lazer updates (and some hidden mechanics) - October 26, 2023

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 304

  • @MoutonBinoclard
    @MoutonBinoclard ปีที่แล้ว +509

    Pitch adjust for double time is so insane, like now you can play at x1.20 without deciding if double time or night core will sound better

    • @nutelhere
      @nutelhere ปีที่แล้ว +6

      this feature was a mistake xD my head hurts every time i play now with pitch changed

    • @lucarkirb
      @lucarkirb ปีที่แล้ว +95

      ​@@nutelhere you can turn it off tho

    • @ominoussage
      @ominoussage ปีที่แล้ว +8

      Literally game-changing for me. I just wish there was an option to enable it by default.

    • @artluka727
      @artluka727 ปีที่แล้ว

      So true

    • @MangInutil
      @MangInutil ปีที่แล้ว +5

      ​@@ominoussage Basically "startup mods"

  • @Daniel-mb5md
    @Daniel-mb5md ปีที่แล้ว +55

    No shot they actually read my comment and added it, thank you peppy and dev team (and yes I will gladly enjoy my ultra night core)

    • @SFADonuttunoD
      @SFADonuttunoD ปีที่แล้ว +5

      Thoroughly enjoyed

    • @dorianeu
      @dorianeu 11 หลายเดือนก่อน +4

      you bastard, thank you very much

    • @bleh3140
      @bleh3140 11 หลายเดือนก่อน +2

      thx daniel

    • @nocturne_4096
      @nocturne_4096 9 หลายเดือนก่อน

      this option fixed double-time/nightcore for me, thank you

  • @Cyr_v
    @Cyr_v ปีที่แล้ว +168

    i dont know how these videos aren't popular yet.
    game devs literally taking into account everything the community has to say

    • @andybuscus383
      @andybuscus383 ปีที่แล้ว +15

      Peppy has my vote for best game dev ever.

  • @turd0420
    @turd0420 ปีที่แล้ว +164

    I can just feel how close we are getting.

  • @SixDigitOsu
    @SixDigitOsu ปีที่แล้ว +41

    It just makes me so happy to see that Peppy still genuinely cares for a game he made 16 years ago, still making improvements and adjustments.

    • @WangleLine
      @WangleLine ปีที่แล้ว +2

      Yes!! What a legend, honestly

  • @nhatml123
    @nhatml123 ปีที่แล้ว +80

    I wish lazer could have a separated page for skinning because browsing through a massive selection of skins on forum without even knowing how it looks is so annoying

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว +8

      really want to make this happen.

    • @mikubrot
      @mikubrot ปีที่แล้ว

      ​@@DeanHerbertMooCowthabj you peepy

  • @Kait0s
    @Kait0s ปีที่แล้ว +33

    6:08 Yeah, icons are really confusing. I've been playing lazer for over a year and i still have to double or even tripple check what each button does. With the exception of currently playing and chat, those are good enough.

  • @aiae
    @aiae ปีที่แล้ว +126

    im watching every episode of these updates so far, its amazing

  • @neededwolf2
    @neededwolf2 ปีที่แล้ว +44

    you know i never realised so many people hit the esc button after a play, i guess it's just a natural thing for most people now :)

  • @kayparody
    @kayparody ปีที่แล้ว +136

    I am an autopilot enjoyer and I like lazer, but autopilot in stable and lazer act completely different. Stable is smooth and moves as you would expect while lazer is very jittery and teleports a lot rather than swiftly moving to the next circle. Help plz 💔

    • @dumbuz
      @dumbuz ปีที่แล้ว

      Yes?? I agree with this, I think it's capped to 60 hz.

    • @Kris-od3sj
      @Kris-od3sj ปีที่แล้ว +4

      It's very hard to practice tapping stamina with lazer's autopilot, I agree this needs a fix

    • @Andre12241
      @Andre12241 ปีที่แล้ว +18

      Dont play autopilot and problem fixed 🙉

    • @ryangbw
      @ryangbw ปีที่แล้ว +1

      Yea I did some testing and it is very off and not right compared to stable, would really like a Fix for this

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว +7

      yeah, it's limited by replay frame rate right now, and shouldn't be.

  • @snw9729
    @snw9729 ปีที่แล้ว +29

    Seeing Lazer’s development cycle makes me really wish Osu was more popular. With all the bad business practice in gaming it’s so refreshing to see a developer not only providing a fantastic, free product, but one whose creation is treated like a conversation between the devs and the community. Protect Peppy, man; dude’s the goat

    • @spaghettiking653
      @spaghettiking653 ปีที่แล้ว +2

      Fr, I know of no one else who grinds so hard for his users, doing it all for free, insisting that everything be FOSS forever, and taking no breaks nor profit. This man is a king, God bless him bro

  • @amax375
    @amax375 ปีที่แล้ว +6

    i got chills from the adjust pitch option, ive been asking for this option for nearly 6 years

  • @Raoul1808.
    @Raoul1808. ปีที่แล้ว +20

    I was literally thinking about making a PR with the double time pitch adjustment, but with a codebase such as this one, I had no idea where to start. Many thanks!!

    • @djhokage1
      @djhokage1 ปีที่แล้ว +5

      Yea i felt the same when checking some Github Issues. Even tho the Codebase seems well structured it's really hard to get a grasp of the dependencies between different files, interfaces and classes.

    • @nutelhere
      @nutelhere ปีที่แล้ว +1

      Just some advice: if you don't know where to start with making a PR, first you should seach PRs, issues and discussions to see if somebody already proposed this before. If not you should create a new issue or discussion so see the opinion of the devs. If it's positive, you can ask for pointers or ask if anybody is willing to implement this.
      In this particular case of pitch adjustment feature, there was an opened PR for this, which looked quite complete, but for some reason it was inactive since 3 months. I simply bumped asking why is it not being merged and 1 day later it was picked up again and merged xD

    • @Raoul1808.
      @Raoul1808. ปีที่แล้ว +3

      @@nutelhere well that double time pitch was the only thing I was thinking of making a PR for, but if I come across something worthy I may give it a try.
      It's also a little intimidating with the code quality checks and all the unit tests

  • @andybuscus383
    @andybuscus383 ปีที่แล้ว +9

    One feature I would like in Lazer for FL would be an option that makes the flashlight size stay small even if you miss. It sucks doing practice difficulties and having to restart because you missed and now your visible area isn't small enough anymore.
    You can kinda do this by increasing the multiplier and toggling the option that keeps the visible area from constricting, but a dedicated feature would be nice.

  • @Terratype
    @Terratype ปีที่แล้ว +2

    NIGHTCORE WITH NO AUDIO STRETCHING THIS IS THE BEST DAY OF MY LIFE IVE BEEN FIGHTING FOR THIS FOR LIKE A YEAR

  • @BluJellu
    @BluJellu ปีที่แล้ว +2

    HOLY SHIT finally adjust pitch for DT! I’ve been asking for this for months and I’ve been using wind up 1.19x to 1.2x instead to hear pitched up

  • @AdamChan318
    @AdamChan318 ปีที่แล้ว +6

    5:10 my spelling mistake has been immortalized💀

  • @rxgby
    @rxgby ปีที่แล้ว +1

    i wonder when it’s gonna come out on the app store or something. it’s been 2-3 YEARS IVE BEEN WAITING. the TestFlight beta is full. IM ON IPAD

  • @schino
    @schino ปีที่แล้ว +4

    4:55 this change is appreciated

  • @Nick-qb9zv
    @Nick-qb9zv ปีที่แล้ว +7

    I love following these updates.

  • @n45a_
    @n45a_ ปีที่แล้ว +7

    i love the changes. sadly we cant have the sliders fixed, but i think this is a good way of handling it

  • @muhdizzulhaziq
    @muhdizzulhaziq ปีที่แล้ว +3

    4:54 the update I've been waiting for

  • @DaVince21
    @DaVince21 หลายเดือนก่อน

    0:10 lmao I didn't even notice Peppy's head in the circle until he started moving. Peak editing.

  • @Kaapalkeens
    @Kaapalkeens ปีที่แล้ว +1

    Lazer is more playable than normal version now. Prayers.
    Also, if you got input lag, change from directx to opengl renderer

  • @MrSurName_
    @MrSurName_ ปีที่แล้ว +2

    Since we can give feedback here, when I tried lazer one thing I didn't like was the setting "Scale osu!mania scroll speed with BPM" doesn't exist. You can only do it by ms and finding the sweet spot for that isn't fun.

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว

      There's hotkeys you can bind to adjust while playing, might make it easier.

    • @MrSurName_
      @MrSurName_ ปีที่แล้ว

      @@DeanHerbertMooCow I know that, but with that, you would have to change the scroll speed every single time you change beatmaps. And the scale with BPM option existing in the stable version means that adding it in the lazer should be no problem.

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว

      @@MrSurName_ the thing is, not many people actually liked that behaviour..

    • @MrSurName_
      @MrSurName_ ปีที่แล้ว

      @@DeanHerbertMooCow Yes, but I'm not saying that they should remove ms based and adding the BPM based. I'm just saying that they should at least add it as an option for the select few that like it.

  • @ShyWhy96
    @ShyWhy96 ปีที่แล้ว +2

    YES! i can finally fully migrate to lazer after the pitch change to double time
    NO MORE OSU!TRAINER DIFFS CLOGGING MY MAPS

  • @nahusomega1007
    @nahusomega1007 ปีที่แล้ว +4

    i'm a beginner mania player and i play it on lazer just to improve and these changes really made my accuracy pop off :D nice stuff, did not get those 2 star map S's yet though but i'll get there soon enough i think

  • @ddrzk_
    @ddrzk_ ปีที่แล้ว +2

    so nice to see genuinely good features being implemented constantly. my suggestion is to adjust hold off in mania, it reduces score but gives more pp most of the time because some patterns become incredibly difficult. I'd suggest turning a slider release into a note only if there are no slider start or other note within a certain period before or after it

    • @spaghettiking653
      @spaghettiking653 ปีที่แล้ว

      Haha, sorry. Back when I wrote hold off originally it looks like I didn't think very far through, and left this mess for others to clean up. Originally, I did actually add a note at the end of a hold, I think it was if the note was more than 1/4 of a beat after the beginning, but others with much more skill in mania agreed that that was a very unnatural feature :) and manual no-hold-note edits apparently never put end notes either, so they got rid of this feature around August. (GitHub issue #24551 fyi) I honestly suck at mania so I didn't realize this was originally a problem, lol, but the community has spoken.

  • @Cane-Aubright
    @Cane-Aubright ปีที่แล้ว

    I'm so excited for maps to get more wacky now that slider end leniency is changing. I'm all for seeing even more wild weirdo stuff in ranked

  • @PhaXnyo3T
    @PhaXnyo3T ปีที่แล้ว

    In the new update, I think it couldn't have been better, but it still makes osu! better

  • @malcolmbrockett7274
    @malcolmbrockett7274 ปีที่แล้ว +1

    Pishi transitions on point as always.

  • @Rageinater
    @Rageinater ปีที่แล้ว +1

    LETS GOO THEY ADDED PITCH ADJUST I CAN DIE HAPPY

  • @jaysongalvez4340
    @jaysongalvez4340 ปีที่แล้ว +7

    That results screen fix for esc muscle memory players is the goat

  • @randomname392
    @randomname392 ปีที่แล้ว +1

    saying 'you can thank me for that' is actually so gigachad holy

  • @Some_Idiot_Idk
    @Some_Idiot_Idk ปีที่แล้ว +2

    There should be an update to lazer that makes mobile mania actually possible to play instead of it being nearly impossible to hit notes

  • @zesdash
    @zesdash ปีที่แล้ว +1

    I wonder if we could make storyboard into like a fun minigame, mechanic ( like aiming which direction for the car to go for an example ) or like trying to solve a puzzle

    • @lifinale
      @lifinale ปีที่แล้ว

      my bro you’re literally asking for mawaru at this point 😭😭😭

    • @zesdash
      @zesdash ปีที่แล้ว

      @@lifinale mawaru would be cool also, but again i'm hoping for more features on the storyboard than currently we have on osu! stable

  • @Riri-o2
    @Riri-o2 ปีที่แล้ว +2

    Please add legacy combo counter for Mania, thaank youu

  • @cybergen49
    @cybergen49 ปีที่แล้ว

    Okay but that escape change is actually so so amazing!!

  • @ryoferdinand1245
    @ryoferdinand1245 ปีที่แล้ว +4

    damn..they fixed the parkinson method on spinner

  • @lemon_maho
    @lemon_maho ปีที่แล้ว +11

    Keep up the good work

  • @Ladas552
    @Ladas552 ปีที่แล้ว

    esc Key "Fix" is so much better. Thank you PP lord

  • @Cantarolar_C
    @Cantarolar_C ปีที่แล้ว

    I have waited for so long for the fix of the spinner's mechanic. It feeled just so wrong when people got in abusing it... But now it's natural, as expected.
    The "pitch adjust' option is kind'a funny :D And iI like it!
    And scores at the end are great tho. This update gave a many things that community do need.
    Great update, thank you! The game transforms directly on my eyes :)

  • @shmiklakosu
    @shmiklakosu ปีที่แล้ว

    one day they will eventually make the editor timeline match stable sizes to make editor finally usable

  • @aquarius_hps
    @aquarius_hps ปีที่แล้ว

    i could finally mapping mania mode in Osu!Lazer now thx osu devs

  • @caseyzx
    @caseyzx ปีที่แล้ว

    i wish there was a setting to automatically go instantly to the results so we don't have to always press escape, but good addition!!

  • @flashwave
    @flashwave ปีที่แล้ว +1

    thank you, daniel

  • @xaverosu
    @xaverosu ปีที่แล้ว +1

    I wish the skin selection menu wasn’t so small… It’s so hard to read with more then 5 skins

  • @Jotsukko
    @Jotsukko ปีที่แล้ว +1

    I wish we had an option for mania interface for mobile, like vertical perspective

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว

      it used to be possible! hope to return it sometime.

    • @Jotsukko
      @Jotsukko ปีที่แล้ว

      @@DeanHerbertMooCow I really hope so, thanks for your response

  • @lexaerna
    @lexaerna ปีที่แล้ว +1

    I wish swapping in between HT and DC ?/ DT and NC would keep the speed multi; small thing, but would be cool

    • @nutelhere
      @nutelhere ปีที่แล้ว +1

      another valid reason for merging NC into DT, but the devs don't want to for some reason...

  • @comet_system
    @comet_system ปีที่แล้ว

    I dont even plag osu that much anymore and yet i still find myself whatching theese vids, they are really entertaining

  • @lukasz9341
    @lukasz9341 ปีที่แล้ว

    man i cqnt wait for lazer to come out, it looks SOOO good

  • @myste6236
    @myste6236 ปีที่แล้ว +10

    When setting a custom "double time" speed, you should be able to see the stats of the map that change along with the speed that you've set. currently you can only see the BPM change, but stats like AR and OD remain the same as their nomod counter-part.

    • @Terratype
      @Terratype ปีที่แล้ว +3

      i believe they mentioned theyre planning on doing this in a previous video, iirc

    • @ominoussage
      @ominoussage ปีที่แล้ว

      They already have that planned

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว +2

      yep it's in the works. just working on some usability issues.

  • @enderbo
    @enderbo ปีที่แล้ว

    great now i cant do my usual slider technique

  • @Nekomosh004
    @Nekomosh004 ปีที่แล้ว +3

    NEW LAZER UPDATE!!!! 😊

  • @waozer
    @waozer ปีที่แล้ว

    these are my comfort videos

  • @CyberZetaVN
    @CyberZetaVN ปีที่แล้ว +1

    Keep cooking you guys!! Still waiting for mobile mania

  • @HyperSlayer72
    @HyperSlayer72 ปีที่แล้ว

    These videos are absolutely amazing. Please keep making them!

  • @Azel727
    @Azel727 ปีที่แล้ว +1

    We need the vulkan renderer for mobile it fixed some issues with the fps

  • @echoeee
    @echoeee ปีที่แล้ว

    slider change is cool thjanks peppy

  • @lokki9129
    @lokki9129 ปีที่แล้ว

    0:19 peppy's bald head as the slider ball no wayyy they put that in 😭😭😭

  • @frinode4234
    @frinode4234 ปีที่แล้ว +4

    Will there be an option to disable the "hold for menu" icon, at least on shift-tab? Right now disabling the HUD doesn't hide it, also it's not a skinnable element. Even though it's dimmed, it's quite visible when background and hud are off

  • @cameleon._.
    @cameleon._. ปีที่แล้ว

    I know lazer update history better than my regular history

  • @shinejnn2
    @shinejnn2 ปีที่แล้ว

    LETS GOOOOO SILDER UPDATEEEEEEEEEEE THAT'S ANOTHER HUGE DEAL OMGG

  • @liliancore_
    @liliancore_ ปีที่แล้ว +1

    THANK YOU DANIEL YOU JSUT SAVED ME FUCKING LIFE

  • @davids7646
    @davids7646 ปีที่แล้ว +6

    making the slider end that much more lenient as slider gets faster means that its not gonna be as hard. will have to see how things balances out

    • @DeviousHands
      @DeviousHands ปีที่แล้ว +7

      Should be obvious; we just get faster and more ridiculous slisers from mappers, whether that's a good thing or not will be up to future players to decide

  • @ziko7190
    @ziko7190 ปีที่แล้ว

    it would be interesting if there were an option to change hitsound sets as we do with skins

  • @ReimeiNoRaimei
    @ReimeiNoRaimei ปีที่แล้ว +2

    Another nice update thanks ^^

  • @Idilom
    @Idilom ปีที่แล้ว

    i didnt know there was a new endscreen

  • @ramontv757
    @ramontv757 ปีที่แล้ว +29

    It would be very cool if you could set double time to a specific bpm so that you always have the same bpm no matter how many bpm the map actually has. That would be very good if you want to practice a certain bmp, for example.

    • @NewbieFirst
      @NewbieFirst ปีที่แล้ว +4

      A toggle to difficulty adjust, on whether to use the adjusted ar/od values pre or post speed change calculations from dt, too, similar to mcosu ar/od locking. And also another toggle for applying hr-like changes automatically without increasing the score multiplier (since you can't use HR and DA together and re-multiplying everything by 1.3/1.4 for each change in attributes is ridiculous).

    • @gutoguto0873
      @gutoguto0873 ปีที่แล้ว

      What about maps that have 100 bpm listed but theyre actually 200 or vice versa

    • @spaghettiking653
      @spaghettiking653 ปีที่แล้ว

      @@gutoguto0873 How does that work?

    • @gutoguto0873
      @gutoguto0873 ปีที่แล้ว

      I don't know if I'm remembering correctly, but some maps like The Big Black are like double the bpm of what they actually are. There's definitely a better way to explain this, but like TBB says it's 360bpm but the streams are 180bpm. So let's say you wanted to put every map to 180bpm it would half TBB bpm. @@spaghettiking653

    • @ramontv757
      @ramontv757 ปีที่แล้ว

      @@gutoguto0873 Yes thats also a good point!

  • @LixyFox
    @LixyFox ปีที่แล้ว

    Taiko mentioned, I am happy

  • @radekmojzis9829
    @radekmojzis9829 ปีที่แล้ว

    that escape key was bugging me. thanks.

  • @AdamChan318
    @AdamChan318 ปีที่แล้ว

    Would love for more mod customisation options for the Easy and Hard Rock mods. Like sometimes I want the more forgiving health drain, but not the sometimes obnoxious largers circles, or sometimes I want the approach rate to be faster, but not make the notes absolutely tiny lol

    • @janmalicek6914
      @janmalicek6914 ปีที่แล้ว +7

      at that point just use difficulty adjust to customize the difficulty options how you want

    • @Cantarolar_C
      @Cantarolar_C ปีที่แล้ว

      @@janmalicek6914 Agree, but also want to mention that Dif- Adjust always put score on 0.5 regardless of how much you changing it in any way. It would be great if scores where differentiating in relation to the difficulty you are setting.

    • @ominoussage
      @ominoussage ปีที่แล้ว

      @@Cantarolar_C that's already planned

  • @gustavo.schoffen
    @gustavo.schoffen ปีที่แล้ว

    05:00 omg thanks

  • @niflox
    @niflox ปีที่แล้ว +1

    Decimals for mania scroll speed would be amazing

    • @losered
      @losered ปีที่แล้ว

      thats already in lazer

    • @_Kori
      @_Kori ปีที่แล้ว

      hola niflo

  • @dukeosu
    @dukeosu ปีที่แล้ว +2

    I'd love it if you could rotate the text (numbers) on the key counter display when it's used vertically, to match the look of the stable key overlay

  • @clpsplug
    @clpsplug ปีที่แล้ว

    4:00 Finally I can have an SS on my record... (though I have to redo it for it to actually count since the update migration did not convert the score - watching the replay gives me 100% and SS on my All-300 run as expected tho)

  • @xplurales1138
    @xplurales1138 ปีที่แล้ว +2

    Why is Mirror Mod not a ranked mod? Technically I could just flip my screen but I would much rather like it as a ranked mod (like Daycore is also new) in Lazer. Might help with Mindblock too.

    • @lester4532
      @lester4532 ปีที่แล้ว

      mirror is already a part of hardcore I think? It vertically flips the beatmap together with the other things it makes harder for the player

    • @xplurales1138
      @xplurales1138 ปีที่แล้ว +1

      @@lester4532 wouldn't it make sense to just flip the skin with Mirror without getting a score/pp boost etc.

    • @ominoussage
      @ominoussage ปีที่แล้ว

      It's ranked but it also makes everything harder. It's a mod called Hard Rock.

    • @xplurales1138
      @xplurales1138 ปีที่แล้ว +3

      @@ominoussage yes but Mirror isn't and there is no reason not to have it ranked too

  • @Tg11
    @Tg11 ปีที่แล้ว +1

    How about a pitch adjustment for HT 🤔

  • @Zeno-
    @Zeno- ปีที่แล้ว +1

    sliders are less dumb and mania acc is fixed, nice

  • @xahnmx50
    @xahnmx50 ปีที่แล้ว +1

    0:03 bro💀

  • @vanillakeksik
    @vanillakeksik ปีที่แล้ว +1

    finally mania is playable

  • @spoonith
    @spoonith ปีที่แล้ว

    loving the updates fr

  • @zacky1312
    @zacky1312 ปีที่แล้ว

    Since lazer is about fun, can we please have the ability to disable half time/double time in replay by clicking on the icon?

  • @ikkue
    @ikkue ปีที่แล้ว +16

    Welp, now that I have been playing lazer for over a year, and have ingrained the -slider- spinner cheesing method into my muscle memory, it's time to unlearn that!
    Edit: I meant spinner not slider! peppy and pishifat said sliders so much at the beginning that I typed slider instead of spinner.

    • @mysiph
      @mysiph ปีที่แล้ว +7

      no it still works it just also works if you go to the end of the slider too

    • @ikkue
      @ikkue ปีที่แล้ว +2

      @@mysiph I meant to say spinner not slider! Both of them said "sliders" so much at the beginning that I just instinctively wrote "slider" 😭

    • @Guri012
      @Guri012 ปีที่แล้ว +1

      Saaameeee (ive only been playing since this july so it's probably not as bad as you (but i've recked up 4 days of playtime so idk))

    • @Cantarolar_C
      @Cantarolar_C ปีที่แล้ว

      I have abused that for the first time I came to the lazer (1.5 year ago, if I'm correct?). I've noticed that quiet quickly and used it for like 2-5 months (don't remember correctly) but then thought that it seems so wrong... And stopped
      I'm so glad that's finally fixed! :)

  • @irishswtpea
    @irishswtpea ปีที่แล้ว

    I really just want the ability to change my offset in song with alt +- like in stable 😢

  • @michaelchimpalesa5539
    @michaelchimpalesa5539 ปีที่แล้ว +9

    Wish you could go head to head while seeing the other person's cursor

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว +31

      there's a killer for this: the speed of light aka latency

    • @stunterletsplay
      @stunterletsplay ปีที่แล้ว +7

      I thought that was fake peppy for a second cuz of his username

    • @MeTaLlProZ
      @MeTaLlProZ ปีที่แล้ว

      @@DeanHerbertMooCow what if you have one as the "host" where atleast one player(s) could see the movement from them? some sort of spectating live-play (to follow one's gameplay)

    • @LongNguyen-dh3bm
      @LongNguyen-dh3bm ปีที่แล้ว

      ​@@MeTaLlProZthere's already a spectating feature where you can spectate every players in the room

  • @guardianguy6986
    @guardianguy6986 ปีที่แล้ว

    NNNOOOOOOOO not the spinners :(
    I started on lazer and got used to doing that

  • @takoz53_osu
    @takoz53_osu ปีที่แล้ว +1

    But why is no one talking about peppys bald head appearing inside the circle in 0:18 ?????? ITS NUTTY

    • @xahnmx50
      @xahnmx50 8 หลายเดือนก่อน

      just look at 0:03 they did him dirty 😭

  • @coarse_snad
    @coarse_snad ปีที่แล้ว

    It seems that osu! is feeling the force of Hyrum's Law.
    "With a sufficient number of users of an API, it does not matter what you promise in the contract:
    all observable behaviors of your system will be depended on by somebody."

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว

      i didn't know of this law, but sounds accurate.

  • @IdkeMint
    @IdkeMint ปีที่แล้ว

    thanks for the scorescreen change it was the worst part of the laser tbh

  • @TonioDND
    @TonioDND ปีที่แล้ว +2

    Could you add the option to sort by rank achieved on song select pls? It's missing for some reason while every other filter is there
    Keep up the good work 💯

  • @lprimorino7705
    @lprimorino7705 ปีที่แล้ว

    Now add a pitch adjust mod, so we can play a non dt nightcored song

  • @Shijuu
    @Shijuu ปีที่แล้ว +1

    Can the Edit button in the main menu open up the map list instead of creating a new map? Feels kinda weird having to go into the Play menu just to edit an existing one. Also still missing autoplay for editor :(

    • @DeanHerbertMooCow
      @DeanHerbertMooCow ปีที่แล้ว

      Eventually the flow for opening the editor will change, yeah.

  • @HazzyHazeI
    @HazzyHazeI ปีที่แล้ว

    i liked the jitter spin before the update :(

  • @KeisOSU
    @KeisOSU ปีที่แล้ว

    Going to bed at 5 am to watch this

  • @devril7721
    @devril7721 ปีที่แล้ว +2

    ty mr peppy

  • @lospierdol
    @lospierdol ปีที่แล้ว

    Wish I could have daycore pitch on dt

  • @robostep9829
    @robostep9829 ปีที่แล้ว

    'New renderer support for android is coming soon!'

  • @Axolotl_zz
    @Axolotl_zz ปีที่แล้ว

    while playing the spotlight i noticed that binding arrow keys to click was causing me to miss randomly when notes underlapped sliders. not sure if this is just a me issue but it would be nice if it was looked in on. (happens at the 701 combo mark of the 7 minute touhou map, randomly throughout Dirty, and most noticeably, near the start of Playing God.)
    it was consistently happening every single time with arrow keys and never happening when i bound other keys

  • @OnorevoleMarco
    @OnorevoleMarco ปีที่แล้ว

    New update LETSGOOOOOOO