Some general context as too what I was doing, early on my goal wast to take out the missile boats before they could launch everything, however, I missed. And then they took out my CAs and everything fell apart from there. gg Avalon
You know, a part of me wonders if there will be a mod to increase weapon ranges. Just imagine. You see a pixel flash, and ten seconds blow up. Not fun, but hilarious.
There is, it's called Children of a Dead Earth😆. Seriously though, a 10x scale mod would be... interesting. There are good gameplay reasons for using the scale they went with, but I think you could make something decent at 10x scale.
HEKP warheads with investment into speed, also recommended you sacrifice range instead of maneuverability or you'll never hit anything larger than a BB.
@@brosefmalkovitch3121 I’ve been putting off learning the missile designer for long enough, guess I oughta start messing around with it after seeing those Jester and Shipwrecker missiles clean house
@@mythboy76 Those jester missiles were just size 2, so probably had regular explosive. The shipwreckers were size 3 hybrids, and seemed to be using a HEKP load.
@@graysuka I’ve made a template in the missile designer with same payload type and trackers on a size three and two, though I’m yet to test them. The point cost seems far too high on the shipwrecker-esc ones, but then again I was gauging price for a 3k point match, not 6k. Shipwreckers-types came around to 49 points per missile, size 2’s around 11 points each from memory. Still yet to get maneuvering and such tweaked right I’d imagine, but hoping it’s a close remake to the ones in the match here
@@mythboy76 yeah the s3hs get expensive quick, I was fond of a stealth missile style that was around 30 points. Basically, I used an edited version of this missile: th-cam.com/video/PPzPOOehr18/w-d-xo.html I haven’t played in a few months though, so I’m not sure how effective this style still is
@@Raz0rking Lesson 6? Skip over that one. 1-5 is essential. The others are niceties at the beginning (maybe do the PD one). We are asking to have the tutorials labelled as such to help guide people through them a bit better.
Some general context as too what I was doing, early on my goal wast to take out the missile boats before they could launch everything, however, I missed. And then they took out my CAs and everything fell apart from there. gg Avalon
Love all your custom names for everything.
You know, a part of me wonders if there will be a mod to increase weapon ranges. Just imagine. You see a pixel flash, and ten seconds blow up. Not fun, but hilarious.
There is, it's called Children of a Dead Earth😆.
Seriously though, a 10x scale mod would be... interesting. There are good gameplay reasons for using the scale they went with, but I think you could make something decent at 10x scale.
2:55 when i saw that light cruiser just stacked with vls, maaan that looks scary
It looks super slick, no turrets jutting out
@@hankhohn5017 i was too focused on what those tubes might hide, but yes
as someone who has raised a poof and a floof I totally get were smolcake is coming from
Luv wins the naming game
Hah, me and smolcake use the same ‘Luv’ prefix, that’s funny
BLUE was not proactive enough...
LOL i burst out laughing hard when i seen that ships name "the poof" right at the start of the vid lol
"Rush B"
16:43 I think imma need the recipe for those shipwrecker missiles, that CH is just ruined
HEKP warheads with investment into speed, also recommended you sacrifice range instead of maneuverability or you'll never hit anything larger than a BB.
@@brosefmalkovitch3121 I’ve been putting off learning the missile designer for long enough, guess I oughta start messing around with it after seeing those Jester and Shipwrecker missiles clean house
@@mythboy76 Those jester missiles were just size 2, so probably had regular explosive. The shipwreckers were size 3 hybrids, and seemed to be using a HEKP load.
@@graysuka I’ve made a template in the missile designer with same payload type and trackers on a size three and two, though I’m yet to test them. The point cost seems far too high on the shipwrecker-esc ones, but then again I was gauging price for a 3k point match, not 6k. Shipwreckers-types came around to 49 points per missile, size 2’s around 11 points each from memory. Still yet to get maneuvering and such tweaked right I’d imagine, but hoping it’s a close remake to the ones in the match here
@@mythboy76 yeah the s3hs get expensive quick, I was fond of a stealth missile style that was around 30 points.
Basically, I used an edited version of this missile: th-cam.com/video/PPzPOOehr18/w-d-xo.html
I haven’t played in a few months though, so I’m not sure how effective this style still is
I have the game, love the concept, but can't get into it. A shame.
Anything in particular holding you back?
@@JDeeGaming Yeah. My brain has difficultues with the 3D space and controlls.
Stuck in the missile tutorial.
@@Raz0rking Lesson 6? Skip over that one. 1-5 is essential. The others are niceties at the beginning (maybe do the PD one). We are asking to have the tutorials labelled as such to help guide people through them a bit better.
@@JDeeGaming might be that one. It is where one has to arc missiles around an asteroid. Has been a while since I tried.
@@Raz0rking Tutorial #6, skip it :)
p̲r̲o̲m̲o̲s̲m̲ ✋