During that mission where you save the guy who attempts suicide you can actually sit there and do absolutely nothing and the guy does die. However, instead of getting a mission failed, you pass and gain followers. Marcus can literally sit there silently watching a man suffocate to death and the game rewards you for doing so. They're the good guys I swear it!
@@ChrisMathers3501 Never seen that before but it sounds like the devs last minute putting in some justification for letting you kill someone. Really weird they would put so much "effort" into some random quest. A really heavy topic for WD2 too like some guy kills a kid then has remorse for it and attempts suicide. I love WD2 but man it has some dumb crap in it...
In fairness to Deadsec, by this point Aiden Pearce has probably unlocked the Vorhees, Myers and Freddy skill trees and is working his way up Pinhead. Putting him in a position where he can make his own life decisions is pretty much the only method they have of screwing him over, and arguably the cruelest thing they do to anyone in the game.
I'd like to point out just how pathetic Aiden's character arc is when you try to think about how he got himself in the pickle he was in Watch Dogs 2 after the events of the first game. The plot of the first Watch Dogs was Aiden consistently ruining his own life in many different ways. He makes his sister leave Chigaco, and it's implied she never wants to see him again. He gets backstabbed both by Jordi and his crippled hacker rival whose name I forgot, and then proceeded to kill both of them. He let Clara get killed and told Ray to fuck off. Then, when he gets the opportunity to make up for being the fuck up he is and be part of something again by helping DeadSec, he refuses and screws them over. So his family abandoned him, he has no friends left, and the media painted him as a terrorist and a dangerous maniac, both of which are true, so his life is as good as over. Then, two years later, he somehow got himself locked up in an underground bunker in San Francisco, probably to be tortured, handed to the feds, killed, or all of the above. He's then, in an ironic twist of fate, saved by a small, stand offish group of the same people he refused to help two years ago, shows off no signs of gratitude to them, and leaves, probably never to be seen or heard from again. Aiden Pearce is not only the most powerful protagonist in all Ubisoft, he's also one of the biggest losers in any game I've ever seen. And if there's ever a Watch Dogs 3, I kinda want him to show up just so I can see in what other ways he can fuck up next.
@@jor4114 He didn't know who helped him, but he nods to the camera. I don't know why he was there though. By the time of Bad Blood, he was supposed to have moved to where his sister was to watch over her. I guess he couldn't let go of his hero complex.
_"...shows off no signs of gratitude to them..."_ He nods to the camera before he causes the blackout. Besides, what was he supposed to do, find a piece of cardboard and scratch "I
It took me until like halfway into the video to get that the reason you had intermissions involving dogs is that you were watching dogs. I had a good laugh when it finally hit me. Also, the whole "It's depicting dedsec as dubious assholes but also completely blameless heroes at the same time without any self awareness and everyone is evil until proven evil" is ironically a very, very San Francisco thing to do; Same with the pseudo-woodstock part. Makes me wonder if one or more of the writers was actually from Sanfran.
@@Tehsnakerer San Francisco Culture is pretty much spot on in this game with the writing. The whole, "We are assholes but we're doing no wrong haha." is pretty much San Francisco in a nutshell, if you've ever lived there its pretty obvious and its also fucking annoying cause the people are insufferable.
5 ปีที่แล้ว +580
There's a disturbing lack of Human Feces on the streets in the game's version of San Fran
It would be funny, if dedsec weren't actually as good hackers as they portrayed themselves, and were just bunch of pretentious kids that understand almost nothing about hacking or computers, and our protagonist is only competent member of the group who ends up doing all the job.
I always said that Marcus seemed like the guy who would do all the work in a group project, Aiden is the guy who will run in with 15 seconds left randomly covered in blood, never talk about that, and write his name on the first piece of paper he can.
I didn't even realize the power of the distract hack until late in the game, because I assumed no one would be stupid enough to look away from an intruder in front of them to check out the funny cat pictures someone just sent to their phone.
I looked through the comments and could find no one who pointed out this correction, though minor I feel like it really reflects the characters and the dynamic between the head of blume and marcus. When they run into each other on the beach the reason neither does anything confrontational is because they both think they are 2 steps ahead of the other. The head of blume knocked his phone out of his pocket on purpose to put a bug in it, hence why he took so long to get it back. Directly afterwards Marcus throws it on the floor saying "Fuck you blume" As he is already ahead on their plan
I'm sort of ashamed of myself for not seeing it that way actually. I took it more as the jump from 2-3, a way more whacky and annoying one. It's worse that I did this in my case because I played a fair bit of Saints Row 1 way back when and rather liked it on its own merits. Thanks for posting this.
Tehsnakerer I felt like 3 was great but could have used a few more serious moments and should have made a lot of the more silly shit side missions. It's more fun to do crazy stuff when the game isn't telling you to. I've never played 1 because it's not on PC. Is it any good?
@@ENCHANTMEN_ it was much more worthwhile back in the times before gta4/sr2 came out. nowadays id say that sr1 isn't particularly unique in presentation or in gameplay
There are a few mistakes in the video; You can manipulate guards by using the social interaction button(L is for taunt K for flirt etc)- I found this out after beating the game and I regretted not knowing it earlier, since it makes the game a lot more fun.You can even fake surrender and bust out a take down You can clean red areas if you kill EVERY gang member/security guard You can get the fast melee take down if you are on lower elevation than an enemy by a step or two (or if you are on the street and they are on the kerb) I've seen this video like 10 times and every time I think about commenting I tell my self no one cares, but if it helps at least some one have more fun there you have it
You know, the thing about that Predator vs Aliens conversation is that it's entirely believable dialogue. It's just these kinds of conversations usually come out of blue between people with similar interests. I think that spontaneity of these long debates about pop culture stuff is very hard to emulate.
In that conversation, they make the case for Predator by bringing up the miniseries "Archie vs Predator." They then ponder whether Predator would be a "Betty Guy" or "Veronica Guy." The problem is, the entire plot of Archie vs Predator is centered around The Predator getting a huge obsessive crush on Veronica. This is the foundation of the entire story. The writers clearly intend for these characters to be huge nerds who read things like Archie vs Predator, but they themselves haven't read it. The writing is superficial and tacky, trying to emulate "discussion based on mutual interest" between nerds, but only with the most basic level of pop culture knowledge. It's a nerdy aesthetic, but it's inauthentic, and feels it. It makes it feel like these characters are TRYING to look nerdy and weird and quirky, and just do so with endless, shallow pop culture references.
@@emilynace3090 That's a fair point, but pop culture geeks not actually being personally familiar with the stuff they're making references to is much more believable than you'd think, so I'd still buy it. Case in point, and relevant to this game, do you have any idea how many people reference George Orwell's 1984 without having ever even touched the book? They're familiar with aspects of it through pop culture osmosis. Now, you could be right and this is the writers accidentally giving the characters a believable level of shallowness by being shallow themselves, and you most likely are right and I'm just giving this game's writing too much credit, but I personally don't have a lot of problems with this part of the characterisation, at least.
@@emilynace3090 even that mistake feels believable. That's something someone would only hear about but not actually end up reading themselves which leads to the discussion itself just being inaccurate but not unheard of happening.
in my playthrough he died right after I hacked an FBI van for some mission in the game made me think that they told the Tezcas to kill Horatio in retaliation but idk
I haven't finished the game yet (about halfway through I like to take my sweet time with free roaming games) but I think the self fulfilling prophecy regarding Marcus having to break the law to prove his innocence is intentional, he was essentially blacklisted from normal life by the system so the only way out was to cheat the cheaters. Kinda like a game that's so badly coded so you have to fix it yourself to actually win!
Oh I know that's possible and I considered it but I had really big doubts, self fulfilling prophecy is very much a real thing, it's just the game never actually goes anywhere with it, the way the plot goes on to treat Markus and his actions does not lean in that direction in any way, and well, this game was written by Ubisoft, they've not exactly been great regarding self awareness for a while.
He’s grating in an endearing way. You can tell he genuinely enjoys the jokes and is just being himself, instead of trying to force jokes. I could be giving Ubisoft too much credit though.
Found your Channel a couple of weeks ago and I totally love your reviews, there is something really relaxing about them in a really good way and for some reason I watch them every night before going to sleep, I cant really explain it all that well lol I think ive watched the Kingpin Video atleast 100 times and this one is probably not going to get less from me, have a nice day man!
An interesting and somewhat cursed aspect of science fiction is that no matter how cynical or optimistic it is, it tends to predict at least one thing reliably. In this game's case, it turned out to be using quad copters to drop grenades on people.
Marcus didn't break into the server farm at the beginning to prove he's not a criminal. He broke in because DedSec - the people who are definitely criminals - require it as an initiation into the group, to delete themselves from ctOS. Marcus, when doing that, only just found out that he's been flagged a dangerous criminal because of multiple false charges.
I find it hard to believe that somebody would only find out they have charges against them even if false after breaking into a security network. You'd expect them to oh I don't know have the police arrest him or go to court over said charges.
Colonel Thyran I don't think ctOS has any connection with the courts like that, the point of it isn't to track down criminals but rather to determine who to keep a watch on. So he hasn't actually been officially charged but ctOS or someone working there decided to pin these things to his profile because it or the employee thought he could be a threat. What that probably means is that police would be more likely to arrest him for some petty crime like jay walking or speeding and if that happened someone might decide to use his ctOS profile as evidence in a court. The point is these charges that were pinned to him had no good explanation and was likely just some employee overreacting or the system itself is just very likely to flag people who in any way are critical of it. Either way the point is that it's like the NSA which can just for no good reason decide to start watching you or do so based on very flakey evidence.
There's a line of dialog in the video even saying how Marcus's initiation is on "hard mode" and how "no one has managed to delete their ctOS record before"
Also, pay enough attention to Wrench in any cutscene before his face reveal and you can see his blonde ass bangs, that apparently few people pick up on.
Ubisoft's writing is much like Hollywood: take no chances, just make villains bad and heroes good... and never talk about the consequences of EXPLOSIONS!
I feel like it suffers from the modern super hero movie problem where they want large and cool set pieces but it leaves the viewer wondering if that skyscraper really needed to be knocked down. Also just a classic American disregard for other countries where blacking out an entire foreign country is apparently not a horrendous act but it's just a cool big thing. And like maybe if the game was a bit less serious you'd see that and not think about the concequences of it but like this is a franchise where black outs are taken very seriously, plus the mission with the attempted suicide really sets a tone that the rest of the game doesn't live up to.
This game would've been heaps better if the protagonists weren't good guys, but I think they were trying to avoid comparisons to GTA. They try to go the anti-hero route and it all fails miserably.
Theres a couple of things you've missed: 1. The taser can also turn off electronics. 2. One of the cooldown hacks disables an enemy player's drone for a short time. Had that happen to me once, but I never figured out which one it is. Probably the mass shutdown one. Now that I think about it, I do wonder if that also prevents your car from being hacked. 3. You can peform the "fake surrender into power shutdown" from the WD1 trailer now.
I feel different, and this Reddit Comment sums up my feelings For me, Watch Dogs 2 doesn't exist. I've said it before, but it's like the developers did everything in their power to make sure the criticisms of the first game didn't apply to the second. Unfortunately in my opinion, they went way overboard. In the original, you were a vigilante. You were wanted by police. You weren't afraid to kill those who had wronged you and your family. You walked around a cold, rainy Chicago, It was so fucking atmospheric. Yes Aiden wasn't cracking jokes at every waking moment, but why would he? He feels overwhelming guilt for the death of his niece. It wouldn't make sense to crack jokes left right and centre. The second game gets rid of all of that, and replaces the character with a 24 year-old vigilante wannabe, a sunny setting with a cast of barely-adult hipsters who are fighting for "the greater good". In my opinion there's no comparison. A common criticism is Aiden's lack of character. I'd argue that he had more character. He actually had a mission, it made sense for him to kill certain individuals. Whereas your main adversaries in Watch Dogs 2 are middle-aged security guards working for a paycheck. It makes no sense to kill them, but if you do, Marcus doesn't cease in every line a laugh. He acts like nothing has changed, even though 5 minutes ago he just slaughtered 15 innocent people. Aiden always hid his identity, he wore awesome trench coats, hats, whereas Marcus can dress up in fucking tie-dye, skinny jeans, ripped jeans, tank tops, you name it. They tried giving Marcus more of an identity, but at the same time I feel they lost what made Aiden's persona so memorable. Sure, there are things that Watch Dogs 2 did better, but in my opinion they don't hold a candle to the first game. The original game actually had a lot of side content that I think went severely under-appreciated. Watch Dogs 2 gets rid of gang hideouts, criminal convoys, the various types of fixer contracts, the digital trips, the various (actually story/character-relevant) collectibles to name but a few. These were some of my favourite moments in the first game. The majority of them contributed to Aiden's cause as a vigilante. He was ridding the city of the criminal underworld. Watch Dogs 2 on the other hand has none of this, but instead replaces it with go-kart racing and fucking gnome hunting. Tl;dr - Watch Dogs 1 is a criminally underrated game with a better story, better atmosphere, better map, better characters, and better minigames. Download a graphics mod or two for PC and the game looks incredible, actually better than Watch Dogs 2. I urge those who haven't played it to ignore the criticism and forge your own opinion. I think you'll be pleasantly surprised.
Fraser Souris Fraser Souris I have to disagree completely with that because Watch Dogs 1 in my opinion was too unoriginal in its “everything in the world is terrible” way of storytelling. Watch Dogs 2 had moments of self awareness, although not as much as it probably should have. However, to each their own I guess.
WD1 is anything but criminally underrated. It's a game that runs off a powerful premise and then largely squanders it on a formulaic narrative which doesn't stick to its themes all that well, a thematically seemingly fitting yet unenjoyable setting (their depiction of Chicago is significantly more depressing and more bland than for example New York of GTA4) and obnoxious lack of commitment to original ideas, with little moments of brilliance. It's a revenge story but you've seen those before and better. The city should be a character in its own right with a soul, something that's worth rescuing, and the game fails to convince me of that. It's a shooter but shooters have been done before and better. It has crafting and puzzle elements which aren't very good. The main character is practically made out of bad decisions which drive the plot, making it difficult to empathise with him. Maybe the mistake is that they haven't pushed him hard enough, because i mean Max Payne for example doesn't seem like a total twat as opposed to Aiden. Level design seems pretty thrown together and doesn't reward creative thinking quite enough. It's rated pretty much exactly as highly as it deserves - it's largely a mediocrity. Sure it's by no means terrible, a good bit of enjoyment may be had with it except by jaded game reviewers, but it's really not an underrated future classic of some kind. WD2 is not really a direct sequel and takes the good original ideas they had in WD1 and runs with them into a different direction, and i have been able to enjoy it a lot more. Markus a fake vigilante? Oh no he isn't, he's merely not on a revenge trip and is unlike Aiden or Batman not a shattered individual. A retread of WD1 "but better" would have been a mistake at that point, and i'm glad they went in the direction they did. For WD3, it's a distinct possibility to explore WD1's original premise and style but actually hitting the goal this time, because similarly, a copy of WD2 wouldn't work any longer, need to find a new creative approach. Because it's not like WD2 doesn't have narrative deficiencies, it has them plenty, they just end up mattering a lot less because it's not going for a highly dramatic narrative, but they would become quite obnoxious if they grew into a pattern. Granted a lot of the visual boredom of Chicago could be resolved with a better colour map and minimal lighting tweaking, so i definitely should check out the mods.
@@FraserSouris I have to disagree, Aiden personally to me has no identity with a trench coat that totally doesnt look so out of place. But we can agree to disagree.
Okay not sure if this is intentional but "Bellweather" to me just seems like a lazy synthesis of the PMC names "Merryweather" and "Belltower" from GTA and Deus Ex respectively.
Tbf real corporation names are usually a lot less original, I think there are at least a thousand if not a few thousand shipping companies with "trans" in their name.
@@hedgehog3180 To be fair, naming you're shipping company something involving transportation isn't a dumb idea. PMC's seem a less generic I guess? Just name it whatever's cool so there's much more room for originality.
It's fun watching an old video... As much as I'm not sure why I'm here either, and seeing "I am not making a video this long again if I can help it." in the description, gave a good chuckle being in the future and knowing what came after this.
I don't know if you knew, but that super powerful sniper rifle can shoot through walls & stuff. I spent all of that final Blume mission sitting on the staircase sniping the guards through the wall before they could get to me. It was good fun. They also nerfed that sniper, making it only able to shoot one round before having to be reloaded. It's still as incredibly overpowered as ever, despite the lessened fire rate. The only annoying thing is that the gun still has a big magazine that Marcus reloads after every shot, no new animation or model. Seems very wasteful, not very good for the environment :^ P. Other than that just wanted to say that this was a great review, along with the review of the first Watch_Dogs. I don't mind lengthy videos at all, in fact I appreciate them more than short ones. So keep up the great work on reviews! From the effort I've seen in the several I've watched so far, they definitely deserve some more views.
I especially love watchdogs 2 because, back when I had shitty internet, for whatever reason going online would cause my download speeds to go up so I'd just idle for hours and it saved so much time downloading things
Incredible Internet technomancy i remember when i had a dispute with my internet provider where i had to open youtube through a certain bookmark to make it actually work when it woudn't any other way
I will say I actually managed to make a little bit of my own fun with the quadcopter. I didn’t have a way to blow up the voting machines from outside, nor could I managed to aim well enough to throw a bomb through the window, so I managed to stick a remote explosive to the copter, and then blow it up from there. I actually felt like the game rewarded my creativity for once.
Not that much of a hater for Ubisoft, but I gotta admit, how they handle stealth PAINS me. They _MADE_ Splinter Cell! THEY ONCE KNEW WHAT THEY WERE DOING! At least they're not EA... at least they're not EA...
and Ubisoft has often some expirements game next to their mainline like Grown.. eh.. whatever the game was called and Valiant hearts. It seems they still have somewhere a heart for games or at least they understand sometimes it's worth to risk something to get even more money
ubisoft is a publisher, they dont develop everything that has their name on it, and even when they do develop something it isnt necessarily the same team, and even if its the same team that doesnt mean its the same people.
Making "any approach possible for players to make their own fun" almost always means "we don't want to design the game and balance the difficulty, but them kids and streamers will like this false freedom anyway".
Actually arguably a lot of design went into this. The 3-4 different approaches per locations are all designed in and all have challenges to overcome or at least plenty of RNG and probability of setbacks, so it never quite seems like they give you everything on a silver platter. Do they have any kind of difficulty balancing? Well... barely, but arguably it doesn't matter. It's not necessarily the purpose of a game, any game, to make you almost fail but not quite. It is a purpose to provide a sense of accomplishment, and if the game design is good, then it's an accomplishment that feels earned. Thematically, it's a game about hackers, about cheating and outsmarting the system, so if it gets you to put the pieces together in a way that doesn't seem entirely obvious from the beginning, it hits that mark, even if it's not actually that difficult. You see what i mean?
@@SianaGearz Yeah, I see. Difficulty balancing is extremely important to me though, so I don't care much for your "but there's 3-4 approaches" argument. Yeah, 3-4 meaningless approaches, 1 of them is usually so much more effective than the others that it runs them obsolete. Don't care much for outsmarting if it doesn't require me to be smart. There's no accomplishment to be sensed in it for me. Edit: I mean, too many obvious exploits, like them drones and such, is bad game design. A lot of such design doesn't make it good, 'cos it's not a quantity problem, quantity doesn't fix the issue here. I don't hate the game though, it's okay... for a Ubisoft title.
I have a problem with the newer Hitman games for a similar reason. The old ones discounting Blood Money were quite linear but you still had a number of options on how to deal with most targets. Yet in the new ones all that structure and the smaller levels befitting that kind of gameplay are thrown away and it becomes a laughably easy endeavour especially due to the fact the AI aren't as on alert or trigger happy as they used to be. See in the older games to make up for the fact the AI sucked they made the enemies very alert and suspicious, combine that with smaller levels and you don't need to worry as much about fucking with their AI. But in the newer ones the AI is still shit, but less alert and suspicious, combine that with a larger level and the fact they can't see 20 feet in front of them and you got retarded AI a turtle could out manuver.
@@Maggerama what are you on about? You're never going to get balance in difficulty in an open world game...in a sandbox or open world game player choice and freedom will always Trump the balance...cause you can do side quests...grind...get xp...level up....get a powerful weapon to break the difficulty... Hell even dark souls didn't balance.the difficulty with you able to get Drake sword so early...it broke the early game...
oh I know if you remember I asked advice about a review and that got pretty out of hand do to things out of my control and the head editor not understanding how awful the game was so I completely understand but you do a great job with your reviews
Its surreal to see such a clean idealistic depiction of SanFran. I didnt recognize it until I saw them at the beach under the bridge. Realistically those kids would be dead or worse if they went there at night...
A lot of modern cars have computers in them, and even *more* modern ones can connect to the internet for software updates because software development is silly.
Hey man, just came across your videos and I''ve really been enjoying them! You break down the flaws of these games in an extremely fair way and praise what needs to be praised. A bit of constructive criticism, you might consider grouping your discussion into one big segment on story and one big segment on gameplay. Intertwining the two makes it harder for me to follow along with your overall criticism of the story. Just my personal preference, but keep up the great work!
Glad you enjoy them, I do that depending on the game and the structure I feel benefits it, but it's not always for the best, I may take that on board and segregate a bit more but I like structuring these in a way where it feels like plot and gameplay details come along in a natural(ish) manner.
The driving in WD2 is just…perfect. It’s weighty, with how the suspension bends with each corner, yet it’s still spicy and floaty enough to just weave through corners (or sliding them)
In retrospective, seeing what the common population can endure and aggresively ignore? I believe people still trust Blume, as people from the real world trust (or give up before the power of) most corporations.
As much as I enjoyed this game I literally forgot Horatio existed until he died and when we found him I thought it was some kind of setup for random civilians being executed or something
I like to imagine the reason Marcus doesn't move bodies is because he doesn't have enough upper body strength, which is why he uses a dexterity based melee weapon. If he tried dragging a body across the floor he'd get caught before he could even get a good grip. All he's good at is running and jumping
I remember watching SuperBunnyHop's review of WD2 where he said you should play non-lethal, realism and stealth only. I did that and the game is surprisingly fun and rewarding; I was genuinely challenged and was annoyed whenever my actions led to the death of NPCs.
I went full on genocidal maniac and gunning down innocent people, stealing ambulances and driving over paramedics with it, torturing and killing homeless people and collecting selfies with their corpses in the background or collecting photos of dogs I brutally killed, drifting and powersliding over protestors while shaving off pride flags off the city square, causing "accidents" with broken traffic lights and grenade launcher, having bounty hunters on me that had to move through piles of corpses and exploded cars I made and lastly raining down explosives on unsuspecting allied players was so goddamn fun it made stealth and pacifism a routine in comparison to comedic violence you can cause
On the nitpick of the Mexican gang filming the murder of Horatio, I have some input. I live in Puerto Rico, a US territory, and here its become a trend that the criminals will film the drive by's or any other violent crime they commit. I guess as a way to intimidate the other gangs and cops since the cops here are insanely under funded and really can't do much.
What sucks is the reason why WD2’s story couldn’t be reflected in the world is because of the seamless co-op. Someone who just bought the game needs to be able to seamlessly jump into the session of someone who finished the game, something that wouldn’t be possible if their maps were completely different.
I just can't bring myself to give a shit about people who nonchalantly steal money from random people around them. Like, these are just average people, not 10%ers with a million dollars in their savings accounts. Stealing just a couple hundred bucks from someone who's making only 30 grand a year can genuinely fuck them over, _especially_ if they live in a city with high rents that can easily eat up a huge chunk of every pay check. And given that these hotshots can easily do all the cool hacking shit they do in the game, hacking major film studios and corporations, would it have been so hard to have drained money from the bank accounts of the very rich instead? Show how even these dumb kids can manage to do what Aiden fucked up in the first game's intro! That would go a long way, imo, to making them more sympathetic.
I just want to point out that in one of the command windows that pops up when he is hacking Blume in the tutorial, is a couple linux commands installing Tor Browser onto the computer. Aside from it being Dark Web related and looking cool, I can't come up with any good reason to have to install the browser. Always thought that was stupid.
"What the fuck, why is my threat so high?" Well lets see... 24 year old registered gun owner with no record of salary. Why don't you tell me how that's not someone that's guaranteed to be a criminal?
"This will spoil Watch Dogs 2, if you care about that, don't watch this" :assumption that there is genuinely anything to spoil in an Ubisoft game: DedSec....weren't they technically the "lesser evil" in the first game? Better than Blume but not by much?
Nice review! One thing I'd bring to every WD2 fans attention: go check out the guy who made the OST, Hudson Mohawk! He's dope. I overall enjoyed this game but I agree with a lot of your comments, it's a total mess as far as tone and morality. I noticed the DLCs added some new enemy types to all areas of the game, including one that doesn't let you hack while you're inside a bubble they generate; it sounds good on paper but it's bad, it forces more lethal encounters. Interestingly, I think Ubisoft knew this also, you can disable the new enemies specifically in the options.
Watching this review makes me wonder, is it a good or bad thing that I’m REALLY good at suspension of disbelief? Yeah, a lot of the things they say are incredibly dumb by real-life standards, but in universe it isn’t. So many things you point out that I would never have noticed or even cared about if I had. Also I have lower standards. But something for me to think about. Also I love Wrench. He’s my hero. Regardless of different opinions on it, I love your videos man. Thanks for spending your time!
A good analogy for what you meant with the ctos is imagine if there was a single rifle prominent in every scene of a film but instead of giving you someone shooting someone else with the gun, they instead used a knife that was shown 5 minutes in and not focused on.
Another mission cheesed by drones is the one in the penthouse, you can blow up the windows with a bomb, jump the drone in to start the hack and let it progress by moving the crane so that you're in range, but outside the penthouse, with the guards not paying you any attention
40:45 Well of course nobody wants to call in a ctOS reboot - you know how long it takes the wifi to come back when you power-cycle your router. Not everybody had unlimited data back in 2016 and look how glued to their phones everybody is, it's no wonder they don't want the wifi out for 7 whole minutes. What if they're torrenting a season of GoT or something? (Part of this "joke" brought to you by me googling whether unlimited data plans were common in 2016. To that end, one of the top results was a 2017 article by The Verge: "Why every US carrier has a new unlimited plan". So not only did I research a mostly unfunny joke probably no one will see, but I didn't even do it thoroughly.)
It's so sad because only some minor changes could make it so good. If only they made RC car/Quadcopter crafted at some bench somewhere for a lot of money, needed to be picked up not teleported to you and if detected it alerted the whole area. Also, they should make it like in the Batman games where later on it gets harder and harder by having jammers or something disallowing them completely and forcing you to go inside to either sneak or shoot your way through.
Re: Watchdogs 2 and Horatio's death Did the FBI get Horatio killed? He gets kidnapped and killed RIGHT AFTER your encounter and conflict with them. I think they told the Tezcas where Horatio was.
I loved the multiplayer in watchdogs. The free roam type. But watchdogs 2 was really fun to play. But I have one problem with it. A predator spear would take down any number of aliens no problem.
Hearing digital trips were gone really bummed me out when I had originally watched this video. I sunk plenty of hours going through those in the first game and was kinda hoping something similar would be put into Cyberpunk 2077 with the braindances. Taking that moody setting and injecting tiny repeatable mini games with wildly different tones was really enjoyable.
I presume a large portion of the writing team for Watch_Dogs (2) were czech because there's no way it's a coincidence there are a bunch of characters (and other things) that use czech names
Also there's an air-shotgun that can be used to move bodies, with infinite ammo too (but it takes up an inventory slot) It's goddamn hilariously overpowered but extremely short-range, and it can even be used to move around unconscious NPC's bodies (but sometimes they randomly die, I presume it's from impact damage because it smashes them against the ground so hard they bounce off the floor, or they get thrown against props/vehicles and break their necks) I like to taze an NPC first and then use the air-shotgun to blast them off ledges or into the water so I can kill them without wasting ammo (unconscious NPCs can drown)
1:19:25 Once of these encounters actually happens once in the original Watch Dogs, I thought he would point it out in his video on it as a use for the craftables and tactical hacking.
It seems to be a cycle of company makes good franchise with strong mechanics > franchise is succesful and company grows > because of the growth the company attracts investor and stock market interest > now the new investors wants the company to mainly be focused on making money instead of games > company now doesn't make games with strong mechanics because such a focus is risky and scary to investors
You got YIIKbrain my dude. I watched/listened to Snakes and Running Shines video probably 20 or 30 times combined and haven't gotten to that yet, but good on you for YIIKing out
Personally, when it comes to Aiden Pierce, I think he could've been great if he was rewritten slightly and if the story was better. I actually like his look but there should've been actual customization if you wanna wear something else. If that game did all that and had some of the mechanics of 2, I would've enjoyed it a lot more and probably would've been able to excuse it more for not being that great for not being a great start for a franchise.
This game feels like they wanted to be a new GTA franchise. It feels so much like it emulated GTA5 but instead of going all in and saying "yeah all of our characters are fucked and there is no way to make them seem human while doing the heinous shit they do" they do it anyway and try and justify it later.
It'd make more sense from a realism angle and be better-considered from a gameplay angle if guards only checked their phones after they'd finished whatever they were doing or were at least out of sight of cameras. You can't just bumrush them right then and there, but you could at least get them out of the way after a few seconds of waiting.
I personally enjoyed Watch Dogs 2 a lot. I agreed with most of what you said in the review, but i would like to say that I didn't find Marcus's Parkour stiff in the slightest. I felt it more often then not understood exactly how i wanted him to move, and lots of bits and bobs on the map seem built to make it work.
I never got to the mission where Sitra or whatever u spell her name basically harasses her cousin into being submissive because of stream bad and she naive instead of being like "HEY YOU SHOULD BE CAREFUL" and talk like an actual person. But like nope. nope. just give her PTSD and have a huge distrust in technology so she becomes a sheltered hermit.
During that mission where you save the guy who attempts suicide you can actually sit there and do absolutely nothing and the guy does die. However, instead of getting a mission failed, you pass and gain followers. Marcus can literally sit there silently watching a man suffocate to death and the game rewards you for doing so. They're the good guys I swear it!
Do you atleast get less points? Some people are truly jerks but I hope you'd get a worse reward?
@@Apotheosister I don't recall the specifics but I believe it was the same amount.
like youtube, jake paul filmed a dead body and got more famous
acts like a total douche, gains followers
@@ChrisMathers3501 Never seen that before but it sounds like the devs last minute putting in some justification for letting you kill someone. Really weird they would put so much "effort" into some random quest. A really heavy topic for WD2 too like some guy kills a kid then has remorse for it and attempts suicide. I love WD2 but man it has some dumb crap in it...
@@ChrisMathers3501 All of this context would be nice if it was in game not on an external website. I had never even heard of this stuff until now.
In fairness to Deadsec, by this point Aiden Pearce has probably unlocked the Vorhees, Myers and Freddy skill trees and is working his way up Pinhead. Putting him in a position where he can make his own life decisions is pretty much the only method they have of screwing him over, and arguably the cruelest thing they do to anyone in the game.
Beautiful observation
I'd like to point out just how pathetic Aiden's character arc is when you try to think about how he got himself in the pickle he was in Watch Dogs 2 after the events of the first game.
The plot of the first Watch Dogs was Aiden consistently ruining his own life in many different ways. He makes his sister leave Chigaco, and it's implied she never wants to see him again. He gets backstabbed both by Jordi and his crippled hacker rival whose name I forgot, and then proceeded to kill both of them. He let Clara get killed and told Ray to fuck off. Then, when he gets the opportunity to make up for being the fuck up he is and be part of something again by helping DeadSec, he refuses and screws them over. So his family abandoned him, he has no friends left, and the media painted him as a terrorist and a dangerous maniac, both of which are true, so his life is as good as over.
Then, two years later, he somehow got himself locked up in an underground bunker in San Francisco, probably to be tortured, handed to the feds, killed, or all of the above. He's then, in an ironic twist of fate, saved by a small, stand offish group of the same people he refused to help two years ago, shows off no signs of gratitude to them, and leaves, probably never to be seen or heard from again.
Aiden Pearce is not only the most powerful protagonist in all Ubisoft, he's also one of the biggest losers in any game I've ever seen. And if there's ever a Watch Dogs 3, I kinda want him to show up just so I can see in what other ways he can fuck up next.
@@jor4114 He didn't know who helped him, but he nods to the camera.
I don't know why he was there though. By the time of Bad Blood, he was supposed to have moved to where his sister was to watch over her. I guess he couldn't let go of his hero complex.
_"...shows off no signs of gratitude to them..."_
He nods to the camera before he causes the blackout. Besides, what was he supposed to do, find a piece of cardboard and scratch "I
@@jor4114 Watch Dogs Legion be like:
It took me until like halfway into the video to get that the reason you had intermissions involving dogs is that you were watching dogs. I had a good laugh when it finally hit me.
Also, the whole "It's depicting dedsec as dubious assholes but also completely blameless heroes at the same time without any self awareness and everyone is evil until proven evil" is ironically a very, very San Francisco thing to do; Same with the pseudo-woodstock part. Makes me wonder if one or more of the writers was actually from Sanfran.
That's actually something I didn't really consider, I don't know much about San Fran's actual culture and how that may effect things
As a former Californian; I agree with this statement.
doesn't ubisoft have a studio in san francisco
You can literally go to the Ubisoft SanFran office in the game so I'd assume they do have a team there
@@Tehsnakerer San Francisco Culture is pretty much spot on in this game with the writing. The whole, "We are assholes but we're doing no wrong haha." is pretty much San Francisco in a nutshell, if you've ever lived there its pretty obvious and its also fucking annoying cause the people are insufferable.
There's a disturbing lack of Human Feces on the streets in the game's version of San Fran
Clearly, they hacked it out of existence.
And used needles!
Heroin needles, in particular!
I'm glad you specified because I would have thought you meant sewing needles.
Maybe there's actually a disturbing abundance of feces on the streets of real-life San Fran.....just sayin.....somthing to think about LoL.
@@bigmike8586 Plenty of people shoot cocaine and meth up with needles too! Don't be such a closed-minded needle bigot!
It would be funny, if dedsec weren't actually as good hackers as they portrayed themselves, and were just bunch of pretentious kids that understand almost nothing about hacking or computers, and our protagonist is only competent member of the group who ends up doing all the job.
I always said that Marcus seemed like the guy who would do all the work in a group project, Aiden is the guy who will run in with 15 seconds left randomly covered in blood, never talk about that, and write his name on the first piece of paper he can.
@@anotherwaterroutenah, Aiden took the class because he needed it for a credit and ends up being the one with the car
That sounds like the latest saints row
It feels like Prime Eight is in the game just to make Dedsec look better since Prime Eight is implied to be what Dedsec was in the first game.
I didn't even realize the power of the distract hack until late in the game, because I assumed no one would be stupid enough to look away from an intruder in front of them to check out the funny cat pictures someone just sent to their phone.
I looked through the comments and could find no one who pointed out this correction, though minor I feel like it really reflects the characters and the dynamic between the head of blume and marcus.
When they run into each other on the beach the reason neither does anything confrontational is because they both think they are 2 steps ahead of the other. The head of blume knocked his phone out of his pocket on purpose to put a bug in it, hence why he took so long to get it back. Directly afterwards Marcus throws it on the floor saying "Fuck you blume" As he is already ahead on their plan
it took me 52 minutes to realize what snakerer was doing.
Watching Dogs.
Lord I hate myself.
OHHHHHHHHHHHHHHHHHHHH
don't be so hard on yourself
it's more like Watching Dog
singular Dog
It took me an hour and fourty minutes, if that helps you feel better
19:40, Several dogs :P
It took me this comment.
27:54 I love this completely random person that just bumbles into a firefight that Marcus immediately panics at and chokes
Saints row 1 was 99% serious Saints row 2 did still have the darker themes and shit but was alot more wacky so the comparison is quite fitting
I'm sort of ashamed of myself for not seeing it that way actually. I took it more as the jump from 2-3, a way more whacky and annoying one. It's worse that I did this in my case because I played a fair bit of Saints Row 1 way back when and rather liked it on its own merits. Thanks for posting this.
+LondonLock Oh, I love Saints Row 2. In fact, it's my favorite video game of all time.
Yeah, thanks for mentioning it.
Tehsnakerer is that great part of TH-cam where they thank you for calling out issues.
Tehsnakerer
I felt like 3 was great but could have used a few more serious moments and should have made a lot of the more silly shit side missions. It's more fun to do crazy stuff when the game isn't telling you to.
I've never played 1 because it's not on PC. Is it any good?
@@ENCHANTMEN_ it was much more worthwhile back in the times before gta4/sr2 came out. nowadays id say that sr1 isn't particularly unique in presentation or in gameplay
Oh I see. He wears the aiden's clothes only when he's out for mass genocide.
Clever.
Now i notice that, thanks
There are a few mistakes in the video;
You can manipulate guards by using the social interaction button(L is for taunt K for flirt etc)- I found this out after beating the game and I regretted not knowing it earlier, since it makes the game a lot more fun.You can even fake surrender and bust out a take down
You can clean red areas if you kill EVERY gang member/security guard
You can get the fast melee take down if you are on lower elevation than an enemy by a step or two (or if you are on the street and they are on the kerb)
I've seen this video like 10 times and every time I think about commenting I tell my self no one cares, but if it helps at least some one have more fun there you have it
Janer Sulce thanks dude. Good to know 👍🏿
I'm glad you did this
Thanks buddy! Ima need it
Emotes has an actual purpose? Are you serious?
WHAT? I knew you could use those social things with other players but i never knew NPCs reacted to them
I love how the outfits you wear get more and more rediculous as the video goes on yet they all feel in character for Marcus
Marcus is actually one of like 3 characters in gaming history that would wear all the joke clothing items unironically
I'm interested in who the other two are haha
@@foxscully7233 frank west and chuck greene from the dead rising series
12:23 "The group seems unmoved till Marcus reveals his backdoor."
Got a genuine smug chuckle out of me lol. How did no one else get this?
You know, the thing about that Predator vs Aliens conversation is that it's entirely believable dialogue. It's just these kinds of conversations usually come out of blue between people with similar interests. I think that spontaneity of these long debates about pop culture stuff is very hard to emulate.
In that conversation, they make the case for Predator by bringing up the miniseries "Archie vs Predator." They then ponder whether Predator would be a "Betty Guy" or "Veronica Guy."
The problem is, the entire plot of Archie vs Predator is centered around The Predator getting a huge obsessive crush on Veronica. This is the foundation of the entire story. The writers clearly intend for these characters to be huge nerds who read things like Archie vs Predator, but they themselves haven't read it. The writing is superficial and tacky, trying to emulate "discussion based on mutual interest" between nerds, but only with the most basic level of pop culture knowledge. It's a nerdy aesthetic, but it's inauthentic, and feels it. It makes it feel like these characters are TRYING to look nerdy and weird and quirky, and just do so with endless, shallow pop culture references.
@@emilynace3090
That's a fair point, but pop culture geeks not actually being personally familiar with the stuff they're making references to is much more believable than you'd think, so I'd still buy it.
Case in point, and relevant to this game, do you have any idea how many people reference George Orwell's 1984 without having ever even touched the book? They're familiar with aspects of it through pop culture osmosis.
Now, you could be right and this is the writers accidentally giving the characters a believable level of shallowness by being shallow themselves, and you most likely are right and I'm just giving this game's writing too much credit, but I personally don't have a lot of problems with this part of the characterisation, at least.
@@emilynace3090 even that mistake feels believable. That's something someone would only hear about but not actually end up reading themselves which leads to the discussion itself just being inaccurate but not unheard of happening.
from the moment I saw him I knew Horatio was dead, hours later they gave me the only mission with him then killed him in the next mission I played.
in my playthrough he died right after I hacked an FBI van for some mission in the game
made me think that they told the Tezcas to kill Horatio in retaliation but idk
I haven't finished the game yet (about halfway through I like to take my sweet time with free roaming games) but I think the self fulfilling prophecy regarding Marcus having to break the law to prove his innocence is intentional, he was essentially blacklisted from normal life by the system so the only way out was to cheat the cheaters. Kinda like a game that's so badly coded so you have to fix it yourself to actually win!
Oh I know that's possible and I considered it but I had really big doubts, self fulfilling prophecy is very much a real thing, it's just the game never actually goes anywhere with it, the way the plot goes on to treat Markus and his actions does not lean in that direction in any way, and well, this game was written by Ubisoft, they've not exactly been great regarding self awareness for a while.
Tehsnakerer I find it funny that you thought about this but then were like "There's no way Ubisoft is smart enough to have done this intentionally"
I liked Wrench in a very odd way. To me, he was so unfunny and grating that at some point he turned right around to being ironically amusing.
He's exactly like a 13 year old on the internet trying to act like a 20-something.
He’s grating in an endearing way. You can tell he genuinely enjoys the jokes and is just being himself, instead of trying to force jokes. I could be giving Ubisoft too much credit though.
Found your Channel a couple of weeks ago and I totally love your reviews, there is something really relaxing about them in a really good way and for some reason I watch them every night before going to sleep, I cant really explain it all that well lol
I think ive watched the Kingpin Video atleast 100 times and this one is probably not going to get less from me, have a nice day man!
Glad you enjoy them, I like to think my videos are the kind of things some people could relax to and take in, have a good day yourself.
I wanted to like it, but hated it. This is dumber than Far Cry 5 premise !
Corrupted Try watching Joseph Anderson he's like that too.
hmm, you make videos in some language im not gonna say because ill feel retarded if i get it wrong, yet this was commented in english
Timmy, you know people can speak multiple languages right? Also, the language that's in Corrupted's videos is German.
An interesting and somewhat cursed aspect of science fiction is that no matter how cynical or optimistic it is, it tends to predict at least one thing reliably. In this game's case, it turned out to be using quad copters to drop grenades on people.
With ever increasing efficacy and brutality than media could imagine.
Marcus didn't break into the server farm at the beginning to prove he's not a criminal. He broke in because DedSec - the people who are definitely criminals - require it as an initiation into the group, to delete themselves from ctOS. Marcus, when doing that, only just found out that he's been flagged a dangerous criminal because of multiple false charges.
I find it hard to believe that somebody would only find out they have charges against them even if false after breaking into a security network. You'd expect them to oh I don't know have the police arrest him or go to court over said charges.
Colonel Thyran I don't think ctOS has any connection with the courts like that, the point of it isn't to track down criminals but rather to determine who to keep a watch on. So he hasn't actually been officially charged but ctOS or someone working there decided to pin these things to his profile because it or the employee thought he could be a threat. What that probably means is that police would be more likely to arrest him for some petty crime like jay walking or speeding and if that happened someone might decide to use his ctOS profile as evidence in a court. The point is these charges that were pinned to him had no good explanation and was likely just some employee overreacting or the system itself is just very likely to flag people who in any way are critical of it.
Either way the point is that it's like the NSA which can just for no good reason decide to start watching you or do so based on very flakey evidence.
There's a line of dialog in the video even saying how Marcus's initiation is on "hard mode" and how "no one has managed to delete their ctOS record before"
I don't buy someone using a yo-yo as a weapon, unless they're a delinquent Japanese schoolgirl in the 1980s.
Delinquent Kansai schoolgirl
Those aren't yo-yos, those are 2 8balls tied to a string
I don't buy someone using a yo-yo as a weapon unless they're a child or slaying god, maybe both.
can't forget about the pink puffball.
I can't tell if that's an Earthbound reference or something I don't get.
Also, pay enough attention to Wrench in any cutscene before his face reveal and you can see his blonde ass bangs, that apparently few people pick up on.
Ubisoft's writing is much like Hollywood: take no chances, just make villains bad and heroes good... and never talk about the consequences of EXPLOSIONS!
I have a simple rule "being a good person means caring about the negative consequences of your actions" so dedsec aren't good people
they disabled the entire power grid of south korea one mission, like sure i am fine with ignoring the small bad stuff but people died during that
They also kill over internet points remember? So these people are quite honestly bonkers and should have been put in prison or worse.
@@VanGilsGames That very well could have started a war. They were lucky.
I feel like it suffers from the modern super hero movie problem where they want large and cool set pieces but it leaves the viewer wondering if that skyscraper really needed to be knocked down. Also just a classic American disregard for other countries where blacking out an entire foreign country is apparently not a horrendous act but it's just a cool big thing. And like maybe if the game was a bit less serious you'd see that and not think about the concequences of it but like this is a franchise where black outs are taken very seriously, plus the mission with the attempted suicide really sets a tone that the rest of the game doesn't live up to.
This game would've been heaps better if the protagonists weren't good guys, but I think they were trying to avoid comparisons to GTA.
They try to go the anti-hero route and it all fails miserably.
on my play through one of the new dawn protesters was a scientologist according to the scan
I had a good laugh with that
that dog animation was entirely too smooth and well done to have any right being in a video game
"have some brewskies, Wrench may or may not fuck the robot"
Sounds like an absolute banger of a time
A real party
"Only used guns as a fallback".
Seems you did a lot of falling back.
:D
Theres a couple of things you've missed:
1. The taser can also turn off electronics.
2. One of the cooldown hacks disables an enemy player's drone for a short time. Had that happen to me once, but I never figured out which one it is. Probably the mass shutdown one. Now that I think about it, I do wonder if that also prevents your car from being hacked.
3. You can peform the "fake surrender into power shutdown" from the WD1 trailer now.
Right off the bat, I like the character of Marcus. He's not totally annoying, and his dialogue seems to have some effort put into it.
I feel different, and this Reddit Comment sums up my feelings
For me, Watch Dogs 2 doesn't exist.
I've said it before, but it's like the developers did everything in their power to make sure the criticisms of the first game didn't apply to the second. Unfortunately in my opinion, they went way overboard.
In the original, you were a vigilante. You were wanted by police. You weren't afraid to kill those who had wronged you and your family. You walked around a cold, rainy Chicago, It was so fucking atmospheric. Yes Aiden wasn't cracking jokes at every waking moment, but why would he? He feels overwhelming guilt for the death of his niece. It wouldn't make sense to crack jokes left right and centre.
The second game gets rid of all of that, and replaces the character with a 24 year-old vigilante wannabe, a sunny setting with a cast of barely-adult hipsters who are fighting for "the greater good". In my opinion there's no comparison.
A common criticism is Aiden's lack of character. I'd argue that he had more character. He actually had a mission, it made sense for him to kill certain individuals. Whereas your main adversaries in Watch Dogs 2 are middle-aged security guards working for a paycheck. It makes no sense to kill them, but if you do, Marcus doesn't cease in every line a laugh. He acts like nothing has changed, even though 5 minutes ago he just slaughtered 15 innocent people. Aiden always hid his identity, he wore awesome trench coats, hats, whereas Marcus can dress up in fucking tie-dye, skinny jeans, ripped jeans, tank tops, you name it. They tried giving Marcus more of an identity, but at the same time I feel they lost what made Aiden's persona so memorable.
Sure, there are things that Watch Dogs 2 did better, but in my opinion they don't hold a candle to the first game. The original game actually had a lot of side content that I think went severely under-appreciated.
Watch Dogs 2 gets rid of gang hideouts, criminal convoys, the various types of fixer contracts, the digital trips, the various (actually story/character-relevant) collectibles to name but a few. These were some of my favourite moments in the first game. The majority of them contributed to Aiden's cause as a vigilante. He was ridding the city of the criminal underworld.
Watch Dogs 2 on the other hand has none of this, but instead replaces it with go-kart racing and fucking gnome hunting.
Tl;dr - Watch Dogs 1 is a criminally underrated game with a better story, better atmosphere, better map, better characters, and better minigames. Download a graphics mod or two for PC and the game looks incredible, actually better than Watch Dogs 2. I urge those who haven't played it to ignore the criticism and forge your own opinion. I think you'll be pleasantly surprised.
Fraser Souris Fraser Souris I have to disagree completely with that because Watch Dogs 1 in my opinion was too unoriginal in its “everything in the world is terrible” way of storytelling. Watch Dogs 2 had moments of self awareness, although not as much as it probably should have. However, to each their own I guess.
@@FraserSouris thats a pretty flawed and uncritical analysis, nice
WD1 is anything but criminally underrated. It's a game that runs off a powerful premise and then largely squanders it on a formulaic narrative which doesn't stick to its themes all that well, a thematically seemingly fitting yet unenjoyable setting (their depiction of Chicago is significantly more depressing and more bland than for example New York of GTA4) and obnoxious lack of commitment to original ideas, with little moments of brilliance. It's a revenge story but you've seen those before and better. The city should be a character in its own right with a soul, something that's worth rescuing, and the game fails to convince me of that. It's a shooter but shooters have been done before and better. It has crafting and puzzle elements which aren't very good. The main character is practically made out of bad decisions which drive the plot, making it difficult to empathise with him. Maybe the mistake is that they haven't pushed him hard enough, because i mean Max Payne for example doesn't seem like a total twat as opposed to Aiden. Level design seems pretty thrown together and doesn't reward creative thinking quite enough. It's rated pretty much exactly as highly as it deserves - it's largely a mediocrity. Sure it's by no means terrible, a good bit of enjoyment may be had with it except by jaded game reviewers, but it's really not an underrated future classic of some kind.
WD2 is not really a direct sequel and takes the good original ideas they had in WD1 and runs with them into a different direction, and i have been able to enjoy it a lot more. Markus a fake vigilante? Oh no he isn't, he's merely not on a revenge trip and is unlike Aiden or Batman not a shattered individual. A retread of WD1 "but better" would have been a mistake at that point, and i'm glad they went in the direction they did. For WD3, it's a distinct possibility to explore WD1's original premise and style but actually hitting the goal this time, because similarly, a copy of WD2 wouldn't work any longer, need to find a new creative approach. Because it's not like WD2 doesn't have narrative deficiencies, it has them plenty, they just end up mattering a lot less because it's not going for a highly dramatic narrative, but they would become quite obnoxious if they grew into a pattern.
Granted a lot of the visual boredom of Chicago could be resolved with a better colour map and minimal lighting tweaking, so i definitely should check out the mods.
@@FraserSouris I have to disagree, Aiden personally to me has no identity with a trench coat that totally doesnt look so out of place. But we can agree to disagree.
Okay not sure if this is intentional but "Bellweather" to me just seems like a lazy synthesis of the PMC names "Merryweather" and "Belltower" from GTA and Deus Ex respectively.
Thought the same thing.
@@G0th1cpar0dia669543 Glad I'm not the only one!
Tbf real corporation names are usually a lot less original, I think there are at least a thousand if not a few thousand shipping companies with "trans" in their name.
@@hedgehog3180
To be fair, naming you're shipping company something involving transportation isn't a dumb idea. PMC's seem a less generic I guess? Just name it whatever's cool so there's much more room for originality.
It's fun watching an old video... As much as I'm not sure why I'm here either, and seeing "I am not making a video this long again if I can help it." in the description, gave a good chuckle being in the future and knowing what came after this.
Turns out, I couldn't help it
@@Tehsnakerer I'm plowing through Y0 snd going for pretty damn high completion, maybe even 100% god help me..
@@Tehsnakerer just to make it in time for that monster of a review
I don't know if you knew, but that super powerful sniper rifle can shoot through walls & stuff. I spent all of that final Blume mission sitting on the staircase sniping the guards through the wall before they could get to me. It was good fun.
They also nerfed that sniper, making it only able to shoot one round before having to be reloaded. It's still as incredibly overpowered as ever, despite the lessened fire rate. The only annoying thing is that the gun still has a big magazine that Marcus reloads after every shot, no new animation or model. Seems very wasteful, not very good for the environment :^ P.
Other than that just wanted to say that this was a great review, along with the review of the first Watch_Dogs. I don't mind lengthy videos at all, in fact I appreciate them more than short ones. So keep up the great work on reviews! From the effort I've seen in the several I've watched so far, they definitely deserve some more views.
so they put the sniper from perfect dark in the game
from what i hear the Burning Man imitation festival in the game is almost as insufferable as the real Burning Man
when i first played WD2 i never could get past the weird network puzzle. still haven't finished the game since
I especially love watchdogs 2 because, back when I had shitty internet, for whatever reason going online would cause my download speeds to go up so I'd just idle for hours and it saved so much time downloading things
You turned the game into your own RC car/drone and used it to circumvent real life. Actually brilliant
Incredible Internet technomancy i remember when i had a dispute with my internet provider where i had to open youtube through a certain bookmark to make it actually work when it woudn't any other way
I will say I actually managed to make a little bit of my own fun with the quadcopter. I didn’t have a way to blow up the voting machines from outside, nor could I managed to aim well enough to throw a bomb through the window, so I managed to stick a remote explosive to the copter, and then blow it up from there. I actually felt like the game rewarded my creativity for once.
I appreciate your existence.
Thank you kindly
Your reviews are always great man, can't wait for the next video in 2019.
Hey, I may make it by Q4 2018!
aye i think there's been one now but i dont remember
"The group seems unmoved untill Marcus reveals his back-door" somehow got a chuckle out of me :)
Wrench put that printer an crack and heroin or something because something smaller than an M1911 would take hours to print
I mean, theyre not gonna have you wait hours to get the gun
If he gave it heroin, it would just pass out every few minutes with a lit cigarette in its mouth and accidentally burn the thing it was printing.
theres literally no reason not to play non lethal since the stun gun is 1 hit "kill"
Sunshine It's not as satisfying, in the grand scheme of things
Definitely better than the first game, that's for sure.
To be fair, when you set the bar so fucking low like WD1, you can only go up.
That's true.
unless you fuck up and make something Sonic '06 tier bad.
Now we know where Antifa got their costume ideas.
Asuna Yuuki Some parts were better in the first game but yeah this is better than the first one
Oh for fUCKS SAKE you were *watching dogs* throughOUT THE VIdeo.
Not that much of a hater for Ubisoft, but I gotta admit, how they handle stealth PAINS me. They _MADE_ Splinter Cell! THEY ONCE KNEW WHAT THEY WERE DOING!
At least they're not EA... at least they're not EA...
Yet.
and Ubisoft has often some expirements game next to their mainline like Grown.. eh.. whatever the game was called and Valiant hearts. It seems they still have somewhere a heart for games or at least they understand sometimes it's worth to risk something to get even more money
ubisoft is a publisher, they dont develop everything that has their name on it, and even when they do develop something it isnt necessarily the same team, and even if its the same team that doesnt mean its the same people.
@@Superschokokeks Grow Home/Up but yeah they're also behind Child of Light, From Dust and I am alive
@@Igneeka *I am (just barely) alive
Making "any approach possible for players to make their own fun" almost always means "we don't want to design the game and balance the difficulty, but them kids and streamers will like this false freedom anyway".
Actually arguably a lot of design went into this. The 3-4 different approaches per locations are all designed in and all have challenges to overcome or at least plenty of RNG and probability of setbacks, so it never quite seems like they give you everything on a silver platter. Do they have any kind of difficulty balancing? Well... barely, but arguably it doesn't matter. It's not necessarily the purpose of a game, any game, to make you almost fail but not quite. It is a purpose to provide a sense of accomplishment, and if the game design is good, then it's an accomplishment that feels earned. Thematically, it's a game about hackers, about cheating and outsmarting the system, so if it gets you to put the pieces together in a way that doesn't seem entirely obvious from the beginning, it hits that mark, even if it's not actually that difficult. You see what i mean?
@@SianaGearz Yeah, I see. Difficulty balancing is extremely important to me though, so I don't care much for your "but there's 3-4 approaches" argument. Yeah, 3-4 meaningless approaches, 1 of them is usually so much more effective than the others that it runs them obsolete. Don't care much for outsmarting if it doesn't require me to be smart. There's no accomplishment to be sensed in it for me.
Edit: I mean, too many obvious exploits, like them drones and such, is bad game design. A lot of such design doesn't make it good, 'cos it's not a quantity problem, quantity doesn't fix the issue here. I don't hate the game though, it's okay... for a Ubisoft title.
I have a problem with the newer Hitman games for a similar reason. The old ones discounting Blood Money were quite linear but you still had a number of options on how to deal with most targets. Yet in the new ones all that structure and the smaller levels befitting that kind of gameplay are thrown away and it becomes a laughably easy endeavour especially due to the fact the AI aren't as on alert or trigger happy as they used to be. See in the older games to make up for the fact the AI sucked they made the enemies very alert and suspicious, combine that with smaller levels and you don't need to worry as much about fucking with their AI. But in the newer ones the AI is still shit, but less alert and suspicious, combine that with a larger level and the fact they can't see 20 feet in front of them and you got retarded AI a turtle could out manuver.
@@Maggerama what are you on about? You're never going to get balance in difficulty in an open world game...in a sandbox or open world game player choice and freedom will always Trump the balance...cause you can do side quests...grind...get xp...level up....get a powerful weapon to break the difficulty... Hell even dark souls didn't balance.the difficulty with you able to get Drake sword so early...it broke the early game...
@@kartik1396 Okay, okay! Maybe I'll try it one day.
Christ, two years have gone so fast dude.
I love how you said I hope I never make a video this long again and them this and dead rising 4s review almost match in length identically
Things get out of hand sometimes.
oh I know if you remember I asked advice about a review and that got pretty out of hand do to things out of my control and the head editor not understanding how awful the game was so I completely understand but you do a great job with your reviews
Its surreal to see such a clean idealistic depiction of SanFran.
I didnt recognize it until I saw them at the beach under the bridge.
Realistically those kids would be dead or worse if they went there at night...
How the hell do you hack someone's motorcycle into turning left and right
Technomancy.
A lot of modern cars have computers in them, and even *more* modern ones can connect to the internet for software updates because software development is silly.
@@pendragonchen yes but all motorcycles have analogue turning
@@julian0451 Same with cars. Most cars are mostly analog. Aside from the Radio. Maybe you could fuck the battery but that wouldn't do anything.
Hey man, just came across your videos and I''ve really been enjoying them! You break down the flaws of these games in an extremely fair way and praise what needs to be praised.
A bit of constructive criticism, you might consider grouping your discussion into one big segment on story and one big segment on gameplay. Intertwining the two makes it harder for me to follow along with your overall criticism of the story. Just my personal preference, but keep up the great work!
Glad you enjoy them, I do that depending on the game and the structure I feel benefits it, but it's not always for the best, I may take that on board and segregate a bit more but I like structuring these in a way where it feels like plot and gameplay details come along in a natural(ish) manner.
“Don’t use guns”
Sorry, I can’t hear you over me killing every guard in this area
You make really great reviews man.
I enjoyed it every damn second of this.
Hope you will do way more
Thank you kindly, I've got one in the works at the moment and it should hopefully be out sometime this month
The driving in WD2 is just…perfect. It’s weighty, with how the suspension bends with each corner, yet it’s still spicy and floaty enough to just weave through corners (or sliding them)
In retrospective, seeing what the common population can endure and aggresively ignore? I believe people still trust Blume, as people from the real world trust (or give up before the power of) most corporations.
You hit the nail on the head dude.
As much as I enjoyed this game I literally forgot Horatio existed until he died and when we found him I thought it was some kind of setup for random civilians being executed or something
I like to imagine the reason Marcus doesn't move bodies is because he doesn't have enough upper body strength, which is why he uses a dexterity based melee weapon. If he tried dragging a body across the floor he'd get caught before he could even get a good grip. All he's good at is running and jumping
“I am not making a video this long again if I can help it.”
I remember watching SuperBunnyHop's review of WD2 where he said you should play non-lethal, realism and stealth only. I did that and the game is surprisingly fun and rewarding; I was genuinely challenged and was annoyed whenever my actions led to the death of NPCs.
I went full on genocidal maniac and gunning down innocent people, stealing ambulances and driving over paramedics with it, torturing and killing homeless people and collecting selfies with their corpses in the background or collecting photos of dogs I brutally killed, drifting and powersliding over protestors while shaving off pride flags off the city square, causing "accidents" with broken traffic lights and grenade launcher, having bounty hunters on me that had to move through piles of corpses and exploded cars I made and lastly raining down explosives on unsuspecting allied players was so goddamn fun it made stealth and pacifism a routine in comparison to comedic violence you can cause
@@theshankman8682 I suppose that works too ;)
Remember: No witnesses for stealth
50:20 I had to rewind the video to properly process that sentence. Bloody hell. the good guys are robophiliacs.
Marcus doing front roll with a sling bag that has laptop is quite painful to watch
This game in general is quite painful to watch...
On the nitpick of the Mexican gang filming the murder of Horatio, I have some input. I live in Puerto Rico, a US territory, and here its become a trend that the criminals will film the drive by's or any other violent crime they commit. I guess as a way to intimidate the other gangs and cops since the cops here are insanely under funded and really can't do much.
Fair enough, a bit naive on my end
@@Tehsnakerer I only found out about it a few weeks ago, either way, great video!
What sucks is the reason why WD2’s story couldn’t be reflected in the world is because of the seamless co-op. Someone who just bought the game needs to be able to seamlessly jump into the session of someone who finished the game, something that wouldn’t be possible if their maps were completely different.
I just can't bring myself to give a shit about people who nonchalantly steal money from random people around them. Like, these are just average people, not 10%ers with a million dollars in their savings accounts. Stealing just a couple hundred bucks from someone who's making only 30 grand a year can genuinely fuck them over, _especially_ if they live in a city with high rents that can easily eat up a huge chunk of every pay check. And given that these hotshots can easily do all the cool hacking shit they do in the game, hacking major film studios and corporations, would it have been so hard to have drained money from the bank accounts of the very rich instead? Show how even these dumb kids can manage to do what Aiden fucked up in the first game's intro! That would go a long way, imo, to making them more sympathetic.
Then Marcus goes to Bolivia and becomes a scientist
nice pic 👌
What
It's a Ghost Recon Wildlands reference
I just want to point out that in one of the command windows that pops up when he is hacking Blume in the tutorial, is a couple linux commands installing Tor Browser onto the computer. Aside from it being Dark Web related and looking cool, I can't come up with any good reason to have to install the browser. Always thought that was stupid.
"What the fuck, why is my threat so high?"
Well lets see...
24 year old registered gun owner with no record of salary.
Why don't you tell me how that's not someone that's guaranteed to be a criminal?
Raith Can't forget a gun owner in San Francisco
You can legally own guns in San Francisco, you just have to get them registered.
Raith Yes but consider gun arent really openly used in the city the fact that he has one makes it appear as if somethings up
Add in that he's black and the cops will probably be profiling him.
"Aiden's in a fix! Let's help him out!"
*watches as he proceeds to murder a man*
"This will spoil Watch Dogs 2, if you care about that, don't watch this"
:assumption that there is genuinely anything to spoil in an Ubisoft game:
DedSec....weren't they technically the "lesser evil" in the first game? Better than Blume but not by much?
Nice review! One thing I'd bring to every WD2 fans attention: go check out the guy who made the OST, Hudson Mohawk! He's dope.
I overall enjoyed this game but I agree with a lot of your comments, it's a total mess as far as tone and morality. I noticed the DLCs added some new enemy types to all areas of the game, including one that doesn't let you hack while you're inside a bubble they generate; it sounds good on paper but it's bad, it forces more lethal encounters. Interestingly, I think Ubisoft knew this also, you can disable the new enemies specifically in the options.
Watching this review makes me wonder, is it a good or bad thing that I’m REALLY good at suspension of disbelief? Yeah, a lot of the things they say are incredibly dumb by real-life standards, but in universe it isn’t. So many things you point out that I would never have noticed or even cared about if I had. Also I have lower standards. But something for me to think about.
Also I love Wrench. He’s my hero.
Regardless of different opinions on it, I love your videos man. Thanks for spending your time!
OH. HE WAS TAKING PICTURES OF DOGS BECAUSE THE GAME IS CALLED WATCH DOGS OH.
Would you ever consider reviewing the Dead Space trilogy? I would love to see you cover them!
It's been years since i've touched them (well, 1 and 2 anyway), I'll put a maybe on that in case I ever get the itch to replay them.
Tehsnakerer Sounds reasonable, but if you ever decide to cover them I'll surely watch it.
SaltedWaffles yup :0 me too.
I'm one of the rare guys that misses the grit of watch dogs 1
I still prefer watch dogs 1
A good analogy for what you meant with the ctos is imagine if there was a single rifle prominent in every scene of a film but instead of giving you someone shooting someone else with the gun, they instead used a knife that was shown 5 minutes in and not focused on.
Shawn of the dead but they never fire the gun.
Another mission cheesed by drones is the one in the penthouse, you can blow up the windows with a bomb, jump the drone in to start the hack and let it progress by moving the crane so that you're in range, but outside the penthouse, with the guards not paying you any attention
40:45 Well of course nobody wants to call in a ctOS reboot - you know how long it takes the wifi to come back when you power-cycle your router. Not everybody had unlimited data back in 2016 and look how glued to their phones everybody is, it's no wonder they don't want the wifi out for 7 whole minutes. What if they're torrenting a season of GoT or something?
(Part of this "joke" brought to you by me googling whether unlimited data plans were common in 2016. To that end, one of the top results was a 2017 article by The Verge: "Why every US carrier has a new unlimited plan". So not only did I research a mostly unfunny joke probably no one will see, but I didn't even do it thoroughly.)
The writers of this game really like the first couple of seasons of Mr Robot didn't they?
Lol yeah
It's so sad because only some minor changes could make it so good. If only they made RC car/Quadcopter crafted at some bench somewhere for a lot of money, needed to be picked up not teleported to you and if detected it alerted the whole area. Also, they should make it like in the Batman games where later on it gets harder and harder by having jammers or something disallowing them completely and forcing you to go inside to either sneak or shoot your way through.
Re: Watchdogs 2 and Horatio's death
Did the FBI get Horatio killed? He gets kidnapped and killed RIGHT AFTER your encounter and conflict with them. I think they told the Tezcas where Horatio was.
The tonal whiplash from W_D1 nearly broke my neck
I loved the multiplayer in watchdogs. The free roam type. But watchdogs 2 was really fun to play. But I have one problem with it. A predator spear would take down any number of aliens no problem.
Hearing digital trips were gone really bummed me out when I had originally watched this video. I sunk plenty of hours going through those in the first game and was kinda hoping something similar would be put into Cyberpunk 2077 with the braindances.
Taking that moody setting and injecting tiny repeatable mini games with wildly different tones was really enjoyable.
I presume a large portion of the writing team for Watch_Dogs (2) were czech because there's no way it's a coincidence there are a bunch of characters (and other things) that use czech names
Also there's an air-shotgun that can be used to move bodies, with infinite ammo too (but it takes up an inventory slot)
It's goddamn hilariously overpowered but extremely short-range, and it can even be used to move around unconscious NPC's bodies (but sometimes they randomly die, I presume it's from impact damage because it smashes them against the ground so hard they bounce off the floor, or they get thrown against props/vehicles and break their necks)
I like to taze an NPC first and then use the air-shotgun to blast them off ledges or into the water so I can kill them without wasting ammo (unconscious NPCs can drown)
I think that was a DLC weapon not included when I covered this game.
1:19:25 Once of these encounters actually happens once in the original Watch Dogs, I thought he would point it out in his video on it as a use for the craftables and tactical hacking.
the irony of saying the studio behind Splinter Cell doesn't know how to make stealth interesting
Few if any of the minds behind the decent splinter cell games were involved in this.
@@mikedawson5917 I know its just a funny comparison
It seems to be a cycle of company makes good franchise with strong mechanics > franchise is succesful and company grows > because of the growth the company attracts investor and stock market interest > now the new investors wants the company to mainly be focused on making money instead of games > company now doesn't make games with strong mechanics because such a focus is risky and scary to investors
It might be because I recently watched your YIIK video and he voiced Rory in that game, but Wrench kept sounding like Yuriofwind to me
You got YIIKbrain my dude. I watched/listened to Snakes and Running Shines video probably 20 or 30 times combined and haven't gotten to that yet, but good on you for YIIKing out
Personally, when it comes to Aiden Pierce, I think he could've been great if he was rewritten slightly and if the story was better. I actually like his look but there should've been actual customization if you wanna wear something else. If that game did all that and had some of the mechanics of 2, I would've enjoyed it a lot more and probably would've been able to excuse it more for not being that great for not being a great start for a franchise.
Watch dogs 2 was the first game where I felt comfortable driving with keyboard and mouse
"This is a really shitheaded way of winning bounties."
"I'm ok, there's NO WAY anyone can see me before I see them here in this open..." **BOOM**
You'd be surprised how believable that spider bot is, considering the game is set in America.
This game feels like they wanted to be a new GTA franchise. It feels so much like it emulated GTA5 but instead of going all in and saying "yeah all of our characters are fucked and there is no way to make them seem human while doing the heinous shit they do" they do it anyway and try and justify it later.
I personally think things like the morality bar should be optional, I just like being able to do what I want to do
It'd make more sense from a realism angle and be better-considered from a gameplay angle if guards only checked their phones after they'd finished whatever they were doing or were at least out of sight of cameras. You can't just bumrush them right then and there, but you could at least get them out of the way after a few seconds of waiting.
Good content to watch in quarantine, good job!
Who would've guessed this is what life would be like in 2020 huh? Certainly not me in 2017, that's for sure.
@@explodingbearz Man I wish it was like this, something exciting that isn't politics/ corona.
And how does he keep finding my comments. Tehsnakerer I mean.
I heard the CRIMEWAVE by Health, and I loved it! I love this review and is very interesting.
Oh man, I thought I was the only one who did that Scissor lift stair thing at the New Dawn place lmao.
I personally enjoyed Watch Dogs 2 a lot. I agreed with most of what you said in the review, but i would like to say that I didn't find Marcus's Parkour stiff in the slightest. I felt it more often then not understood exactly how i wanted him to move, and lots of bits and bobs on the map seem built to make it work.
I never got to the mission where Sitra or whatever u spell her name basically harasses her cousin into being submissive because of stream bad and she naive instead of being like "HEY YOU SHOULD BE CAREFUL" and talk like an actual person. But like nope. nope. just give her PTSD and have a huge distrust in technology so she becomes a sheltered hermit.