How to Beat a Pubstomper
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- เผยแพร่เมื่อ 2 ต.ค. 2024
- #mtg #thetrinketmage #trinketmage #videoessay
Learn how I demolish pubstompers in all my pods! The secret may surprise you!
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Joined a pod of strangers at my LGS and 2 friends each kept 2 landers with no ramp or draw in their hands and tried complaining about the 3rd player pubstomping with his voltron deck despite him targeting me first and giving both of them a chance to catch up.
Sometimes the real pubstompers are just lessons that need to be learned when deckbuilding.
When I first got into commander and understood deckbuilding I felt like pubstompers were a thing. A few months later I played against the same players and realized I just didn't know what I was doing. A few years later I realize they still don't know what they're doing. Run more interaction.
Every deck is a mid power 7 unless you have a turn 1 sol ring, then its a 9.
Maybe a bit reductive but sure yea
It's exactly like you said:
Actual pubstompers are few and far between. I've had someone try to cheat, even, in a casual edh game. But most of the time it's just either a difference in how people interpret power levels (which happens a lot) or a lucky hand.
Low powered decks also suffer from what I call the “solitaire players”, as in they just simply put their own cards into play and kind of just ignore other people’s boards. Then they complain when something is “too strong” because it affects their own board but don’t bring removal to get rid of it. Like yeah, Elesh Norn, MoM is a powerful card and shuts down opponents ETBs. But that just means it’s a lightning rod for removal so REMOVE IT!
I think the biggest reason why people say “strong decks” are pu stompers is because they win because no one targets their board for removal, because no one wants to spend their own turn stopping someone else. Everyone would rather play their own permanents and hope they win the arms race, hence the “playing alone” or “solitaire” gameplay I call it where it’s just 4 people playing by themselves pretty much until someone wins. Not often do you see this but when I do, it’s often frustrating hearing these players complain about stuff when all they did was advance their own board state and not affect anything else in any other way.
I have a Kykar, Wind's Fury "strong casual" deck or high power casual deck. The deck has basically no removal, not very good ramp, and the game plan is storm, infinite mana, chain extra turns, poly tyrant, underworld breach, and infinite turns. I think it encourages other players to play more removal, because if we all just solitaire, I win every time, but if people interact with me even a little bit, or play a single stax piece, I lose every time. A powerful, fragile, fun deck that is a "play more interaction" teaching tool.
It is very solitaire.
The first 1:00 of this video is the funniest thing I’ve heard in months
In my experience, the problem isn't pubstompers's, but timid game play. Players will have open attacks and choose not to because it "wouldn't be fair." Never mind the factt hat the player with no creatures is a combo player who is drawing 6 extra cards per round.
I think that the problem with pubstomping has more to do with budget. Newcomers will usually build around lower budgets than people who played the game for a longer period, as they tend to have more and therefore more powerful cards. Not to mention the fact that as you grow into the game you know better what cards you want and need in your deck.
That by itself doesn’t explain pubstomping, but once you come to terms with the fact that some commanders can become very oppressive even at low budget and with limited knowledge of the card pool you can piece together how pubstomping happens. I think that part of the reason why tergrid, god of fright is so hated in commander is because she fulfills both of those criteria.
My Kalamax deck packs a lot of removal, and with how many copies of cards I'm often getting, it occasionally runs into the issue of not enough targets available, but it definitely can easily do the job of removing several threats and has some very sneaky boardwipes (red instants the deal 2 damage to almost all creatures for only 3 mana tends to nuke most go wide strategies when you're also copying it one or two times).
Fantastic video! I think the true pubstomper, like you mentioned, is sort of like Bigfoot. I agree that a lot of the pubstomping I've witnessed is simply accidental or the result of not enough removal.
The "play more removal and graveyard hate" thing is something that I am guilty of and also tell myself constantly. I've found that cards like Haywire Mite feel amazing in Korvold and I think this video convinced me to get a Tormod's Crypt as well, which similarly should feel great in Korvold.
I'm so happy I saw Ulasht, the Hate Seed in the thumbnail
I picked it cause of hate in the name
@@thetrinketmage good enough reason for me XD
There is psychology of 7/10, it seems high enough that its over average, but low enough its not best of best. Usually when someone says 7 it says they dont really know.
Closest thing in my time of playing magic I've come across to a "pubstomper" is when me and a few buddies were getting into the game, and another buddy of ours was like, "I used to play, I'd love to throw a deck together and play with y'all." That was fine, had a great time playing. The very next time we play, he's got a brand new deck he's excited to play. Okay, cool. Well, turns out it was a very high powered deck, designed to win on turn 3-4, of all printed out proxies, most of which he admitted he didn't own. Our group has no problem with proxies, but our agreed rules were "only proxy cards you have at least one copy of with the exception of 1 proxy you do not own" to try to keep power level somewhat equivalent among us newer players. Turns out, dude was just kind of a jerk
I "quit" MTG back in 2019. I recently got back into the game and the most jarring thing, more than whatever new mechanics there are, why there's so many diffetent types of booster packs, or any of the new cards, is what the fuck a 7/10 means. Rating commander deck power by number is a new thing and it just doesn't work. If possible I just give an estimate like "mid power", and if someone wants to learn more I'll let them look through my deck
I gotta analyse your decks to see more precisely what you are talking about and working with in terms of interaction/removal. Often the outcome of a game can be bumming so gotta learn more. And besides asking people to play lower power with me, I have no idea of pre-game talk, will see. Gotta think.
Have a nice day
If only these pubstompees built frogs smh. Now that's real power Frog/10
Ribbit 🐸
I think the other problem is that mtg is a fairly niche hobby and when you go to your lgs to play some commander, especially if you're in a less populated area, chances are the majority of players there are long-time players who have played against each other for a long time, which can make it hard for new players to establish themselves in the playgroup. Since a new player might come in with what they call a "strong deck" when what they really mean is "the best deck at their high school lunch table," while one player at the lgs might have a Gadwick deck consisting of nothing but counterspells, extra turn spells, card draw, and Thoracle (to be fair my LGS runs a point system and one of the things that gives you negative points is extra turn spells. Last month they decided not to do negative points as a one-off thing so that one guy played his Gadwick deck specifically to get it out of his system while he still could lol. the first time I played against that deck I thought it was the most bs deck I had ever seen because he popped off, and to be fair I would say it's somewhere in the realm of high power, but a couple weeks later I played against it again with my mid-power casual Wort, the Raidmother deck and won because he just didn't hit the right draws or land-drops meanwhile I got out all my best ramp spells and synergy pieces.)
tl;dr good video I think I basically agree with everything you said, though it still doesn't really change that getting into commander when almost everyone at your LGS is probably an enfranchised player can be a very rough time.
I know it makes sense to, but I hate having just a bunch of removal in all of my decks. I’ll add versatile ones, and ones that fit the theme, but when a tenth of my deck is only removal, it doesn’t feel like my deck anymore.
Just play on theme removal. You have a blink deck play fiend hunter, artifact deck executioner’s capsule, there is lots of on theme removal maybe your board wipes won’t be on theme but that only like 3-5 cards
I have found more and more that players don’t play test their decks enough (especially newer players), which often leads to them making poor choices during game play (even right at the start not taking a mulligan). The better a player knows their deck, the more familiar they are with the cards in it, the better choices they will make right from the start of a game and through until the end. I don’t play with any/many tutors unless it’s a high power game (I find deck searching to be boring and leads to repetitive game play experiences) and would rather slot in something to answer an opponents play 99% of the time. I enjoyed your video, keep up the great content!
Thanks! Actually play testing is something I probably should’ve mentioned!
So I’m curious how you’d rank decks that flux in power depending how it’s played?
What do you mean?
@@thetrinketmage so at my lgs we have multiple “shop decks” that are officially 6 or 7’s but depending on how you play they can range from a 5-8 like when they’re played with the im gonna win mindset they can win consistently in 3-4 turns but with a more relaxed play style they can take longer. I am not certain if I’m making sense at this point been awake a lot longer than I should be 😂😂
I remember i got pubstomped by a cedh brago deck
While i playing the golgari elves precon.
Plus they didn't even say anything about until after the game cuz they didn't want to be targeted