ℹ If you want to follow along, the starting point for this scene was the Studio 7 environment from Afterglow: 💎 Get it on Gumroad: curtisjamesholt.gumroad.com/l/afterglow 💎 Or Blender Market: blendermarket.com/products/afterglow
This video brought back a lot of memories from 20 years ago or so. At that time I was working on in-house video shoots for BMW and Volvo and we would light and shoot the latest car models which they used as part of their nation-wide corporate training. Lighting cars is not easy; we'd have to hide lights wherever we could in order to show off or highlight a certain aspect, and while we had a lot of reliable tricks to use, there would be experimentations which might ultimately result in not working out. Unfortunately you can't press Ctrl-Z on C-stands and flags. The other thing it reminded me of was how around that same time I was doing lighting for a short film, and, as someone who'd "learnt how to light properly" was setting my lights based on the camera angle, only to find several times the director and DP looking at their monitor and then exictedly moving the camera to a different position saying that they liked that even more. At first I thought, "Don't you realise how lights work?" but quickly realised that all that matters is how it looks, and how an angle that didn't seem interesting at first can suddenly pop after the lighting is in place, even if it wasn't necessarily the effect you were intending. Now that I'm in front of the camera I still enjoy watching the DP and grips set the lighting and rigs, and I'm glad I don't have to lug those around anymore. 💡 By the way, that side-on image with the fluorescent tubes floating in the air looks to me very much like a late 1980s' advertisement.
💡 Thanks for this video. I haven't watched it once, but 5 times. It is important for me to take the time, because on each tip there are several experiments to try. Like the first video on the Afterglow presentation, I have to come back to it often. It is an impressive product with a lot of integrated knowledge.
“Dot and stripe” is sorta like a reverse-gobo. Shaping the lights instead of shaping the shadows. “Very mindful, very demure” 😂 Interesting tips! Thank you! 🚗🚙💡⚡️
Random question that popped up as watching this video... On the experimentation process say I have loads of nodes that remain unused. Do they interfere with rendering as far as computing power/speeds? Is it best to fully delete or mute them? Or does it make no difference whatsoever?
ℹ If you want to follow along, the starting point for this scene was the Studio 7 environment from Afterglow:
💎 Get it on Gumroad: curtisjamesholt.gumroad.com/l/afterglow
💎 Or Blender Market: blendermarket.com/products/afterglow
This video brought back a lot of memories from 20 years ago or so. At that time I was working on in-house video shoots for BMW and Volvo and we would light and shoot the latest car models which they used as part of their nation-wide corporate training. Lighting cars is not easy; we'd have to hide lights wherever we could in order to show off or highlight a certain aspect, and while we had a lot of reliable tricks to use, there would be experimentations which might ultimately result in not working out. Unfortunately you can't press Ctrl-Z on C-stands and flags. The other thing it reminded me of was how around that same time I was doing lighting for a short film, and, as someone who'd "learnt how to light properly" was setting my lights based on the camera angle, only to find several times the director and DP looking at their monitor and then exictedly moving the camera to a different position saying that they liked that even more. At first I thought, "Don't you realise how lights work?" but quickly realised that all that matters is how it looks, and how an angle that didn't seem interesting at first can suddenly pop after the lighting is in place, even if it wasn't necessarily the effect you were intending. Now that I'm in front of the camera I still enjoy watching the DP and grips set the lighting and rigs, and I'm glad I don't have to lug those around anymore. 💡 By the way, that side-on image with the fluorescent tubes floating in the air looks to me very much like a late 1980s' advertisement.
4:57 cool audio visualizer idea right there with those lights.
💡 Thanks for this video. I haven't watched it once, but 5 times. It is important for me to take the time, because on each tip there are several experiments to try. Like the first video on the Afterglow presentation, I have to come back to it often. It is an impressive product with a lot of integrated knowledge.
That car looks amazing! Good job, Black Snow!
Thanks for the useful commentary. I'm beginning to work with lights and this was so helpful.
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“Dot and stripe” is sorta like a reverse-gobo. Shaping the lights instead of shaping the shadows. “Very mindful, very demure” 😂 Interesting tips! Thank you! 🚗🚙💡⚡️
Thanks for these tips!
🚙 sweet, thx!
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Random question that popped up as watching this video... On the experimentation process say I have loads of nodes that remain unused. Do they interfere with rendering as far as computing power/speeds? Is it best to fully delete or mute them? Or does it make no difference whatsoever?
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Morse Code Lighting