Tekken Bushin here. I using a lot of these already and some of them continue to work until quite high level. On the ss3+4 stuff, I'd advice you more to do ss right as a lot of the time this can also avoid wake up kicks too, whereas ss left will still clip you. There's also a layer to the ss2,1+2,1+2. Good players will often stuff you out of the final tackle. When they start to do this, ss2,1+2,4 is a LAUNCHER for any interrupt. I do that one at the wall quite often and then you can wall splat them high up with qcf2 into uf1, then f3,1+2 setups like you showed in the video. qcf1 on block, or f3,1+2 on block into sidestep/walk left and df2 if they've whiffed something is another good setup. qcf3 into sidstep too. d2 on hit in sidewalk left or qcb2 can also be used vs anyone that decides it's a good idea to mash. ff2,1+2 is still +5 for drag if it's broken outside of heat, that's worth keeping in mind too because uf1 will still reach them and you're at an advantage on a trade. It's a nice tracking tool vs sidesteps. There's lots and lots and lots... and lots of spacing traps too off d3 on hit. Last one, at the wall, b43 on block usually gets a high response from opponents. So b43 into duck, into ws12 get's the wall splat many times.
@@mccollio092 Thanks for the informative comment. I’ve learned quite abit stuff from it aswell👍🏻. Especially f3,1+2 into ss i tried qcf1 into ss and qcf3 into ss those usually work as you mentioned. I didn’t realised that ff2-1+2 was +5 on break 😅. Will keep that in mind.
@@ShiningSparkL1n6 @ShiningSparkL1n6 I've got a whole thread on reddit about that move. Good Reddit for Weekly move focus thread - The Dragunov d3. Not sure if it will work if I post the reddit link here...
@@HeartBrainsso theres two grabs one is at 2:01 which is by doing ss3+4, and the other is at 2:05 that is uf3+4. For uf 3+4 the number one point to remember is that when when you just ended you wall combo wait for your opponent to tech roll and allign with him first then use the uf3+4 grab because sometimes the grab whiffs when you opponent tech rolls and you dont allign properly.
Dragunov is a very simple character and does not have a big move list and in my opinion most of the players know his gimmicks by now. Its very easy for you as a dragunov player to create bad habbits and patterns with him. Some people will always use sneak 4 or qcf4 after doing fcdf1,4 i will use sneak 3 or will do sidestep and see if my opponent tries to if he does i can whiff punish. Sometimes when your in minus frames you can mash out 1,2,1 it works wonders sometimes because your opponent will be +5 but he will not use a frame trap and he might think you wont be pressing that when you can take a risk and mash 1,2,1 out. Sometimes opponents might think when your far you will use wr2 sometimes you can dash up to them and block to see if they whiff, or you could dash up and do d2. Its the small things like these you need to be doing to stay unpredictable.The rest i would say is just dont use the same moves twice keep changing up sometimes finish you strings sometimes dont. Its more like you as a player have to be unpredictable rather than dragunov being unpredictable. Hope this helps.
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Tekken Bushin here. I using a lot of these already and some of them continue to work until quite high level. On the ss3+4 stuff, I'd advice you more to do ss right as a lot of the time this can also avoid wake up kicks too, whereas ss left will still clip you.
There's also a layer to the ss2,1+2,1+2. Good players will often stuff you out of the final tackle. When they start to do this, ss2,1+2,4 is a LAUNCHER for any interrupt. I do that one at the wall quite often and then you can wall splat them high up with qcf2 into uf1, then f3,1+2 setups like you showed in the video.
qcf1 on block, or f3,1+2 on block into sidestep/walk left and df2 if they've whiffed something is another good setup. qcf3 into sidstep too.
d2 on hit in sidewalk left or qcb2 can also be used vs anyone that decides it's a good idea to mash.
ff2,1+2 is still +5 for drag if it's broken outside of heat, that's worth keeping in mind too because uf1 will still reach them and you're at an advantage on a trade. It's a nice tracking tool vs sidesteps.
There's lots and lots and lots... and lots of spacing traps too off d3 on hit.
Last one, at the wall, b43 on block usually gets a high response from opponents. So b43 into duck, into ws12 get's the wall splat many times.
@@mccollio092 Thanks for the informative comment. I’ve learned quite abit stuff from it aswell👍🏻. Especially f3,1+2 into ss i tried qcf1 into ss and qcf3 into ss those usually work as you mentioned. I didn’t realised that ff2-1+2 was +5 on break 😅. Will keep that in mind.
What is spacing trap for d3 on hit? How to use that?
@@ShiningSparkL1n6 @ShiningSparkL1n6 I've got a whole thread on reddit about that move. Good Reddit for Weekly move focus thread - The Dragunov d3. Not sure if it will work if I post the reddit link here...
underrated video! thank you so much for this!! Hope this channel grows
@@gtr2382 Thanks ☺️❤️.
Can anyone kindly enough what button to press to do that grab wall in 2:03? I'm baffled and still can't find
Uf 3+4
@@bsamurai1 thanks for replying, so it needs to be pressed when running to enemy or works in any other situation?
@@HeartBrainsso theres two grabs one is at 2:01 which is by doing ss3+4, and the other is at 2:05 that is uf3+4. For uf 3+4 the number one point to remember is that when when you just ended you wall combo wait for your opponent to tech roll and allign with him first then use the uf3+4 grab because sometimes the grab whiffs when you opponent tech rolls and you dont allign properly.
Subbed great video!
Thanks! Glad you found it helpful❤️
how to cancel grab from 1,3,2 string
@@gingilopez6364 you have to press back.
Awesome Video! (Can you turn on your input display for the next one? It is really helpful for me to follow what you are saying.)
Sure i will add them next time. Also they have been mentioned in the timestamps except the 10hit combo input.
How do I remain unpredictable against my opponents with Dragunov?
Dragunov is a very simple character and does not have a big move list and in my opinion most of the players know his gimmicks by now. Its very easy for you as a dragunov player to create bad habbits and patterns with him. Some people will always use sneak 4 or qcf4 after doing fcdf1,4 i will use sneak 3 or will do sidestep and see if my opponent tries to if he does i can whiff punish. Sometimes when your in minus frames you can mash out 1,2,1 it works wonders sometimes because your opponent will be +5 but he will not use a frame trap and he might think you wont be pressing that when you can take a risk and mash 1,2,1 out. Sometimes opponents might think when your far you will use wr2 sometimes you can dash up to them and block to see if they whiff, or you could dash up and do d2. Its the small things like these you need to be doing to stay unpredictable.The rest i would say is just dont use the same moves twice keep changing up sometimes finish you strings sometimes dont. Its more like you as a player have to be unpredictable rather than dragunov being unpredictable. Hope this helps.