How to Publish on the Unity Asset Store

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Interested in selling game art, tools, and sound effects on the Unity Asset Store? In this video, we’re showing you how to upload and publish your content using the new Publisher Portal, which can be accessed at publisher.unity.com.
    Learn more about the selling on the Unity Asset Store:
    assetstore.uni...
    For content requirements read the submission guidelines here!
    on.unity.com/3...
    Note: This video uses Unity Version 2020.2 and the Unity Asset Store is not available in later versions of the Unity Editor. In later versions, you can go directly to the store to find Asset Store Tools and add it to “My Assets”. You can find your “My Assets” within the Package manager inside Unity Editor. (6:30 mark in video)

ความคิดเห็น • 95

  • @Itay_Ron
    @Itay_Ron 4 ปีที่แล้ว +63

    Unity: be sure to read the terms and conditions
    Me: ya right, Next!

  • @TurboMakesGames
    @TurboMakesGames 4 ปีที่แล้ว +18

    The new asset publisher interface looks great! Huge improvement over the last one 👌

  • @dartutorials7859
    @dartutorials7859 4 ปีที่แล้ว +137

    Finally I can make MOney wiht all my Assets for my unfinished games!! 😂😂

  • @kasatocheck
    @kasatocheck 4 ปีที่แล้ว +4

    Keep it up,Unity!

  • @zaidkiwan5168
    @zaidkiwan5168 4 ปีที่แล้ว +4

    this is very useful for new users like me, thanks!

  • @TNTCProject
    @TNTCProject 4 ปีที่แล้ว +2

    Thanks for sharing!

  • @viperskins
    @viperskins 3 ปีที่แล้ว +12

    Hello... I have a couple of questions regarding creating the profile (0:42):
    1. I don't have a website... what should i put in there?
    2. What name should i use? Should it be my real name or a nickname?
    Thanks

    • @dagmarski4133
      @dagmarski4133 3 ปีที่แล้ว +1

      I would like to know this too.

    • @francocougo6396
      @francocougo6396 2 ปีที่แล้ว

      You could put a link to your ArtStation Profile (if you have one, it's free to create)

  • @arsylgames
    @arsylgames 4 ปีที่แล้ว +2

    Thanks for the useful tutorial!

  • @DenysAlmaral
    @DenysAlmaral 3 ปีที่แล้ว +5

    The package validator displays errors information with section numbers that are not actually found on the Submission Guidelines. Looks like outdated.
    It says a demo scene and prefabs for all meshes are mandatory, but that's not what the current Submission Guidelines say.

  • @Devotion-DV
    @Devotion-DV 15 วันที่ผ่านมา

    Very good😁

  • @Amankyadav-zm3qn
    @Amankyadav-zm3qn 2 ปีที่แล้ว +1

    please help me it till end it show Technical Contact is missing i dont know how to fix it

  • @juliaalder2007
    @juliaalder2007 2 หลายเดือนก่อน

    Is it 500 MB per video or for all videos we want to upload?

  • @Daniel-do2mh
    @Daniel-do2mh 4 ปีที่แล้ว +8

    0:31 blur at it's finest
    edit: okay, lol, they edited it somehow now

  • @aliosha123
    @aliosha123 4 ปีที่แล้ว

    Great Video! Thank you!

  • @Krafter37
    @Krafter37 3 ปีที่แล้ว +1

    why a website is mandatory if we have not ? Is it not supposed to be accessible for indies ?????????

  • @testtime-w5b
    @testtime-w5b ปีที่แล้ว

    how to clear demo scene requirements
    please make a video on this

  • @lazysolutions
    @lazysolutions 4 ปีที่แล้ว +3

    This one was created because of me? xD, I really needed this one, still, get 404 on payout tho. but i hope support can help me soon.

  • @frankyavery
    @frankyavery 2 ปีที่แล้ว +1

    Great info but I couldn't find this publisher panel ha soooo yeah

  • @AltiusGames
    @AltiusGames ปีที่แล้ว

    First time publishing on the unity asset store, why is the price greyed out for me? I've read up on it online but haven't found anything useful, other than several people have had this problem.
    🤔

  • @chocoboy8839
    @chocoboy8839 3 ปีที่แล้ว +3

    I've been waiting for 2 months and i'm still in "pending review", some people are still waiting after 7 months. A lot of people are publishing assets at the moment but i guess we're just bugged...

    • @DenysAlmaral
      @DenysAlmaral 3 ปีที่แล้ว

      Wow! that's painful. I'm about to submit.

    • @__-ms9bd
      @__-ms9bd 3 ปีที่แล้ว +1

      I submitted a resource the day before yesterday, and I'm 1830th in the queue.
      Wait time~ 20-30 business days

  • @iamnotcreativeenoughforana5875
    @iamnotcreativeenoughforana5875 3 ปีที่แล้ว +1

    Can anyone help me? I filled every page with the information they needed but for some reason the "details" tab still has that warning sign that tells you that you haven't filled in the information. I have filled in the price and tags, what else do I need to do?

  • @Xerobound
    @Xerobound 4 ปีที่แล้ว +5

    I don't think I can be an asset store publisher, but it's a nice daydream. Thinking of the amount of competition and the interactions with customers and I get too nervous. I don't think I'll ever end up sharing anything I've created. I'll take it all with me to the grave.

    • @exenerate6407
      @exenerate6407 4 ปีที่แล้ว +3

      It's worth giving it a try. Once it is out there, you can only earn money on it. With very little promotion you can still get a decent amount of sales.

    • @nomadgamedev
      @nomadgamedev 2 ปีที่แล้ว +1

      Just do it ;)

    • @sweetalert480
      @sweetalert480 ปีที่แล้ว

      @@exenerate6407how about in CodeCanyon?

  • @eszterbata7631
    @eszterbata7631 2 ปีที่แล้ว

    In every case, I use the same website name what You use, or what? Thanks for the answers!!

  • @_AndrewParker
    @_AndrewParker 3 ปีที่แล้ว +2

    I'm so confused. This entire process has literally taken me over 10 hours and I'm not getting an error saying I have a "website missing"?? Ummmmmm no clue.
    Man, I just wanted to try out selling assets. Just try. That's all.

  • @Heathenengineering
    @Heathenengineering 3 ปีที่แล้ว +1

    You used to list the sizes for the marketing images and you used to provide photoshop template ... where did that go?
    Cant find a link in the publisher site, on the submision guidelines and not even in the product listing ...

    • @Heathenengineering
      @Heathenengineering 3 ปีที่แล้ว

      I had to scan through the video to find that information ... would be really nice to make that more clear its not visible when your updating images only when they are currently empty no reason to hide that

  • @joshuamrobinson1543
    @joshuamrobinson1543 3 ปีที่แล้ว +2

    9:14 In queue for me says 20-30 days... Why so long?

    • @5ld734
      @5ld734 ปีที่แล้ว

      Manual human review I believe

  • @flurinjenal374
    @flurinjenal374 11 หลายเดือนก่อน

    Top vide! Question: Does the Asset Store also take 30% on subscriptions from subscription-based assets?

    • @leehoming7942
      @leehoming7942 7 หลายเดือนก่อน

      并不清楚盈利中被抽取30%是否流向UNITY,但发布者只能得到收益的70%这一点是条款里写到的。

  • @AlexanderEndless
    @AlexanderEndless 2 ปีที่แล้ว +1

    I can't find the Asset store tools package.

  • @_AndrewParker
    @_AndrewParker 3 ปีที่แล้ว

    I'm just trying to find the publisher profile thing? All I see is the login screen and the store...

  • @RivenbladeS
    @RivenbladeS ปีที่แล้ว

    What if i want to publish a free version and an intermediate paid version of the same product with more features?

  • @Rex-nk1zj
    @Rex-nk1zj 4 ปีที่แล้ว

    How to upload game on UDP. Please make a complete video

  • @frankyavery
    @frankyavery 2 ปีที่แล้ว +1

    I couldn't find half the stuff that was covered. I would recommend being a bit more detailed about how you got to where you got to.

  • @Riz_Toon
    @Riz_Toon ปีที่แล้ว

    how to fix check model oriented

  • @PKarchimedproduction
    @PKarchimedproduction 3 ปีที่แล้ว

    It doesnt work! I cant upload my project via Unity Editor because Asset store tools doesnt import in my Project

  • @kaizendigital_id
    @kaizendigital_id 4 ปีที่แล้ว +8

    Anyone want to share how much you've earned in Unity Asset Store?
    So people can motivate to submit their product.

    • @MalbersAnimations
      @MalbersAnimations 4 ปีที่แล้ว +7

      I make my living out of the Assetstore since 2016 ;) and I never being happier!

    • @kaizendigital_id
      @kaizendigital_id 4 ปีที่แล้ว +2

      @@MalbersAnimations awesome! Glad to hear that!! :)

    • @damaomiX
      @damaomiX 3 ปีที่แล้ว

      ​@@MalbersAnimations Your assets on Unity Asset Store are popular.

  • @christianplay4041
    @christianplay4041 2 ปีที่แล้ว

    Everything is perfect but how do I update my asset. I dont know what to do someone please help me.

  • @RinsvindMage
    @RinsvindMage 3 ปีที่แล้ว +1

    Useless as it doesn't cover the most confusing parts of registration. They require "fully functional website - at least 3 recent examples of your work and a contact page" and does not allow to put my social network links. I'm sure that 90% of people here doesn't have a website meeting these requirements, but in this video it is not covered at all.

  • @SkepticOptimistic
    @SkepticOptimistic ปีที่แล้ว

    anyone, please! Check Model Import Logs
    Model assets should work without issues. Please make sure that there are no errors or warnings when these models are imported. WHAT IS IT

  • @omerfarukbykl6097
    @omerfarukbykl6097 4 ปีที่แล้ว +2

    Gang Moves

  • @siskavard
    @siskavard ปีที่แล้ว

    How do I view my store page?

  • @keelfly
    @keelfly 2 ปีที่แล้ว

    How do we create a "sales" period on the store?

  • @Bamboodium
    @Bamboodium 2 ปีที่แล้ว

    What if we don't have a website?

  • @athermaqsood8309
    @athermaqsood8309 3 ปีที่แล้ว

    Thanks a Lot

  • @smartchannel1814
    @smartchannel1814 3 ปีที่แล้ว

    What is the best size for the pictures in the media tab?

  • @Junkie_joe
    @Junkie_joe 4 ปีที่แล้ว

    Has anyone tried uploading a mac app file in a zip and then downloading it in 2020.2? It comes back corrupted. What's going on?

  • @BeerfootBandit
    @BeerfootBandit 3 ปีที่แล้ว

    Is there a version of asset store tools that will work with unity 5.6 32 bit?

    • @satindar31
      @satindar31 3 ปีที่แล้ว +2

      life of boris

  • @joony3472
    @joony3472 4 ปีที่แล้ว +3

    I am going to upload Big Chungus models

  • @goosesuka
    @goosesuka 3 ปีที่แล้ว

    Submit > Website missing.

  • @sobrathehedgehog
    @sobrathehedgehog 2 ปีที่แล้ว +1

    Guys pls help my created assets is rejeted pls help 😫

  • @VEOdev
    @VEOdev 3 ปีที่แล้ว

    i submited my first project and then it shows 20 to 30 days to review lol .. guted

  • @joony3472
    @joony3472 4 ปีที่แล้ว +2

    6:50 WHAT IS THAT MODEL AT BOTTOM LEFT?

    • @GymCritical
      @GymCritical 4 ปีที่แล้ว

      It’s from the 3D game kit.

  • @mohammadhusseinbayoumi1812
    @mohammadhusseinbayoumi1812 4 ปีที่แล้ว

    hello i need help i am searching for a multiplayer games turtorial but i didnt find nice tutorial until now i hope anyone recommend for me a understandable tutorial

    • @exenerate6407
      @exenerate6407 4 ปีที่แล้ว

      Currently you need to use third party solutions as they are deprecating their old one and their new one is still some months away from completion.

  • @Nightcore_Paradise
    @Nightcore_Paradise 4 ปีที่แล้ว +3

    This is cool and all but I’ve been submitting stuff for a while and I still don’t know how to add links to the description.

  • @sculpt0r
    @sculpt0r 2 ปีที่แล้ว

    The blur on email adress is rather poor ;) Eventually you really used 'sample' email ;)

  • @sobrathehedgehog
    @sobrathehedgehog 2 ปีที่แล้ว

    Pls help am get my Publisher assets pls😫👍

  • @SergeyPatuk
    @SergeyPatuk 4 ปีที่แล้ว +1

    Two of my packages were rejected without explanation.

    • @Leniaal
      @Leniaal 4 ปีที่แล้ว +2

      My package often got rejected without explanation. Dating is hard.

    • @Talmagett
      @Talmagett 4 ปีที่แล้ว

      write them to explain, i've got answers

    • @jaymartindale3020
      @jaymartindale3020 2 ปีที่แล้ว

      @@Leniaal ngl got a kek w from me dude

  • @Atezian
    @Atezian ปีที่แล้ว +1

    This video is now outdated. You need to take it down. The portal looks completely different now.

  • @talhagulbahart
    @talhagulbahart 3 ปีที่แล้ว

    Is there a way to publish my assets on my publisher page without downloading unity?

    • @MaxTasker_
      @MaxTasker_ ปีที่แล้ว +1

      not really, the stuff published should be designed for unity and typically needs to be tested and have screenshots/videos provided of using it.

    • @talhagulbahart
      @talhagulbahart 11 หลายเดือนก่อน

      @@MaxTasker_ it was 2 years ago but thanks for reply dude :D

  • @ulktz
    @ulktz 7 หลายเดือนก่อน +1

    This is out of date, its not called asset store tools anymore. Not a helpful video

  • @zydtrq
    @zydtrq 4 ปีที่แล้ว +1

    third comment

  • @thirstykoala6216
    @thirstykoala6216 4 ปีที่แล้ว

    Hello. I am pretty new to C# and Unity can anyone help me with my Player Movement? heres my code.
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class PlayerMove : MonoBehaviour
    {
    public LayerMask LayerMask;
    public bool Grounded;
    private Rigidbody rb;
    public float moveSpeed = 6;
    public float jumpForce = 12;
    public float maxStepHeight = 0.25f;
    public int stairDetail = 10;
    public LayerMask stepMask;
    // Start is called before the first frame update
    void Start()
    {
    rb = GetComponent();
    }
    // Update is called once per frame
    void Update()
    {
    Grounded = Physics.CheckSphere(new Vector3(transform.position.x, transform.position.y -1, transform.position.z), 0.4f, LayerMask);
    float x = Input.GetAxisRaw("Horizontal") * moveSpeed;
    float y = Input.GetAxisRaw("Vertical") * moveSpeed;
    if (Input.GetKeyDown(KeyCode.Space) && Grounded)
    rb.velocity = new Vector3(rb.velocity.x, jumpForce, rb.velocity.z);
    Vector3 movePos = transform.right * x + transform.forward * y;
    Vector3 newMovePos = new Vector3(movePos.x, rb.velocity.y, movePos.z);
    rb.velocity = newMovePos;
    for (int i = stairDetail; i >= 1; i--)
    {
    Collider[] c = Physics.OverlapBox(transform.position - new Vector3(0, i * maxStepHeight / stairDetail), new Vector3(1.05f, maxStepHeight / stairDetail / 2, 1.05f), Quaternion.identity, stepMask);
    if(velocity != Vector2.zero)
    {
    if(c.Length > 0)
    {
    transform.position += new Vector3(0, i * maxStepHeight / stairDetail);
    }
    }
    }
    Thank you! 😊

    • @BenjaminJRoberts2008
      @BenjaminJRoberts2008 3 ปีที่แล้ว

      The Vector3 "3" fill thing isn't filled, as I can tell at the end.