 is sick. I bought all the campaigns. Spent about £200 and that was with them all being 50 to 75% off the other week. So saved a bunch of cash.
I don’t understand why meta hasn’t allowed in game ads yet is pushing micro transactions model. As a developer I think I could be make any time of game and monetise it with ads whereas in game transactions kind of forces you to only make a particular type of game. So in summary, meta, if you are going down the free to play road, then please allow in game ads to broaden the type of games that can be successful
No. Bad idea. No-one wants ad spam
@@bonez4420 if the trend is free to play, I think it is only fair to have an ad option like lots of companies in and outside of the video games industry are doing. e.g. paid version without the ads, free version with the ads. Agree it shouldn't be over the top spam but there is definitely a middle ground where everyone wins imo. At the end of the day, if the devs can't earn a decent living makes games, they won't make them and for me, I am not a fan of micro transactions and don't want to be forced to make games that have that model.
Or just develope a great game and ask a descent one time price.
@@michelverheijen6643 If it wasn't for the trend of free to play with micro transactions being pushed by Meta, I would 100% agree with you. However, if I understand Steve's video correctly, free to play plus some other factors means one time price games can now expect to earn 50-80% less on the meta quest store. To be clear, I hate ads too. I expect most people do. I'm just putting it out there that it opens the door to more options for the developer to earn a living and for the player to get a great game if they want/expect free to play.
Oh mate, that was a really good video, I really enjoyed that format.
oh for reals really :) gave off some good energy. maybe depressing topics is my thing lol happy noodling!
Maybe some depressing news but the way it was presented was excellent
The only things I want from VR in the future are Codec avatars and Augments!
uhhh.. what about near human fov, realistic screen brightness and retina ppd? can’t wait till vr is actually indistinguishable
i would settle just for software still vr game ports of games i love. give me that all day.
And it's Metas fault this is happening, because they're reducing the age to use their devices and thus making parents think it's fine for their horrible screamy child to play immersive online games.
I have had my Q3 for about 18 months now. When I first got it, I would dip my toes in the Metaverse from time to time. I would mainly go into the adult hangout places. It was pretty fun talking to people from all around the world. But recently the last couple of time I visited these places. Now even they seem to be overrun with loudmouth bratty kids that have no respect. If you say something to them, they all gang up and get you booted. So, I mostly stick to my solo games. I play games to relax and have fun. Not to deal with that crap.
When you have a Quest+ account, you don't get access to all the games, just the ones from when you subscribed, building up with 2 new ones every month, you do get discounts, but you definitely DON'T GET a mayor library full of games instantly! GET YOU INFO STRAIGHT! If you buy a Quest and get Quest+ for three months free, you basically get 6 games and that's it, if you unsubscribe they are gone! You do get discount though, but there's always discounts.
It is now solely the burden of VR developers to carry this platform further and not ruin it with nasty monetization. I think devs can and will find decent F2P game design models with a fair economy. The problem will arise when other developers decide to take advantage of these discoveries by flooding the market with bad copies.
I bought a quest 3 just over a week ago. I can NOT get this thing to even get close to the performance of my Rift S. Then to add insult to injury, my quest 3 came with a silhouette of a small rat inserted into the left lense!!! WTF? Getting my money back asap!
Alls I wanted was better lenses and a cleaner pcvr experience, and the quest 3 delivered nothing. Sure there is more pixels in the awesome lenses (if they are rat free) but that’s all. This thing sucks!
There are so many PC steam games that would work great on Android.
But I don't play any games on my phone as they are all just money grabbing ads
The new quest owners are used to this f2p daddy's phone games. Easy prey for facebook
I've a Vive Pro 2. How do I play these Meta Quest games?
I hope Valve’s next standalone headset brings back more mature, polished VR experiences
VR is not dead, at least the PC one. I bought the quest 3 only for using it with my PC, and in the moment that Steam will put on the market a better headset, i will upgrade.
Its not dead on PSVR2, heaps of new games coming
@@dennisrogers6786 i am glad to hear it. We need competition .
I expect the Quest ecosystem is overall stronger even if the number of titles are less than on pc. I have a pc with a rtx 4090 and for the most part these days, I just use Quest 3 native software/games.
People have been saying VR is dead since it got started lol. It *did* have an intense lull for a couple decades between it's inception until the Rift first released waaaaaay back when, but then again - it had never really gotten off the ground outside of a niche market for arcades and sims in the first place.
Now, nearly everyone I know has either heard of the Quest, Vive, PSVR, etc. and either owns or wants a headset.
It's a strange thing for me though - because as much as I love VR, I don't really bother with it very much. I've purchased each 'Oculus' and now Meta headset since the original devkit, except for the 'pro' editions, mostly with development intentions - and even though I think it's amazing how far it's come and genuinely enjoy it, I can't really be bothered to have to take it, get in and put it on - in order to get into my games; and as sad as that may sound, I can't help but think I'm not the only one!!
I believe, in part, that it's the lack of great titles - and some of the hassle in getting things running right. The native graphics of the Quest 3 just aren't really good enough to keep me interested, and while I can use Virtual Desktop or air link to get quality graphics streaming from my PC, it's a pain in the arse to get things running just the way I want them - and the cost of the best titles is often full-priced for just a few hours of gameplay.
It's a strange position, because outside of the gimmick, we really *NEED* those AAA-quality games to keep arriving, and with enough of them VR will be much more compelling for people, but studios are afraid to get into it because the money just isn't there for them yet.
Hence all the subsidies Meta and other companies have been offering to indie devs!!
@@tosvus Completely the opposite here. I have an RTX 4090 gaming rig and much prefer playing games that way, then bothering with anything the Quest 3 has to offer.
I like VR, a lot really - I've bought each Oculus and Meta headset on release except for the pro versions (I still have my DK1!!); but as of right now, most of the games cost too much for too little, so I don't end up sticking with it for long.
It's really annoying that Meta is putting so much of their resource into Horizon Worlds, because it's absolute garbage (imo) - Zuck needs to put his 'big vision' of the metaverse behind him for awhile, and focus instead on being the Nintendo of the VR landscape.
To this day, the Quest demo's have all been my favorite experiences hands down, but they don't do anything more with them. If they made actual full-featured games out of their official demo titles like First Steps, First Contact and First Encounters - we would have something that would REALLY drive sales towards it - but instead we get a bunch of shoddy cobbled together 'Second Life' 'esque crud aimed at and (often built by) kids.
I'm a rather strong advocate of VR. Hell, over the years I've bought four friends headsets and have generally presented VR as the potential for the evolution in communications, entertainment, and unique experiences only its dimensions can bring. That being said, at this point I'm dropping off from Meta especially given their years of consistent mismanagement, completely and most likely fully aware misreading the room, and placing their priorities in the dumbest of ways.
I believe in VR, but Meta has been doing a speedrun in trying to dictate the platform and pull it in the dumbest directions, even with the breakthroughs and technology they've been able to provide. Even when they're being competitive they somehow looks for rakes to step on and smack themselves in the face with, and for the love of god why can they not just let players customize their UI and layout. Swear to god this company just wants to burn every dollar so they can get whatever change is left on their terms.
Meta needs more private multiplayer games instead of the absolutely annoying social games full of a$$holes who just destroy the enjoyment of the games.
Most paid games have private rooms
Lets be honest: VR Chat is the VR thing. I really don't get how is that so hard to figure out. They tried with horizon, time to try again and make it right or just support VR Chat to perform A LOT better.
As someone who’s just got into VR this worries me as I’m really enjoying it and there is a lot for me to play but what about in a few years time. Is my headset gonna be collecting dust. I really hope the Deckard by Valve becomes a reality and is stand alone but high quality. I fear I’m gonna lose my Quest games in the not too distant future but at least i can get a lot of them again on Steam if i want to.
im sure that we will get the full life-span of the device. and you wont lose games etc, meta is massive, they can afford to keep servers up and keep the meta store open. VR is the future whether its catching on or not, eventually someone will develop a device with great clear lens, small and compact device that doesnt need a cord and is standalone. i think that will be Meta, because the Quest 3 shows that they are going in that exact direction.
@ love that positivity. I do agree I think it’s the future. I’ve not played a flat screen game since I got it and be interesting to see what I think when I finally do have a go but it’s never gonna compete with the immersion of VR.
IT is sad but I think we will have to wait for Gen Alpha to grow up and start their own VR studios similar to how we had to wait for Millennials to grow up and make video games before real games for adults become mainstream.
@@Rejinx but did they create games on the lowest hardware available? No. Could you imagine nintendo quited developing games for his main console for only nintendo ds games bahahaha(oculus rift). This is the first time in history a so cold gaming platform facebook choose for weakest hardware for creating the future of vr games. Could you imagine nasa would use a commodore 64 to send people to the moon nowadays. Bahahaha facebook themself let vr die. And all for horizon worlds yo get kids back in their ecosysteem
Instead of questioning everything, they should ask them self where all the money at Reality Labs is going. $5.72 billion per quarter means spending a whopping $67.7 million avg. every day... EVERY SINGLE DAY. What the heck ?!
And only 3 facebook vr exclusives in 5 years? Expensive game developers it seems bahahaha. I want to know how much went to real game developement and how much in horizon worlds bahahaha
@michelverheijen6643 exactly. For instance, Pimax did all what they already achieved with less than 100m. Not saying their headsets are better than Quest series, but not bad either.
I'm not super concerned, I think as you stated, this is just growing pains. The same thing actually happened with video games - for a while they were seen as just a kids thing, but turned into an entire industry. I think once they figure out how to make smaller headsets, especially if they could figure out how to make glasses that have the ability to be used like a quest 3, that's when VR is really going to explode, it could even take over cell phones with how useful they can be. Nobody wants to buy an entire console for a "gimmick", you have to prove to people that this is something worth investing into, that you can have both some really incredible games like batman but also have other uses that will lead you to get your money's worth.
You know, it really is a bummer that vr is becoming what it is. I was first nervous about meta's horizon world craze when they created Horizon Worlds, and started putting the worlds into the library where you keep your games, with no way of getting rid of them. Then, they forced the horizon feed onto us, making it pop up every time you turned on the headset. Then, they changed their whole brand from Oculus, to Horizon OS, like on the startup screen. I feel like Oculus has lost their flair, and have become greedy (not that they weren't before). I scroll through the store now, and all I see are crappy free rip-offs of gorilla tag, and games where the literal cover art is AI. I mean, I appreciate the indie developers, and the low budget games, but not the no _effort_ games. If they don't do something about this, like make a seperate page for kids, I'm not going to buy another headset from them again. I hope you still make content though Steve, even if the only people on the headsets are "young consumers."
Wider audience reach means more games, more apps, more VR hardware, cheaper tracking systems, etc Personal computers used to be niche and expensive, but nowadays everyone has a notebook or smartphone, so that’s just a natural evolution of technology. Technology adoption is a good thing, as it drives the growth of market and technology
More mac donalds didn't do any good. You have a mass product or a good product. Mass never is the best. Never!
VR is changing, but all your thumbnails have quest3 because apparently that's all that VR is.
Let's face it few get to play premium high ehd PCVR as it takes a silly amount of money or knowledge and skills.
Its truly awesome on PC but with launch of the 50x nvidia series prices are clinbing again and could be a while.
Its taking me years abd many up grade steps to catch up with original hellblade abd uts resource needs. Its awesome maxed out at 200% on a quest 3 and s budget busting 3080ti.
Hell blade 2 with UEVR barely runs and likely wants a 4090 or 5090 RTX card.
There is so few on the planet we wint see many premium games on PC for a number of years to come. Hopefully people will catch up again but not with current CPU and GPU prices. Its not a good time to buy. Wait till the summer
I got hogwarts legacy and robocop running on rtx 2070 with uevr. Don't let people who don't own a pc and only read facebook android vr news talk you out of buying a pc.
Thanks for sharing Steve.
ahh yes a younger demographic we shall see how that goes when 5 year olds start downloading VR chat ;-;
Yep horizon worlds is better bahahaha
The way they're promoting games is definitely a bit part of the problem. Someone actually GAVE me a Quest2 a while back. I tried it out for a bit, but everything I could find felt like silly kids games. First thing that came up was Horizon Worlds. I expected something like VRChat (which I'd briefly experienced and heard a lot about). Instead I got loads of shoveled out, low poly pseudo-games filled with annoying squeakers. Is it any wonder most people over 16 that see that just take the headset off?
It was only like a year later when I came on the idea of using the device for fitness that I picked it up again. I was blown away by stuff like FitXR. And when using it I dug deeper and found stuff like Dungeons of Eternity, Contractors Exfil Zone and Wrath of Asgard. Suddenly I realized there were all these really solid, high quality games out there I'd been missing out on. I literally haven't booted up a single flat screen game since, and it's been months. I upgraded to a Quest 3 and I've been playing every single day. I've also spent a solid amount of money on the meta store since. I've also dropped a bunch of money on peripherals like grips, headstraps, facial interfaces, batteries and docks.
I feel like I missed out on like 2 years of awesome gaming, all because Meta has no clue how to promote this thing.
But facebook wants you to go to horizon worlds so the masterplan seems to be working.
@ I don't understand your logic.
Videos are great, thanks steve.
Pulling an Nvidia I see. The good ol' "You built us, but we don't need you anymore."
Spatial video will be what puts vr in every home. Once it is mainstream to watch the superbowl and the basketball playoffs in vr, with plenty of angles, the ability to rewind, etc... more people will buy them. ALSO: stuff like the UEVR mod. Its incredible. Play almost any pc game made in unreal engine after like 2017 in vr. CRAZY! And if you want to, you can (for many games) set up motion controls too!
AALLSSOO: there are gradually becoming more and more 2d to 3d conversions of film and tv and anime. that will increase the popularity as well, as that becomes more mainstream. AND!!! Whats more, the developers for vr have, the majority of the time, produced fairly subpar material. Once better devs start to create better apps and experiences, it will blow up. Its just a matter of time tbh. I mean, there are still 3d movies in theaters despite how much hate it has received over the years with enough people to enjoy them that its not an entire waste of money producing them.
I would love to see a really simple way to view 3d movies cause I like the cinema it’s colorless! Not been in bigscreen for a while maybe that does this easier than it used too.
Maybe meta marketplace would be a good place, clock and opens into the movie,
I do agree when spatial video is more common place the ability to be transported into memories will be priceless. Revisit your wedding day! Visit your grandad as a young man! Mental.
Uevr is life haha 😝
I just purchased a quest 3 refeeshed, and i have to say im tempted to send it back. Barely any games that i like to be honest.
us creators have to do a better job of finding you something you like!
@SteveKnows i didn't know how dead it was. There's so many great pc games that would work so well on Vr but obviously there's 0 interest in investment.
Red matter 1 and 2 . Really vr fishing. Peaky blinders . Assassin's greed nexus. The room vr. Synth Riders. If you know the right titles there is alot of fun and immersion
@spidermonkeynr1 i like multiplayer
multiplayer shooters? there are many great ones :)
thank you for covering this
The only game I return to repeatedly on standalone is dungeons of eternity. Horizon worlds feels like several steps backwards in vr. Waste of time until the technology improves massively.
Gaming is about to have a hard CRASH.... buckle your seats people.
I think you're talking my language in VR .. I'll have to check more of your content.
I bought a Quest 3 a couple of months ago. My real interest would be flight sims ... however .. stuck in the Meta store I have been largely underwhelmed with the games on offer ... kids games really .. Console games :(
Surprisingly the 3D video content on TH-cam etc has been what draws my interest most.
Yes I'm worried about the future of VR and the contrast to what I was expecting.
we had a good run.
Orion Drift is really good right now, and since it's closed early access and the only way to get accepted is being in the discord server (which is 13+), that means there aren't any little kids and pretty much zero toxicity.
The game is just really fun too, even without being able to play with others (which you get to do with early access)
So I can say that the issue is how many people under 13 are on vr playing online games with voice chat. A lot of them are way too toxic
i thought you was going to add the civ 7 announcement
The vid was made and put out before that was announced :( like just missed it
Hmmmm an adult game on a kids platform. Who all scream for free games. This us gonna be the next assassin's creed story. 20 million quest users at that time but the game only sold 200000 copies.
@@michelverheijen6643 The quest is a multigenerational platform
IMO, Sidequest changing to Banter is what made things bad. I loved Sidequest until they pushed Banter. I was in their discord until they closed that down. It’s a shame because I still love Sidequest but seldom go on anymore because of Banter.
FTP games normally have the IDC type players who create multiple fake accounts full of cheats, smurfs and trolls
I’m 60 and I’m feeling pretty let down by Meta. Older players have more money to spend than squeakers.
The bad news aside: are you working out more or something? You look really in shape 💪
appreciate that, i have been doing a bit. =] i hit 200lbs and was like cant do this. 168 now
Thanks for making videos even when they're a bit on the low end.
I don't think VR is dead, it's my favourite medium for all sorts. I think meta fumble the bag when it comes to advertising, and of course although not new, morality.
Whilst I enjoy gaming in VR (just finished Arken Age & loved it), I'd like to see a bigger push to get more live sports/theatre/music VR experiences.
it looks like that could be the case, i did feel meta were already pushing that though weve had some big concerts and NBA/MMA and i think i saw a super bowl push somewhere too.
i would put money on this being a thing in 2025^
I would like that. It seems like all the “concerts” they do are all prerecorded. I don’t know if there’s a camera that can livestream 360 vr but that would be awesome if possible
@ I'm OK with pre recorded professionally edited live music videos. I'd buy some if there were any from artists I follow. It's a great way to relive a concert you may have attended IRL.
Aside from a very small handful of games, there aren't any AAA games.
And the ones that are AAA aren't the type of games that you can *keep* playing. We need games that we can spend *endless hours* playing.
The VR gaming industry would prosper if we had official ports for Borderlands 1/2 (the shitty port does not count)/1.5/3, Skyrim (the shitty port does not count), Fallout 3/NV/4 (the shitty port does not count), Warframe, Halo 1/2/3/ODST/Reach/4, Gears 1/2/3, PUBG, and even 🤢...Fortnite.
Get them all running on Standalone. Make them look like they were made in the late '90s, if you have to. All that matters is that it's the FULL game with proper high-quality VR gameplay and made-for-VR mechanics. No more lazy ports with horrible performance, blurry watered-down textures, horrible UI/HUD, and non-VR-specific interactions (like looking at a door and pressing a button on the controller to open it).
It's so simple. It's not easy, quick, or inexpensive, but it's simple.
Borderlands had a bad VR port to my knowledge
I remember seeing it on steam
Closest thing to halo is contractors mods
And I know a lot of people enjoy skyrim vr mods
@@reelgesh51
Borderlands 2 did indeed have an *extremely* shitty port, so that doesn't count.
So did Fallout 4 and Skyrim, both worse than the Borderlands port. And using mods doesn't excuse how shitty the actual port is. I'm sick of seeing positive Steam reviews for Skyrim and Fallout 4, where people mention that "it's good with mods".
We shouldn't be giving Bethesda or any other studio positive reviews for the actual donkey shit they make. Unpaid modders are the ones making these games even slightly playable.
And the actual closest thing to Halo VR is... literally the Halo:CE VR mod (you can check out the video I made for it if you want to see how it looks).
Will the squeakers want to go Quest 3/3S when the Switch 2 is imminent? That said when I've gone into the worlds (I don't do multiplayer - don't enjoy it) they've been solid bratfests - yuk! I'm also a Quest+ customer, but there's still plenty of content out there to spend money on - as my bank balance will unfortunately back up. As long as there's quality like Death Unchained and Gun Club VR, I'll be content. Then again I'm a VR noob - a December purchase. Interesting video! ❤
XR _is_ the future - but there will be fatique from time to time due to various reasons:
🔸The device form factor is still too clunky - working for hours with a heavy VR headset is no fun yet. Same goes for fitness apps and games. Sweating while wearing a heavy headset with no defogger built in is no fun either.
🔸XR gadgets are still waaaay too expensive, considering their (lack of) real usefulness.
🔸Quest 3 games are still made for Quest 2 specs which is a real bummer for everyone who bought a Quest 3.
🔸Horizon Worlds just sucks due to ugly graphics, annoying people and the lack of features that help finding friends from your country, home town or just speaking the same language. Without that, it's quite useless, but takes up many Gigs of valuable memory on your Quest.
This is actually kind of depressing. I’ve been reading all these articles for the past couple days now and unless valve releases the decker VR, as we know it is cooked.
got to see how this plays out, all talk right now. whatever valve drops its gonna be a fortune, and its not software :(
@ but if it’s a PCVR streaming device, hopefully that’ll bring some more people over which will lead to more PCVR games getting developed. I already have a PC for PCVR but I’m grasping at straws here Steve in the hopes that something else will develop. It’s not a coincidence that a lot of us are interpreting this information and feeling the same way. When you said they basically used us and now they’re bailing on us, that was the exact same way I felt when I was reading an MR and Upload VR article this morning. I’ve always stayed optimistic, you have to as a VR enthusiast but at what point are we just in denial? It’s been a steady downgrade, PCVR to standalone, standalone to now basically VR phone apps. And didn’t the VP of VR/XR just leave Meta saying it was “family issues” the timing is definitely questionable.
Nice work on the video, very insightful. As one of the very first VR Horror titles, we have confidence that horror can survive the shift. People still like to be scared and Horror is the most viceral in headset and is truly evergreen. But only time will tell. again, great work.
I'm an absolute horror nut; I've watched a couple horror movies per week for most of my life so far from the age of 13 to 46 - thought I was immune to being scared of things like that, but 25 minutes in almost any good VR horror title and I'm freaking the f' out, and scaring my family with my screams lmao. XD
I LOVE good VR horror games, but I get too stressed out playing them hahhaa
what is the game at 7:35?
As some1 who has been following modern VR since 2014...this has been happening...over and over...with each iteration of of HMDs...
seems to be the norm for tech in general based on David heaneys comments of uploadVR when he referenced the mobile gaming app space too
@SteveKnows Exactly...
Facebook just isn't a gaming company. Facebook is a datamining company. So can we handle them as a gaming company if we compare them with the history of the gaming industry in 2014.
@michelverheijen6643 I handle them by separating the tech from the company...which is why i was #Android6dofVR since 2016...and now we have AndroidXR on the way...
@@michelverheijen6643 Idc wut facebook is...i only car wut i can do with Android in VR...
i also have literally no one in my real life who is into vr lol
Me2. Only 1. But he has no time bahahaha and most still think vr is beatsaber or gorilla tag.
@@michelverheijen6643 haha there are much better games tho! but my friends are the same. well, I am 32 years old and most of my friends are also around 30. obviously they are more mature than me lol
@@bendere3753 or are they under control? Bahahaha
I absolutely hate to say it but I think it’s gonna be a LONG time till VR reaches the main stream if it even ever does..it’s just not there yet graphics are still terrible (some games looks decent) but that is like the main reason none of my friends won’t play VR…they all say it’s looks like Ps2 and xbox 360 graphics😭😭 Also sometimes it’s hard to strap on a big headset on my face when I’m dog tired after a long day a work….Meta had record sales this past Christmas but my local Facebook Marketplace is flooded with used quest 3s for sale lol ppl selling them as low as $150 to $200
Guess to play batman and go on
As long as i can play pc games using a mod like praydog and sims then im good until things pick up. As far as the younger crowd i agree on all points..sometimes you just arent the target audience anymore (like what happened for me with the harry potter then Marvel MCU shite that came out) and thats that, you just have to suck it up sometimes. PCVR and walled off multiplayer where players of the same generation are always matched together would do me fine.
Im not sure what you mean about sende of community etc. in the early days. I suppose we were supportive of each other, feeling like early adopters etc., but there has never been much support for Devs. My company was very interested in VR but quickly learned that these early adopters were largely of the opinion that they spent so much on hardware they wanted to spend little to nothing on games. If we were ro create a game and sell for $20, there would be complaints about playtime and polish. $60? Forget it
Tbf half life alyx is £45 quid in my area
and is overwhelmingly positive so it is theoretically possible just not worth it :D
@@reelgesh51 Yeah, it is possible for companies that either take the loss themselves like Valve or Meta, or if companies like that sponsor smaller companies to make them :) The problem is that in reality no smaller company can afford to make a game like Alyx and sell it for that kind of money, as the market just isn't there to recoup, even in the rare cases where people are willing to pay more for a vr game.
Couple of clarifications to my comment (as I was not sure how much space was available for my rambling): I would say that the absolute first wave of Vive/Rift users for about 6 months to MAYBE a year, actually were pretty good at buying games. After that, the attitude changed drastically. Secondly, keep in mind that unless you want to do an asset flip and use off the shelf game mechanics - VR is inherently a bit more complex to develop for, both mechanics-wise, and the scrutiny objects get as they are close up etc. So if you have a flatscreen game and make a similar game in VR in terms of play length, polish etc., it will cost at least a bit more. Now, take into account that a flat screen game can easily be sold 10x any VR game, and it is obvious that it's hard to fight the reluctance of people willing to pay so little for VR games.
I knew the day Meta took over Quest, the platform was going to be a slow death spiral. Zucklefuck killed VR let that be known.
I agree. Facebook just needed another platform to get kids back in their ecosystem. Oculus came their way(like whatsapp and Instagram). Facebook bought it. And we now know the history. Facebook is so good at destroying things.
I just use quest for content consumption so.
I don't think they're changing paths, I think we will have good titles. Not as many and as frequent. I think indie will be the big developers of good titles. As long as they make ok money they'll do it. Some just want to make a good game.
Welcome back steve lol
Pokes with stick. Come on. Happy news
9:30 alright alright calm down Shawn Connery
LOL!!!! im so glad you got this =]
What about Half Life for the quest 3?
Meta+ and horizon games are hurting the sales. It's all over the quest subreddits.
can always rely on the VR community to be aware, not idiots
@@SteveKnows Agreed.
Android VR need to come out sooner so we can take the power away from Meta.
its going to take alot to get people off the meta ecosystem I think. but there needs to be a competitor and pico doesnt count as not a NA headset
Android VR did start, with the cardboard VR and Samsung VR headset offered with the Samsung S9 phone, but android never took it further
Go ahead and focus on younger gamers.... Nintendo did this back in the day and created Mario and Donkey Kong and Zelda..... let's start a Meta IP.... Quill from Moss would work!! ❤❤
if we could get any of those nintendo game sin VR that would be good too haha
Your wrong i bought like how many games like Skyrim vr
animal company may same like crap but my nephew is into it.
They are killing VR, maybe shift people to PSVR2 and PCVR
Record revenue for Reality Labs and record losses haha.
My two cents... when I put on VR glasses which I don't anymore, it just sits on the wall... I want a VR experience I don't want To click One dimensional windows and menus, I want ready player one type interfaces. I don't want to use controllers. I spent all that money on a beautiful wall ornament
I'm kind of on the edge of selling the Quest. I bought all 3 models as they emerged and have had some great times, but im just not seeing much to get excited about. I need good quality single player games aimed at adults to stay interested.
My hope is MR gets better
I really enjoy the concept of not making a boundary and being able to walk about with confidence and vibe
I've heard baston has got MR now which I will try
Cabin in the woods looks good - just waiting for a sale (there new game in early access isn't for me and refunded)
Well, maybe you guys should have gotten behind Sony and PSVR2, instead of sh*tting on it and instead cheerleading Mark Zuckerberg and Facebook to lead the VR charge 🤣🤦♂️
The shift makes sense. It's like you said. Growing pains. And kids = money. So focusing on them for a while to bump capitol is probably the smarter idea. Plus, these kids are gonna grow up with the tech and become the future of it themselves. If anything tho, having a focus on them means making more content specifically for them. So less children running around in games they don't belong. Hopefully it leads to a bigger divide between adult and child spaces. This could be a big positive
It makes sense for them. It’s not good for actual VR enthusiast that have stuck with the market through thick and thin. It’s going to become a bunch of free to play shovel wear aka crappy free content. If that’s what you’re into then yeah it’s good for you but for those of us who like bigger AAA titles, this is bad. I started out on an oculus Rift S then got a Quest2 now I’m on the 3 and I seriously doubt I’ll be buying a Quest 4. I’ve always been a supporter of the Quest and have even gotten 3 people to go out and buy a Quest, but I can’t recommend this headset with the direction Meta is taking. I support VR not this garbage. Developers have already said they’re seeing a decline in sales so this isn’t a strategy for them to grow the user base then come back to AAA gaming. Quest games are going to become like the free crappy apps on your phone accept in VR.
haha i like how you pulled out some positives from this.
The worry would be where would devs decide to put their time. its an extension of the complaint that PCVR gamers have now with Quest being priority.
but tis all speculation right now so I don't know.
@ I tried, haha. Im digging for silver linings here. End of the day, im honestly in the same boat as you. I dont want more tech demos and phone app games for vr. I want full experiences. I want REAL competition for meta, because right now, the quest apps are where the money is, so most companies do have to pivot or go under. And its super shite, but im trying to look at it as optimistically as i can. i HOPE we can make our way back, because, although there have been a few good quest games, im mainly a PCVR gamer myself. Plus, i work in VR, and the potential there is insane....just the power our PCs have, we really need more games that actually take advantage of it. Ive been seeing the negative effects of the industries direction upclose for a while. Im just holding out for a miracle right now and sipping some copium with a side of hopium for a while longer, hahaha.
I always knew Meta was the wrong company to take up vr. Dont't they realise that Horizon worlds is corpo, bland garbage and isn't gonna set the world on fire. All those resources wasted.
I'm not sure im gonna see the vr we all want in my lifetime at this rate. At least i have a ps5 and a massive oled tv to play "proper" games!
Horizon worlds lol. Wadda loada dogshit..
They closed echo vr, pcvr, 3 out of 10 vr studios for horizon worlds. Maybe no one cares for horizon worlds but facebook themself. Why does facebook hate quality vr should be the question. Facebook vr will be worse then your daddy's phone games bahahaha. Yep facebook gonna save vr bahahaha
I don’t understand if you go to top selling you can see the best games.
Try to find something new, even with filters, a wall of garbage 😢
@ yes once it’s passed the new releases thing they will be impossible to find unless you type in the name of the game or have it on your wishlist already. I just go through the coming soon and new releases 3x a week and wishlist everything I want and I work off of my wishlist and the occasional sales.
"X is popular right now, this means X is the future and all we should do"
- Corpo fools
haha that's the jist, follow the trend
I agree. A lot of brand fans nowadays. Strange. All those companies getting more wrong in policy but still we seem to have the need to keep adoring them like the new gods. Glad i can see the marketing tricks all those companies use. Guess most people are easy yo manipulate nowadays. Like in 1940 in Germany. Just give everyone a free radio and propaganda and populism will be born. Now the socials take over