Death of a Game: Gwent

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

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  • @EnigmaticPenguin
    @EnigmaticPenguin ปีที่แล้ว +1327

    I never made the Pro league, but I was rank 2 and my peak and I played GWENT until last summer. What absolutely killed it for me was their policy of not fixing broken decks during a season. A season would launch with a spectacularly broken card and everyone either jumped on that meta or tried to build a counter deck. It became no fun at higher ranks. It was only worth checking in monthly as a result.

    • @DCapps1994
      @DCapps1994 ปีที่แล้ว +46

      I'll never forget for how Long Mysterious Challenger Secret Paladin was broken in Hearthstone, and Blizzard just completely ignored it.

    • @ChunLo21
      @ChunLo21 ปีที่แล้ว +21

      My guy rank 2 is not “higher rank”
      Hell even pro rank isn’t “higher rank”
      One can always spam games to get into pro rank given how broken the rank system is

    • @Doom1491
      @Doom1491 ปีที่แล้ว

      @@DCapps1994 it's kinda a Ben Brode thing, Marvel Snap rn has the same too slow balancing issues; Hearthstone has now a really great pace of changing cards

    • @FasterthanLight11
      @FasterthanLight11 ปีที่แล้ว +7

      The most fun I had was the low ranks. Youd get the occasional munchkin deck but mostly its was pretty varied.

    • @joepkippensnuiver2969
      @joepkippensnuiver2969 ปีที่แล้ว +3

      I played for 2 years as my TCG of choice, and never even realized there was a pro league. TBF I also would not have watched it.

  • @collectorking6204
    @collectorking6204 ปีที่แล้ว +908

    The game has fair monetization, great art, a good season pass and good gameplay. This is one of the very few games that I have gotten a season pass in and have not regretted it. Overall it's a shame.

    • @ChickenMcThiccken
      @ChickenMcThiccken ปีที่แล้ว +7

      yeah but it was never mtg ; and it was doomed to failure. the only game that can even come close is elder scrolls legends; but even though its not being worked on anymore; the client always keeps getting updates. so that tells you something.

    • @collectorking6204
      @collectorking6204 ปีที่แล้ว +8

      @Nexo Probably someone though he knew better and money.

    • @armoredchimp
      @armoredchimp ปีที่แล้ว +4

      @Nexo I agree and I played since closed beta. It was a good game post-rework, a bad game after the first big rework, but a truly excellent game in the early days.

    • @goncaloferreira6429
      @goncaloferreira6429 ปีที่แล้ว +1

      so why didi it die?

    • @xarmanhsh2981
      @xarmanhsh2981 ปีที่แล้ว +1

      You would also never regret gettint an event pass in lor

  • @AcencialAMV
    @AcencialAMV ปีที่แล้ว +569

    This one will hurt, I played so much before the homecoming, up to the pro ranks, there still isn't a ccg that scratches that tactical itch between a poker game and a card game with so much freedom to set up baits and misplay. It was just never the same after Homecoming though

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero ปีที่แล้ว +10

      It's quite a bit less complex, but I find Marvel Snap does a decent job of delivering tactical mind games in card form. Really easy to get cards without spending money also

    • @BodybuildingSteve
      @BodybuildingSteve ปีที่แล้ว +32

      @Cristo Alba its so pay2win though

    • @McJethroPovTee
      @McJethroPovTee ปีที่แล้ว +17

      It's not to the level of Gwent but Legenda of Runeterra, it's a lot more f2p friendly than Snap.

    • @kasaix_yt
      @kasaix_yt ปีที่แล้ว +2

      Legends of runeterra was a nice reppacement for me maybe it will work for you as well?

    • @italianspiderman5012
      @italianspiderman5012 ปีที่แล้ว

      @@cristoalba5781the definition of p2w is that you gain advantage by spending money, so by definition marvel snap is p2w, period.

  • @saltyking2350
    @saltyking2350 ปีที่แล้ว +166

    I never thought there would be a Death of a Game on a game I actually played, feels weird I've been with the game for so long, easily the most hours I've put into a multiplayer game

    • @catalinmarius3985
      @catalinmarius3985 5 หลายเดือนก่อน +3

      I had the opposite but equally sad experience. Just started playing Gwent 3 days ago (2024), great game, completed all 6 factions' intro reward books with keys, made 6 custom decks (starting decks are bad) to get a feel for each faction (fav: Nilfgaard :D) and played up until I reached rank 23 with the faction I decided to specialize on. The free to play is rather good, and then I looked online and saw that the game is in maintenance mode for 2 years, so yeah, no going pro/competitive in this one. It became a game that is fun to play occasionally, just like Gwent was intended to play in the first place. It didn't become Yu-Gi-Oh where 70% of duels are won in turn 1. I like the slow pace and that the combos are not exaggerated.

  • @TheAgentmigs
    @TheAgentmigs ปีที่แล้ว +70

    Had some of THEE best game art ever.

  • @simonbaldik9436
    @simonbaldik9436 ปีที่แล้ว +208

    I and all my fellow friends bought something off the Gwent shop. Not because we felt like we needed to, nor did we truly want to. It was just a way to thank the developers. I still remember a conversation with my brother where we both said that we're going to buy something from the next expansion only because we want to help the devs.
    Talking about small loyal fan base lol

    • @koraptd6085
      @koraptd6085 ปีที่แล้ว +3

      Yeah the prices of most of the stuff were to high tbf... I always wanted to buy one or two journeys but paying 40 zł for a couple cosmetics when I could get TW3 with expansions for the exact same price or a battle pass in Fortnite for less than half of that (plus it's a one time purchase assuming you do play the game to retrieve the premium currency) just didn't seem right to me. But I did get the starter pack at least.

    • @saminrahman5165
      @saminrahman5165 ปีที่แล้ว

      So did I my friend

    • @EsteemedReptile
      @EsteemedReptile 8 หลายเดือนก่อน

      People like you who think they're "helping the devs" by buying microtransactions are honestly the worst kind of idiot. Do you think they're running a fucking Twitch stream? Are they a charity to you? That money doesn't go to hard working little mister programmer who cleaned up the sound file for your favorite card. He's already got his pittance of a salary. That money goes to the publishers and the shareholders.
      God I actually despise morons like you.

    • @EsteemedReptile
      @EsteemedReptile 8 หลายเดือนก่อน

      God I DESPISE morons like you who think that spending money on microtransactions somehow "helps the devs". What, do you think they're running a fucking Twitch stream or something? Are you braindead? The programmers don't get a bonus if you buy the cosmetic shit, you fool. They've already got their pittance of a salary. The money you just spent went to the publishers and the shareholders.
      God, you are so stupid.

  • @williamw8590
    @williamw8590 ปีที่แล้ว +370

    Damn, it's finally time for one of my favorite games to be on this channel. RIP gwent

  • @jakubpuawski3875
    @jakubpuawski3875 ปีที่แล้ว +54

    fun fact: Gwent as described in Sapkowski's book was basically just a variation of bridge, the cards used were different than a standard deck in real life, but the gameplay seemed to be extremely similiar

    • @policeofcydonia4266
      @policeofcydonia4266 ปีที่แล้ว +13

      what i remember from reading the books is Gwent was basically a dwarves screaming at each other competition lol

    • @Bigwigrah07
      @Bigwigrah07 5 หลายเดือนก่อน +1

      No it wasn’t. Gwent is NEVER referenced in the books. The Dwarves do have a card game that is referenced in the books, but it’s not called Gwent.

    • @jakubpuawski3875
      @jakubpuawski3875 5 หลายเดือนก่อน +2

      @@Bigwigrah07 it's called "Gwint" in Polish version (my native language), which is also Polish name of the tgc. Maybe something was lost in translation.

    • @Bigwigrah07
      @Bigwigrah07 4 หลายเดือนก่อน +2

      @@jakubpuawski3875 oh shit, you are correct. Dang I had no idea that was translated poorly 😵‍💫

  • @Synthia17
    @Synthia17 ปีที่แล้ว +30

    I miss the pre homecoming gwent so much, I was a casual who liked the minigame a lot and the standalone was a dream come true. Then it got more and more "pro" and it wasn't fun anymore.

  • @theburgerfarm
    @theburgerfarm ปีที่แล้ว +88

    We deserved a second Witcher Tales game

    • @thegrayyernaut
      @thegrayyernaut ปีที่แล้ว

      I heard about Rogue Mage. What's that game about though? Is it not the same as Thronebreaker?

    • @theburgerfarm
      @theburgerfarm ปีที่แล้ว +15

      @Khánh Bảo Đoàn Some ab-libbed lore, mostly shit no one cares about. Alzur is there, there is no coherent plot, cards are randomly played without a faction.

    • @lkcdarzadix6216
      @lkcdarzadix6216 ปีที่แล้ว +1

      @@thegrayyernaut rogue mage sucks don't bother can't compared to thronebreaker

    • @PeterAda_4ever
      @PeterAda_4ever 5 หลายเดือนก่อน

      I would love to see a game similar to Thronebreaker than takes place during book saga timeline.
      Imagine similar to Meve’s perspective but this time with Geralt’s Hanza 🔥

    • @cactuslietuva
      @cactuslietuva 3 หลายเดือนก่อน

      Play thronebreaker, rogue mague was unfinished game they released just before killing gwent. its bare bones, thronebreaker on the other hand is very good

  • @АйдоралСмертестойкий
    @АйдоралСмертестойкий ปีที่แล้ว +75

    I played this game a lot during beta but at launch they completely changed all the basic game mechanics. It was a fine game still but not the one I fell in love with.

    • @omarrangelchavez8937
      @omarrangelchavez8937 ปีที่แล้ว +12

      finally someone that undestand me :(

    • @DarkWraithKevin
      @DarkWraithKevin ปีที่แล้ว +2

      My deck completely broke at launch, so frustrating to see all that get flushed away

    • @obscurereferens7377
      @obscurereferens7377 ปีที่แล้ว +8

      Same for me. I loved the beta. I used to get home from work at 5AM, start up Gwent and play until I couldn't stay awake. I miss beta Gwent so damn much.

    • @johnssmith4005
      @johnssmith4005 ปีที่แล้ว +6

      CDPR was really stupid for thinking that I was gonna waste my time learning the game AGAIN after spending more than 1000 hours perfecting my tactics and decks

    • @BigMuskachini
      @BigMuskachini 11 หลายเดือนก่อน +3

      yep closed beta was epic af and then as soon as the open beta patch launched they completely reworked the entire game for literally no reason

  • @spahghettiboi4150
    @spahghettiboi4150 ปีที่แล้ว +39

    6:08 companies definitely need to cool it with the esport stuff. I don't necessarily hate it perse, but it can become very noticeable when it is shoehorned. and sometimes, its just best to ya know, have a fun casual experience, be it with and/or against a friend or complete stranger.

  • @DAFIZZIF
    @DAFIZZIF ปีที่แล้ว +52

    According to a quick Scryfall filter, there should be 171 Mono Black Color Identity Legendary Creature cards in mtg. Granted some of them are from less than defualtly legal Un-sets and there are other exceptions such as Ormendahl, Profane Prince being the flip side of a land, but this still leaves far more than the estimate of 9 Mono-Black Commanders.

    • @FaustNoa
      @FaustNoa ปีที่แล้ว +11

      As an avid MTG fan, I thought he was joking since it feels like we get 3 new mono black legends a set (hyperbole, but not too far from the overproduction WotC has been forcing the last few years)
      Yea there's way more than 9.

  • @sadpee7710
    @sadpee7710 ปีที่แล้ว +9

    the slow paced rounds are integral to the game. it's the core of experience.
    the round system is a mind game battle that's all about reading the pace and commitment of your opponent and capitalizing on it. this way each card is tense and important and it doesn't feel slow.
    for people who don't play gwent or only do so casually, allow me to give (too many) examples as to how deep the round system runs.
    if you fall behind pace with your opponent even a little bit you lose card advantage in following rounds (assuming they know what they're doing). often an automatic loss. as such you have the weigh the risk and value of engines and tempo. you may pressure your opponent to miss out on combos or setting up their board in fear of falling behind. you can surprise them with sudden tempo near the draw threshold after feigning a slow deck archetype. it's a constant mindgame. if you read your opponent correctly and capitalize on their mistakes games can be won after the first 3 cards.
    the consequences of the first round feed into the mind game of the next. if you win the first round you can play low commitment and force the opponent to match it. this way you can bleed your opponent of good cards. an especially effective mindgame when you had a short round 1 as many opponents expect you to dry pass and therefore fill their hand with good cards in preparation for the final round.
    knowing this some players keep mid commitment cards on hand for the second round as to mitigate the potential loss of your opponent bleeding your deck. but then you risk your opponent going all-in and being unable to match it. losing the game 2-0. it's all about reading your opponents intention, calling their bluffs and punishing them for it.
    however a clever loser can read their opponents read. i have regained card advantage many times doing this. the bluff is all the more convincing if you had a long, devastating first round. the more you lost it by the better. this means you're keeping power in reserve and keeping your opponent confident and cocky. you can try and bait your opponent into trying to 2-0 you. keep a few lower commitment cards to get the bluff rolling, making it seem like you were expecting your opponent to bleed your deck. they'll recognize your weakness and commit. a few cards in (the later the better, maintaining the bluff but risking defeat) surprise them by switching to your best, most high value card combos. you were just pretending to expect bleeding. you got your opponent to commit to a full round 2 that you were secretly guaranteed to win as you retained your full power from R1 unlike them. just so the playing field is evened (or even advantageous to you!). this way losing the first round is a good thing, most opponents expect you to play it safe after the first round, you can punish this expectation. again. mind games.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  ปีที่แล้ว

      Thanks for explaining, sounds really boring to me however.

    • @sadpee7710
      @sadpee7710 ปีที่แล้ว +3

      @@nerdSlayerstudioss yea it's not for everyone. in fact i can see how most people would find it boring (so it makes complete sense why you would include it in the video as a contributer to the game's death)
      ty for reading my comment. i'm impressed, it's kinda long and boring. you're a cool dude

  • @pandosham
    @pandosham ปีที่แล้ว +62

    The playing during the main quests reminds me how you can play triple triad as Rinoa is actively getting possessed and wreaking havoc on a ship in ff8

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  ปีที่แล้ว +21

      lmao great scene,

    • @goldman77700
      @goldman77700 ปีที่แล้ว +10

      Good times. Save the world? Nah, a game of triple triad is more like it.

    • @Maddness101
      @Maddness101 ปีที่แล้ว +8

      Great stuff, I liked that they lampshaded the situation with one NPC saying something along the lines of ‘You want to play Now?!’
      He still does though.

    • @sharkhammr
      @sharkhammr ปีที่แล้ว +10

      "oh my god! The world is ending we're all gonna die! What's that? You wanna play triple triad? Hell yeah, let's go!"

    • @Biouke
      @Biouke ปีที่แล้ว +2

      Or play triple triad while escaping an high sec prison about to self-destroy XD

  • @hunterbrady4789
    @hunterbrady4789 ปีที่แล้ว +203

    Sad to see it go. This is the best and most unique digital TCG of the decade

    • @kyotheman69
      @kyotheman69 ปีที่แล้ว +10

      *looks up "oh sure, yeah so sad" *looks back down at phone continues to play Marvel Snap

    • @Allen-qs2xr
      @Allen-qs2xr ปีที่แล้ว +6

      Yea no. RuneScape legends disagrees.

    • @m.z.671
      @m.z.671 ปีที่แล้ว +9

      I think, everyone has their own "best and most unique digital TCG". I.e. mine is Eredan, old browser flashpased TCG, that died due to wild greed of developers.

    • @mickethegoblin7167
      @mickethegoblin7167 ปีที่แล้ว +2

      Lol, those games suck

    • @AHaptism003
      @AHaptism003 ปีที่แล้ว +1

      Laughably some of us do have officially licensed physical Gwent cards. Others have reproduction cards, It isn't purely digital.

  • @thomasdye7503
    @thomasdye7503 ปีที่แล้ว +116

    I think more card games need a single player mode like Thronebreaker. Balancing cards around a puzzle or AI you can do a lot more crazy things and set up scenarios that wouldn't usually happen because you're just focusing on enjoyment of one person and can tailor to that.

    • @GiegueX
      @GiegueX ปีที่แล้ว +10

      If anyone likes the pve aspect of card games i recommend legends of runeterra, a btter pve experience than hearthstone tbh

    • @Temperans
      @Temperans ปีที่แล้ว +8

      PvE card games are done all the time. Its just that they are usually Rogue-likes.

    • @Tomwithnonumbers
      @Tomwithnonumbers ปีที่แล้ว +2

      Legends of Runeterra does it to great success. You and your enemies will have special passive abilities which continuously change the strategy needed each match

    • @r3zaful
      @r3zaful ปีที่แล้ว +2

      I really wish that yugioh master duel have a proper solo story mode, the story of the duel terminal terminus etc being explained through paragraph hurt, I need an actual solo mode.

    • @iBloodxHunter
      @iBloodxHunter ปีที่แล้ว +1

      The "stealth" mission gave me inspiration on a couple of different new card games. Thronebreaker is definitely groundbreaking at least.

  • @greyfox3954
    @greyfox3954 ปีที่แล้ว +81

    I was one of the first to play this at launch... I was so hooked, had after 1800 hours into this. But Homecoming was so alienating, I just managed to play like 200 hours, but it just never was the same, maybe also just getting old :(
    I miss the community too, Mogwai, Merchant, Ashlizzle(Shiekdmaid), and Anxxia, especially Anxxia, hope you are well :')
    Farewell memories, hello loneliness

    • @BauldyBoys
      @BauldyBoys ปีที่แล้ว +1

      I believe a lot of the creators just moved to MTGA

  • @RonnieRoseSt
    @RonnieRoseSt ปีที่แล้ว +19

    I find this extremely amusing because I got into Gwent like a week ago and am in the stage of absolutely loving it. It's really fun because I have just 0 expectations and only play because I want to understand various mechanics and I laugh my ass off when someone pulls something at least seemingly unbalanced.
    But imagine the absolute comedic timing; I never cared for Gwent in TW3, no matter how many times I tried to find an appetite for it. But as a visual artist I wanted to check out the artworks in the standalone, so I downloaded on a whim. And I realized I actually enjoyed the experience! And no chat with the opponent? Great! Makes losing/winning literally not the point (somehow the process is far more fun than the result, little fun game of making the most of what you're dealt, relaxing). Found myself genuinely wanting to congratulate my opponents for outsmarting my little plots.
    So, sure, maybe the joy will fall off once I figure enough out- as it does with any online pvp game. But no game really made me experience what Gwent:TWCG does. In this context of what the community feels about it? Brilliantly amusing timing. Gosh! Anyway! Hi!! I'm new!:Dd!!

  • @koraptd6085
    @koraptd6085 ปีที่แล้ว +31

    Burza, Slama, Ryan, Vlad, Jean and so many content creators... This game's downfall was really abrupt and unexpected to me. I just wish the Gwent team all the best and thank you very much for your great work!

  • @Slop_Dogg
    @Slop_Dogg ปีที่แล้ว +261

    Never been a CCG guy, but my friend really got into this one & I actually learned just so I could watch her play. Hopefully Gwent has a second life when CDPR revisits the Witcher universe.

    • @ereviscale3966
      @ereviscale3966 ปีที่แล้ว +2

      I hope they make a different game for the next one that's fun this time

    • @ereviscale3966
      @ereviscale3966 ปีที่แล้ว +1

      I can see how against humans it would be a lot more fun

    • @zoa9720
      @zoa9720 ปีที่แล้ว +7

      @@ereviscale3966 Yeah, it's pretty boring in W3 for me too, but was amazing as a full game... until they ruined it.
      Just all around weird decisions.

  • @noma7889
    @noma7889 ปีที่แล้ว +119

    i used to love gwent when it came out, such a breath of fresh air for poor hearthstone loving highschool me. It had clean simplistic looks, and really fun gameplay, It was probably my favourite ranked experience out of all games. But CDP decided to completly change the game with homecoming and it was just diffrent, they changed the design and in my opinion it started to look a lot more muddy and also the game became more complex needing a lot more commitment, so i just dropped it becouse it wasnt the gwent i fell in love with when it was in beta

    • @ianmoriarty2199
      @ianmoriarty2199 ปีที่แล้ว +11

      Same here, I'd been playing it since the beta and when they re-launched with Homecoming it felt like a different game and my small brain couldn't keep up with all the changes and additions. I always found myself googling optimal deck builds because I didn't feel like I could build to my liking, as I'd always get hammered by people with more optimal decks.

    • @Kaefftw
      @Kaefftw ปีที่แล้ว +2

      I felt the same - Homecoming as a stand alone game was ok, but revamped Gwent instantly turned me off. I really enjoyed beta version.

    • @spiderjerusalem8505
      @spiderjerusalem8505 ปีที่แล้ว +1

      It didn't become more complex I feel like, OBT had more complex cards and mechanics.
      I really miss the OBT too

    • @filippopotame3579
      @filippopotame3579 4 หลายเดือนก่อน

      If I may, there's an entire community of people who've remade the open beta game from scratch and keep updating it, you can search for r/DIYGwent if you're interested.

  • @Vektor480
    @Vektor480 ปีที่แล้ว +40

    I loved Gwent and had a blast with it during early beta. However, the changes and "revamps" they made progressively turned the game upside down and changed the things I got used to and enjoyed. I loved weather and they killed that, then I got used to the lanes and they changed that too. After a certain point, even if I was getting refunded all my currency, I just didn't have the energy anymore. Was a real shame, the game had a great concept

    • @filippopotame3579
      @filippopotame3579 4 หลายเดือนก่อน

      If I may, there's an entire community of people who've remade the open beta game from scratch and keep updating it, you can search for r/DIYGwent if you're interested.

  • @wolter6102
    @wolter6102 ปีที่แล้ว +180

    Thronebreaker was such an amazing game tbh, the story is incredible and the puzzles are pretty crazy

    • @badboje6040
      @badboje6040 ปีที่แล้ว +3

      Fr, such an underrated game

    • @Setorrs
      @Setorrs ปีที่แล้ว +9

      Then we didn't play the same game. Thronebreaker was filled with game breaking bugs and an annoying gwent compared to the awesome version in witcher 3.

    • @BlueRanger57
      @BlueRanger57 ปีที่แล้ว +5

      Great soundtrack, too. Holds its own against the other Witcher games.

    • @Sapphic_girlie
      @Sapphic_girlie ปีที่แล้ว +4

      Agreed. Thronebreaker was soooooo goood

    • @euychua
      @euychua ปีที่แล้ว

      Hopefully this means the new golden nekker game is still in production

  • @Ry-bh4xp
    @Ry-bh4xp ปีที่แล้ว +14

    I miss this intro. Im glad you brought it back

  • @SmokeHoagies
    @SmokeHoagies ปีที่แล้ว +7

    Gwent does have a lot of archetypes in decks. I used to run Mill and Combo decks frequently in ladder.
    Using Homebrew decks can help massively in Gwent.

  • @oddityironcog
    @oddityironcog ปีที่แล้ว +8

    I have never had more fun in a CCG than the three seasons before the introduction of the golden nekker. I even had a ton of fun during the nightmarish vampire meta. I've never even played the witcher, the gameplay of gwent alone had me and a friend awake until late at night deck brewing.

  • @Cdawg_6969
    @Cdawg_6969 ปีที่แล้ว +3

    This is the only CCG I’ve ever played that actually had fair prices on their monetization. Truly one of a kind

  • @Nathan_Coley
    @Nathan_Coley ปีที่แล้ว +85

    I knew it was coming! This one breaks my heart! 😭💔 Been playing since the tail end of closed beta.

    • @Nathan_Coley
      @Nathan_Coley ปีที่แล้ว +1

      Thank you for doing this one!

    • @Nathan_Coley
      @Nathan_Coley ปีที่แล้ว +6

      Respectfully I've played all of the typical CCG/TCG archetypes in Gwent. Yes different they are all there.

    • @AcencialAMV
      @AcencialAMV ปีที่แล้ว +5

      @@Nathan_Coley Yep, that's one of the arguments I don't agree with him on. Speaking mostly about pre-homecoming since I didn't like the game very much after it there were all the archetypes in there that fulfil the same power fantasies and gameplay fantasies as they do in other CCGs.
      Like there are engine decks which are basically ramp decks (cards that gain a lot of value over time and are weak to disruption - consume monsters, self-harm skellige sword bois, forgot the name), pointslam (beatstick mid-range type decks), aggro (swarm decks with lots of small units which would generate a lot of value unless controlled early), control (skillge boats, trap decks, kinda alchemy niilfgaard?, early spies).
      The best thing about Gwent imo is that there were super weird decks that also kinda broke that midrange-control-aggro trinity which is what made it special. Even though the game was balanced around archtypes (control kinda beating big monsters, but losing to swarms unless you run specific control decks like boats, midrange out valuing control in many cases etc) , you would always have insane deck variety in pre-homecoming gwent where people would cook up incredibly meta countering and meta defining decks that you would just never see if the game wasn't based on a 3-round system.
      Like decks made to bleed someone round 1 with huge finishers to close it out in round 3 (since Homecoming gave people way more cards in later rounds, it killed these decks), decks that would sacrifice value in order to have carry-over to make your opponent have to over-commit on round 2 if they lost round-1 and then still have a strong unit in game 3 cause of adrenaline rushed ciri:nova or bear master etc. Alchemy nilfgaard or scoia spells which had almost no units and were all about huge swings and making sure your opponent also can't run any sort of a gameplan while still being flexible to adapt to different matchups. I don't think we'll get another game as complex and fun as pre-homecoming Gwent was soon.

    • @Nathan_Coley
      @Nathan_Coley ปีที่แล้ว +3

      @@AcencialAMV I 100% agree with all that you said buddy. Even though I still occasionally play the game (a few times a week) pre-homecoming was some of the best CCG/TCG experiences I've ever had. Gwent to this day is still my MTG replacement because I don't like the way WoTC has gone in the last ~10 years.

    • @jon4715
      @jon4715 ปีที่แล้ว +4

      Open beta was the best. The game is so bloated now. It's so obnoxious. I just want a simple card game, no animations.

  • @dion8895
    @dion8895 ปีที่แล้ว +6

    I loved Gwent. It was the best CCG that I could find, it had fair monetization, and was fun and challenging to build and play different decks. I even streamed it on Twitch for a while. I struggled to make the transition to homecoming, so I dropped off from playing it, but it's still sad to see it die

  • @raidmefti6897
    @raidmefti6897 ปีที่แล้ว +39

    I always knew this video would come out, and it still breaks my heart. I just don't have the words to describe how much I loved the beta of Gwent and how much Witcher vibes it gave off, it was the only card game I've played (and I've played quite a lot of them) that rewarded skill and strategy over luck, and I managed to beat the most meta decks with my own customized decks and strategies, which always felt so rewarding. It also had the most unique mechanics, for example the Morvran Voorhis Nilfgaard deck and its "reveal" mechanic.
    Then the Homecoming came out in 2018, and they completely changed Gwent. I tried, I really really tried to love it, but it didn't feel like Gwent to me, it wasn't the game I fell in love with, and it had almost nothing to do with the Witcher 3 Gwent mini-game, which is absurd because that's where most players came from. It felt more like "Thronebreaker : The Online Game" than Gwent.
    I just want the old Gwent back man...

  • @Adv3.
    @Adv3. ปีที่แล้ว +9

    I really loved the game played it from the close beta and put in it more than 3k hours over the years but 2022 was really tough balance wise and get me completely burn out, yet it still break my heart.

  • @wolter6102
    @wolter6102 ปีที่แล้ว +8

    Watching this video drop while I have Gwent open on my PC...this hurts heh

  • @vulcan6413
    @vulcan6413 ปีที่แล้ว +9

    Once they killed the siege lane that was when I dropped gwent. The interplay between the three lanes was what kept the game unique and fun for me.

  • @shadow_strike9956
    @shadow_strike9956 ปีที่แล้ว +85

    It’s crazy how many card based games we have seen on the channel so far. Gwent, Artifact, Duelyst, ES legends etc
    I feel like it goes under the radar as a genre that is extremely competitive, not only do you have to compete with Hearthstone but the big three traditional card games of MTG/Pokémon/Yugioh as well.
    Plus these devs and publishers must think it’s so simple to just make a card based game and it will succeed like that, it’s a very complex genre to make it successful by both appealing to competitive hardcore players while having a casual player base as well with that right balance which is obviously easier said than done.

    • @phyrexian_dude4645
      @phyrexian_dude4645 ปีที่แล้ว +16

      The thing is that the big 3 took years before they actually started a competitive scene. All of them fucked up a lot along the way but endured because of one simple reason: Community. Say whatever you want about the success of Hearthstone after Activision Blizzard discontinued their physical CCG but it doesnt have those ton of stories on playing face to face with people and the shit talking. And for those into the "card stock market" a digital game has no reason to keep pushing the game to survive as an investment because once the servers die, thats it.

    • @current9300
      @current9300 ปีที่แล้ว +18

      @@phyrexian_dude4645 There are smaller but very alive card games too, like Legends of Runeterra, Eternal Card Game and Shadowverse, but they also are alive just because they are persevering and patiently taking time to curate their playerbase. CCGs are a thankless kind of a live service, they can provide an average income with very small cost, but reaching huge profits with them is challenging.

    • @AlekseiPerepelitsa
      @AlekseiPerepelitsa ปีที่แล้ว +1

      card game is a hard genre to crack. Many get boring fast. runeterra got so boring that I don't remember how many months ago I stopped playing. So far the only online card game that stayed fun for a reasonably good length is marvel snap

    • @ganyumaindayone1112
      @ganyumaindayone1112 ปีที่แล้ว

      A CCG has to be easy to play, hard to master, well balanced, have competent staff that'll axe op cards etc...
      look like this game didnt care about the easy to play and balance part, was made to fail

    • @avlaenamnell6994
      @avlaenamnell6994 3 หลายเดือนก่อน

      man i miss duelyst. :(

  • @rustyfence4431
    @rustyfence4431 ปีที่แล้ว +4

    "The black faction in MTG has like 9 commanders to choose from."
    Massive understatement, there's currently 100, not including multicolored black commanders.

  • @duukn
    @duukn ปีที่แล้ว +3

    Been watching NSS for a while. This is the first video that actually hurts. Such a great opportunity for GWENT, just wasted on bad decissions and inaction.

  • @hellodelightfulrando
    @hellodelightfulrando ปีที่แล้ว +58

    I got into Gwent during 2020 and had a lot of fun with it. I learnt the different decks, abilities, techniques, hell I even watched people play on Twitch and TH-cam so I could learn how to play better. But at the end of the year I took a break and with all of them updates and new cards and new metas I could not get back into it. I was already struggling with playing the same unimaginative “meta decks” over and over and over and that only got more boring with each update. I was playing intuitively, picking cards to fit my strategies and if felt like everyone else was playing some sweaty EZ WIN deck they copied off of Reddit. Sad to see Gwent go but it was too convoluted and didn’t reward intuitive play so of course it was inevitable. Also I’m one of those people that played Gwent because I needed more Witcher content and unfortunately, like you said, they dropped the ball on that so it wasn’t even worth it to bite the bullet and get back into Gwent

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  ปีที่แล้ว +7

      Well put

    • @rwentfordable
      @rwentfordable ปีที่แล้ว +1

      Every card game goes this way. I gave up on them years ago. If everyone plays sweaty, it puts new players off, then the game dies. Rinse and repeat.

    • @boomerix
      @boomerix ปีที่แล้ว +1

      I like to make thematic decks, like for example a Syndicate deck that nearly only exclusively has Witch hunter cards. They can work surprisingly well, especially since off meta decks can catch those players off guard who only copy meta decks without understanding them. I just play casually with decks I made myself and in my experience it's 40% losing to a deck that counters mine, 40% winning to a deck because mine counters them perfectly and 20% of hard fought wins/losses/draws which are the most fun.
      The only thing that really annoys me are meta players who abandon a match quickly after realising their copy paste deck can't win.
      Even worse when they just quit without at least pressing the forfeit button.

  • @siddharthsingh-hs3yv
    @siddharthsingh-hs3yv ปีที่แล้ว +4

    i played this game for more than 3000 hours , i made to pro qualifiers at masters tour , but for me interest went down day by day , gwent became very different from what it used to be , i still love the game and probably still play it sometimes , it is bittersweet ending from cdpr still atleast we can enjoy last year , i wish 2018 never ended , game was peak at that time

  • @JSmoothSoul
    @JSmoothSoul ปีที่แล้ว +1

    They really messed up, because Thronebreaker is a great sub genre that could work with a lot of franchises like teltale games. Marvel Power Rangers Transformers

  • @Midnightdragonblaze
    @Midnightdragonblaze ปีที่แล้ว +9

    I still have many wonderful memories and look back fondly on the game and community during the beta era. There were a lot of missteps, but for a time it was unmatched in terms of raw fun in the ccg market. Thank you for covering this one; Gwent will definitely be missed.

  • @Overbound
    @Overbound ปีที่แล้ว +1

    I didn't even notice your voice was scratchy but now I can't unhear it. Glad you brought the old intro back.

  • @qianFGC
    @qianFGC ปีที่แล้ว +16

    I like how you don't hint the next case anymore. Just straight up tell us what it is. Really makes me look forward to the next video.

  • @TylerHyperFace
    @TylerHyperFace ปีที่แล้ว +2

    Gonna push-back on the archetype criticism as this is what made this game different from other mainstream CGs in the best way. I remember the earlier feeling of each turn feeling like a poker-game, and that you could bluff board setups to your opponent who could then over-commit to the board only to win 1 of the 3 rounds. Gwent was immaculate in this sense and the reason I knew many to play it for.

  • @Whitedudeabove
    @Whitedudeabove ปีที่แล้ว +90

    My main issue with Gwent was how they made the version so extremely convoluted. It was VERY hard to jump in and understand what was going on because every faction had tons of unique and complex mechanics behind them. Compare this to me jumping back into Hearthstone after several years and I could still easily understand new mechanics.

    • @crimsoneclipse0618
      @crimsoneclipse0618 ปีที่แล้ว +8

      @@AzureRoxe Yep, it's literally just there to milk money. And even worse, doesn't every new expansion make every card from the previous one unplayable, making them wild or something?

    • @mrbachatin7648
      @mrbachatin7648 ปีที่แล้ว +1

      @@crimsoneclipse0618 Every 3 expansions

    • @Whitedudeabove
      @Whitedudeabove ปีที่แล้ว +2

      @@NotYourbuisness-zz7ds I'm not sure what makes you say that. It's not like I couldn't understand these mechanics. It's just that it becomes too much for any new player. No matter how hardcore of a CCG player they are.

    • @For0489
      @For0489 ปีที่แล้ว +1

      Yes! I finally did a playthrough of Witcher 3 and decided to play Gwent since I avoided it on my first two playthroughs and it became one of my favorite parts of the game I had so much fun with it! Found out there was an app and was like fuck yeah! Got about 10 minutes in.....nah this is way too complicated

    • @Whitedudeabove
      @Whitedudeabove ปีที่แล้ว +2

      ​@@NotYourbuisness-zz7ds Again, no. I literally come from a CCG background. I grew up playing MTG and Yu-Gi Oh and then played HS for like a year or two when it came out.
      And a MOBA or a fighting game can be overwhelming for new players too, even if they are coming from games of the same genre. It would be incredibly disingenuous to say that they wouldn't.

  • @N12015
    @N12015 ปีที่แล้ว +2

    Also, what you mentioned about "Lack of archetypes" explains A LOT about balancing issues. In card games decks balance oftentimes against eachother, because Aggro beats combo, combo beats control and control beats aggro, altough the circle might get reversed in certain CCGs. It both makes the meta more fresh and allows the game to have more resiliance against busted strats.

  • @overtrist
    @overtrist ปีที่แล้ว +3

    For me the game died when they released the Homecoming patch. The gameplay and board change were so bad, the game felt unplayable - before that it felt like a fun lil battlefield simulation game.

  • @gabrielrojas8511
    @gabrielrojas8511 ปีที่แล้ว +1

    Man I've played this game for so long, I remember before the big patch when it was a three row card game. Got my entire deck put in the shredder, and still came back and played for multiple years. Can't believe this game is coming to an end.

  • @invictus5433
    @invictus5433 ปีที่แล้ว +9

    Gwent was at its best in 2017 when Lifeocach did his tournaments in his house. But then they did that weird update with removing the third row and he lost interest and switched to Artifact (lol) and the rest is history.

  • @Modie
    @Modie ปีที่แล้ว +3

    Personally I played a lot before the Homecoming update. It was fun to learn the different cards while acquiring them. I am not saying that Homecoming is worse, because the problem was I felt burnt out to relearn all the cards again. Especially since it also required for me to completely forget what I had been learning beforehand. It's one thing to learn a card game but this is made more complicated if your brain always goes back to what the cards originally were.
    Thronebreaker was great though. After a few patches, the fights on the hardest difficulty were really captivating and you had to really make sure to not do a mistake. Of course there were still some extremely strong strategies, but those were only available close to the finish of the game. Especially the whole swamp area was more difficult than I had imagined.

  • @Ender_Queen09
    @Ender_Queen09 ปีที่แล้ว +3

    I used to always play the game on xbox. When they removed it I was so sad

  • @19ryuusei
    @19ryuusei ปีที่แล้ว +2

    The reveal of the next game, got hit with a wave of Nostalgia. I had so many hours on Gunz. It was so fun

  • @AzzRushman
    @AzzRushman ปีที่แล้ว +8

    I'm just glad they made Thronebreaker at all.
    Games as a service tend to evaporate with time and bad updates. You can only hold a healthy population for so long.
    I'm eager to check your take on GunZ ! Loved that game, at least I loved it until people began to follow the boring keyboard smashing meta instead of just dodging and aiming.

  • @drdramatik
    @drdramatik หลายเดือนก่อน +1

    Some of your points made sense, particularly the eSports scene (though I don't see how that should kill the game singlehandedly since most people didn't care about it anyway) and the proper balancing issues, but others were absolutely baseless. First off, I feel like the main issue with Gwent is that, yes, it became too different during homecoming, then they tried to revert the mechanics back which I felt they were relatively successful in. However, the main issue, I think, is that during its "peak" around 2019-2021 or so, there were so many cards that didn't synergize with anything, and a lot of them were the starter cards. Beginners felt difficulty creating and keeping up with the new decks and the ever changing meta, and the release of powercreeping cards every few months made it even harder for beginners to consistently win and keep going. Oppressive decks were allowed to stay in the game for months on end which had been frustrating for many people, facing the same decks over and over. But over the course of 4 years, CDPR churned out an insane amount of archetypes and decks that made you feel like a genius for playing, including a few you mentioned, but a LOT more too, with new archetypes being introduced with every expansion and old cards being reworked to fit them.
    Over time, these issues became more and more apparent, and with marketing being spent more on bigger things like Cyberpunk 2077, the appeal for Gwent was slowing dying out. That's not to say that there was no appeal at first. Most people who were interested are the ones who loved it from Witcher 3. It took them quite a bit for them to actually figure out the game, before scrapping almost everything and starting anew.
    I definitely don't think the game suffered from the issue of being a spinoff, or that it never had appeal in the first place, or that people were hating on it for lack of lore (I for one found the lore to be very extensive, especially as someone who is only lightly familiar with the characters of the Witcher world), or that it "lacked the Witcher soul", which is way too subjective of an opinion btw (I absolutely loved that Gwent oozes Witcher), or even that the price for new content was too high.
    I've been an avid part of the Gwent community ever since beta in 2018, and everything I discussed here is stuff I've personally lived through and talked about ad nauseam before. There were definitely some strange development choices and behind the scenes issues that contributed to all this, though, which is unfortunate but it doesn't take away from the fact that the devs overall made a lot of great stuff, including 10+ different gamemodes, plenty of rewards, and consistently interesting cards.

  • @Dae-D-Ellis
    @Dae-D-Ellis ปีที่แล้ว +12

    Man I fell in love with Gwent, was voraciously looking for any early playtest videos, signed up for the free beta. Then it all changed. Depressing as hell.

  • @redveinborneo4673
    @redveinborneo4673 ปีที่แล้ว +2

    The lack of deck variety is on the players. There's plenty of more than viable decks your can build that can compete with the meta. It's not the developer's fault that people are lemmings. This happens in almost every competitive game you can possibly t think of.

  • @henrykramer365
    @henrykramer365 ปีที่แล้ว +3

    It's interesting that the focus here is on the eSports, and there's no mention of the disastrous midwinter update of 2017. THAT'S what caused Homecoming (not the desire to be more competitive). The devs realize they screwed up with that update, and it's been downhill from there. Before Dec 2017 the eSports seen was at its height.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  ปีที่แล้ว

      So you're trying to actually argue that eSports was working? That's quite the bizarre argument. And you can't just hand wave my entire argument. When it's based on the literal person they put in power to do exactly what I described.

    • @henrykramer365
      @henrykramer365 ปีที่แล้ว +2

      @@nerdSlayerstudioss I'm not arguing that eSports was working for Gwent, it was losing them money from the start. But Homecoming (and all the gameplay changes it introduced that players largely hated at the time) would never have happened if not for the midwinter update. Basically, there was an update in Dec 2017 where rethaz (the lead at the time) wanted to make Gwent more "accessible." This resulted in simplifying the game, removing card effects, and even changing names to be less flavorful ("Clan Tuirsech Warrior" to "Clan Warrior", etc). These changes were HATED. Where Gwent had previously been only loved by its community and was steadily growing, this moment represented a huge drop-off in players and in player faith. So, after trying for a few months to fix all these problems the update caused, the Gwent team decided they needed to do something bigger. So they announced in April 2018 that they would, in six months, revamp the entire game from the ground up and this would mark the end of beta.
      This was Homecoming, and as I said above, it wasn't liked that much more than midwinter Gwent... Many of us at the time saw this as CDPR's "last chance" to revitalize interest in the game, but the systems they created ended up flopping for most people. Shortly after, they changed several things (like a terrible mulligan system) that made the game better overall, but the damage was done. It's hard to come back from a flop of a launch that was itself an attempt to recover from an extremely hated update that killed many people's interest in the game. With the exception of Crimson Curse (the first expansion) interest in Gwent has been flatly declining since Dec 2017. I think the midwinter update is what killed Gwent, and the rest is history.

    • @henrykramer365
      @henrykramer365 ปีที่แล้ว +2

      @@nerdSlayerstudioss and just to add on briefly, when I said that eSports was working before then, what I meant was that there was a larger eSports scene before Homecoming than after (which you yourself acknowledged). People were way more excited about old Gwent (3 rows) than new Gwent (2).

  • @ooglybooglyboo9620
    @ooglybooglyboo9620 3 หลายเดือนก่อน +2

    I loved this game so much. I played it so much when I was 15-19. I was ranked #1 a few times. From beta to post homecoming, where I lost some interest but still played regularly.
    I remember frost monsters being unbeatable in the beta. NG spies after that (my favourite deck), the awful scoiatael dwarves (Dorfs) that dominated for too long. Northern realms machines net deck meta. When everyone used scorch. When Olgierd and Morkvarg were in every game.
    As you said, I think a big problem this game had was it could never decide if it wanted a casual or competitive fan base. It was balanced and attracted a competitive base which curtailed numbers. CDPR then tried to 180 to a casual base, losing many competitive players and failing to bring in a casual audience all the while. It’s such a shame what happened to this great game. I wouldn’t even mind if it became p2w if it means keeping support (or maybe it’s better to let it die a peaceful death)??
    This game is so nostalgic for me and holds a special place in my heart. It’s close to be being dead forever but I’ve just re-downloaded with the intent of becoming number 1 once again for old times sake.

    • @khangho4167
      @khangho4167 3 หลายเดือนก่อน

      I picked it up again yesterday on Steam, couldn't even find a match. I had 1300 hours on GOG but abandoned it in 2021

  • @dano_leno
    @dano_leno ปีที่แล้ว +6

    Dam didn't know the game would shut down I had a lot of fun with it but never felt pressured to play it much. Glad I didn't spend money to grab some card arts recently.

  • @Nick-ch8cf
    @Nick-ch8cf ปีที่แล้ว +1

    Still remember playing the skellige deck that could like bounce my graveyard units back into the fight. And then you lose to a last turn weather effect

  • @aethertag1530
    @aethertag1530 ปีที่แล้ว +8

    This one's gonna hurt

  • @Zenniverse
    @Zenniverse ปีที่แล้ว +1

    I just wanted the same Gwent from the Witcher 3. I hated how different the standalone game was which turned me off of it entirely.

  • @MrMelanion
    @MrMelanion ปีที่แล้ว +4

    I played about 500h of this game, but could never come back after homecoming

  • @warclericwill4
    @warclericwill4 ปีที่แล้ว

    This one hurt too. It was a hell of a ride and the Master Mirror hype and expansion got me through Covid and a shit job. You’ll be sorely missed my beloved.

  • @kkplx
    @kkplx ปีที่แล้ว +16

    completely forgot gwent existed as a standalone game - looking forward to this once i'm done with work.

  • @TimoCruz177
    @TimoCruz177 9 หลายเดือนก่อน +2

    I'm still a gwent player and the game is a lot more stable now, but what really makes me sad is how cdpr had such huge plans for these witcher tales like thronebreaker but because they kinda tied them to gwent it spooked a lot of the people away, if only they just kept as a single player experience telling us great tales from that universe it would be amazing to have and we wouldn't have to wait 10+ years for a new witcher game or anything from that universe

  • @TheRealBurek
    @TheRealBurek ปีที่แล้ว +3

    I have played this game since the beta and have put 600 hours into it. After two years I have returned to see what is happening and I totally understand why I have stopped playing it two years ago. In my opinion the cards's complexity and the mountain of different key words are a lot even for a returning player, let alone for a new one. It is not appealing for a player to jumo into a game and then have to spend a week or more to learn all the key word and cars just to start enjoying the game. Well most card games are like that, but gwent used to be simple and that is what made it so enjoyable

  • @crille626
    @crille626 7 หลายเดือนก่อน

    Funny this video ended up on my feed... played 3-4k hours and did compete in gwent open and hit rank 1 (or 21 in beta) several seasons. sad to see it end the way it did. but you did a marvelous job capturing this recap of one of my beloved games, it was really good to watch :)

  • @skycap3081
    @skycap3081 ปีที่แล้ว +5

    Before homecoming, this game was a masterpiece I played it every day and loved it. After the 3rd row was gone so was the magic for me. i played only to check out new releases but yeah to me Gwent is awsome and would love to see a 3 row game do what it did pre-homecoming. This one hurts I loved this game.

  • @FluffyFractalshard
    @FluffyFractalshard ปีที่แล้ว +1

    Oh yeah I remember two friends of mine and I spending afternoons in the witcher just scouring the map for gwent games completely ignoring the story or other gameplay because this cardgame was so addictive, deep and strategical!

  • @dozrFAB
    @dozrFAB ปีที่แล้ว +7

    I will forever cherish the gwent beta before the midwinter update.

  • @ap4702
    @ap4702 ปีที่แล้ว +2

    Got thronebreaker on the switch years ago. Great art style, story, and creative puzzles.

  • @Levi_Manifesto
    @Levi_Manifesto ปีที่แล้ว +5

    Loved the game until the infamous mid-winter patch. After that it lost a lot of originality.

    • @Nathan_Coley
      @Nathan_Coley ปีที่แล้ว +1

      Mid-winter patch was wild and not in a good way.

    • @Adv3.
      @Adv3. ปีที่แล้ว +2

      i am still amazed that it didn't kill the game back then.

  • @Drakenborn
    @Drakenborn ปีที่แล้ว +2

    I remember trying really hard to like Gwent when it launched but balance always felt pretty bad. Most of the time it felt like games ended before they really started because meta decks were super rock-paper-scissors. I will say it does feel like they really tried to make this game happen though. Most companies will lie about years of support and abandon a game after 6months.

  • @d.b.c.t1m059
    @d.b.c.t1m059 ปีที่แล้ว +6

    I played it A LOT in the early days. The Homecoming update pushed me away. It just didn't feel like Gwent anymore so I never really got back into it despite having put quite a bit of money into it.

  • @pedrinhobit
    @pedrinhobit ปีที่แล้ว +1

    For the first time I click your video not with a smirk, but a sad face. This game has/had all I wanted in a CCG.

  • @juanjosedelatorre7644
    @juanjosedelatorre7644 ปีที่แล้ว +4

    This game was amazing, the best of its genre. For me, it killed me when they remove it from consoles.
    I play marvel snap now but its not nearly as good.
    And the cards still have the best drawings by far.

  • @stephenkamps8925
    @stephenkamps8925 ปีที่แล้ว

    I remember playing Gwent with my brothers when it first came out. I was terrible at it but it was still fun; things were more or less straightforward. Fast forward to when Homecoming came out (I had no idea what went on behind the scenes with the whole esports thing) and I was kinda like "wha wha what are you trying to be, Gwent?" Losing the playing board and the siege row in favor of a battlefield (and the release of more powerful cards at the same time) really killed the vibe for me. I couldn't keep up after a while cause I never went into it with the "I gotta make the deck that all the pros are using" mentality. Very sad to hear where it's at today

  • @nerdSlayerstudioss
    @nerdSlayerstudioss  ปีที่แล้ว +25

    Since I don't have any sponsors on this video, sans yours truly. I will focus on making a point I think some people are missing since it happens so quickly. Pre-Homecoming Gwent was not what Gwent was in Witcher, but it was clearly not as competitive as it became. Original Gwent was never meant to be competitive, so once the shifting starts happening when leads to Homecoming, a massive switch, the writing was already on the wall. They literally brought a developer in to do this exactly. This completely changed the course of the game, and the identity of the game itself. You might see some comments wishing I focused more on this pre-homecoming Gwent, but that game was in constant flux with balance updates and new mechanics. The focus is what it led to, which was Homecoming. But people feel that way because pre-Homecoming is seen as a positive period of time of play for most players, which makes sense. But the point of the series, as always, is to focus on what kills a game. This led to Gwent being both a commercial casual failure, AND an eSport failure. Anyway, some more connectivity between that timeline section and my point concerning lack of proper balance (including frequency) would have also made my argument better.
    Edit: Mistake: I said they removed leader abilities, I meant faction abilities my mistake.

  • @JCScarz
    @JCScarz ปีที่แล้ว +1

    I played Gwent since the closed Invite Beta and this video is insanely accurate to my feelings over the years, it’s a shame but yeah you nailed the death of this game I used to love. Rogue Mage was the final nail in the coffin for me as a player. Great vid!

  • @williamedge5130
    @williamedge5130 ปีที่แล้ว +6

    To me (and this is a personal opinion) Gwent had the same issues that I find in a lot of CCGs, both online and off - a greater focus on decks as competition rather than decks as self expression or experimentation

    • @sudonim7367
      @sudonim7367 ปีที่แล้ว +1

      Thats like... Abject nonsense. Of course a competitive game would focus on competing.

    • @williamedge5130
      @williamedge5130 ปีที่แล้ว +1

      @@sudonim7367 it’s more about a matter of intent - a game can be competitive without it being the main focus, and the significant downside of a competitive focused game is that a meta tends to get shaken out very quickly. That generally leads to a level of power creep as the game designers try to compensate for meta-focused strategies.
      You could focus a game more on a level of horizontal power dynamics by limiting the number of cards that explicitly synergize with each other as opposed to things like faction based synergies (like in Gwent or the MtG colour chart)

  • @snuron
    @snuron ปีที่แล้ว +1

    Intriguing points of Gwent.
    btw, I used to play Gunz the Duel a lot back in late 2000s. It was my childhood. Can't wait to see it.

  • @lilyflower5895
    @lilyflower5895 10 หลายเดือนก่อน +3

    Played this since Alpha and got the Pioneer tag when open Beta rolled out (OG's will know what I'm talking about). Lost interest when they decided to change the wooden board into a battlefield for no reason. I liked it when it looked like a card game. I didn't like seeing character avatars moving around. Unnecessary and visually overstimulating.
    Also didn't like them nuking the Gold immunity. With that move, half of the gold cards became useless since only the ones with Deploy ability could garner value.
    Beta had the best archetypes and was the most fun. Too bad the devs destroyed all of that by creating an absolutely new game marketed as Gwent which wasn't the same. I didn't feel like re-learning so much anymore. Oh well. We'll always have the summer off 2017 😭.

  • @FakeFlemishOfficer
    @FakeFlemishOfficer ปีที่แล้ว +1

    joined during iron judgement, never expected gwent to end like it's being dying to the white frost, only spring equinox or ard gaeth can save gwent

  • @OverlordParadox
    @OverlordParadox ปีที่แล้ว +4

    It's funny. Usually those kinds of videos are filled with comments written by by people sh**ng on a game or people angry at devs for making it so bad it was abandoned.
    But not under a video about Gwent. It wasn't pay 2 play, the music and art was beyond stunning. It was truly amazing game and it's a shame it will be dead soon.
    At least the art will be used in an upcoming board game, so the work artist put into it won't be for naught.

  • @PeteOnTheBeat
    @PeteOnTheBeat ปีที่แล้ว +2

    I played this in the beta man... not long ago I asked to unsub their mailing list after 2 or 3 years wo playing. Sad.

  • @amundkringensamuelsen647
    @amundkringensamuelsen647 ปีที่แล้ว +5

    What killed it for me with Gwent is that each time I got back to playing, so many things had changed that my old decks and strategies didn't work anymore. It felt like the game was punishing me for having a favourite deck every time they completely rework a card to do something else. In other card games the same archetype can typically survive the entire lifetime of the game, but for Gwent it felt like half a year at most.

  • @RaySparks21
    @RaySparks21 2 หลายเดือนก่อน

    I’m still playing Gwent. Never made the pro ranks. I ONLY play the nelfgard faction. Since day one. I’ve mixed and matched so many decks with JUST that faction. I still love it

  • @ZJtraylor
    @ZJtraylor ปีที่แล้ว +4

    Maybe someone who played more of the standalone can correct me but I personally really enjoyed the mechanics of Gwent in Witcher 3 and when I played the stand-alone it seemed like the rules were a bit different. Maybe they had to do this for competitiveness and balancing or maybe I’m just remembering it wrong but I remember being instantly turned off by it even though I spent so much time in Witcher 3 playing gwent.

    • @skycap3081
      @skycap3081 ปีที่แล้ว

      The beta played like witcher 3 gwent then homecoming happened and the game changed,

    • @ZJtraylor
      @ZJtraylor ปีที่แล้ว

      @@skycap3081 That makes sense I see. Thank you.

  • @gamersrepublic4854
    @gamersrepublic4854 ปีที่แล้ว +1

    I love Gwent in the Witcher 3 but when it launched on PS4 I was disappointed in the changes made, it didn't feel anything like in the witcher

  • @321seb
    @321seb ปีที่แล้ว +3

    a real shame this died. very fair rewards and monetisation, i loved how you could choose faction packs of cards, and it was genuinely strategic and skill focused. the rounds added a lot a tactical depth, each faction played differently and the scenario cards and synergy interactions between cards were flexible and more complex compared to other ccgs. honestly one of my favourite ccg’s, and i’ve played a lot, but for some reason it just didn’t hold my interest long term. i felt like the games weren’t varied enough and i don’t really know why. such a shame to see it died so quickly …

  • @goldentiramisu7935
    @goldentiramisu7935 ปีที่แล้ว +2

    i love how Thronebreaker is the Shandalar of Gwent

  • @RedRamDRA
    @RedRamDRA ปีที่แล้ว +5

    2 words - Power Creep.
    GWENT promised to always have all cards used, so you don't have to rebuild your collection every time they release new cards.
    However in reality every expansion would have a new archetype or new cards to support an old archetype, and buffs to old cards from said archetype which have now lost their place in a deck.
    So all cards you have do technically still have a place... All you have to do is wait for that particular archetype to be re-introduced so old cards get buffed and you stand a chance.
    The provision to points ratio has been creeping up and up...

    • @SansAppellation
      @SansAppellation ปีที่แล้ว +1

      Yup, exactly.
      And don't forget when they would remove novelty mechanics from older cards because they could potentially counter the new cards they were introducing. In doing so broke existing decks and took colour out of the game.

  • @DanielHerrera-vz8vv
    @DanielHerrera-vz8vv 2 วันที่ผ่านมา

    I was honestly addicted to Gwent before they removed the siege row. There were so many different play styles, I loved it. My favorite was a monster deck where I would freeze the field, as most people never ran a clear weather card. I lost so much sleep to just One More Game. It was a massive shame when they changed it, never felt the same.

  • @Qbone_
    @Qbone_ ปีที่แล้ว +9

    I love gwent gameplay was awesome and easy to grind for decks.

  • @deinernst1235
    @deinernst1235 ปีที่แล้ว +1

    I quit when they swaped over to Homecoming. I just didn't have the time to "learn" a completly new game, I feel bad for the people who took their time to learn to love the new game. RIP GWENT, thank you for a lot of entertainment. Is was nice while it lasted.

  • @LidsVidsTV
    @LidsVidsTV ปีที่แล้ว +3

    That's interesting analysis, thank you for sharing. You focused a lot on CDPR and the thought behind major development decisions - there's so much to talk about that you could probably make another video just focusing on the changes in card design alone. As a Gwent partner who has played thousands of hours of Gwent over the past few years and been one of the people making the decks that other people play, I'd love to share some additional thoughts:
    You touched on "powercreep" of the cards, and there are some interesting ways in which that took place. As people probably would assume, there were cards that were simply way stronger than everything else. However, some of the bigger issues with those cards has been not just their existence, but how regularly they get created and how long it takes to rebalance them. All of the most recent expansions have had a couple of cards that were substantially stronger than everything else. That alone wouldn't have been the end of the world, but because balance patches only happen once a month, the same length of a competitive season, those cards would dominate for an entire season, with many players copy-pasting whatever deck capitalized most on these overwhelming cards. Then, in the next patch, when players hoped for those cards to get nerfed significantly, the cards' power would often only get reduced by 1 point, which fairly often meant that those cards remained dominant, albeit only slightly less so than before getting nerfed, so the underlying issues would never fully get addressed. Sometimes, instead of nerfing these overpowered cards directly, other complimentary cards that players used to support the overpowered cards would get nerfed instead, serving as an indirect nerf. But in this case, the underlying problem still remained - the overpowered cards were still overpowered, so much so that players would still dominate with decks that didn't synergize as well with the key cards just because those cards were so strong that they could win games almost single-handedly. In this way, it wasn't just that new cards kept getting stronger, but the combination of that powercreep with the slow pace and seeming reluctance to balance these overbearing cards in patches.
    However, the effects of card powercreep go further than limiting deck variety, including some things that are frequently overlooked. In the past, Gwent (at least the standalone version) was known as a particularly complex CCG in which the many layers of card interactions and strategic possibilities would more consistently reward skilled play over random luck. This was the one of the main aspects that kept devoted Gwent players engaged in the game - experienced players could execute higher risk, higher-reward plays that would pay off against inferior opponents. However, card powercreep changed this dynamic significantly. A few years ago, most of the strongest cards came with considerable risk - if you successfully combined cards' abilities, you would be greatly rewarded, but if you made misplays or your opponent was able to stop your setup, you could still lose, even with your strong cards. Now, the overpowered cards are worth more points when set up correctly, it's easier to set them up, and it's less punishing if players play these cards suboptimally. Because there is now far less reason to engage in high-risk, high-reward plays, the game has shifted from being about strategy-centric planning to mindlessly spamming the most powerful cards as often as possible. In other words, a reversal from the skill-rewarding game that made people like Gwent in the first place. I think this is one of the main reasons why even the most devoted of Gwent players who gritted their teeth through previous bumps and bruises have recently been leaving the game, as this change is most noticeable to them. However, as the seasoned players who helped create and promote those powerful decks leave, less experienced players are stranded with neither a source for the powerful decks that they used to borrow, or the experience to create decks of equal effectiveness on their own, making the less serious players more likely to leave as well.
    Gwent is still fun, especially for new and more casual players. I encourage people who like CCGs to try it if they haven't already because using the new, overpowered cards can be fun for a little while (there will still be a few more expansions this year). It is mostly in large doses, after having spent a long time mastering the game (and seeing similar decks pop up so regularly) that its issues start to surface. Even then, when played in moderation, Gwent can still be enjoyable. There's even a game mode with an alternate ruleset that switches each week, to keep things exciting.

  • @light18pl
    @light18pl ปีที่แล้ว +1

    I never got into it, but for some reason I'm sad to see it go. This and secret world are two things I'll miss.

  • @renfrifan1232
    @renfrifan1232 ปีที่แล้ว +6

    This game is at its core the best CCG on the market being derailed by bad decision making from the team and most importantly a radical reorganisation of funds away from Gwent.
    I spent 6 good years with this game. Ive seen the peaks, the lows, god forbid Midwinter Update. The death of this game leaves a hole in my heart i dont think any other CCG can fill

  • @aziki001
    @aziki001 ปีที่แล้ว +1

    Oh my. No way. The game of my childhood Gunz the duel will be next video. Can't wait.