That is because the SID chip (the music chip inside the Commodore 64) is so much more complex. It has filter, ring modulation and pulse width modulation. And 4 different combinable waveforms. I wrote music for games on both machines (NES / C64). Hands down the SID is superior. (Not an opinion but fact.)
Dear Jeroen, I would like to ask you about the 8580 and 6581 SID chips. Wich one did you use for themes like Turbo Outrun or Kinetix? I would say it's the 6581, but you never know... Thank you so much! I enjoy your music a lot.
@@SchardtCinematic The commodore 64 was almost magical in the way so many different things came together so right in so little time. The SID was designed on a wing and a prayer on what an engineer thought seemed right, with little to no chance to test and improve. it just worked
Nicholas Vaughan agree, some people just have no idea the complexity of programming music for C64 when modern computers have aps that do it all for them.
I didn't write my own machine coded driver for c64 initially. Most of the songs composed in 1987, 1988 and 1989 were composed in Charles Deenen's driver, but I had a quite good hand in the ideas behind the techniques I wanted to have implemented which he coded for me. :-)
thank you for not having a stupid nonfitting intro part of the video like many of the other game music videos do. They always destroy the mood and make it impossible to fit them in a playlist
Its ultimately all worked over in a sequencer - a program which can edit the data which playing routines are built to read. Much early c64 music was crafted in customised sequencers running on c64s. A sid file is a modern format for containing any c64 tune, it records all data which causes the sound hardware to play anything it can, but its not structured for human composition. In early days especially the actual data was generated with time and memory optimised experimental routines.
Track 08: Midnight Resistance (Stage 1) Keith Tinman Track 11: Bionic Commando (Stage 1) Tim Follin Track 14: Samurai Warrior (Non-Combat) Neil Brennan Track 16: Street Fighter 2 (Fighter Select) Dave Lowe Track 19: Outrun (Magical Sound Shower) Jason Brooke Track 20: Outrun (Splash Wave) Jason Brooke Track 21: Power Drift - Dave Lowe Track 24: Turrican 3 - André Bürger (pretty sure it's Chris Huelsbeck originally though). Think that officially makes me sad :D
Very nice compilation. Funny is, that a few years ago, I have also created one audio CD from the C64 Sids and listened in my car during drive. Now I now, that I am not the only one mad man in this world... :-)
Programmed with so-called "Tracker" programs, which were some sort of matrix, that is played in a certain speed, line by line. You entered the notes and effects (controlling the soundchips waveforms) and so triggered it them at the time you wanted. Entering via a piano-like keyboard or something like that was also possible, but not done very often back in the days.
Brilliant i got C64 in 1988 -91 it passed with me a comunistic time in Poland it open me to world and live this 8 bit machine show me what i do today im IT Administrator since that time im backing to that time by you tube and all the time i got big bannana smile and tears mine eyes. Than Was Amiga 500 wow yes im old but i got a good momories about that. So Commodore FOREVER
I don't really think modern electro has much to do with these. Modern songs almost always lack melody - and these old goodies almost always rely on good melody. But I totally agree on the getting brainwashed as a kid part :)
I wouldn't have gotten the remaining ones - I tried to guess who might have done them but was way off and I hadn't played those titles back in the day :) Great upload!! Now we need an Amiga one ;)
Interesting point, never thought about it that way. Most ppl are perhaps happy you don't need a turbo loader and rewind a tape to watch a certain part of YT video :)
from all 8bit and 16bit sound synthesis systems in computers and consoles the C64 SID is the far most amazing one. You can easily confuse a NES tune for a Master System tune but there is no doubt when it comes to SID tunes.
A lot of musicians did not use any keyboards or synths to create music on the C=64, they just put numbers in arrays (in turbo assembler). For each note you needed to set all variables in lists. Then you compile the code and play it. Music was saved as data dump from memory (ie. $1000-1a5e). Then it is played using a reset call (most of the time jsr $1000) in the init of your coding and a play call at a certain rasterline in an interrupt(jsr $1003)....
@kkbigal Yes, it's loader music from "The Office". By himeself Matt Gray did about one hour soundtrack and this is one of the shortest tracks. Imo the most impressive effort by a c64 musician for one game. Still have the original cassette :-)
This is one of my go to playlists when I need inspiring, up-tempo music for the kids in the open workshop at the art gallery where I work. And even kids born in 2005 love this sound.
love these sounds i had a C64 and whilst i can actually describe the sames enough that someone who knew the games would know what they is, i dont know the titles, i was 2/3 so i got a good reason, parents traded that for an amiga 500 which got traded up for 1200 with HD wooo.... aww man shit like that just never gonna happen again tapes to floppy discs... TAPES! put this wee plastic in this side and BOOM game loads in seconds... was mad.
True, clearly some melodies by R. Vaca were taken from Transformers. The other one you are referring is intro part from "Turrican title" theme (subtune 2) taken from "Autobot/Decepticon Battle"? Geek respekt! :)
Wait, you really "blasted" this stuff with your friends at a lakeside cabin? Holy moly that sounds awesome. My friends only want to listen to hair metal. I'm jealous now.
At least some composers such as Hubbard initially composed songs on a synthesizer and later redid the songs on c64. There were some keyboards that could be connected to c64, but I don't know how popular those were. I assume effects such as filters and arpeggios had to be directly programmed on c64. I find it doubtful those could be controlled via a keyboard. Jeroen Tel is one composer who use sampled sounds in many songs, for example check out Out Run Europa and Afterburner.
This is awesome! The best part of this is that I recognized most of the songs in the compilation. Not that it's useful; the tracks are all in the description anyway, it's just more satisfying.
Simplest explanation: Ron Hubbard explains in several of his interviews, that he writes the music in 6502 assembler language, manipulating the SID chip directly.
Midnight Resistance's music suffered a lot from 'tired arm' syndrome where the artist has no idea what notes to put next and just kind of lingers on random notes for way too long, like they're falling asleep and the underscore and percussion does its best to try and support it.
The first track sounds like what I imagine Golden Axe would on the NES if it was composed by the same person/people who did the soundtrack for the NES version of Alien 3. I am definitely adding this video to my list of favorites in my music playlist.
It must have been a very difficult process to learn how to program music into this system I've been looking at some TH-cam videos where there's guys mixing the 8 bit sound of the sid chip with more recent technology and the sound is out of this world. LUKHASH is the best I've seen so far.
@kkbigal That's impressive :-) Just few corrections (not trying to be a wiseass) Street Fighter 2 track here was used in menu / ingame screens, but on Arcade it's used as fighter select music. Turrican 3 was created by André Bürger, but music was done by Tufan Uysal, Søren Lund & Tammo Hinrichs. Hinrichs did the title (his only track in the game).
based on the low sources they had they made up such genius tracks... miss the good old times i played with my older brother this stuff...california games, green barret, giana sisters, gost n goblins, paperboy etc...
Having Jeroen Tel step in with his opinion on soundchips is like having Neil Armstrong step in to give his opinion of the moon.
That is because the SID chip (the music chip inside the Commodore 64) is so much more complex. It has filter, ring modulation and pulse width modulation. And 4 different combinable waveforms. I wrote music for games on both machines (NES / C64). Hands down the SID is superior. (Not an opinion but fact.)
Dear Jeroen, I would like to ask you about the 8580 and 6581 SID chips. Wich one did you use for themes like Turbo Outrun or Kinetix? I would say it's the 6581, but you never know... Thank you so much! I enjoy your music a lot.
how do you make music, in assembler? because you have 64 bytes to make music
I never liked the sound of the NES's sound chip. You'd think Nintendo would have put something more advanced in that game system
@@SchardtCinematic it's unnecessarily limited, but it has it's own charm
@@SchardtCinematic The commodore 64 was almost magical in the way so many different things came together so right in so little time. The SID was designed on a wing and a prayer on what an engineer thought seemed right, with little to no chance to test and improve. it just worked
Thanks for using my Golden Axe tune as the intro. That means a lot to me! :-)
It also humbles me. What a blast from the past! Great set!
Thanks! It's awesome you're responding to fan made videos. Respect 4ever! :)
Your Golden Axe tune definitely deserved that intro spot, Jeroen! Great set, indeed! :)
The C64 arrangement is simply the best version of that song. You did an amazing job!
Nicholas Vaughan agree, some people just have no idea the complexity of programming music for C64 when modern computers have aps that do it all for them.
You made that wow tallent !!!
Listening to this in 2023, 37 y/o. What a blast. Thank you!
Back to the future😊
I didn't write my own machine coded driver for c64 initially. Most of the songs composed in 1987, 1988 and 1989 were composed in Charles Deenen's driver, but I had a quite good hand in the ideas behind the techniques I wanted to have implemented which he coded for me. :-)
You re a GENIUS! AMEN!!!
A machine that is now over thirty years old, and it STILL sounds amazing
@Dink Williams The C64 scene is not dead. Some groups are still active in Eastern Europe.
10 year old comment. now over 40 years old. the time boys :(((
4:23 Wow, OMFG, im just stunned that this song was made on a machine first launched in 1982!
I miss those days :(
Sinan ÇINAR time and the turning of the wheel... all things come back 🤖
JEROEN TEL! You have no idea how much seeing your name at the top of the comments just made my day! ))))))))
thank you for not having a stupid nonfitting intro part of the video like many of the other game music videos do. They always destroy the mood and make it impossible to fit them in a playlist
Nothing beats the sound of the C64 SID & Jeroen Tel could get 'het onderste uit de kan' of the SID.
What do I wish for back in time? taking time was different than I did back then😢
Absolutely brilliant. This kind of music makes you more productive.
Its ultimately all worked over in a sequencer - a program which can edit the data which playing routines are built to read. Much early c64 music was crafted in customised sequencers running on c64s. A sid file is a modern format for containing any c64 tune, it records all data which causes the sound hardware to play anything it can, but its not structured for human composition. In early days especially the actual data was generated with time and memory optimised experimental routines.
Track 08: Midnight Resistance (Stage 1) Keith Tinman
Track 11: Bionic Commando (Stage 1) Tim Follin
Track 14: Samurai Warrior (Non-Combat) Neil Brennan
Track 16: Street Fighter 2 (Fighter Select) Dave Lowe
Track 19: Outrun (Magical Sound Shower) Jason Brooke
Track 20: Outrun (Splash Wave) Jason Brooke
Track 21: Power Drift - Dave Lowe
Track 24: Turrican 3 - André Bürger (pretty sure it's Chris Huelsbeck originally though).
Think that officially makes me sad :D
This is even better than your Amiga Music Collection! Thank you again! :D
Very nice compilation. Funny is, that a few years ago, I have also created one audio CD from the C64 Sids and listened in my car during drive. Now I now, that I am not the only one mad man in this world... :-)
Holy shit this music is ROCKING!
it is. Imagine being a 7 year old kid in his room rocking to this music!
Programmed with so-called "Tracker" programs, which were some sort of matrix, that is played in a certain speed, line by line. You entered the notes and effects (controlling the soundchips waveforms) and so triggered it them at the time you wanted. Entering via a piano-like keyboard or something like that was also possible, but not done very often back in the days.
Brilliant i got C64 in 1988 -91 it passed with me a comunistic time in Poland it open me to world and live this 8 bit machine show me what i do today im IT Administrator since that time im backing to that time by you tube and all the time i got big bannana smile and tears mine eyes. Than Was Amiga 500 wow yes im old but i got a good momories about that. So Commodore FOREVER
Green beret and Rambo loading music was superb too
I don't really think modern electro has much to do with these. Modern songs almost always lack melody - and these old goodies almost always rely on good melody. But I totally agree on the getting brainwashed as a kid part :)
I wouldn't have gotten the remaining ones - I tried to guess who might have done them but was way off and I hadn't played those titles back in the day :)
Great upload!! Now we need an Amiga one ;)
Interesting point, never thought about it that way. Most ppl are perhaps happy you don't need a turbo loader and rewind a tape to watch a certain part of YT video :)
Takes me back....
So much pulse this music can't be square
About an hour of pure enjoyment, thank you a bunch! :)
Thanks for listening :)
There's another compilation with almost 2hrs of my favorite tunes. c64 games sid music compilation 2
+Solid Works Lulz
thanks man, really great stuff. most importantly, it's not another 'my top sid compilation', just few fancy tunes, not all famous. nice descriptions!
you are a fanatic and you have right to love this better music than today music thanks!
from all 8bit and 16bit sound synthesis systems in computers and consoles the C64 SID is the far most amazing one. You can easily confuse a NES tune for a Master System tune but there is no doubt when it comes to SID tunes.
A lot of musicians did not use any keyboards or synths to create music on the C=64, they just put numbers in arrays (in turbo assembler). For each note you needed to set all variables in lists. Then you compile the code and play it.
Music was saved as data dump from memory (ie. $1000-1a5e). Then it is played using a reset call (most of the time jsr $1000) in the init of your coding and a play call at a certain rasterline in an interrupt(jsr $1003)....
Brilliant brilliant brilliant
At work with headphones, coding and listening.
I love C64 music in general but this mix is especially well put together. Been getting a lot of airplay as I work. Thank you for putting this up!
The golden axe track was originally by Tohru Nakabashi and Y. "Dolphin" Takada.
Agreed. Amazing work what with the picture of the C64 keyboard and all.
But the video sounds even better.
beautiful, working on my php sound start @ 32:31 is magic ! thnaks
goosebumps at the beginning
37:17 Awesome
Undertale
Track 06 is Midnight Resistance (Title) by Keith Tinman ;)
this little piece of silica, plastic and copper brought us a new music genre (SID forever) :)
Blood Money is incredible to listen to. Absolutely.....brilliant!
Aaaah, just been re-united with an old friend the Commodore 64! that SID chip was way ahead of it's time, it sounds great!
@kkbigal Yes, it's loader music from "The Office". By himeself Matt Gray did about one hour soundtrack and this is one of the shortest tracks. Imo the most impressive effort by a c64 musician for one game. Still have the original cassette :-)
Definitely the best 1 hour C64 collection on TH-cam. Thanks!
Excellent selection, amazing music, never heard Tim Follin - Bionic Commando 24:22, it gives me goosebumps :)
The best music video on TH-cam!
This is one of my go to playlists when I need inspiring, up-tempo music for the kids in the open workshop at the art gallery where I work. And even kids born in 2005 love this sound.
Track 03 is Last Ninja Remix by Reyn Ouwehand & Anthony Lees I think.
love these sounds i had a C64 and whilst i can actually describe the sames enough that someone who knew the games would know what they is, i dont know the titles, i was 2/3 so i got a good reason, parents traded that for an amiga 500 which got traded up for 1200 with HD wooo.... aww man shit like that just never gonna happen again tapes to floppy discs... TAPES! put this wee plastic in this side and BOOM game loads in seconds... was mad.
I suggest taking look at recent SID tunes to have idea what this chip is capable of. Really! ;)
The SID chip was so ahead of it's time. Designed for arcade PCB's. Jack Tramiel put it in the C64 at the last minute.
Turrican 3 1-1 is just pure eargasm. Arpeggios are just HNNNG!
Rest in peace Jack Tramiel! you did good, gave us an awesome childhood with c64. :)
lol so retro. listening to this music and staring at a nixie clock.
Time when game music were better than game itself, now its opposite in some games..
Thx for this set =)
I love to press play on this when I do stuff. Perfect music for 3d modeling and sculpting. Thanks a lot!
True, clearly some melodies by R. Vaca were taken from Transformers. The other one you are referring is intro part from "Turrican title" theme (subtune 2) taken from "Autobot/Decepticon Battle"? Geek respekt! :)
yeah that's nice but the last track really blew me away. damn that turrican3 song is cool.
Wait, you really "blasted" this stuff with your friends at a lakeside cabin? Holy moly that sounds awesome. My friends only want to listen to hair metal. I'm jealous now.
Me too! Jeroen Tel, your music inspire me for ages!
One of the best chiptunes mixes on youtube!
2 comps worth an hour long each? Doing the lords work, my friend.
awesome the track 02 Søren Lund - Turrican 3 (Stage 1.2) (2004 Smash Designs)
Excellent compilation - C64 has some amazing music.
At least some composers such as Hubbard initially composed songs on a synthesizer and later redid the songs on c64. There were some keyboards that could be connected to c64, but I don't know how popular those were. I assume effects such as filters and arpeggios had to be directly programmed on c64. I find it doubtful those could be controlled via a keyboard. Jeroen Tel is one composer who use sampled sounds in many songs, for example check out Out Run Europa and Afterburner.
just amazing
This is awesome! The best part of this is that I recognized most of the songs in the compilation. Not that it's useful; the tracks are all in the description anyway, it's just more satisfying.
These lovely waveforms
Recorded this to a cassette tape :) Thanks for the compilation !
thx man! The times you have write reminds me games on tape :)
Simplest explanation: Ron Hubbard explains in several of his interviews, that he writes the music in 6502 assembler language, manipulating the SID chip directly.
Well, wasn`t gonna listen but started it, and yeah watched it all, that was a bloody good lineup. 👌
Great Music Collection.....Great tunes and great composers!
Everything has a beginning, and every beginning is unforgettable. SID videos are proof of that!
Thanks, It's remind me the lot of awakened night during the playing lot of Commodore games! AWESOME+++ Ithink I'll start my favorites again!! LOL!
Midnight Resistance's music suffered a lot from 'tired arm' syndrome where the artist has no idea what notes to put next and just kind of lingers on random notes for way too long, like they're falling asleep and the underscore and percussion does its best to try and support it.
I caught the sound of Last Ninja 2 on tape these days :-)
JUST DAMNED EPIC !!!
Wooooohh Awesome work....Nice video!!!!
A Classic C64 Sound. Well Done.
The first track sounds like what I imagine Golden Axe would on the NES if it was composed by the same person/people who did the soundtrack for the NES version of Alien 3.
I am definitely adding this video to my list of favorites in my music playlist.
great quality and the selection of tunes couldnt be better
Most music on the c64 was made through Trackers of different kinds similair to sound tracker and noice tracker on the Amiga.
A real thanx for all my friend...! 🙌
It must have been a very difficult process to learn how to program music into this system I've been looking at some TH-cam videos where there's guys mixing the 8 bit sound of the sid chip with more recent technology and the sound is out of this world. LUKHASH is the best I've seen so far.
I've been checking him also, respectable project :)
I REALLY LOVE C64 👍🥂🎩
yes david this music is a work of art
There was a mistake in description, thanks for correcting.
That Cracks my Fantasy Dreamland
Where was Radar Rat Race, oh wait was that only on the Vic 20? Summer beach!
Il Sid del C64 mi fa impazzire....entra nelle vene , sale al cervello, crea la pelle d'oca e mi fa ballare l'hip-hop :-)
@kkbigal That's impressive :-)
Just few corrections (not trying to be a wiseass) Street Fighter 2 track here was used in menu / ingame screens, but on Arcade it's used as fighter select music. Turrican 3 was created by André Bürger, but music was done by Tufan Uysal, Søren Lund & Tammo Hinrichs. Hinrichs did the title (his only track in the game).
Thanks. This music brings great memories and gives good energy to do projects.
Wow, Last Ninja 2 - what a tune!
This is pure gold!!!
love this crystal castles compilation
One and only perfect 8 bit sound!
omg nice upload cheers guy ;)
Thanks for this cool compilation! =)
based on the low sources they had they made up such genius tracks... miss the good old times i played with my older brother this stuff...california games, green barret, giana sisters, gost n goblins, paperboy etc...
Great times with those games. Thanks due for bringing it back one more time.