My favourite thing about this game is that in telling Patters true information, you could have given 4 consecutive people. And no matter which 4 it was, as long as Kat was one of them, it was one of each character type. Very aesthetically pleasing to me.
Did Kat/Aggie approach Chris about being the Marionette, or did he just convince himself? It was very funny that on the final day he was more confident about being evil than Kat was.
I had a conversation with Chris where I didn't intend to tell him, but he solved too hard and was going after Kat, so I panicked and convinced him he was the marionette xD
probably because if hm and damsel connect, it's gonna look pretty damning for the demon if hm is the mario? but yeah i don't think it was that bad of a thing to do
The marionette and drunk adding extra townsfolk tokens really messed with the damsel pick. The only townsfolk that hadn't been shown to anyone were tea lady and poppy grower. Turning the damsel into a poppy grower is just mean, so tea lady was the only neutral choice. Turning them into the role the drunk saw hurts good, turning them into the marionette's role or a bluff hurts evil. If the pick had happened a night later though, it would've been safe to turn Maggot into monk or chambermaid since Kat had leaned into the lunatic bluff at that point.
I actually think using an in-play role had advantages for both sides- for evil, it turned the good players against each other, but for good it was probably the only way Patters would have figured out he was the drunk. He was getting correct info in a Vortox game, which meant he was either going to dismiss legitimate information or believe in the incorrect demon. They needed to figure that out in order to solve the game, and I don't think they would have without that major clue. And they got pretty dang close! I know Ben kind of did it for The Content, but I actually think it was decently balanced choice. The flip side, of course, is that without that confusion and infighting, they might have gone after Kat sooner, and even if they were doing it with the wrong worldview, hey, a win's a win. But with a pretty well confirmed Godfather, I think Kat had a decent argument to keep her off the block until the last day, so I don't think it was a guarantee.
No, it isn't considered an info role. While it is certainly possible to extract some information from a Gossip kill, that has to be done via other means. The death itself is not information. - Ben
@@sacerdor7467 A good way to think of it is "Does the character ability *do* something, or is the character woken by the Storyteller and given information directly?" For the first one (a 'doing' ability) it's possible to infer information off of something that happens or doesn't happen, but the player isn't given information by the Storyteller directly, so it wouldn't be affected by the Vortox. The Gossip and the Virgin are examples of this type of character. For the other type (who get information directly from the Storyteller), they would be affected by the Vortox. The Investigator and Empath are examples of this type of character. - Evin
Whenever Ben uses the shuffle characters button it does something entirely different then when I'm on the app and I use it. When I click shuffle tokens all it does is shuffle the positions in the list I'm choosing from, without changing the characters previously chosen, which is entirely unhelpful. Is it just me??
This is not the same app that you're using. It's a very old version of an unofficial, fan-made app. This video is quite old! I'd argue that the shuffle you're describing is actually better than the one in this video. It shuffles the tokens but doesn't actually choose them for you. You can then choose to use the ones first in the list, if you wish, or ignore what it's given you and re-shuffle them, or any combination of the two. - Ben
Excellent question! Townsfolk must receive false information when the Vortox is in play, but the Huntsman doesn't receive any information, so the Huntsman is completely unaffected by the Vortox. It works as it normally would.
it's quite flippant. the script started off as a Teensyville with No Dashii as the only demon then also marionette, empath and lunatic. Ramsay Street was just a bad joke because of those characters texts referencing in the word and now it's stuck. I like to think it's a nod to the Australian creators of the game too
@@steburnst Love this! Thank you for the explanation and for creating this script. I added it to my grab-bag for our regular group right after I saw this game on stream. ❤️
@@GrayCarper brilliant! Hope you enjoy playing it. There are some changes in the works regardless or whether it advances to the next round so I’ll post up the final version along with the teensey version eventually
Maybe I’m off, but wouldn’t there need to be one more or one less outsider? I count the recluse and the drunk as the primary 2, then the huntsman adds a damsel, and then The Godfather needs to either remove an outsider or add a fourth?
The Huntsman does not *add* a Damsel, but rather it requires a Damsel to be in play. The Godfather actually added in the Damsel, so the condition for the Huntsman (Damsel must exist) was already satisfied.
@@civexian To make it clear, both are valid setups. You can have all 4 outsiders in this game because of 2 base, Godfather +1, your 3 are the non-Damsels, and then Huntsman requires Damsel to be in play. Or you can have as few as 1 in this game, with only the Damsel (Godfather -1).
I believe those are jinx' (jinxs?) - little extra rules that modify how two character's interact with each other. the jinx between widow and damsel, as i understand it, is that they cannot be in the same game - since the widow's ability would guarantee an evil win every time.
Normally you could do this - if all living players are evil players, then the game *technically* isn't over, but the evil players will all agree not to nominate the demon and so there's nothing the good team can do to win. However, in this case, because one of the evil players (Chris the Marionette) doesn't know for certain that they're evil, the game should be allowed to continue. It's possible that Chris could believe they're not the Marionette and so nominate the demon, allowing the good team the chance to win by executing the demon with ghost votes. The reason you should do this in these situations with the Marionette is so that you don't tip a player off in a situation where they've been lied to about being the Marionette. If it becomes known that the Storyteller will always end the game with three evil players left alive, even if one of them is the Marionette, then when you've been told you're the Marionette and the game continues with three players left alive (the other two being the ones you were told were the demon and minion) then that means you'd know for certain that you'd been lied to about being the Marionette, which is game-breaking information. Hence, the Storyteller should always allow the game to continue with only evil players left alive if one of them is the Marionette. - Evin
@@darbyl3872, thanks for the question. The "Chef" wasn't actually the Chef, they were a minion - the Marionette. The Marionette "thinks" they're a certain role, and the Storyteller plays along, but the information they're getting isn't from a Townsfolk ability, it's from a minion ability. For this reason, a Marionette-Chef can get true information, even while the Vortox is in play. - Evin
This would probably be a very bad idea, but would you theoretically be able to make the marionette think they're the lunatic that thinks they're the demon? So a marionette that gets the demon token?
It's a fun idea, but not something you could do. The Marionette needs to draw a good character token so that they 'think' they're a good character. The Lunatic draws an evil token and 'thinks' they're an evil character, so this doesn't satisfy the Marionette's starting condition. - Evin
I disagree at 1:24:00 that the day should be run. There are no good players left alive, so the game is over, no? Just because a player thinks they are good doesn't actually make them good, and evil's victory condition is met. Merry would have to actually be good for the game to have not ended there, I think if my understanding of the written rules is correct. UNless the Merry has a special exception not listed on their token, but since they register as evil and all that I cannot imagine that is the case
Evil's win condition wasn't met, because three people were alive. If three starting evils are alive, STs usually congratulate the evil team on waking them up in final three, but if any of them are unaware or not sure of being evil, then the one thinking they are good might nominate the demon, thus giving the good team a chance to vote them out, so the game is not over. Edd once kept running the game when I Fang Gu jumped to a hidden outsider and they woke up a freshly made Fang Gu with two of my minions alive in final three. None of the minions knew who the demon was, because both of them thought there had been a barber swap between myself and one of them. We executed one of the minions instead of the new Fang Gu and won :3
I've been a marionette who has nominated the demon/chosen not to nominate the demon through uncertainty over my alignment. If a nomination is a possibility, the dead good team deserve the opportunity to vote on it
@@Miraxik Isnt that kinda pointless? If you were the new demon because of a jump and it was you and 2 evils whats the point of going on? The minions would be able to just openly ask their original demon what happened. Not like the original demon is going to throw away a win. A marionette is evil. Doesnt matter what they think they could be by very definition they are evil. So im confused as to why it would keep going?
@@ronnie3044 not necessarily pointless, whenever there's space for uncertainty and confusion, the game is not done. If any of the teams have a chance to still claw back that win, you run the game till it's over, and that is when two players are left alive.
@@falsnamae3511 If poisoned Damsel works the way you suggest, Godfather + Poisoner can just insta-win on day 2. only way they don't is damsel dies asap.
The Marionette thinks they are a good character. Telling them there is a Damsel in play would confirm them as a minion, breaking the Marionette's ability.
My favourite thing about this game is that in telling Patters true information, you could have given 4 consecutive people. And no matter which 4 it was, as long as Kat was one of them, it was one of each character type.
Very aesthetically pleasing to me.
And if the huntsman and damsal where swap, he could of gotten 5 sets of consecutive people do to Recluse ability
Not if Patters is one of them! c:
@@aron8999 no?? Patters the outsider, Grolen the townsfolk, Chris the Minion, and Kat the demon.
Oh god, the unplanned Lunatic bluff. This was such a silly game!
Holy carp, if Aggie was the Cult Leader, a cult *would* have been formed
29:26 Ben: It’s killing time
Aggie: Is it?
Ben: Yes it is!
That made me chuckle
Awesome call to give the grandmother the drunk balloonist! Really fun storyteller calls
55:15 this plays in my head when someone says something to confuse me. Patters, you are the man.
Did Kat/Aggie approach Chris about being the Marionette, or did he just convince himself? It was very funny that on the final day he was more confident about being evil than Kat was.
I had a conversation with Chris where I didn't intend to tell him, but he solved too hard and was going after Kat, so I panicked and convinced him he was the marionette xD
@@Miraxik love it
@@q-tuber7034 I think it was my absolute desperation that convinced him.
Day one Aggie claims cult leader and every good player joins.
I really want to hear Maggot and Aiden's day 1 conversation.
What a fun game ! Perfect use of the Drunk.
I, for one, am really really enjoying watching this game be played!
Why didn't he want to marionette the huntsmen? Now I'm more confused because he considered making him the drunk right after which does the same thing.
probably because if hm and damsel connect, it's gonna look pretty damning for the demon if hm is the mario? but yeah i don't think it was that bad of a thing to do
@@mel-burnes Because Balloonist would add an outsider so had to be the drunk.
I actually really wanted to see the Marionette Huntsman play out.
Check out this game from the CT stream:
th-cam.com/video/ysdqu-jCkes/w-d-xo.html
31:00 I'd have picked Damsel here. SO much more potential chaos!
This was a smashing game.
This is democracy manifest
The marionette and drunk adding extra townsfolk tokens really messed with the damsel pick. The only townsfolk that hadn't been shown to anyone were tea lady and poppy grower. Turning the damsel into a poppy grower is just mean, so tea lady was the only neutral choice. Turning them into the role the drunk saw hurts good, turning them into the marionette's role or a bluff hurts evil. If the pick had happened a night later though, it would've been safe to turn Maggot into monk or chambermaid since Kat had leaned into the lunatic bluff at that point.
I actually think using an in-play role had advantages for both sides- for evil, it turned the good players against each other, but for good it was probably the only way Patters would have figured out he was the drunk. He was getting correct info in a Vortox game, which meant he was either going to dismiss legitimate information or believe in the incorrect demon. They needed to figure that out in order to solve the game, and I don't think they would have without that major clue. And they got pretty dang close! I know Ben kind of did it for The Content, but I actually think it was decently balanced choice.
The flip side, of course, is that without that confusion and infighting, they might have gone after Kat sooner, and even if they were doing it with the wrong worldview, hey, a win's a win. But with a pretty well confirmed Godfather, I think Kat had a decent argument to keep her off the block until the last day, so I don't think it was a guarantee.
@@andsailedcalmlyon It was a mean pick but there's nothing to say the storyteller can't be mean!
This was a very fun game to watch.
Regarding the Vortox ability, do you consider the Gossip an info role ? So does a correct gossip kill a player in a Vortox world ?
No, it isn't considered an info role. While it is certainly possible to extract some information from a Gossip kill, that has to be done via other means. The death itself is not information. - Ben
@@BloodontheClocktower thank you very much. Vortox is sometimes really hard to wrap your head around.
@@sacerdor7467 A good way to think of it is "Does the character ability *do* something, or is the character woken by the Storyteller and given information directly?" For the first one (a 'doing' ability) it's possible to infer information off of something that happens or doesn't happen, but the player isn't given information by the Storyteller directly, so it wouldn't be affected by the Vortox. The Gossip and the Virgin are examples of this type of character. For the other type (who get information directly from the Storyteller), they would be affected by the Vortox. The Investigator and Empath are examples of this type of character.
- Evin
Whenever Ben uses the shuffle characters button it does something entirely different then when I'm on the app and I use it. When I click shuffle tokens all it does is shuffle the positions in the list I'm choosing from, without changing the characters previously chosen, which is entirely unhelpful. Is it just me??
This is not the same app that you're using. It's a very old version of an unofficial, fan-made app. This video is quite old!
I'd argue that the shuffle you're describing is actually better than the one in this video. It shuffles the tokens but doesn't actually choose them for you. You can then choose to use the ones first in the list, if you wish, or ignore what it's given you and re-shuffle them, or any combination of the two. - Ben
Can anyone tell me why the grandmother saw the balloonist? Wouldn't they see a drunk instead as its their true role?
Vortox game. All info from townfolk abilities is false
@@FixerFour thanks, completely forgot about that
Question: How does huntsman ability works in case of vortox??
Excellent question! Townsfolk must receive false information when the Vortox is in play, but the Huntsman doesn't receive any information, so the Huntsman is completely unaffected by the Vortox. It works as it normally would.
GAH! Vortox is so stressful. Vortox/Lunatic/Marionette is pure anxiety.
Balloonist Damsel turn IS mean in a Vortox game. Tea Lady would have been nice.
I’m trying to figure out how this script relates to Neighbours since I never watch it
it's quite flippant. the script started off as a Teensyville with No Dashii as the only demon then also marionette, empath and lunatic. Ramsay Street was just a bad joke because of those characters texts referencing in the word and now it's stuck. I like to think it's a nod to the Australian creators of the game too
@@steburnst Love this! Thank you for the explanation and for creating this script. I added it to my grab-bag for our regular group right after I saw this game on stream. ❤️
@@GrayCarper brilliant! Hope you enjoy playing it. There are some changes in the works regardless or whether it advances to the next round so I’ll post up the final version along with the teensey version eventually
Maybe I’m off, but wouldn’t there need to be one more or one less outsider? I count the recluse and the drunk as the primary 2, then the huntsman adds a damsel, and then The Godfather needs to either remove an outsider or add a fourth?
Loving all the videos though!!! I ask because I want to be as accurate a Storyteller in the future as possible. 💚
The Huntsman does not *add* a Damsel, but rather it requires a Damsel to be in play. The Godfather actually added in the Damsel, so the condition for the Huntsman (Damsel must exist) was already satisfied.
@@civexian To make it clear, both are valid setups. You can have all 4 outsiders in this game because of 2 base, Godfather +1, your 3 are the non-Damsels, and then Huntsman requires Damsel to be in play. Or you can have as few as 1 in this game, with only the Damsel (Godfather -1).
But instead of Jack, can it be a bottle of "insert any scotch"?
The Balloonist always adds an Outsider, even if they are the Drunk?
Do the tokens under Marionette and Widow mean anything on the script?
I believe those are jinx' (jinxs?) - little extra rules that modify how two character's interact with each other. the jinx between widow and damsel, as i understand it, is that they cannot be in the same game - since the widow's ability would guarantee an evil win every time.
Shouldn’t the game have ended when it was just Chris, Kat, and Aggie, since no good players were alive?
Normally you could do this - if all living players are evil players, then the game *technically* isn't over, but the evil players will all agree not to nominate the demon and so there's nothing the good team can do to win. However, in this case, because one of the evil players (Chris the Marionette) doesn't know for certain that they're evil, the game should be allowed to continue. It's possible that Chris could believe they're not the Marionette and so nominate the demon, allowing the good team the chance to win by executing the demon with ghost votes.
The reason you should do this in these situations with the Marionette is so that you don't tip a player off in a situation where they've been lied to about being the Marionette. If it becomes known that the Storyteller will always end the game with three evil players left alive, even if one of them is the Marionette, then when you've been told you're the Marionette and the game continues with three players left alive (the other two being the ones you were told were the demon and minion) then that means you'd know for certain that you'd been lied to about being the Marionette, which is game-breaking information. Hence, the Storyteller should always allow the game to continue with only evil players left alive if one of them is the Marionette.
- Evin
@@BloodontheClocktower That makes sense. Thank you.
Why does the townie Chef get correct info?
@@darbyl3872, thanks for the question. The "Chef" wasn't actually the Chef, they were a minion - the Marionette. The Marionette "thinks" they're a certain role, and the Storyteller plays along, but the information they're getting isn't from a Townsfolk ability, it's from a minion ability. For this reason, a Marionette-Chef can get true information, even while the Vortox is in play.
- Evin
This would probably be a very bad idea, but would you theoretically be able to make the marionette think they're the lunatic that thinks they're the demon? So a marionette that gets the demon token?
It's a fun idea, but not something you could do. The Marionette needs to draw a good character token so that they 'think' they're a good character. The Lunatic draws an evil token and 'thinks' they're an evil character, so this doesn't satisfy the Marionette's starting condition.
- Evin
@35:43, good peanut butter is pretty smooth yes.
Jacqui should never think Patters is evil in a Vortox /No Dashi game.
I disagree at 1:24:00 that the day should be run. There are no good players left alive, so the game is over, no? Just because a player thinks they are good doesn't actually make them good, and evil's victory condition is met. Merry would have to actually be good for the game to have not ended there, I think if my understanding of the written rules is correct. UNless the Merry has a special exception not listed on their token, but since they register as evil and all that I cannot imagine that is the case
Evil’s victory condition is specifically that two people are left alive which isn’t met as they go into the final day
Evil's win condition wasn't met, because three people were alive. If three starting evils are alive, STs usually congratulate the evil team on waking them up in final three, but if any of them are unaware or not sure of being evil, then the one thinking they are good might nominate the demon, thus giving the good team a chance to vote them out, so the game is not over. Edd once kept running the game when I Fang Gu jumped to a hidden outsider and they woke up a freshly made Fang Gu with two of my minions alive in final three. None of the minions knew who the demon was, because both of them thought there had been a barber swap between myself and one of them. We executed one of the minions instead of the new Fang Gu and won :3
I've been a marionette who has nominated the demon/chosen not to nominate the demon through uncertainty over my alignment. If a nomination is a possibility, the dead good team deserve the opportunity to vote on it
@@Miraxik Isnt that kinda pointless? If you were the new demon because of a jump and it was you and 2 evils whats the point of going on? The minions would be able to just openly ask their original demon what happened. Not like the original demon is going to throw away a win.
A marionette is evil. Doesnt matter what they think they could be by very definition they are evil. So im confused as to why it would keep going?
@@ronnie3044 not necessarily pointless, whenever there's space for uncertainty and confusion, the game is not done. If any of the teams have a chance to still claw back that win, you run the game till it's over, and that is when two players are left alive.
I've heard you tell Minions there is a Damsel no mater what. A poisoned Damsel + GF can just Win for evil.
@@falsnamae3511 If poisoned Damsel works the way you suggest, Godfather + Poisoner can just insta-win on day 2. only way they don't is damsel dies asap.
The Marionette thinks they are a good character. Telling them there is a Damsel in play would confirm them as a minion, breaking the Marionette's ability.