I am not good at fighting the last bosses. But I have enjoyed just doing side quests, finding treasure, and getting stronger. Maybe someday I can finish it, hopefully, since I am a 71 year old grandma. , my grandsons love to watch me play. Lol
That's awesome!! So long as you're enjoying yourself, it doesn't matter whether you fight the bosses or not. This game is designed to be taken at whatever pace you're comfortable with.
Kudos to you! I'd been playing it and my old grandson (almost 13) wanted to play it, so I got it for him. When he said he'd finished the tutorial Sky Island area, my wife decided it was time to give it a try. It's her first "gamer's game" but she's having a great time. I don't expect her to finish the boss fights, but she's doing great. I'm impressed with both our grandson's and her progress. See! Grandparents can be gamers, too! Admittedly, I've been a gamer my most of my life.
My favorite part of Tears of the Kingdom, weirdly enough, was the caves. In every other area there was a million directions to go and side quests to do, and it got weirdly overwhelming in a way Breath of the Wild never made me feel. Caves were a nice break from that, each one it's own mini area I could completly comb over systematically without missing anything. The game is great, but also *so much*
i love caves as well!! expecially the one from lookout landing to the castle.. it was huge!! i was just want to explore a little bit and little do I know how big it is and I have to put a bright bloom each way to make sure I explored everything. but I also like there is a map for the depth.. if not.. i will never step my foot in the depth...it's too scary...
I loooove the caves. And, how fun it was going into the depths and getting lightroots. I already have all of the bubbulgems+60, only a few more before I can bring the last 100 to kilton.
I feel like the loss of "wilderness" experience in TotK compared to BotW isn't as much of a loss as a part of natural progression - if you've played BotW, _you already know the lay of the land._ You know where every nook and cranny is. And the game anticipates that and builds on the fact that having experienced it and seeing it all thrown on its head, you'll feel the desire to visit every single one of those locations you've came to know and love from BotW _immediately_ to see what happened to them. There's no reason to explore the main overworld (that's what the sky and depths are for, and their traversal and exploration also feels unique in its own way) because you know where to go. Yet as you travel to these location for the first time - unequipped with fast travel as they have not been mapped yet - you encounter the aftermath of the Upheaval everywhere you go, bringing you back to that spirit of exploration of the first game. It's why I don't like it when people say this is BotW 2.0 and there's no point playing the original - while the game is designed to accommodate completely new players, it still feels like the game wouldn't be the same if I didn't feel attachment to all these places from BotW. The game relies on that feeling a lot.
I do get that experience of taking the world in when I explore the depths a lot. And even though I explored every part of the BOTW world (going as far as to find all 900 korok seeds) I find myself revisiting certain areas to see if new enemies are there or if there is a new treasure there.
I agree with you! I do feel like one of the biggest missed opportunities with this game was how they did the upheaval. With the way the castle lifted into the sky, it felt like other places from the mainland would have too. Instead it is just islands from somewhere? Like I don’t why they made up all of these unique problems for the different regions and towns, when some of them could have just been, “Oh no! The Bridge area that leads into Rito village is in the sky!” Also to add to this, “Oh no, a portion of this village fell into the depths!” It still feels super strange to me. I would have loved to see that.
@jakenowak362 I agree about the upheaval lacking context too. Would've been neat to have more moments like when you're a kid seeing Africa and South American conintents on the globe and realizing they used to fit together. Instead these sky islands just appeared? Kinda baloney.
in my own experience, i completely missed the objective marker for the paraglider (somehow). so i ended up wandering off to karariko and hateno and spending the first 20 or 30 hours of the game without the paraglider. it really forces you to take things more slowly and appreciate the verticality and scale the game presents. When i finally got tired of dying to fall damage, i looked up 'how to get the paraglider' and felt like an idiot, but its not part of the experience i regret in the slightest. this game is definitely special, and i feel a bit of sadness for people who felt the need to speedrun through it.
@@3nertia im not necessarily talking about actual speedrunners, but the people who feel the need to blitz through the main quest for the accomplishment of beating the game. then dropping it.
I wish I never got the paraglider. All I do right now is to fly from one tower to the next to unlock them, skipping everything on the way there. I feel like after I've gotten better vehicles etc. I'll fly even more and probably miss out on all the stuff on the ground that isn't a marked mission.
I think it's more apt to say these days that OoT, rather than being the "best game of all time", that it represents probably the single largest jump in scope for what a 'video game' could be at the time it came out... I remember going from Pokemon & Tetris to OoT & it just constantly blew my tiny mind away, the notion of having a whole world to walk around & explore wasn't novel, but never felt so grand
Oh absolutely, Ocarina of Time set the bar pretty friggin high for 1998. The visuals are very much of their time, but the design philosophy behind the layout of the world and the structure of the dungeons were something else.
OoT wasn't that objectively impressive at the time. Computer games were doing more impressive things. OoT is a classic because it was polished for the time and kids could play it.
@@camwing OOT was made as large as the N64 could possibly do. If the Hyrule Field is so empty, it was because that was the only way by the time to give to the game a sense of scale. Same thing with WW and the ocean. It's only with TP, and later SS, that they abandoned making the game as large as possible, not with OOT.
@@ExatedWarrior tbh if you google "best video games of 1998" you're sure to find at least several that at least match OoT both in quality and scope and that's not even considering games from years prior. OoT is great but it's overrated specifically because fans talk about it as the end-all like OP here while the real ones recognize Link to the Past as the true goat
At some point I felt rushed to complete the story. At this point I did so many hours of exploring I was afraid the final boss wouldn't be a challenge after all the upgrades I received along the way. Luckily I'm bad at games so the boss was still a fun challenge
IMO TOTK made me feel less rushed to finish the story. Something about it made me feel a lot more chill and canonically happy to explore and mess around. I didn't feel like the world would end if I didn't defeat Ganon right that moment, which was nice. BOTW had me stressin when trying to immerse myself
So spoilers, When I found out what happened to Zelda, I was ready to cut Ganondorf in half right then. It gave me a personal reason to hate him. Seeing his arrogance made me want to take him down a peg. That final fight tool me a few tries and eventually I said screw it and used a bow.
They also did the boss fight right. In BotW I remember being disappointed that when it finally came to me fighting the final boss, I got half of a fight taken from me, and thanks to the sage abilities made the halved second phase trivial. Here, you get a cool cutscene where the sages are forced to fight without you to fight the very monsters they fought with you during the main questline. Instead of feeling robbed, I felt rewarded for actually experiencing the game as the developers intended.
I think part of the reason I felt rushed with Tears was BECAUSE of the story, because there was so much to do and discover. Everyone has been playing all at the same time and whether I'm online OR off, I have people talking about the game with me. I wanted to experience the story at my own pace but I kept accidentally getting spoiled for things which wasn't fun so I just ended up doing all the story stuff as fast as possible, which has had a lot of rewarding and beautiful moments but is definitely frustrating. I activated all the towers already and have mapped a lot of the depths but there's still so much of the world I haven't looked at on foot and going back to those places has been a lot of fun. The other day I spent a few hours in the jungle looking for bugs to upgrade my armor and it reminded me of the relaxing vibes of BoTW. Stuff like that and working on my house and cooking have been nice breaks after speeding through so much of the main story already.
10000% what you said, i wanted to learn about the story really fast AND i wanted to take the longest time to explore at the same time!!! with that already being frustrating, i did decide to focus a bit on the story and finished some story based quests, but then it felt like the game was telling me i was doing things in the wrong order (clear exemple with spoilers : i got the master sword before going to the korok forest, which led to finishing a quest i didn't even got to start) but when I decided to explore more the same thing happened!! (clear exemple with spoilers : i got the fifth sage before finishing the first four sages, and it let once again to having completed a quest before getting it) but of course the game is great and has a lot to offer, and now that i officially finished it, i can start exploring slowly 🫠🫠🫠
I definitely had that experience of losing the connection to the map. With Zonai devices, towers, and fast travel, I finished all of the main quests before the final boss with a shockingly low amount of Korok seeds. From there, I decided to just run around the map and explore to get those up...and those were some of the most delightful moments I had in the game--just walking around and taking in the scenery. If the Koroks weren't there, I might never have slowed down and gotten so much joy from the map.
I think a part of it is also how a lot of the overworld map isn't new. Even if there are new things to find there.
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That's all up to how you decide to play. You rushed the main quest, I decided to explore the world, with the motivation to see how the world has been changed from the past games. I've been trying to ignore the main quest and do it slowly
It's funny you should mention searching for the Koroks because that is what I did with BOTW. I finished it and then just went around for months. How I relaxed was just running the fields and climbing the mountains while listening to that beautiful piano music.
@@ExileTwilightBingo! Why would I thoroughly explore what is virtually the same map? Naw, hover bike it is! Lol. But in the end, it felt like checking of a list of things to do (I 100% shrined it!), which is a feeling BOTW never gave me, because to invited you to explore the world for what it is, with almost purely intrinsic motivation. But TOTK is still good despite saying this, just didn't enjoy it as much as BOTW
When I started Tears of the Kingdom, I went into it with a very Breath of the Wild kind of mentality. After a few hours of feeling overwhelmed and just moping about on the Great Plateau, I finally decided to get my act together and play Tears of the Kingdom, not Breath of the Wild. Every since then, I've just been messing around, going to random places and getting distracted, every so often doing a regional phenomenon. I'm 130 hours in and I still haven't beaten the game, so this video really resonated with me. Tears of the Kingdom is a wonderful experience, so its really important to take your time with the game like you say. I really appreciated this video and its thoughtful commentary. Well made.
Happened a similar thing to me. I had been playing BotW leading up to the release and grabbed TotK with the same mentality. I actually felt kind of disappointed with the game at first until you change the mindset to blank and start as if this is a different game, then you enjoy it a lot.
@@Lalaithlen I'm glad to know that I wasn't the only one who initially felt like this. But ever since that switch in mentality, the game has been a wonderful experience.
Breath of the Wild is a comfort game for me. I play it once or twice a year and I can complete it in a week if I really knuckle down. I fell in love with all the villages, the NPC's, even the Yiga. That sense of familiarity carried into age of calamity and gave me more reason to love the characters built into the games. Tears of the Kingdom took everything I loved from its predecessor and refined it. I spent at least 2 weeks exploring the world, filling out my map, and being completely unsettled by the state of my beloved villages. Gerudo Town and Goron City hit me especially hard because the moment you step into their areas, I could feel the dread and horror of once thriving communities brought so low. The Korok forest hit me the same way. Tears of the Kingdom did a fantastic job taking what I had grown comfortable with and loved, and making it new, interesting, and sometimes unnerving. Having grown so familiar with these communities and seeing them hurting actually drove me to get strong fast so I could rescue them, help them and restore what was lost. Only then did I really feel free to wander about and really take it in. I had to make sure what I loved was safe and secure still. It was a gut reaction, and I genuinely appreciated it. None of the regions were really in any true danger in BoTW, so I only tackled divine beasts when I was ready for an upgrade. Nothing compelled me to push to save them like tears of the kingdom did. I've completed the main storyline, and now I still find myself going back to the game to find new caves, look for more clothes, and continue to find new and interesting things to do. By far my favorite was hitching my horse to a cart and escorting koroks to their friends and assisting Addison along the roadways. I did that for two days straight and never got bored of it. I love this game, and now I have two comfort games to return to at my leisure.
omg same! Once I got off the Great Sky Islands, I got a horse and took every road. I got a bit distracted at times, but I needed to see what became of my world. The Gerudo Canyon was the last bit I got to, and I continued onward mainly on foot to Kara Kara Bazaar and then Gerudo Town and talking with the women there is what made me finally go, 'Okay, time to hit up all those shrines I passed by and just registered as fast travel points, so I can get stronger and help you guys out' I'd been to the other three regional phenomena by this point, but the Zora and Rito were managing, and the Goron did it to themselves so I didn't have a lot of sympathy (though seeing the kids and traveler Goron seeing their fellow Goron like that was a bit heartbreaking). But my Gerudo ladies were dealing with some serious issues, and handling it like bosses. Our weapons aren't effective? Let's learn and adapt. Riju's also one of my favorite characters. She became the leader of her people at such a young age and just rose to the occasion. She doesn't complain, she just gets sheet done. And she's smart And ugh, all those Lurelin refugees scattered across the map. Of course I had to help them out and save their hometown. That whole quest line was better than the Tarrey Town one in the first game, imo btw. More involved and varied. And I still will occasionally run into an NPC that hasn't heard the good news yet, and I get to tell them, and it's so nice to see their joy and relief
@@MarysiaKosowski I wouldn't say I do a true 100% completion in a week, those korok seeds are a thing I still haven't finished in my main save file. But I do complete it in terms of getting all towers and shrines, saving the divine beasties, pulling the master sword, doing the DLC, and defeating Ganon. And of course I always take time to get Tarry Town built. Though I've been known to lay down my own challenge, such as a pantsless run, forcing me to get creative with elemental weapons and meals to withstand harsher weather. Or no warp challenge, my favorite was permadeath though.
@@kacheek9101 The gerudo were the last I helped because I wanted to make sure I was totally ready to take on an onslaught of Gibdo. I checked on them regularly though and made sure the town was clear at all times. Then when it was over since I'd already helped Hudson, I was able to locate Mattison and make sure she got to the town safely. I absolutely agree! I love the Tarry Town quest but it doesn't have the same heart that the lurelin village one. Lurelin village to me was a fully realized tarry town quest, and the payoff was well worth the effort. Seeing how grateful they were, how much of an impact I was able to have on the community was awesome. And it wasn't just "ok you did the thing now off you go we'll never acknowledge the life changing thing you did for us again kthxbai". Though, I didn't do it for free stuff so I opt to take advantage of that sparingly, even though it's a video game and there for me to take advantage of it lol.
this is exactly how i felt in Tears, it has so many thing to do and so many options to travel that i never user my horse or explored like in Breath, but at the same time you lose so many things going in a straight from quest to quest, the game wants you to explore by horse, but gives you a freaking plane lol. i like breaths exploration pace better
On the contrary, I just want the most efficient way of traveling now because mobility has always been one of my biggest issues in open-world games. I rushed down the Depths for all of its Lightroots by making that very popular Hoverbike so now I can use every lightroot location to weed out every shrine location. The problem is, I still need to find every cave-bound shrine that's out of sight from the surface, and cave entrances are the hardest things to find in this game...
@@Boomblox5896 They are actually really easy to find. Firstly, blupees hang around the outside of caves and if you don't shoot them, they will lead you to the nearest cave entrance. On top of that, if you find a cherry tree and offer an apple, that blupee horse will make all cave entrances spew medicinal blupee smoke for like 30 min. There is an in game map showing generally where all 8 cherry trees are located, but my personal favorite is the one located at the top of sentari mountain.
This is why I'm highly contemplating straight up banning the hoverbike from my Master Mode run in the future. Part of me feels like there are bits where "cheesing" is just a time saver but just, the presence of it in my autobuilds is ever a temptation on my soul. Worse yet, it's not crazy fun imo. It felt phenomenal for the first few hours sure, but there's a lot to dislike about it too, like slow startup, rough landing, troublesome when carrying loads, etc. Games often use hassles as a way of steering you away from certain options without removing them entirely. You're "supposed" to go up the winding mountain path, but if you're patient enough you can climb it outright with enough stamina elixirs. Now the most convenient form is travel is more or less the fastest too, which kills competing options
i used my horse way more in totk than i ever did in botw for whatever reason. think it's because they made stables feel like much more of a hub with the pony point system, the zelda stable side adventure and the connection to the great faries.
YES. I actually have had the opposite experience. I barely used my horse in BOTW. and in hindsight I missed a lot of the design layout and set pieces they set up along paths, cause I just climbed past everything. So I've been riding my horse a lot more in this one and it kinda forces you to slow down a bit and see the sights of hyrule in a more measured way. It's been fun. I'm also trying not to fast travel too much. But it's kinda hard not to with the sky islands and depths.
Bro playing without the paraglider was legitimately fun. It forced me to use the new building mechanics a lot more and thought me to be more crafty with the glide suit and wing shield jumping. Colgera became a nightmare with only zonai tech, but ya boi pulled through.
Wow, I couldn’t even imagine playing without it, I just don’t think I have the skills to. That’s amazing that you could. Out of interest could you elaborate on what you do against the Colgera in the game without it?
@@AdNLB in short, brute force. I got the glide suit and enchanted it so I’d have the impact-proof perk, then I kept flying up and jumping off, shooting Colgera’s underbelly. I’d pray that my flying machine would land on the ship or I would auto build a new one (yes it’s possible to get into the depths without a paraglider, too) colgera phase 2 was legit torture as I had no real way of dodging the tornadoes. You just have to deal as much damage as possible when phase 2 starts and hope you get an opportunity to deal more or else it’s a wipe.
I had a lot of fun without the paraglider. It was obvious that I might of missed it when the first three ground shrines that I entered required it as part of their puzzles. Impa even told me to glide down to the ground when I didn't have it....
@@Indubb technically, there are only two shrines that are impossible because of paraglider requirements. I tested it myself. It’s the rito village shrine and one in the gerudo highlands. Mayamats and gatakis (I think that’s what they’re called)
I had this same feeling about the pace of exploration. It feels like you’re going at a million miles and hour all of the time in ToTK, which made me feel disconnected from the world. Completing village side quests and Princess Zelda stories at The Stables help slow things down, and have become one of my favorite parts of the game.
Great review! I felt similar after getting to lookout landing then discovering the depths. I was “overwhelmed” by choice. Then I decided to do a couple of things each time I played to not get sucked down the rabbit hole.
Thank you so much for making this video. I have seen a lot of people complaing about this game acting like it's a botw dlc and say they played the game properly because they went straight to the story bits and used the auto build instead of experimenting. The go straight to the objective mentality is essentially required in other games, but it ruins this game.
It's interesting, because it wasn't until I had a conversation with my brother, who doesn't play nearly as many games as I do, that I realized we were having wildly different experiences. Almost every time we'd talk about the game, my reaction would be "Wait, you can do that??" despite having almost double the number of hours as him. Now that I'm done with this video, I'm really looking forward to playing this game with no particular objective in mind.
i genuinely believe everyone complaining and calling TOTK shitty hasnt even played it. in my absolute opinion if is BETTER than BOTW. theres MORE. i LOVE botw, but TOTK took my soul out of my body. it reminds me of my FAVORITE zelda game: skyward sword. down to its very core, i feel that no matter which zelda game was your favorite you will find it in totk. it feels like all of them combined in my favorite aspects. totk feels like botw but more fleshed out to me. totk feels like the amazing, heartwarming and heartbreaking, brain hurting and brain scratching, yet OPEN WORLD VERSION of skyward sword. i love skyward sword, its the only zelda game that made me cry... or really the only game that has ever made me cry ever. tears of the kingdom scared me unironically, had me kicking my feet in excitement. everyone has a different taste in games, i love open world but i also love the story skyward sword offered. i love totk so much and cannot understand the complaints. its amazing. its fun. its heartbreaking and brain scratching. i LOVE it. (sorry this comment is all over the place, i am very tired and havent had the adhd meds yet.. so this is just a scramble of over-explaining and repeating... but you get the point. TLDR; i LOVE the story and LOVE the open world. combined my favorite aspects of my favorite zelda games and made a very stimulating game that i have already put HOURS into.)
People complaining that they "need" to stand on a dragon farming horns for hours to upgrade their armor. That is the biggest tell that they have no idea how to play this game.
It could just be me, but I had the opposite experience in many ways. I haven't been playing totk for very long, only around 15 hours, but I've found such an immense sense of exploration. Horses in particular I was surprised to hear you talk about - it was almost a meme in botw that as soon as there's something interesting over a mild hill you used revali's gale and abandoned it, and that was certainly the case for my game as well. But in totk, I captured a really bad horse from a bokoblin that loves to grumble at me and pull off the path, and I LOVE it and have barely left its side since I tamed it. I did find the initial quest a bit annoying, every NPC I encountered nagged me to go north to lookout landing, but now that I've reassured everyone that I'm fine it's loosened up a lot and I feel free to explore or travel or complete quests or run around doing nothing, all at my own pace. And in particular, running around the gloom in the depths, while HORRIFYING (I swear I'm not usually scared of the dark, but the complete pitch blackness is so terrifying!) has me enthralled in a way that I don't leave until I'm down to one heart and need to leave to heal up. ToTK has expanded on BoTW's experience in a way that I think is perfect, and I am having a lot of fun and can't wait to see what else this game has in store for me.
This is a great video! The editing is meaningful, and humor is finely crafted, not overused. And your commentary is well paced. Cant wait to see you get to a million subscribers.
I rushed all the way through Totk. But when I got to the Gannon fight I turned around. Something just didn’t feel right rushing through this masterpiece
When I finished the four regions, I thought I was supposed to go underneath hyrule castle to do the thing Purah was talking about and accidentally wandered all the way to the ganon arena and warped back like “shit man, WROOONG WAY!”
@@Youngy I did the same thing with BOTW. I was wandering around Hyrule Castle, not yet ready to beat the game because I had so much to do still. And I got the Ganon cutscene. I noped out of that soooo damn fast.
The starting island in TOTK has always been a nightmare to get around if you don't know the intended way to go around it. It's really easy to get stuck somewhere and be unable to warp out because you haven't unlocked the ability to warp places with the Purah Pad, often meaning that you ultimately have to restart your game just to get back on track.
There’s so many things in TotK that make me feel like I’m not actually exploring. The depths and sky have the same familiar structures scattered everywhere to the point where I can look at the structure on a map and know exactly what’s going to happen and what my award is going to be when I get there. The way the game guides you to do things just to complete them and not to explore feels intentional (Give an apple to the pink trees to mark where every cave in the area is, find maps in the sky that show you exactly where a piece of armor is in the depths). I still love the game but I feel like this design took away from the exploration I was excited for.
Yeah the depths are a novel idea but it kind of got old due to the lack of variety on such an enormous map. Although it does make for a good change of pace from the rest of the world, to restock on bomb flowers, find Yiga schematics and armor sets. Or farming Lynels :)
The sort of cadence in BOTW, as far as swinging back and forth between “prepare” and “go handle business” was nice because necessary items felt like you could stumble upon them easily enough to just always have what you need, like exploring was a self-funding hobby where OCCASIONALLY I’d have to take a break to find items and cook. Now at like fifty hours into TOTK I constantly have that feeling I get when I know I need to stop everything fun and take a whole day to deep clean my house. Link is huddled by a fire fusing sticks and rocks together wagering whether or not to eat his last apple, begging me to upgrade his battery or remember to cook sundelions. The casual wandering depletes resources so quickly I just feel vulnerable and ill-equipped most of the time. I know the answer is to stop pushing forward and forage, mine, fuse, buy/sell with Beetle, design new crap for auto build, and visit refineries and statues but holy crap does that laundry list feel way more tedious in this game. I’m not complaining, it does make the game feel much bigger and harder, which is exactly what I hoped for after getting to know BOTW so well that there wasn’t any hard left in the game, but I’m struggling to get the hang of the cadence between the barrage of chores on this game’s to-do list.
I'm extremely impressed at the quality of your videos for how new your channel is. You're gonna have over a million followers in no time at all if you keep this up. Seriously good work dude.
I would like to say 1 thing about Skyward Sword. While there is a ton of linearity in the progression, there are also segments of the main quest where you’re given several areas to investigate and told to do them in whichever order. Which itself is a part of that ALTTP formula. An early segment with a linear dungeon order, and then you get a main quest you can tackle in whichever order you decide.
Great video, really hits the nail on the head. When I got totk I literally did one story mission then spent two weeks just messing around and exploring. Anybody I spoke to would just say “you still haven’t finished it?” But I’m glad I played it that way because the wonder and awe of the game lasted soooo much longer for me. And then even when I finished the story I knew I still hadn’t seen everything, as if that was just the halfway point. Still playing it almost everyday.
I usually don't comment on videos, but this one was so well crafted that I must say thank you! I've put over 70 hours into totk, but often when I play, I end up overwhelmed and exhausted because there's so much to do and not enough time. The reminder you gave in this video captures the franchise perfectly: take your time. There's so much love and passion the developers put into this game just to simply burn through it carelessly.
"Given the opportunity, players will optimise fun out of a game" -Soren Johnson When I see posts of people online who have beaten TotK in the first week of its release, or when players use the hover bike to go where they need to be, or especially when people complain about the duplication glitch being patched out, it reminds me of that quote.
SO TRUE, my friends and I all bought the game day 1, it took them about 2 weeks to finish the game, and I just finished it 3 days ago, the thing is, It took me way longer yet I still did way less stuff than them... I havent finished lauralen yet... still didn't do much of Heteno or tarry town, and god knows how many shrines I havent done yet...
I find the 'Pace yourself' the best suggestion ever. I had to constantly remind myself of this when playing TotK. To not let the game pace my, but rather the other way around. I am meandering now, 400 hours in. I have little but the last bits of the main story to do, but I still feel I want to walk through this forest, up that hill, scale that mountain etc. Oh, and bounce up and down a tower four or five times when I come past one, just because I have fun doing so. I had to re-reach myself to enjoy the small details of the game the way BotW did so naturally.
I replayed botw before it came out, and got so excited just to explore the world again (TWICE over??) that i found myself checking every single corner of the map before even starting most of the main quests. Its SO worth it. Climbing has had a HUGE quality of life update in this game, especially with all the sticky elixers/froggy armor. Its still fun, it still feels fresh as someone who's logged dozens of hours in botw, because there's so many little details everywhere you look. I never wanted to make zonai devices and waste my materials when i inevitably get distracted by something else. I had fun in botw, and i had the same fun with a vaguely familiar, yet brand new world. I never resonated with the takes that this was just the same game or it posed no challenge when you yourself are the one making that choice... in a game built off the idea to... choose how you play.
i had a big operation recently and having this virtually endless game to just live in while i’m recovering has been a godsend, 100 hours in right now and i’m taking as much time as possible to finish this game because i don’t want it to end any time soon!
omg THANK YOU SO MUCH FOR THIS VIDEO i got the game like two days after launch and since then ive felt behind, from the story, community fun and memes and just everything (what the hell is the context for the rito kid meme). im trying not to rush (ive only unlocked three skyview towers and im playing 3-5 hrs almost every weekday) and i feel like for some reason everyones finished the game but me but this video made me feel so much better about it all thank you king
I hastily went through the game. It was after I completed it I found that I missed almost everything even though it took me 75 hours. Second playthrough was absolutely incredible despite that. I am now four dungeons in with 105 hours of playtime and I'm not remotely done. Totalling 180 hours in any game that's been out a month is insane for me, but damn TotK did it.
Oh This Game is so good. The first day of playtime felt so amazing and it all overwhelmed me. Sadly I did the exact same thing you talked about and rushed for shrines and armor etc. But the story is so good and I guess I’ll play it 2 or three times more but this time a bit more calm. In my first play through I always thought I missed something by not having it finished.
I not one of the people that think this is a 70$ dlc or anything, because there are just SO many new mechanics. But so much of the map being the same has kinda trained me to not care about every little detail anymore. I'll appreciate what's new, but most locations won't "wow" me anymore unless they're super changed. The depths did for a bit, but it's mostly 1 biome and it feels like it might as well have been procedurally generated. Meanwhile in BotW, it felt like every mountain, every path, every ruin, etc was meticulously crafted to distract me
This. I feel like TotK copied a lot of BotW without a lot of thought as to "why". Why are the memories done in the same way as BotW? Why are the Korok seeds still how you increase inventory? Why are almost all the armor sets from BotW in the game? It's hard for me to express my dissatisfaction with this game exactly, but I guess it seems to mostly be derived from it being a game that follows on too closely to its predecessor.
@@tyranitararmaldo This is the most direct sequel a Zelda game has ever gotten. Majoras Mask was very different despite the asset flip and Phantom Hourglass and Spirit Tracks plays completely differently being on a DS. It makes sense that the geography is largely the same. Totk is a great example of being the same but also different at the same time. It's like seeing your old haunts when you haven't been there for a decade. It's nostalgic but also novel at the same time.
@@goldmemberpb I get that it's a direct sequel. I just think that it being so similar hurts the exploration element. What could they have done differently? Personally I would have forgone the underground area and just made a new map from scratch instead, like Majora's Mask. Also there is no excuse for the Korok Seed mechanic being back.
@@tyranitararmaldoI like the Koroks, run around the world a little bit, see something suspicious, solve the puzzle and boom you’re one step closer to getting another weapon slot. I also think the depths were a great idea but it could’ve been more, I think inverting the map to make a similar yet different map was cool but there should’ve been different areas and biomes.
Taking your time to explore things in Tears of the Kingdom is really critical, in part because I feel like it's really easy to miss out on helpful objectives/side quests. I completely missed how to get the Auto-Build ability until almost 50 hours into the game, just because I was trying to rush into filling out the main map and activating towers.
same omg. i knew it existed but was stubborn and didn’t want to look up how to get it. i didn’t follow robbie into the depths right away so which leads u to it so i didn’t have it for a long time😭
Hey Camwing, long time fan here. I think it would be paramount for you to release a brand new, in-depth analysis of the new Kraven movie trailer. It would make you one KRAVILLION dollars, not joking! -Mr. Monkey.
I think one of the best things about TotK was actually Master Kohga and how the Yiga clan in general was a lot more fleshed out. They took what was basically a one-off side quest with a joke character from BotW and made him into arguably one of the most memorable characters in TotK. The fights were fun and they really worked as a hook to get the player to explore the depths.
And the music during the fights with Koga. Absolute dope! As I rarely looked at the adventure logs, I thought for some time that it was among the main quests and that he would really summon a Ganon's like creature
Between this and Nerrel's more critical review, there's gonna be a lot of debate over how ToTK handled things. As long as it's civil, I'm very interested in how it all shakes out over the years. Great job!
Yo! Big fan! That means a lot coming from you. It was actually kind of jarring to watch his video right after I published mine, but it really goes to show that different things resonate with different people.
@camwing it looks like he just likes linear type games, and there's nothing wrong with that, but like you said, different things resonate with different people.
@@camwing Sure does. I think I'll always prefer this current era of Zelda but there is still something special with the older OoT formula that would be nice to see again in a new game. Like I had fun with the dungeons in Tears but I'd be lying if I said I didn't miss that older linear approach to dungeon design in the OoT styled games. There aren't many 3D Zelda like games that really scratch that same itch either. Darksiders and Okami are the only series I can think of that even go for it and both of those were made a long time ago.
@@DesignDoc Surprisingly, God of War 4 really scratched that "classic Zelda" itch for me. -You can't jump -You unlock new items/abilities that enable more traversal -The world is "open," but you go where and when the story guides you -Linear dungeons with environmental puzzles (even pushing blocks around to get up to higher ledges) -Your companion character talks way more than you do, and he drives most of the story Ragnarok not so much, but God of War 4 is basically just a classic Zelda game.
heres a take from someone whos favorite game of all time is windwaker, but has never played botw, but has played totk. i think the reason i loved windwaker was because i could choose to explore every island but i could also choose to speedrun and just ask the boat what i gotta do in order to progress. however, windwaker is a very easy game combat wise. totk gives me the same feeling i had while playing windwaker as a kid. i could choose to explore the entire map or i could just talk to purah, or check the adventure log, to see what i have to do to progress. i personally choose to travel without a horse or use vehicles (for the most part) because i love exploring the map. i tend to do that when i need to load up on food and weapons. then when i feel im sufficient in materials, ill head off to do the main quest. if i die like 3 times while trying to do the main quest, ill focus on a side quest or adventure and ill walk everywhere just so i can explore and collect shit. i love turn based rpgs, and i like grinding. maybe im just autistic but i like watching stats get bigger and enemies get stronger. totk makes me feel that feeling i get from grinding in a turn based rpg, but its an action rpg, and the combat and weapon system is what really compels me. if youve played the game, you already know why. if you havent played the game, its because the combat is satisfying as fuck. you can beat a strong enemy with a weak weapon if you study their animations. and by doing that, you get their monster part, aka an upgrade for any of your weapons, and the stronger the enemy, the better the upgrade. so like, windwaker doesnt have that. you could kill a first level enemy using the same timing and button combinations as you would to beat gannon. but in this game, theres a bit of strategy. its no soulslike, but the combat is probably whats making me think this is my favorite game ever made.
This is the first video I have seen from this channel, and i genuinely thought you guys had hundreds of thousands of subscribers before looking at the channel. Absolutely outstanding video. I am excited to see this channel grow!
I think they should allow the horses to interact with the ultra hand stuff, because at least there’s a chance you could transport your horse with you at a moments notice. They should have honestly brought back the horse whistle that allowed you to spawn your horse whenever
Yes. I never use the horse because as soon as I want to go on a sky island, in a chasm or in a cave, it can't follow me. And then I don't want to have to go a shrine next to a stable to summon my horse again and just leave it 5mn later
@@kirianguiller5130 i adore my horses. i have one named shadow, a black horse wearing the monster set. he was my best friend in botw and even though it was annoying to have to go fetch him it was still the fastest way to get around. with totk, i used my horses at the very beginning but once i made vehicles that i could whip up in 2 seconds with autobuild, my horses were completely abandoned. shadow is still sitting in the field i left him in, and has been for a good 2-3 weeks. it's sad, i loved bonding with my horses. and its even worse because totk adds some new cool horses we haven't seen before (i love spot, i maxed his stats out just to never use him lol). the horse whistle/ancient horse armor is very much needed with totk dlc.
Dude I am super into the actual mechanics behind editing a video, and I'm very curious as to how long the entire process takes to complete, and how it is all done! I would very much apreciate a behind the scenes video.
Bravo. This is a wonderful video. And what an interesting set of thoughts you use to compare BOTW and TOTK. I had never thought of TOTK as a more 'limiting' game, but it's now obvious that, with that much to do, it doesn't feel as free. I remember exploring the depths midlessly, only reaching the fast travel points because I 'had to'. I also felt the difference between storiesin the games; and I think that it is precisely because TOTK gives some story from the beggining that you feel more lost in the story. In Breath of the Wild, there's no story to lose oneself in. Well, it was a nice experience and I enjoyed the whole 16 minutes and 30 seconds.
Yeah this game made me feel like... honestly, like I was playing some ubisoft open world game, a map full of markers, a checklist to complete, navigating the world with just the most efficient methods. I do have two (subjective) problems with your solution of pacing your self or that there is no rush. Which I mean in general it is fine... I just don't have the same incentive to pace myself to traverse a map I already painstackingly walked across. It doesn't feel like a waste of time because I have so much thing to do, it feels like a waste of time because I already did most of the exploring in the previous game. And in terms of saying "there is no rush" to finishing the game. Well... I think this might be highly subjective but, I think there is kind of some rush to be efficient and trying to do things quickly, and that is just that the game is so big. If I were to not rush at all and take my time as I did with BOTW, I would probably beat the game in three times more hours. And I just... don't want that. I have so much to play and I have already dedicated so much to this map and these general mechanics. If I didn't rush a little bit, I genuinely think I would just never finish the game and go to play something else. This is a scenario in which I generally would have prefered if the game was smaller, however contradictory that might sound since most content is "optional", it is also true that most of that optional content is incredibly repetitive.
I think that's a pretty important point that I regret not covering, and it's the fact that, unless you are EXTRAORDINARILY DEDICATED, you will never do everything there is to do. If you can accept that early on, you're under so much less self-prescribed pressure to find every Korok seed, bubbul gem, or Hudson signs. Since I published this video, I've been taking my own advice (mixed with a lot of advice from the comments) and I've been enjoying myself so much more. I have no intention of ever 100% completing Tears of the Kingdom, and I legitimately think that's helped me to enjoy it more.
@@camwing Yeah I fully understand, but I would have to add to that list also every shrine and every light root. Doing every korok and every cave and well borders the absurd. But I think doing every shinre and light root is something that people would categorize as the "main" content of the game, kind of like getting all 120 stars in mario 64. And I think most players at least have the intention of doing just that, that has been my only goal since the begining pretty much. And I think that even wanting to do that is quite a lot and it kind of pushes me into rushing and trying to play as efficient as possible. Because I know... that even if I do only that, the game will be more than a hundred hours, and I am currently more than a hundred hours in and still 30 more shrines to go. So I got into this very tedious rythm of flying with my hovercraft to uncover every light root, and now knowing all the exact locations of the shrines, repeat that process with my hover bike but with every shrine above. A lot of the time not even using any inputs on the controller to fly large distances. As far as I know this is the fastest way of doing the "main" goal of the game, or what I see is the main goal. And It is just sad that it is soooo boring. To some extent this is kind of the "ideal" gameplay the game is incentivizing, and I honestly think that is a flaw. Honestly, I think they maybe screwed up when they put flying vehicles in. There is not even a single enemy or obstacle that could possibly bother you. Imagine if you could traverse the world only with improvised terrestrial cars and motocycles. I've seen some crazy designs of vehicles that could climb mountains. And I just... think there is no incentive to do so when there are so many faster and cheaper options. And that is the other thing. Since vehicles consume battery and resources, you really try to build them as simplistic as possible. Otherwise they would just move for like five seconds and drain your entire stock of zonaite ore and devices. I don't know, I don't like sandbox games very much, and this just makes me think if maybe zelda is no longer going to be "my thing" going forward. And it is sad, Because I've been playing since link to the past and loved it every time :(
@@diegog1853I largely agree with you and had a similar experience getting all the light roots and shrines. Yet, and maybe this is different from yo, I LOVED every bit of BOTW and it remains my favorite of the two. To me, TOTK feels like missed potential for what traditional Zelda (with BOTW elements) could be.
Excellent job on the video. How you weave and tell a story about your experience playing TOTK is masterclass good sir. You are going to blow up on this platform, I'm honestly shocked only have 1.5k subs at the moment. Keep it up! 💪
I’m so happy with people like you for putting spoilers before the video even starts because I was and still trying to not be spoiled on the game at all
You don't even have to tell me, I already know this video had a lot of work put in it. Great quality content is always appreciated and this is surely a great video. Keep doing what you're doing, cause you're doing it right♥️
People told me BotW felt like a living world. I never saw it. Tears does, though. I keep coming across things like someone in combat to assist, guards getting ready to storm a goblin camp and inviting me along, etc. It's a massive improvement on the post apocalyptic wasteland vibe of BotW.
one of the few problems I had with Breath of the Wild was the urgency built into the story, the fact that certain characters encourage you to complete it to save Zelda as quickly as possible. it almost makes you feel guilty for doing side quests. I absolutely agree that Tears of the Kingdom improves on this aspect by removing the imminent danger and allowing you to take your time in completing it
I tried to go up to Akkala for that sweet, sweet Travel Medallion and then I ended up doing the whole entire Water Temple. Funny how things go this way.
For me I wanted to go to Rito Village and then make my way down to Gerudo and then into Faron, but I ended up skipping Rito and going to Korok Forest, then Death Mountain from the north side, then Akkala. Crazy game man.
One of my early video game experiences was playing the Legend of Zelda on the NES. The game came with a physical map and there was some story elements in the booklet that came with the game, but so much of that experience was exploration and solving cryptic puzzles. There was an old woman in a cave that said nothing. You couldn’t interact with her until you found an item in a distant corner of the map. There was the other old guy with a sword that just said, “Master using it and you can have this.” What did that even mean? Eventually, you could grab the sword, but you had to “prove your worth” in some way that was not written into the game dialog. That was a foundational experience in a life-long Zelda adventure. (Except Game Cube; I was salty about the art style and too cash strapped in early adulthood to buy the platform As the franchise matured, other games in the series became, as you point out, more and more guided. (Or as I put it: on rails. I mean, they literally made a game on rails…) I found I liked the story and the mechanics of the game play (usually; Skyward Sword’s controls were not good), but I would fight against advancing the story because I wanted to explore more. BoTW was, to me, a return to the origins of Zelda: You are presented a world and little guidance as to what to do next. The adventure is yours to find. My experience so far with TotK is that it is trying to find that middle ground between guided and free to explore. The puzzles are way more open-ended, generally speaking, allowing for a variety of solutions, even “bad” ones. Sometimes I find myself looking for ways to ignore the intended mechanic and find ways to use the abilities to bypass challenges. Am I playing the game “wrong” or am I playing it exactly how the developers intended: be creative and find your own solutions to the puzzles.
From the title, I expected this to be another tired compilation of people solving in-game puzzles in goofy, unconventional ways. But, it was so much more. Thank you for this thoughtful and beautifully edited essay
I started playing a week ago and at first I tried to follow the story and I got a bit bored, but the moment I decided to just explore wherever it felt interesting to me is when totk became really fun to me
The best thing is that is a totally valid way to play the game. I kept avoiding the main quest lines until I was way too intrigued by some mysteries to ignore it any longer
I was quite amazed by the amount of footage you got from other games. Expected it to have taken a lot of time, then you added the last min of the vid, and yep. Lots of work. I appreciate it very much! Thanks
Thanks for taking the time to put all that together for people like myself who are new entirely to the Zelda franchise. I’m really enjoying TOTK but have never played BOTW. I think I made the right choice in starting here, it’s really amazing gameplay and the story is like you said “actually pretty good”. Great editing, this was fun
holy shit, for a page with 4k subs this was a very well-crafted video. Was super engaged the whole time and loved the humor you sprinkled in, I'm definitely looking forward to seeing more content from you guys!!
I've spent countless hours messing around with zonai devices. I know people who have completed the main story in 50 hours but I've logged 100 hours and have done 2 dungeons.
I also noticed how easy traversing the world is. And I don't think it's a bad thing. We already explored every inch of Hyrule in the previous game. Making us do it again would be tedious. Making us revisit familiar places with new ways we ourselves made is a way better way to play than I could have ever imagined.
Took me forever to do Rito village and even longer to do Death Mountain. I’m approaching 180 hours having done 120 shrines so far and a few hundred Korok seeds where I’ve just found the Master Sword and am about to start Zora’s Domain. It’s a wonderful experience to just go everywhere and not worry about anything
hey man, great commentary! I really appreciate this take. My coworkers were playing the game with 2 monitors with all of the items in the map unlocked and basically checking off a list of 1,000,000,000 things to do. I thought that was strange since I felt that the purpose of the games were finding new discoveries and generally being present in what is happening in the story/game. Either way dope video
Man, I have watched a lot of these types of videos the last few weeks and it's so refreshing to find one that's genuinely funny and insightful. Please consider doing longer form vids. You have a knack for this.
I have played for 90 hours and only done one of the Regional phenomena the boat one. Still have five tower to unlock on the map. My favourite way to play to wonder around the world make sure that don’t miss any corner of the map. Just play and enjoy the game :))
I feel like by my need to explore everything , I kind of ruined part of the game for myself. That part, in particular, has to do with the 5th sage questline where you end up with a zonai possessed robot by the end. The developers have set part in the main story that naturally guides you to the location of this quest and makes it significantly easier to reach the start of the quest. But because I can explore and stumble into main story elements with no restrictions, it was one of the first things I ended up accidentally doing, with very little knowledge of who this person was or how this person at all mattered to the main story.
I have done all mains quests, beaten the final boss 2 times, collected every 120 on land and 32 in the sky plus the 120 lights bulbs in the abyss. I have more than 100 korogus and dozens of 70+ upgraded levels weapons. After 110 hours in 6 weeks i have completed 58% percent of the in game percent. Still i never truly completed this game and i never rushed the game at any point. I feel like i did only 5% of the game, and 95% will be only be doing dumb cool shits around the sandbow world. I am having the most fun i can have and will be having fun for hundreds more hours from now. The only wrong way to play the game is to not try to have the most fun of it, or at least get at least one thing from this experience(for exemple for more seroius games like paper please) ... Edit : My only complain is that you cant create severals saves files on botw and totk. Its such a shame that we can t mess around with the story or speedrun the game in various way from the beggining many times.
I typically watch a playthrough after doing the tutorial because I'm too egear for the story. This makes it so that I feel all of the feelings you should develop much sooner making it so much more meaningful. Not having tow wory about needing to do the story also helps me be able to enjoy the zoni and combat in its fullest. This also lets me make a plan and because I am a control freak this is nessary.
What you say about "what was lost" at 11:45 resonates with me for sure. I loved TOTK but I often felt like I was just jumping up a sky tower, flying to some islands, dropping to the depths, warping to a town, jumping back to the sky, building some machine, and it all started to feel a little aimless to me as the game went on. Whereas back when I was playing BOTW from the moment I left the Great Plateau, I was so immersed and hypnotized with sheer curiosity. It truly felt like exploring an unknown world full of mystery, while TOTK is more just like a fun game romp.
I think the developers knew they could improve BOTW in so many way, except where BOTW shined the most : the feeling of exploration and discovery. TOTK could never beat BOTW on this aspect as by definition, we already discovered everything a first time. So they had to focus on improving certain aspects (the physics and building mechanics) and correcting what was lacking in BOTW, which is making a better story and giving more content and objectives. We have to know that we will never get a second BOTW's like experience, but we can get a lot of new TOTK's experiences (new map, people, story, techs, powers, etc). (PS : I would love a more watery map, like in WW, but with the current engine and open world philosophy.)
This is an interesting video but I disagree about Zelda being a linear series. The original Legend of Zelda was really the very first modern open world video game. You had zero directions as to where to go. It was completely exploratory and open from the outset.
I’m not sure you watched the whole video, he gets to that. That’s a big part of the point, is that the first game was the most open world and then it was a gradual reduction after.
100% !!! It's a builder sandbox game through and through now (my first one to he honest, so I enjoyed it). Gone is the finely crafted intrinsically motivated exploration that made BOTW so special for me, yet half baked are the attempts to bring in the classic Zelda feeling (those temples weren't it). Still had fun though!
Answering to the point you make at 12:19, something I found out while playing BOTW was that fast travelling pretty much killed the sense of exploration and wonder the game intended to deliver, at least for me. So I decided to play TOTK without fast travelling or mini map and I can definitely say that it has elevated my experience with the game. So it's not really a problem with the game itself. It's again, a choice the game gives you as a player, to skip huge portions of the map or traverse them using the core mechanics the game offers.
The grind is too heavy with this one. Also, I did a couple temples, but they weren't nearly as interesting or well developed as previous Zelda temples. It has some fun mechanics, but I'm not sure I'll be back to finish it. There may be a lot of "things to do", however there isn't much to differentiate the tasks and I just feel like I'm doing the same thing over and over.
Indeed. More does mot equal better. BOTW still wins out for me overall imo. But I do encourage you to finish the game, the ending sequence is WAY more satisfying than BOTW. I recommend the hover bike for efficient traversal! But there is undoubtedly a "grind" to TOTK that BOTW didn't have.
For my part, I found myself jetting around hitting the objectives and the large targets as quickly as possible. But the longer I play (and therefore the more obscure the missing shrines/koroks/etc I have left to find,) the more time I spend running around on foot or horseback. It's been much the same gameplay loop/experience for me, just in reverse order from botw. I may be the only one, but I find it refreshing actually. I already did most of the boring legwork in botw, it would've just been frustrating to have to do it all over from scratch in totk just to do the bare minimum progress. So I think that design was very much intentional imo, and I think the way it was done is definitely the superior approach. Even if it feels a bit counterintuitive at a glance.
It's very interesting to see you more or less get behind the ways that people are rushing through this game and sticking to very familiar strategies rather than experimenting and taking your time. And good lord, what presentation. Immaculate style.
well mr canned wing, you see, to have gotten a few things wrong, let me correct you, first of all he's called Zelder NOT LINC (I can only assume you are for some reason trying to name him after the ye olde president Lincoln{and you were so close to getting it right}), you did not show us lincoln getting thrown off a cliff but you do say it! I want to see zelder thrown off a cliff thats like 90% of why I came to watch this video fully honest gameplay to commentary ratio (we see him jump off a cliff this is not the SAME), very disappointed I will be sending a letter to Nintendo about this! I miss old gannon where you had to collect his twelve magic eggs before you could beat him, yknow in Zelda and the eggs of mischief! you probably wouldnt have heard about it since you are not a true zelder fan. what is sumbscribe? what is it you've got to tell us or I'll probably google it, it better not be anything dad like one time someone said whats brown and sticky, I dont need to get into the details of that one though, 3/10 keep making then you'll get to 4/10 someday mr wing.
It appears you've seen right through me 😔 This entire video is based on comments from Reddit I don't even know what Ocarina of Time is other than people seem to really hate it for some reason
I can't believe mr cameing has never heard of LINQ: The Fishes of Thistle, where you had to catch the fish of awakening and find seven cashews so you could wonder what ganon was up to, and it's also the only game in the series where you don't play as zelder.
@@flametweet29 I know right its like he does not know anything, I heard from a big owl (yes animals can speak to me I usually just get into a cussing match with them though they are not nice) that cameing is an IGN secret operative who is trying to undermine gaming as a whole by ignoring the great classics of zelder like the Myth of Zeldo: staves of gannonland and the feces of evil
What are you talking about with Ganondorf having a "surprisingly good" "backstory" though He's just Ocarina of Time Ganondorf but with possibly less background but this time he steals a rock and then gets sealed away and in some versions says some stuff about how he hates peace or whatever
TOTK is a great melding of both ideas. You can go off and do whatever you want, but there is a good narrative in the game that you can focus on as well.
Thanks for making this!! As someone who never really rode horses in botw and who is *shockingly* bad at putting zonai devices together, I'm used to basically going all over hyrule on foot. I know the game provides you all these exploration options (and I do fast travel semi-frequently), but I'm always finding new things around every corner, and that's something i cherish so much about both games. Totk has become a great way for me to unwind, even though it does feel less chill than botw did.
I'm currently exploring without acquiring the paraglider yet or doing any story quests (still haven't done any of the lookout towers). Currently wandering in the Depths trying to find the lightroots...and it's been a fun challenge. Fun fact: you can get into the Depths super early without the glider if you find a particular well that has a pool of water at the bottom of it. I totally found it by complete mistake.
I’m doing a no teleport run and would highly recommend it. My kids are each doing their own playthroughs ahead of me, so they get the thrill of discovery this time, and I get to work out how I’m going to go about my playthrough without teleporting. It’s good stuff. I’m also trying to do most puzzles as intended and not go nuts with sky bikes, but there will definitely be some wild moments. So far I’ve already spent over an hour returning to the starting room for that fourth shrine so I could leave the starting sky islands (they really want you to teleport there, but they don’t make you), and spent several hours stuck in the depths after the first side quest that takes you there, before I found a place that lets you ascend out-it was terrific. I’m getting use out of my horses, I’m finding koroks, doing shrines, talking to NPCs, accumulating loot, just living it up.
Is it weird to say that I had the opposite of the horse experience described in this video? In Breath of the wild horses were hard to find a good use for, and it should've been like that in tears, but suddenly I found myself using horses so much more often, as I didn't use the hoverbike, and the vehicles were either lacking decent control, lacking decent speed, or used too many resources. I found horses a great Golden area for all of these categories.
....I really like this. I found myself getting kind of fruatrated with TOTK a little while ago, because I felt really pressured to go hunt down main, important objectives (including shrines, great fairies, getting specific armor sets, etc). The feeling of pressure wasn't helped by the fact that I'm... Well. Not very good with combat, and Do Not Like the frankly Very Scary enemies that are all over the place in this game. A couple days ago, I finally gave myself permission to stop stressing, and just... Climbed Satori mountain for the heck of it, picking up ingredients and taking photos for my compendium. It was wonderful, and I honestly felt relieved that I was enjoying the game again!
I disagree with you on a very fundamental level. I do no not believe this difference in opinion can be resolved or overcome. Good day.
I had a burger for dinner today
@@arman1313good! I had an I don’t know for dinner today!
@@arman1313 I had macaroni and cheese. Let's argue about that.
@@arman1313burger is a snack, not a meal, therefore you just snacked, not dined
Holy shit what a comment.
I am not good at fighting the last bosses. But I have enjoyed just doing side quests, finding treasure, and getting stronger. Maybe someday I can finish it, hopefully, since I am a 71 year old grandma. , my grandsons love to watch me play. Lol
That's awesome!! So long as you're enjoying yourself, it doesn't matter whether you fight the bosses or not. This game is designed to be taken at whatever pace you're comfortable with.
Legend
You are enjoying the game and spending time with family you alone are amazing person!
Kudos to you! I'd been playing it and my old grandson (almost 13) wanted to play it, so I got it for him. When he said he'd finished the tutorial Sky Island area, my wife decided it was time to give it a try. It's her first "gamer's game" but she's having a great time. I don't expect her to finish the boss fights, but she's doing great. I'm impressed with both our grandson's and her progress. See! Grandparents can be gamers, too! Admittedly, I've been a gamer my most of my life.
W grandma
My favorite part of Tears of the Kingdom, weirdly enough, was the caves. In every other area there was a million directions to go and side quests to do, and it got weirdly overwhelming in a way Breath of the Wild never made me feel. Caves were a nice break from that, each one it's own mini area I could completly comb over systematically without missing anything.
The game is great, but also *so much*
Completely agree!
I agree!
i love caves as well!! expecially the one from lookout landing to the castle.. it was huge!! i was just want to explore a little bit and little do I know how big it is and I have to put a bright bloom each way to make sure I explored everything. but I also like there is a map for the depth.. if not.. i will never step my foot in the depth...it's too scary...
@@babybokchoiii the bright bloom idea is so smart ! Gonna steal that
I loooove the caves. And, how fun it was going into the depths and getting lightroots. I already have all of the bubbulgems+60, only a few more before I can bring the last 100 to kilton.
I feel like the loss of "wilderness" experience in TotK compared to BotW isn't as much of a loss as a part of natural progression - if you've played BotW, _you already know the lay of the land._ You know where every nook and cranny is. And the game anticipates that and builds on the fact that having experienced it and seeing it all thrown on its head, you'll feel the desire to visit every single one of those locations you've came to know and love from BotW _immediately_ to see what happened to them. There's no reason to explore the main overworld (that's what the sky and depths are for, and their traversal and exploration also feels unique in its own way) because you know where to go. Yet as you travel to these location for the first time - unequipped with fast travel as they have not been mapped yet - you encounter the aftermath of the Upheaval everywhere you go, bringing you back to that spirit of exploration of the first game. It's why I don't like it when people say this is BotW 2.0 and there's no point playing the original - while the game is designed to accommodate completely new players, it still feels like the game wouldn't be the same if I didn't feel attachment to all these places from BotW. The game relies on that feeling a lot.
I love this response.
Thank you! I completely agree
I do get that experience of taking the world in when I explore the depths a lot. And even though I explored every part of the BOTW world (going as far as to find all 900 korok seeds) I find myself revisiting certain areas to see if new enemies are there or if there is a new treasure there.
I agree with you! I do feel like one of the biggest missed opportunities with this game was how they did the upheaval.
With the way the castle lifted into the sky, it felt like other places from the mainland would have too. Instead it is just islands from somewhere? Like I don’t why they made up all of these unique problems for the different regions and towns, when some of them could have just been, “Oh no! The Bridge area that leads into Rito village is in the sky!”
Also to add to this, “Oh no, a portion of this village fell into the depths!”
It still feels super strange to me. I would have loved to see that.
@jakenowak362 I agree about the upheaval lacking context too. Would've been neat to have more moments like when you're a kid seeing Africa and South American conintents on the globe and realizing they used to fit together. Instead these sky islands just appeared? Kinda baloney.
in my own experience, i completely missed the objective marker for the paraglider (somehow). so i ended up wandering off to karariko and hateno and spending the first 20 or 30 hours of the game without the paraglider. it really forces you to take things more slowly and appreciate the verticality and scale the game presents. When i finally got tired of dying to fall damage, i looked up 'how to get the paraglider' and felt like an idiot, but its not part of the experience i regret in the slightest. this game is definitely special, and i feel a bit of sadness for people who felt the need to speedrun through it.
Me to idk how but i somehow missed it
Most speedrunners have probably already beaten the game many times and explored basically everything before they try speedrunning
@@3nertia im not necessarily talking about actual speedrunners, but the people who feel the need to blitz through the main quest for the accomplishment of beating the game. then dropping it.
Hahah i also missed it for not following the main story
I wish I never got the paraglider. All I do right now is to fly from one tower to the next to unlock them, skipping everything on the way there. I feel like after I've gotten better vehicles etc. I'll fly even more and probably miss out on all the stuff on the ground that isn't a marked mission.
I think it's more apt to say these days that OoT, rather than being the "best game of all time", that it represents probably the single largest jump in scope for what a 'video game' could be at the time it came out... I remember going from Pokemon & Tetris to OoT & it just constantly blew my tiny mind away, the notion of having a whole world to walk around & explore wasn't novel, but never felt so grand
Oh absolutely, Ocarina of Time set the bar pretty friggin high for 1998. The visuals are very much of their time, but the design philosophy behind the layout of the world and the structure of the dungeons were something else.
OoT wasn't that objectively impressive at the time. Computer games were doing more impressive things. OoT is a classic because it was polished for the time and kids could play it.
@@lukeshioshio aside from Half-life? What other games were more impressive in 1998?
@@camwing OOT was made as large as the N64 could possibly do. If the Hyrule Field is so empty, it was because that was the only way by the time to give to the game a sense of scale. Same thing with WW and the ocean. It's only with TP, and later SS, that they abandoned making the game as large as possible, not with OOT.
@@ExatedWarrior tbh if you google "best video games of 1998" you're sure to find at least several that at least match OoT both in quality and scope and that's not even considering games from years prior. OoT is great but it's overrated specifically because fans talk about it as the end-all like OP here while the real ones recognize Link to the Past as the true goat
At some point I felt rushed to complete the story. At this point I did so many hours of exploring I was afraid the final boss wouldn't be a challenge after all the upgrades I received along the way. Luckily I'm bad at games so the boss was still a fun challenge
Same. I reeeally wanted know how the story would conclude. Now that I’ve done it, I’m back to completing shrines and messing around
IMO TOTK made me feel less rushed to finish the story. Something about it made me feel a lot more chill and canonically happy to explore and mess around. I didn't feel like the world would end if I didn't defeat Ganon right that moment, which was nice. BOTW had me stressin when trying to immerse myself
So spoilers,
When I found out what happened to Zelda, I was ready to cut Ganondorf in half right then. It gave me a personal reason to hate him. Seeing his arrogance made me want to take him down a peg. That final fight tool me a few tries and eventually I said screw it and used a bow.
They also did the boss fight right. In BotW I remember being disappointed that when it finally came to me fighting the final boss, I got half of a fight taken from me, and thanks to the sage abilities made the halved second phase trivial.
Here, you get a cool cutscene where the sages are forced to fight without you to fight the very monsters they fought with you during the main questline.
Instead of feeling robbed, I felt rewarded for actually experiencing the game as the developers intended.
"Luckily, I'm bad at games" is iconic and SO PERFECT for BoTW and ToTK
I think part of the reason I felt rushed with Tears was BECAUSE of the story, because there was so much to do and discover. Everyone has been playing all at the same time and whether I'm online OR off, I have people talking about the game with me. I wanted to experience the story at my own pace but I kept accidentally getting spoiled for things which wasn't fun so I just ended up doing all the story stuff as fast as possible, which has had a lot of rewarding and beautiful moments but is definitely frustrating. I activated all the towers already and have mapped a lot of the depths but there's still so much of the world I haven't looked at on foot and going back to those places has been a lot of fun. The other day I spent a few hours in the jungle looking for bugs to upgrade my armor and it reminded me of the relaxing vibes of BoTW. Stuff like that and working on my house and cooking have been nice breaks after speeding through so much of the main story already.
10000% what you said, i wanted to learn about the story really fast AND i wanted to take the longest time to explore at the same time!!! with that already being frustrating, i did decide to focus a bit on the story and finished some story based quests, but then it felt like the game was telling me i was doing things in the wrong order (clear exemple with spoilers : i got the master sword before going to the korok forest, which led to finishing a quest i didn't even got to start) but when I decided to explore more the same thing happened!! (clear exemple with spoilers : i got the fifth sage before finishing the first four sages, and it let once again to having completed a quest before getting it)
but of course the game is great and has a lot to offer, and now that i officially finished it, i can start exploring slowly 🫠🫠🫠
I definitely had that experience of losing the connection to the map. With Zonai devices, towers, and fast travel, I finished all of the main quests before the final boss with a shockingly low amount of Korok seeds. From there, I decided to just run around the map and explore to get those up...and those were some of the most delightful moments I had in the game--just walking around and taking in the scenery. If the Koroks weren't there, I might never have slowed down and gotten so much joy from the map.
I think a part of it is also how a lot of the overworld map isn't new. Even if there are new things to find there.
That's all up to how you decide to play. You rushed the main quest, I decided to explore the world, with the motivation to see how the world has been changed from the past games. I've been trying to ignore the main quest and do it slowly
It's funny you should mention searching for the Koroks because that is what I did with BOTW. I finished it and then just went around for months. How I relaxed was just running the fields and climbing the mountains while listening to that beautiful piano music.
Yeah
@@ExileTwilightBingo!
Why would I thoroughly explore what is virtually the same map? Naw, hover bike it is! Lol.
But in the end, it felt like checking of a list of things to do (I 100% shrined it!), which is a feeling BOTW never gave me, because to invited you to explore the world for what it is, with almost purely intrinsic motivation.
But TOTK is still good despite saying this, just didn't enjoy it as much as BOTW
When I started Tears of the Kingdom, I went into it with a very Breath of the Wild kind of mentality. After a few hours of feeling overwhelmed and just moping about on the Great Plateau, I finally decided to get my act together and play Tears of the Kingdom, not Breath of the Wild. Every since then, I've just been messing around, going to random places and getting distracted, every so often doing a regional phenomenon. I'm 130 hours in and I still haven't beaten the game, so this video really resonated with me. Tears of the Kingdom is a wonderful experience, so its really important to take your time with the game like you say. I really appreciated this video and its thoughtful commentary. Well made.
I soured so much of my first playthrough by playing it like BotW and not like TotK. Once I fixed that, I had an insanely more fun time.
I loved every second of it. Not sure how other people are as critical as they are. I think they're all super fun games
Spoiler: You have sex with ganondorf at the end
And he doesn’t even have the common decency to give you a reach around what a true villain
Happened a similar thing to me. I had been playing BotW leading up to the release and grabbed TotK with the same mentality. I actually felt kind of disappointed with the game at first until you change the mindset to blank and start as if this is a different game, then you enjoy it a lot.
@@Lalaithlen I'm glad to know that I wasn't the only one who initially felt like this. But ever since that switch in mentality, the game has been a wonderful experience.
Breath of the Wild is a comfort game for me. I play it once or twice a year and I can complete it in a week if I really knuckle down. I fell in love with all the villages, the NPC's, even the Yiga. That sense of familiarity carried into age of calamity and gave me more reason to love the characters built into the games.
Tears of the Kingdom took everything I loved from its predecessor and refined it. I spent at least 2 weeks exploring the world, filling out my map, and being completely unsettled by the state of my beloved villages. Gerudo Town and Goron City hit me especially hard because the moment you step into their areas, I could feel the dread and horror of once thriving communities brought so low. The Korok forest hit me the same way. Tears of the Kingdom did a fantastic job taking what I had grown comfortable with and loved, and making it new, interesting, and sometimes unnerving.
Having grown so familiar with these communities and seeing them hurting actually drove me to get strong fast so I could rescue them, help them and restore what was lost. Only then did I really feel free to wander about and really take it in. I had to make sure what I loved was safe and secure still. It was a gut reaction, and I genuinely appreciated it. None of the regions were really in any true danger in BoTW, so I only tackled divine beasts when I was ready for an upgrade. Nothing compelled me to push to save them like tears of the kingdom did.
I've completed the main storyline, and now I still find myself going back to the game to find new caves, look for more clothes, and continue to find new and interesting things to do. By far my favorite was hitching my horse to a cart and escorting koroks to their friends and assisting Addison along the roadways. I did that for two days straight and never got bored of it. I love this game, and now I have two comfort games to return to at my leisure.
omg same! Once I got off the Great Sky Islands, I got a horse and took every road. I got a bit distracted at times, but I needed to see what became of my world. The Gerudo Canyon was the last bit I got to, and I continued onward mainly on foot to Kara Kara Bazaar and then Gerudo Town and talking with the women there is what made me finally go, 'Okay, time to hit up all those shrines I passed by and just registered as fast travel points, so I can get stronger and help you guys out' I'd been to the other three regional phenomena by this point, but the Zora and Rito were managing, and the Goron did it to themselves so I didn't have a lot of sympathy (though seeing the kids and traveler Goron seeing their fellow Goron like that was a bit heartbreaking). But my Gerudo ladies were dealing with some serious issues, and handling it like bosses. Our weapons aren't effective? Let's learn and adapt. Riju's also one of my favorite characters. She became the leader of her people at such a young age and just rose to the occasion. She doesn't complain, she just gets sheet done. And she's smart
And ugh, all those Lurelin refugees scattered across the map. Of course I had to help them out and save their hometown. That whole quest line was better than the Tarrey Town one in the first game, imo btw. More involved and varied. And I still will occasionally run into an NPC that hasn't heard the good news yet, and I get to tell them, and it's so nice to see their joy and relief
If you can 100% Breath of the Wild in a week, you're an incredible player. :)
@@MarysiaKosowski I wouldn't say I do a true 100% completion in a week, those korok seeds are a thing I still haven't finished in my main save file. But I do complete it in terms of getting all towers and shrines, saving the divine beasties, pulling the master sword, doing the DLC, and defeating Ganon. And of course I always take time to get Tarry Town built.
Though I've been known to lay down my own challenge, such as a pantsless run, forcing me to get creative with elemental weapons and meals to withstand harsher weather. Or no warp challenge, my favorite was permadeath though.
@@kacheek9101 The gerudo were the last I helped because I wanted to make sure I was totally ready to take on an onslaught of Gibdo. I checked on them regularly though and made sure the town was clear at all times. Then when it was over since I'd already helped Hudson, I was able to locate Mattison and make sure she got to the town safely.
I absolutely agree! I love the Tarry Town quest but it doesn't have the same heart that the lurelin village one. Lurelin village to me was a fully realized tarry town quest, and the payoff was well worth the effort. Seeing how grateful they were, how much of an impact I was able to have on the community was awesome. And it wasn't just "ok you did the thing now off you go we'll never acknowledge the life changing thing you did for us again kthxbai". Though, I didn't do it for free stuff so I opt to take advantage of that sparingly, even though it's a video game and there for me to take advantage of it lol.
the state of gerudo village was genuinely so sad
this is exactly how i felt in Tears, it has so many thing to do and so many options to travel that i never user my horse or explored like in Breath, but at the same time you lose so many things going in a straight from quest to quest, the game wants you to explore by horse, but gives you a freaking plane lol. i like breaths exploration pace better
Its funny, at first i thought the new tower launches were one of the best additions ever. Now i wish i hadn't abused them
On the contrary, I just want the most efficient way of traveling now because mobility has always been one of my biggest issues in open-world games. I rushed down the Depths for all of its Lightroots by making that very popular Hoverbike so now I can use every lightroot location to weed out every shrine location. The problem is, I still need to find every cave-bound shrine that's out of sight from the surface, and cave entrances are the hardest things to find in this game...
@@Boomblox5896 They are actually really easy to find. Firstly, blupees hang around the outside of caves and if you don't shoot them, they will lead you to the nearest cave entrance. On top of that, if you find a cherry tree and offer an apple, that blupee horse will make all cave entrances spew medicinal blupee smoke for like 30 min. There is an in game map showing generally where all 8 cherry trees are located, but my personal favorite is the one located at the top of sentari mountain.
This is why I'm highly contemplating straight up banning the hoverbike from my Master Mode run in the future. Part of me feels like there are bits where "cheesing" is just a time saver but just, the presence of it in my autobuilds is ever a temptation on my soul. Worse yet, it's not crazy fun imo. It felt phenomenal for the first few hours sure, but there's a lot to dislike about it too, like slow startup, rough landing, troublesome when carrying loads, etc. Games often use hassles as a way of steering you away from certain options without removing them entirely. You're "supposed" to go up the winding mountain path, but if you're patient enough you can climb it outright with enough stamina elixirs. Now the most convenient form is travel is more or less the fastest too, which kills competing options
i used my horse way more in totk than i ever did in botw for whatever reason. think it's because they made stables feel like much more of a hub with the pony point system, the zelda stable side adventure and the connection to the great faries.
YES. I actually have had the opposite experience. I barely used my horse in BOTW. and in hindsight I missed a lot of the design layout and set pieces they set up along paths, cause I just climbed past everything. So I've been riding my horse a lot more in this one and it kinda forces you to slow down a bit and see the sights of hyrule in a more measured way. It's been fun. I'm also trying not to fast travel too much. But it's kinda hard not to with the sky islands and depths.
I love it when creators put spoiler warnings at the start of their videos
Bro playing without the paraglider was legitimately fun. It forced me to use the new building mechanics a lot more and thought me to be more crafty with the glide suit and wing shield jumping.
Colgera became a nightmare with only zonai tech, but ya boi pulled through.
Wow, I couldn’t even imagine playing without it, I just don’t think I have the skills to. That’s amazing that you could. Out of interest could you elaborate on what you do against the Colgera in the game without it?
@@AdNLB in short, brute force. I got the glide suit and enchanted it so I’d have the impact-proof perk, then I kept flying up and jumping off, shooting Colgera’s underbelly. I’d pray that my flying machine would land on the ship or I would auto build a new one (yes it’s possible to get into the depths without a paraglider, too) colgera phase 2 was legit torture as I had no real way of dodging the tornadoes. You just have to deal as much damage as possible when phase 2 starts and hope you get an opportunity to deal more or else it’s a wipe.
@@cakedo9810 Fair play dude, that’s some effort!
I had a lot of fun without the paraglider. It was obvious that I might of missed it when the first three ground shrines that I entered required it as part of their puzzles. Impa even told me to glide down to the ground when I didn't have it....
@@Indubb technically, there are only two shrines that are impossible because of paraglider requirements. I tested it myself. It’s the rito village shrine and one in the gerudo highlands. Mayamats and gatakis (I think that’s what they’re called)
I had this same feeling about the pace of exploration. It feels like you’re going at a million miles and hour all of the time in ToTK, which made me feel disconnected from the world. Completing village side quests and Princess Zelda stories at The Stables help slow things down, and have become one of my favorite parts of the game.
Great review! I felt similar after getting to lookout landing then discovering the depths. I was “overwhelmed” by choice. Then I decided to do a couple of things each time I played to not get sucked down the rabbit hole.
my first 30 hours of tears of the kingdom consists of doing 1 main story quest and exploring the depths for the other 29 hours
Thank you so much for making this video. I have seen a lot of people complaing about this game acting like it's a botw dlc and say they played the game properly because they went straight to the story bits and used the auto build instead of experimenting. The go straight to the objective mentality is essentially required in other games, but it ruins this game.
It's interesting, because it wasn't until I had a conversation with my brother, who doesn't play nearly as many games as I do, that I realized we were having wildly different experiences. Almost every time we'd talk about the game, my reaction would be "Wait, you can do that??" despite having almost double the number of hours as him. Now that I'm done with this video, I'm really looking forward to playing this game with no particular objective in mind.
i genuinely believe everyone complaining and calling TOTK shitty hasnt even played it. in my absolute opinion if is BETTER than BOTW. theres MORE. i LOVE botw, but TOTK took my soul out of my body. it reminds me of my FAVORITE zelda game: skyward sword. down to its very core, i feel that no matter which zelda game was your favorite you will find it in totk. it feels like all of them combined in my favorite aspects. totk feels like botw but more fleshed out to me. totk feels like the amazing, heartwarming and heartbreaking, brain hurting and brain scratching, yet OPEN WORLD VERSION of skyward sword. i love skyward sword, its the only zelda game that made me cry... or really the only game that has ever made me cry ever. tears of the kingdom scared me unironically, had me kicking my feet in excitement. everyone has a different taste in games, i love open world but i also love the story skyward sword offered. i love totk so much and cannot understand the complaints. its amazing. its fun. its heartbreaking and brain scratching. i LOVE it. (sorry this comment is all over the place, i am very tired and havent had the adhd meds yet.. so this is just a scramble of over-explaining and repeating... but you get the point. TLDR; i LOVE the story and LOVE the open world. combined my favorite aspects of my favorite zelda games and made a very stimulating game that i have already put HOURS into.)
I've found TotK to be so ridiculously huge that it makes BotW feel like that one was the DLC.
@@albertodlh yea me too botw feels like a demo of totk
People complaining that they "need" to stand on a dragon farming horns for hours to upgrade their armor. That is the biggest tell that they have no idea how to play this game.
It could just be me, but I had the opposite experience in many ways. I haven't been playing totk for very long, only around 15 hours, but I've found such an immense sense of exploration. Horses in particular I was surprised to hear you talk about - it was almost a meme in botw that as soon as there's something interesting over a mild hill you used revali's gale and abandoned it, and that was certainly the case for my game as well. But in totk, I captured a really bad horse from a bokoblin that loves to grumble at me and pull off the path, and I LOVE it and have barely left its side since I tamed it. I did find the initial quest a bit annoying, every NPC I encountered nagged me to go north to lookout landing, but now that I've reassured everyone that I'm fine it's loosened up a lot and I feel free to explore or travel or complete quests or run around doing nothing, all at my own pace.
And in particular, running around the gloom in the depths, while HORRIFYING (I swear I'm not usually scared of the dark, but the complete pitch blackness is so terrifying!) has me enthralled in a way that I don't leave until I'm down to one heart and need to leave to heal up.
ToTK has expanded on BoTW's experience in a way that I think is perfect, and I am having a lot of fun and can't wait to see what else this game has in store for me.
This is a great video! The editing is meaningful, and humor is finely crafted, not overused. And your commentary is well paced. Cant wait to see you get to a million subscribers.
I rushed all the way through Totk. But when I got to the Gannon fight I turned around. Something just didn’t feel right rushing through this masterpiece
When I finished the four regions, I thought I was supposed to go underneath hyrule castle to do the thing Purah was talking about and accidentally wandered all the way to the ganon arena and warped back like “shit man, WROOONG WAY!”
You have actually no one to blame but yourself. Why would you spend $70 just to complete the game in less then a month and get bored with it
@@Youngy I did the same thing with BOTW. I was wandering around Hyrule Castle, not yet ready to beat the game because I had so much to do still. And I got the Ganon cutscene. I noped out of that soooo damn fast.
Camwing will become a household name in 6 months
Huh
@@timohara7717 Camwing will become a household name in 6 months
Based
Bros investing real early
Something is rising... and it s not the shield hero!
The starting island in TOTK has always been a nightmare to get around if you don't know the intended way to go around it. It's really easy to get stuck somewhere and be unable to warp out because you haven't unlocked the ability to warp places with the Purah Pad, often meaning that you ultimately have to restart your game just to get back on track.
There’s so many things in TotK that make me feel like I’m not actually exploring. The depths and sky have the same familiar structures scattered everywhere to the point where I can look at the structure on a map and know exactly what’s going to happen and what my award is going to be when I get there. The way the game guides you to do things just to complete them and not to explore feels intentional (Give an apple to the pink trees to mark where every cave in the area is, find maps in the sky that show you exactly where a piece of armor is in the depths). I still love the game but I feel like this design took away from the exploration I was excited for.
Yeah the depths are a novel idea but it kind of got old due to the lack of variety on such an enormous map. Although it does make for a good change of pace from the rest of the world, to restock on bomb flowers, find Yiga schematics and armor sets. Or farming Lynels :)
The sort of cadence in BOTW, as far as swinging back and forth between “prepare” and “go handle business” was nice because necessary items felt like you could stumble upon them easily enough to just always have what you need, like exploring was a self-funding hobby where OCCASIONALLY I’d have to take a break to find items and cook. Now at like fifty hours into TOTK I constantly have that feeling I get when I know I need to stop everything fun and take a whole day to deep clean my house. Link is huddled by a fire fusing sticks and rocks together wagering whether or not to eat his last apple, begging me to upgrade his battery or remember to cook sundelions. The casual wandering depletes resources so quickly I just feel vulnerable and ill-equipped most of the time. I know the answer is to stop pushing forward and forage, mine, fuse, buy/sell with Beetle, design new crap for auto build, and visit refineries and statues but holy crap does that laundry list feel way more tedious in this game. I’m not complaining, it does make the game feel much bigger and harder, which is exactly what I hoped for after getting to know BOTW so well that there wasn’t any hard left in the game, but I’m struggling to get the hang of the cadence between the barrage of chores on this game’s to-do list.
That's why I shamelessly duped for the second half of the game. I aint got time to be grinding resources like an endeared servant lol.
I'm extremely impressed at the quality of your videos for how new your channel is. You're gonna have over a million followers in no time at all if you keep this up. Seriously good work dude.
I would like to say 1 thing about Skyward Sword. While there is a ton of linearity in the progression, there are also segments of the main quest where you’re given several areas to investigate and told to do them in whichever order.
Which itself is a part of that ALTTP formula. An early segment with a linear dungeon order, and then you get a main quest you can tackle in whichever order you decide.
Great video, really hits the nail on the head. When I got totk I literally did one story mission then spent two weeks just messing around and exploring. Anybody I spoke to would just say “you still haven’t finished it?” But I’m glad I played it that way because the wonder and awe of the game lasted soooo much longer for me. And then even when I finished the story I knew I still hadn’t seen everything, as if that was just the halfway point. Still playing it almost everyday.
I usually don't comment on videos, but this one was so well crafted that I must say thank you! I've put over 70 hours into totk, but often when I play, I end up overwhelmed and exhausted because there's so much to do and not enough time. The reminder you gave in this video captures the franchise perfectly: take your time. There's so much love and passion the developers put into this game just to simply burn through it carelessly.
"Given the opportunity, players will optimise fun out of a game" -Soren Johnson
When I see posts of people online who have beaten TotK in the first week of its release, or when players use the hover bike to go where they need to be, or especially when people complain about the duplication glitch being patched out, it reminds me of that quote.
YUP
I AM THAT PLAYER
SO TRUE, my friends and I all bought the game day 1, it took them about 2 weeks to finish the game, and I just finished it 3 days ago, the thing is, It took me way longer yet I still did way less stuff than them... I havent finished lauralen yet... still didn't do much of Heteno or tarry town, and god knows how many shrines I havent done yet...
I find the 'Pace yourself' the best suggestion ever. I had to constantly remind myself of this when playing TotK. To not let the game pace my, but rather the other way around. I am meandering now, 400 hours in. I have little but the last bits of the main story to do, but I still feel I want to walk through this forest, up that hill, scale that mountain etc. Oh, and bounce up and down a tower four or five times when I come past one, just because I have fun doing so. I had to re-reach myself to enjoy the small details of the game the way BotW did so naturally.
I replayed botw before it came out, and got so excited just to explore the world again (TWICE over??) that i found myself checking every single corner of the map before even starting most of the main quests. Its SO worth it.
Climbing has had a HUGE quality of life update in this game, especially with all the sticky elixers/froggy armor. Its still fun, it still feels fresh as someone who's logged dozens of hours in botw, because there's so many little details everywhere you look.
I never wanted to make zonai devices and waste my materials when i inevitably get distracted by something else. I had fun in botw, and i had the same fun with a vaguely familiar, yet brand new world. I never resonated with the takes that this was just the same game or it posed no challenge when you yourself are the one making that choice... in a game built off the idea to... choose how you play.
Love the humor you used interspersed with your talking points. Especially the alternative character dialog.
i had a big operation recently and having this virtually endless game to just live in while i’m recovering has been a godsend, 100 hours in right now and i’m taking as much time as possible to finish this game because i don’t want it to end any time soon!
@@spritsfal5088 haha thank you!! you enjoy the rest of the game as well :)
omg THANK YOU SO MUCH FOR THIS VIDEO i got the game like two days after launch and since then ive felt behind, from the story, community fun and memes and just everything (what the hell is the context for the rito kid meme). im trying not to rush (ive only unlocked three skyview towers and im playing 3-5 hrs almost every weekday) and i feel like for some reason everyones finished the game but me but this video made me feel so much better about it all thank you king
I hastily went through the game. It was after I completed it I found that I missed almost everything even though it took me 75 hours. Second playthrough was absolutely incredible despite that. I am now four dungeons in with 105 hours of playtime and I'm not remotely done. Totalling 180 hours in any game that's been out a month is insane for me, but damn TotK did it.
Oh This Game is so good. The first day of playtime felt so amazing and it all overwhelmed me. Sadly I did the exact same thing you talked about and rushed for shrines and armor etc. But the story is so good and I guess I’ll play it 2 or three times more but this time a bit more calm. In my first play through I always thought I missed something by not having it finished.
I not one of the people that think this is a 70$ dlc or anything, because there are just SO many new mechanics. But so much of the map being the same has kinda trained me to not care about every little detail anymore. I'll appreciate what's new, but most locations won't "wow" me anymore unless they're super changed. The depths did for a bit, but it's mostly 1 biome and it feels like it might as well have been procedurally generated. Meanwhile in BotW, it felt like every mountain, every path, every ruin, etc was meticulously crafted to distract me
This. I feel like TotK copied a lot of BotW without a lot of thought as to "why". Why are the memories done in the same way as BotW? Why are the Korok seeds still how you increase inventory? Why are almost all the armor sets from BotW in the game?
It's hard for me to express my dissatisfaction with this game exactly, but I guess it seems to mostly be derived from it being a game that follows on too closely to its predecessor.
@@tyranitararmaldo This is the most direct sequel a Zelda game has ever gotten. Majoras Mask was very different despite the asset flip and Phantom Hourglass and Spirit Tracks plays completely differently being on a DS. It makes sense that the geography is largely the same. Totk is a great example of being the same but also different at the same time. It's like seeing your old haunts when you haven't been there for a decade. It's nostalgic but also novel at the same time.
@@goldmemberpb I get that it's a direct sequel. I just think that it being so similar hurts the exploration element. What could they have done differently? Personally I would have forgone the underground area and just made a new map from scratch instead, like Majora's Mask.
Also there is no excuse for the Korok Seed mechanic being back.
@@tyranitararmaldoI like the koroks, but otherwise I agree with you
@@tyranitararmaldoI like the Koroks, run around the world a little bit, see something suspicious, solve the puzzle and boom you’re one step closer to getting another weapon slot. I also think the depths were a great idea but it could’ve been more, I think inverting the map to make a similar yet different map was cool but there should’ve been different areas and biomes.
Taking your time to explore things in Tears of the Kingdom is really critical, in part because I feel like it's really easy to miss out on helpful objectives/side quests. I completely missed how to get the Auto-Build ability until almost 50 hours into the game, just because I was trying to rush into filling out the main map and activating towers.
same omg. i knew it existed but was stubborn and didn’t want to look up how to get it. i didn’t follow robbie into the depths right away so which leads u to it so i didn’t have it for a long time😭
Hey Camwing, long time fan here. I think it would be paramount for you to release a brand new, in-depth analysis of the new Kraven movie trailer. It would make you one KRAVILLION dollars, not joking!
-Mr. Monkey.
I think one of the best things about TotK was actually Master Kohga and how the Yiga clan in general was a lot more fleshed out. They took what was basically a one-off side quest with a joke character from BotW and made him into arguably one of the most memorable characters in TotK. The fights were fun and they really worked as a hook to get the player to explore the depths.
And the music during the fights with Koga. Absolute dope!
As I rarely looked at the adventure logs, I thought for some time that it was among the main quests and that he would really summon a Ganon's like creature
I loved seeing them on their little inventions, it was kinda cute not gonna lie
Between this and Nerrel's more critical review, there's gonna be a lot of debate over how ToTK handled things. As long as it's civil, I'm very interested in how it all shakes out over the years. Great job!
Yo! Big fan! That means a lot coming from you.
It was actually kind of jarring to watch his video right after I published mine, but it really goes to show that different things resonate with different people.
@camwing it looks like he just likes linear type games, and there's nothing wrong with that, but like you said, different things resonate with different people.
@@camwing Sure does. I think I'll always prefer this current era of Zelda but there is still something special with the older OoT formula that would be nice to see again in a new game. Like I had fun with the dungeons in Tears but I'd be lying if I said I didn't miss that older linear approach to dungeon design in the OoT styled games. There aren't many 3D Zelda like games that really scratch that same itch either. Darksiders and Okami are the only series I can think of that even go for it and both of those were made a long time ago.
@@DesignDoc Surprisingly, God of War 4 really scratched that "classic Zelda" itch for me.
-You can't jump
-You unlock new items/abilities that enable more traversal
-The world is "open," but you go where and when the story guides you
-Linear dungeons with environmental puzzles (even pushing blocks around to get up to higher ledges)
-Your companion character talks way more than you do, and he drives most of the story
Ragnarok not so much, but God of War 4 is basically just a classic Zelda game.
@@camwing Oh yeah GoW4 is there too. The Lake of Nine makes that comparison super obvious too.
heres a take from someone whos favorite game of all time is windwaker, but has never played botw, but has played totk.
i think the reason i loved windwaker was because i could choose to explore every island but i could also choose to speedrun and just ask the boat what i gotta do in order to progress. however, windwaker is a very easy game combat wise.
totk gives me the same feeling i had while playing windwaker as a kid. i could choose to explore the entire map or i could just talk to purah, or check the adventure log, to see what i have to do to progress.
i personally choose to travel without a horse or use vehicles (for the most part) because i love exploring the map. i tend to do that when i need to load up on food and weapons. then when i feel im sufficient in materials, ill head off to do the main quest. if i die like 3 times while trying to do the main quest, ill focus on a side quest or adventure and ill walk everywhere just so i can explore and collect shit.
i love turn based rpgs, and i like grinding. maybe im just autistic but i like watching stats get bigger and enemies get stronger. totk makes me feel that feeling i get from grinding in a turn based rpg, but its an action rpg, and the combat and weapon system is what really compels me. if youve played the game, you already know why. if you havent played the game, its because the combat is satisfying as fuck. you can beat a strong enemy with a weak weapon if you study their animations. and by doing that, you get their monster part, aka an upgrade for any of your weapons, and the stronger the enemy, the better the upgrade. so like, windwaker doesnt have that. you could kill a first level enemy using the same timing and button combinations as you would to beat gannon. but in this game, theres a bit of strategy. its no soulslike, but the combat is probably whats making me think this is my favorite game ever made.
Great video! I've felt some similar things playing ToTK and I've been trying to slow myself down and enjoy it.
A important thing to have fun in totk is to build something cool and save it to use later :3
This is the first video I have seen from this channel, and i genuinely thought you guys had hundreds of thousands of subscribers before looking at the channel. Absolutely outstanding video. I am excited to see this channel grow!
I think they should allow the horses to interact with the ultra hand stuff, because at least there’s a chance you could transport your horse with you at a moments notice. They should have honestly brought back the horse whistle that allowed you to spawn your horse whenever
Yes. I never use the horse because as soon as I want to go on a sky island, in a chasm or in a cave, it can't follow me. And then I don't want to have to go a shrine next to a stable to summon my horse again and just leave it 5mn later
@@kirianguiller5130 i adore my horses. i have one named shadow, a black horse wearing the monster set. he was my best friend in botw and even though it was annoying to have to go fetch him it was still the fastest way to get around. with totk, i used my horses at the very beginning but once i made vehicles that i could whip up in 2 seconds with autobuild, my horses were completely abandoned. shadow is still sitting in the field i left him in, and has been for a good 2-3 weeks. it's sad, i loved bonding with my horses. and its even worse because totk adds some new cool horses we haven't seen before (i love spot, i maxed his stats out just to never use him lol). the horse whistle/ancient horse armor is very much needed with totk dlc.
Dude I am super into the actual mechanics behind editing a video, and I'm very curious as to how long the entire process takes to complete, and how it is all done! I would very much apreciate a behind the scenes video.
Same
From my experience as a zelda youtuber, each minute of final video takes anywhere from 1 to 3 hours of work.
This is a great video! Your comedy/edit timing is great and I appreciate the well thought out thesis:)
Bravo. This is a wonderful video. And what an interesting set of thoughts you use to compare BOTW and TOTK. I had never thought of TOTK as a more 'limiting' game, but it's now obvious that, with that much to do, it doesn't feel as free. I remember exploring the depths midlessly, only reaching the fast travel points because I 'had to'. I also felt the difference between storiesin the games; and I think that it is precisely because TOTK gives some story from the beggining that you feel more lost in the story. In Breath of the Wild, there's no story to lose oneself in.
Well, it was a nice experience and I enjoyed the whole 16 minutes and 30 seconds.
Yeah this game made me feel like... honestly, like I was playing some ubisoft open world game, a map full of markers, a checklist to complete, navigating the world with just the most efficient methods.
I do have two (subjective) problems with your solution of pacing your self or that there is no rush. Which I mean in general it is fine... I just don't have the same incentive to pace myself to traverse a map I already painstackingly walked across. It doesn't feel like a waste of time because I have so much thing to do, it feels like a waste of time because I already did most of the exploring in the previous game.
And in terms of saying "there is no rush" to finishing the game. Well... I think this might be highly subjective but, I think there is kind of some rush to be efficient and trying to do things quickly, and that is just that the game is so big. If I were to not rush at all and take my time as I did with BOTW, I would probably beat the game in three times more hours. And I just... don't want that. I have so much to play and I have already dedicated so much to this map and these general mechanics. If I didn't rush a little bit, I genuinely think I would just never finish the game and go to play something else. This is a scenario in which I generally would have prefered if the game was smaller, however contradictory that might sound since most content is "optional", it is also true that most of that optional content is incredibly repetitive.
I think that's a pretty important point that I regret not covering, and it's the fact that, unless you are EXTRAORDINARILY DEDICATED, you will never do everything there is to do.
If you can accept that early on, you're under so much less self-prescribed pressure to find every Korok seed, bubbul gem, or Hudson signs.
Since I published this video, I've been taking my own advice (mixed with a lot of advice from the comments) and I've been enjoying myself so much more. I have no intention of ever 100% completing Tears of the Kingdom, and I legitimately think that's helped me to enjoy it more.
@@camwing Yeah I fully understand, but I would have to add to that list also every shrine and every light root. Doing every korok and every cave and well borders the absurd. But I think doing every shinre and light root is something that people would categorize as the "main" content of the game, kind of like getting all 120 stars in mario 64. And I think most players at least have the intention of doing just that, that has been my only goal since the begining pretty much. And I think that even wanting to do that is quite a lot and it kind of pushes me into rushing and trying to play as efficient as possible. Because I know... that even if I do only that, the game will be more than a hundred hours, and I am currently more than a hundred hours in and still 30 more shrines to go.
So I got into this very tedious rythm of flying with my hovercraft to uncover every light root, and now knowing all the exact locations of the shrines, repeat that process with my hover bike but with every shrine above. A lot of the time not even using any inputs on the controller to fly large distances.
As far as I know this is the fastest way of doing the "main" goal of the game, or what I see is the main goal. And It is just sad that it is soooo boring. To some extent this is kind of the "ideal" gameplay the game is incentivizing, and I honestly think that is a flaw.
Honestly, I think they maybe screwed up when they put flying vehicles in. There is not even a single enemy or obstacle that could possibly bother you. Imagine if you could traverse the world only with improvised terrestrial cars and motocycles. I've seen some crazy designs of vehicles that could climb mountains. And I just... think there is no incentive to do so when there are so many faster and cheaper options. And that is the other thing. Since vehicles consume battery and resources, you really try to build them as simplistic as possible. Otherwise they would just move for like five seconds and drain your entire stock of zonaite ore and devices.
I don't know, I don't like sandbox games very much, and this just makes me think if maybe zelda is no longer going to be "my thing" going forward. And it is sad, Because I've been playing since link to the past and loved it every time :(
@@diegog1853I largely agree with you and had a similar experience getting all the light roots and shrines.
Yet, and maybe this is different from yo, I LOVED every bit of BOTW and it remains my favorite of the two. To me, TOTK feels like missed potential for what traditional Zelda (with BOTW elements) could be.
Excellent job on the video. How you weave and tell a story about your experience playing TOTK is masterclass good sir. You are going to blow up on this platform, I'm honestly shocked only have 1.5k subs at the moment. Keep it up! 💪
I’m so happy with people like you for putting spoilers before the video even starts because I was and still trying to not be spoiled on the game at all
yea
You don't even have to tell me, I already know this video had a lot of work put in it. Great quality content is always appreciated and this is surely a great video. Keep doing what you're doing, cause you're doing it right♥️
Bruh, no way you having 1.56k subs with this quality of a vid, great editing and video
300 before this video was uploaded
People told me BotW felt like a living world. I never saw it. Tears does, though. I keep coming across things like someone in combat to assist, guards getting ready to storm a goblin camp and inviting me along, etc. It's a massive improvement on the post apocalyptic wasteland vibe of BotW.
one of the few problems I had with Breath of the Wild was the urgency built into the story, the fact that certain characters encourage you to complete it to save Zelda as quickly as possible. it almost makes you feel guilty for doing side quests. I absolutely agree that Tears of the Kingdom improves on this aspect by removing the imminent danger and allowing you to take your time in completing it
I tried to go up to Akkala for that sweet, sweet Travel Medallion and then I ended up doing the whole entire Water Temple. Funny how things go this way.
Reminds me of how I set a goal to go to Korok Forest one day and didn't get there until 2 days later lol
For me I wanted to go to Rito Village and then make my way down to Gerudo and then into Faron, but I ended up skipping Rito and going to Korok Forest, then Death Mountain from the north side, then Akkala. Crazy game man.
One of my early video game experiences was playing the Legend of Zelda on the NES. The game came with a physical map and there was some story elements in the booklet that came with the game, but so much of that experience was exploration and solving cryptic puzzles. There was an old woman in a cave that said nothing. You couldn’t interact with her until you found an item in a distant corner of the map. There was the other old guy with a sword that just said, “Master using it and you can have this.” What did that even mean? Eventually, you could grab the sword, but you had to “prove your worth” in some way that was not written into the game dialog. That was a foundational experience in a life-long Zelda adventure. (Except Game Cube; I was salty about the art style and too cash strapped in early adulthood to buy the platform
As the franchise matured, other games in the series became, as you point out, more and more guided. (Or as I put it: on rails. I mean, they literally made a game on rails…) I found I liked the story and the mechanics of the game play (usually; Skyward Sword’s controls were not good), but I would fight against advancing the story because I wanted to explore more. BoTW was, to me, a return to the origins of Zelda: You are presented a world and little guidance as to what to do next. The adventure is yours to find.
My experience so far with TotK is that it is trying to find that middle ground between guided and free to explore. The puzzles are way more open-ended, generally speaking, allowing for a variety of solutions, even “bad” ones. Sometimes I find myself looking for ways to ignore the intended mechanic and find ways to use the abilities to bypass challenges. Am I playing the game “wrong” or am I playing it exactly how the developers intended: be creative and find your own solutions to the puzzles.
I have the similar feelings and experience about tears of the kingdom. I am not exploring this world, but just checking what was changed.
From the title, I expected this to be another tired compilation of people solving in-game puzzles in goofy, unconventional ways. But, it was so much more. Thank you for this thoughtful and beautifully edited essay
I started playing a week ago and at first I tried to follow the story and I got a bit bored, but the moment I decided to just explore wherever it felt interesting to me is when totk became really fun to me
The best thing is that is a totally valid way to play the game. I kept avoiding the main quest lines until I was way too intrigued by some mysteries to ignore it any longer
I was quite amazed by the amount of footage you got from other games. Expected it to have taken a lot of time, then you added the last min of the vid, and yep. Lots of work. I appreciate it very much! Thanks
Brotha deserves everyone watching to subscribe. Not only the editing but the humor and timing is great.
Thanks for taking the time to put all that together for people like myself who are new entirely to the Zelda franchise. I’m really enjoying TOTK but have never played BOTW. I think I made the right choice in starting here, it’s really amazing gameplay and the story is like you said “actually pretty good”. Great editing, this was fun
I immediately felt like there were way more enemy camps in TotK. which made it a lot harder to find an empty area to just relax
This is my main issue, especially with the new enemies Evermeans, its impossible to just find a bit of nature and relax.
I feel like there are less enemies than in BOTW
I tgink its just you
holy shit, for a page with 4k subs this was a very well-crafted video. Was super engaged the whole time and loved the humor you sprinkled in, I'm definitely looking forward to seeing more content from you guys!!
I've spent countless hours messing around with zonai devices. I know people who have completed the main story in 50 hours but I've logged 100 hours and have done 2 dungeons.
You are playing it correctly 😌
I also noticed how easy traversing the world is. And I don't think it's a bad thing. We already explored every inch of Hyrule in the previous game. Making us do it again would be tedious. Making us revisit familiar places with new ways we ourselves made is a way better way to play than I could have ever imagined.
i would watch behind the scenes stuff, i want to get into video editing so it would be very interesting for me personally
Took me forever to do Rito village and even longer to do Death Mountain. I’m approaching 180 hours having done 120 shrines so far and a few hundred Korok seeds where I’ve just found the Master Sword and am about to start Zora’s Domain. It’s a wonderful experience to just go everywhere and not worry about anything
I feel so happy watching this! You’re spectacular Camwing!!
hey man, great commentary! I really appreciate this take. My coworkers were playing the game with 2 monitors with all of the items in the map unlocked and basically checking off a list of 1,000,000,000 things to do. I thought that was strange since I felt that the purpose of the games were finding new discoveries and generally being present in what is happening in the story/game. Either way dope video
how do you only have 300 subscribers??
Hopefully the algorithm gods will smile down upon me someday
It showed up in my feed, perhaps todat is your day.
Right?? I hope this reached a ton more people, this was very well made!
It did, a little bit somehow
Man, I have watched a lot of these types of videos the last few weeks and it's so refreshing to find one that's genuinely funny and insightful. Please consider doing longer form vids. You have a knack for this.
Thank you youtube algorithm, the Video was awesome and I actually thought this is a video of someone with at least 10k+ subs... Take my sub! :D
I have played for 90 hours and only done one of the Regional phenomena the boat one. Still have five tower to unlock on the map. My favourite way to play to wonder around the world make sure that don’t miss any corner of the map. Just play and enjoy the game :))
I feel like by my need to explore everything , I kind of ruined part of the game for myself. That part, in particular, has to do with the 5th sage questline where you end up with a zonai possessed robot by the end. The developers have set part in the main story that naturally guides you to the location of this quest and makes it significantly easier to reach the start of the quest. But because I can explore and stumble into main story elements with no restrictions, it was one of the first things I ended up accidentally doing, with very little knowledge of who this person was or how this person at all mattered to the main story.
I have done all mains quests, beaten the final boss 2 times, collected every 120 on land and 32 in the sky plus the 120 lights bulbs in the abyss. I have more than 100 korogus and dozens of 70+ upgraded levels weapons. After 110 hours in 6 weeks i have completed 58% percent of the in game percent.
Still i never truly completed this game and i never rushed the game at any point. I feel like i did only 5% of the game, and 95% will be only be doing dumb cool shits around the sandbow world. I am having the most fun i can have and will be having fun for hundreds more hours from now.
The only wrong way to play the game is to not try to have the most fun of it, or at least get at least one thing from this experience(for exemple for more seroius games like paper please)
...
Edit : My only complain is that you cant create severals saves files on botw and totk. Its such a shame that we can t mess around with the story or speedrun the game in various way from the beggining many times.
I typically watch a playthrough after doing the tutorial because I'm too egear for the story. This makes it so that I feel all of the feelings you should develop much sooner making it so much more meaningful. Not having tow wory about needing to do the story also helps me be able to enjoy the zoni and combat in its fullest. This also lets me make a plan and because I am a control freak this is nessary.
What you say about "what was lost" at 11:45 resonates with me for sure. I loved TOTK but I often felt like I was just jumping up a sky tower, flying to some islands, dropping to the depths, warping to a town, jumping back to the sky, building some machine, and it all started to feel a little aimless to me as the game went on. Whereas back when I was playing BOTW from the moment I left the Great Plateau, I was so immersed and hypnotized with sheer curiosity. It truly felt like exploring an unknown world full of mystery, while TOTK is more just like a fun game romp.
I think the developers knew they could improve BOTW in so many way, except where BOTW shined the most : the feeling of exploration and discovery.
TOTK could never beat BOTW on this aspect as by definition, we already discovered everything a first time.
So they had to focus on improving certain aspects (the physics and building mechanics) and correcting what was lacking in BOTW, which is making a better story and giving more content and objectives.
We have to know that we will never get a second BOTW's like experience, but we can get a lot of new TOTK's experiences (new map, people, story, techs, powers, etc).
(PS : I would love a more watery map, like in WW, but with the current engine and open world philosophy.)
This is an interesting video but I disagree about Zelda being a linear series. The original Legend of Zelda was really the very first modern open world video game. You had zero directions as to where to go. It was completely exploratory and open from the outset.
Kenji plays Zelda. Huh. I mean, that kinda totally makes sense, actually.
I’m not sure you watched the whole video, he gets to that. That’s a big part of the point, is that the first game was the most open world and then it was a gradual reduction after.
I love the number of quality new channels creating content. Keep it up, your analysis is measured, well thought out, and fantastic.
My biggest gripe with this game can be reduced down to one phrase, " Too little Zelda, Too little Breath of the Wild"
100% !!!
It's a builder sandbox game through and through now (my first one to he honest, so I enjoyed it). Gone is the finely crafted intrinsically motivated exploration that made BOTW so special for me, yet half baked are the attempts to bring in the classic Zelda feeling (those temples weren't it).
Still had fun though!
Answering to the point you make at 12:19, something I found out while playing BOTW was that fast travelling pretty much killed the sense of exploration and wonder the game intended to deliver, at least for me. So I decided to play TOTK without fast travelling or mini map and I can definitely say that it has elevated my experience with the game. So it's not really a problem with the game itself. It's again, a choice the game gives you as a player, to skip huge portions of the map or traverse them using the core mechanics the game offers.
The grind is too heavy with this one. Also, I did a couple temples, but they weren't nearly as interesting or well developed as previous Zelda temples. It has some fun mechanics, but I'm not sure I'll be back to finish it. There may be a lot of "things to do", however there isn't much to differentiate the tasks and I just feel like I'm doing the same thing over and over.
Indeed.
More does mot equal better.
BOTW still wins out for me overall imo.
But I do encourage you to finish the game, the ending sequence is WAY more satisfying than BOTW. I recommend the hover bike for efficient traversal!
But there is undoubtedly a "grind" to TOTK that BOTW didn't have.
@@saxoman1 I am still curious about the end. Perhaps one day I'll get back into it. Glad you enjoyed it though.
For my part, I found myself jetting around hitting the objectives and the large targets as quickly as possible. But the longer I play (and therefore the more obscure the missing shrines/koroks/etc I have left to find,) the more time I spend running around on foot or horseback. It's been much the same gameplay loop/experience for me, just in reverse order from botw. I may be the only one, but I find it refreshing actually. I already did most of the boring legwork in botw, it would've just been frustrating to have to do it all over from scratch in totk just to do the bare minimum progress.
So I think that design was very much intentional imo, and I think the way it was done is definitely the superior approach. Even if it feels a bit counterintuitive at a glance.
God damn this is a good video
It's very interesting to see you more or less get behind the ways that people are rushing through this game and sticking to very familiar strategies rather than experimenting and taking your time.
And good lord, what presentation. Immaculate style.
well mr canned wing, you see, to have gotten a few things wrong, let me correct you, first of all he's called Zelder NOT LINC (I can only assume you are for some reason trying to name him after the ye olde president Lincoln{and you were so close to getting it right}), you did not show us lincoln getting thrown off a cliff but you do say it! I want to see zelder thrown off a cliff thats like 90% of why I came to watch this video fully honest gameplay to commentary ratio (we see him jump off a cliff this is not the SAME), very disappointed I will be sending a letter to Nintendo about this!
I miss old gannon where you had to collect his twelve magic eggs before you could beat him, yknow in Zelda and the eggs of mischief! you probably wouldnt have heard about it since you are not a true zelder fan.
what is sumbscribe? what is it you've got to tell us or I'll probably google it, it better not be anything dad like one time someone said whats brown and sticky, I dont need to get into the details of that one though, 3/10 keep making then you'll get to 4/10 someday mr wing.
It appears you've seen right through me 😔
This entire video is based on comments from Reddit
I don't even know what Ocarina of Time is other than people seem to really hate it for some reason
@@camwing … All this time I thought it was Orc Arena: Off-time. I kept waiting for the pit-fighting Orcs on their day off. Very disappointed.
I can't believe mr cameing has never heard of LINQ: The Fishes of Thistle, where you had to catch the fish of awakening and find seven cashews so you could wonder what ganon was up to, and it's also the only game in the series where you don't play as zelder.
@@flametweet29 I know right its like he does not know anything, I heard from a big owl (yes animals can speak to me I usually just get into a cussing match with them though they are not nice) that cameing is an IGN secret operative who is trying to undermine gaming as a whole by ignoring the great classics of zelder like the Myth of Zeldo: staves of gannonland and the feces of evil
What are you talking about with Ganondorf having a "surprisingly good" "backstory" though
He's just Ocarina of Time Ganondorf but with possibly less background but this time he steals a rock and then gets sealed away and in some versions says some stuff about how he hates peace or whatever
Bruh, don't put the punchline in the description
Don't even talk to me until I've had my punchline in the description
TOTK is a great melding of both ideas. You can go off and do whatever you want, but there is a good narrative in the game that you can focus on as well.
Thanks for making this!! As someone who never really rode horses in botw and who is *shockingly* bad at putting zonai devices together, I'm used to basically going all over hyrule on foot. I know the game provides you all these exploration options (and I do fast travel semi-frequently), but I'm always finding new things around every corner, and that's something i cherish so much about both games. Totk has become a great way for me to unwind, even though it does feel less chill than botw did.
not me buying a Switch and two Zelda games because my favorite youtuber made them sound so fun
I'm currently exploring without acquiring the paraglider yet or doing any story quests (still haven't done any of the lookout towers). Currently wandering in the Depths trying to find the lightroots...and it's been a fun challenge. Fun fact: you can get into the Depths super early without the glider if you find a particular well that has a pool of water at the bottom of it. I totally found it by complete mistake.
I’m doing a no teleport run and would highly recommend it.
My kids are each doing their own playthroughs ahead of me, so they get the thrill of discovery this time, and I get to work out how I’m going to go about my playthrough without teleporting. It’s good stuff.
I’m also trying to do most puzzles as intended and not go nuts with sky bikes, but there will definitely be some wild moments.
So far I’ve already spent over an hour returning to the starting room for that fourth shrine so I could leave the starting sky islands (they really want you to teleport there, but they don’t make you), and spent several hours stuck in the depths after the first side quest that takes you there, before I found a place that lets you ascend out-it was terrific. I’m getting use out of my horses, I’m finding koroks, doing shrines, talking to NPCs, accumulating loot, just living it up.
Is it weird to say that I had the opposite of the horse experience described in this video? In Breath of the wild horses were hard to find a good use for, and it should've been like that in tears, but suddenly I found myself using horses so much more often, as I didn't use the hoverbike, and the vehicles were either lacking decent control, lacking decent speed, or used too many resources. I found horses a great Golden area for all of these categories.
....I really like this.
I found myself getting kind of fruatrated with TOTK a little while ago, because I felt really pressured to go hunt down main, important objectives (including shrines, great fairies, getting specific armor sets, etc). The feeling of pressure wasn't helped by the fact that I'm... Well. Not very good with combat, and Do Not Like the frankly Very Scary enemies that are all over the place in this game. A couple days ago, I finally gave myself permission to stop stressing, and just... Climbed Satori mountain for the heck of it, picking up ingredients and taking photos for my compendium. It was wonderful, and I honestly felt relieved that I was enjoying the game again!