Thanks to every one that joined me over on twitch! It made this game a lot less boring to play through. If you want to join me next week for warfighter then give a follow! www.twitch.tv/jarek4gamingdragon
One thing i can say i actually liked about this game is that every different 7.62 AK is not just a generic AKM but in fact a different AK from each eastern bloc country and china, you can notice the differences. A pretty neat thing actually is that how most AK in warzones actually are, a mismatch of everything from everywhere, not just one nationality
And the AK punch hard, the only advantage you had in the game with the M4 was the ammo supply from your squad, low recoil and the modularity of the platform, like the red dots and other gadgets, and that is pretty much what it really was.
@Joe Blow If you took any shot in the chest with any platform you will go down anyway and for my experience I would take the AK for sure, not because is a better weapon overall but because is more common all around, you have parts, mags and ammo readily available, but... If we are talking exclusively about the 5mm versions to be fair, either 5.56 and 5.45 AKs are not as common, even considering the Galils, so is the other way around and I would take the AR, but that is just my opinion, don't take it as a fact. And yep 7.62 is a nasty round and indeed punch harder than 5.56, but that doesn't make 5.56 less lethal in anyway, it's faster, have a flat trajectory, more controllable in full auto, easier to acquire multiple targets, both are pretty respectable rounds and pretty effective in the right environment.
Well the AKM specifically was still everywhere so it makes sense that if developers wanted one universal 7.62x39 AK in their game, it'd be an AKM. Like sure, the North Vietnamese used crappy Chinese Type 56 AKs but they also used genuine AKMs from the Soviets along with many other countries
I know this one is a part of that generic shooter genre, but I appreciate this game especially because it is based on real events during the early years of the Invasion of Afghanistan. Specifically the battle of Takur Ghar.
Yeah, it was a pain to listen to the guy go on about not understanding the story. It was just telling a tale of soldiers, some of which actually happened. That's the entire point. It's not that complicated.
@@ChadVulpes the story is a mess, take cod 4 for example, in that game you're constally switching between soap and jackson who are fighting in different places of the world but their stories end up connecting with one another. This game? Is a mess. Hell the only protagonist i know is rabbit and i only know him because of the ending
@@nikolasferreira3247 Look, man. I know it's a mess, you know it's a mess, the author of the video knows it's a mess. What's the point of driving this point further? All I'm saying is that it mattered little to the game they were making.
@@V1VISECT6 That is awesome ! Amazing for us VR players :). Also the VR game would have never happened if Oculus wasn't funding it, so understand that.
Medal of Honor 2010: The one with Linkin Park's The Catalyst as its main/end credits theme. EDIT: Jarek, the basic plot is that you play as real-life Navy SEAL operator Neil C. Roberts (renamed to Rabbit), as he experiences the events prior to and during the Battle of Takur Ghar, which infamously resulted in the deaths of many soldiers, including Roberts himself. Too bad you wouldn't know this, since the entire game is a giant cliche storm of Spunkgargleweewee.
@@CoDZockerLP You could've literally searched the meaning of the word online and find out what it means in less than 5 seconds, mate. But anyway, I took the explanation from Urban Dictionary for you. Spunkgargleweewee (SGWW) is a sub-genre of first-person-shooter games. These games are very linear and focused on telling a story or showing spectacular (cut-) scenes, rather than gameplay or challenging the player. Hence, they often have regenerating health and plenty of guides towards the next scene. Oftentimes, these games are extremely easy. The player does not have to perform well to win, because the NPC-allies win combats on their own, while the player can hardly die at all. Mistakes of the "player" are not supposed to disturb the flow of the story. Since Spunkgargleweewees are more focused on linear storytelling than on gameplay, they could also be defined as interactive (action) movies. The term was coined by Ben "Yahtzee" Croshaw in his zero-punctuation review of "Medal of Honor Warfighter". Call of Duty is a Spunkgargleweewee. Spunkgargleweewees are the Michael Bay movies of gaming.
"Modern military games, like Call of Duty games, treat the player like they are children or idiots who have no idea what's going on." Well, when your player base are made of children or idiots who have no idea what's going on... Well, you can't really fault the devs for that.
The fact that so many people actually like that method of gameplay and story telling, opening the flood gates for tons more, makes it that much more frustrating.
Half-Life and Halo's gameplay aren't similar and implying they're any thing like generic modern military FPS's is insulting to them. Half-Life and Halo have some of the best games in FPS history. COD would be nothing without multiplayer.
@@GatorMilk Just because you play them doesn't necessarily mean that you understand game design. Just because you eat food everyday that doesn't mean you can cook. Half-Life is nothing like CoD, BF, MoH etc.
The story feels a bit disjointed since they were taking actual battles, changing the names and events just enough, then forcing sequences together that don't intuitively follow. The suit calling airstrikes on friendlies and then sending in rangers half cocked happened. But putting those events in a 30 second cutscene without context does feel jarring.
@rabid short version, played out very similar to the game. Suits in washington wanted a visual ground war to drum up political support. Compromised the effectiveness of the Tier 1/ANA groups and kicked off a shit show. Fun other little detail, the pinned down rangers basically happened but it was F-15s doing crazy low and ballsy strafing runs not Apaches.
That dude is so comically evil! Don’t they teach you to make rational decisions in the heat of the moment during military school? Thats how you don’t get people killed
Just no. No suits were ever in charge of any airstrikes.thats not even how the US military works. No one back in Washington dictated how the fighting on the ground happened. The overall commander of the region did the orders. The actual missions of rangers were completely different than the game. As someone who served and also had a bunch of buddies in a ranger battalion, we talked about this game and they pretty much laughed. Rangers had a ton of leeway in how they did missions. One of their primary missions was the apprehension of key al Qaida and Taliban leaders. Did they get into firefights? You bet. But nothing like the game. They were never about to get overran, they didn't land in chinooks under heavy fire, and so on. That entire mission is the very definition of hand holding. Can you maneuver out of that canyon? Nope. Can you attack the mg position? Nope. You have to wait for the Rangers around you to push the story forward. You are ordered to lay down suppressing fire, but you can run right up to the bunker and shoot at it point blank but nothing happens. And your Sgt still says the scripted scene. Lol. The major units in Afghanistan relied on NATO command of which high ranking US commanders were in charge and they dictated if specific weapons can be used, not anyone in the states. That was pretty hilarious. If you knew how rangers work, you would know that would never happen.
I liked the single player personally. The gameplay didn't have an original bone in it's body but I think it did what it did well enough. The weapons felt punchy, the gore was satisfying without being gratuitous, and being set in the early days of the Invasion of Afghanistan and the fact that you're fighting the literal Taliban and Al-Qaeda felt really balls-y.
i enjoyed the multiplayer quite a lot, now i was just a kid however i still think it was one of the better multiplayer experiences from this style of game
That was Warfighter. If you analyze their equipment it's pretty spot on (besides a few missing stuff here and there, like comms and eye pro during the HALO jump scene when you raid the compound with Mother). Tactics I can't say whether they got that on point. I will say tho that the SEALs aren't the best at keeping their yaps shut when it comes to telling secrets, that's why they get shit from other branches. With that said, I still respect what they do.
Speaking of the weapons, they did something really cool which no one talks about, the AK models, it’s not the same.. you can pick up one AK from one dead enemy with a folding stock, and kill another in the same area pick up his AK and it has a fixed stock.. they actually varied it if I remember right which is really cool! And true to most real life situations in those areas. *EDIT* there’s more than just those two varients I mentioned btw.
Yeah the multipayer for Medal of Honour was fantastic I especially loved the Village map where the Attackers have the Bradley. I remember sticking out with game even going back to it when the players count was only around 500 and I still had a lot of fun the game had a great community
I think MW2019 being kinda okay(solid gameplay with some incredible missions but weak writing) was a fluke, not the start of an upward trend for the franchise.
@@zachhall9648 i kinda disagree with ya the campaign was totaly fantastic and pretty much flawless its only con is being short other then that its perfect
I'd say even as the writing quality may be on a rollercoaster, Call of Duty have a consistent good gameplay pacing in general. Yes, it's the familiar turret, sniping, driving, sneaking, and non-interactive sections. But what else you going to do? Clicking heads all again and again?
@@curse3848 Great voice acting and visuals simply cannot make up for a lack of any real conflict or nuance throughout the campaign. Shoving the moral grayness of war at players with the subtlety and sophistication of a sledgehammer isn't good writing, it's just a poor attempt to chase far superior works of art. Even in terms of raw character and story, the game still falls flat. The game, like others, is still too pathetically scared to depict Islamic terror(Al-Queso is supposedly atheist, like wtf?) and opts for cringe-worthy Russian baddies(Barkhov is one the most generic, weakest villains I've ever seen in literature). Characters lack any sense of dimension or even personality, acting more so as plot devices to move the story forward rather than genuinely compelling individuals in a fleshed-out world(was I supposed to care when Farid 'betrays' Farah or Alex dies?).
@@ridhosamudro2199 Create striking micro-open worlds each mission(similar to Metro Exodus) and a story directly influenced by decisions made in gameplay that genuinely forces the player to make impossible choices? Those may seem like sizable expectations, but when much smaller studios on monumentally smaller budgets are pulling it off there's really no excuse for any modern CoD to be so generic or derivative.
@15:32 Even better is the fact that his hand doesn't even go near the bolt release. He just pats the magazine on the back to let it know it's doing a good job.
I actually love the game though, especially Belly of the Beast, such an amazing tense mission, the feelings I get from that mission... Not a lot of games truly make you feel you're in a war, the Medal of Honor reboots did that quite well, and I loved all the details in the game, my favourite, because I'm a weirdo, was the dust, whether it was kick-up from shots, bullets hitting a wall, etc. The dust always looked so good.
Hahaha. There is nothing in this game that is realistic. And yes I'm a veteran..infantry. And I rolled my eyes and laughed way too much playing this generic game.
@@willthorson4543 Okay and you can say that, but there's plenty of vets and service members that say there are realistic parts to these games. I'm not saying they play realistically, nor are a ton of the missions and stuff that happen realistic, I'm just saying they do really well with details, environment, ambience, etc. And have their parts to make it feel more real. There's tons of more games more realistic than this, it's a generic arcade shooter.
I was living on a military base when this game got launched,and I remember that they banned the sale of this game at ANY military base because you played as the Taliban.
I really liked the part where you hold off against an increasing wave of terrorist, and at the end of it, your squadmate screams "We are out of ammo" ... meanwhile i still had 10 extra mags on me for both guns.
@@atomsownprogram8793 I mean they could have just asked for ammo i would have given them some. A missed opportunity where the roles could have been reversed .
How'd you do it? I've finished the game on the hardest difficulty twice, when they scream "we are out of ammo", I am literally emptying out my last mag.
I have to say that scene gets the tears flowing every time I see it. Canonically you are supposed to run out of ammo and the radio man telling command to hold backup while enemies close around you with the tragic music playing just felt like a moment of genuine despair for the squad. Then, like has been told many a time in real life combat from this era, the elated voices of your team as gunship fire screams in.
"10 years old game is generally not going to be active" *Counter-Strike 1.6* - let me introduce myself But yeah you used word *generally* so it is true for most games.
CS 1.6 active? you sure about that? I've been trying to get off a cs 1.6 dedicated server for like a month now and absolutely no one joins, that wasn't the case before cs:go release, generally it would be full of players a hour after hosting a server back then, with no advertising
Honestly loved the game, the story, the atmosphere, the shooting the multiplayer maps. Spend hours in it and I'd utterly love it if it came back. Best FPS for me.
I loved it at the time because it felt like a CoD game. You were switching between characters in the same general area and you never did anything too important. By that I mean killing the enemy leader or something that would have a noticeable impact on the world. Even as a seal, you were just a soldier following order. CoD on the other hand had gotten so over the top that you felt more like an action movie hero than a soldier. I replayed it a few years ago and it hasn’t aged as well as I thought but I still love the soundtrack.
MOH 2010 is the first FPS I've ever played. Years after though, I still really liked the campaign, but only for the characters. MOH Warfighter was mind-blowing to me back then because of the big graphics upgrade from Unreal Engine to Frostbite 2, and I was a sucker for it. Though the campaign was the same from MOH 2010 so...I don't really know which game was better to me because both are awesome in my opinion (because it's nostalgia). Really defined my early teens and i'm anxious for Jarek's next review. (He's gonna dump on MOH Warfighter I know it).
One thing I loved about this game is that you play as a DEVGRU Operator (SEAL Team6). The mission where "rabbit" falls out of the helo is based on a real event. Although the mission played out completely different then the real life operation its still neat. The accuracy the gamed portrayed DEVGRU Operators really well. Its one of my all time favorites.
I enjoy the campaign because I dig the musical score towards the end and the campaign itself was short but fun to breeze through after playing a bunch of open-world games.
Since Titanfall is dead they should get RESPAWN to reboot Medal Of Honour.I know they are working on a VR MOH game but a proper full MOH reboot would be sweet especially since Battlefield has been slacking for so long now.
Titanfall 2 is still going strong. I can easily find games on any mode on Xbox one. I don’t play FPS on PC because I can’t aim with a mouse at all. Maybe it’s because they tend to disable aim assist. That gripe aside I remember playing frontline I think it’s called in the Medal of Honor frontline. It’s really good.
Most people might have hated Medal of Honor Warfighter but in my opinion I really liked the campaign. It ran on Frostbite engine so it kinda felt like a battlefield game, but that there is anything wrong with that. But in my opinion it's better than medal of honor 2010.
I found the shooting portions to be quite boring. The long reload times didn't fit the pacing of the firefights, and the level design didn't feel like there was any thought put into it. However, I remember absolutely loving the driving portions. They were frenetic and I really wish there had been more of them! I only played the game because I got it brand new for $5, but I've been meaning to replay it just for those driving sections for years.
It was the small things I really enjoyed about the game. Going between semi and auto you would actually rotate your selector, the Reticles were realistic, night vision looked good, the gore was fun but the decapitation got a little old. It may be kinda generic but I still enjoyed myself
I see your points Jarek, i still enjoyed the game for what it was, back in 2010. This is coming from someone who back then also thought the game was kind of linear and generic.
MOH 2010 is definitely a lot more accurate in terms, direction, and callsign than COD. Even the newest MW isn't really on par with it. At least from my watching research on soldiers who played both of these games.
I definitely share your love for that Rangers mission. It felt so much more authentic for various reasons - working in a squad, the emphasis on much longer range combat than usual, etc. I still sometimes reminisce about that mission (Belly of the Beast) and watch let's plays of it. I specifically remember the one point in the mission where you (as the SAW gunner) are tasked with suppressing an enemy MG position so your squad can advance and mark the point for a bombing run. It was so different than the usual FPS gameplay - you weren't waiting for targets to pop up and shooting them, you were blindly suppressing an unknown target, but you could see how your actions allowed your squadmates to move up. Probably the only time a singleplayer FPS has demonstrated the use of this fundamental military tactic, and gotten players to enjoy shooting not for the purpose of killing, but for teamwork. And the reward for playing your role effectively was one of the most terrifying realistic depictions of a danger close JDAM that I have ever seen. So satisfying.
I did appreciate the setting of a real-world conflict and the atmosphere was pretty good. I was wondering if you would consider reviewing Operation Flashpoint Dragon Rising and Red River. The former is a very unique tactical shooter that was undeservedly ripped apart by ArmA fans (myself included) who wanted a real milsim. It's not without problems, but you won't find anything quite like it and it has since become one of my favorite tactical shooters. The latter is basically Codemasters attempting to get the CoD audience to like Operation Flashpoint, it was rushed, clunky, not nearly as satisfying as Dragon Rising, but had a clear story and even some characters. And the banter and was definitely akin to how soldiers actually joke with each other. Both games are worth checking out, in my opinion, but if it's not your cup of tea, that's OK.
Yes I've asked so many times for the Operation Flashpoint Games Cold War Crisis and Dragon Rising are the best, Red River is passable but more casual overall
@@MrNewVegas101 Yeah, I agree, I just don't think Cold War Crisis is quite his kind of game, considering just how different it is from any other shooter. I enjoyed the dialogues in Red River - if not for the banter, I probably wouldn't even recommend it. Sgt. Knox reminds me of one of the sergeants at my old unit.
@Tieler Ferguson Here is a player count for pc on a typical evening. Not loads of players like i said, but enough for a good game th-cam.com/video/u20QjgRIBHM/w-d-xo.html
@Tieler Ferguson Where are you from? I am from the UK and as the video states based on UK times so european games and servers. Apologies for any confusion if you are based outside this area
I actually want to see a Modern Military Shooter that has a proper story about dealing with the consequences of defying the orders of an idiotic general. That would actually be interesting.
Spoiler, subordinates can reject unlawful orders. They might get a court martial, but if the General is truly wrong, then nothing will really happen. The subordinate would probably just be sent to a different unit.
@@atomsownprogram8793 yes it has issues but what i mean Is that when you make a mission you can explore and do them they way you want. But its not like far cry, you can go guns blanzing cause you die easily. You have to analyze the área and move quietly and its really fun specially 3 and contracts. Play them on highest difficulty. And those games are not as broken as other far cry clones like Ghost recon breakpoint
- It's such a shame that MOH going for Interesting setting but they go heavy on fictionalize real battles and real events to make it look "cool". - In Real Operation Anaconda, There no "Suit General". Only cluster f**k of events that happened in that time. also no bad ass navy-seal either, they made a mistake but at least can undo that mistake. Real bad ass is delta forces who going in first and do great job during operation.
SEALs participated in Anaconda too. The actual last mission is based on the battle of Robert's Ridge, Robert being a SEAL who was killed on Takur Ghar.
@@matthewgill8332 Yes, they are. but they like take a torch after delta doing things. Their problems is they didn't prepare for shahi-kot enough to get more chance of success. - Don't get me wrong that Robert didn't bad ass but he fell from chinook and attempt to rescue him is failed, Overall for me Navy Seal / DEVGRU is fail in this operation. also That because FUBAR of command and tactical decisions.
@@atomsownprogram8793 That's not what he's saying. What he's saying is that the game turns real soldiers into ridiculous super heroes. To me that's almost more insulting because it's just military propaganda at that point.
@@atomsownprogram8793 I didn't try to discredit SEALs or anythings but in that operation most of the recon spec ops work is Delta Force because they are the first one who insert in the AO. but in the game they just disappear. also don't mention 101st Rakkasan and 10th mountain even SASR and Canadian they also vanish from game too. - And like Jarek said It become Hollywood Movie that make macho superhuman SEAL which diminish the value of real story. They choose SEAL because Mainstream medias like them. - as I said, Failure of SEAL in this operation come from Their Commands, Poor Preparation, Communication and Poor Situation Awareness. You have to admit in Their Failure not just stand-off heroic story. They make up for disaster at Takur Ghar later on during operation.
I recommend - Not a Good Day to Die: The Untold Story of Operation Anaconda. It describe the whole operation and how fucked up they are. Funny is this whole operation is more dramatic than what this game try to do.
I haven't played a military shooter since CoD4's original release, but it really seems like every game in the "modern military" genre was desperately trying to siphon off whatever fumes were left in that game's tank. CoD4 was a great campaign and was absolutely the shot in the arm the series, and shooters in general, needed after god knows how many WW2 games happened in the early 00's. At the same time though, it seems like there was never a real game changer that came after that until every game turned into an open world.
In the multiplayer your character aged as you gained experience. So a new player would look like a clean shaven recruit while a veteran player would be older and toting a beard. Which I always thought was a cool feature.
I will say I put an insane amount of time into the multiplayer of Medal Of Honor 2010. The guns had a good feel to them. Sound design was on point (as per usual with dice games around that era) and maps, yet smaller than battlefield maps were enjoyable for what they were. I really miss playing the game mode Combat Mission. Such great memories getting stupid kill streaks in this game.
This game on the top of my list about realistic fps games. I like how they tried to do realistic graphic and operations in the game however the game has some disadvantages that you have told us
Love to see you play Medal of Honor: Above and Beyond when it comes out, my interest in it was renewed when they announced it was no longer Oculus (Facebook) exclusive. I was initially skeptical of VR but I've grown to see it as a really exciting way of experiencing an FPS now.
MoH 2010 multyplayer beta was the very first game i played online at my own PC. And although this kind of multyplayer game was not my cup of tea, i remember having some fun with it.
You know one spec ops unit that doesn't get nearly enough recognition? The PJs, a.k.a. the para-jumpers, an air force unit whose task is to paradrop behind enemy lines to rescue pilots who got shot down, they are truly bad-ass
I totally agree with the ranger mission, was the only engaging and somehow challenging mission in the game, also, the support gunner role is indeed pretty accurate, in my country they don't use M249s, perhaps the closest unit to the US army rangers maybe uses the Minimi (which is just a lighter M249), but the FN MAG is more common (known as M240B in US service), but I know that the engagement rules with the 249 is something like that, and the range is also within what it was presented, which somehow remembered me Vietcong (the game) when you play as a support gunner, and it genuinely feel like what it was an actual Afghan war battle, it was just as I always imagine, if they did the entire game just like that and put some convoy engagements (which also were pretty common), more diverse uphill battles and some urban scenarios from the beginning of the war the game would be awesome.
I'd definitely be interested in seeing a vid on the new VR MoH when it comes out. The teaser had Michael Giacchino music and it brings me back to the good old days of Frontline so I hope they actually bring him back.
I actually liked some of the Simpler Early Cod Campaign like Cod 1, UO, 2 and Big Red one, because there's alot less scripted section and its very nostalgic for me
Am I the only one that preordered Warfighter and actually enjoyed it? Of course it was broken and buggy on release (which is inexcusable) but I loved the idea of it. The class system being countless different countries is so realistic nowadays and was a nice change of pace from just playing as an American all the time, and this is coming from an American. I loved being able to play as the Belgians who make a lot of the modern military weapons we see in games
Played this game on x360 back when it came out and I really enjoyed it. Multiplayer especially I think struck a nice balance between cod and battlefield.
This whole games campaign is losely based on operation Anaconda , specifically the battle of Roberts ridge. Although it completely skips some of the most notable thing to emerge from that battle, probably because it makes seals look bad
I got this in a humble bundle back in the day. Single player was uninspired and added nothing but the multiplayer was great. They had interesting approach to kill streaks from COD and remember gun play being great.
I love how Generic Suit guy gives absolutely no fucks about attacking and literally wiping out a friendly convoy because he called an order too early, and then the story continues like nothing happened
I remember playing the multiplayer demo of this game. It was so much fun. It was more realistic like red orchestra ostfront. I was rocking people's world from halfway across the map with a PKM and they could barely see me because I was like 200 meters away.
I really enjoyed this game circa 2012 when I bought it a few years after it came out. Played on 360. Went through the game on regular difficulty and then on the hardest difficulty, and I thought it was a good SP experience. Call of Duty had just gone into the near future with BO2, and this felt like a nice semi-grounded game. Not sure it would hold up as well playing it today, but I still think it's way better than the follow up, which I never managed to even beat the SP of.
What I actually really liked about this game is that enemies have a variety of different AK's. Like in reality not that well equipped combatants use many different versions of the AK platform.
I honestly use to love playing the MP for this back in the day with my buddies. We’d have competitions to see who could get the MOAB first or most kills.
I played through this game again recently and I don't even remember it having cutscenes lol I played on the PS3 for the platinum trophy and I could only join a multiplayer match through people on North America. It was a pain
Regarding the "cod campaigns are just linear and treat you like babies" bit, if anyone's played BLOPS 2 and MW2019's campaign they both achieve the same "player freedom" that Jared mentions. It sounds like he's just brushing off the good parts to make a point...
Thanks to every one that joined me over on twitch! It made this game a lot less boring to play through. If you want to join me next week for warfighter then give a follow! www.twitch.tv/jarek4gamingdragon
Do the VR please!! Love the show :)
Medal of Dishonor
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Whats your psn
Hey J could you review metal gear solid 5
One thing i can say i actually liked about this game is that every different 7.62 AK is not just a generic AKM but in fact a different AK from each eastern bloc country and china, you can notice the differences. A pretty neat thing actually is that how most AK in warzones actually are, a mismatch of everything from everywhere, not just one nationality
And the AK punch hard, the only advantage you had in the game with the M4 was the ammo supply from your squad, low recoil and the modularity of the platform, like the red dots and other gadgets, and that is pretty much what it really was.
KrazyKomradeKong i agree ... i still play this and i came alot to warfighter becouse the feelings guns in the game transmite to you!!
I was about to comment about how I also liked the variety of AK platform rifles were in the campaign.
@Joe Blow If you took any shot in the chest with any platform you will go down anyway and for my experience I would take the AK for sure, not because is a better weapon overall but because is more common all around, you have parts, mags and ammo readily available, but... If we are talking exclusively about the 5mm versions to be fair, either 5.56 and 5.45 AKs are not as common, even considering the Galils, so is the other way around and I would take the AR, but that is just my opinion, don't take it as a fact. And yep 7.62 is a nasty round and indeed punch harder than 5.56, but that doesn't make 5.56 less lethal in anyway, it's faster, have a flat trajectory, more controllable in full auto, easier to acquire multiple targets, both are pretty respectable rounds and pretty effective in the right environment.
Well the AKM specifically was still everywhere so it makes sense that if developers wanted one universal 7.62x39 AK in their game, it'd be an AKM. Like sure, the North Vietnamese used crappy Chinese Type 56 AKs but they also used genuine AKMs from the Soviets along with many other countries
I know this one is a part of that generic shooter genre, but I appreciate this game especially because it is based on real events during the early years of the Invasion of Afghanistan. Specifically the battle of Takur Ghar.
Operation Anaconda
Yeah, it was a pain to listen to the guy go on about not understanding the story. It was just telling a tale of soldiers, some of which actually happened. That's the entire point. It's not that complicated.
@@ChadVulpes the story is a mess, take cod 4 for example, in that game you're constally switching between soap and jackson who are fighting in different places of the world but their stories end up connecting with one another.
This game? Is a mess. Hell the only protagonist i know is rabbit and i only know him because of the ending
@@nikolasferreira3247 Look, man. I know it's a mess, you know it's a mess, the author of the video knows it's a mess. What's the point of driving this point further? All I'm saying is that it mattered little to the game they were making.
Yeah this comment needs more attention.
2000s-Call of Duty is a successor to Medal of Honor.
2010s-Medal of Honor is a Call of Duty ripoff.
Funny how things turned around.
It's because the people who made the original Medal of Honor games, two on PS1 and then Allied Assault, left , and created Infinity Ward.
and now MOH is a vr game.
@@V1VISECT6 That is awesome ! Amazing for us VR players :). Also the VR game would have never happened if Oculus wasn't funding it, so understand that.
They also should have picked up on it instead of trying to stick to what worked for them and failing.
It's like when people were thinking dishonoured was gonna rip off thief but then the shit thief reboot copied dishonoured verbatim
Medal of Honor 2010: The one with Linkin Park's The Catalyst as its main/end credits theme.
EDIT: Jarek, the basic plot is that you play as real-life Navy SEAL operator Neil C. Roberts (renamed to Rabbit), as he experiences the events prior to and during the Battle of Takur Ghar, which infamously resulted in the deaths of many soldiers, including Roberts himself.
Too bad you wouldn't know this, since the entire game is a giant cliche storm of Spunkgargleweewee.
Spunkgargleweewee is right, mate
Then castle of glass in warfighter
I cried when Rabbit died at the end so even tho they may have made some stuff too cliche, I still think it succeeded with its point to some degree.
What does Spunkgarglweewee mean or what's it synonymous for? Sorry im not a native English speaker :(
@@CoDZockerLP You could've literally searched the meaning of the word online and find out what it means in less than 5 seconds, mate. But anyway, I took the explanation from Urban Dictionary for you.
Spunkgargleweewee (SGWW) is a sub-genre of first-person-shooter games. These games are very linear and focused on telling a story or showing spectacular (cut-) scenes, rather than gameplay or challenging the player. Hence, they often have regenerating health and plenty of guides towards the next scene. Oftentimes, these games are extremely easy. The player does not have to perform well to win, because the NPC-allies win combats on their own, while the player can hardly die at all. Mistakes of the "player" are not supposed to disturb the flow of the story.
Since Spunkgargleweewees are more focused on linear storytelling than on gameplay, they could also be defined as interactive (action) movies.
The term was coined by Ben "Yahtzee" Croshaw in his zero-punctuation review of "Medal of Honor Warfighter".
Call of Duty is a Spunkgargleweewee.
Spunkgargleweewees are the Michael Bay movies of gaming.
"Modern military games, like Call of Duty games, treat the player like they are children or idiots who have no idea what's going on."
Well, when your player base are made of children or idiots who have no idea what's going on... Well, you can't really fault the devs for that.
The fact that so many people actually like that method of gameplay and story telling, opening the flood gates for tons more, makes it that much more frustrating.
Half-Life and Halo's gameplay aren't similar and implying they're any thing like generic modern military FPS's is insulting to them. Half-Life and Halo have some of the best games in FPS history. COD would be nothing without multiplayer.
@@GatorMilk All spunkgarglewee are technically nuShooters, but not all nuShooters are spunkgargleweewee. Why do people conflate this shit?
@@GatorMilk Then you do not understand FPS game design.
@@GatorMilk Just because you play them doesn't necessarily mean that you understand game design. Just because you eat food everyday that doesn't mean you can cook.
Half-Life is nothing like CoD, BF, MoH etc.
The story feels a bit disjointed since they were taking actual battles, changing the names and events just enough, then forcing sequences together that don't intuitively follow.
The suit calling airstrikes on friendlies and then sending in rangers half cocked happened. But putting those events in a 30 second cutscene without context does feel jarring.
@rabid short version, played out very similar to the game. Suits in washington wanted a visual ground war to drum up political support. Compromised the effectiveness of the Tier 1/ANA groups and kicked off a shit show.
Fun other little detail, the pinned down rangers basically happened but it was F-15s doing crazy low and ballsy strafing runs not Apaches.
That dude is so comically evil! Don’t they teach you to make rational decisions in the heat of the moment during military school? Thats how you don’t get people killed
@@Chuked that dude is real. That actually happened.
Just no. No suits were ever in charge of any airstrikes.thats not even how the US military works. No one back in Washington dictated how the fighting on the ground happened. The overall commander of the region did the orders. The actual missions of rangers were completely different than the game. As someone who served and also had a bunch of buddies in a ranger battalion, we talked about this game and they pretty much laughed. Rangers had a ton of leeway in how they did missions. One of their primary missions was the apprehension of key al Qaida and Taliban leaders. Did they get into firefights? You bet. But nothing like the game. They were never about to get overran, they didn't land in chinooks under heavy fire, and so on. That entire mission is the very definition of hand holding. Can you maneuver out of that canyon? Nope. Can you attack the mg position? Nope. You have to wait for the Rangers around you to push the story forward. You are ordered to lay down suppressing fire, but you can run right up to the bunker and shoot at it point blank but nothing happens. And your Sgt still says the scripted scene. Lol. The major units in Afghanistan relied on NATO command of which high ranking US commanders were in charge and they dictated if specific weapons can be used, not anyone in the states. That was pretty hilarious. If you knew how rangers work, you would know that would never happen.
I liked the single player personally. The gameplay didn't have an original bone in it's body but I think it did what it did well enough. The weapons felt punchy, the gore was satisfying without being gratuitous, and being set in the early days of the Invasion of Afghanistan and the fact that you're fighting the literal Taliban and Al-Qaeda felt really balls-y.
But the levels are too less
i enjoyed the multiplayer quite a lot, now i was just a kid however i still think it was one of the better multiplayer experiences from this style of game
Fun fact: A Navy Seal went to prison for devolving operational tactics during development.
i think that was during development of MoH: Warfighter
Sonic Boom there was also a massive lawsuit from the dod too, my family got some money from it
Man, imagine getting your military life shitcanned over such a mediocre game.
It was over a multiplayer map based off Osama's compound. Some SEALs gave EA and Danger Close details over the layout.
That was Warfighter. If you analyze their equipment it's pretty spot on (besides a few missing stuff here and there, like comms and eye pro during the HALO jump scene when you raid the compound with Mother). Tactics I can't say whether they got that on point. I will say tho that the SEALs aren't the best at keeping their yaps shut when it comes to telling secrets, that's why they get shit from other branches.
With that said, I still respect what they do.
It might have been generic, but damn the music was phenomenal! Ramin Djawadi before his Game of Thrones fame.
Nothing like the composer of Iron Man to bring the hellish atmosphere of 2000s Afghanistan to life.
I miss the days when several generic FPS’s would release every month.
Those were the days for sure😒
Ok,bruv.
Speaking of the weapons, they did something really cool which no one talks about, the AK models, it’s not the same.. you can pick up one AK from one dead enemy with a folding stock, and kill another in the same area pick up his AK and it has a fixed stock.. they actually varied it if I remember right which is really cool! And true to most real life situations in those areas. *EDIT* there’s more than just those two varients I mentioned btw.
Don't most games do that? Have customized guns be picked up from enemies?
I personally really liked the multiplayer in this game had a blast back in the day
Multiplayer on pc still going fellas
Yeah the multipayer for Medal of Honour was fantastic I especially loved the Village map where the Attackers have the Bradley.
I remember sticking out with game even going back to it when the players count was only around 500 and I still had a lot of fun the game had a great community
I enjoyed the hell out of the multiplayer as well. Campaign was pretty good.
It had killstreaks as well right ?? it was pretty fun.
It was bf3 before bf3
Ever since Totalbiscuit passed away I wanted another person who talked about FOV. Good job sir!
I mess around with FOV sliders to this day in his memory.
Funny you mentioned him. He did a significant video on this game when it released. A scathing critique.
@@Spright91 That was Warfighter. I don't think he did reviews in 2010. It was a glorious takedown of Warfighter though.
I thought it was fun. And it is a 2010 game chill out brother.
TotalBiscuit is shouting at this game from his grave
EA needs to step up and start remastering or re-releasing older games. Would love to replay medal honor European and allied assualt
Nah, EA would just fuck it up somehow some way. "Pay 20 dollars for this skin!! or mission!!"
Frontline!
I love how Call of Duty had to fight off legions of copy-cats like this only to become a parody of itself in the past few years.
I think MW2019 being kinda okay(solid gameplay with some incredible missions but weak writing) was a fluke, not the start of an upward trend for the franchise.
@@zachhall9648 i kinda disagree with ya the campaign was totaly fantastic and pretty much flawless its only con is being short other then that its perfect
I'd say even as the writing quality may be on a rollercoaster, Call of Duty have a consistent good gameplay pacing in general.
Yes, it's the familiar turret, sniping, driving, sneaking, and non-interactive sections. But what else you going to do? Clicking heads all again and again?
@@curse3848 Great voice acting and visuals simply cannot make up for a lack of any real conflict or nuance throughout the campaign. Shoving the moral grayness of war at players with the subtlety and sophistication of a sledgehammer isn't good writing, it's just a poor attempt to chase far superior works of art. Even in terms of raw character and story, the game still falls flat. The game, like others, is still too pathetically scared to depict Islamic terror(Al-Queso is supposedly atheist, like wtf?) and opts for cringe-worthy Russian baddies(Barkhov is one the most generic, weakest villains I've ever seen in literature). Characters lack any sense of dimension or even personality, acting more so as plot devices to move the story forward rather than genuinely compelling individuals in a fleshed-out world(was I supposed to care when Farid 'betrays' Farah or Alex dies?).
@@ridhosamudro2199 Create striking micro-open worlds each mission(similar to Metro Exodus) and a story directly influenced by decisions made in gameplay that genuinely forces the player to make impossible choices? Those may seem like sizable expectations, but when much smaller studios on monumentally smaller budgets are pulling it off there's really no excuse for any modern CoD to be so generic or derivative.
Gameplay was definitely rough around the edges, but as someone in the military I can tell you that the authenticity is on point.
For all the issues this game and medal of honor warfighter have i still appreciate their effort to realism and authenticity to the guns and tactics
@15:32 Even better is the fact that his hand doesn't even go near the bolt release. He just pats the magazine on the back to let it know it's doing a good job.
I actually love the game though, especially Belly of the Beast, such an amazing tense mission, the feelings I get from that mission...
Not a lot of games truly make you feel you're in a war, the Medal of Honor reboots did that quite well, and I loved all the details in the game, my favourite, because I'm a weirdo, was the dust, whether it was kick-up from shots, bullets hitting a wall, etc. The dust always looked so good.
Hahaha. There is nothing in this game that is realistic. And yes I'm a veteran..infantry. And I rolled my eyes and laughed way too much playing this generic game.
@@willthorson4543 Okay and you can say that, but there's plenty of vets and service members that say there are realistic parts to these games. I'm not saying they play realistically, nor are a ton of the missions and stuff that happen realistic, I'm just saying they do really well with details, environment, ambience, etc. And have their parts to make it feel more real. There's tons of more games more realistic than this, it's a generic arcade shooter.
“Do I look like an ammo bank to you?” Favourite line in the game when you had the wrong gun when you asked for ammo
I was living on a military base when this game got launched,and I remember that they banned the sale of this game at ANY military base because you played as the Taliban.
US military?
@@DiscardatRandom Yeah, I was living in California on Camp Pendleton at the time.
@@zyneth7848 are your family members marines ?
SteelPhlex Lmao I saw that on a “top 10 banned games” video
LoL😂
You have to review Medal of Honor: Allied Assault
Agreed 100000%
Snipers last stand might cause him to quit altogether
I really liked the part where you hold off against an increasing wave of terrorist, and at the end of it,
your squadmate screams "We are out of ammo" ... meanwhile i still had 10 extra mags on me for both guns.
@@atomsownprogram8793 I mean they could have just asked for ammo i would have given them some. A missed opportunity where the roles could have been reversed .
How'd you do it? I've finished the game on the hardest difficulty twice, when they scream "we are out of ammo", I am literally emptying out my last mag.
@@VioPLayable I think you answered your own question. I was playing on normal.
TomLehockySVK Nah I didn't fam I was thinking you might've found some lifehacks to preserve amunition in there
I have to say that scene gets the tears flowing every time I see it. Canonically you are supposed to run out of ammo and the radio man telling command to hold backup while enemies close around you with the tragic music playing just felt like a moment of genuine despair for the squad. Then, like has been told many a time in real life combat from this era, the elated voices of your team as gunship fire screams in.
The campaign in this game is probly my favorite out of any war shooter. Its great.
"10 years old game is generally not going to be active"
*Counter-Strike 1.6* - let me introduce myself
But yeah you used word *generally* so it is true for most games.
hell, let's not forget Call Of Duty Black Ops and Modern Warfare 2 which are still active
@@XeonIsWeird Funny how Shitvision didn't take down the servers to force those players onto their new games.
@@RufusKyura Maybe because its their best game and they can't just close the server.
TF2
CS 1.6 active? you sure about that? I've been trying to get off a cs 1.6 dedicated server for like a month now and absolutely no one joins, that wasn't the case before cs:go release, generally it would be full of players a hour after hosting a server back then, with no advertising
Love your videos Jarek! Please take care of yourself and stay safe :)
Honestly loved the game, the story, the atmosphere, the shooting the multiplayer maps. Spend hours in it and I'd utterly love it if it came back. Best FPS for me.
I loved it at the time because it felt like a CoD game. You were switching between characters in the same general area and you never did anything too important. By that I mean killing the enemy leader or something that would have a noticeable impact on the world. Even as a seal, you were just a soldier following order. CoD on the other hand had gotten so over the top that you felt more like an action movie hero than a soldier. I replayed it a few years ago and it hasn’t aged as well as I thought but I still love the soundtrack.
MOH 2010 is the first FPS I've ever played. Years after though, I still really liked the campaign, but only for the characters. MOH Warfighter was mind-blowing to me back then because of the big graphics upgrade from Unreal Engine to Frostbite 2, and I was a sucker for it. Though the campaign was the same from MOH 2010 so...I don't really know which game was better to me because both are awesome in my opinion (because it's nostalgia). Really defined my early teens and i'm anxious for Jarek's next review. (He's gonna dump on MOH Warfighter I know it).
One thing I loved about this game is that you play as a DEVGRU Operator (SEAL Team6).
The mission where "rabbit" falls out of the helo is based on a real event. Although the mission played out completely different then the real life operation its still neat.
The accuracy the gamed portrayed DEVGRU Operators really well. Its one of my all time favorites.
I enjoy the campaign because I dig the musical score towards the end and the campaign itself was short but fun to breeze through after playing a bunch of open-world games.
Since Titanfall is dead they should get RESPAWN to reboot Medal Of Honour.I know they are working on a VR MOH game but a proper full MOH reboot would be sweet especially since Battlefield has been slacking for so long now.
How is titanfall dead when 2 met their sale expectations and apex is still doing great
Titanfall 2 is still going strong. I can easily find games on any mode on Xbox one. I don’t play FPS on PC because I can’t aim with a mouse at all. Maybe it’s because they tend to disable aim assist. That gripe aside I remember playing frontline I think it’s called in the Medal of Honor frontline. It’s really good.
Not gonna lie I remember having a lot of fun in that mission where you're fighting on the hills with the m249.
The story is loosely based on Operation Anaconda and the battle of Takur Ghar
Most people might have hated Medal of Honor Warfighter but in my opinion I really liked the campaign. It ran on Frostbite engine so it kinda felt like a battlefield game, but that there is anything wrong with that. But in my opinion it's better than medal of honor 2010.
I found the shooting portions to be quite boring. The long reload times didn't fit the pacing of the firefights, and the level design didn't feel like there was any thought put into it. However, I remember absolutely loving the driving portions. They were frenetic and I really wish there had been more of them! I only played the game because I got it brand new for $5, but I've been meaning to replay it just for those driving sections for years.
I liked it. It’s a decent budget shooter.
I felt like I was losing IQ points, when I got to the part where they find the terror training camp in the caves I mentally checked out.
JarekTheFOVdragon: FOV too low, cannot see dragon's tail.
It was the small things I really enjoyed about the game. Going between semi and auto you would actually rotate your selector, the Reticles were realistic, night vision looked good, the gore was fun but the decapitation got a little old. It may be kinda generic but I still enjoyed myself
I see your points Jarek, i still enjoyed the game for what it was, back in 2010. This is coming from someone who back then also thought the game was kind of linear and generic.
I honestly loved the story in this particularly because it did leave me saying "what are we doing here?" Like I hear so many veterans describe
MOH 2010 is definitely a lot more accurate in terms, direction, and callsign than COD. Even the newest MW isn't really on par with it. At least from my watching research on soldiers who played both of these games.
I definitely share your love for that Rangers mission. It felt so much more authentic for various reasons - working in a squad, the emphasis on much longer range combat than usual, etc. I still sometimes reminisce about that mission (Belly of the Beast) and watch let's plays of it.
I specifically remember the one point in the mission where you (as the SAW gunner) are tasked with suppressing an enemy MG position so your squad can advance and mark the point for a bombing run.
It was so different than the usual FPS gameplay - you weren't waiting for targets to pop up and shooting them, you were blindly suppressing an unknown target, but you could see how your actions allowed your squadmates to move up. Probably the only time a singleplayer FPS has demonstrated the use of this fundamental military tactic, and gotten players to enjoy shooting not for the purpose of killing, but for teamwork. And the reward for playing your role effectively was one of the most terrifying realistic depictions of a danger close JDAM that I have ever seen. So satisfying.
I did appreciate the setting of a real-world conflict and the atmosphere was pretty good. I was wondering if you would consider reviewing Operation Flashpoint Dragon Rising and Red River. The former is a very unique tactical shooter that was undeservedly ripped apart by ArmA fans (myself included) who wanted a real milsim. It's not without problems, but you won't find anything quite like it and it has since become one of my favorite tactical shooters. The latter is basically Codemasters attempting to get the CoD audience to like Operation Flashpoint, it was rushed, clunky, not nearly as satisfying as Dragon Rising, but had a clear story and even some characters. And the banter and was definitely akin to how soldiers actually joke with each other. Both games are worth checking out, in my opinion, but if it's not your cup of tea, that's OK.
Yes I've asked so many times for the Operation Flashpoint Games Cold War Crisis and Dragon Rising are the best, Red River is passable but more casual overall
@@MrNewVegas101 Yeah, I agree, I just don't think Cold War Crisis is quite his kind of game, considering just how different it is from any other shooter. I enjoyed the dialogues in Red River - if not for the banter, I probably wouldn't even recommend it. Sgt. Knox reminds me of one of the sergeants at my old unit.
@@cherminatorDR do you play on Xbox I'm always looking to add like minded people ?
@@MrNewVegas101 no, sorry, have been a PC guy all my life. I was thinking of buying a 360 just to try Flashpoint Elite
@@cherminatorDR shame man well fight the good fight my friend 👊🏼🤣
Personally loved the single player side of this. The multiplayer aspect is also great, and still play it to this day.
@Tieler Ferguson Yes on multiplayer PC, can get a good server on every night
@Tieler Ferguson Here is a player count for pc on a typical evening. Not loads of players like i said, but enough for a good game
th-cam.com/video/u20QjgRIBHM/w-d-xo.html
@Tieler Ferguson Where are you from? I am from the UK and as the video states based on UK times so european games and servers. Apologies for any confusion if you are based outside this area
I actually want to see a Modern Military Shooter that has a proper story about dealing with the consequences of defying the orders of an idiotic general. That would actually be interesting.
Spoiler, subordinates can reject unlawful orders. They might get a court martial, but if the General is truly wrong, then nothing will really happen. The subordinate would probably just be sent to a different unit.
The reality is that you don't have enough of a perspective and situational awareness to understand the general is being idiotic.
The closest thing to that I'd probably recommend is Spec Ops The Line. One of my personal favorite military games.
This Is why i love sniper ghost warrior . Because those games Lets you explore and complete your objectives the way you want
@@atomsownprogram8793 yes it has issues but what i mean Is that when you make a mission you can explore and do them they way you want. But its not like far cry, you can go guns blanzing cause you die easily. You have to analyze the área and move quietly and its really fun specially 3 and contracts. Play them on highest difficulty. And those games are not as broken as other far cry clones like Ghost recon breakpoint
Medal of Honor: Warfighter is so underrated and I wish they could remaster/ make it backwards compatible on Xbox
Agreed I hate how it got massacred. If it was released today and they would have not just given up on it, it would do great
Thanks for the upload
Great video, Jarek. I'd definitely be interested in a review of the VR game - would be great if this lead to more games in the future.
Jarek!! we need the whole Medal of Honor franchise now :D :D
P.S: not only this one is generic, but also very short, I finished it in 2,5 hours.
- It's such a shame that MOH going for Interesting setting but they go heavy on fictionalize real battles and real events to make it look "cool".
- In Real Operation Anaconda, There no "Suit General". Only cluster f**k of events that happened in that time. also no bad ass navy-seal either, they made a mistake but at least can undo that mistake. Real bad ass is delta forces who going in first and do great job during operation.
SEALs participated in Anaconda too. The actual last mission is based on the battle of Robert's Ridge, Robert being a SEAL who was killed on Takur Ghar.
@@matthewgill8332 Yes, they are. but they like take a torch after delta doing things. Their problems is they didn't prepare for shahi-kot enough to get more chance of success.
- Don't get me wrong that Robert didn't bad ass but he fell from chinook and attempt to rescue him is failed, Overall for me Navy Seal / DEVGRU is fail in this operation. also That because FUBAR of command and tactical decisions.
@@atomsownprogram8793 That's not what he's saying. What he's saying is that the game turns real soldiers into ridiculous super heroes. To me that's almost more insulting because it's just military propaganda at that point.
@@atomsownprogram8793 I didn't try to discredit SEALs or anythings but in that operation most of the recon spec ops work is Delta Force because they are the first one who insert in the AO. but in the game they just disappear. also don't mention 101st Rakkasan and 10th mountain even SASR and Canadian they also vanish from game too.
- And like Jarek said It become Hollywood Movie that make macho superhuman SEAL which diminish the value of real story. They choose SEAL because Mainstream medias like them.
- as I said, Failure of SEAL in this operation come from Their Commands, Poor Preparation, Communication and Poor Situation Awareness. You have to admit in Their Failure not just stand-off heroic story. They make up for disaster at Takur Ghar later on during operation.
I recommend - Not a Good Day to Die: The Untold Story of Operation Anaconda. It describe the whole operation and how fucked up they are. Funny is this whole operation is more dramatic than what this game try to do.
This is the game that introduced me to Battlefield 3.
This game was SICK
I haven't played a military shooter since CoD4's original release, but it really seems like every game in the "modern military" genre was desperately trying to siphon off whatever fumes were left in that game's tank. CoD4 was a great campaign and was absolutely the shot in the arm the series, and shooters in general, needed after god knows how many WW2 games happened in the early 00's. At the same time though, it seems like there was never a real game changer that came after that until every game turned into an open world.
Awesome. These vids are great.
Thanks!
I honestly love both Medal of Honor reboot games.
Same!
In the multiplayer your character aged as you gained experience. So a new player would look like a clean shaven recruit while a veteran player would be older and toting a beard. Which I always thought was a cool feature.
I will say I put an insane amount of time into the multiplayer of Medal Of Honor 2010. The guns had a good feel to them. Sound design was on point (as per usual with dice games around that era) and maps, yet smaller than battlefield maps were enjoyable for what they were. I really miss playing the game mode Combat Mission. Such great memories getting stupid kill streaks in this game.
I personally loved this myself as a kid, then again its childhood, standards get higher and memories become nostalgic so idk how reliable that is
I actually liked the 2010 medal of honor, the single-player was pretty cool
This game on the top of my list about realistic fps games. I like how they tried to do realistic graphic and operations in the game however the game has some disadvantages that you have told us
Jarek why dont you make an analysis on killing floor 1
Love to see you play Medal of Honor: Above and Beyond when it comes out, my interest in it was renewed when they announced it was no longer Oculus (Facebook) exclusive. I was initially skeptical of VR but I've grown to see it as a really exciting way of experiencing an FPS now.
Lower dpi is the move my man, I just went from 800 to 450 about a month ago, changed my life 👌
MoH 2010 multyplayer beta was the very first game i played online at my own PC. And although this kind of multyplayer game was not my cup of tea, i remember having some fun with it.
You know one spec ops unit that doesn't get nearly enough recognition? The PJs, a.k.a. the para-jumpers, an air force unit whose task is to paradrop behind enemy lines to rescue pilots who got shot down, they are truly bad-ass
I totally agree with the ranger mission, was the only engaging and somehow challenging mission in the game, also, the support gunner role is indeed pretty accurate, in my country they don't use M249s, perhaps the closest unit to the US army rangers maybe uses the Minimi (which is just a lighter M249), but the FN MAG is more common (known as M240B in US service), but I know that the engagement rules with the 249 is something like that, and the range is also within what it was presented, which somehow remembered me Vietcong (the game) when you play as a support gunner, and it genuinely feel like what it was an actual Afghan war battle, it was just as I always imagine, if they did the entire game just like that and put some convoy engagements (which also were pretty common), more diverse uphill battles and some urban scenarios from the beginning of the war the game would be awesome.
I'd definitely be interested in seeing a vid on the new VR MoH when it comes out. The teaser had Michael Giacchino music and it brings me back to the good old days of Frontline so I hope they actually bring him back.
I was wondering Jarek do you have a review or plan on reviewing spec ops the line? If so I'd love to see it!
I actually liked some of the Simpler Early Cod Campaign like Cod 1, UO, 2 and Big Red one, because there's alot less scripted section and its very nostalgic for me
Wasn't this game inspired by operation red wings?
Where 28 or so rangers etc were killed by the taliban, during a rescue mission for seals?
No it was operation Anaconda
Robert's Ridge and Takur Ghar. It's the literal last level of the game.
I would love to see you review Clive Barker's Jericho someday. That is like my mightiest guilty pleasure. I just adore Clive Barker's work.
So appreciative of the technical problems mentions
I loved the campaign and the ending combined with the music teared me up
The multiplayer was so fire in this game
I remember the multiplayer beta for this being really fun, and I was racking up kills like crazy. It all makes sense knowing that it was done by Dice
Am I the only one that preordered Warfighter and actually enjoyed it? Of course it was broken and buggy on release (which is inexcusable) but I loved the idea of it. The class system being countless different countries is so realistic nowadays and was a nice change of pace from just playing as an American all the time, and this is coming from an American. I loved being able to play as the Belgians who make a lot of the modern military weapons we see in games
Played this game on x360 back when it came out and I really enjoyed it. Multiplayer especially I think struck a nice balance between cod and battlefield.
This whole games campaign is losely based on operation Anaconda , specifically the battle of Roberts ridge. Although it completely skips some of the most notable thing to emerge from that battle, probably because it makes seals look bad
15:52 subtle insurgency sandstorm plug 👀 awesome game btw
The multiplayer in this game was actually an insane amount of fun. You calling it Bad Company 1.5 is a pretty accurate assessment
I loved this game man campaign was awesome
I got this in a humble bundle back in the day. Single player was uninspired and added nothing but the multiplayer was great. They had interesting approach to kill streaks from COD and remember gun play being great.
I used to love this game’s multiplayer on the ps3. I think it had some of the best multiplayer of the era.
I love how Generic Suit guy gives absolutely no fucks about attacking and literally wiping out a friendly convoy because he called an order too early, and then the story continues like nothing happened
I remember playing the multiplayer demo of this game. It was so much fun. It was more realistic like red orchestra ostfront. I was rocking people's world from halfway across the map with a PKM and they could barely see me because I was like 200 meters away.
I really enjoyed this game circa 2012 when I bought it a few years after it came out. Played on 360. Went through the game on regular difficulty and then on the hardest difficulty, and I thought it was a good SP experience. Call of Duty had just gone into the near future with BO2, and this felt like a nice semi-grounded game. Not sure it would hold up as well playing it today, but I still think it's way better than the follow up, which I never managed to even beat the SP of.
The multiplayer in this game was fire back in the day. Mix of battlefield and cod. Loved it
Mad excited for moh vr. Excited for you to cover it
What I actually really liked about this game is that enemies have a variety of different AK's. Like in reality not that well equipped combatants use many different versions of the AK platform.
I honestly use to love playing the MP for this back in the day with my buddies. We’d have competitions to see who could get the MOAB first or most kills.
Would love to see you play the vr version my dude.
I finished it three times and I always enjoyed it. It's great when you're hungry for some modern military action because it's fun and short
I played through this game again recently and I don't even remember it having cutscenes lol
I played on the PS3 for the platinum trophy and I could only join a multiplayer match through people on North America. It was a pain
Literally my favorite game of all time
Same
Lol are you ok bro there is no other modern military shooter with a story like that nothing generic about that story whatsoever
The sequel to this is still one of my favorites tho. The multiplayer ate a lot of my time back in the day
Regarding the "cod campaigns are just linear and treat you like babies" bit, if anyone's played BLOPS 2 and MW2019's campaign they both achieve the same "player freedom" that Jared mentions. It sounds like he's just brushing off the good parts to make a point...
That’s because he is stuck in an era when hating on CoD was the cool thing.
@@mgsfanboy then he's been stuck there since 2009, the poor guy